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Hey there,
There is a Settlers of Catan game for the iPhone. I'm wondering if anyone knew of that game being ported to Android any time soon? All I can find for Android is the 'Better Settlers' which helps with setting up the board.
Thanks in advance for any info!
Jeremy
shameless "bump!"
I would guess there would be copyright issues or some such :S
well you could try developing your own game..
I'd like to see settlers of catan on this platform too!
Me too, if someone is interested in doing the gameplay, maybe graphics, or whatever else. I would be happy to do the development.
Doesn't neccessarily have to be clone as such, it can have similar gameplay. Try playing something like Travian, it's similar but not exact.
It's a game I'd love to have on my phone . . . don't know it well enough to have a go at dev, but I'd be happy to alpha/beta/gamma test if someone gave it a crack . . .
there was a flash game i found a while ago - never got it working on my mogul though. Also I could help with graphics if a new game was designed
I'd love a SoC game for my Evo. Any new info on this?
Sent from my HTC Evo using Tapatalk + Swype
This would really be great. Id like a version where you could play with others on different phones via wifi/3g. It would be a lot of fun to play with friends and coworkers through out the day (or week as needed)
Sent from my SAMSUNG-SGH-I897 using XDA App
mesasone said:
This would really be great. Id like a version where you could play with others on different phones via wifi/3g. It would be a lot of fun to play with friends and coworkers through out the day (or week as needed)
Sent from my SAMSUNG-SGH-I897 using XDA App
Click to expand...
Click to collapse
Agreed. This would be an awesome
Multi-player app especially if you could save and resume a game. You'd almost have to have one person host the game so the data is all housed on one SD card.
Other thoughts are the ability to change the rules before starting, built in chat and or push to talk functionality, bartering alerts, next turn alerts, review of score and previous actions, the list goes on.
If someone is serious about developing this then I am totally willing to help think it through and create graphics. Send me a PM.
Sent from my HTC Vogue FroYo using XDA App
Settlers of Catan Android game in the works
I've been having a dabble with android development and have been working on a Settlers of Catan game as it is such a great game and it's a good way to learn android dev.
I'm ready to admit that someone might beat me to it, whether by making the iphone version available to android or whatever, but still if anyone is interested in a) helping out on the project b) doing some testing or c) pimping the game, let me know! You can contact me on cettlersofsatan at gmail dot com.
It's currently in SVN online in a single user repository. But I would happily move it to Google Code or something if others were interested.
I'm as eager as everyone else to see this project pull through. And stone do NOT lose faith. It is always better to have an option then only one option for a game/app.
I have assembled a list of people who expressed interest in helping:
stoneskin - work in progress
niknah - dev
Willuknight - graphics
ii Candor ii - graphics/thinktank
DJGibbon - test
You guys should really get together especially with stone and get cracking! Heard some good ideas and plenty of offers to help. The XDA community NEEDS A SETTLERS!
Thanks guys!
I'd love to help too. I don't think can commit the time to help with development though. Real life is just too hectic lately. However, I'd love to help testing.
If the time opens up, I'm interested in helping with development.
As to graphics, just no skills to bring to the table. Although, I did have a thought last night on this subject. The game might be more playable with simpler graphics. Instead of trying to have an understandable picture of sheep/ore/... on the hexes, just use colors. Light green for wool/sheep, dark green or brown for lumber, goldenrod/yellow for wheat, dark grey for ore and dark red for brick.
Work in progress!
Gino, Latenk, thanks for the feedback. Here's the deal.
I agree, simple graphics to start with, I've uploaded a screenshot, but before anyone analyses it too much , let me state what I want from the project initially.
1) The basic game (i.e. no expansions) in full.
2) Multi-player (up to 4 initially) or single-player (with AI) on one phone.
3) Basic graphics, but a clean separation in implementation so that the graphics, special effects, zoom, board rotation, whatever the monkey-magic one wants, can be added ON TOP OF the rest of the app.
4) Game is free (shouldn't be any copyright issues right?) and would be great if it could get onto Android Market or equivalent.
5) Open source?
I hate graphics, hate the tweaking, fiddling, pixel-adjusting and so on, so I've knocked up the simplest GUI imaginable. I've slapped on a handful of buttons which as you can see, have rubbish little text labels - RD = Roll Dice (in one of the screenshots it's displaying the number rolled), BR/BS/BC are build road/settlement/city, MR = Move Robber, C=Cancel, D=Done, X=exit.
In these shots I'm not even playing a game, I'm in a test mode where I'm just free-building. My colour is white. So a hex-side is painted white for a road, the small circles are settlements, the large circle is a city. The large red circle is me selecting a vertices. As you can see, the current player (Bob) has no resources (free-building) but resources are laid out with shoddy little cards.
So the graphics are v. poor. But I'm not too concerned right about it right now.
Where have I got to?
I've got the basic 'model' in place. That is the game model that maintains hexes, vertices, hex-sides and their roads/settlements/cities.
I haven't even touched on AI, ports, trading.
I'm trying to build the app cleanly, so the views have no concrete knowledge of the game model, and any calls to it are interfaced out.
But this is my first Android app, so I'm learning from scratch, possibly comitting all sorts of Android crimes.
I'm a full-time .Net developer, so I'm kinda fitting this in around job/family and so on, so progress is slow.
Here are my thoughts. I'll aim to get this to a clean/stable state within the next week or so, then if others want to get involved in dev I'll create a Google Code project (or equivalent) and sort it out from there.
I'm currently building against 1.6 because I have an X10 mini. It would be great to support up to the latest API versions.
Ok, uploading the images now. Graphics ARE AWFUL but I'm focussing on the game at the moment.
By the way, if anyone knows what licensing/copyright issues there are with something like this please let me know. I've currently called the project 'Cettlers of Satan' 'cos that made me smile. If rights issues meant it can't go through market places then so be it, but would be great if someone could research this.
Haha, you know that is a basic layout but gets the job done! What you could do is have the game map be at least twice as large as say the resolution of a N1 screen. Enable finger scrolling and/or pinch to zoom (comlpex perhaps but a thought) and let people move around the game map as needed. That'd allow for better graphics, larger maps, and a larger feel to the game. The HUD could possibly go up either side of the game map. In fact I'd say make landscape mode MANDATORY so you have the extra real estate.
Check this out: http://games.asobrain.com/
That is what I envision this game like. That game is everything this game COULD be and he even found ways around copyright. Check that game out, play a round or two and it will give you plenty to think about/use as inspiration. Obviously no need to copy, but you can use it for ideas.
Lastly, the previous statement someone made about notifications is pure gold. Allow people to play their turns then pass to the next with a notification appearing. Great ideas.
I've been there before, but a while ago and he's closed all unactive accounts and stopped registration unfortunately.
If you are a member maybe you could upload a couple of screenshots or explain to me how the GUI works in more detail.
I love the idea of finger scrolling/pinch/zoom etc. I'm gonna give some of that a go tomorrow. But like I say, what I'm initially trying to achieve is
GUI
Model
in a clean separation. So any visual representation would be possible. I'll try and knock out some basic zoom/finger scroll effects just to convince myself that my rudimentary framework will hold together.
Thanks for the quick feedback mate.
This shows the basic layout, how it all works, the HUD and such. Again this would have to be adjusted for the handheld, but in general it looks and works great!
In the top left is a pane for the players in the game. It shows Player Name, Player Color, a count of the cards in the players hand, any held and/or played D cards. This pane can be hidden if the player wishes.
The pane on the bottom left shows all things the plyer can buy and what it takes for the player to buy them. (in the android version I imagine this being a tab you can bring up to buy/see what you need and have.
Below that pane is Played Cards, and Table cards which speak for themselves.
Of course along the bottom you see your hand.
On the bottom right you have 3 buttons, claim victory, trade, and end turn.
And of course you see the dice.
Top right is the chat box.
All of this again is simply for inspiration and not for copying. This gives you a great idea of a fleshed out game and how it could look on a handset.
This is a trade window.
Two things of note here. First notice the top left. WHen a player gets cards on a roll, they show up face up for a brief moment. GREAT idea if possible to implement something similar.
Secondly, bottom right is what appears to be a chart. That shows how many times a number has been rolled. This is more advanced than what we'd need, but an interesting idea and prob easy to implement.
Now on this one a couple things to point out. Look at how they do cities and roads. Similar to what you've suggested. I was thinking maybe circles with symbols on the top (kind of like tokens or markers). Of course maybe more intricate and detailed models could be added later.
Also, that speech bubble that popped up shows where the person played their road or city or settlement. This is ESSENTIAL in some form or another on this game. Plan to include SOMETHING like it.
And lastly, this picture shows what it looks like when a person trades succesfully. Again not necessary but certainly handy.
I must repeat again that I DO NOT CONDONE OUTRIGHT PLAGIARISM with anything Asobrain has done. This is purely for inspiration and research. This should give you PLENTY of ideas!
I've got tons!
This is a beautiful start. Couple thoughts.
- The desert color isn't clearly distinct from wheat.
- The name will have to be something other than "Settlers of Catan". I'd avoid the current name for two reasons. One, a lot of us will take some degree of exception to the Satan reference. Two, it's not really different enough to dodge trademark concerns.
- I despise needing to scroll around in a game to see everything. This is my main complaint with "Pirates & Traders".
- On such a small screen, keep the UI as simple as possible. AsoBrain is wonderful. But, it is designed for a largish screen. (BTW, I hate that he killed old accounts when closing registration. I was away for just about the exact period to get locked-out).
- As we proceed, I'd like to plan for a multi-device/network play. This game would be awesome in a peer-to-peer, networked model.
Thanks for getting this started.
P.S. I *REALLY* like how you did the board. The buttons: meh. The board: Wow!
GinoAMelone said:
This is a beautiful start. Couple thoughts.
- The desert color isn't clearly distinct from wheat.
- The name will have to be something other than "Settlers of Catan". I'd avoid the current name for two reasons. One, a lot of us will take some degree of exception to the Satan reference. Two, it's not really different enough to dodge trademark concerns.
- I despise needing to scroll around in a game to see everything. This is my main complaint with "Pirates & Traders".
- On such a small screen, keep the UI as simple as possible. AsoBrain is wonderful. But, it is designed for a largish screen. (BTW, I hate that he killed old accounts when closing registration. I was away for just about the exact period to get locked-out).
- As we proceed, I'd like to plan for a multi-device/network play. This game would be awesome in a peer-to-peer, networked model.
Thanks for getting this started.
P.S. I *REALLY* like how you did the board. The buttons: meh. The board: Wow!
Click to expand...
Click to collapse
1. Agreed, the desert should be a tan, and wheat clearly a gold.
2. Also agree. It cannot even closely resemble Settlers. We can worry about the name when we have a game worth naming (I was thinking something like Travista, or something resembling travelers).
3. That is why it'd also be prudent to include a pinch to zoom or zoom controls. Let the player get in close if they wish, or let them sit way back and view it all from a distance.
4. Agreed. Simple yet elegant/complex in its design is what I'd like to see. Again give the player the option of getting as complicated as they wish. This can be easily accomplished with tabs that the player can pull out as needed. The only thing that should remain on the screen is the players hand, and a few essential buttons. Look at a game called PocketEmpires, use that idea for assembling tabs. I do feel that certain tabs should be entirely devoted to one type of action (like a building tab).
5. Once you have a basic game framework laid, you can work on making it work across the board and with all devices. The dev should focus on getting it to work native first, then move onward. As for a p2p network GREAT IDEA! If there is a way we can link this either by device or via a server that'd be the best way. Allow players to run through an entire game, or let players take their turns and move on to another player (IE pass it back and forth via notifications, similar to how Scrabble works on the iPhone).
I only wish I knew any code/dev tools to help with. All these ideas and nothing to do about it!
I just published the demo for my first attempt at a decent Android game...it was developed on a G1, on which it's barely playable, but I'm really interested to know how/if it performs on other devices. If you're bored please take a look.
There is definitely a lot of room for improvement in the AI and general optimization, but I really want to make sure I get any stability issues cleared up before I go digging through that code again, I'm still open to criticism/suggestions, though!
If you are able to get it to crash, please give me as much detail as you can.
Niiice will download now
Edit Pretty good game actualy (oh and btw im first rating and comment :L )
Looks good, not bad ! Graphics could be improved here and there, but it's a good concept ! Looking forward to the finished game.
Thanks guys! Yeah I'm really not much of an artist, I don't consider them final, but I don't know that I'll be able to improve on them much either My big plans for the full version are a lot more maps, a few more special attacks, improved AI, and multiplayer if I'm able to get it sorted out.
Pretty good! Glad to see you developing a high quality game!
PS I sent you a little message.
Has potential, it hangs up my moto droid. Hard to negotiate between screesn.
So how do i get this game on my Hero? Just take a picture of that barcode picture and then what?
villian1998 said:
Has potential, it hangs up my moto droid. Hard to negotiate between screesn.
Click to expand...
Click to collapse
Does it hang during gameplay itself or during the map loading screen? I'm halfway through a complete re-write of the AI that I hope will improve the framerate (right now the pathfinding alone takes something like 60% of the G1's CPU)
ink718 said:
So how do i get this game on my Hero? Just take a picture of that barcode picture and then what?
Click to expand...
Click to collapse
If you have the barcode scanner or goggles app you can scan that image which translates to a market link, or just search for Pirate Skirmish on the market
Awesome Concept!
Works flawlessly on my EVO. I do agree that the graphics could use a little sprucin' but overall the concept is what sets it apart. And multiplayer would make me like the happiest person alive!
Great game, keep up the amazing work!
Works nicely on my Galaxy S, no issues/bugs, a few comments
- green highlighting around which ship you've currently selected is too hard to see
- perhaps require a double-tap to change ship
- maybe slow down gamespeed a little, it's a bit hard to micro.
You could use an exit method, at least back doesn't work on my SGS. Also, a write up, at least something brief on how things work would be lovely, at least if you don't want to turn-off the average Android person who stumbles upon your game.
I just installed the game on my an Evo and it works.
Suggestions:
- Instructions on how to play, move, goals.
- The two player mode was hard navigate. Attempting to select the second player brought the first player to the second players location. Confirming movement when over a second player would be a plus.
- Background sound, maybe waves, music, ocean sound.
- Instead of pumping up the graphics, keep it simple, but decorate the maps.
- Add a story plot at the intro.
Well thats my opinion, love the work, I hope we'll see more. Thanks for sharing.
Great feedback guys, thanks! I've whipped up a How-to guide and posted it on the site (I can't post links yet I guess, but you can get to it from the market)
alovell83, the back button issue should be fixed in 1.3, can you confirm if you're still having issues after upgrading? (Actually introduced a new bug in the process, now it's a little too eager to quit when the back button is hit)
I think it's time I get to work on a settings menu, since everyone is going to have a different preference, so far I'm thinking adjustable HUD/icon sizes, ship selection method (tap, double tap, long press), and game speed. Any other suggestions?
I'm also planning to add a few new special items in the near future. I've got a couple ideas, but if anyone has suggestions for this, now's the time!
Back to the graphics, the castle graphic is probably the best example of what I'm ultimately aiming for, clean and simple...but throwing in some terrain decorations is a good idea, and I'm sure it will help a lot towards bringing the maps to life.
kinda reminds me of a long abandoned game i used to play called world of pirates online
this game has a lot of potential!
Bout to check it out. Market lagging for some reason
Sent from my HERO200 using XDA App
just downloaded the game. it's pretty good game, just need a li'l work here and there. especially the animation. and one other thing. you should put hot to play. it took me a while to figure how to play.
Well it works good so far on the hero. And I have seen apps way worse that you have to pay for. So by the time your done I'm sure it will be great.
Sent from my HERO200 using XDA App
Any way you could provide an APK? I don't know what's going on with my phone but the Market keeps crashing every time I try to DL Pirate Skirmish... not other apps, just that one. Weird.
Sure thing, here is the .apk for version 1.3.2 just published including the How to Play link from the main menu, thanks again everyone.
Since 1.3.1 I haven't seen any crashes in the dev console, but as far as I know these only show up for 2.2 devices. So again, if anyone is getting a repeatable crash, please send me the logcat output and a quick description of how you caused it. If you don't have adb installed on your computer there is another great app called Catlog in the market that will let you save and send logs from your phone.
Awesome, thanks! I'll report back after trying it out a bit.
Update: I got a "This application closed unexpectedly" within a minute or so... I was trying to attack a castle and I was tapping it over and over. I am on 2.2 using a Desire ROM by mattc on an HD2. HD2 normally doesn't have any issues that standard Android devices don't have, but who knows depending on how the app works... I don't have ADB, but I'll go get Catalog and send logs if I can figure it out.
Hi everyone,
Just released my first game on the Android Market, and wanted to know what people think! Most of the testing was done on an HTC Hero, so it would be good to hear from people running different hardware. There's a market link below and more details on my website (bluxu.com). Enjoy!
Description: SteepleChase is a race against the clock which tests your navigation skills to the limit! In this fun and frantic game you must find your way around a randomised course armed with only the most basic tools. Compete with your friends to obtain the highest score on a course of any length you want - from a wander round your neighbourhood to a road trip across America!
(Oh and here's an apk as well in case you want to install it yourself!)
** Version 1.0.1 now available (fixing most of the problems people have mentioned in this thread)! Updated apk file available below! **
I loaded it. Will try it out
On rooted Desire.
Interesting idea!
Thanks Berliner42. What did you think of it? Does it all work okay? Anyone else have any feedback - I'd be delighted to hear what you think!
Hi, i tried the app, seems interesting. I noticed, that the app doesnt close the gps after exiting. I had to kill the app app with the taskmanager.
Interesting!
Just a bug: When GPS is closed from PowerWidget, app just freezes (Froyo Rooted).
Edit: Only at first run. I cant press "Accept". After first run its okay, it asks for it
mali100 said:
Hi, i tried the app, seems interesting. I noticed, that the app doesnt close the gps after exiting. I had to kill the app app with the taskmanager.
Click to expand...
Click to collapse
There is turn GPS of after exit, in the options.
Amazing idea There are so many people with crazy ideas, I like that xD
Will try it out tonight when I get home (I don't have USB rights on the work's PC :/)
Edit : I'm stupid, I didn't see the QR xD I'm downloading now
Edit 2 : If you don't activate the GPS on launch, then the app will freeze.
And I thought it would impose me a destination xD But choosing one is cool too
Hi, I like this idea, and downloaded it from the market.
I have HTC desire and whenthe game starts the screen for the map is quite small (screenshot attached), and have to zoom out to see the waypoints and finish.. when zoomed out it it as again too small and hard to read...
I'm mainly wanting this for multiplayer, so am waiting anyway..just letting you know, if this is isn't supposed to be like it..
Thanks, Matt
Edit, can't upload pics from phone, will do it soon..
Thanks everyone for your feedback! I should be able to do a release to fix bugs at the weekend.
@barisahmet/khoral: thanks for your comments, i'll look into why it crashes on start-up if gps isn't enabled and fix it before the weekend
@khoral: i'll implement an option where it chooses a destination for you in a future release - thanks for the idea!
@mattmanwrx: it would be great to see a screenshot if you can get me one. i'll change the starting zoom level so the map doesn't start too zoomed in. The multiplayer version should be released around the end of January as an update on Android market (I'll post on here to remind people as well!)
I forgot to post them... email reminded me!
Attached!
Thanks
Second picture is the first snapshot (not zoomed at all, just as the game starts) seond snapshot is zoomed out (cant see the waypoints or the end).
Thanks for the screenshots - I'll look into why the map is so small on your device (it ought to fit most of the screen). Hopefully I'll release a fix at the weekend.
No problems... if it helps the screen is 480x800 resolution....
sent from my DeFroSTed HTC Desire
OG Droid: Bugless 0.6.1
Runs great, Haven't taken it out for a spin yet might do that tonight with friends. Few things you might add orientation so you can have it in landscape. Slide open and closed keyboard and that didn't cause any problems at all. Also some ideas, it being a game you may give it different difficulties like Easy: Option to view map open at no cost and a Hard: Option to view map comes at cost of points. Just a idea to add some options to it. Also Multiplayer I have some ideas if you would like to hear them just shoot me a pm. I really like this app and sure beats playing the penny game in my car when me and friends are bored.
Also might add disclaimer that you are not responsible for anything that happens during the course of the app like people speeding, running stop lights/signs, getting into wrecks. I think that most people are smart enough to know that they must obey the laws while using this. Just a thought for the 1% of people out their who try and always pin it on someone else
Thanks for the extra info mattmanwrx that should help me sort things out. And thanks for your feedback bmxmike, I'll definitely put those ideas into a future release.
Keep the feedback coming everyone! Cheers!
Update
Hi everyone,
Just to let you know that we should have an online scoreboard system set up in the next release, which will be with you soon! In the meantime do let me know your thoughts and comments on the game, or leave me a review on the Market! Thanks for your support!
We've just released the first beta version of our new app called DoodleCam. When you take a photo, it does a little processing in the background and then shows you your image, but with a twist. The app works best outside, as it looks for the sky and then inserts a doodle from the collection (currently a few monsters, robots, UFOs, etc) into the picture.
Our site at doodlec.am has a short video and will soon host our user-submitted gallery of excellent images.
Market link: play.google.com/store/apps/details?id=ca.cumulonimbus.doodlecam
This is a beta version, but everything should work for you. If it doesn't, let me know. Additionally, we've following MVP and therefore DoodleCam isn't feature complete. We'll soon be adding more features to let you control the doodle placement, pick from the selection, etc.
(note: I've only posted a few times on XDA and so I'm not allowed to post links. If someone would kindly post them for me that would be lovely. Thank you.)
Any feedback is greatly appreciated. Thanks!
Jacob
Cumulonimbus
We've been busy this last week and have updated the app about 5 times, each time adding new doodles, new features and fixing bugs. DoodleCam is still in Beta mode as we're not feature complete nor positive that the app is stable everywhere, but with your help we'll expand the app and ensure stability.
We've gained just over 300 users during this last week, but few have offered their feedback. We know that our users want more doodles to choose from and more control over where the doodles go, and we're working very hard on meeting those two requests.
Is there anything else you'd like to see us implement? Does DoodleCam crash on your phone? Do you like our idea?
Thanks!!
cool application))
Hi everyone,
just wanted to show you guys a new app I've been working on for quite some time.
When I started the project I was working on a real-time-strategy-game for android, but creating all the assets took me so much time, that I soon began looking out for good spriting- / pixel-art- / painting- program for my mobile device in order to be able to work on my sprites when on the train or somewhere not in front of my home-computer.
As I was pretty much disappointed with what the market had to offer (no offense against the creator of pixelesque: that app simply didn't exist at that time), I started work on an own program.
It took me a very long time to actually get the app halfway done (because I have been very busy with university and other stuff) but a few days ago I finally released a first version of it and since I am working very hard on improving the app wherever possible.
Youtube announcement video: youtube.com/watch?v=gbw-I6Z-1w0
The app on google play: play.google.com/store/apps/details?id=ch.subgate.spritestudio
If you guys like spriting/pixel-art please check out the app, I'd love to hear your feedback/wishes/suggestions.
Thanks in advance.
Features I'm already working on:
- Color palettes
- Mirror-Painting-Mode
- Layer
- Onionskin for animations
- Spritemap autopacking
Nice App / UI could be better...
Hello isam2k,
first of all i would like to let you know that i really think this app is great and you have several fantastic ideas in there. Nice work :good:
From a UI standpoint i think you could improve the overall experience.
For example the Create New Picture pop up dialog. Wouldn't it be nice if you'd offer 3 Icons for (32x32 / 64x54 / Custom)
Users could instantly choose one size and it would take away from making to much decisions out of the box.
I have tons of ideas for you wonderful app. If you like you can pm me.
cheers
David
@Neosushi68
Thanks a lot for your feedback. If you don't mind, just post your ideas right here, maybe others will have good ideas as well and so they can immediately see what already has been suggested.
Offering pre-set sizes as well is actually a good idea, definitively a feature I am going to add (maybe not with buttons but with a spinner offering some presets).
Ok just had a force-close-report from a user. If you guys try out the app and a FC happens, please do not forget to send the report, this helps so much.
If, for some reason, you are unable to send me the report, then please post me the following information here:
[Device][ROM],
[ErrorMsg],
[Random error/Error in response to interaction]
[If interaction -> Describe last interaction]
[If random -> Describe app state (open dialogs, etc)
Thanks in advance.
Sam
Ok was really busy but I finally uploaded Sprite Studio 0.2.1b. This update basically introduces palettes and also comes along with some bugfixes.
If run into problems when using the palette editor, consider watching my tutorial video first:
http://www.youtube.com/watch?v=XFYLLMRbJsE