First tutorial ever... so bear with me...
I am writing how I got true analog on n64oid with a sixaxis ps3 controller, while also using the c-buttons. This configuration works perfectly for Mario and Zelda, but not Goldeneye.
I originally had a problem where when I wanted to use true analog in N64oid, I couldn't use the D-pad. This is how I fixed it.
Firstly, I'd like to say that Sixaxis Pair Tool did not work at all on my Windows 8 x64 computer. Therefore, I installed Motioninjoy and followed this well written tutorial:
http : // www . motioninjoy . com / wiki / en / install / latest
Until I got to the "Getting it working - Bluetooth mode" step. Instead, I entered a "Custom MAC," my phone's "Local Bluetooth Address." I had to enter the MAC in reverse. For example, my phone said something like "00:15:83:4f:6c:b0," and I entered "b0.6c.83.4f.6c.b0"
Take note that I replaced the colons with periods. Then I pressed "Pair now." I then unplugged my phone from my computer and followed the instructions from inside the Sixaxis Controller apk on my phone.
To get Sixaxis Controller 0.5.4 to work with Pure Analog, I went into Sixaxis Controller's Preferences, Gamepad Settings. I checked "Enable Gamepad." Then I went into Edit Mappings. I realized that I had to change the D-pad buttons to values other than what the analog was set to, becuase in n64oid, the left analog registers as the D-pad. Also, I realized that an N64 doesn't use buttons like L3, R3, L2, R2, Square, Circle, and Select.
Therefore, I changed:
Up: L2
Right: R2
Down: Y
Left: X
I left everything else as default.
I wanted the C-buttons to function as the D-pad on my ps3 controller. Therefore, in N64oid, I think I pressed R3 for all four d-pad buttons and I mapped controller 1 as:
D-pad Left: Unknown 106 <--Again, the D-pad buttons can be any button on the controller you won't use; I used R3 for all the buttons.
D-pad Right: Unknown 106
D-pad Up: Unknown 106
D-pad Down: Unknown 106
C-left: Button X
C-Right: Button R2
C-Up: Button L2
C-Down: Button Y
Start: Button Start
Button A: Button B
Button B: Button A
L trigger: Unknown 106 <--Who uses the L trigger. I've always used the z-trigger; Therefore, I pressed R3 for the L trigger as well.
R trigger: Button R1
Z trigger: Button L1
Analog Left: DPAD left
Analog Right: DPAD Right
Analog Up: DPAD Up
Analog Down: DPAD Down
As a result, I have full analog support on N64oid. I can finally walk as Mario and controlling Link is PERFECT!
Also, my appologies if this post is in the wrong section.
I play n64 on my phone a fair bit so an optimum solution would be nice. I will give what you have said a try.
Currently my set up is to have the analogues using the touch emulation for both the n64 analogue and c-buttons.
like this:
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I can't stand the touchscreen's simulated controller. I purchased an iControlPad, but its analog nubs are worse than the PSP's analog nubs.
I might consider purchasing the Fling Mini though! It provides feedback to the touchscreen.
I can tell you that using the ps3 controller with full analog support with the phone feels PERFECT.
Also, there are two ways that I found where you can attach your phone to your ps3 controller similar to the way the icontrolpad attaches to your phone. One way was as simple as using a PS3 controller keyboard and mounting the phone to the keyboard with sticky tack. The other way was posted here on xda-developers where a guy made a 3d model in solidworks and a 3d printing website prints the holder for 30 bucks. The guy who made the 3d model doesn't get paid for the purchases.
What is wrong with mapping the analogue to the touchscreen? (I do make the on screen buttons invisible when playing)
Currently I have DIY-ed a phone mount onto my contoller using some cardboard! I am considering using a rubber phone case and a couple of thin long hinges in my newer 'prototype' for a more refined look
You can also use the right analog stick as the C buttons by mapping the 'Right Analog x-axis' and 'Right Analog y-axis' to 'Disabled' in the Sixaxis Controller app. They will now fall back to keyboard emulation, so you can set the IME to Sixaxis Controller and map them as keys in the emulator.
dmnchief001 said:
First tutorial ever... so bear with me...
I am writing how I got true analog on n64oid with a sixaxis ps3 controller, while also using the c-buttons. This configuration works perfectly for Mario and Zelda, but not Goldeneye.
I originally had a problem where when I wanted to use true analog in N64oid, I couldn't use the D-pad. This is how I fixed it.
Firstly, I'd like to say that Sixaxis Pair Tool did not work at all on my Windows 8 x64 computer. Therefore, I installed Motioninjoy and followed this well written tutorial:
http : // www . motioninjoy . com / wiki / en / install / latest
Until I got to the "Getting it working - Bluetooth mode" step. Instead, I entered a "Custom MAC," my phone's "Local Bluetooth Address." I had to enter the MAC in reverse. For example, my phone said something like "00:15:83:4f:6c:b0," and I entered "b0.6c.83.4f.6c.b0"
Take note that I replaced the colons with periods. Then I pressed "Pair now." I then unplugged my phone from my computer and followed the instructions from inside the Sixaxis Controller apk on my phone.
To get Sixaxis Controller 0.5.4 to work with Pure Analog, I went into Sixaxis Controller's Preferences, Gamepad Settings. I checked "Enable Gamepad." Then I went into Edit Mappings. I realized that I had to change the D-pad buttons to values other than what the analog was set to, becuase in n64oid, the left analog registers as the D-pad. Also, I realized that an N64 doesn't use buttons like L3, R3, L2, R2, Square, Circle, and Select.
Therefore, I changed:
Up: L2
Right: R2
Down: Y
Left: X
I left everything else as default.
I wanted the C-buttons to function as the D-pad on my ps3 controller. Therefore, in N64oid, I think I pressed R3 for all four d-pad buttons and I mapped controller 1 as:
D-pad Left: Unknown 106 <--Again, the D-pad buttons can be any button on the controller you won't use; I used R3 for all the buttons.
D-pad Right: Unknown 106
D-pad Up: Unknown 106
D-pad Down: Unknown 106
C-left: Button X
C-Right: Button R2
C-Up: Button L2
C-Down: Button Y
Start: Button Start
Button A: Button B
Button B: Button A
L trigger: Unknown 106 <--Who uses the L trigger. I've always used the z-trigger; Therefore, I pressed R3 for the L trigger as well.
R trigger: Button R1
Z trigger: Button L1
Analog Left: DPAD left
Analog Right: DPAD Right
Analog Up: DPAD Up
Analog Down: DPAD Down
As a result, I have full analog support on N64oid. I can finally walk as Mario and controlling Link is PERFECT!
Also, my appologies if this post is in the wrong section.
Click to expand...
Click to collapse
Will these mappings work with BT/USB joystick center???
please need to know . thanks !
I fin I can't play songs on the Ocarina in Zelda for some reason when doing this. Is annoying as I have to switch to another ocntroller just for that. Grr!
Thanks
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My x button keeps activating my phones back button! Help! I fixed this with my wiimote but I don't know what to do with the six axis. Says x is 3 but its actually the back button...
ARPwizard said:
My x button keeps activating my phones back button! Help! I fixed this with my wiimote but I don't know what to do with the six axis. Says x is 3 but its actually the back button...
Click to expand...
Click to collapse
im having this problem too! on some emulators it wont even let me map the button im pressing on the controller because the phone registers it as BACK and backs me out of the key map screen. any solution to this????
scammer12 said:
im having this problem too! on some emulators it wont even let me map the button im pressing on the controller because the phone registers it as BACK and backs me out of the key map screen. any solution to this????
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Click to collapse
anyone????????????
c button mapping to right analog stick... done deal.
hey. this is my first post on this forum. i had to help people out with this problem, as i too, had problems figuring this out.
here's how to set the c buttons to your right analog stick for use in n64oid.
this is what i found after a whole crapload of searching... this dude is awesome. and saved me from going nuts trying to figure it out myself.
this if from a guy named zachary. he wrote this on nov 1st of this year. thanks zach.
heres the site its from. hope this complies with your rules, xda dudes.
------scrach that... cant post links yet. oh well. at least i can still get the message across.
"After a ton of tinkering
I finally got everything to work perfectly in N64oid. I even got the C buttons to link up to the right analog stick up down left right which was a massive relief.
You need to go into Gamepad Setting> Edit Mappings> Disable Right Analog X and Y's. ------(x and y axis is what he means)
Then go to Keyboard Emulation> Key Mappings> 1st> Edit> Analog 2 L R U D, put in something like U I O P. ------(L-left, R-right etc... U I O P-letters on the keyboard)
Plug in a keyboard via USB OTG. ------(or connect a bluetooth keyboard... im assuming that would work too. if not please correct me)
Head over to N64oid> Settings> Input > Key Mappings> "> and in C- L R U D, put in your U I O P. Voila! Enjoy!" ------(by "put in" he means press the u, i, o, and p buttons on the keyboard into the corresponding c-left, c-right, c-up, c-down key maps)
one thing he didnt mention is you have to have the "Use input method" box checked in n64oid for it to recognize the right analog stick as the "U I O P" (or c-l, c-r, c-u, c-d) buttons. the "use input method" option is in the "other settings" menu of n64oid.
i hope this helps anyone who has been frustrated with this issue. im off now... gotta play some zelda on my s3. (;
my xperia s
my xperia s haven't enought energy to use some gamepad :|
Where do you download N64oid? I cannot find it in the play store
Blackmart or aptoide
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Cant get n64oid to recognize second ps3 controller. HELP
I cannot for the life of me get 2 ps3 controllers set up with N64oid. I have 1 working great but I cant get my N64oid to recognize the second controller even though it shows #2 on the controller itself. It just acts like a #1 controller. I am using Sixaxis. I REALLY want to play mario kart against someone. Please help.
OneZeroEight said:
hey. this is my first post on this forum. i had to help people out with this problem, as i too, had problems figuring this out.
here's how to set the c buttons to your right analog stick for use in n64oid.
this is what i found after a whole crapload of searching... this dude is awesome. and saved me from going nuts trying to figure it out myself.
this if from a guy named zachary. he wrote this on nov 1st of this year. thanks zach.
heres the site its from. hope this complies with your rules, xda dudes.
------scrach that... cant post links yet. oh well. at least i can still get the message across.
"After a ton of tinkering
I finally got everything to work perfectly in N64oid. I even got the C buttons to link up to the right analog stick up down left right which was a massive relief.
You need to go into Gamepad Setting> Edit Mappings> Disable Right Analog X and Y's. ------(x and y axis is what he means)
Then go to Keyboard Emulation> Key Mappings> 1st> Edit> Analog 2 L R U D, put in something like U I O P. ------(L-left, R-right etc... U I O P-letters on the keyboard)
Plug in a keyboard via USB OTG. ------(or connect a bluetooth keyboard... im assuming that would work too. if not please correct me)
Head over to N64oid> Settings> Input > Key Mappings> "> and in C- L R U D, put in your U I O P. Voila! Enjoy!" ------(by "put in" he means press the u, i, o, and p buttons on the keyboard into the corresponding c-left, c-right, c-up, c-down key maps)
one thing he didnt mention is you have to have the "Use input method" box checked in n64oid for it to recognize the right analog stick as the "U I O P" (or c-l, c-r, c-u, c-d) buttons. the "use input method" option is in the "other settings" menu of n64oid.
i hope this helps anyone who has been frustrated with this issue. im off now... gotta play some zelda on my s3. (;
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Click to collapse
Would of been good if you uploaded your profile
Yes, please upload profile for your fellow xda'ers
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Right analog stick for C-buttons via USB OTG
Hello!
I am currently trying to figure out how to configure the right analog stick from a PS3 controller to use as the c buttons. I am connecting it via USB OTG. I had everything else working except for the right analog stick. I read the forums that it works if you use the Sixaxis Controller app but I DO NOT want to root my device (Galaxy Note 2). I am assuming there is a way to do this effectively without having to root the device and to use the controller with the OTG cable. I would gladly appreciate any help!
jay_magica said:
Hello!
I am currently trying to figure out how to configure the right analog stick from a PS3 controller to use as the c buttons. I am connecting it via USB OTG. I had everything else working except for the right analog stick. I read the forums that it works if you use the Sixaxis Controller app but I DO NOT want to root my device (Galaxy Note 2). I am assuming there is a way to do this effectively without having to root the device and to use the controller with the OTG cable. I would gladly appreciate any help!
Click to expand...
Click to collapse
sixaxis will not work without root, how did you get this far?
Hello,
I've bought the Cubot X6 just Thoursday from an old classmate who is testing chinese Smartphones
So far, the device is quite awesome. I have just one problem; I'm unable to get the Ipega v2 Controller work properly.
Actually it works fine, there is just one problem with the right analog stick. It works well for eg. Emulators, where you can configure the buttons yourself. But for games like GTA it doesen't. Everything works fine except for the right analogs stick to look up and down.
On my Galaxy S4, there is no problem at all. Anything works fine there.
I've tried to use Tincore Keymapper, to emulate a Moga or Xbox Controller, since these are Supportet by more games. I've got MC4 to work with the controller on the s4, although this game doesen't support my controller. On the x6 still everything works fine - except for right analog up and down.
I tried gamepadtest to see what reactions the buttons cause
If I press any button, the right button on the App will light up. Left anlaog stick or right analog stick left and right will cause movement on the sticks of the app. But if i turn the right stick up and down, there is a blue bar on the left. if i don't move the stick it's half way filled. if I move it up, the bar will get smaller and disappears, if i move the stick down, the bar will be completely filled.
I wanted to post pictures of gamepadtest just so you can see what i mean, but since i don't have i post, this is not possible.
So the device is recognicing something wrong propably. Do you know how to fix it? Would be quite awesome
Thanks to all!
Edit: Tried two different Controller Via OTG Cable. One of them, a old PS2 and PC Controller doesn't really work, but same goes for the S4. A PS3 Style Controller i own works fine, but the Controller is quite damaged and not fun to play and it's just not as portable as a small Bluetooth controller :/
Can Someone help me? Ideas? Similar problems on other devices?