[Q] Modern Combat 3 and Heroes Call - Asus Transformer TF700

Is anyone able to play those games? Mine area starting just fine but as soon as I want to play the screen starts to flicker and doesn't accept any inputs except the navigation bar.
Other games like Dead Trigger for example work just fine.
Does anyone have the same problem? And maybe even a solution for it?

Are you on stock ROM or custom / tweaked?
I've had some random crashes in heroes call, but normally it works just fine (I need to check that after the latest update though).

Yup rooted stock ROM.
BTW Modern Combat works now.
Heroes still doesn't, which is okay since I don't play games anyway.
Just Modern Combat should really work because I payed for it.
Just in case I want to play it^^.

Just tried the new shadow assassin character in HC and the flickering started halfway through the level, I had to restart it. These happened a few times before, I'm not sure about the solution, I've had various experiences with it. I think the least playable due to these issues so far was Six Guns.

It's kinda strange when you think that those are Tegra optimised games.
Sent from my ASUS Transformer Pad TF700T using xda premium

Nebucatnetzer said:
It's kinda strange when you think that those are Tegra optimised games.
Sent from my ASUS Transformer Pad TF700T using xda premium
Click to expand...
Click to collapse
Unfortunately, the Infinity is not "user optimized" yet. The throughput issues, and overall coding problems of the stock ROMs put out by ASUS have been well documented. But that's why we are here... hopefully development begins to heat up soon...

Related

Snesoid or Nesoid slowdowns

I am using the latest TNT lite and it stutters pretty often. I am using the latest versions of both. Any ideas or version numbers I may need to use?
What games? Not seen stutter on any TNT version. PSX4Droid also plays smooth and with 3D games.
I would like to check them the games that stutter for you- assuming I have the games, of course.
All NeoGeo and the more complex CPS2 roms also play smooth.
Thanks
shibbybypass said:
I am using the latest TNT lite and it stutters pretty often. I am using the latest versions of both. Any ideas or version numbers I may need to use?
Click to expand...
Click to collapse
I had studdering with punch out on Nesoid but I determined that it was due to the actual game itself and it studdered the same on my phone and the G Tab.
I get a lot of constant shakiness with SNESoid playing super mario world. I was just testing however since I JUST got TnT installed on my tab. I was using the on screen controls as a result. I remember hearing that disabling the on screen controls will reduce the processor load. I hope to try that later today and hopefully have good news to report. I have also not yet tested NESoid or GBAoid
TheMongol said:
I get a lot of constant shakiness with SNESoid playing super mario world. I was just testing however since I JUST got TnT installed on my tab. I was using the on screen controls as a result. I remember hearing that disabling the on screen controls will reduce the processor load. I hope to try that later today and hopefully have good news to report. I have also not yet tested NESoid or GBAoid
Click to expand...
Click to collapse
Interesting I will try that. I am using a wiimote. I turned off frameskip and that has helped quite a bit.
shibbybypass said:
Interesting I will try that. I am using a wiimote. I turned off frameskip and that has helped quite a bit.
Click to expand...
Click to collapse
I messed around more with SNESoid. Having sound enabled is what caused my issues. When I disable things worth smoothly with or without the onscreen controls. Maybe I am the one with egg on my face here and everyone knows that sounds makes playback choppy with any game on any system but it is certainly a deal breaker for me.
I was hoping to use HDMI + wiimote to bring all my older games with me on-the-go.
I will say this. I did noticed that my device is acting a bit strangely(TnT 2.2.0 fresh <2 days old). I found that some video will strangely playback smoothly now that would not a few days ago. I also get some gapps force closes randomly. Angry birds has worked perfectly. Maybe the issue is entirely with me and not my gtab.

Plants vs Zombies HD

Okay I am so addicted to this game, but after the Amazon official app kept freezing on me, i ran into a Tablet Optimized apk of plants vs zombies off google "just google plants vs zombies HD apk" well its noted that a tegra 2 is required to run the game. well afyer sideloading it I was stunned to see the vast improvement in graphics, I was so excited, so then after starting a new adventure, i came to notice all the sprites "Zombies and plants" show up as solid black boxes...... so i want to see if anyone has had sucess running this HD version of the game on their gtabs. ive also noticed this same phenomenon on Vendetta online.. or if anyone knows what is causing the black boxes to show instead of the graphics.... a friend of mine told me to try and install chainfire 3d to lower the detail of the graphics, which does in fact fix the black box issue, but leaves the whole background completely trashed. im stuck. I WANT TO GET THIS GAME TO WORK ON MY GTAB lol
On what ROM?
Sent from my Droid using XDA App
im running it on Cyanogen Mod 7.0.3, i tried it on honeycomb, but would not make it past the lading screen..
I know this is not what you wanna hear, but it only works perfectly on Vegan 5.1.1 stock kernel. I installed that and haven't looked back since. I miss the bells and whistles of Vegan GE but 5.1.1 ain't so bad. In a few days I will probably install Calkulin with the 5.1.1 kernel. There is no chance that it will work on Cya at the moment. You have to learn to accept it.
when i use chainfire 3d, and reduce texture quality, im able to load up the sprites, but makes the backroung all funky, but this makes the game playable... but not enjoyable....
imdaman99 said:
I know this is not what you wanna hear, but it only works perfectly on Vegan 5.1.1 stock kernel. I installed that and haven't looked back since. I miss the bells and whistles of Vegan GE but 5.1.1 ain't so bad. In a few days I will probably install Calkulin with the 5.1.1 kernel. There is no chance that it will work on Cya at the moment. You have to learn to accept it.
Click to expand...
Click to collapse
imdaman ur thinking about the official plants vs zombies app from amazon, this is the HD tegra 2 version ripped from a lenovo Lepad i believe.... i tried this on vegan tab rom, and still get the same issue.... in thinking this has to do with our tabs ram being only 512mb instead of 1gb
I had the same problem with this HD version of Plants vs Zombies. The Amazon version was freezing for me as well so I sideloaded this HD version on my Gtab running Vegan 5.1.1. The kicker is this HD version looks great and doesn't freeze, but I can't see the plants and zombies... just black blocks. If you get this HD version working please let us know how you did it.
Also, you may want to post this question in the Apps & Themes section because you may get more responses over there.
load chainfire 3d and install the driver. go into chainfire and check the option to lower texture quality. load plants vs zombies hd and start the game when you see the preview of the zombies starting press the home button. then go into the game again this should cause the background texture to display properly or it will be a black background but when the level actually start the background should pop into place.
this fix seems to work until you go back to the menu then it garbles back up quit out of the game completely and restart to redo the trick
Running fine on Beasty rom http://www.androidtablets.net/forum...-gtablet-beasty-2-2-1-rom-clemsyn-kernel.html.
Dave,
he is talking about the HD version not the amazon verson Dave.
Xargon321 said:
load chainfire 3d and install the driver. go into chainfire and check the option to lower texture quality. load plants vs zombies hd and start the game when you see the preview of the zombies starting press the home button. then go into the game again this should cause the background texture to display properly or it will be a black background but when the level actually start the background should pop into place.
this fix seems to work until you go back to the menu then it garbles back up quit out of the game completely and restart to redo the trick
Click to expand...
Click to collapse
Awesome!!!!! this does the trick, its a little of an annoyance but hey, its working!!! it will hold me off til amazon releases a tablet version
I just had an idea. If the problem is that the GTab doesn't have enough memory, maybe it will help to run a swap file. You know, something like Swapper2 in the Androiod Market. Has anyone ever tried to run Swapper2 on the GTab?
wtang said:
I just had an idea. If the problem is that the GTab doesn't have enough memory, maybe it will help to run a swap file. You know, something like Swapper2 in the Androiod Market. Has anyone ever tried to run Swapper2 on the GTab?
Click to expand...
Click to collapse
i had the same exact though, but never had success with swapper2, keeps fc
i think it has something to do with the graphic driver because GB dont have a proper on it messes up
Just a note that XDA does not and will not condone the discussion or links to warez apps. This includes games that are hacked to circumvent in-app purchases.
Thank You
MD
I was unable to play PvZ with most ROMs, but lately I was able to run it with both PacMan and Eclipse ROMs (based on the DRH drivers). PvZ seems to be very CPU hungry, I had to lower my overclocking (from 1.5G down to 1.4G, if I remember corerctly) to avoid crashes

Touchpad compatibility on CM7 vs. Stock

Bin4ry has posted a message today about touchpad compatibility: http://forum.xda-developers.com/showpost.php?p=20293185&postcount=1886
I think it'd be an interesting project to find out which games have working touchpads on stock and don't work with them on CM7. If we can narrow down the issue a little bit, development will be more fluid.
I'll try to keep a list updated, and I think a code is in order.
GREEN GAMES have working touchpads on both Stock and CM7.
RED GAMES only have working touchpads on Stock ROMs, and not on CM7.
I'll start the list:
Minecraft-Pocket Edition
Samurai 2: Vengeance
ShadowGun
Dungeon Defenders: Second Wave
Mupen64Plus-Android Edition
Age of Zombies
FIFA 12
9MM
Rainbow Six
Backstab HD
Asphalt 6 HD
Dead Space
Reckless Getaway - Vehicles always pull to the left
ShadowGun
DDSW
Mupen64 Plus
9mm
Rainbow Six
Backstab HD*
Asphalt 6 HD
Will have more later once I try out a few more.
*Backstab HD doesn't even start, a message pops up saying the device isn't compatible.
Verizon R800x for future reference.
You can add evey EA game to the red list. Infact hot pursuit gave me an error about the touchpads, maybe that will help (i'm not on CM7 Anymore though)
Sent from my R800i using Tapatalk
AndroHero said:
You can add evey EA game to the red list. Infact hot pursuit gave me an error about the touchpads, maybe that will help (i'm not on CM7 Anymore though)
Sent from my R800i using Tapatalk
Click to expand...
Click to collapse
Gameloft games don't work either if I remember correctly.
Sent from my R800i using Tapatalk
I'd rather use a case-by-case basis. Basically because if we have more games, it will be easier to find the common point among them. So far we've seen indie studios like Madfinger and Mojang pay attention to the touchpad thing, while corporate monsters like Gameloft and EA blatantly fail.
Star legends works on stock, but not cm7
Sent from my R800x using xda premium
Age of Zombies
Shadowgun
Guerilla Bob XP
Dead Space
Reckless Getaway - Vehicles always pull to the left.
I'm pretty sure that this list will end up being:
(Red) - EA/Gameloft
(Grn) - Everything else
91ludesit said:
Reckless Getaway - Vehicles always pull to the left.
Click to expand...
Click to collapse
I haven't had this issue, played for about half an hour earlier today, while the touchpads didn't work, the car steered straight (Using the D-Pad for steering). Using a R800x if it helps.
I'm still looking into. Don't think i'm away, just quite
Regards
Wallrunner said:
I haven't had this issue, played for about half an hour earlier today, while the touchpads didn't work, the car steered straight (Using the D-Pad for steering). Using a R800x if it helps.
Click to expand...
Click to collapse
AH yes, this one can be removed, rebooted after reinstall and it works fine now. This one never had touchpad support on the stock rom.
can anyone test GTA III? That'll be a deal breaker IMO
I would love to test GTA, but you can't download it on the r800x with CM7 for whatever reason.
Galaxy on Fire 2
Star / Pocket Legends
NeoandGeo said:
I would love to test GTA, but you can't download it on the r800x with CM7 for whatever reason.
Click to expand...
Click to collapse
Same here, r800i on cm7, 'device is not compatible'.
Sent from my R800i using XDA App
I have been discussing with Bin4ry and he has discovered that the stock keyboard can be used by apps to check touchpad status, basically what the user is doing with the touchpads (swiping in certain directions etc.).
So I flashed CM7 and pushed textinput-tng.apk to /system/app and I chmod' it to 644.
Problem is, nothing happened, I think this is because when I looked in the AndroidManifest.xml of the textinput-tng.apk I realised it requires semc framework.
We have a few options:
Try a workaround
Port some of the semc framework
Try rebuilding the keyboard without semc framework required, involves decompiling.
It is possible, but not something I could do. It would be best to let Bin4ry and FXP do the work as they did something for the keyboard on the mini pro if I remember correctly.
KeiranFTW said:
I have been discussing with Bin4ry and he has discovered that the stock keyboard can be used by apps to check touchpad status, basically what the user is doing with the touchpads (swiping in certain directions etc.).
So I flashed CM7 and pushed textinput-tng.apk to /system/app and I chmod' it to 644.
Problem is, nothing happened, I think this is because when I looked in the AndroidManifest.xml of the textinput-tng.apk I realised it requires semc framework.
We have a few options:
Try a workaround
Port some of the semc framework
Try rebuilding the keyboard without semc framework required, involves decompiling.
It is possible, but not something I could do. It would be best to let Bin4ry and FXP do the work as they did something for the keyboard on the mini pro if I remember correctly.
Click to expand...
Click to collapse
Try using the one from the R800x since it doesn't have the semc framework.
hopefully you guys can get this fixed asap <3 CM and touchpad support would mean that this is the perfect rom!
GTA 3 doesn't work on CM7, works fine on Stock

Fruit ninja

Anyone else have issues with playing FN on CM9? Whenver I boot it up it says "loading feint" and never actually gets past that.
No, I don't have any issues.
Try to press the back button.
Or if that doesn't work, then your only way is to Register at openfeint.
I have an account and if i press the back button, it goes to home screen an when i go back it tells me fruit ninja has stopped and kicks me back to home but the music starts playing
fruit ninja is useless without multitouch
Sent From my Kindle Fire
Setupetails are Below
Cm7 Barebones+Raven's Kernel
Minimum:300 Higher 1200mhz
Go launcher Ex With MIUI Theme
Games:MC3,Fifa 2012,Real Racing 2,Stick Cricket,Gangster Rio....
Apps:Mx Video Player,JetVid,Titanium Backup,Opera Mobile,Dolphin HD,Adobe Reader
Doesn't the kindle have multi touch? I had FN before I put on cm9. Not that I feel that is the issue
ma.da.ladla said:
fruit ninja is useless without multitouch
Sent From my Kindle Fire
Setupetails are Below
Cm7 Barebones+Raven's Kernel
Minimum:300 Higher 1200mhz
Go launcher Ex With MIUI Theme
Games:MC3,Fifa 2012,Real Racing 2,Stick Cricket,Gangster Rio....
Apps:Mx Video Player,JetVid,Titanium Backup,Opera Mobile,Dolphin HD,Adobe Reader
Click to expand...
Click to collapse
I play fruit ninja with a single finger and can score 450+
CM9 doesn't have hardware acceleration. I could barely get any games to work on it. Most would crash within a minute or two or run slowly when they did work. Only a few nondemanding games worked at all. For that reason I switched to Modaco Rom based on the stock KF software. Apparently CM7 has hardware acceleration too but some games require tricks to get them working since they claim not to be compatible.
Mama Luigi said:
CM9 doesn't have hardware acceleration. I could barely get any games to work on it. Most would crash within a minute or two or run slowly when they did work. Only a few nondemanding games worked at all. For that reason I switched to Modaco Rom based on the stock KF software. Apparently CM7 has hardware acceleration too but some games require tricks to get them working since they claim not to be compatible.
Click to expand...
Click to collapse
I can run FN fine on Energy CM9
Runs better than my phone
The last time the free version of Fruit Ninja was updated, the Kindle wasn't even out yet. The paid version works flawlessly though.
Mama Luigi said:
CM9 doesn't have hardware acceleration. I could barely get any games to work on it. Most would crash within a minute or two or run slowly when they did work. Only a few nondemanding games worked at all. For that reason I switched to Modaco Rom based on the stock KF software. Apparently CM7 has hardware acceleration too but some games require tricks to get them working since they claim not to be compatible.
Click to expand...
Click to collapse
I'm pretty sure cm9 has hwa now and even at the time you posted saying it didn't hwa was present on hash codes kernel having games work flawlessly as well as HD YouTube and Netflix. Just saying :b
at a loss
I have just recently upgraded from cm7 on my kindle to cm9 reloaded v1.3
I love this rom, but fruit ninja has stopped working for me now. It used to work on cm7, but now it dont. It s actually kinda funny cause games like heavy gunner, that didnt work on my cm7 now works on cm9.
Anyway when you start the game it instantly crashes and says that the game has stopped working, booting me back to my launcher.
It has worked great for me in cm9. Using the latest vanilla and hashcodes kernel. It also worked with energy.
??
Anyone figured this out yet??
/bump
greenrazi said:
Anyone figured this out yet??
/bump
Click to expand...
Click to collapse
I have fruit ninja working on jellybean... its from a torrent .. pm me if u want the apk file
Sent from my Amazon Kindle Fire using xda app-developers app

Modern Combat 4 Gamepad opened/closed FPS bug

I realize this should probably go to the General section but sometimes I feel this section gets more notice.
I made a thread at the GameLoft forums, informing them of the bug where if you open the controller before playing the game there are little micro lags. If you open it after the game has loaded then its better but still not as good.
I recently ran a FPS (frames per second) test and saw around 43-45fps with the gamepad closed, when I opened it to play using the touchpads....26-28fps. Still playable but definately not as smooth and fluid.
I would like as many people as possible to post a reply on this thread at GL asking them to update the game to fix this bug, there is no reason for this to go unresolved and yes its still playable but we should be allowed to play it at the best settings while still retaining the gamepad usage.
Link:
http://forum.gameloft.com/index.php/topic,79113.0.html
Thanks for putting this up! I feel the same way. It could be such a beautiful game to play if only there wasn't that glitch! I know this is something that can be fixed and hope they address it in the next update. Please fix this GL! Thanks!
Oh and I tested a full effect modded version and found that with whilst overclocked (1612MHz) the game runs as smooth as butter with my d-pad closed. But when I opened it... Shame there isn't an effects level parameter in the games settings (wishful thinking I know, haha!).
Incredibly as I have said before that version 1.0.0 from the WapShop never had micro lags, well it actually did LATELY, not being solved by closing the gamepad but by turning on the Wi-Fi and it becomes very fluid... even more fluid than NOVA 2.
Only time i noticed that lag was on multiplayer if you're playing online. There it was really laggy with opened gamepad and with closed it was nearly perfect. But on single campaign (if remember right) everything was good.
C'mon guys we need a fix for this game! It's unplayable at the moment. I didn't pay £5 for s**t!
sufy1000 said:
C'mon guys we need a fix for this game! It's unplayable at the moment. I didn't pay £5 for s**t!
Click to expand...
Click to collapse
Thank you. I am shocked at how little interest there appears to be in at least asking GL to look into a fix for this. At present my thread at GL has been turned into a thread about V6 supercharger.
Come on people I know GL has a sucky track record at fixing bugs but if we at least voiw our frustrated in this matter and VOICE THIS in the above thread maybe they will do something about it. I'm myself and a couple others are the only ones b!itching on the thread I made then its all for nothing
I am kindly asking/requesting that members of this forum wagon have so voiced their frustrations in other regards please please rise up the occasion again and make our voices/words recognized by GameLoft that they look into fixing this game for our phone. I know this phone is capable of playing this game. I myself get 47-48fps with gamepad closed. But soon as I open the gamepad in the game to play it drops to 26-28. This is clearly a bug in the game.
Pease xperia play users please rise up and create a b!itch storm to GL in the link I posted in post 1. As we all know the squeaky wheel gets the grease
Sent from my R800x using xda premium
ozzmanj1 said:
Thank you. I am shocked at how little interest there appears to be in at least asking GL to look into a fix for this.
Click to expand...
Click to collapse
We (our site) are interested and have contacted them but with no avail.
But I think you have answered your own question why others are not here below.
Come on people I know GL has a sucky track record at fixing bugs
Click to expand...
Click to collapse
They are a big no caring money making machine, which is sad as if they spent more time to make games right they would have some of the best titles ever made on mobiles. As our devices such small % of their android customer base I very much doubt we be at the top of the list. For example Nova3 has been broke for months in a much more serious way (no hardware button controls) and still no closer at a fix.
I think due to this most people here will be thinking this is like talking to a brick wall, getting gameloft to fix things just does not ever happen. its a shame as really like this game.
We contacted them showing our video and the comments we had =
PS, @all with gamelofts track record I would recommend everyone make a back up of this first 1.0.1 version if ever does get updated as they usually make things worse in updates then make it better
Sent from my LT26i using xda premium
Si I grabbed my unlocked att play and opened the gamepad and started mc4 just now and it ran buttery smooth @ 48fps. But doing the same on my Verizon model it takes the hit. Any ideas why this is the case? Good thing my contract with VZ is almost up and I can switch to the unlocked att model. Also just for the heck of it I bought a new moga controller to mess with for $25
Sent from my R800x using xda premium
When I emailed them about this issue they where pretty helpful and gave me the wapshop version which doesn't have the problem
Sent from my R800i using xda app-developers app
ILikeTheWayYouMove2 said:
When I emailed them about this issue they where pretty helpful and gave me the wapshop version which doesn't have the problem
Sent from my R800i using xda app-developers app
Click to expand...
Click to collapse
I installed my Wapshop version and the fps is better (instead of 26-29, its 26-32) But still though when I close the gamepad 43-49 fps.
Is it possible for someone to hack this game to figure out the issue and fix it? I know there are MC4 files out in the wild with max graphics modded and or other features.....
Edit: So I want to clarify, those who are saying to open the gamepad before even staring the game, or is it opening the gamepad after your game is loaded and you can play then open the gamepad? I do both and no change for me in frames per second
I think fps dont matter much if the game ran smooth enough for u to play. Either in campaign or mp. Just saying.
I'm curious, how much ram/fps do u really need to run it smooth?? Coz on mine even with below 180mb free ram it ran perfectly. Especially in-game aim-assist feature. To me thats kinda important in this game.
So i'm kinda confuse on why does fps counts bothers u?? Mc4 is not that heavy compare to wild blood. Dont u think??
Regards,
Sdojoin
As I have tested myself, Gameloft Wapshop version 1.0.0 seem to have a different case. Closing/opening the gamepad WON'T affect the game in any way (at least in my case), BUT WI-FI DOES.
The game runs much faster and smoother with Wi-Fi turned on and connected to an active network
In campaign its playable, guess I just want this game to be as smooth as possible, however playing online with either PLAY store version or Wapshop is abysmal... terribly laggy. Its so glitchy I can barely get a kill.......
Guess I will be back on MC3 for my multiplayer fix, and speaking of prior MC games.. isnt there a version of MC2 with the swipe controls like in MC3? The version I have 3.2.8 (I think) and its virtual thumbsticks..... I want to say somewhere I read there was a version that was more like MC3/4... this true?
New MC4 v1.0.2 version out now on google play. Hope it fixes the lag issue. Looks like need to redownload data 1.88gb so hope it's worth it. When finished will report back
Sent from my R800i using Tapatalk 2
poo-tang said:
New MC4 v1.0.2 version out now on google play. Hope it fixes the lag issue. Looks like need to redownload data 1.88gb so hope it's worth it. When finished will report back
Sent from my R800i using Tapatalk 2
Click to expand...
Click to collapse
Dont forget to take a backup. You remember what happened with Nova 3 right?
Hope I can leave office early today to check the update. I really dont understand why they have not provided a changelog
Great news people!! Looks like they have sorted the lag out in v1.0.2. Have played just one multiplayer game but seams to be so much better and runs smooth. All the controls still work and we still have swipe to look (No rubish virtual pad added thankfully). So is 100% safe to update
Sent from my R800i using Tapatalk 2
poo-tang said:
Great news people!! Looks like they have sorted the lag out in v1.0.2. Have played just one multiplayer game but seams to be so much better and runs smooth. All the controls still work and we still have swipe to look (No rubish virtual pad added thankfully). So is 100% safe to update
Sent from my R800i using Tapatalk 2
Click to expand...
Click to collapse
WOW!!! GL actually did something right! Just played a quick round online and big difference.. so smooth, same with campaign. Online was the worst though... until now. Thanks poo-tag....
I have the wapshop version 1.0.0 and it seems smoth enough, but not as with Xperia T: http://www.youtube.com/watch?v=RpIpp9wiBYg
Us, wapshop version users, will have to wait for about a month, I guess. Drat.
Still my other games like the amazing spider-man & n.o.v.a 3 still can't get the latest update. Only who have the google play version.
Sent from my R800a

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