Hello all,
I would have a question here: is there any DC++ Hub Viewer for Windows Mobile?
I googled all the search terms I could think of and here's the result:
http://sourceforge.net/projects/mobiledc (good if you got Symbian UIQ )
Maybe some would find a thing like this useful...
Anyway, ***have a nice day***.
--- PS ---
Saw that poll?
Yeah, Symbian gets tons of good software. You know, I'd love to try to run Symbian on my Dash.
Read-Me-First (?)
For those who don't know what's DC++ (2 votes, this is getting bad... ) :
--- ENCYCLOPEDIA: DC++ HUBS ---
DC++ Hubs are... well, some tech thingies. (This was the description)
The hubs are used to host users. (Well, what else could they do and make them popular?)
The users connected to hubs can:
- chat in a main chat and in personal messages (PMs)
- share files from their computer (mostly pirated )
- respect some rules
You can connect to the hubs with a DC++ Client or Viewer, like StrongDC++ or oDC (those are the most known).
Almost all the hubs require a minimum share (ex. 5GB). That means you need to have at least that share to connect to a hub.
--- ENCYCLOPEDIA: DC++ HUBS (END) ---
You want more info? Go to Wikipedia: http://en.wikipedia.org/wiki/Direct_Connect_(file_sharing)
Hope that helps, newbies to DC++! (I don't want any more votes at "What's DC++?" !!!)
*** Have a nice day! ***
I've never used DC on PC or other devices. However, WMTorrent is an absolutely great app if downloading is your thing.
If there's code on sourceforge for UIQ, and DC is an open protocol, you could try to knock together a client yourself. Not a quick solution, but c'est la vie
V
Thanks for the encouragement, V.
Knocking it toghether may be a solution, but if I am not mistaken, it takes the WM SDK and VB Studio (commercial )... or d'you know a free WM-development application?
And where on earth is the source code at SourceForge?!
*** Have a nice day! ***
eMbedded Visual c++ 4 is absolutely free together with WM 2003 SDK (I am too lazy for links so please search MS downloads)
Apps written with it will work on WM 5 and 6 and if you know how to play with linkage you can even get access to new APIs not supported in WM 2003 SDK.
They give you full functionality and in my opinion is still the best way of coding for WM.
levenum said:
Apps written with it will work on WM 5 and 6 and if you know how to play with linkage you can even get access to new APIs not supported in WM 2003 SDK.
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Click to collapse
Do you have a rough guide on how to do this? I did a search and it seems that people are much happy to pay for a £100+ new Visual Studio and do not borther to find ways to get a free dev env for windows mobile. I think (think) the software I'm writting now runs on WM5, but I think there are quite some API missing in WM2003-SDK. Do you think it will work if I were to throw everything *.h stuff from WM5-SDK to overwrite WM203-SDK?
Ref:
No free dev env for WM5-SDK, for eVc+ or the VS Express - http://www.pocketsoap.com/weblog/2006/07/1656.html
Q: Do you think the hobbyist and $10-per-program shareware market is important for Windows Mobile? If so, can you explain why Visual Studio 2005 Standard ($249) is required for targeting WM5? eVC++ 4 was free. The WM5 SDK cannot be installed on VS Express.
A: Jack2, there are various evaluation versions of Visual Studio 2005 available that you can try out before making a purchase decision, there is one for Visual Studio 2005 Professional edition (90 days) and one for Visual Studio 2005 Team Suite (180 days),
Click to expand...
Click to collapse
http://msdn.microsoft.com/chats/transcripts/mobileembedded/06_0125_msdn_ce.aspx
There are basically two ways to use missing APIs (personally I never found one I really needed except maybe "ExitWindowsEx" once).
1) Manually unpack the MSI file for the SDK you want. (Sorry, I do not remember the link for the extractor).
Then in Project->Settings->Link you can just redirect the default libraries to the folders of that SDK. What you need are the headers for the prototypes (h files) and the actual lib files.
2) If its just one or two functions you can use LoadLibrary and GetProcAddress to dynamically connect with the DLL. If I am not mistaking this is call "implicit" linking.
Note that if you use method 1 your app will not run on WM 2003. If you use method 2 it will run on 2003 but get NULL as function pointer and fail to execute the missing API so this way you can make widely compatible apps.
P.S.:
In my personal opinion, M$ gave away an IDE at first to gain a wide application base for its new platform. Now that Windows Mobile is an established and even leading mobile OS they are back to their usual policy of selling expensive, bloated and overcomplicated software.
They simply no longer need freeware developers for WM.
levenum said:
eMbedded Visual c++ 4 is absolutely free together with WM 2003 SDK (I am too lazy for links so please search MS downloads)
Apps written with it will work on WM 5 and 6 and if you know how to play with linkage you can even get access to new APIs not supported in WM 2003 SDK.
They give you full functionality and in my opinion is still the best way of coding for WM.
Click to expand...
Click to collapse
Yeah, eVC++ would be good (if you know how to fight with it), but the installer asked me for a serial. Why am I always cursed?
PocketDC++ for Pocket PC *Awesome*
I found this cool DC++ Client for Pocket PC called "PocketDC++". It seems like it doesn't have Download support yet. It wil be awesome if Download option is added.
PocketDC++ homepage : http://mistysoft.jino-net.ru/
External download Link : http://xpojnt.iglu.cz/download/tklienti/pocketdc0.1.8.9.rar
I have a copy of DC++ Source code and a copy of VS .NET and VB as well as Dephi I even altered a version of DC++ a while ago....but yeah I think it would be great for on the go downloaders for file checking and user checking/count....excellent idea
Related
Hi Guys,
I have searched high and low for the answer to this one, so I thought I'd give up and ask you guys.
What I need is an Emulator for PPC that I can use on my computer to test downloaded programs before I instal them to my XDA.
The problems are:
Active sync appears to only work with visual .net development suit, which I dont have the money to buy.
Embeded visual C does run a nice emulator, but it wont connect to the active sync and thuse I cant install programmes. There did seem to be a solution in useing the folder option in the above programe to access a Virtual SD card on the computer (shared folder on my drive) but how do I access the programmes?
I would prefer to try these programmes out in a sand pit if I could.
But there doesnt seem to be away.
Please dont flame me if I have missed an earlier thread or some google search... I am new.. I am not worthy... I have no flame retardent underware...
Edy
I don't have an answer for you, (I also would like to do this also!), but I don't believe you will be able to get the eMbedded Emulator to run 'real' apps because these apps are compiled for a CPU target, (usually ARM) and the emulator only runs 8086 compiles.
The emulator is more to test your own source code and it compiles for 8086, and when you are ready, you compile your source for ARM, MIPS, to distribute.
If anyone knows of a Windows based emulator that runs ARM compiled programs, I would LOVE to know about it.
I seem to remember there was a Palm version where you could simply drag and drop programmes into it and test them. Would be nice if that were so for the PPC.
Still noone said life had to be perfect ;-)
Edy
Ya, I came from the Palm world, and they did have an emulator that would allow you to run Palm apps. It wasn’t the great emulation, but it usually was good enough to give you an idea if you even wanted to bother installing it on your ‘real’ device.
Well, maybe there is one for PPC and we just don’t know about it… Anyone???
There is no such an emulator and making it is extremely difficult. You'll have to completely emulate whole CPU, some hardware and write your own OS just for this "virtual" PocketPC. Noone has done this.
So the long and the short of this is I need visual .net to be able to run the MS emu... Any here doing that? If so can you tell me if it is possible to install other programs for testing, or will the emu only work with applications you are writing yourself?
There is no such an emulator and making it is extremely difficult. You'll have to completely emulate whole CPU, some hardware and write your own OS just for this "virtual" PocketPC. Noone has
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Click to collapse
no it's that that difficult at all sure it takes some time to do
if you look around for emulators many many platforms come as emulated on pc systems like ps2 all the way back to mame
i have a few friends who just made a whole emulation of the arm cpu on the pc not a pocketpc or windows ce emulator but just pure arm
Rudegar said:
i have a few friends who just made a whole emulation of the arm cpu on the pc not a pocketpc or windows ce emulator but just pure arm
Click to expand...
Click to collapse
Please, can you provide us with a link? I was very interested in such an emulation to test Xanadux stuff without being afraid to render the Himalaya into a brick
Matthias
they are making it because they are embedded software developers
and they are making a project where they are programming to the arm cpu i dont know if they would part with the code but mind you it's no
pocketpc emulator and i doubt it would even support a graphic display apart from text since they dont need it for the project
i'm sure there must be some emulators out there
i mean the stuff in embedded visual c++ and visual studio 2003 and 2005
even if it's not a true emulator then it comes kinda close
embedded visual c++ does have an emulator, but you cant sync it with active sync and therefore you can only test programs that you are developing yourself. There was a posted solution for this involving a null modem cable and two com ports. But my computer only has one com port :-(
Looks like you need to buy Visual Studio .net to get a fully working emulator that can sync with active x and thus test programs....
Hi there,
Somebody correct me if I'm wrong about this, but I don't think even getting the .NET framework working with Microsofts PPC 2003 emulator will work as a true emulator for the actual device.
I have the emulators for PPC and SmartPhones installed since we are developing applications for mobile (but mostly Java based) phones. So far with our initial test developments, you can only run your own developed applications or applications that are currently being developed and compiled for the emulators. Final compiled applications (for ARM/MIPS) are different from the compiled versions for the emulators and won't work with it. Being like this, the compiled version for the ARM processors will not work with the PPC emulator.
Well, that is just my comment...
Cheers,
Hey, I haven't tried it yet, but this sure sounds like what we have wanted...
http://msdn.microsoft.com/mobility/windowsmobile/downloads/emulatorpreview/default.aspx
Hey, I just tired it, (installing an ARM app) and it works. Cool!
How do I download that program. or can somebody upload please.
How do I download that program. or can somebody upload please
Click to expand...
Click to collapse
* Visit http://beta.microsoft.com,
* Login using your Passport account, or create one if you don't have one.
* Use Guest ID MSDEVICE to access the Community Preview website
You'll have to create a passport but that shouldn't be a real problem? I tried to upload it to the FTP using upload:upload but it won't let me send the file?
I have to say that this tool / App is one of the best you can find on the Web. I can now emulate the Pocket PC on my PC to trial games / apps first without messing up my XDA2i.
Thanks for the link guys well done!!
Lee
Upload it plz!
can u upload it somewhere? i am unable to download from the MS site!!!
PLZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ.................
Re: Upload it plz!
studdocs said:
can u upload it somewhere? i am unable to download from the MS site!!!
PLZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ.................
Click to expand...
Click to collapse
I assume you installed the Microsoft ActiveX component called "Microsoft File Transfer Manager" right?
It's the requestor that appears just before the download begins... Then press "transfer" to begin the transfer ..
I hope it works for you...
Rayan
It would be helpful if somebody could upload this program, I am having no success after many attempts to download.
Here you go: ftp://ftp.xda-developers.com/DeviceEmulator050419.msi
(better use a 'normal' FTP client to download)
Hi,
I'm new to this scene as this is a first project that includes pda's. I've installed the VS2005 and the Mobile 5.0 SDK to get the emulators. Our project (a j2ee web app) includes the requirement to be able to gather signatures on-field (we dong't manage signatures server side, it's only for archival purposes). As I think there is no way to gather a signature on a webform I figured to generate a rtf file filled with the data gathered via the web interface. The nice thing on the 2003 platform is that the pocket word supports a drawing mode. I couldn't find this mode in the word shipped with the emulator so this makes me a bit nervous on the future perspective of the MS mobile platform and our solution. Can please someone comment?
You would be better off talking direct with Microsoft on this.
I'm looking for answers to this question because I'm at a cross-road with my career path. I'm attending college to get a computer science degree with the intent on writing software programs for mobile devices. I thought I would go with Windows Mobile platform, but now I'm wondering if I should go with the iphone. I know there are a lot of developers, etc on this forum that do this kind of work and would like anyone with any opinions, comments or hard earned experience to let me know what they would do if they were me.
with iphone or ipod touch you have to own a back to make offical apps
you have to pay app store some money to be able to summit apps for review
if they are suited for app store
the apps have to be written in objectC which is an alternativ to c++ as in
a ext to old ansi c to add object support so it's more pleasing then structs with function pointers
with wm you got 2 realistic paths
using .net compact framework this is the fast way to get something to show for
but is generaly much slower then
native win32 sdk apps where you have to write everything and have less gui IDE do make it
more user friendly for you
but native win32 which is in c++ is much faster
you could get a mac and use bootcamp to install windows then windows would run as native not emulated so it would not be slow
then you could do both asuming you had the time to get into both platforms
allso the sdk of objectC and cocoa for iphones i believe is free and got an IDE too
and with winmobile you have dl the sdk for wm and if you want an IDE you have to pay for visual studio as i dont believe that the free express version of visual studio works with mobile
but i could be wrong
but i believe that the compiler itself is free so if you got the sdk for wm you can compile using an console compiler which is free
I'm not a developer but I started computer science back when I was in school (C/O 07) and I would say that if your lookin for the money iphone apps and blackberry apps are the way to go. If you check out a thread in development and hacking it's about why there isn't a facebook app for windows mobile like there is for blackberry and iphone and a user made a good point iphone apps and blackberry apps are the bread an butter right now. But there is still some possiblities with Andriod recently coming out and also Windows releasing an App store when Windows Mobile 7 is released.
The good thing though is that with developing apps like for Apple you can pretty much do that as a side project and help you generate extra money and be like this guy http://www.cnn.com/2008/TECH/11/18/iphone.game.developer/index.html?iref=mpstoryview
So it's still a possiblity you could still branch out. I would say to develop for both. Look at the company Beejive. They developed a great messanger app for the blackberry and then for the iphone and now for windows mobile is still in the beta and probably soon one for andriod. But final words I would say don't limit yourself. If you really like and want to program and you think you have a good app that would be useful on all platforms then go for it.
Sorry to talk your head off.
Rudegar said:
with iphone or ipod touch you have to own a back to make offical apps
you have to pay app store some money to be able to summit apps for review
if they are suited for app store
the apps have to be written in objectC which is an alternativ to c++ as in
a ext to old ansi c to add object support so it's more pleasing then structs with function pointers
with wm you got 2 realistic paths
using .net compact framework this is the fast way to get something to show for
but is generaly much slower then
native win32 sdk apps where you have to write everything and have less gui IDE do make it
more user friendly for you
but native win32 which is in c++ is much faster
you could get a mac and use bootcamp to install windows then windows would run as native not emulated so it would not be slow
then you could do both asuming you had the time to get into both platforms
allso the sdk of objectC and cocoa for iphones i believe is free and got an IDE too
and with winmobile you have dl the sdk for wm and if you want an IDE you have to pay for visual studio as i dont believe that the free express version of visual studio works with mobile
but i could be wrong
but i believe that the compiler itself is free so if you got the sdk for wm you can compile using an console compiler which is free
Click to expand...
Click to collapse
Good point
Hi everybody, I am an engineer and I think that windows phone is perfect for my needs..so fast and efficient, office integrated, easy to use and many other qualities..the only thing that I can't find for this OS is Mathstudio.
For those who don't know what's this, it's like having a graphic calculator always in your poket. This program doesn't make everything, of course, but many of the most common things can be done with mathstudio.
I was wondering if somebody could port this program from android/iOS to windows phone 7. Otherwise I must always go around with my mobile and with an ipod touch only for this program. I remember that the previous version of mathstudio (called spacetime) exsists for windows mobile 6.5, an other way could be a porting from windows mobile. I wrote to the official developer but he said he won't realse a windows phone 7 version of his program.
Thank you for listening
Porting WinMo apps is technically possible (though hard unless they were written initially in .NET). Making an unmodified WinMo app run on WP7 is very hard and usually requires a custom ROM to run it (the stock ROMs have very restrictive permissions policies that most WinMo apps can't work with). Porting iOS or Android apps pretty much requires re-writing them, which is an expense that some app authors don't find worth doing.
There are a number of graphing calculator apps available for WP7, and the built-in calculator works pretty well for non-graphing functions, but I can understand wanting access to a specific tool. Unfortunately, since I've never used the app you describe, I can't tell you how well any of the WP7 alternatives compare.
I've got an HD7 and I've made on my own an Y-cable to downgrade it, so now I use the DFT's Deepshining ROM..I didn't know it was even possible to run some old WM6 apps on WP7, such a grat news I'll try to find out more about it Can you give me a list of alternative graphic calculators for windws phone 7? I wasn't able to find anywhere Thank's a lot!!!
I just did a search on the Marketplace for "graphing calculator" and got a number of hits.
If you look at the Opera apps for WP7 custom ROMs, those are actually wrappers around the WinMo Opera apps - the wrappers just put the files in the right places and then launch EXEs.
Thank you so much for the help , I had a look on the marketplace and I found different graphic calculators (Graphing calculator, PoketPi, Eval Graph, Grapher Calculator), but none of them can replace mathstudio for the following reasons: they are only in 2D, they don't support the CAS (computer algebra system, the same present in Matlab), you can't write and save scripts or even one algorythm. I will find out more about wrapping for the moment, but I hope it will come a better solution
Unfortunately, MathStudio will never ported on WP7 platform (according to this: http://www.mathstudio.net/forums/discussion/164/platform-requests , check the last post)
The only hope is upcoming Apollo. WinRT (Win8 API) will have C++ compiler and (probably) will support native code, so MathStudio developers can (also - possible, it's not too easy) port their app to Win8.
For those interested...
I've put the native Windows RT binaries for Apache 2.0 on GitHub:
https://github.com/bfosterjr/windowsrtdev/blob/master/apps/Apache/2.0.65/bin/apache_2.0.65_arm.7z
Don't even bother asking me how to configure it. There are hundreds of wiki pages, documents, books, etc dedicated to Apache configuration.
Its probably missing some features (SSL comes to mind), but its a working web server for people to tinker with on the tablet. If someone can give me a _compelling reason_ for wanting a full blown Apache web server on a Windows RT tablet, I'm happy to spend more time on this and make it more fully featured.
Cheers!
bfosterjr said:
If someone can give me a _compelling reason_ for wanting a full blown Apache web server on a Windows RT tablet, I'm happy to spend more time on this and make it more fully featured.
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Click to collapse
I'm not sure about use-cases either, but still, this is seriously cool!
Reasons for maintaining a full-blown (at least partial, without HTTPS fancy stuff, but the essentials like mod_rewrite etc.) WAMP (so MySQL and PHP too) stack on Windows RT would be:
1. There would be a platform for developing and testing websites on a Windows RT tablet, much to the delight of potential web developers. We already have Notepad++ as a decent code editor.
2. Porting MySQL (+ libmysql) would be useful for other applications as a library itself, and then PHP is a (overly) popular scripting language which can also be used to develop console applications (php-cli is compiled along with PHP. along with the Apache extension for mod_php). There probably won't be many native Windows RT applications developed for it (the only library for PHP to develop really useful native GUI apps is Php-Gtk, but GTK+ isn't ported and the PHP-GTK project itself is very.. silent), but it is handy if quick stuff needs to be coded. Porting PHP is pretty much close to the reasons for porting Python, plus it can be used on a local web stack too.
3. When a MAMP stack was ported to iOS I remember someone made a working music player (PHPPod) with it, so it still might be useful if the resources are there. I'll personally think of some ideas for "apps" that can be run in the browser with the WAMP stack on Windows RT and try to code them if this is ported.