[Q] [HELP] Problem whit apktool whit apk of ICS 4.0.4 - LG Optimus 3D

Hi guys, yesterdai i tried to decompile and compile many apk like SystemUI, LGContacts, Settings etc. for translate it, but the process fail. On the prompt appear an error that say: "Can't find framework resources for package of id: 2. You must install proper framework files, see project website for more info". Can you help me? Thanks (Sorry for my bad english guys).

Can anyone help?

Related

Problem with deodex

Hello everyone,
Firstly, I'm sorry if it's not the good place but I didn't found out the right place.
So I'm here because I have a problem with my sanei n10 quad tablet.
I tried to deodex it with smali/baksmali version 1.4.1.
For the apk, no problem. For certain jar, like am.jar no problem either.
But when I deodex a jar like framework.jar, I don't have any error during the process but I get bootloop after replacing it. Same for services.jar.
I specify the right bootclasspath-dir and I tried also with bootclasspath.
I searched on the web, but nothing for that kind of error.
So does anyone know what I am missing/messing ?
Many thanks in advance to anyone who can help me
ps: I also tried to deodex with dsixda's kitchen, bootloop again.

APK-structure

Dear comunity,
is anyone here who can tell me how to find out which files are necessary for a uncertain apk?
This question might look strange but I'm asking because I try to get an apk from a 4.0.x firmware to a 4.1.x and it doesn't work.
The apk I'm talking about is the Snote.apk from the N8010 device and this apk needs a lot of lib's and other fils to run.
So to get it run on other firmwares I need e.g. a tool that shows me which files are in cooperate with Snote. Or otherwise in which file into the apk are these information written?
This question might be helpfully for all android-users who want to find out which files are needed for an apk they want to port.
Thank you

Source code from apk file error on opening

Hi, I am a noob
I downloaded an apk file.
I extracted the source code from it by the methods provided on the net.
I want ot learn the coding of the app..
On extracting and importing into the adt it does not shows errors but when i upload the same app on the phone it crashes "unfortunatly the app stopped working"
I am a newbie and i want to learn the code and so if i get the correct code i will be learn it faster..
Is there any reason why the app doesnt start.
Is it because we cannot extract the code properly from the app??
Thanks..
I want to kwon how this app is coded
https://play.google.com/store/apps/details?id=com.iter.falldetector&hl=en
for that i want to check the source code files

[Q] Android Lollipop: Can't run recompiled framework-res.apk: “Analysis Error”

I'm actually tweaking /system/framework/framework-res.apk to change some Lollipop's new features. There's a bunch of XML files in that package for that purpose.
The issue is: I decompile and recompile the mentioned apk with apktool on my pc, without editing anything, just to try. Then I move the apk to my Samsung S5's /sdcard directory, tap it, and get the following error "Analysis error. Couldn't perform this package's analysis (translation from spanish)".
When compiling, I get several warnings, mostly "translation not found" typed. The same process with a phonegap self made app works perfectly.
I'm using:
apktool_2.0.0rc3.jar
jdk 1.7
Windows 7 ultimate
Android 5.0 on Samsung Galaxy S5 (SM-G900F)
I have deleted C:\Users\myuser\apktool\framework\1.apk file.
Could the problem be a signature issue?
Thanks.

[GUIDE] I will show you how to have multitouch with App Inventor 2

I have seen that there are a lot of questions on how to be able to multi touch in App Inventor 2. As you may know already, App Inventor 2 does not support multitouch natively. But you can use a workaround so that your app will have multitouch capabilities in the final .apk.
This method will work for 2 or more different objects such as 2 buttons, 2 canvases, 2 sliders etc. It will NOT work for the same canvas.
What you need:
1. An App Inventor 2 project with at least 2 buttons, canvas, sliders etc
2. AppToMarket_v32 (the most recent at this moment of posting): https://code.google.com/p/apptomarket/downloads/list
Steps:
1. After you have created your app, build it and save it to your computer in .apk format
2. Download AppToMarket_v32, extract the files from the archive and place it somewhere you will find it easily
3. In the AppToMarket folder, open runMeWindows_v32.bat, This will open a command window that will then open the program.
4. Once you have the app open, enter whatever you want in the Certificate Details tab, then click "Generate"
5. Go to the next tab (De/Re compile and wrap-up), click "Browse" and point the path to your apk, then click "Decompile"
6. In the "Features" menu below, change the "Min SDK Ver" to 5 and "Target SDK Ver" to 11. If you don't want your app to be resized, change the slider to "Normal"
7. Click on the "Update Manifest" and "Create New .apk"
8. DONE! Your new apk is in the same folder as your old one, but with the name changed (apkname_new.apk)
If you want, I can make a youtube video with step-by-step instructions on how to do everithing I said above. Just say it in the comments.
.APK can't be decompiled
I have a problem:
When I press "decompile", I get the error "ERROR: Unable to decompile your .apk file". I tried downloading it again from the App Inventor page, but it gave me the same error over and over again. Does anyone know how to fix this?
Are you sure you have generated and saved the certificate details? Try and put other detailes there and click generate, it doesn't matter what you write there as long as you don't plan on selling the app on the market. Also, is your path to the apk file correct?
hi, thanks for the guide, but i have a problem, when i try to install the new apk in my android, i have a error, in the package analisys.
i read that downloading from drive was tha solution but not, i still have the same error, i try to install the apk of app inventor to be sure, and this apk install without problems.
do you have any idea of the solution for this problem?
thanks a lot for your help.
sorry for my english
Hi, sorry for responding late. Try signing the apk after you create it (there is a button which says Sign Apk in the right)
Hi!
I have followed the steps of the guide (thanks for it!), but I had a problem while modifying the SDK version. Using the fields for Min SDK Ver and Target SDK Ver adds nothing to the manifest, so I tried writing it by hand:
I've tried to edit the manifest with AppToMarket as indicated in Gareth's post and other guides I've found, but when I add the line <uses-sdk android:targetSdkVersion=11 /> AppToMarket gives and error while rebuilding the APK and doesn't create the new file. I added this to the manifest file:
...
<uses-sdk
android:minSdkVersion=5
android:targetSdkVersion=11 />
</manifest>
But when I add this, AppToMarket shows an error while creating the new .apk (no more info, just says there has been an error).
There is another issue. No matter which size I put on the slider, it always resizes my app...
Any idea about why is this happening and how to fix it?
Thank you !
AlexKapa said:
I have seen that there are a lot of questions on how to be able to multi touch in App Inventor 2. As you may know already, App Inventor 2 does not support multitouch natively. .
Click to expand...
Click to collapse
Dear friend,
Thank you for your tutorial. But, can't install the app. "Invalid application, Stop Installation". :crying:
I'm using the "App to Makert V4.0". I can't find the "32 version" , seems "deleted" . My smartphone for test has the android version: 4.1.2 and Kernel 3.4.0.
Thank you.
I have followed the steps of the guide and installed to my smartphone successfully.
But it still can't multitouch two canvas at the same time.
What is the problem may happened?
two canvas
shihchieh said:
I have followed the steps of the guide and installed to my smartphone successfully.
But it still can't multitouch two canvas at the same time.
What is the problem may happened?
Click to expand...
Click to collapse
Hello ! I have followed the steps too, and no multitouch on two canvas. Did you found the solution ? Thanks.

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