[GAME][2.1+] Misted Window 1.0 - Android Apps and Games

Misted Window
Android 2.1++
Classic arcade game like "Qix" or "Gals Panic" remake.
Avoid enemies, capture the misted areas of window, try to pick up bonuses and enjoy the view behind. Easy. Fun. Boobs
For hardcore players:
- 3 types of controls. Digital jystick, Analog joystick and Swipe to draw the path or show direction.
- Increase difficulty and make new high score
Try it FREE and tell me what do you think about it, don't forget to rate it on Google Play and tell all your friends of course

Did anyone try it?
Please tell me if game run ok or with lags and on what device, because I had no chance to test it on Androids.

Misted Window said:
Did anyone try it?
Please tell me if game run ok or with lags and on what device, because I had no chance to test it on Androids.
Click to expand...
Click to collapse
consider to use bluestacks.

LikeMe22 said:
consider to use bluestacks.
Click to expand...
Click to collapse
Thanks for the tip. I'll give it a try, but I'm afraid no emulator will run on my netbook

Bluestacks is great if you want to turn your PC into huge Android device, but not best solution for testing like all you guys with real devices and bug reports.
maybe this short gameplay video will convince you to give it a try:
youtube.com/watch?v=mLcP8xBNjGw // here is a youtube link I cant post as noob

Related

[GAME] qb - 3d puzzle game

today me and pavethem released qb.
qb is a free 3d puzzle game for android, windows, mac and linux.
market: https://market.android.com/details?id=de.redlion.qb
website (with a pc version): http://bompo.github.com/mgcube
Guide the sphere to the exit. Only a block can stop it once the sphere moves. So use the blocks wisely to reach the exit. But it won't be as easy as that! Portals, switches and even movable blocks will challenge your brain. The game features 24 mind-bending levels along with local highscores and a time attack mode. Create your own levels with the ingame editor. Enjoy the 3d graphics and a soundtrack written by bitbof.
credits: bompo, pavethem
music by bitbof
powered by libgdx
Free? Oh, going to try, thanks.
Thanks I will try it out also.
So, what did you think of the game? Any recommendations for future updates?
Thanks, I really like the game, performs good on my galaxy 3.
Maybe the sphere could be a little faster sometimes.
I actually downloaded this last night without seeing this thread. I liked the game, the only frustrating part was once in a while I'd launch a ball to its death and I'd have to start over from the beginning.
Any reason why you couldn't start from where you last were? Did you guys try that and decide it was too easy?
sfand said:
Maybe the sphere could be a little faster sometimes.
Click to expand...
Click to collapse
Could be that the game runs to slow on your phone. The sphere moves slower if you don't reach 30fps (Otherwise it would fly through blocks because our collision detection isn't good :/). Disabling the bloom effect in the options should help to increase the fps.
Bygones said:
Any reason why you couldn't start from where you last were? Did you guys try that and decide it was too easy?
Click to expand...
Click to collapse
If you take a wrong path, the level could become impossible to solve. That's why it always starts from the beginning.
Cool, I will try
thanks thanks thanks
Sounds awesome, I'll give it a spin on my PC for a while and will download it on my phone later.
I love it!!
Thanks, rate if you like it!
Is anyone using the level editor?
Looks like a fun game
Anyone interested to get their custom levels included into the next update? If so then we could add a option into the next update to share your custom levels.
If anyone wants to have a look at the source code, the code is available here. It's cowboy coded so don't take it as a starting point if you are a beginner...
Cool game reminds me of the old dos game with the snake, was in dos editor i think. brain fart cant remember the name of it. Oh well thanks

[GAME][2.3.3+] Magic Land - The hardest game ever !

Hello everyone!
I'd love to introduce you to one of my game called "Magic Land"!
Some basic information about the game:
The game uses the ANDENGINE with the following extensions:
- Limbo
- TMXTiledMapExtension
- PixelPerfectCollisionDetection
- GooglePlayServices.
Game features:
There are a total of 45 levels (3 worlds, 15 levels each). Worlds 1 and 2 are easy-ish, however, world 3 is really hard, it's going to take you some time and thinking to complete it.
You can save your time and deaths counter for each level and compare them with other players from all around the globe. You can also log in to the Google+ services and see your and others results on the Google Play platform.
Controls are really easy, you can choose one out of two available options, which are ANALOG and DIGITAL. Using the DIGTAL setting you can move your character up, down, left and right. Using the ANALOG setting you can move your character up, down, left, right and diagonally.
If you can, please, download my game, rate it, and leave your comment. Constructive criticism is always appreciated, as it helps me improve! If you find any bugs feel free to forward them to me, thanks!
Google play link:
GOOGLE PLAY LINK
Video:
Screenshots:
Thank you and enjoy!
Good game, only thing that could be really improved is the way the item is controlled. (Joystick)
Cool game. Addictive.
But it is really difficult to control the square. And in my opinion it is the main difficulty of the game.
Whookid said:
Good game, only thing that could be really improved is the way the item is controlled. (Joystick)
Click to expand...
Click to collapse
dragon658 said:
Cool game. Addictive.
But it is really difficult to control the square. And in my opinion it is the main difficulty of the game.
Click to expand...
Click to collapse
Do you have any suggestions/ideas for control ?
androinoo said:
Do you have any suggestions/ideas for control ?
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Click to collapse
I just rated your game under username "BudMccrud.
Can you check out my game, and tell me what you think? http://bit.ly/1utlvFV
Also, I think you should make the box move a bit faster. I agree with the earlier comment, regarding the joystick control being hard.
ExoticHamster said:
I just rated your game under username "BudMccrud.
Can you check out my game, and tell me what you think? http://bit.ly/1utlvFV
Also, I think you should make the box move a bit faster. I agree with the earlier comment, regarding the joystick control being hard.
Click to expand...
Click to collapse
Thanks. I rated you game also. Back button doesn't work and I don't see an exit button. Is it not possible to start without facebook login ?
androinoo said:
Thanks. I rated you game also. Back button doesn't work and I don't see an exit button. Is it not possible to start without facebook login ?
Click to expand...
Click to collapse
yeah right now there's a bug with the back button. Just close the app, and register using an email. You don't need Facebook to login.
So dificult . Like the other user said, the joystick controls are a little bad, but thats the only problem !
Nice!
I think that it is really good! What markets for ads do you use?
Great game! Landscape really is more engaging than portrait for games.

Is it legal to make a game with the idea of existing game?

Hello friends,
I want to clone some android games depending on the idea or concept of already existing games with my code, graphics and without using their assets. something like a game trains you to improve your attention or memory.
Is it legal or not ??
Thanks in advance
eng.ahmed.android said:
Hello friends,
I want to clone some android games depending on the idea or concept of already existing games with my code, graphics and without using their assets. something like a game trains you to improve your attention or memory.
Is it legal or not ??
Thanks in advance
Click to expand...
Click to collapse
That's a Good question.
Well, it's different country by country/game-by-game.
You see, there are sooo many Flappy Bird-Clones!
But you can maybe upload your modified APK on XDA-Developers, here they are very ready for Mods.
...example: Racing Games are very often (Asphalt 8 / GT2 / Real Racing / etc.) because it's something general.
But cloning UNIQUE ideas is more stricter.
Ask the original maker of the game, if he allows you to do that.
And don't forget to write in the credits:
Based on the idea of ...
Click to expand...
Click to collapse
Hope this helped, have a nice day
Hannah Stern said:
That's a Good question.
Well, it's different country by country/game-by-game.
You see, there are sooo many Flappy Bird-Clones!
But you can maybe upload your modified APK on XDA-Developers, here they are very ready for Mods.
...example: Racing Games are very often (Asphalt 8 / GT2 / Real Racing / etc.) because it's something general.
But cloning UNIQUE ideas is more stricter.
Ask the original maker of the game, if he allows you to do that.
And don't forget to write in the credits:
Hope this helped, have a nice day
Click to expand...
Click to collapse
Thanks for your reply friend :good:
Actually what i want to do, You may hear about lumosity website. It is a website to improve your skills like memory, attention, speed etc. They use some good games to achieve this goal. So i want to use some ideas of those games and make android games with it. So i don't know it is legal or no?! But these games i think they are not unique and they are simple games like change the railway to get the train to its right station or select some objects and memorize it so that don't select them again.. something like that
So i think it is legal to make some games with these ideas and i think it isn't patent at all

[GAME][2.3+] Bad Fin

Hello everyone, I've just released a new FREE game on the Google play market called "Bad Fin", it's a high score casual game.
The aim of the game is to stay away from the shark whilst avoiding moving obstacles.
I've had a few friends to try it out and tell me what they think but I don't know if I can trust their opinions.
https://play.google.com/store/apps/details?id=com.tap.f
I would love to keep improving this game, so please criticise away
Surely someone must have tried this game?
taptouchart said:
Surely someone must have tried this game?
Click to expand...
Click to collapse
The game looks very nice. The graphics are funny and the movement is smooth. I think an increasing difficulty would make newcomers less frustrated. I played it and liked it but I was unable to get trough more that 10 columns
T-1000 said:
The game looks very nice. The graphics are funny and the movement is smooth. I think an increasing difficulty would make newcomers less frustrated. I played it and liked it but I was unable to get trough more that 10 columns
Click to expand...
Click to collapse
Thanks, was trying to follow in the footsteps of games such as stick hero and flappy bird where the game is really difficult at first, but with enough practice you can get a really high score.
Such a hardcore game my highest scrore is 9. I think the player should get rewarded for not touching pillars. Big shark is acting like freaking Neo, dodging everything, loving life. IMO just slow shark a bit every pillar with crash/shake effect so good player can get away.
I really like how smooth it is and how it well it runs.
Here are my issues:
No explanation on how to control the fish
Tapping right should lower the fish instead of making it rise
Tapping left should raise the fish
Maybe these are just personal preferences but that's how it was intuitively for me.
Quite interesting app
Degineth said:
I really like how smooth it is and how it well it runs.
Here are my issues:
No explanation on how to control the fish
Tapping right should lower the fish instead of making it rise
Tapping left should raise the fish
Maybe these are just personal preferences but that's how it was intuitively for me.
Click to expand...
Click to collapse
Hi, thanks for playing the game.
1) Their is a "How to play" button on the first menu
2) I thought right would be more synonymous with going up, but I can understand your preference.
I may add text on the main game to help users remember the controls and I'll see what I can do about giving the user the option to change controls.
timeflask said:
Such a hardcore game my highest scrore is 9. I think the player should get rewarded for not touching pillars. Big shark is acting like freaking Neo, dodging everything, loving life. IMO just slow shark a bit every pillar with crash/shake effect so good player can get away.
Click to expand...
Click to collapse
Great feedback, I'll see what I can do about balancing the game a bit more, at the moment the shark swims at the same speed as the fish. and if you don't hit any obstacles you wont slow down.
I was thinking of incorporating some sort of shatter effect when the shark hits a pillar but flying pillar particles may end up hitting the fish in the back, making the game much harder XD
By the way what kind of reward did you have in mind? a tiny speed boost perhaps?
taptouchart said:
Hi, thanks for playing the game.
1) Their is a "How to play" button on the first menu
2) I thought right would be more synonymous with going up, but I can understand your preference.
I may add text on the main game to help users remember the controls and I'll see what I can do about giving the user the option to change controls.
Click to expand...
Click to collapse
Giving the option to customize controls would be too much hassle in my opinion. Just go for a simple text or graphic when the game starts that illustrates that pressing right will make the fish down and viceversa for left.
taptouchart said:
Great feedback, I'll see what I can do about balancing the game a bit more, at the moment the shark swims at the same speed as the fish. and if you don't hit any obstacles you wont slow down.
I was thinking of incorporating some sort of shatter effect when the shark hits a pillar but flying pillar particles may end up hitting the fish in the back, making the game much harder XD
By the way what kind of reward did you have in mind? a tiny speed boost perhaps?
Click to expand...
Click to collapse
I was thinking about "hidden" distance reset. "The shark swims at the same speed as the fish", but let's imagine little fish got some acceleration, every time player face tanking obstacle - you just reset current velocity to initial value.
onLittleFishSwimming(dt):
t+=dt
Vf = Vi + a*t
onLittleFishCollision():
t = 0; // Vf == Vi (reset)
Up
thunderstorm12345 said:
Up
Click to expand...
Click to collapse
Lol, thanks for the up
Very cool underwater game Will you add music?
Entangled Multiverse said:
Very cool underwater game Will you add music?
Click to expand...
Click to collapse
Thanks, I don't think I will as I know nothing about producing music.
Would love to if I could.
taptouchart said:
Thanks, I don't think I will as I know nothing about producing music.
Would love to if I could.
Click to expand...
Click to collapse
Here you go: http://incompetech.com/music/royalty-free/
Just saved you years of learning to produce music
All music on that site is free for commercial use as long as you give the author credit (either in the game or in the google play description). Check the "soundtrack" section on the site.
(I'm not affiliated in any way with the site)
Degineth said:
Here you go: http://incompetech.com/music/royalty-free/
Just saved you years of learning to produce music
All music on that site is free for commercial use as long as you give the author credit (either in the game or in the google play description). Check the "soundtrack" section on the site.
(I'm not affiliated in any way with the site)
Click to expand...
Click to collapse
Okay thanks, I'll check it out if I make another game.
Won't add any music to this game, I don't feel like it will take off.

Planet Exis ( Metroid Style game) great storyline, action adventure game

You play as special elite forces Sena on a deadly mission. Earth has sent you down to Planet Exis to find out the mystery disappearance of HammerCrew. Explore various caverns and find upgrades to your suit. Cutscenes between levels let the story unfold and epic boss fights keep you glued to the action.
Googleplay Link
https://play.google.com/store/apps/details?id=com.project.sena
Gameplay Video
I saw some downloads and if you have time any feedback will be appreciated.
To the person who downvotes every game thread I make and goes to googleplay to 1 star my game your a punk because you never reveal yourself.
Any feedback from people who have played Planet Exis can help me figure out what I did right and what I did wrong.
Hi!
Why so many permissions?
Hello, @Mr.HB, thanks for posting it in the Operation Undead thread, that's the only way I can come to know about your amazing work.
The feedback you wished,
The game is kinda reminiscent of the style, but I'm really an arse to say this about someone's hardwork, but the game's a lil monotonous after a while and the green kinda is overwhelming.
Its a lot of fun to play. The game is really enjoyable!
Thank you for your work!
I hope this helps.
And keep up the work man, I've been a following your work for quite sometime :good::good:
PS: I think the reason why you're having less downloads is cuz of the preview video in the 1st post. I guess it'd help if it showed more short previews of other levels.
andresrivas said:
Hi!
Why so many permissions?
Click to expand...
Click to collapse
Its the AD networks that require more permission. The only permissions I need are is media and file, the media to play music and file to save the game on the device.
Cool game, thanks for the PM @Mr.HB.
Will check it out more later today after I've finished editing an awesome SciFi book... lol
Nice gameplay! But a visual part of the game could be better. You can get free resources from opengameart.org, for example.
WickedCool19 said:
Hello, @Mr.HB, thanks for posting it in the Operation Undead thread, that's the only way I can come to know about your amazing work.
The feedback you wished,
The game is kinda reminiscent of the style, but I'm really an arse to say this about someone's hardwork, but the game's a lil monotonous after a while and the green kinda is overwhelming.
Its a lot of fun to play. The game is really enjoyable!
Thank you for your work!
I hope this helps.
And keep up the work man, I've been a following your work for quite sometime :good::good:
PS: I think the reason why you're having less downloads is cuz of the preview video in the 1st post. I guess it'd help if it showed more short previews of other levels.
Click to expand...
Click to collapse
Thanks for the feedback I been hoping that at least one of my games gets popular, so I can afford an artist. I can get a artist for free if its a casual game that doesn't have as much artwork, but for a game like this artist want to get paid. I hope this catches on so I can have an artist in the future.
Mr.HB said:
Thanks for the feedback I been hoping that at least one of my games gets popular, so I can afford an artist. I can get a artist for free if its a casual game that doesn't have as much artwork, but for a game like this artist want to get paid. I hope this catches on so I can have an artist in the future.
Click to expand...
Click to collapse
What kind of artwork do you need?
AsgardCurse said:
What kind of artwork do you need?
Click to expand...
Click to collapse
In the future I plan on doing a castlevania type game and would need artwork for that. The player plus enemies and maybe 2-3 backgrounds.
Mr.HB said:
In the future I plan on doing a castlevania type game and would need artwork for that. The player plus enemies and maybe 2-3 backgrounds.
Click to expand...
Click to collapse
That's really nice.
I'd like to pitch in some advise,
The game displays just one ad, and that too is dismissable. Rather than that, why not display a fullscreen ad on launch and exit of the game, I know it's not too help full, but the time complexity decreases (if u know what I mean)
In some time, it could help you afford an artist, I believe.
chibisl said:
Nice gameplay! But a visual part of the game could be better. You can get free resources from opengameart.org, for example.
Click to expand...
Click to collapse
Thanks I know about that site but I was worried about if the art is truely free to use or not. So I made the art and just worked hard on the gameplay so that people will have a blast playing.
WickedCool19 said:
That's really nice.
I'd like to pitch in some advise,
The game displays just one ad, and that too is dismissable. Rather than that, why not display a fullscreen ad on launch and exit of the game, I know it's not too help full, but the time complexity decreases (if u know what I mean)
In some time, it could help you afford an artist, I believe.
Click to expand...
Click to collapse
I have to check on this because there supposed be 1 fullscreen AD on launch and 1 banner both of them dissmissable easily. I can't do exit ADs because google doesn't allow it anymore. AD revenue's are low so in order to make any money you have to get around 10,000-50,000 downloads to make pocket change ($20-50 a month).
Plus I don't like to fill the game with ADs I want the game to be enjoyable, I could have the game display video ADs but that would be annoying to users. I can use your help if you rate the game in the store that can help the game move up on charts.
Mr.HB said:
I have to check on this because there supposed be 1 fullscreen AD on launch and 1 banner both of them dissmissable easily. I can't do exit ADs because google doesn't allow it anymore. AD revenue's are low so in order to make any money you have to get around 10,000-50,000 downloads to make pocket change ($20-50 a month).
Plus I don't like to fill the game with ADs I want the game to be enjoyable, I could have the game display video ADs but that would be annoying to users. I can use your help if you rate the game in the store that can help the game move up on charts.
Click to expand...
Click to collapse
I don't really do that. But sure man, why not.
I guess, you could show one video ad when the game is launched or rather, just one throughout the session the game runs. So no dissmissable ads, just a vid. That might help a lil with the revenues I guess.
WickedCool19 said:
I don't really do that. But sure man, why not.
I guess, you could show one video ad when the game is launched or rather, just one throughout the session the game runs. So no dissmissable ads, just a vid. That might help a lil with the revenues I guess.
Click to expand...
Click to collapse
Thanks, I will think about the ADs but 1st I am trying to figure a way to get the word out about the game. I been on facebook,twitter,googleplus and forums like this.
Gameplay wise I tried to make it not too easy and not too hard how did the game feel to you? How far were you able to get before you felt it was tough?
Mr.HB said:
Thanks, I will think about the ADs but 1st I am trying to figure a way to get the word out about the game. I been on facebook,twitter,googleplus and forums like this.
Gameplay wise I tried to make it not too easy and not too hard how did the game feel to you? How far were you able to get before you felt it was tough?
Click to expand...
Click to collapse
That would be the second level. I found it a tad challenging tough. You had a great storyline for Operation Undead, and catchy names I guess some of that would really be awarding.
WickedCool19 said:
That would be the second level. I found it a tad challenging tough. You had a great storyline for Operation Undead, and catchy names I guess some of that would really be awarding.
Click to expand...
Click to collapse
Ok I tried to make the gae with fewer enemies but not too tough but in the future I will tone down difficulty. I will make a playthrough series within 24 hours to help . I really want people to get into the storyline and characters. Yes Operation undead had more humor than this one. The next game I am working on wil have humor plus be a bit easier.
Mr.HB said:
Ok I tried to make the gae with fewer enemies but not too tough but in the future I will tone down difficulty. I will make a playthrough series within 24 hours to help . I really want people to get into the storyline and characters. Yes Operation undead had more humor than this one. The next game I am working on wil have humor plus be a bit easier.
Click to expand...
Click to collapse
Yes, that'd be great. Varied and more colorful levels with a lil more variety would just do the trick.
I don't think a playthrough is necessary. Just a trailer with the various levels

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