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For those of you that remember Space Trader for the Palm OS, there is a newly released beta version called Dark Nova.
http://code.google.com/p/dark-nova-android/wiki/BetaInstructions
I am not affiliated with these guys, just posting about one of the greatest games ever made. It is still in beta, and needs some work, but still, best game I have ever played.
hmm.. seems a lot like DopeWars but with some space-style graphics and more confusing gameplay.
This one has potential but they have a LOOOONG way to go before they will have a polished game ready for the masses.
There is no native way to close the game, going to different menus opens layers of windows which started fc'ing on me. After about 6 fc's I was back at the main commander screen.
Even if it doesn't fc you still just go back one page if you hit the back button so if you warp to another planet and hit the back button then you are instantly back where you started??
Good start though. Now that they've proven their concept I hope they make a game out of it
nebenezer said:
hmm.. seems a lot like DopeWars but with some space-style graphics and more confusing gameplay.
This one has potential but they have a LOOOONG way to go before they will have a polished game ready for the masses.
There is no native way to close the game, going to different menus opens layers of windows which started fc'ing on me. After about 6 fc's I was back at the main commander screen.
Even if it doesn't fc you still just go back one page if you hit the back button so if you warp to another planet and hit the back button then you are instantly back where you started??
Good start though. Now that they've proven their concept I hope they make a game out of it
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You clearly have zero idea what Space Trader is.
VSack said:
You clearly have zero idea what Space Trader is.
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care to enlighten me?
*edit- I played it for 10 minutes or so and found several things that are almost identical to DopeWars. Buying and selling stuff, buying and equipping weapons, traveling and being stopped by a raiding party, the bank...
Seems like a very similar concept to me..
nebenezer said:
care to enlighten me?
*edit- I played it for 10 minutes or so and found several things that are almost identical to DopeWars. Buying and selling stuff, buying and equipping weapons, traveling and being stopped by a raiding party, the bank...
Seems like a very similar concept to me..
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Its what I said it was. SPACE TRADER. It was a game built for the Palm OS and kicked major ass. I guess you could find similarities with dope wars, but it is different.
And yes, it is still in beta. The more people that help out, the quicker it gets polished. It is brand spanking new. If you ever played Space Trader, you would certainly LOVE this game, as I believe it is an exact replica, but with better graphics, and I think they added more missions.
it is similar to dopewars. jsut because it is set and space and has some diffrences does not mean he isnt right.
Its nto a bad start for a beta, i am sure the origonal was great and fans of it will liek this.
you dont have to get defensive though when someone differs with your opinion or compares it to something else
omegasun18 said:
it is similar to dopewars. jsut because it is set and space and has some diffrences does not mean he isnt right.
Its nto a bad start for a beta, i am sure the origonal was great and fans of it will liek this.
you dont have to get defensive though when someone differs with your opinion or compares it to something else
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I said you can find similarities, and we both said it has its differences. I don't think I was being defensive. Plus, if you never played the original, and haven't really played it, I don't think you have standing to compare it really. You can speculate, but at least say "never played it, but seems similar to this...".
Would you say all FPS's are the same? Probably not...I think you see what I am trying to say.
Dude, are you paid by the devs to post these bs responses? Man, if they're similar, they're similar. Get over it. You just said u weren't being defensive and continued with another defensive post.
And yes, all fpses have obvious similarities and that's why they fit into the fps genre. It's not like the dude called it a dopewars RIP or clone.
All spelling errors thanks to xt9 on my Evo!
you are being defensive again. I acctually have played the origonal i played this and see that is is the same game as origonal however the new interface is cluncky and there are TONS of fcs. No one said it is the same. We said it was similar and under your new criteria i CAN say that. I hope they can make it work and make the FCs go away and the interface a little more polished.
i wouldnt say all FPS are the same but i would say they are all similar.
I'm not sure if this is a zone defense or a 3-4 he is running..All I'm seeing is blitzing!!
ROFL, paid by the devs. Yeah....I get .00001cent for every download lol. Sorry folks. LAST TIME I will ever post any new beta that is out there. My fault for assuming people with too much time on their hands could be mature!
Middle Earth (the original) Space trader, as well as Dope wars, were once Amiga CNet BBS addon games in the late '80s - '90s. They were also made into "doors" addon games for IBM BBS, back in the days before the WWW. Similar and fun. Though you played against other people and only had one turn every 24hrs..
-CC
kuthedude said:
ROFL, paid by the devs. Yeah....I get .00001cent for every download lol. Sorry folks. LAST TIME I will ever post any new beta that is out there. My fault for assuming people with too much time on their hands could be mature!
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Seriously bro, calm down. Or just stop posting. You are the only one in this thread who has not been mature about YOUR thread.. I thought it was a decent start of a game. My comparison to DopeWars was a compliment, DopeWars is a classic and I restore it everytime I flash a new rom
I think there is a lot of potential for this game. I would suggest that you follow your own advice about not posting about any more beta software if you can't handle a little feedback that isn't "LIKE ZOMG WHERE HAZ THIZ GAME BEEN ALL MY LIF3??!!"
I'm glad they ported your favorite game of all time to the EVO and I hope it matures into a paid-on-the-market worthy game..
clockcycle said:
Middle Earth (the original) Space trader, as well as Dope wars, were once Amiga CNet BBS addon games in the late '80s - '90s. They were also made into "doors" addon games for IBM BBS, back in the days before the WWW. Similar and fun. Though you played against other people and only had one turn every 24hrs..
-CC
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DOOD, My first DopeWars experience was on my Ti-83!! Damn those were the days.
I remember how freaking revolutionary it felt the first time Sierra built mouse control into a King's Quest game (I think it was KQ5?)
*edit- I just realized that was you! Looks like that crack in the case was a legit beef I got mine replaced, crack free!
kuthedude said:
ROFL, paid by the devs. Yeah....I get .00001cent for every download lol. Sorry folks. LAST TIME I will ever post any new beta that is out there. My fault for assuming people with too much time on their hands could be mature!
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K, bye
All spelling errors thanks to xt9 on my Evo!
kuthedude said:
ROFL, paid by the devs. Yeah....I get .00001cent for every download lol. Sorry folks. LAST TIME I will ever post any new beta that is out there. My fault for assuming people with too much time on their hands could be mature!
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You can't blitz every down in the pros anyway.
get m' duckett, hes being rude and he knows it. why start a thread w/o being capable of taking some constructive criticism? nebs a good guy and just stating the facts. you should watch your tone and pay attention,but becareful; you might learn something....
MagnusRagnarok said:
get m' duckett, hes being rude and he knows it. why start a thread w/o being capable of taking some constructive criticism? nebs a good guy and just stating the facts. you should watch your tone and pay attention,but becareful; you might learn something....
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Haha Ty ty.... BTW ur latest cm theme based on flavored ice kicks complete ass
All spelling errors thanks to xt9 on my Evo!
If you like Space Trader, I highly recommend checking out similar games all based on Elite.
I sense a lot of chaffing in here. Everyone take a minute to go look in the mirror and remind yourself somebody out there loves you.
clockcycle said:
Middle Earth (the original) Space trader, as well as Dope wars, were once Amiga CNet BBS addon games in the late '80s - '90s. They were also made into "doors" addon games for IBM BBS, back in the days before the WWW. Similar and fun. Though you played against other people and only had one turn every 24hrs..
-CC
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WOW and I thought I was the only one that remembered the old BBS days... Remember legend of the dragon?
hey this space trader game is just like dope wars!!!
If your heart skipped a beat when reading that title, I am sorry.
It's not something that has been done.
Also, apologies if this is in the wrong place, but I think it's the appropriate place.
This is an inquiry or call out to anyone who thinks it should be done. I DO.
Or more specifically, if you would like to join me on a quest to make it done...
I have been thinking about learning to develop games, and now that I have an android I think I have a specific game plan, the zone, on android.
I mean half the jobs right now are aimed towards computer programmers of some variety...
Whether or not it's possible to port the xray engine to android I have no idea, but if it's been done with the unreal engine 3, and very well by gamesoft.
I suspect the advanced ai and global scope of ai operations would be impossible to duplicate and give playable frame rates. However smaller levels on a more linear basis should not be so far out of the question.
I see two options, port Xray, or rebuild on UE3.
From what I remember about UDK from my unreal 3 game it's fairly easy to build levels and even the meshes looked easy enough if not time consuming for a beginner like myself...Most stalker fans that I have ever talked to like the level design.
I was just over at the UDK site, and seems easy enough an option to go for, the software is fairly easily available and means half the work is already done (ie removing the need for pure script work), with support for mobile devices etc etc, and I have spoke to GSC before, not about this topic but they are easy to talk to and I think they would support such a project.
So if you think it's impossible keep it to yourself.
If you think it's possible and would like to try it speak up.
It might take a few years, but a test run on cordon should only take a few months to run through possibilities and story lines with a dedicated team.
Come in, don't stand there. Speak up.
My computer can eat my phone for breakfast, and running Shoc or CoP with high settings I don't get great frames. You would get worse on the phone, besides, with the A-life system I think it would give most phones an aneurism. Also consider the fact that when you have mutants coming at you from various sides, a touch screen isn't going to be the best control method.
You would have to create a dummed-down version of it. Oh, also you'd have to write a new engine since it works via a .exe and .dll's, that would be the hard part.
Just trying to be real.
Edit: ok, fine you did touch on those same points. Remember though X-ray was created from the ground up. And yea, my "bretheren" (not literally) in Ukraine are a good group, I used to haunt their boards when I playing the series regularly and there was newer development from the community. And having a dev group which incorporates the community's fixes into an official patch is good.
Over-all, yea, it'd be a bit much to try to get it running with free-roaming and a-life. It'd have to be made alot more linear.
Indeed free roaming is way out of the question, but comparing mutants to enemy soldiers in the likes of modern combat...there is not much different, It's just running unreal engine...
Dummed down yes, to a degree, not so much open land to traverse to get to different places, but there are lots of different small places you could easily (I think) take on, warehouses, tunnels etc.
A touch screen too, it's not ideal, but some games are still very playable using it, again I refer to modern combat black pegasus series, it's the first and only fps game I have liked so far, but I have only tested a few.
In game controls are easy to figure out, in terms of usability, I have already designed how that would look.
Using a joypad via blue tooth would give far better results with from what I have read little to no lag at all on a clean phone.
Creating a linear story line that works in the stalker universe I think would actually be the most challenging thing to do in order to bring the same atmosphere that the PC games have. But the game is somewhat linear already, if you took out those options.But there were only seven real endings for SOC anyway.
You certainly don't need skies to be as nice as PC counterparts, and you don't need the AI running for more more than a hundred metres out.
Again yes, but I don't like the term dummer, it would be a more simple zone, but it would be a zone.
And thats why I think running a linear zone on the unreal engine would work well.
Would you want to get involved in this yourself?
8thsiner said:
If your heart skipped a beat when reading that title, I am sorry.
It's not something that has been done.
Also, apologies if this is in the wrong place, but I think it's the appropriate place.
This is an inquiry or call out to anyone who thinks it should be done. I DO.
Or more specifically, if you would like to join me on a quest to make it done...
I have been thinking about learning to develop games, and now that I have an android I think I have a specific game plan, the zone, on android.
I mean half the jobs right now are aimed towards computer programmers of some variety...
Whether or not it's possible to port the xray engine to android I have no idea, but if it's been done with the unreal engine 3, and very well by gamesoft.
I suspect the advanced ai and global scope of ai operations would be impossible to duplicate and give playable frame rates. However smaller levels on a more linear basis should not be so far out of the question.
I see two options, port Xray, or rebuild on UE3.
From what I remember about UDK from my unreal 3 game it's fairly easy to build levels and even the meshes looked easy enough if not time consuming for a beginner like myself...Most stalker fans that I have ever talked to like the level design.
I was just over at the UDK site, and seems easy enough an option to go for, the software is fairly easily available and means half the work is already done (ie removing the need for pure script work), with support for mobile devices etc etc, and I have spoke to GSC before, not about this topic but they are easy to talk to and I think they would support such a project.
So if you think it's impossible keep it to yourself.
If you think it's possible and would like to try it speak up.
It might take a few years, but a test run on cordon should only take a few months to run through possibilities and story lines with a dedicated team.
Come in, don't stand there. Speak up.
Click to expand...
Click to collapse
Might I recommend setting it up like some of the fantasy RPGs? Right now I'm playing "Aralon" and can't help but think how easy it should be to adapt it for games like S.T.A.L.K.E.R. and FALLOUT 3. That said, I'm no programmer, so it's up to you guys. Please hurry, lol.
A note on "Aralon", It's great because you can run 1st or 3rd person. One thing I would like to see maintained is S.T.A.L.K.E.R.'s use of the weapons sights/scope while in 1st person. That's my biggest issue with Fallout 3. Good luck and I hope to see you all in the portable Zone soon.
Oh, and PLEASE don't make it an MMO only. I'm really not all that social, lol.
Mikel
Heart skipped!
8thsiner said:
If your heart skipped a beat when reading that title, I am sorry.
It's not something that has been done.
Also, apologies if this is in the wrong place, but I think it's the appropriate place.
This is an inquiry or call out to anyone who thinks it should be done. I DO.
Or more specifically, if you would like to join me on a quest to make it done...
I have been thinking about learning to develop games, and now that I have an android I think I have a specific game plan, the zone, on android.
I mean half the jobs right now are aimed towards computer programmers of some variety...
Whether or not it's possible to port the xray engine to android I have no idea, but if it's been done with the unreal engine 3, and very well by gamesoft.
I suspect the advanced ai and global scope of ai operations would be impossible to duplicate and give playable frame rates. However smaller levels on a more linear basis should not be so far out of the question.
I see two options, port Xray, or rebuild on UE3.
From what I remember about UDK from my unreal 3 game it's fairly easy to build levels and even the meshes looked easy enough if not time consuming for a beginner like myself...Most stalker fans that I have ever talked to like the level design.
I was just over at the UDK site, and seems easy enough an option to go for, the software is fairly easily available and means half the work is already done (ie removing the need for pure script work), with support for mobile devices etc etc, and I have spoke to GSC before, not about this topic but they are easy to talk to and I think they would support such a project.
So if you think it's impossible keep it to yourself.
If you think it's possible and would like to try it speak up.
It might take a few years, but a test run on cordon should only take a few months to run through possibilities and story lines with a dedicated team.
Come in, don't stand there. Speak up.
Click to expand...
Click to collapse
They did adapt Max Payne and the graphic of the first S.T.A.L.K.E.R. wasn't that good so why not!
tuesdaydev said:
They did adapt Max Payne and the graphic of the first S.T.A.L.K.E.R. wasn't that good so why not!
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One can dream but why not defrag arlon on and make your own models
you can use unity mobile sdk and implement on same game base should work
Hey Guys,
Really loving this community! We released this game on the market last Thursday and only have 12 downloads ATM! We must have screwed something up royally but the only feedback we've had so far has been positive. Perhaps its the name of the game? Or maybe the graphics just look terrible, or what?
Any new name suggestions?
Thanks for any feedback you have!
Erik
Checked it out. I can see where it would be addicting and I'll likely keep it. Honestly though if I wouldn't have stumbled upon your thread here and came across it on the market, I would have never downloaded it. Icon is good but I think the name is what would make me skip it. I don't have any specific suggestions, just try to be a bit more descriptive of what the point is in the title. Also, the menu is a little hard to read and could be confusing for some people I guess. Hope I helped!
Sent from my LG-P999 using xda premium
The "Fun for all ages" and "Cute fun" text makes me kinda go "eww, a family-friendly game". I think it'd be better off without it at all. A description of what you actually do in the game would be helpful, too.
You cant read the font on LDPI and I would agree with the change of title.
I've not played the game and I don't need too to form an opinion. That is the biggest problem with this game and any game for that matter. People do judge games by their "cover" until of course they get big enough to be talked about/reviewed etc.
It seems to me that you're not really sure who you are aiming the game at. You use graphics that imply this is aimed at 9 year old girls but the language is for geeky teenage boys (and older) with terms like "Rockstah bunneh," or something to that effect.
Look at the comments you have so far (assuming they are not your friends!) They all use wording such as "so cute" "adorable." If this is the route you want to go down then you need to go the whole hog and really target the one specific market.
It takes something very special to appeal to everyone and it may be unrealistic to try on your first game (assuming it is.)
Now I don't mean to sound harsh or overly critical, but this is a game I would never dream of downloading and it appears i'm not alone. With a few tweaks here and there I still wouldn't download it but maybe another demographic would and you could be very successful.
As a final note I could be talking rubbish as I have no particular expertise in the area and your only problem is getting your game recognised in an already over crowded market.
Good luck.
Sent from my GT-I9100 using Tapatalk
Hello everyone. Firstly i checked it out and have an idea i think you must add an option like using sensors to control the game and maybe the font can be changed.
Maybe then i can help better with my ideas.
Good luck.
Sent from my GT-I9003 using xda premium
evilspoons said:
The "Fun for all ages" and "Cute fun" text makes me kinda go "eww, a family-friendly game". I think it'd be better off without it at all. A description of what you actually do in the game would be helpful, too.
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This is perfect feedback! Thanks
Now that you said it, I wouldn't ever download a family game either!
I think it was this game i saw on the market this weekend. I was searching for games to play since i had gotten a new ROM and wanted to settle in. I saw the name, saw the icon and the first thought through my mind was "it's probably a little kids game" and instantly just ignored it. I can see how the icon would match the game itself, but the name is just... ehh...
We updated the name and feature graphic. Keep the feedback coming and feel free to make it brutal!
Hopefully with the humor on the graphic people won't think its just for kids?
Just tried it. The game itself is nicely made, but it's not the type of game i would normally play. I see that you have changed some stuff (but not released the update yet) so i can't say if it's better after the changes, but one thing is sure, it needs so much more blood. I want the bunnies to pop like a balloon when they fall to their death.
Fine, i'm joking. Or not?
Sent from my GT-N7000 using Tapatalk 2 Beta-4
LordManhattan said:
Just tried it. The game itself is nicely made, but it's not the type of game i would normally play. I see that you have changed some stuff (but not released the update yet) so i can't say if it's better after the changes, but one thing is sure, it needs so much more blood. I want the bunnies to pop like a balloon when they fall to their death.
Fine, i'm joking. Or not?
Sent from my GT-N7000 using Tapatalk 2 Beta-4
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Click to collapse
That would be a lot of fun to make as a separate app, what could we call it?
Maybe I'm just crap at this game but it seems pretty hard...can't get past level 2 haha
Sent from my Incredible S using XDA
Hey there, sorry for you, but dont give up.
I am pretty sure its the bunny on the icon and the first splash screen. It neither sweet nor serious. Its rather a bit scary. ;-)
Try to change this. In my view the little bunnies ingame are sweeter than the one in the icon.
Good luck!
Sent from my GT-I9100 using XDA
I agree in title change too. Don't give up, the market is also not über easy to find new games sometimes cause they get lost in the sauce quickly.
MoPhoACTV Initiative
Use proper English in the description, call it something catchy instead like Foxes'n'Bunnies (REALLY bad example I know, but you can most likely catch my drift), and I would make a more rounded corner icon
I know others have mentioned it, but I'm throwing another vote in for a change to the title and the general copy of the description.
Currently, the description is vague and comes across as unprofessional. The description gives little information about the mechanics of the game, or even the style of gameplay (does it resemble a puzzle game? A 2D side-scroller? Is it controlled by tilt? Touch?). More information would be useful. The writing itself resembles internet memes more than a game advertisement. General touches such as cleaning up the writing (and perhaps removing the speech bubble over the rabbit's head; it looks like it was done in paint) can go a long way towards conveying professionalism from the developers, which helps consumers to trust both your legitimacy, and the legitimacy of the app. I looked over your website, and it does a solid job of being professional. The design seems reasonable (though I'm not a designer), and the writing is fine. This makes the copy that appears in the description somewhat more puzzling.
That said, it seems like you're on to some good things, and I have a great deal of respect for developers who turn to the community and look for honest feedback in order to improve. Thanks for all your hard work; I'll be keeping an eye out for your future projects. Good luck!
I would give it a better name, the current name isnt very easy to remember. A good name will help your game spread by word of mouth since people will be able to rattle off the name easier.
I'm not sure how app makes market their games, just getting it out here on XDA helps. You could start a thread over in the Android App Devs section if you havent already for your app. Theres a lot of apps out there and its hard to get something new noticed.
Definitely not my type of game. I'm 31 years old and write like a normal human being. I never understood the writing style in the game. It sounds like a 12 year old wrote it. If you took the physics behind the game and made another game themed around something artsy (check out a game called quell) you may get a different response.
I'd step away from the drawing board for a week our so and find someone artsy can look at the objective and build a different theme around it.
I have a few suggestions that may help you get attention.
1.) Better name. "Outfoxed" would be an excellent name.
out·fox
verb /ˌoutˈfäks/
outfoxed, past participle; outfoxed, past tense; outfoxes, 3rd person singular present; outfoxing, present participle
Defeat or deceive (someone) by being more clever or cunning than they are; outwit
2.) You must have a catchy description. "Outfox the sly fox before you become his next lunch."
3.) Please remove the baby talk and "internet meme" phrases. Most people wouldn't understand it and the ones that do would just get annoyed by it. It completely ruins it for most of us.
4.) While the newer icon is better, it still needs work. Try outlining the rabbit with a thicker black line in order to make it pop more. It blends into the background too much as it is.
5.) Social networking. Advertise your game on Twitter/Facebook/Google+. It wouldn't hurt to create a small website with a link to the Google Play download.
6.) Fix the menu screen. That font is terrible on the eyes. Clean it up and make it look more professional. The whole app screams "Coding 101 class project". Take some notes from the successful developers.
You have a good start, but without that extra push it will never go anywhere.
awesome awesome awesome feedback!
Thank you guys so much! We will remove the LOLCats speak, I didn't realize its like baby talk but I guess it makes sense.
Outfoxed! That's not bad
Link, you know the green fairy boy of legend? The Hero of Time, and the wielder of the Bane of Evil. If not Click Here. So I'm having this debate, it's been a debate I've had for the past 5 years or so. What happened to link after the Ocarina of Time? He beats Gannon, and Navi leaves him. Link then sets out on a quest to find his only true friend. [Warning this is my POV from lots of Googles] After link leaves Hyrule, he decides to find Navi in the only place that would make sense, the Lost Woods. Link not being a Kokiri, or having a fairy can't find his way in the woods. Legend has it that Kids, and Adults who venture into the woods turn into either Skull Kids. Or they turn into those Skeleton Knights. Now this is the most accepted tid bit of information. Here is my weird theory.
After going into the Lost Woods, link spends for ever aimlessly wondering the woods, looking for Navi. After being lost for what feels like years. He comes across the Skull Kid. The skull kid hits Link over the head, causing him to die (This is also symbolic of life setting in. He's a Skull Kid, but has no clue of it) . But link is sent into purgatory, having no clue he is dead. That's when he chases Skull Kid into the cave. Upon reaching the cave, he falls. Seeing images from his past, present, and future. This is kinda like his soul being decoded in order to make his purgatory. So he is later cursed, and changed into a Deku. Why? That's him being able to relive his life as a week, defenseless "Child". Since he was pretty much reborn, he's given the one thing he's spent his whole life looking for. A fairy, but it's not his tho. So the story progresses, and he meets the mask salesman. He's kinda like that guy in American Dad who gives you IceCream right before he says your dead. But it being link, he wants a flipping quest. So he has to venture and find Skull Kid in order to become human. In Order to find Navi. Navi can be seen as his "heaven" if you would. He needs to do one final quest get the peace he's wanted. So as he leaves the building, you see almost all the characters in the town are from Hyrule. It's the only thing he knows, the people of Hyrule. All the lives he's saved, he needs to save again to find eternal peace. So that's it, for the weird theory. Here's side info to make more sense of this.
The Goron is a representation of being a powerful leader, and his connection to Sarah.
The Zora is him as a teen, falling in love. His guitar is Navi/Quest that he choice over Zelda.
The game has a darker feeling in it. It's link being able to live real life, and not just battling evil. He helps to lovers get together, he dances. He makes deeper relationships with characters, and has a chance to live a normal life. Once he helps out all the people, and obtains the mask (makers proving he lived his life). He can battle the Skull Kid, and can also receive the Fierce Deity's Mask once you get all the mask. A part I find weird is that the kid wearing the Evil mask is giving you this tool. The ultimate mask that makes you a full blown adult, with god like powers. This can be seen as link doing everything possible live his life. Now he has the power to defeat the mask, and go to his "heaven".
Once Skull Kid is free, and you saved the world. Your off to venture for Navi. The one thing you've always wanted to do. The one thing that made you feel alive again. I feel like link is stuck in this purgatory trying yo find his only friend. Refusing the fact that he's finally dead, and free to go away.
Any Ideas?
Haha whoaa.. did not see it like that.. makes sense. Wish I had some input to contribute :sly:
Sent from my myTouch_4G_Slide using xda premium
You must have A LOT of time on your hands to be thinking about this...
gtmaster303 said:
You must have A LOT of time on your hands to be thinking about this...
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I've been having this conversation with a good friend for 5 or so years. We usually talk about it on long car trips.
And they said drinking and masturbation were bad for us.
Fuzi0719 said:
And they said drinking and masturbation were bad for us.
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OH SNAP!
Hastily spouted for your befuddlement
So I got to thinking earlier today that it would be kinda awesome to have "net navis" on our android devices. It could be somewhat based on the Megaman games where you would have a character that would "live in your phone" and it could be your personal assistant along with going into the net and doing cool things like in the games. So it could have a practical and helpful use and a game/fun use. It could be an interesting idea that a developer could take and run with or maybe there's even something out there like this already. If anyone really likes the idea and would like to create it, i have a whole gameplan layed out for the specifics. I'm just not too savvy on app making. Anyone else have thoughts on this?
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toonwar said:
So I got to thinking earlier today that it would be kinda awesome to have "net navis" on our android devices. It could be somewhat based on the Megaman games where you would have a character that would "live in your phone" and it could be your personal assistant along with going into the net and doing cool things like in the games. So it could have a practical and helpful use and a game/fun use. It could be an interesting idea that a developer could take and run with or maybe there's even something out there like this already. If anyone really likes the idea and would like to create it, i have a whole gameplan layed out for the specifics. I'm just not too savvy on app making. Anyone else have thoughts on this?
Sent from my SAMSUNG-SGH-I747 using xda app-developers app
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Haha, I thought of that 2 minutes after I started playing MegaMan Battle Network (the original game for the GBA)! Unfortunately, I don't know how to code. If I did, I would have made a PET app already. It's crazy that Capcom hasn't and isn't planning on ever doing it. It seems like such an obvious thing to make. MMBN was ahead of its time but now we have smartphones that are just like PETs from the games and anime and we have assistant-like programs like Siri and Google Now.
I'm seriously considering learning how to code and program AI bots just so that I can make a NetNavi program. It would be even cooler if I could make AI programs self aware but I don't think I could ever do that. If I ever learn to code I'll make the app and let you know ;P
I'm actually kind of interested on the "gameplan" you've got laid out Maybe we've thought of the same things.
What I would not like to see this turning into is a fighting MMO. That would totally ruin the concept as NetNavis were supposed to be useful programs and not just toys.
I think i would like to get into this once i start getting the hang of doing android development. i already do other kinds of development including web based and some back end game development.
Let us know if you do. I would soooooo love to make the program but even if I did know how to code it would still be incredibly hard. It should be some sort of launcher and not just an app. Kinda like the way Facebook Home works: it doesn't take away important features but it customizes the whole experience in order to do its job. That how I imagine this. You get a call and, instead of ringing, your phone vibrates intensely and when you get it out of your pocket your Navi says something along the lines of "X is calling you. Wanna pick it up?". Of course Navis would speak differently depending on who you are (age, job, personality etc). When somebody sends you an email, your Navi would say "You got an email from X. Want me to read it?".
On to the interface, I think most of it shouldn't be easy to customize. Everyone should start off with a default gray humanoid Navi and from that point on, if somebody wants a custom Navi they should program it themselves so that they can make it look exactly the way they want it to look. There shouldn't be a Navi customization feature where users can pick a set of eyes, ahead shape, a helmet etc because that would make it too childish. The maker of the program should offer advice on how to create a custom Navi an should make that possible to do but that's about it. Remember how in the game not many people had custom Navis?
If you ever need alpha/beta testers you know who to ask
Good idea!
Ronny927 said:
Good idea!
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Thanks Anything you've thought of?
Yo I honestly think this is a good idea. Ive been DYING for an app like this to come out. You could combine something like iOS Siri and a Launcher/Theme app with a netnavi sort of mini game rpg type thing close to the gba game. You could customize the everything about the netnavi and level up find new weapons battle other people and all kinds of things as it progresses. It could make a whole lot of money too it could end up as its own Operating System like in the game. A real artificially intelligent app/OS game or whatever you could take it in a whole lot of places really. Someone needs to work on this idea.
Br00talBean said:
Yo I honestly think this is a good idea. Ive been DYING for an app like this to come out. You could combine something like iOS Siri and a Launcher/Theme app with a netnavi sort of mini game rpg type thing close to the gba game. You could customize the everything about the netnavi and level up find new weapons battle other people and all kinds of things as it progresses. It could make a whole lot of money too it could end up as its own Operating System like in the game. A real artificially intelligent app/OS game or whatever you could take it in a whole lot of places really. Someone needs to work on this idea.
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Well, if I were to make a NetNavi program it wouldn't be a game. It would be a useful AI virtual assistant that would sort of combine Siri with Google Now. Like, it could intelligently predict what you wanna know and would know if you are interested in something specific during that time (like, say, an upcoming video game release) and it would help you with your life so that you don't have to open a billion different apps in order to do a single thing. One app (or rather, one OS) would be able to do everything and people would be able to download add-ons but not apps. The experience would have to be uniformed and everything should be accessible by the Navi so that it can do its job.
Of course, it could still have a gaming aspect. In the GBA games and in the anime NetNavis are personal assistants/anti-virus programs first and online gaming avatars (NetBattlers) second. So that would be nice. People who are only interested in a personal assistant could use the Navi that way while people who are into gaming could also train them to battle.
bi11ie said:
Well, if I were to make a NetNavi program it wouldn't be a game. It would be a useful AI virtual assistant that would sort of combine Siri with Google Now. Like, it could intelligently predict what you wanna know and would know if you are interested in something specific during that time (like, say, an upcoming video game release) and it would help you with your life so that you don't have to open a billion different apps in order to do a single thing. One app (or rather, one OS) would be able to do everything and people would be able to download add-ons but not apps. The experience would have to be uniformed and everything should be accessible by the Navi so that it can do its job.
Of course, it could still have a gaming aspect. In the GBA games and in the anime NetNavis are personal assistants/anti-virus programs first and online gaming avatars (NetBattlers) second. So that would be nice. People who are only interested in a personal assistant could use the Navi that way while people who are into gaming could also train them to battle.
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That sounds perfect lol i mean i honestly think it can be done and would love for thos to happen. Someone could even make a custom ROM or something or Launcher for now til it gets out there and does good cause all that coding and programs to make this would be expensive in the beginning. Someone could create an add on to a rom already til it gets popular or anything really lol i jus wanna see it done i been waiting since i was a kid and i know its possible now.
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Br00talBean said:
That sounds perfect lol i mean i honestly think it can be done and would love for thos to happen. Someone could even make a custom ROM or something or Launcher for now til it gets out there and does good cause all that coding and programs to make this would be expensive in the beginning. Someone could create an add on to a rom already til it gets popular or anything really lol i jus wanna see it done i been waiting since i was a kid and i know its possible now.
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Hahah I've been waiting for it since I was 6 xD (I'm 15 now)
Now that I've finished all the 6 MMBN GBA games I want a NetNavi / PET more than ever. And since nobody is making one -even though it seems so obvious and the resources are here for the most part- I'd be happy to be the one who creates it IF I had a team of scientists, engineers and programmers to help me. But I don't. And I don't know how to code. But if I ever learn how to, I promise I'm gonna do everything I can to make this a reality for everyone.
bi11ie said:
Hahah I've been waiting for it since I was 6 xD (I'm 15 now)
Now that I've finished all the 6 MMBN GBA games I want a NetNavi / PET more than ever. And since nobody is making one -even though it seems so obvious and the resources are here for the most part- I'd be happy to be the one who creates it IF I had a team of scientists, engineers and programmers to help me. But I don't. And I don't know how to code. But if I ever learn how to, I promise I'm gonna do everything I can to make this a reality for everyone.
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Bro im boutta be 21 and i have been waiting for it to happen since battle network came out period lol youre right all the resources are here. I mean if i knew how to code i would definately try to do this but unfortunately i dont -_- id gladly test it no problem at all though! Hahaha SOMEONE MAKE THIS HAPPEN
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Br00talBean said:
Bro im boutta be 21 and i have been waiting for it to happen since battle network came out period lol youre right all the resources are here. I mean if i knew how to code i would definately try to do this but unfortunately i dont -_- id gladly test it no problem at all though! Hahaha SOMEONE MAKE THIS HAPPEN
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The resources are ~mostly~ here. What about the killer AI? I don't think we could make such smart bots... Maybe in a couple of decades and with enough dedication.... Actually, we might be pretty close; take a look at this: http://www.youtube.com/watch?v=0Tqt2TurCnI (you're gonna love it). Gotta get more info on this thing. Also, take a look at this amazing concept: http://www.youtube.com/watch?v=H8iGWzG5wyU .
I think I'm gonna work on some "prototypes" (sketches and stuff) during the summertime once the finals are over. It would be fun. And who knows. I'm interested in programming so I might learn how to code and make a working PET prototype one day :silly:
bi11ie said:
The resources are ~mostly~ here. What about the killer AI? I don't think we could make such smart bots... Maybe in a couple of decades and with enough dedication.... Actually, we might be pretty close; take a look at this: http://www.youtube.com/watch?v=0Tqt2TurCnI (you're gonna love it). Gotta get more info on this thing. Also, take a look at this amazing concept: http://www.youtube.com/watch?v=H8iGWzG5wyU .
I think I'm gonna work on some "prototypes" (sketches and stuff) during the summertime once the finals are over. It would be fun. And who knows. I'm interested in programming so I might learn how to code and make a working PET prototype one day :silly:
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Yo all the artificial intelligence stuff is sooo dope i love it. I cqnt wait until everything is like that. Its gonna happen sooner than we think lol someone really needs to work on this asap like i said it would make stuff more interesting and fun and just easy.
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bi11ie said:
Well, if I were to make a NetNavi program it wouldn't be a game. It would be a useful AI virtual assistant that would sort of combine Siri with Google Now. Like, it could intelligently predict what you wanna know and would know if you are interested in something specific during that time (like, say, an upcoming video game release) and it would help you with your life so that you don't have to open a billion different apps in order to do a single thing. One app (or rather, one OS) would be able to do everything and people would be able to download add-ons but not apps. The experience would have to be uniformed and everything should be accessible by the Navi so that it can do its job.
Of course, it could still have a gaming aspect. In the GBA games and in the anime NetNavis are personal assistants/anti-virus programs first and online gaming avatars (NetBattlers) second. So that would be nice. People who are only interested in a personal assistant could use the Navi that way while people who are into gaming could also train them to battle.
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This is exactly what I was hoping for when I posted this a while back. I'm glad its been seen and talked about. I personally don't have the time or skills to do it but I have the ideas and concepts of how it should work and how it should look. If you are able to take it and run that would be really awesome. Like I said before, I'm just glad I'm not the only one who thinks its a good idea!
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Hey guys, hope this is still an open topic because I've been planning on starting a project to create an AI suitable for an app like this, then continue to work on it until it becomes a general AI. (or "super AI" capable of emotion, perception, interaction, education etc. like how human are to an extent) I've been a fan of Megaman for a while but took most interest in MMBN series because of the net navis and what they could be capable of. Toonwar, do you mind discussing to me your game plan lay out for this? you, or anyone else here really can just E-mail me at "[email protected]" in case Im not online at the moment or something. look forward to the dawn of navis and maybe a team that could help!
Hey guys:
Just wanted to say I'm passion too about AI...and love net navi's and megaman in general. I think it would be pretty cool if we could put together a team...even if not everyone can program well...we can all put our minds together and start getting the ball rolling right? Looking forward to this..
xnoctis93 said:
Hey guys:
Just wanted to say I'm passion too about AI...and love net navi's and megaman in general. I think it would be pretty cool if we could put together a team...even if not everyone can program well...we can all put our minds together and start getting the ball rolling right? Looking forward to this..
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I like the way you think! Is there any skill you might have to help contribute to this project?
sodapopgrease said:
I like the way you think! Is there any skill you might have to help contribute to this project?
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I also usually focus on front-end development (web design)...but i've studied Java Programming for a few years, so i'm quite familar with java...and I don't think learning the Android SDK would be a massive difficulty...
xnoctis93 said:
I also usually focus on front-end development (web design)...but i've studied Java Programming for a few years, so i'm quite familar with java...and I don't think learning the Android SDK would be a massive difficulty...
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So you're best at making websites? The way I always envisioned the "jacking-in" and net navi battles would be a website based for navis to battle or meet up (because of course the internet doesnt look like it does in the show, and if navis could discard viruses there wouldnt be a fun battle that comes with it) so I think your skills would become really helpful later on in this! At the moment I'm actually learning the adroid SDK and java coding so that I can know the basics for starting an app for the AI's. It seems like youd be willing to help out in this? It'd be sweet if we could start a team!
sodapopgrease said:
So you're best at making websites? The way I always envisioned the "jacking-in" and net navi battles would be a website based for navis to battle or meet up (because of course the internet doesnt look like it does in the show, and if navis could discard viruses there wouldnt be a fun battle that comes with it) so I think your skills would become really helpful later on in this! At the moment I'm actually learning the adroid SDK and java coding so that I can know the basics for starting an app for the AI's. It seems like youd be willing to help out in this? It'd be sweet if we could start a team!
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Yeah i'm definitely willing to help out. My schedule is pretty busy thesedays with University classes and such...but I think we might be on to something. I'll pm you my email and we can talk more there. And i'm also learning about the Android SDK too more closely thesedays.