Hello all,
I would have a question here: is there any DC++ Hub Viewer for Windows Mobile?
I googled all the search terms I could think of and here's the result:
http://sourceforge.net/projects/mobiledc (good if you got Symbian UIQ )
Maybe some would find a thing like this useful...
Anyway, ***have a nice day***.
--- PS ---
Saw that poll?
Yeah, Symbian gets tons of good software. You know, I'd love to try to run Symbian on my Dash.
Read-Me-First (?)
For those who don't know what's DC++ (2 votes, this is getting bad... ) :
--- ENCYCLOPEDIA: DC++ HUBS ---
DC++ Hubs are... well, some tech thingies. (This was the description)
The hubs are used to host users. (Well, what else could they do and make them popular?)
The users connected to hubs can:
- chat in a main chat and in personal messages (PMs)
- share files from their computer (mostly pirated )
- respect some rules
You can connect to the hubs with a DC++ Client or Viewer, like StrongDC++ or oDC (those are the most known).
Almost all the hubs require a minimum share (ex. 5GB). That means you need to have at least that share to connect to a hub.
--- ENCYCLOPEDIA: DC++ HUBS (END) ---
You want more info? Go to Wikipedia: http://en.wikipedia.org/wiki/Direct_Connect_(file_sharing)
Hope that helps, newbies to DC++! (I don't want any more votes at "What's DC++?" !!!)
*** Have a nice day! ***
I've never used DC on PC or other devices. However, WMTorrent is an absolutely great app if downloading is your thing.
If there's code on sourceforge for UIQ, and DC is an open protocol, you could try to knock together a client yourself. Not a quick solution, but c'est la vie
V
Thanks for the encouragement, V.
Knocking it toghether may be a solution, but if I am not mistaken, it takes the WM SDK and VB Studio (commercial )... or d'you know a free WM-development application?
And where on earth is the source code at SourceForge?!
*** Have a nice day! ***
eMbedded Visual c++ 4 is absolutely free together with WM 2003 SDK (I am too lazy for links so please search MS downloads)
Apps written with it will work on WM 5 and 6 and if you know how to play with linkage you can even get access to new APIs not supported in WM 2003 SDK.
They give you full functionality and in my opinion is still the best way of coding for WM.
levenum said:
Apps written with it will work on WM 5 and 6 and if you know how to play with linkage you can even get access to new APIs not supported in WM 2003 SDK.
Click to expand...
Click to collapse
Do you have a rough guide on how to do this? I did a search and it seems that people are much happy to pay for a £100+ new Visual Studio and do not borther to find ways to get a free dev env for windows mobile. I think (think) the software I'm writting now runs on WM5, but I think there are quite some API missing in WM2003-SDK. Do you think it will work if I were to throw everything *.h stuff from WM5-SDK to overwrite WM203-SDK?
Ref:
No free dev env for WM5-SDK, for eVc+ or the VS Express - http://www.pocketsoap.com/weblog/2006/07/1656.html
Q: Do you think the hobbyist and $10-per-program shareware market is important for Windows Mobile? If so, can you explain why Visual Studio 2005 Standard ($249) is required for targeting WM5? eVC++ 4 was free. The WM5 SDK cannot be installed on VS Express.
A: Jack2, there are various evaluation versions of Visual Studio 2005 available that you can try out before making a purchase decision, there is one for Visual Studio 2005 Professional edition (90 days) and one for Visual Studio 2005 Team Suite (180 days),
Click to expand...
Click to collapse
http://msdn.microsoft.com/chats/transcripts/mobileembedded/06_0125_msdn_ce.aspx
There are basically two ways to use missing APIs (personally I never found one I really needed except maybe "ExitWindowsEx" once).
1) Manually unpack the MSI file for the SDK you want. (Sorry, I do not remember the link for the extractor).
Then in Project->Settings->Link you can just redirect the default libraries to the folders of that SDK. What you need are the headers for the prototypes (h files) and the actual lib files.
2) If its just one or two functions you can use LoadLibrary and GetProcAddress to dynamically connect with the DLL. If I am not mistaking this is call "implicit" linking.
Note that if you use method 1 your app will not run on WM 2003. If you use method 2 it will run on 2003 but get NULL as function pointer and fail to execute the missing API so this way you can make widely compatible apps.
P.S.:
In my personal opinion, M$ gave away an IDE at first to gain a wide application base for its new platform. Now that Windows Mobile is an established and even leading mobile OS they are back to their usual policy of selling expensive, bloated and overcomplicated software.
They simply no longer need freeware developers for WM.
levenum said:
eMbedded Visual c++ 4 is absolutely free together with WM 2003 SDK (I am too lazy for links so please search MS downloads)
Apps written with it will work on WM 5 and 6 and if you know how to play with linkage you can even get access to new APIs not supported in WM 2003 SDK.
They give you full functionality and in my opinion is still the best way of coding for WM.
Click to expand...
Click to collapse
Yeah, eVC++ would be good (if you know how to fight with it), but the installer asked me for a serial. Why am I always cursed?
PocketDC++ for Pocket PC *Awesome*
I found this cool DC++ Client for Pocket PC called "PocketDC++". It seems like it doesn't have Download support yet. It wil be awesome if Download option is added.
PocketDC++ homepage : http://mistysoft.jino-net.ru/
External download Link : http://xpojnt.iglu.cz/download/tklienti/pocketdc0.1.8.9.rar
I have a copy of DC++ Source code and a copy of VS .NET and VB as well as Dephi I even altered a version of DC++ a while ago....but yeah I think it would be great for on the go downloaders for file checking and user checking/count....excellent idea
Hi there,
if anybody uses win32 for tornado programming and could help:
i'm facing a problem that can't load lib/dll/h files.
All i get is linking error or even visual studio stops with an error message.
After reinstalation of visual studio message is the same.
So if you have a simple smartphone app with using some dynamin dll/lib, please send it to me.
Thanks.
Saulius
Are you using VS 2005/2008 or embedded C++ 4.0?
In my past experience with C++ 4.0 dlls, you have to register the dll, like on a desktop...there is a regsrvce program that on the embedded Tools install.
With VS you have to first create a mobile conpatible DLL and add it to you application project. It should work assuming the .NET CF is the same (and installed). If you're using VS 2008, you'll need CF 3.5 installed. If your trying to use an embedded C++ 4.0 dll in a .NET application, I would assume you still need to add it to the project and VS will create an interop version for deployment.
I'm looking for answers to this question because I'm at a cross-road with my career path. I'm attending college to get a computer science degree with the intent on writing software programs for mobile devices. I thought I would go with Windows Mobile platform, but now I'm wondering if I should go with the iphone. I know there are a lot of developers, etc on this forum that do this kind of work and would like anyone with any opinions, comments or hard earned experience to let me know what they would do if they were me.
with iphone or ipod touch you have to own a back to make offical apps
you have to pay app store some money to be able to summit apps for review
if they are suited for app store
the apps have to be written in objectC which is an alternativ to c++ as in
a ext to old ansi c to add object support so it's more pleasing then structs with function pointers
with wm you got 2 realistic paths
using .net compact framework this is the fast way to get something to show for
but is generaly much slower then
native win32 sdk apps where you have to write everything and have less gui IDE do make it
more user friendly for you
but native win32 which is in c++ is much faster
you could get a mac and use bootcamp to install windows then windows would run as native not emulated so it would not be slow
then you could do both asuming you had the time to get into both platforms
allso the sdk of objectC and cocoa for iphones i believe is free and got an IDE too
and with winmobile you have dl the sdk for wm and if you want an IDE you have to pay for visual studio as i dont believe that the free express version of visual studio works with mobile
but i could be wrong
but i believe that the compiler itself is free so if you got the sdk for wm you can compile using an console compiler which is free
I'm not a developer but I started computer science back when I was in school (C/O 07) and I would say that if your lookin for the money iphone apps and blackberry apps are the way to go. If you check out a thread in development and hacking it's about why there isn't a facebook app for windows mobile like there is for blackberry and iphone and a user made a good point iphone apps and blackberry apps are the bread an butter right now. But there is still some possiblities with Andriod recently coming out and also Windows releasing an App store when Windows Mobile 7 is released.
The good thing though is that with developing apps like for Apple you can pretty much do that as a side project and help you generate extra money and be like this guy http://www.cnn.com/2008/TECH/11/18/iphone.game.developer/index.html?iref=mpstoryview
So it's still a possiblity you could still branch out. I would say to develop for both. Look at the company Beejive. They developed a great messanger app for the blackberry and then for the iphone and now for windows mobile is still in the beta and probably soon one for andriod. But final words I would say don't limit yourself. If you really like and want to program and you think you have a good app that would be useful on all platforms then go for it.
Sorry to talk your head off.
Rudegar said:
with iphone or ipod touch you have to own a back to make offical apps
you have to pay app store some money to be able to summit apps for review
if they are suited for app store
the apps have to be written in objectC which is an alternativ to c++ as in
a ext to old ansi c to add object support so it's more pleasing then structs with function pointers
with wm you got 2 realistic paths
using .net compact framework this is the fast way to get something to show for
but is generaly much slower then
native win32 sdk apps where you have to write everything and have less gui IDE do make it
more user friendly for you
but native win32 which is in c++ is much faster
you could get a mac and use bootcamp to install windows then windows would run as native not emulated so it would not be slow
then you could do both asuming you had the time to get into both platforms
allso the sdk of objectC and cocoa for iphones i believe is free and got an IDE too
and with winmobile you have dl the sdk for wm and if you want an IDE you have to pay for visual studio as i dont believe that the free express version of visual studio works with mobile
but i could be wrong
but i believe that the compiler itself is free so if you got the sdk for wm you can compile using an console compiler which is free
Click to expand...
Click to collapse
Good point
MS Embedded Visual Studios use to be free...
Now it seems to be costing a lot (more than $900)...
I was wondering, which tools are you using to develop on the D2?
(I m interested in C# or C/C++ compilers)
Visual Studio Explorer edition is free. And you can produce c# code. Not sure if you can compile for Windows Mobile with it.
I dont believe the free editions of visual studio allows for the installation of the windows mobile sdk which I believe is required.
If you are a student, you can download Visual Studio for free (look up the Microsoft DreamSpark program). I develop in C#, with the .NET Compact Framework 3.5 and using the WM6.5 DTK.
pauloke said:
I dont believe the free editions of visual studio allows for the installation of the windows mobile sdk which I believe is required.
Click to expand...
Click to collapse
That's correct, infact even the bottom tier pay version (standard) doesn't do it, you need at least the professional edition.
How can i create software in c++ that can run on windows mobile.
Do i need the visual c++ 2008 pro edition or just visual c++ express ?
my phone is an HTC diamond
yeah express don't do .net or microMFV or win32 for c++ on smart devices
so you need something more
or you can do with gcc it's free
For C++ Win32, AFC or MFC you can use the free version of Embedded Visual C++ 4.0
http://www.microsoft.com/downloads/d...displaylang=en
Dont forget to apply SP4 to it after install. (Same page, use the link at the bottom)
Rudegar said:
yeah express don't do .net or microMFV or win32 for c++ on smart devices
so you need something more
or you can do with gcc it's free
Click to expand...
Click to collapse
are you sure about gcc ??