[SURVEY]Mobile Gaming Survey - Android Apps and Games

Hi all,
We at PhoneJoy (www.phonejoy.us) - a small mobile gaming accessories startup - are currently working on new gaming controllers for smartphones and tablets. To get a better insight into gamers need we are currently conducting an opinion poll on mobile gaming.
Please have a look at: http://fluidsurveys.com/s/phonejoy2012/?get=11
Out of all participants we will randomly choose three people who will win one out of three PhoneJoys or alternatively $30 in PayPal cash, Amazon.com or iTunes gift voucher whichever suits you more.
The survey only takes 10 minutes. And your help is much much appreciated by us!
Thanks

Only available for Smartphone owners; even those that do own a tablet? :/

Tablets are fine too of course. I have changed the qualifying questions. Thanks for the pointer!

Game on
thirru said:
Tablets are fine too of course. I have changed the qualifying questions. Thanks for the pointer!
Click to expand...
Click to collapse
OK then, I've completed your survery. I hope it helps.

Thanks. Really appreciate all the help we can get. This will do a great deal for us to raise funds in July.

Not familiar with your product but I did the survey. Mobile gaming needs to move forward. Can't really afford a controller for my phone so I hope I'm selected, otherwise it'll be awhile, haha...

Survey completed
Really good looking gamepad !
Hope I'm selected for the prize :silly:

Thanks! Yes, we have nearly finished the next controller and need to raise further funds and understand the needs of mobile gamers better, so that we can improve upon our offering.

Related

How to make my game popular

Hi,
I created a game Fifty Five that was launched last month but I am having problem telling the users about it so they can try it out and give me feedback
Can you suggest ways to make it popular or seen??
Thank you
Modify the description to actually describe what the game is. Right now it just says, "Enjoy playing a simple and addictive game." and shows reviews... but there are hundreds of simple and addictive games on WP7... what differentiates your game?
Take out the part about the dithered screenshots from the description. It's unnecessary. Most WP7 users are just consumers and might get confused about what you're talking about when you refer to the emulator and such.
Ask sites like wmpoweruser, wp7central, pocketnow, etc. to do a post about it or include it in their "WP7 Apps in Review".
Advertise on xda-devs or one of those Windows Phone blog sites.
Put a link to it in your signature and start participating in xda discussion. Do that at any forum you're active in. If you sound like you know your stuff, people will notice you and check out things from your signature.
Edit: By the way, it won't launch on my HD7. It's hard for people to form an opinion who are unable to play it. Clean up the code, make it compatible with all devices, and you'll see an increase in exposure.
If you scroll down it will shows the features and thanks for the tips
But I think it is hard to get a review on these sites because I tried and they told me they have many apps to be reviewed before mine and that reviewing my game is not guaranteed
Put the description of the game at the beginning of the app description. Get your friends to download the game and give it a good review. Post at several forums about it. Create a website for support/info and include good meta tags to attract Google searches for people looking for WP7 games.
Not a bad game but also not the type most people would pay for... More the type that should be ad-supported.
baracatwp7 said:
Hi,
I created a game Fifty Five that was launched last month but I am having problem telling the users about it so they can try it out and give me feedback
Can you suggest ways to make it popular or seen??
Thank you
Click to expand...
Click to collapse
Build a name for yourself with a free game or two. Free games get reviewed by bloggers and other people.
You need to establish a reason for people to buy a game for you. I know that on android, the screenshots you show in the listing are very important.
If your first game is paid, it will be hard to get going - nobody has heard of you, few will try it... I have never bought an app from a dev that hasn't released a free one before that - it just seems like buying the contents of a paper bag, without knowing what's in the paper bag, other than what the seller claims.
Once people like one of them, they may try other games from you.
I agree with the consensus. Make an ad-supported version in addition to the trial and purchase versions. I remember reading somewhere that a WP7 developer was making like $400 a day on free ad-supported games.
Thanks for the Comments
I will consider creating an Ad supported version
pulser_g2 said:
Build a name for yourself with a free game or two. Free games get reviewed by bloggers and other people.
You need to establish a reason for people to buy a game for you. I know that on android, the screenshots you show in the listing are very important.
If your first game is paid, it will be hard to get going - nobody has heard of you, few will try it... I have never bought an app from a dev that hasn't released a free one before that - it just seems like buying the contents of a paper bag, without knowing what's in the paper bag, other than what the seller claims.
Once people like one of them, they may try other games from you.
Click to expand...
Click to collapse
What do you think of the description and the screenshots??
What should be added?improved?
I am thinking of changing the name
z33dev33l said:
Not a bad game but also not the type most people would pay for... More the type that should be ad-supported.
Click to expand...
Click to collapse
If I added Multiplayer support and new game modes with bonuses and animations would it be then worth the money
Just a noob's input here, but think about getting a YouTube demo put together. Personally speaking, I've bought a few apps just based on a decent video demo; it gives me a flavour of what the game is all about and what the gameplay is like.
Add some good tags to the YouTube video and it'll turn up in searches.
Free advertising for just a little outlay (in terms of time and effort).
TheAperture said:
Just a noob's input here, but think about getting a YouTube demo put together. Personally speaking, I've bought a few apps just based on a decent video demo; it gives me a flavour of what the game is all about and what the gameplay is like.
Add some good tags to the YouTube video and it'll turn up in searches.
Free advertising for just a little outlay (in terms of time and effort).
Click to expand...
Click to collapse
yes, I am definitely considering a youtube video but I am waiting untill making it professional enough to attract users.
Can you tell me what do you mean by Free advertising for just a little outlay?
baracatwp7 said:
Can you tell me what do you mean by Free advertising for just a little outlay?
Click to expand...
Click to collapse
I mean that YouTube accounts are free. By "outlay", I mean your time and effort in producing a video, not meaning any financial cost.
TheAperture said:
I mean that YouTube accounts are free. By "outlay", I mean your time and effort in producing a video, not meaning any financial cost.
Click to expand...
Click to collapse
Aslo coming from a noob, I think these are all excellent suggestions. I'd like to emphasize the screenshots aspect-- for me they really make or break my interest in any app, but especially games. Also I appreciate the fact that the OP did not, in fact, turn this into a stealth advertisement for the game but is legitimately soliciting advice. Best of luck with your game!
-R
sketchy9 said:
Aslo coming from a noob, I think these are all excellent suggestions. I'd like to emphasize the screenshots aspect-- for me they really make or break my interest in any app, but especially games. Also I appreciate the fact that the OP did not, in fact, turn this into a stealth advertisement for the game but is legitimately soliciting advice. Best of luck with your game!
-R
Click to expand...
Click to collapse
Thanks but What do you think of the screenshots are they attractive enough??
Cool!
thesecondsfade said:
Modify the description to actually describe what the game is. Right now it just says, "Enjoy playing a simple and addictive game." and shows reviews... but there are hundreds of simple and addictive games on WP7... what differentiates your game?
Take out the part about the dithered screenshots from the description. It's unnecessary. Most WP7 users are just consumers and might get confused about what you're talking about when you refer to the emulator and such.
Ask sites like wmpoweruser, wp7central, pocketnow, etc. to do a post about it or include it in their "WP7 Apps in Review".
Advertise on xda-devs or one of those Windows Phone blog sites.
Put a link to it in your signature and start participating in xda discussion. Do that at any forum you're active in. If you sound like you know your stuff, people will notice you and check out things from your signature.
Edit: By the way, it won't launch on my HD7. It's hard for people to form an opinion who are unable to play it. Clean up the code, make it compatible with all devices, and you'll see an increase in exposure.
Click to expand...
Click to collapse
Very helpful tips you have got there. Glad that i came here to read your post.
Thanks!

Charity boxing help - for all XDA members

Hi guys. i am happy member of XDA forum - currently owner of SGS2
i would like to gently ask for any support i could possible get.
I am working for Alrington HOTEL TEMPLE BAR in Dublin(Ireland) - really great company btw.
And since last month we have launched great competition - exhibition in the name of 3 charities.
MAKE A WISH IRELAND
THE NATIONAL CHILDREN'S HOSPITAL
THE PUNCHERSTOWN KIDNEY RESEARCH FUND
I would like to ask you for some small donation. Any help will be higly apreciated.
We made a "plan" to raise 16.000€ in about 8 weeks time. I have asked everywhere i could and i am also hoping i might get some support here as well.
We are also making a competition that is taking place at 02. october 2011 - everyone is very welcome to come and see it - it will be a whitecollar Boxing event of staff that is involved. there will be more than 700 people at present - watching us fighting against eachother the fight will take place at LOUIS FITZGERALD HOTEL IN DUBLIN - Naas Road.
I hope the admin will fully understand and any futher info can be presented. Any details about the competition can also be published. I can provide my name and personal details and i can promise that all funds will be going directly to the charities on the day of the event.
I will be really happy if someone could help a bit. Its not big deal and it takes only few seconds to donate. Even few cents would make the diference. Believe me!
Thanks for reading
Best regards
Ed
PS: all the names - or nick names will be published with the amount that they have donated.
Help guys if you can - togheter we can make a change
"Service to others is the rent you pay here on the earth." Muhammad Ali

Republique: Extremely promising game needs Kickstarter funding for an Android version

Game developer Camoflaj, led by Metal Gear Solid 4 producer and Halo 4 creative director Ryan Payton, are making an awesome new game for mobile, and they are using Kickstarter to fund it. Take a look (check out the video!):
http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan
It looks to be the first truly promising "real game" for mobile.
Sadly, the game is currently announced for iOS only, but I backed it anyway. I noticed many backers in the comments asking for an Android version, so I emailed Ryan asking about it. Here's what he had to say:
"Thanks for the AWESOME email. I totally hear you regarding Android.
We definitely want the game on Android, it's just a matter of funding and resources for us. If funding goes well, it'll be a natural step for us to do an Android version. I sincerely want you to be able to play this game.
Thanks for writing in, my friend.
-rp"
So, if Android fans back this game and indicate that they want an Android version on day 1 in the project's comment section on Kickstarter, we will guarantee that this extremely promising game comes to Android.
This will also send a strong message that Android users are serious about games and are willing to pay good money for great games.
NSider said:
Sadly, the game is currently announced for iOS only, but I backed it anyway. I noticed many backers in the comments asking for an Android version, so I emailed Ryan asking about it. Here's what he had to say:
"Thanks for the AWESOME email. I totally hear you regarding Android.
We definitely want the game on Android, it's just a matter of funding and resources for us. If funding goes well, it'll be a natural step for us to do an Android version. I sincerely want you to be able to play this game.
Thanks for writing in, my friend.
-rp"
So, if Android fans back this game and indicate that they want an Android version on day 1 in the project's comment section on Kickstarter, we will guarantee that this extremely promising game comes to Android.
This will also send a strong message that Android users are serious about games and are willing to pay good money for great games.
Click to expand...
Click to collapse
No offence m8 ...... i can tell that your all puppy pissing it's self excited about this revolutionary game.
But your talking garbage when you claim
"we will guarantee that this extremely promising game comes to Android."
The quote you posted from the developers DOES NOT say anything of the sort, all it makes is an extremely vague 'Aspiration' to bring the game to Android ........ to anyone with any real experience of corporate doublespeak all it actually says is 'if, maybe, could, we would like to'. Their concept blurb says NOTHING about Android at all
Also your title is completely misleading ....... the entire concept needs funding (which it won't get) just to bootstrap the iOS version, never mind Android. Pledging money at this stage gives not even the vaguest suggestion of supporting development of an Android version
I'd also like to point out that devs with a track record like these guys have really shouldn't need to use distributed participatory funding sources as they should be able to go direct to big games publishers and get all the funding they needed ....... if the idea is any good. Only reason i can logically put forth for using this type of fan based funding is to avoid being under the thumb of a publisher .. but these guys have enough industry weight to negotiate a hands off development funding deal anyway ...........
Further i can understand gamers getting all 'am involved in the dev industry' excited about this type of proposal, kids get excited about all kinds of crap. But the minimum bonus pledge is about twice the cost of a top price Mobile game, am not even going to comment on how much it costs to get awarded a hoody or a signed piece of junk from the devs.
What i would like to know (but really can't be arsed to research, as i really don't care enough) is what happens to the pledges when this proposal fails to achieve its minimum funding requirement .........
I'll state right here right now no way will they make $500,000 ...... if they do i will add a banner to my sig that says something like "République developers kicked my ass please support this project it is of galactic significance" for 6 months or something.
Being positive it does sound like an interesting game concept, somewhat like a hifi next gen version of the old early 3D Amiga game interphase, and i definitely like the "non-sexualized female lead" concept, can't help the sneaking suspicion that "non-sexualized female lead" is pretty naive though game kiddies love tits and ass ... fact.
If you want to support developers then choose to support genuine up and coming indies who genuinely need the support as they do not have a track record that can delivery serious industry funding.

[IDEA] Gifting in-game items

Hi,
A few friends and I think that it should be made possible for players to receive in-game gifts regardless the game(s) they play.
We think that the best way would be to put together wish lists of the items you would like and then send these wishes to your friends and family so they can find the perfect present for you.
What do you think of the idea?
Google play already supports gift cards
knutson said:
Google play already supports gift cards
Click to expand...
Click to collapse
Exactly, but like in real life, I think that it's much nicer to get a nice object from someone rather than a gift card.
Regarding the original question:
1/ Do you think that players would be interested in getting in-game gifts in the form of items?
2/ Do you think that the building + sharing of wishlists is the way to go to do that?
For question 1. I feel answer is a big no. The idea seems lame to me
For question 2. Yeah sharing of wishlist wouldn‘t necessarily be bad
Heracklion85 said:
Exactly, but like in real life, I think that it's much nicer to get a nice object from someone rather than a gift card.
Regarding the original question:
1/ Do you think that players would be interested in getting in-game gifts in the form of items?
2/ Do you think that the building + sharing of wishlists is the way to go to do that?
Click to expand...
Click to collapse
I do not think it is a good idea and Google will probably never implement it in GooglePlay. Fortunately in-game items cost much-much lesser than corresponding items in the real world, so it is easy for players just to buy in-app items immediately. It is so pleasure to buy some modern super-car for 1 buck
Heracklion85 said:
Exactly, but like in real life, I think that it's much nicer to get a nice object from someone rather than a gift card.
Regarding the original question:
1/ Do you think that players would be interested in getting in-game gifts in the form of items?
2/ Do you think that the building + sharing of wishlists is the way to go to do that?
Click to expand...
Click to collapse
The problem is, this would mean that all games would have to support some kind of cross-game way of sharing these wishlists. It would have to be compatible and tie in to each of them. I just don't think it's feasible.
This is not something that Google Play could do, this is something that ALL GAME DEVELOPERS would have to sit down and work out. Since the payments go through Play, maybe it could be done (but I notice that when buying something it doesn't seem all that well-organised and I'd wonder how much is done on the dev's end), but that would then be a massive amount of crap for GP to sort out and organise and classify all for very little profit.
And, really, since their in-app purchases are like, $1, there's really no big incentive to do this. It would cost them money to develop and most people who want that $1 in-game item can and will just buy it themselves. If it's a kid, I don't think their parents really care about what specific item the kid wants and would be happier to just give them a giftcard instead of trying to understand what the individual items even are. I don't think that's bad parenting and not being involved - that's buying your kid a video game and then not caring what they do in it (you know, following the story or being 3-years-old and just jumping in circles) - as long as you know the game isn't "Naked Boobie City" for a 7-year-old, who cares what colour car exactly they want in the game ?
Also, I'd never send a wish-list like that, personally, it just seems rude. "Here, please just click this button and buy me something" - in this case, even buying a gift card is going to feel more personal. Yes, I have a relationship with my parents where I'm going to tell my mom what I want for my birthday (I want some rings to make chainmail, okay) - but if I wanted an app or something worth $5, I'd just ask for $5 - it would be EASIER for her.
I think your heart is in the right place when you thought of this, but you need to think of it from the perspective of the parents who would be getting these wishlists (because, really, who else is going to be getting them ?).

Newbie developer, any advices for my game?

Hi. Don't take as self adv., but I'm newbie developer, who released few aps and just released one game 3 days ago.
As XDA is the forum where gathered all experienced guys, I wanted to ask for some advices regarding the game.
(Can't attach the links, but it's easy to find by name "AMAZING CIRCLE")
How do you think, is name and icon of the game attractive enough? I don't plan to spend money for promotion, and from 3 days in market, game got 150 downloads. Any advices how to promote game for free?
Thank you for all your replies :cyclops:
DealWithMeal said:
Hi. Don't take as self adv., but I'm newbie developer, who released few aps and just released one game 3 days ago.
As XDA is the forum where gathered all experienced guys, I wanted to ask for some advices regarding the game.
(Can't attach the links, but it's easy to find by name "AMAZING CIRCLE")
How do you think, is name and icon of the game attractive enough? I don't plan to spend money for promotion, and from 3 days in market, game got 150 downloads. Any advices how to promote game for free?
Thank you for all your replies :cyclops:
Click to expand...
Click to collapse
I decided to give your game a go. For a first release this is pretty good. I'm not a dev, but a few comments:
1) The game mechanics work well, and i think it's a good enough time-passer
2) Your Google Play listing has poor grammer, I would look into getting this checked by a fluent speaker.
3) The ads are extremely annoying. Enough so that I'm going to uninstall. I understand that this is probably your main monetization strategy, but covering up the "restart" button with an ad is clickbaiting. I don't mind ads so long as not made to accidentally click them, and by doing so it's infuriating me more than failing at the game itself.
4) The graphics are way too minimalistic. I understand you haven't got a AAA budget, but a few tweaks would everything look much better. White background is very dull. Also, if possible I would replace the circles with some textured vectors. If the whole thing looked like balls a tabletop it would much better. If you look at something like flappy birds, the art quality is very high (even if borrowed).
Not trying to slate your app, just giving my honest opinions.
Thanks for reply, darkdreamingdan.
I will check my grammar for sure, didn't see any mistakes Don't have native speaker near though.
I fully understand that interestial ads are bad, but when I tried just banner ads, they brought me like 50 cents per day maximum.
I made a research and almost every game with same kind of idea uses same kind of iterestial ad showing system - unexpected by user.
I'm sure, if I remove the interestial ad (which is shown once per 5-8 replays actually), i will get less than 0.5$ per day which is not great...
(now I'm getting about $10 per day, and game only on market for 3 days)
And basically, users are not offended on this type of add (if I consider what they write in reviews, only few mentioned this).
Finally, just turn off your WiFi . Plus, there is an Ad Free version for a very small price.
BUT. I decided to look, what will happened with app today (how many installs / uninstalls) and on base of it, I will think what to do next.
I'm thinking about graphics as well now... No ideas.
But thank you very much for replies.
Well study your market and create a plan
before making any game just don't jump into the war . there are really big companies are there like gameloft. sometimes you don't have a proper concept but graphics make you better. sometimes concept is better but the overall management is not uptothe mark. well there are ample of ideas available for you.
study,study and study. create plan. do some sort of survey. see some online polls which kind of games are going on these days. what people are liking. before doing that make sure that you knows your right audience. i mean whether it is going to be played by youngsters or it is for smaller kids. you need to add things accordingly.
well you are asking for ideas i know then you knows about these things. as per mine experience in gaming industry, i think you should do market study. sometimes great concepts come from it. ..
http://www.gamasutra.com/blogs/Alek...20703/173489/No_You_Cant_Make_Video_Games.php
read this before....:good:

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