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I've no idea if anyone have posted this yet. Just found this in a Chinese forum (androidin.net), so credits to the original poster.
I haven't tested if any available AIR applications will run (perfectly, or otherwise) on Android, if anyone tested please post your results!
This one works on Eclair I think. Read it on droid forums.
Edit: Nvm, Google'd.
So, um, what exactly is so spectacular about AIR? I am not educated in that part of the Adobe arsenal..
Eclair~ said:
Edit: Nvm, Google'd.
So, um, what exactly is so spectacular about AIR? I am not educated in that part of the Adobe arsenal..
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I think it allows you to run Flash "apps" on your phone. (IE not in the browser.) The main purpose is write the app once, and it'll run on Android, webOS, Windows Phone 7, Symbian, etc.
I don't know of any good apps for AIR though. If anyone has some good examples, post em!
tweetdeck uses adobe air, not sure how that translate to android though.
Pretty much every direct download link I click on now is unsuccessful.
here is a list on adobes website
http://labs.adobe.com/technologies/air2/android/
I don't think any of these are in the market. well I only tried chroma circuit but doesn't show up.
could be the problem with not showing protected apps though?
i tried to download the linux version of AIR from adobe using N1 browser.
download unsuccessful
There are plenty of demo videos, but no way of actually downloading a game or an app. So adobe air is pretty much useless now, unless someone can dig-up some example apps.
@maddie
Works perfect , Thank You for sharing this !
pvillasuso said:
@maddie
Works perfect , Thank You for sharing this !
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Works perfectly on what?
What are you testing exactly?
Paul22000 said:
Works perfectly on what?
What are you testing exactly?
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Yeah, I mean, I installed it. but nothing to use with it.
Can someone provide an alternative D/L link please? I'm having trouble gettting the file to download via the stock browser in FroYo, and don't have access to a PC right now.
jahmez said:
Can someone provide an alternative D/L link please? I'm having trouble gettting the file to download via the stock browser in FroYo, and don't have access to a PC right now.
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Alternative link: [Mirror]
I can't post links yet so add the rest.
Link 1: zedomax.com/blog/2010/05/06/adobe-air-on-android-nexus-one-hands-on-review/
Link 2: 101.es/shakpes/android/
We need some downloadable AIR games/apps!
here's a sample employee directory app: http://coenraets.org/blog/2010/05/sample-application-using-flex-and-air-for-android/
if someone has flash cs5, and the air/android sdk's... they can compile from the github source.
antoniouslj said:
if someone has flash cs5, and the air/android sdk's... they can compile from the github source.
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Yeah...
i have installed the app, but now?
Asoseil said:
i have installed the app, but now?
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That's the issue. I don't think there are any AIR apps available to the public, unless someone knows of one...?
This morning I received a mail message from Samsung containing the following :
"We're pleased to provide the source code from the site below :
http://opensource.samsung.com/reception/reception_main.do?method=reception_modal "
ALTERNATIVE DOWNLOAD LINK:
http://www.multiupload.com/LOWCT9PHBJ
I think the time has come to develop some awesome roms for this little device ;-)
http://opensource.samsung.com/reception/reception_main.do?method=reception_modal
thats the exact place
jazux said:
http://opensource.samsung.com/reception/reception_main.do?method=reception_modal
thats the exact place
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will edit it in the first post ;-) thanks for the link!
i've uploaded the code to multiupload.
http://www.multiupload.com/LOWCT9PHBJ
This is great news, perhaps all may not be lost after all and we may look forward to some exciting mods.
Sent from my GT-I5801 using XDA Premium App
Is this the official update? If yes, can anyone test it and report it?
wesjeex3 said:
Is this the official update? If yes, can anyone test it and report it?
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It's only source code upload, not official Samsung Froyo update (JPF isn't official)
So now someone with expirience in kernels download sztupy's kernel building vm and get started...
http://forum.xda-developers.com/showthread.php?t=817387
EdisDee said:
i've uploaded the code to multiupload.
http://www.multiupload.com/LOWCT9PHBJ
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If you don't mind I'll add the link to the first post as well
of cource i don't mind that's why i registered here. to help and get help, to share and get stuff, to ask and answer questions
Someone should give gsam101 this info...so that he could do kernel compiling...
I got it via twitter .. I'm downloading it boys, except something coming... ^^.
And no, i don't need a VM, I use Linux every day.
Gsam are what you knew "play" with the source code? And if so what are you know if you could put a support for the ext4 partition? or overclock? I saw the performance of your core Jpb which was not bad, so I think you're going to make a beautiful ring =)
As far as I can see, there's the .config file missing. Looks somewhat like a text adventure to me: The one who guesses Samsung's configuration the best, is the one who wins.
I already wrote Samsung about the missing file. I tried with the old .config from Eclair, guessed the new options, and so far had no success.
mizch said:
As far as I can see, there's the .config file missing. Looks somewhat like a text adventure to me: The one who guesses Samsung's configuration the best, is the one who wins.
I already wrote Samsung about the missing file. I tried with the old .config from Eclair, guessed the new options, and so far had no success.
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It's as for the 2.1 kernel source, you just have to copy the source file from arch/arm/config
Thanks for the tip. Looks like there's a matching file in the configs/ directory. Compiling again and hoping for a better result ...
It seems that i finally got a working kernel build by myself. I do some tweaks, and i upload it here.
Gsam101 said:
It seems that i finally got a working kernel build by myself. I do some tweaks, and i upload it here.
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what tweaks you've done?
kyrillos13 said:
what tweaks you've done?
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Yet, nothing. I'm looking at installing some bench stuff, to see what I can do. ext[2,3,4] support built in of course .
Gsam101 said:
Yet, nothing. I'm looking at installing some bench stuff, to see what I can do. ext[2,3,4] support built in of course .
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ok thanks
Hi,
The subject says it all really - can someone who has applied the OTA copy /system from their Transformer and post it somewhere?
Thanks,
Dave
if you tell me how
moorie said:
if you tell me how
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adb pull /system
that should be sufficient (I too want this so we can port to the Advent Vega)
Someone got me one
here you go, it only allows one download at a time so if you get an error it is likely due to someone else downloading.
http://bit.ly/hkXakt
Hope its of some use
Ross
@mr_bridger
Thanks!
Regards,
Dave
rmclardy said:
Hope its of some use
Ross
@mr_bridger
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Thanks again! We are currently looking into using it to port HoneyComb to the Vega
not sure what the OP in this thread had in mind for it
Beside cyanogen, is there a rom that can sync facebook contact list with their picture?
I know for a fact GPA 17/18 do.
Sent from my Nexus S 4G using xda premium
And I guess every Miui based rom will have the same issue?
NSCollab, it's a combination of Cyanogen Mod and Stock
Nexus S
You can do this for any ROM by modifying res/values/unrestricted_packages.xml within ContactsProvider.apk and adding:
<item>com.facebook.katana</item>
as one of the strings.
That's a better answer
Nexus S
falconrulz said:
That's a better answer
Nexus S
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Sorry if that wasn't constructive in finding a solution for you
I guess I was pointing out that it wasn't something exclusive to CM. If you need help making this work for you, let me know which ROM version you need this for and the method(s) for transferring files on your phone that you're familiar with (ADB/CWM/etc). I'll try to get something up if somebody else doesn't beat me to it in the meantime.
XK72 said:
You can do this for any ROM by modifying res/values/unrestricted_packages.xml within ContactsProvider.apk and adding:
<item>com.facebook.katana</item>
as one of the strings.
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Do you have the modified .apk to share ? For 2.3.6
XK72 said:
Sorry if that wasn't constructive in finding a solution for you
I guess I was pointing out that it wasn't something exclusive to CM. If you need help making this work for you, let me know which ROM version you need this for and the method(s) for transferring files on your phone that you're familiar with (ADB/CWM/etc). I'll try to get something up if somebody else doesn't beat me to it in the meantime.
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No no I was being serious not sarcastic lol, sorry you felt that way, and its not even my query
Nexus S
Can you do that without a rom?
Read previous comments
Nexus S
There is no "values" folder in the res folder. Or maybe I just don't know how to make this work.
matmat07 said:
There is no "values" folder in the res folder. Or maybe I just don't know how to make this work.
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Need to decompile it first
Sent from my Nexus S 4G using XDA App
Ok, but anyway, i'm on brainmaster's one now, and it seems to work by default
Nevermind. Mods, thrash this thread please
Care to share the work so others can help?
bfosterjr said:
Care to share the work so others can help?
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Sorry, updated first post with link.
bartekxyz said:
This emulator needs plugin with software rendering which doesn't rely on DirectX or OpenGL.
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In theory couldnt a directX 11 plugin be made for RT?
Care to share the work so others can help?
ssfirme said:
Care to share the work so others can help?
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he did....
SixSixSevenSeven said:
he did....
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He didn't post source.
netham45 said:
He didn't post source.
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You obviously have problems with reading. I asked for help in finding and porting gpu plugins. Those don't require source of core exe. But if you want pscxr source, it's really easy to find: PCSXR. I'm starting to wonder if it's worth porting all that crap. Work for nothing.
bartekxyz said:
You obviously have problems with reading. I asked for help in finding and porting gpu plugins. Those don't require source of core exe. But if you want pscxr source, it's really easy to find: PCSXR. I'm starting to wonder if it's worth porting all that crap. Work for nothing.
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Well the license requires you to post the source. Could you set up a github repo for it? Also the pcsx2 d3d11 plugin should work if someone ports it, I looked into it but too much work for me.