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This may be a more general issue affecting other android phones as well but for a long time now I've had issues playing mp4 format videos. The sound is perfect but the video plays back abominable slow so they are completely out of sync. I wanted to post here to see if anyone else has any ideas on this. I've tried multiple players including rockplayer, moboplayer, stock player, vplayer and many others and I just can't get them to play right. All other formats play without any issues.. flv ..mov ..avi ..xvid..mkv.. all are great.. just not mp4. Please if anyone has any ideas I'd really appreciate a hand with this...thanx!
Sent from my ADR6400L using xda premium
seabhac said:
This may be a more general issue affecting other android phones as well but for a long time now I've had issues playing mp4 format videos. The sound is perfect but the video plays back abominable slow so they are completely out of sync. I wanted to post here to see if anyone else has any ideas on this. I've tried multiple players including rockplayer, moboplayer, stock player, vplayer and many others and I just can't get them to play right. All other formats play without any issues.. flv ..mov ..avi ..xvid..mkv.. all are great.. just not mp4. Please if anyone has any ideas I'd really appreciate a hand with this...thanx!
Sent from my ADR6400L using xda premium
Click to expand...
Click to collapse
im not sure if its just because of the hardware on the Thunderbolt but I have the same issues aswell. my workaround is overclocking as well as using good apps like MX Video Player & if you are playing 720P videos check out Dice Player.
Appreciate the response. I'll try out those players as well. What are you overclocking to? I'm usually at about 368 low end and 1.2 high end I think right now using the bamf tools to do it on bamf forever cubed rom.
Sent from my ADR6400L using xda premium
seabhac said:
Appreciate the response. I'll try out those players as well. What are you overclocking to? I'm usually at about 368 low end and 1.2 high end I think right now using the bamf tools to do it on bamf forever cubed rom.
Sent from my ADR6400L using xda premium
Click to expand...
Click to collapse
regardless of the rom, I always set low to 245 and high about 1.2 if its an aosp rom and 1.4 if its sense based. I don't like to go much higher as I've had my battery get very hot and battery life goes down a bit also.
voxigenboy said:
regardless of the rom, I always set low to 245 and high about 1.2 if its an aosp rom and 1.4 if its sense based. I don't like to go much higher as I've had my battery get very hot and battery life goes down a bit also.
Click to expand...
Click to collapse
I can't go below 368 on mine or phone will do random shutdowns. I try to use my phone and it was powered off. As soon as I moved it back to 368 never happened again.
If I helped you in any way please use the thank you button
Bamf forever cubed settings won't allow me to overclock past 1ghz or very close.. going to look again... Are either of you using setcpu or some other app to overclock?
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seabhac said:
Bamf forever cubed settings won't allow me to overclock past 1ghz or very close.. going to look again... Are either of you using setcpu or some other app to overclock?
Sent from my ADR6400L using xda premium
Click to expand...
Click to collapse
i use setcpu for all roms(even if they come with bamf settings, cyanogen settings, etc). if it's not letting you go past 1ghz then you'll have to install a kernal that will. i was recently using that bamf soab rom and they had an imogean(sp?) kernal for it in the same thread. you can either check bamf's thread for a specific kernal they recommend or check here on this thread:
http://forum.xda-developers.com/showthread.php?t=1249328
Eh just checked setcpu and it does the same... Neither are allowing me to go past 1024000 and minimum is 245768. Not being allowed to clock it past up to 1.4 which is weird because I know I've done so on past Roms.. maybe it's just this rom? I'm using Bamf Forever Cubed with the stock kernel it came with. Any suggestions on why I'm being locked down to a top end overclock of 1024000?..
Sent from my ADR6400L using xda premium
Sorry just posted my response as you responded.. yeah I have the 3 optional variations of the Imoseyen kernel that works with his rom.. it was a stock, learn and 368 something... Maybe I'll switch and try them out instead...kinda odd being locked down to 1024000 when the phone can handle up to 1.4..
Sent from my ADR6400L using xda premium
You are wasting your (cpu) time if you are playing anything more than 480p on it. In landscape mode you only have 480 pixels vertically, so playing a higher rez movie means you are making it scale on the fly and probably dealing with a higher bitrate on the source file as well.
kierandill said:
You are wasting your (cpu) time if you are playing anything more than 480p on it. In landscape mode you only have 480 pixels vertically, so playing a higher rez movie means you are making it scale on the fly and probably dealing with a higher bitrate on the source file as well.
Click to expand...
Click to collapse
personally, I download a lot of shows with my phone and watch them on the phone. Lots of times(especially lately) I will find stuff only available in 720P.
why no tv?... well, when you drive limos you can't always just go back home in between jobs & I don't want to get a big ol' inverter and bring my laptop.
Interesting. I convert a lot of dvds to mp4 format to watch on my phone and have never had any playback issues. Phone running the latest leak, rooted and debloated of coarse. Unfortunately, the AOSP roms don't have nfl network.
I also use system panel to kill all running tasks before playing any videos. All videos are played on Vplayer and I doubt any of them are 720p. Seems like overkill to me.
Sent from my ADR6400L using Tapatalk
This will be very helpful for those, who succeed starting the game and playing, but don't like the graphics
just download attached rar file (gta3_full_effects.rar), and copy extracted file (gta.set) to: /sdcard/Android/data/com.rockstar.gta3/files/GTA3
- backup existing one
Basically it is .set file from Xperia Play
and that's it, now all of the effects are enabled (such as car lights, traffic lights, raindrops and a lot more)
See some screens to see difference, normal on the left and with effects on the right.
Some users experience not smooth run or some bug's. I believe this happens if you use this with Chainfire3D, as comes some misconfiguration i think.
For me gta3 run's great and smooth. But mine gta3 works without chainfire3d or any other external app help.
Added original gta.set to attachment for those who want to rollback
Added .set file for Samsung Galaxy SII, if this your's phone, try this one first
Enjoy playing!
You mean effect at the right no?^^
Thanks anyway it's cool
Sent from my HTC Sensation Z710e using xda premium
It works but the resolution is higher so the buttons and controls are almost in the middle instead of the right side of the screen..
Sent from my HTC Sensation using XDA App
m1zzl3 said:
It works but the resolution is higher so the buttons and controls are almost in the middle instead of the right side of the screen..
Sent from my HTC Sensation using XDA App
Click to expand...
Click to collapse
Controls are fully adjustable in options, so all ok here, just adjust them as you need, or reset to defaults, this must align them too
infazz said:
Controls are fully adjustable in options, so all ok here, just adjust them as you need, or reset to defaults, this must align them too
Click to expand...
Click to collapse
Yea got that thanks! Its looks great, only slightly less performance but not annoying. Thank you!
Sent from my HTC Sensation using XDA App
Anyone feels that gameplay isn't smooth?
Hello guys! Can you upload original gta3.set? Just after installing this "full effects" now i having same bugs in the game
Devers, see first post for original gta3.set in attachments.
Devers, remus82 : do you run game with Chanfire3D? What bug's you have with this?
infazz said:
do you run game with Chanfire3D? What bug's you have with this?
Click to expand...
Click to collapse
No I don't! I mean, that i have less fps, then whithout it.
Nope I didn't run chainfire3d. Do I have to?
infazz said:
Devers, see first post for original gta3.set in attachments.
Devers, remus82 : do you run game with Chanfire3D? What bug's you have with this?
Click to expand...
Click to collapse
It is possible to change the original resolution with full effects.
My buttons are very very small after apply this.
dj-darkside said:
It is possible to change the original resolution with full effects.
My buttons are very very small after apply this.
Click to expand...
Click to collapse
go to options > controls in the game, all buttons can be moved around the screen, by double tapping on them they change size, so just adjust them as it suites best for you
remus82 said:
Nope I didn't run chainfire3d. Do I have to?
Click to expand...
Click to collapse
No you don't
just interesting why you feel difference in frame rate, it the same for me all run smooth and nice, or i just don't see a difference
I'm using ARHD 4 by the way...
Hmm weird. Damn! I almost thought that our sensation couldn't handle the game!
infazz said:
No you don't
just interesting why you feel difference in frame rate, it the same for me all run smooth and nice, or i just don't see a difference
I'm using ARHD 4 by the way...
Click to expand...
Click to collapse
remus82 said:
Hmm weird. Damn! I almost thought that our sensation couldn't handle the game!
Click to expand...
Click to collapse
If my glacier can pay it, I'm sure your dual core can.
infazz said:
go to options > controls in the game, all buttons can be moved around the screen, by double tapping on them they change size, so just adjust them as it suites best for you
Click to expand...
Click to collapse
Yes i know.
I was just hoping to turn down the resolution
is there a possibility to open the .set file?
is there a possibility to leave the fps display or store
sorry for my bad english
I don't know why do you get resolution problems. I tried this on my Galaxy S2 and the resolution is just fine, buttons and all and I probably SHOULD have problems since Sensation has more pixels... weird.
Changed roms. smooth gameplay now!
Hi I have sensation xe with no root or something like that
and game isn't smooth, so I saw that some of you have same phone as me and I wondered if you could edit this gta.set file to work smoothly on stock sensation xe
For me it wasn't the gta.set file that was causing the choppiness as I experienced the same thing before extracting the set file. Hope this helps
My phone is rooted with ics.
I want an app which records screen as video.
Please suggest me a working app!
Sent from my GT-I9103 using xda app-developers app
I dont think that der is a app for our divice once i saw a app on playstore which records screen video but it was not supported for tegra
Hit Thanks If I Helped You
ankitpsaraogi said:
My phone is rooted with ics.
I want an app which records screen as video.
Please suggest me a working app!
Sent from my GT-I9103 using xda app-developers app
Click to expand...
Click to collapse
Buddy all video recording apps require neon Instructions which unfortunately, are not present in our processor thus we cannot record screen videos on our cell. It's not even present In tegra 3 devices such as HTC one x.... All tegra device are without neon instructions.
Sent from my GT-I9103 using xda app-developers app
How come none of the developers r able to make such an app??
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ankitpsaraogi said:
How come none of the developers r able to make such an app??
Sent from my GT-I9103 using xda app-developers app
Click to expand...
Click to collapse
Bcos all developers work in software but the problem is with lack of hardware support.
ankitpsaraogi said:
How come none of the developers r able to make such an app??
Sent from my GT-I9103 using xda app-developers app
Click to expand...
Click to collapse
selva.simple said:
Bcos all developers work in software but the problem is with lack of hardware support.
Click to expand...
Click to collapse
Yes.......selva is right
Also to work recorder...nvidea has to come with some work or support..
Sent from my GT-I9103 using Tapatalk 2
Is it not possible to make an app which takes the screen shots continuously and then arrange all the images in a sequence to make it a video?
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ankitpsaraogi said:
Is it not possible to make an app which takes the screen shots continuously and then arrange all the images in a sequence to make it a video?
Sent from my GT-I9103 using xda app-developers app
Click to expand...
Click to collapse
As you know it, it takes 2 sec to captured a snapshot & after that takes more 1 or 2 sec to come back normal. So, I think not possible.but if devs can then OK.:fingers-crossed:
ankitpsaraogi said:
Is it not possible to make an app which takes the screen shots continuously and then arrange all the images in a sequence to make it a video?
Click to expand...
Click to collapse
Its not possible buddy....
kataria.vikesh said:
As you know it, it takes 2 sec to captured a snapshot & after that takes more 1 or 2 sec to come back normal. So, I think not possible.but if devs can then OK.:fingers-crossed:
Click to expand...
Click to collapse
yup you are correct if it is possible then by this time defiantly there will be an app for Tegra Device ....
ankitpsaraogi said:
Is it not possible to make an app which takes the screen shots continuously and then arrange all the images in a sequence to make it a video?
Sent from my GT-I9103 using xda app-developers app
Click to expand...
Click to collapse
Its not possible buddy. For a video to be appear like a video, the image capturing shud be atleast 46 frames per second. Only then u can feel it as a flowing video. Anything lesser than that will be a jerky one or like a slideshow. So Just imagine, that in a second, mobile shud capture 46 frames or 46 screenshots. Thats practically impossible. Even now, for taking a screenshot, we need to press the powerkey+menu key for atleast 2 sec to get the screenshot. Thats processing speed of configuration. Even if the screenshot feature feature is handled internally within the code, its not possible to make the device to take in that fps. It needs additional hardware suppor for making it working. i.e., NEON
selva.simple said:
Its not possible buddy. For a video to be appear like a video, the image capturing shud be atleast 46 frames per second. Only then u can feel it as a flowing video. Anything lesser than that will be a jerky one or like a slideshow. So Just imagine, that in a second, mobile shud capture 46 frames or 46 screenshots. Thats practically impossible. Even now, for taking a screenshot, we need to press the powerkey+menu key for atleast 2 sec to get the screenshot. Thats processing speed of configuration. Even if the screenshot feature feature is handled internally within the code, its not possible to make the device to take in that fps. It needs additional hardware suppor for making it working. i.e., NEON
Click to expand...
Click to collapse
Just reg the fps part.
If i can remember properly i think the minimun fps is 24 frames per second. That is sufficient to fool our eyes that the running pictures are actually video.
Sent from my GT-I9103 using xda premium
Also like using hdmi cable the cell can be used as a video output and input for hd tv.
So can't the same out put be used internally through code as an input for video camera?
Sent from my GT-I9103 using xda app-developers app
sarun_biotech said:
Just reg the fps part.
If i can remember properly i think the minimun fps is 24 frames per second. That is sufficient to fool our eyes that the running pictures are actually video.
Sent from my GT-I9103 using xda premium
Click to expand...
Click to collapse
Few points from Wikipedia as well:
The human eye and its brain interface, the human visual system, can process 10 to 12 separate images per second, perceiving them individually.The visual cortex holds onto one image for about one-fifteenth of a second, so if another image is received during that period an illusion of continuity is created, allowing a sequence of still images to give the impression of motion. Early silent films had a frame rate from 14 to 24 FPS which was enough for the sense of motion, but it was perceived as jerky motion. By using projectors with dual- and triple-blade shutters the rate was multiplied two or three times as seen by the audience. Thomas Edison said that 46 frames per second was the minimum: "anything less will strain the eye."
There are three main frame rate standards in the TV and movie-making business: 24p, 25p, and 30p. However, there are many variations on these as well as newer emerging standards.
24p is a progressive format and is now widely adopted by those planning on transferring a video signal to film. Film and video makers use 24p even if their productions are not going to be transferred to film, simply because of the on-screen "look" of the (low) frame rate which matches native film. When transferred to NTSC television, the rate is effectively slowed to 23.976 FPS (24×1000÷1001 to be exact), and when transferred to PAL or SECAM it is sped up to 25 FPS. 35 mm movie cameras use a standard exposure rate of 24 FPS, though many cameras offer rates of 23.976 FPS for NTSC television and 25 FPS for PAL/SECAM. The 24 FPS rate became the de facto standard for sound motion pictures in the mid-1920s. Practically all hand-drawn animation is designed to be played at 24 FPS. Actually hand-drawing 24 unique frames per second ("1's") is costly. Even big budget films usually hand-draw animation shooting on "2's" (one hand-drawn frame is shown twice, so only 12 unique frames per second) and a lot of animation is drawn on "4's" (one hand-drawn frame is shown four times, so only six unique frames per second).
25p is a progressive format and runs 25 progressive frames per second. This frame rate derives from the PAL television standard of 50i (or 50 interlaced fields per second). Film and Television companies use this rate in 50 Hz regions for direct compatibility with television field and frame rates. Conversion for 60 Hz countries is enabled by slowing down the media to 24p then converted to 60 Hz systems using pulldown. While 25p captures half the temporal resolution or motion that normal 50i PAL registers, it yields a higher vertical spatial resolution per frame. Like 24p, 25p is often used to achieve "cine"-look, albeit with virtually the same motion artifacts. It is also better suited to progressive-scan output (e.g., on LCD displays, computer monitors and projectors) because the interlacing is absent.
30p is a progressive format and produces video at 30 frames per second. Progressive (noninterlaced) scanning mimics a film camera's frame-by-frame image capture. The effects of inter-frame judder are less noticeable than 24p yet retains a cinematic-like appearance. Shooting video in 30p mode gives no interlace artifacts but can introduce judder on image movement and on some camera pans. The widescreen film process Todd-AO used this frame rate in 1954–1956.
48p is a progressive format and is currently being trialed in the film industry. At twice the traditional rate of 24p, this frame rate attempts to reduce motion blur and flicker found in films. Director James Cameron stated his intention to film the two sequels to his film Avatar at a higher frame rate than 24 frames per second, in order to add a heightened sense of reality. The first film to be filmed at 48 FPS was The Hobbit, a decision made by its director Peter Jackson.[8] At a preview screening at CinemaCon, the audience's reaction was mixed after being shown some of the film's footage at 48p, with some arguing that the feel of the footage was too lifelike (thus breaking the suspension of disbelief).
Thanks for the wiki info Vikesh. I actually used a app called Lapse It. Even a Pro version is available. With this app, u can create a video by capturing pics and altering the fps and many more. I got to know abt this app when i was using my Wave 2 in Bada platform. The same app is in android too. You can learn a lot about fps and image to video conversion and some time lapse effects with it.
Thanks for reminding me about this wiki. I had actually gone thru the complete wiki long back when me and a frnd had an argument about the real "movie feel" that was missing on a high end led tv playing a blu-ray because it was running on a vey high fps.
Even this snip from wiki says that. Shooting with 48 fps has just atarted and that too not welcomed much by movie viewers. And we can see that all movies that we see now are in 24 fps only. The mild imperfections are what that gives the movie feel and absolutely enough to give a smooth video as we know it.
All im saying is when it comes to minimum fps, 24 is all we need.
Sent from my GT-I9103 using xda premium
selva.simple said:
Thanks for the wiki info Vikesh. I actually used a app called Lapse It. Even a Pro version is available. With this app, u can create a video by capturing pics and altering the fps and many more. I got to know abt this app when i was using my Wave 2 in Bada platform. The same app is in android too. You can learn a lot about fps and image to video conversion and some time lapse effects with it.
Click to expand...
Click to collapse
sarun_biotech said:
Thanks for reminding me about this wiki. I had actually gone thru the complete wiki long back when me and a frnd had an argument about the real "movie feel" that was missing on a high end led tv playing a blu-ray because it was running on a vey high fps.
Even this snip from wiki says that. Shooting with 48 fps has just atarted and that too not welcomed much by movie viewers. And we can see that all movies that we see now are in 24 fps only. The mild imperfections are what that gives the movie feel and absolutely enough to give a smooth video as we know it.
All im saying is when it comes to minimum fps, 24 is all we need.
Sent from my GT-I9103 using xda premium
Click to expand...
Click to collapse
Did just for information. :good:
kataria.vikesh said:
Did just for information. :good:
Click to expand...
Click to collapse
Was indeed a good info.. Thanks buddy..
Sent from my GT-I9103 using xda premium
sarun_biotech said:
Was indeed a good info.. Thanks buddy..
Sent from my GT-I9103 using xda premium
Click to expand...
Click to collapse
Its always been my pleasure buddy. but as my signature said, Press thanks button if someone help you..
kataria.vikesh said:
Its always been my pleasure buddy. but as my signature said, Press thanks button if someone help you..
Click to expand...
Click to collapse
Yeah i always do. I thanked u in the helpful post even before i replied to that.
Sent from my GT-I9103 using xda premium
Pls answer me query about the video output being converted to input...
Sent from my GT-I9103 using xda app-developers app
Hey guys,
I havent flashed Jelly Bean yet but I think i know why for example Temple Run 2 lags.
The GPU has not enough RAM allocated.
At GB the GPU has around 200 of RAM
At JB it has only around 100.
Anybody know how to change it?
Even if u play 720P video, it lags and sometimes freezes I experienced that.
Sent from my GT-I8160 using xda app-developers app
you could use a modified pit file that hopefully someone will upload it
mischa_martin said:
Hey guys,
I havent flashed Jelly Bean yet but I think i know why for example Temple Run 2 lags.
The GPU has not enough RAM allocated.
At GB the GPU has around 200 of RAM
At JB it has only around 100.
Anybody know how to change it?
Click to expand...
Click to collapse
I think you are mistaken. This is not a windows based OS. Free RAM is useless RAM.
omer7 said:
Even if u play 720P video, it lags and sometimes freezes I experienced that.
Sent from my GT-I8160 using xda app-developers app
Click to expand...
Click to collapse
I'm not experiance that. I played with mx player 720p 30fps with no lags. Please be sure before you post.
Bilgets said:
you could use a modified pit file that hopefully someone will upload it
Click to expand...
Click to collapse
it's upload somewhere here
http://forum.xda-developers.com/showthread.php?t=2139206
monstro78 said:
I'm not experiance that. I played with mx player 720p 30fps with no lags. Please be sure before you post
Click to expand...
Click to collapse
Well I ws quite sure abt this lag on my phone, that is why I posted it. I tried playing many videos with stock video player, and everytime thr ws a lag.
But I ll try It with mx player as well.
Sent from my GT-I8160 using xda app-developers app
I just use stock and I didn't see any lags maybe it's something else...
monstro78 said:
I just use stock and I didn't see any lags maybe it's something else...
Click to expand...
Click to collapse
May be. But I experienced it. Did u play 720P on stock video player?
Sent from my GT-I8160 using xda app-developers app
Use another software like quickpic ?
Maybe u can beat me in English , but im not sure that u can beat me in mandarin
as I said, yes
monstro78 said:
as I said, yes
Click to expand...
Click to collapse
Ok. Then may b I m alone facing this issue
Sent from my GT-I8160 using xda app-developers app
Tried with stock player and sometimes it lags badly. And i couldnt get back to home
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dlsygaco said:
Tried with stock player and sometimes it lags badly. And i couldnt get back to home
Sent from my GT-I8160 using xda app-developers app
Click to expand...
Click to collapse
Yeah same issue here. With stock video player it sometimes freezes.
Sent from my GT-I8160 using xda app-developers app
mischa_martin said:
Hey guys,
I havent flashed Jelly Bean yet but I think i know why for example Temple Run 2 lags.
The GPU has not enough RAM allocated.
At GB the GPU has around 200 of RAM
At JB it has only around 100.
Anybody know how to change it?
Click to expand...
Click to collapse
200MB of RAM allocated to the GPU? That's impossible, on GB we had 555MB of usable RAM, 213MB was hardware reserved, some of this was allocated to the camera, some for HD 720p playback and a tiny amount for the GPU itself, the specific amount to be allocated is kernel dependent. You can't do anything about that. The change to kernel 3.0 brought several changes, the whole Mali libs were reworked and newer modules were used, that should bring better performance in theory.
The reason behind the lags in Temple Run 2 may be either hardware acceleration (which may not be working as it should) or a GPU lib issue. Both shall be fixed in the final firmware. You can't just expect things to work right away in such an experimental firmware which wasn't even meant to be used on a daily basis.
yowanvista said:
200MB of RAM allocated to the GPU? That's impossible, on GB we had 555MB of usable RAM, 213MB was hardware reserved, some of this was allocated to the camera, some for HD 720p playback and a tiny amount for the GPU itself, the specific amount to be allocated is kernel dependent. You can't do anything about that. The change to kernel 3.0 brought several changes, the whole Mali libs were reworked and newer modules were used, that should bring better performance in theory.
The reason behind the lags in Temple Run 2 may be either hardware acceleration (which may not be working as it should) or a GPU lib issue. Both shall be fixed in the final firmware. You can't just expect things to work right away in such an experimental firmware which wasn't even meant to be used on a daily basis.
Click to expand...
Click to collapse
yes, basically it is not for end user, this is just experimental rom so we can find what's inside the rom (feature etc) and find some bug if exist.
Sent from my Retard-phone
Ever thought that this "leak" brings Samsung free testing? In a relatively short amount of time people found some bugs with battery drain and BT issues.
It could be a premeditated release to help developers build a bug free firmware sooner.
Next step would be to make the source code public and then they would get help with code generation as well
Just a theory, don't want to start any flames
monstro78 said:
I think you are mistaken. This is not a windows based OS. Free RAM is useless RAM.
I'm not experiance that. I played with mx player 720p 30fps with no lags. Please be sure before you post.
it's upload somewhere here
http://forum.xda-developers.com/showthread.php?t=2139206
Click to expand...
Click to collapse
what does it really change?
Waiting for better kernel and rom...still in gb for a while...
Sent from my GT-I8160 using xda app-developers app
To any of you who might have concerns, there is no doubt about it -- performance is lower on JB at this point, but hell...
IT'S NOT GPU RELATED.
The issues you've been reporting directly address video decoding issue and/or lower CPU performance in some scenarios.
GPU does not take care of video encoding/decoding. My guess is there is still no full HW accelerated decoding available.
On a side note, vRAM is irrelevant to GPU performance as well. vRAM keeps pre-rendered frames and texture data. How does that quantity make GPU faster or slower? If there was not enough vRAM to handle all the texture data and pre-rendered frames - you'd see artifacts on the screen, yet you don't.
In another thread, we found out that you simply need to add the SamsungCamera2.apk from the i9500 to the system/app directory (needs root) of your i9505, and the option to record in 720p is there, and it seems to be working
I thought this might be useful to many people who probably won't notice the question in the Q&A sub forum.
Here is the link to the thread : Link
And here is the link to my post with the SamsungCamera2.apk I have on my i9500 : Link
EDIT: Thanks to NoOneCanHelpMe for uploading the apk to his dropbox account, here is the link : http://db.tt/bKsin5eS
Please press the "Thanks" button if this post helped you.
Cool thanks for sharing, its also quite funny though they downgraded the I9505 camera software on purpose
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jody2k said:
Cool thanks for sharing, its also quite funny though they downgraded the I9505 camera software on purpose
Sent from my GT-I9505 using xda app-developers app
Click to expand...
Click to collapse
Indeed, I wonder why they did that, especially since I think it's the only difference in the camera software on both variants.
Mithrandir007 said:
Indeed, I wonder why they did that, especially since I think it's the only difference in the camera software on both variants.
Click to expand...
Click to collapse
I would say for marketing purposes but slowmotion aint that special so I also wonder, could be lazyness also from samsung by not optimizing their software
Sent from my GT-I9505 using xda app-developers app
jody2k said:
I would say for marketing purposes but slowmotion aint that special so I also wonder, could be lazyness also from samsung by not optimizing their software
Sent from my GT-I9505 using xda app-developers app
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Yeah, though they didn't even mention the difference, and they even tried to convince people that the i9505 was as good as the i9500 because of the limited availability of the Exynos CPU so they wouldn't feel they got an inferior version, so this goes the wrong way.
I've seen no reviews mentionning that either, only users on xda.
Also, lazyness seems weird too, because instead of using the same version of the camera software on both variants, they went out of their way to implement a difference, which means 2 versions of the software to maintain and update.
So I'm wondering if it was because of the performance? Is the FPS the same on the i9505 when using 720p? or does it become more choppy?
Mithrandir007 said:
Yeah, though they didn't even mention the difference, and they even tried to convince people that the i9505 was as good as the i9500 because of the limited availability of the Exynos CPU so they wouldn't feel they got an inferior version, so this goes the wrong way.
I've seen no reviews mentionning that either, only users on xda.
Also, lazyness seems weird too, because instead of using the same version of the camera software on both variants, they went out of their way to implement a difference, which means 2 versions of the software to maintain and update.
So I'm wondering if it was because of the performance? Is the FPS the same on the i9505 when using 720p? or does it become more choppy?
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It records at 15 fps... and choppy.
jakemog said:
It records at 15 fps... and choppy.
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Confirmed, it's not really worth it as the video is extremely choppy.
jakemog said:
It records at 15 fps... and choppy.
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AlexM1986 said:
Confirmed, it's not really worth it as the video is extremely choppy.
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Ok, that explains it then
So while this "mod" allows us to record slow motion in 720p... it does so at the expense of fps?
Doesn't really seem to be that useful then
Isn't it possible to force the camera to record at the same 120/60 fps ? :/
Mayb its due to limitations of emor-r sensor on i9505 over exmor-rs on i9500
Dont bash me..but this seems 2 b the reason for the lower camera quality on i9505..
Even there r some reviewers too who thinks the same...
Sent from my GT-I9500
jakemog said:
Isn't it possible to force the camera to record at the same 120/60 fps ? :/
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I think is amazing...i have the 9505...check out my slow motion video at 720p!
http://www.youtube.com/watch?v=3dUng_cQRxU
guitarmafia said:
Mayb its due to limitations of emor-r sensor on i9505 over exmor-rs on i9500
Dont bash me..but this seems 2 b the reason for the lower camera quality on i9505..
Even there r some reviewers too who thinks the same...
Sent from my GT-I9500
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It is for sure not a sensor limitation. Don't forget that the sensor is able to take 1080p videos
foxy4270 said:
I think is amazing...i have the 9505...check out my slow motion video at 720p!
http://www.youtube.com/watch?v=3dUng_cQRxU
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It's choppy...
Sendt fra min GT-I9505 med Tapatalk2
foxy4270 said:
I think is amazing...i have the 9505...check out my slow motion video at 720p!
http://www.youtube.com/watch?v=3dUng_cQRxU
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Yeah.. sorry but thats just horrible, might as well record a normal video in full HD and reduce the framerate by 1/2..
Same result.
foxy4270 said:
I think is amazing...i have the 9505...check out my slow motion video at 720p!
http://www.youtube.com/watch?v=3dUng_cQRxU
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Click to collapse
Indeed, this is a lot more choppy than on the i9500.. I guess that's why they downgraded the i9505's camera software..
So I am guess it's either the different sensor or slower cpu/gpu.
Sent from my GT-I9500 using xda app-developers app
and here is a flashable zip
- Reboot recovery,
- Install zip!
http://www.mediafire.com/?l0pt3dx3b6w06qc
This is crap. Now I want a I9500.
not a sensor limitation.
jetlitheone said:
not a sensor limitation.
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Yeah, my guess is Chip optimization. The i9500 camera software is not optimized for the i9505 chipset. I'm referring to the CPU chipset and not the sensor module.