Have you ever wanted to cheat Android Games & apps?
There are very popular applications: GameCIH, GameKiller, and GameGuardian.
You can modify in game money, lives, coins, health, pretty much anything!
They also have a forum with 1,000+ already cheated games with step by step tutorials. The website it http://androidcheats.org/forum
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What’s the best SDK to develop Android multiplayer games? I’ve been looking at a number of SDKs including Skiller, OpenFeint and Scoreloop. Does anyone know if these SDKs support multiplayer games? If yes, how easy/ difficult is it build one using their SDK?
Hope I'm not stirring any ghosts since this thread is quite old, but it was not answered and I hope my answer will be relevant.
Disclosure: I work at Nextpeer. We provide both a server-side and client-side solution for adding a multiplayer option to games. This means you don't have to worry about hosting, player-to-player communication, or matchmaking. Our SDK is available for both Android and iOS, both natively (so you can integrate it with any other native framework) and as a Unity plugin.
I should say that there are other SDKs for multiplayer, for example Google Play Game Services, and they all have their pros and cons. Some are not as cross-platform as you'd like (Google's Game Services don't have Multiplayer support on iOS), others have tie-ins you may not be interested in (Google's framework is tied to Google Plus, while our SDK works with Facebook).
Nextpeer Multiplayer SDK
gauravkheterpal said:
What’s the best SDK to develop Android multiplayer games? I’ve been looking at a number of SDKs including Skiller, OpenFeint and Scoreloop. Does anyone know if these SDKs support multiplayer games? If yes, how easy/ difficult is it build one using their SDK?
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Our company, Nextpeer, offers a free, simple cross platform multiplayer SDK. We have the simplest integration which can be done in as little as 15 minutes, leaderboards and cross platform technology. Check out our website or email our support team at [email protected].
Having come recently from iOS to Xperia Play, I 'm finding its online multiplayer severely lacking compared to iOS. There are some questions deeply rooted (lol) in my mind which I can't find answers for and hope the knowledgeable people here can help me with.
First, I am no Apple fanboy (though I respect their products) , I prefer playing games with physical buttons hence my switch to Xperia Play. However, comparing Gun Bros online multiplayer iOS and Android versions I must ask:
1) Why does the game Gun Bros ask me to have a GameSpy account and a wifi connection when on iOS I could play online multiplayer IMMEDIATELY via GameCenter and even via 3G? (Well, the connection was sometimes slow, but it worked).
2) Why is the game forcing me to open a Facebook account in order to play online? Personally I despise Facebook and will never use it. The iOS version did no such thing.
3) Why does Open Feint NOT provide online multiplayer the same way GameCenter does on iOS?
4) Are there at all any games I can play on my Xperia Play using on-line multiplayer the same way GunBros does in iOS version? I mean, two players doing the same level co-operatively where I can see the other player and his actions on my screen.
4) If there are such games, am I am ok with just Open Feint or do I have to use some stupid additional app like Facebook or GameSpy?
Thanks for any answers and sorry if I sound a bit negative. I do love gaming on Xperia Play, it's a lovely handset, I just find its multiplayer features so far very limited.
I'll try and answer your questions as good as i can, allright?
1) God knows. It's the Developers decision, how he manages stuff. And you can bet your ass that it's a different developer(team?) vor the iOS and Android versions.
2) Same as 1.
3) GameCenter is by Apple from Apple for Apple.. it's on every iPhone and provides such functionality. Android does not have such a standard (yet?).
4) Am not the type to play multiplayer games. I emulate most games i play (PSX, GBC, SNES, GENESIS) and i only have 2 other XPeria Play users as friends.. that never really play the type of games i enjoy.
5) (Presumably..) Game developers will probably provide their own servers, or you'll be able to run your own on your handset. On iOS such fucntions cannot be implemented, so developers HAVE to use their own Servers (correct me if i'm wrong here, though).
All in all, iOS is the simplier variant of .. pretty much anything.
But if you want REAL customisation, aswell as a real swiss army knife at your hands - Android is much better.
(How did i end up in a iOS vs Android phrase.. i don't really..)
Just wondering if there's any way to hack my money & rank in modern combat 3? I'm running v1.1.1 and the latest version of gamecih2
It's stored on an online server sadly :/ so not that I know of.
Well if there was anything like cheat engine for Android...
Still wouldn't work xD stored online.
Lol... GameGuardian works. Just do not try to change current amount, but mission reward ammount. It's always on the same adress for each mission played in one session (from open to close game).
They stored the account data for the multiplayer online, not for the missions, because so much guys cheat and have a advantage over other in the multiplayer.
I have started an ad free site/service that lists well designed and honest Android games. Every game that is listed on this site is either completely free with no advertising, has a one time up front cost or one time IAP to unlock the full content ad free.
For each game posted on the site I have a brief bullet point list. This list consists of information like the up front price or the price of a one time IAP that unlocks the full game or removes ads on an already full game. Also listed is the info on if the game has multiplayer, if so what kind of multiplayer (online, local wifi, pass and play). There is also a description of whether the game supports Google Play Services or whether the game supports immersive mode from Android 4.4. Gamepad support and if the game plays in landscape, portrait or both is also included in the description along with whether the Play store or Amazon offer a demo. All of these things I verify myself by playing the game. I also include the permissions of each game so everyone has an upfront idea of what the game has access to. So after the brief bulletpoints and permissions there will also be the devs description of the game from Google Play/Amazon Appstore.
There is a certain criteria I hold of all of the games I post.
- Upfront priced games with full content.
- There will not be any games listed that have pay walls or wait times.
- IAPs will only be allowed if they unlock the full game with a single purchase or removes ads in an already full versioned game.
- No ports of games that were heavily controller designed (SNK ports, Sega ports, Rockstar Games ports and DotEmu ports).
- Ports of touch based games from DS and PS Vita will be allowed as well as ports such as World of Goo or Chu Chu Rocket that happen to lend themselves quite nicely to touchscreen play. There is also a new trend of games being designed at the same time for consoles/pc as Android (such as Leisure Suit Larry or Shadowrun Returns), games designed like these (with touch controls in mind at the start of developing) will be included on the site as well.
- Games must be designed for Android and look correct on all of it's screen resolutions. That means no letter-boxing or low res graphics. This way bad iPhone ports that don't fit on our screens or games that don't bother to support HD devices like tablets will be weeded out.
- Games must look good. Some games out there have great gameplay but their graphics sometimes look like they were designed on Linux in the nineties. Games that fit this description will most likely not be listed as I am trying to encourage well designed pleasing to the eye kind of games. Of course the new trend of retro pixel art games are perfectly fine.
- Developer ethics also come into play. While Square Enix do not have IAPs their crazy online DRM schemes and complete lack of support (Chrono Trigger sound familiar) makes their games more than likely to not be listed. Gameloft, Glu and EA fit in this category pretty well too.
For me personally I feel it has been difficult at best if not almost impossible to navigate the Play Store to find truly well made games that aren't designed from the ground up to nickel and dime you. With most Android gaming review sites lacking any good list of games and most Android blogs publishing mainly articles about the newest Glu games (looking at you Android Central and Android Police) I feel a site like the one I have created will hopefully provide a much needed service for the Android gamer.
Basically this site lists games that look great on phones and tablets alike while also playing great on touchscreens all while ignoring the nickel and diming slum of Android gaming. So if any of this sounds good to you please check it out.
http://honestandroidgames.com
p.s. The site is still growing and new functions will be added. I am also open to ideas so if you guys have any please let me know.
Growing up in the 90s in India meant we didn’t even have something like a Gameboy. Kids these days though are growing up with gaming hardware more powerful than the computers NASA used to send men to the moon. That gaming hardware is mostly a smartphone or a tablet. Some parents feel it’s better than sending them out to play in the mud. So here are some of the best free Android apps for kids that’ll help them stay entertained and out of your way while also learning a thing or two.
Best Free Android Apps for Kids
1. Kids Place
2. YouTube Kids
3. Angry Birds Space
4. Moose Math
5. Kids Doodle
Mod Edit:- Links Removed & Thread Closed.