Is it possible? - General Questions and Answers

Don't laugh. But I was playing Modern Combat 3 (FPS game) today, and I wondered if it would be possible to program the volume buttons to shoot and reload?
I'd really love to stop touching my screen for an extended period of time so much, it's leaving smudges that I cannot remove.

jacob66 said:
Don't laugh. But I was playing Modern Combat 3 (FPS game) today, and I wondered if it would be possible to program the volume buttons to shoot and reload?
I'd really love to stop touching my screen for an extended period of time so much, it's leaving smudges that I cannot remove.
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Click to collapse
I think If it is possible it would be hard to realize without application sources. Just buy a gamepad

This for sure can be done, but it's the matter of software hack-arounds and doesn't have much to do with HW Hacking.
I can imagine this could be an app working in the background with root privileges, capturing VOLUP/VOLDOWN key events and translating them into virtual touchscreen presses.

Related

DPAD question, please advise before i buy

Hi all...
does anyone know how well the dpad (or the wheel thing) works..
so for example will be able to play games on it... like... a driving game in hori mode??
thx for any help
i will be upgrading from a tytn, so i wanna make sure that it would be better than upgrading to tytn2
It is a technically much more competent device than the tytn 2, but I would have to say that playing games on it would be harder, at least until the tilt sensor is incorporated in to game controls !
thx buddie
but is the touch round (bottom, centre) still able to work as a dpad?
breakpointuk said:
thx buddie
but is the touch round (bottom, centre) still able to work as a dpad?
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Click to collapse
The button in the centre is just that -- a button (i.e. not a DPAD).
The directional controls (DPAD) are around the button just on the perimeter of the round light that surrounds the centre button.
I would have to say that playing games with the DPAD on the TP would be horrendous since there is a tendency to press the Home, OK, Phone and End Call buttons accidentally when pressing a direction. This is fine in daily application use because you can "train" yourself to learn the DPAD but in a game setting it would get frustrating to say that least.
I hope this helps.
I was using the diamond in a store the other day and couldn't get the hang of the dpad. I was surfing the web and couldn't jump in the right direction with the links and I kept accidentally launching links that I was trying to jump from. Th dpad seemed like a horrible design. Is it something that a user can get the hang of to the point that it will seem as easy to use as any dpad?
jamespaulritter said:
I was using the diamond in a store the other day and couldn't get the hang of the dpad. I was surfing the web and couldn't jump in the right direction with the links and I kept accidentally launching links that I was trying to jump from. Th dpad seemed like a horrible design. Is it something that a user can get the hang of to the point that it will seem as easy to use as any dpad?
Click to expand...
Click to collapse
I hardly use it, and from what I can tell the Touch HD (HTC Blackstone) does not even have one (but I might be wrong on that) when web browsing I zoom in on a link I want, tap on it and then read the result zoomed out !
Up / Down buttons are still usable, but left / right are horrible. It's very easy to press home or green button while using them.
Seems HTC is trying to make us stop using it, so they can drop it from their phones

MultiTouch exists right now - no new hardware needed (with video)

Take a look: http://www.fuzemobility.com/multitouch-exists-now-without-new-hardware-or-software/
On a Windows device pressing two points leads to a key press of a point in between those points. That means for games you can create a virtual key in between the two points that is mapped as pressing both buttons. It works right now on your device. Just press down with a sharp object (like two styluses) on two points and the point in the middle will be 'pressed'. It's not very easy to do consistently but it does work.
This means games can be created for multitouch as long as virtual keys are mapped for dual key presses.
Not really multitouch though...you couldn't draw two lines at once or use it to drag-rotate/resize an object. Still, might be useful for games in certain circumstances if you could work out a way to do it reliably...
caeci11ius said:
Not really multitouch though...you couldn't draw two lines at once or use it to drag-rotate/resize an object. Still, might be useful for games in certain circumstances if you could work out a way to do it reliably...
Click to expand...
Click to collapse
you can get Guitar Hero to play just like they did on the Nokia... it can be done but I agree that you can't use this to 'pinch' items for example...
thats not really multi touch with most any touch screen display that isnt multitouch capable if you touch the screen at 2 different points the screen will think your touching the middle of the 2 points you actually touched same thing happens on my hp pavillion tx2000 laptop and that doesnt have a multitouch screen
Where can I download the game he is playing? Or any form of ddr/guitar hero/etc?

Android 3-DOF Controller App

Hello guys. I've just released my app's source code as well as a short video at:
http://androidcontroller.googlecode.com/
--necessary improvements list--
on the Android side:
* service discovery so that the client and the server can find each other on the local network (it's very annoying having to manualy enter an IP address in a textfield that's why I change the source code every time and compile with the new ip )
* kalman (or some other kind of) filtering to smooth the sensor output
* improve menus/configuration/interface
* look for a marker and calibrate automaticaly
on the windows side:
* switch model you're rotating somehow (ability to load models via xaml files?)
* interact with the object (I'm already transmitting the touch screen's x/y event)
* smooth the sensor data on the windows side to take the load off the android app
* sounds
* transmit images to display on android or sounds?
I would appreciate VERY much ANY help that anybody could provide. If you are interested in contributing code please contact me and I will add you to the project members list.
Well Done !
congrats
HES A JUBEH IMPOSTER
Just kidding, awesome app btw
wow...this is pretty cool. I would love to help but due to my lack of knowledge in this. Keep up the good work!!
Great work, I'd love to see how this develops.
Starred in google code.
Everybody thanks for the encouraging remarks
re
GĂ©nial___$$$$$$$$
Draw custom buttons to the touch screen which send keyboard commands to windows, and implement gamepad support for the sensors? Then this could be used as an input device for a computer.
bjehsus said:
Draw custom buttons to the touch screen which send keyboard commands to windows, and implement gamepad support for the sensors? Then this could be used as an input device for a computer.
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Click to collapse
But if I do that then the touch screen becomes just another gamepad, and a bad one for that matter since touch screens have no tactile feedback (i.e. the finger is not aware of wether it has pushed the button or not). Tactile feedback could be implemented via vibration or perhaps even audio feedback with sound for button press but both those scenarios are impractical for a gaming situation where buttons are being pressed at a frantic pace.
Besides I wanna do more than just pushing buttons. Something with touching/swiping gestures etc. Transmitting data from the pc to the mobile device, or sounds? ooor.. dunno^^
I need some good ideas on what more one could do with this ^_^
I'd be more than happy to help, unfortunately the most I can do for you is clean up images and menu buttons. If you need any of that done feel free to hit me up.
woah
This is really cool. Are there any real apps available yet?
henrynhl said:
This is really cool. Are there any real apps available yet?
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Click to collapse
Plx define 'real' apps.
Actually this is a great idea, I'm surprised no one had thought of it yet.
Blender (open source 3d suite) supports NDOF devices nowadays - I'll see about giving this a try when I get a chance, and perhaps contribute some code (and we'd need a linux server as well, which shouldn't be too big of a deal)
Jubei said:
But if I do that then the touch screen becomes just another gamepad, and a bad one for that matter since touch screens have no tactile feedback (i.e. the finger is not aware of wether it has pushed the button or not). Tactile feedback could be implemented via vibration or perhaps even audio feedback with sound for button press but both those scenarios are impractical for a gaming situation where buttons are being pressed at a frantic pace.
Besides I wanna do more than just pushing buttons. Something with touching/swiping gestures etc. Transmitting data from the pc to the mobile device, or sounds? ooor.. dunno^^
I need some good ideas on what more one could do with this ^_^
Click to expand...
Click to collapse
I have an idea, heh...use it to control the mouse on a PC.
There are remotes that work using accelerometers and such...by tilting the remote up, it moves the mouse arrow on the screen up, left goes left, etc. Then simply have the screen react to a short tap(which would be a single click), double tap (which would be a double click), and a long press (for right click).
That is certainly something that I would use on a daily basis.
jmhecker said:
I have an idea, heh...use it to control the mouse on a PC.
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Click to collapse
Thanks for your feedback jmhecker! Do you mean like a wiimote? If so then unfortunately that's not possible with the HTC Dream unless the user performs some kind of calibration process first (because the device has no way of knowing where the monitor is). So first some sort of calibration would be necessary, which could be done by placing a marker/qr code on the monitor then pointing the camera OR just pointing the device to the middle of the screen and pressing a button (which is what i"m doing now to calibrate).
Jubei
Jubei said:
Thanks for your feedback jmhecker! Do you mean like a wiimote? If so then unfortunately that's not possible with the HTC Dream unless the user performs some kind of calibration process first (because the device has no way of knowing where the monitor is). So first some sort of calibration would be necessary, which could be done by placing a marker/qr code on the monitor then pointing the camera OR just pointing the device to the middle of the screen and pressing a button (which is what i"m doing now to calibrate).
Jubei
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Click to collapse
Kind of like that, yes. But, not exactly.
Basically, the phone knows when it is in 'zero' position. IE: lying flat on its back.
Now, I tilt the phone (rotate) to the left a smidge, so it look like / (when looking at it if it were in front of you...what oyu see is the bottom (where the plug is) of the phone. Now, when you tilt it like that, the mouse cursor moves left. Then when you turn it like \, it moves right...tilt the phone forward, it moves down, and tilt it backwards, and it moves up.
Kind of what you have being done already with the video and the plane in it...but, rather than move the plane, move the mouse cursor.
Does that make sense?
This with remote droid...
jmhecker said:
Kind of like that, yes. But, not exactly.
Basically, the phone knows when it is in 'zero' position. IE: lying flat on its back.
Now, I tilt the phone (rotate) to the left a smidge, so it look like / (when looking at it if it were in front of you...what oyu see is the bottom (where the plug is) of the phone. Now, when you tilt it like that, the mouse cursor moves left. Then when you turn it like \, it moves right...tilt the phone forward, it moves down, and tilt it backwards, and it moves up.
Kind of what you have being done already with the video and the plane in it...but, rather than move the plane, move the mouse cursor.
Does that make sense?
Click to expand...
Click to collapse
I could see this working with RemoteDroid, or something of that nature. Make the tilt like a joystick, and the screen with a touch pad and buttons. That would make a killer game controller
jmhecker said:
Kind of what you have being done already with the video and the plane in it...but, rather than move the plane, move the mouse cursor.
Does that make sense?
Click to expand...
Click to collapse
It does yes. But i think it would require a lot of work to be usable because isometric or isotonic (speed of cursor relative to tilt angle) devices are not nearly as usable as mice. So in the end you'd spend so much hours coding just to have another mouse, whereas I think this device can be more.
it has a speaker, a display, vibration, buttons, keyboard, a trackball, sound. It has a lot of potential to be used just as a simple mouse.

Use mouselook with classic controller in Quake 3?

I have the classic controller hooked up to my G2 and am trying to use it to play Quake 3. While I've been able to remap all the buttons to get a decent FPS experience, the problem is that Quake, of course, has left/right turn as keyboard buttons by default, so even with the thumbstick left/right options on the CC being programmed to them, they are too slow to really use and make the game borderline impossible to play. There is the mouselook/freelook option, but that doesn't seem to want to work with the thumbstick on the controller--only with the phone itself. The movement and looking up/down works fine, but I need to make the right thumbstick into mouselook if I want to ever play Q3 again, and I don't know how. Do you guys have any ideas?
-Rocky
Did you try raising the sensitivity? If not link me to the controller you have and I'll buy it and see what I can implement into quake3droid.
I guess I should clarify, I meant the "Kwaak3" port specifically (which I installed as per random googled instructions); I haven't tried "quake3droid" itself. But I assume it's a general limitation of anything based off of Quake 3 (unless quake3droid changes it somehow) that being able to turn left and right is either keyboard-based or requires mouselook, and my problem is getting the program to recognize moving the thumbstick around as a mouse (it didn't work as "Joystick" when I enabled that, unless I was seriously confusing things), so if I set turn left/right as the keys associated with left/right on the CC, then it's godawfully slow to turn and mouse sensitivity has no impact. It seemed like less of a problem looking up and down than turning, but that may just be due to the fact that that I was fighting a bot in a mostly horizontal level so it was much less essential to look up/down than to be able to turn quickly to shoot him.

Keep hitting capacitive keys in landscape mode

Hi,
When I rotate the phone to landscape I keep hitting the back button as I'm used to the iPhone where you can just grab the side with confidence since there is only a physical home button.
Is this a problem after say, a month, or do you guys never hit the capacitive keys by accident in landscape mode? I don't have a month to decide. I have only a week. It's kind of a bigger change than I thought to be careful everytime I go into landscape, which seems like I shouldn't "have" to be.
Thanks
If you're playing games then enable the game tolls and disable the captive buttons while playing games.
Just don't hesitate to rely on the home button as a safe touch region to grip it by. That's why it's a hardware button and not soft touch. It easily becomes second nature in a few days and works well. The signature mix of capacitive and hardware buttons is one of the reasons I prefer galaxy phones. It beats software keys which take up screen space and all capacitive which is really tricky to hold.
Linked Devices said:
Just don't hesitate to rely on the home button as a safe touch region to grip it by. That's why it's a hardware button and not soft touch. It easily becomes second nature in a few days and works well. The signature mix of capacitive and hardware buttons is one of the reasons I prefer galaxy phones. It beats software keys which take up screen space and all capacitive which is really tricky to hold.
Click to expand...
Click to collapse
OK thanks for this. Hope I can get used to it. I suppose the upside of the Android layout is that the back button is at the bottom as opposed to ios where it's at the top left. I appreciate that feature much more often than I appreciate having the entire side being safe to grip in landscape, since I'm in portrait way more often.
supernova_00 said:
If you're playing games then enable the game tolls and disable the captive buttons while playing games.
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Click to collapse
What is a game toll?
lamenramen said:
What is a game toll?
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Click to collapse
Sorry, game tools. Search the settings for game and then enable one or both of the options...I haven't played around with it to know what each one does but I do know what of the feature on the S7 was a game mode to disable notifications and the buttons while playing games.

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