Hey there,
There is a Settlers of Catan game for the iPhone. I'm wondering if anyone knew of that game being ported to Android any time soon? All I can find for Android is the 'Better Settlers' which helps with setting up the board.
Thanks in advance for any info!
Jeremy
shameless "bump!"
I would guess there would be copyright issues or some such :S
well you could try developing your own game..
I'd like to see settlers of catan on this platform too!
Me too, if someone is interested in doing the gameplay, maybe graphics, or whatever else. I would be happy to do the development.
Doesn't neccessarily have to be clone as such, it can have similar gameplay. Try playing something like Travian, it's similar but not exact.
It's a game I'd love to have on my phone . . . don't know it well enough to have a go at dev, but I'd be happy to alpha/beta/gamma test if someone gave it a crack . . .
there was a flash game i found a while ago - never got it working on my mogul though. Also I could help with graphics if a new game was designed
I'd love a SoC game for my Evo. Any new info on this?
Sent from my HTC Evo using Tapatalk + Swype
This would really be great. Id like a version where you could play with others on different phones via wifi/3g. It would be a lot of fun to play with friends and coworkers through out the day (or week as needed)
Sent from my SAMSUNG-SGH-I897 using XDA App
mesasone said:
This would really be great. Id like a version where you could play with others on different phones via wifi/3g. It would be a lot of fun to play with friends and coworkers through out the day (or week as needed)
Sent from my SAMSUNG-SGH-I897 using XDA App
Click to expand...
Click to collapse
Agreed. This would be an awesome
Multi-player app especially if you could save and resume a game. You'd almost have to have one person host the game so the data is all housed on one SD card.
Other thoughts are the ability to change the rules before starting, built in chat and or push to talk functionality, bartering alerts, next turn alerts, review of score and previous actions, the list goes on.
If someone is serious about developing this then I am totally willing to help think it through and create graphics. Send me a PM.
Sent from my HTC Vogue FroYo using XDA App
Settlers of Catan Android game in the works
I've been having a dabble with android development and have been working on a Settlers of Catan game as it is such a great game and it's a good way to learn android dev.
I'm ready to admit that someone might beat me to it, whether by making the iphone version available to android or whatever, but still if anyone is interested in a) helping out on the project b) doing some testing or c) pimping the game, let me know! You can contact me on cettlersofsatan at gmail dot com.
It's currently in SVN online in a single user repository. But I would happily move it to Google Code or something if others were interested.
I'm as eager as everyone else to see this project pull through. And stone do NOT lose faith. It is always better to have an option then only one option for a game/app.
I have assembled a list of people who expressed interest in helping:
stoneskin - work in progress
niknah - dev
Willuknight - graphics
ii Candor ii - graphics/thinktank
DJGibbon - test
You guys should really get together especially with stone and get cracking! Heard some good ideas and plenty of offers to help. The XDA community NEEDS A SETTLERS!
Thanks guys!
I'd love to help too. I don't think can commit the time to help with development though. Real life is just too hectic lately. However, I'd love to help testing.
If the time opens up, I'm interested in helping with development.
As to graphics, just no skills to bring to the table. Although, I did have a thought last night on this subject. The game might be more playable with simpler graphics. Instead of trying to have an understandable picture of sheep/ore/... on the hexes, just use colors. Light green for wool/sheep, dark green or brown for lumber, goldenrod/yellow for wheat, dark grey for ore and dark red for brick.
Work in progress!
Gino, Latenk, thanks for the feedback. Here's the deal.
I agree, simple graphics to start with, I've uploaded a screenshot, but before anyone analyses it too much , let me state what I want from the project initially.
1) The basic game (i.e. no expansions) in full.
2) Multi-player (up to 4 initially) or single-player (with AI) on one phone.
3) Basic graphics, but a clean separation in implementation so that the graphics, special effects, zoom, board rotation, whatever the monkey-magic one wants, can be added ON TOP OF the rest of the app.
4) Game is free (shouldn't be any copyright issues right?) and would be great if it could get onto Android Market or equivalent.
5) Open source?
I hate graphics, hate the tweaking, fiddling, pixel-adjusting and so on, so I've knocked up the simplest GUI imaginable. I've slapped on a handful of buttons which as you can see, have rubbish little text labels - RD = Roll Dice (in one of the screenshots it's displaying the number rolled), BR/BS/BC are build road/settlement/city, MR = Move Robber, C=Cancel, D=Done, X=exit.
In these shots I'm not even playing a game, I'm in a test mode where I'm just free-building. My colour is white. So a hex-side is painted white for a road, the small circles are settlements, the large circle is a city. The large red circle is me selecting a vertices. As you can see, the current player (Bob) has no resources (free-building) but resources are laid out with shoddy little cards.
So the graphics are v. poor. But I'm not too concerned right about it right now.
Where have I got to?
I've got the basic 'model' in place. That is the game model that maintains hexes, vertices, hex-sides and their roads/settlements/cities.
I haven't even touched on AI, ports, trading.
I'm trying to build the app cleanly, so the views have no concrete knowledge of the game model, and any calls to it are interfaced out.
But this is my first Android app, so I'm learning from scratch, possibly comitting all sorts of Android crimes.
I'm a full-time .Net developer, so I'm kinda fitting this in around job/family and so on, so progress is slow.
Here are my thoughts. I'll aim to get this to a clean/stable state within the next week or so, then if others want to get involved in dev I'll create a Google Code project (or equivalent) and sort it out from there.
I'm currently building against 1.6 because I have an X10 mini. It would be great to support up to the latest API versions.
Ok, uploading the images now. Graphics ARE AWFUL but I'm focussing on the game at the moment.
By the way, if anyone knows what licensing/copyright issues there are with something like this please let me know. I've currently called the project 'Cettlers of Satan' 'cos that made me smile. If rights issues meant it can't go through market places then so be it, but would be great if someone could research this.
Haha, you know that is a basic layout but gets the job done! What you could do is have the game map be at least twice as large as say the resolution of a N1 screen. Enable finger scrolling and/or pinch to zoom (comlpex perhaps but a thought) and let people move around the game map as needed. That'd allow for better graphics, larger maps, and a larger feel to the game. The HUD could possibly go up either side of the game map. In fact I'd say make landscape mode MANDATORY so you have the extra real estate.
Check this out: http://games.asobrain.com/
That is what I envision this game like. That game is everything this game COULD be and he even found ways around copyright. Check that game out, play a round or two and it will give you plenty to think about/use as inspiration. Obviously no need to copy, but you can use it for ideas.
Lastly, the previous statement someone made about notifications is pure gold. Allow people to play their turns then pass to the next with a notification appearing. Great ideas.
I've been there before, but a while ago and he's closed all unactive accounts and stopped registration unfortunately.
If you are a member maybe you could upload a couple of screenshots or explain to me how the GUI works in more detail.
I love the idea of finger scrolling/pinch/zoom etc. I'm gonna give some of that a go tomorrow. But like I say, what I'm initially trying to achieve is
GUI
Model
in a clean separation. So any visual representation would be possible. I'll try and knock out some basic zoom/finger scroll effects just to convince myself that my rudimentary framework will hold together.
Thanks for the quick feedback mate.
This shows the basic layout, how it all works, the HUD and such. Again this would have to be adjusted for the handheld, but in general it looks and works great!
In the top left is a pane for the players in the game. It shows Player Name, Player Color, a count of the cards in the players hand, any held and/or played D cards. This pane can be hidden if the player wishes.
The pane on the bottom left shows all things the plyer can buy and what it takes for the player to buy them. (in the android version I imagine this being a tab you can bring up to buy/see what you need and have.
Below that pane is Played Cards, and Table cards which speak for themselves.
Of course along the bottom you see your hand.
On the bottom right you have 3 buttons, claim victory, trade, and end turn.
And of course you see the dice.
Top right is the chat box.
All of this again is simply for inspiration and not for copying. This gives you a great idea of a fleshed out game and how it could look on a handset.
This is a trade window.
Two things of note here. First notice the top left. WHen a player gets cards on a roll, they show up face up for a brief moment. GREAT idea if possible to implement something similar.
Secondly, bottom right is what appears to be a chart. That shows how many times a number has been rolled. This is more advanced than what we'd need, but an interesting idea and prob easy to implement.
Now on this one a couple things to point out. Look at how they do cities and roads. Similar to what you've suggested. I was thinking maybe circles with symbols on the top (kind of like tokens or markers). Of course maybe more intricate and detailed models could be added later.
Also, that speech bubble that popped up shows where the person played their road or city or settlement. This is ESSENTIAL in some form or another on this game. Plan to include SOMETHING like it.
And lastly, this picture shows what it looks like when a person trades succesfully. Again not necessary but certainly handy.
I must repeat again that I DO NOT CONDONE OUTRIGHT PLAGIARISM with anything Asobrain has done. This is purely for inspiration and research. This should give you PLENTY of ideas!
I've got tons!
This is a beautiful start. Couple thoughts.
- The desert color isn't clearly distinct from wheat.
- The name will have to be something other than "Settlers of Catan". I'd avoid the current name for two reasons. One, a lot of us will take some degree of exception to the Satan reference. Two, it's not really different enough to dodge trademark concerns.
- I despise needing to scroll around in a game to see everything. This is my main complaint with "Pirates & Traders".
- On such a small screen, keep the UI as simple as possible. AsoBrain is wonderful. But, it is designed for a largish screen. (BTW, I hate that he killed old accounts when closing registration. I was away for just about the exact period to get locked-out).
- As we proceed, I'd like to plan for a multi-device/network play. This game would be awesome in a peer-to-peer, networked model.
Thanks for getting this started.
P.S. I *REALLY* like how you did the board. The buttons: meh. The board: Wow!
GinoAMelone said:
This is a beautiful start. Couple thoughts.
- The desert color isn't clearly distinct from wheat.
- The name will have to be something other than "Settlers of Catan". I'd avoid the current name for two reasons. One, a lot of us will take some degree of exception to the Satan reference. Two, it's not really different enough to dodge trademark concerns.
- I despise needing to scroll around in a game to see everything. This is my main complaint with "Pirates & Traders".
- On such a small screen, keep the UI as simple as possible. AsoBrain is wonderful. But, it is designed for a largish screen. (BTW, I hate that he killed old accounts when closing registration. I was away for just about the exact period to get locked-out).
- As we proceed, I'd like to plan for a multi-device/network play. This game would be awesome in a peer-to-peer, networked model.
Thanks for getting this started.
P.S. I *REALLY* like how you did the board. The buttons: meh. The board: Wow!
Click to expand...
Click to collapse
1. Agreed, the desert should be a tan, and wheat clearly a gold.
2. Also agree. It cannot even closely resemble Settlers. We can worry about the name when we have a game worth naming (I was thinking something like Travista, or something resembling travelers).
3. That is why it'd also be prudent to include a pinch to zoom or zoom controls. Let the player get in close if they wish, or let them sit way back and view it all from a distance.
4. Agreed. Simple yet elegant/complex in its design is what I'd like to see. Again give the player the option of getting as complicated as they wish. This can be easily accomplished with tabs that the player can pull out as needed. The only thing that should remain on the screen is the players hand, and a few essential buttons. Look at a game called PocketEmpires, use that idea for assembling tabs. I do feel that certain tabs should be entirely devoted to one type of action (like a building tab).
5. Once you have a basic game framework laid, you can work on making it work across the board and with all devices. The dev should focus on getting it to work native first, then move onward. As for a p2p network GREAT IDEA! If there is a way we can link this either by device or via a server that'd be the best way. Allow players to run through an entire game, or let players take their turns and move on to another player (IE pass it back and forth via notifications, similar to how Scrabble works on the iPhone).
I only wish I knew any code/dev tools to help with. All these ideas and nothing to do about it!
I have just released a game that uses the device's camera to create puzzles of different sizes. If I could get any reviews and/or criticism I would be very grateful.
https://play.google.com/store/apps/details?id=com.meshapps.puzzle
Anyone?
Nice game i like it so far
Thank you!
Wow, that's actually a great idea!! rated it 5/5
Comments:
1) I find the numbers inside the tiles a bit confusing/distracting
2) A little tutorial inside the app would be great; I know it is a rather
well known puzzle principle, but especially also because of the
numbers I needed some time to figure out what I have to do actually
3) I think taking a picture instead of a live camera feed would be
even better, because then you can take the picture and put your
phone on your table / knees afterwards to solve it etc. AND if you
take a picture, you could also share your personal "puzzle" with others
using an android intend
Just think of the following: someone takes a photo and sends
it to his/her friends (they don't know this photo of course). Then,
the challenge starts who solves the puzzle most quickly. Wouldn't
that be great?
Thank you for your time and effort writing this detailed review! You have the option to remove the tile numbers if you would like to by pressing the menu button. Sharing and making puzzles from still pictures is actually a great idea I will be trying them out
Sent from my SM-N9005 using XDA Free mobile app
Nice idea! I liked it!
Hi!
My name is Maria, I live in Minsk (Belarus)
I am a web designer and I was thinking of creating my own project for a long time
But what could I do?
I thought about the things I really like. And decided to make an application dedicated to the rich amazing drink - coffee
I collected 100 best recipes of cold coffee, hot coffee, coffee cocktails and alcohol coffee. Besides I added 25 recipes of wonderful bakery with coffee.
It was not so easy but I am proud of the collection.
I also joined great pictures to each recipe for you to see the approximate result
My husband coded the app. Together we worked hard on each detail - starting from colors and up to animations and interactions
We wanted to make an app that you will like and enjoy daily.
We wanted to share our recipes collection and our love to coffee with everyone.
Today I am happy to introduce you our application for Android OS - COFFEE WORLD
The application is absolutely free, has no ads and requires no permissions!
You can find it on Google Play, Samsung Market and Amazon
I will be happy to receive your comments and opinions to make the app even better and more usable so don't hesitate to contact me with your feedbacks!
Have a great day!!!
It's a wonderful app.! So cute and the animations are great! I wouldn't change a thing about it. If I had to, I'd say add touch feedback on the cards, and I'd change the opening animation on the coffee recipe card, something about the expanding thumbnail seems off to me. A header on the main page with a logo would be aesthetically pleasing too, as well as removing the back arrow on the front page as I don't really see it as an essential feature. All in all, you both did a great job on the app! These are just minor issues that shouldn't even be considered issues haha I'm just giving my feedback so I can help you out. It's also 5 am here and I can't sleep so I said why not ☺ I'll be keeping this with me btw the recipes seem to be real interesting
Here's the play store link so people can download it:
https://play.google.com/store/apps/details?id=com.coffeeworld.stolz.coffeeworld
T-Flip said:
It's a wonderful app.! So cute and the animations are great! I wouldn't change a thing about it. If I had to, I'd say add touch feedback on the cards, and I'd change the opening animation on the coffee recipe card, something about the expanding thumbnail seems off to me. A header on the main page with a logo would be aesthetically pleasing too, as well as removing the back arrow on the front page as I don't really see it as an essential feature. All in all, you both did a great job on the app! These are just minor issues that shouldn't even be considered issues haha I'm just giving my feedback so I can help you out. It's also 5 am here and I can't sleep so I said why not I'll be keeping this with me btw the recipes seem to be real interesting
Thank you for such an informative review, I really appreciate your help
I hope you will try some of recipes and let me know what you think about them as well
Click to expand...
Click to collapse
No problem. I'll definitely try some of these, I love coffee.
Will you be adding more recipes in future updates?
T-Flip said:
No problem. I'll definitely try some of these, I love coffee.
Will you be adding more recipes in future updates?
Click to expand...
Click to collapse
Sure, we will add new recipes periodically
At the moment we try to make the app more usable and attractive
A "Favorites" feature would be nice too. Maybe like a little star option so people can go back to the recipes that they like. It'd be a nice addition to fill in that last empty spot in the front page
T-Flip said:
A "Favorites" feature would be nice too. Maybe like a little star option so people can go back to the recipes that they like. It'd be a nice addition to fill in that last empty spot in the front page
Click to expand...
Click to collapse
You are totally right, and this is the exact feature that we are adding right now the update will be available tomorrow
Hello !
To change the world around you, to make it a better place—everybody dreams about that. This is why a new Shamworld app is now available on Google Play to let you create your version of the augmented reality at particular locations in just few taps! Now not pokemons decide where to appear but you make your ideas real in an augmented world.
Screenshots:
pp.userapi.com/c840432/v840432395/eccf/6bJ_JiGvwgQ.jpg
pp.userapi.com/c639828/v639828486/5599e/zUx9tqLpWZk.jpg
How to work with this app
If you feel that this lovely courtyard nearby really lacks the magic of tenants and some sculptures that you chanced to be passing will really look good with a little twist, then now you can do it right on the spot via your smartphone with the installed Shamworld app. A little left to do—to open the app and wait until your location has been found on the map using Google Maps data. A cute green ant will mark your location. All you need to do is to choose an object you would like to see here and to superimpose it into the camera image. When saving your version of the reality for a particular place, you may also share it with all or some of your friends. They will see your work in the Recommended section and will be able to check it out via the app. Various objects can be selected. There are plenty of ready images and even animated GIFs available in this app! You may choose your image in Gallery or add your own photos, emojis and texts.
youtube.com/watch?v=slIyJ13-wFo
The opportunities for real creators are unlimited! Also, to understand how the app works, you can watch this video
youtube.com/watch?v=Sh6W8V0psCA&t=
Shamworld. Changing the reality
To make sure that the object has been tagged to a specific place, you need to choose an object that does not change its place, shape or color over time. That being said, it is unlikely that you can tag something to a backpack forgotten on a bench or to a cute cat sitting nearby. But it can be done easily with the bench itself. However, the tag might be lost if the bench gets changed or repainted one day but this happens not so often.
Shamworld and the world around you
When walking around the Shamworld map you must have already spotted yellow circles with numbers in it here and there. It indicates the number of objects placed by other app users. You may enjoy their arts and get some inspiration for new objects. There are several practical ways to use the Shamworld app. For example, when you go out of some cafe, you may leave your feedback right on its wall—without getting charged with vandalism. The cafe owner himself may place a creative ad in the app to make sure that no one misses it... 4-inch screen or above, RAM—at least 512 kB, camera—3MP or above, and Android 4.2 or above are required for app users. The better phone you have, the better it will all work for you. You may install the app by clicking Google Play :
mod edit - link added https://play.google.com/store/apps/details?id=com.alex.shamworld&hl=en
English version is available !
pp.userapi.com/c841137/v841137082/2f510/UwL840kNBB8.jpg
pp.userapi.com/c837725/v837725002/6346d/VVS8hc4SPoc.jpg
Regards,
shamworld.com