[GAME][2.1+] Lexigon 1.1 - FREE Word Game! - Android Apps and Games

Hello Everyone!
I've spent a year writing a cool word search game, and I've just ported it to Android.
My Game is FREE and is in Google Play -
(if I wasn't a noob a link would be here) Google Play - Lexigon
Have a play with the game and let me know what you think!
thanks!
andy
PS: There is some proof that this game was enjoyed as far back as the 15th century, but don't listen to me read on...
( well if I wan't a noob, another amusing link would be here. search for 'LazyBrush', 'Lexigon' and '15th Century' for those will a will)
PPS: Maybe a kindly soul can post these two links in a reply?
PPS: Version 1.1 removes 'Read Contacts' Permission. Thanks for Comments!

I will check the game out..
Sent from my SPH-D710 using xda premium

Looks interesting... link: https://play.google.com/store/apps/details?id=uk.co.lazybrush.example
sinkster©

Cool game! Do you get more points for longer words?
Sent from my GT-I9000 using XDA

Is there a reason for the app to read contacts?
Sent from my PG86100 using xda premium

Hello again,
Thanks for downloading and for the feeddback!
I use 'Scoreloop' for the online high score and it requires access to contacts. I know it sounds scary but I think that is standard for any online high score server isn't it? (I tried using GREE but it seemed very alpha when I did the port and so didn't compile!)
Yup, longer words more points. Later levels more points. Nice coloured Lexigons more points, blue and green. Bad coloured ones less points, black and red. You can tap to select letters and double tap to submit word, or much faster just slide and release to submit word makes the game very fast.
Glad you all liked it, all I need now is more downloads. I feel like Agent Smith from Matrix....MORE....
Thanks again,
Andy

will try +1 download )
but why strange permissions are required?

scoreloop read contacts
_agringo said:
will try +1 download )
but why strange permissions are required?
Click to expand...
Click to collapse
I've done a little more digging why Scoreloop require, or should I say, in the integration guide said I needed to include access to contacts.
This article, (I'm still a noob - so URL changed to not be a URL), talks of another developer using scoreloop asking the same question.
http support.scoreloop.com discussions/questions/78-read_contacts-permission-for-android
Seems I can remove the permissions for contacts read without a problem. I will do that promptly.
Thanks again,
Andy

really fun game, thank you! Works perfectly on MM2.

Update
Hi,
So I've update this game without the Read Contacts permission. Game still works fine! Thanks again for trying the game and all the comments!
Have Fun,
andy

Great game, very addictive!
However, the game/server doesn't seem to be logging my scores...
When I start the game, it says my high score is 2800... despite having gone over 50,000 a few times. In fact, I just did 65,000 (? - not sure of the exact score now, since there is no record), it didn't appear on that game server.
How about a game pause/resume option, as well as a highscore chart on the phone itself (by playerID: points & level)?
And while I'm thinking , how about adding a different dictionary? I'd love to play this in Spanish too!
I'd also like to understand how to maximise the score, do the letters have an implicit value like in Scrabble? And how are they multiplied/(divided?) by the different colours? I see that getting a 6 letter word generates a lot of points, so is 6 much better than 5, which in turn is much better than 3, etc?

Related

Pirate Skirmish - My first real game

I just published the demo for my first attempt at a decent Android game...it was developed on a G1, on which it's barely playable, but I'm really interested to know how/if it performs on other devices. If you're bored please take a look.
There is definitely a lot of room for improvement in the AI and general optimization, but I really want to make sure I get any stability issues cleared up before I go digging through that code again, I'm still open to criticism/suggestions, though!
If you are able to get it to crash, please give me as much detail as you can.
Niiice will download now
Edit Pretty good game actualy (oh and btw im first rating and comment :L )
Looks good, not bad ! Graphics could be improved here and there, but it's a good concept ! Looking forward to the finished game.
Thanks guys! Yeah I'm really not much of an artist, I don't consider them final, but I don't know that I'll be able to improve on them much either My big plans for the full version are a lot more maps, a few more special attacks, improved AI, and multiplayer if I'm able to get it sorted out.
Pretty good! Glad to see you developing a high quality game!
PS I sent you a little message.
Has potential, it hangs up my moto droid. Hard to negotiate between screesn.
So how do i get this game on my Hero? Just take a picture of that barcode picture and then what?
villian1998 said:
Has potential, it hangs up my moto droid. Hard to negotiate between screesn.
Click to expand...
Click to collapse
Does it hang during gameplay itself or during the map loading screen? I'm halfway through a complete re-write of the AI that I hope will improve the framerate (right now the pathfinding alone takes something like 60% of the G1's CPU)
ink718 said:
So how do i get this game on my Hero? Just take a picture of that barcode picture and then what?
Click to expand...
Click to collapse
If you have the barcode scanner or goggles app you can scan that image which translates to a market link, or just search for Pirate Skirmish on the market
Awesome Concept!
Works flawlessly on my EVO. I do agree that the graphics could use a little sprucin' but overall the concept is what sets it apart. And multiplayer would make me like the happiest person alive!
Great game, keep up the amazing work!
Works nicely on my Galaxy S, no issues/bugs, a few comments
- green highlighting around which ship you've currently selected is too hard to see
- perhaps require a double-tap to change ship
- maybe slow down gamespeed a little, it's a bit hard to micro.
You could use an exit method, at least back doesn't work on my SGS. Also, a write up, at least something brief on how things work would be lovely, at least if you don't want to turn-off the average Android person who stumbles upon your game.
I just installed the game on my an Evo and it works.
Suggestions:
- Instructions on how to play, move, goals.
- The two player mode was hard navigate. Attempting to select the second player brought the first player to the second players location. Confirming movement when over a second player would be a plus.
- Background sound, maybe waves, music, ocean sound.
- Instead of pumping up the graphics, keep it simple, but decorate the maps.
- Add a story plot at the intro.
Well thats my opinion, love the work, I hope we'll see more. Thanks for sharing.
Great feedback guys, thanks! I've whipped up a How-to guide and posted it on the site (I can't post links yet I guess, but you can get to it from the market)
alovell83, the back button issue should be fixed in 1.3, can you confirm if you're still having issues after upgrading? (Actually introduced a new bug in the process, now it's a little too eager to quit when the back button is hit)
I think it's time I get to work on a settings menu, since everyone is going to have a different preference, so far I'm thinking adjustable HUD/icon sizes, ship selection method (tap, double tap, long press), and game speed. Any other suggestions?
I'm also planning to add a few new special items in the near future. I've got a couple ideas, but if anyone has suggestions for this, now's the time!
Back to the graphics, the castle graphic is probably the best example of what I'm ultimately aiming for, clean and simple...but throwing in some terrain decorations is a good idea, and I'm sure it will help a lot towards bringing the maps to life.
kinda reminds me of a long abandoned game i used to play called world of pirates online
this game has a lot of potential!
Bout to check it out. Market lagging for some reason
Sent from my HERO200 using XDA App
just downloaded the game. it's pretty good game, just need a li'l work here and there. especially the animation. and one other thing. you should put hot to play. it took me a while to figure how to play.
Well it works good so far on the hero. And I have seen apps way worse that you have to pay for. So by the time your done I'm sure it will be great.
Sent from my HERO200 using XDA App
Any way you could provide an APK? I don't know what's going on with my phone but the Market keeps crashing every time I try to DL Pirate Skirmish... not other apps, just that one. Weird.
Sure thing, here is the .apk for version 1.3.2 just published including the How to Play link from the main menu, thanks again everyone.
Since 1.3.1 I haven't seen any crashes in the dev console, but as far as I know these only show up for 2.2 devices. So again, if anyone is getting a repeatable crash, please send me the logcat output and a quick description of how you caused it. If you don't have adb installed on your computer there is another great app called Catlog in the market that will let you save and send logs from your phone.
Awesome, thanks! I'll report back after trying it out a bit.
Update: I got a "This application closed unexpectedly" within a minute or so... I was trying to attack a castle and I was tapping it over and over. I am on 2.2 using a Desire ROM by mattc on an HD2. HD2 normally doesn't have any issues that standard Android devices don't have, but who knows depending on how the app works... I don't have ADB, but I'll go get Catalog and send logs if I can figure it out.

[APP] NumNom (Free!)

Hi all, I've released my app in the market: NumNom
The app is a free brain age style puzzle game. I would really appreciate any feedback you guys can give! I am looking to improve it. Feel free to contact me if you have any issues!
PS:
If you download it, join the xda group by going to high scores -> groups -> "plus sign" -> xda
I hope you guys enjoy it!
-Aurash
bump! it is on the front page of appbrain! any more xda-ers out there?
Nice game
Can you add App2SD support for Devices running Froyo?
Nice game, but why need the game privileges to read my calls?
Maybe it's using the phones IMEI for some sort of identification. android.telephony.TelephonyManager.getDeviceId() needs the READ_PHONE_STATE permission
There was no way to turn off the sound and I found that the instructions were lacking.
This game can get addictive! You've been warned
Sent from my HTC Hero (FloyoCM + flykernal) using the XDA App
Thanks for playing guys! If you guys have any other feature suggestions please let me know! i will add them to my TODO list.
Murmur95 said:
There was no way to turn off the sound and I found that the instructions were lacking.
Click to expand...
Click to collapse
The sound can be turned off by using the dedicated volume+/volume- buttons while in game (they change the media playback volume, not your ringer volume). Which part of the instructions were lacking/unclear? I would be happy to fix them. I am sad about the two star you gave me.
edit: i am also working on a settings menu that will have a toggle to "mute all in game sounds" and "haptic feedback on/off"
Thanks!
-Aurash
neumaian said:
Can you add App2SD support for Devices running Froyo?
Click to expand...
Click to collapse
This is DEFINITELY going to be implemented tonight!
Eisenmann said:
Nice game, but why need the game privileges to read my calls?
Click to expand...
Click to collapse
The "read phone state" permission lets me get at the device id to uniquely identify a user for high score purposes.
I tried using ANDROID_ID, but I had a bunch of situations where when the phone had a factory reset done that it was reset to a different value upon factory reset (It is documented in the android APIs that way as well http://developer.android.com/reference/android/provider/Settings.Secure.html#ANDROID_ID ).
Great game, challenging and fun without being stressful. Excellent job!
username - grownazzkid
blaineball said:
Great game, challenging and fun without being stressful. Excellent job!
username - grownazzkid
Click to expand...
Click to collapse
Thanks!
Fun game, instructions are clear. Would be kinda cool to have different sum totals other than 18 and 19. Thanks for the fun game yo!
I added a settings menu that allows you to toggle sound & vibrate functionality!
steakthemoocow said:
Fun game, instructions are clear. Would be kinda cool to have different sum totals other than 18 and 19. Thanks for the fun game yo!
Click to expand...
Click to collapse
Thanks man! I see you're killing on the XDA group
In the donate version I have totals ranging from 13-20; I am working on transitioning some of these over to the free one.
the XDA group is #2 just behind reddit! we need some fresh blood
Thanks for the support! Please tell your friends! (more users = more fun!)
I added an update last night that lets you choose the Target Number(s) that you want in the settings ("make groups of X").
Hope you guys like it
-Aurash
New update ups the number of levels to 5000!
Just pushed another update! XDA is still rocking the leader boards (despite there being almost 10k players lol)! Thanks for the support!

[GAME][1.6+] Binary Sudoku 1.0.8

Hi xda,
I'm new here, but wanted to post my first game to get some more feedback.
Android Market: https://market.android.com/details?id=com.rickboerebach.android.binarysudoku
The game is free, has no ads, requires no permissions and currently has 100 puzzles, which guarantee about 8-12 hours of puzzle time
The Binary Puzzle:
The binary puzzle is a new and challenging logic puzzle that you can solve by
reasoning. Only zeros and ones occur in the puzzle, but this turns out to be
more complicated than it seems to be. This app offers binary puzzles of various
sizes and levels. A last warning: The binary puzzle is quite addictive.
Rules:
Each cell should contain a zero or a one. No more than two similar numbers
below or next to each other are allowed. Each row and each column is unique
and contains as many zeros as ones.
Version 1.0.9 released.
Updates:
-Bug fixes
will definitely check this out later. Two of my favorite things
sent from my fully armed and operational space phone
SwimDrewid said:
will definitely check this out later. Two of my favorite things
sent from my fully armed and operational space phone
Click to expand...
Click to collapse
Great Feel free to suggest features / changes.
I've been waiting for a binary sudoku app for literally months. Thank you, sir, for bringing this awesome puzzle game to my phone at last!
Will install immediately, and report back on how I like it.
Great idea!
Here's a link for the lazy people:
https://market.android.com/details?id=com.rickboerebach.android.binarysudoku
Thanks for the replies. If you have any feedback or suggestions, feel free to post
Just updated to version 1.2.0 with OpenFeint highscores & achievements (suggestions for achievements are welcome)!
Nice game!
Good job man.
Thanks for creating this app! I love puzzle apps that rely more on the puzzle and less on the graphics & sounds!
Installing it now & will let you know.
EDIT: Going through the easy levels & loving the simple logic used (so far, simple
Questions
Each row & each column is unique - I presume that you can have the same sequence of numbers in a row & a column (just not 2 rows with the same sequence)? I haven't hit it yet, but want to know for when I hit them.
Are the solutions unique? Can each one be solved strictly with logic (ie, no guess needed to go on)?
Is this your own puzzle idea? I can't say I've heard of it before (will google shortly)
Thanks again!
Nice game -- just played through some easy levels. Definitely a fun little game.
Cool! You can add "easy" or "beginner" level
I'm really bad at sudoku, but I'm willing to give this one a shot since it's binary
Looks like a very solid app. However, would it be possible to add the functionality of adding your own puzzles? Like in OpenSudoku, where you can create your own sudoku from a blank grid; that way you can copy a puzzle from the newspaper that someone else has already filled in, for example, and still do it yourself.
That, and more puzzles, would be awesome.
polstein said:
Thanks for creating this app! I love puzzle apps that rely more on the puzzle and less on the graphics & sounds!
Installing it now & will let you know.
EDIT: Going through the easy levels & loving the simple logic used (so far, simple
Questions
Each row & each column is unique - I presume that you can have the same sequence of numbers in a row & a column (just not 2 rows with the same sequence)? I haven't hit it yet, but want to know for when I hit them.
Are the solutions unique? Can each one be solved strictly with logic (ie, no guess needed to go on)?
Is this your own puzzle idea? I can't say I've heard of it before (will google shortly)
Thanks again!
Click to expand...
Click to collapse
Yeah, you can have the same sequence of numbers in a row and column and solutions are unique and can be solved strictly with logic.
Sadly, it's not my own puzzle idea i saw a puzzlebook with this type of puzzles at the local magazine store and pretty much got addicted. Tho, a puzzlebook is not convenient in the train etc, and there was no app for it. I'm a developer myself and decided to invest a day of work in making my personal traveling more fun, and introducing this puzzle to the rest of the Android world
Sent from my GT-I9000 using XDA Premium App
App Review
This apps looks great. I'm going to download this and review it on my blog (Android Cowboy) as soon as I can. I'll put the link once it's posted. Hopefully it will help get you more downloads .
Thanks for writing a post on the frontpage, didn't expect it to be reviewed This will definitely boost downloads!
Also, thanks to everybody who downloaded (and rated/reviewed) the game
ZeGuitarist said:
Looks like a very solid app. However, would it be possible to add the functionality of adding your own puzzles? Like in OpenSudoku, where you can create your own sudoku from a blank grid; that way you can copy a puzzle from the newspaper that someone else has already filled in, for example, and still do it yourself.
That, and more puzzles, would be awesome.
Click to expand...
Click to collapse
Yeah, great idea. I want to implement more community aspects, but I first want to see how things turn out. If the game gets popular, I can get a dedicated server and write an API backend for these kind of things
Android Cowboy said:
This apps looks great. I'm going to download this and review it on my blog (Android Cowboy) as soon as I can. I'll put the link once it's posted. Hopefully it will help get you more downloads .
Click to expand...
Click to collapse
Thanks a lot, greatly appreciated!
Hey, rickboerebach
Thanks a lot for your efforts. Your game is very amusing. It's, indeed, pretty addictive!
Please, correct me if I'm wrong, but it seems that the harder the level, it gets easier to reach more than one solution, but your application accepts one of them only.
Thanks again, anyway.
Best regards,
Carlos
casouzaj said:
Hey, rickboerebach
Thanks a lot for your efforts. Your game is very amusing. It's, indeed, pretty addictive!
Please, correct me if I'm wrong, but it seems that the harder the level, it gets easier to reach more than one solution, but your application accepts one of them only.
Thanks again, anyway.
Best regards,
Carlos
Click to expand...
Click to collapse
Glad you like it. Each puzzle only has one solution People tend to forget the row/column uniqueness rule, maybe you overlooked that one? Each row has to be unique and each column has to be unique. Tho, you can have the same sequence of numbers in a row and a column.
Oops, you're right! Had forgotten that rule!
Thanks, again.
I downloaded your game and played a few levels, it's simple but challenging.
I really like it, I'm going to spend some more time with it at the university tomorrow.

Hack´n Slash The Runes Guild now Xperia Play optimized

Game is now optimized for our Xperia Play.The controls are in Beta stadium. Please email dev for constructive feedback on controls and gameplay. Multiplayer features will be added in the future.
Google Play Link
https://play.google.com/store/apps/details?id=com.workeffective.therunesguild.beginning
droidgamers news article
http://www.droidgamers.com/index.php/game-news/android-game-news/4166-the-runes-guild-beginning-offering-up-pure-hack-n-slack-gaming-fun-on-android
Lets keep our fingers crossed..I may buy it now just to play it....looks freaking sweet.
Edit: oh yeah, XP controls would be awesome for this....I like it...
Edit2: eh, needs some more work, but it can become really awesome...needs a tutorial for one thing, even if it is just a button tapped/masher heh.
Sent from my SPH-P100 using xda app-developers app
So, after intensive talking with the developer we will get Xperia Play controls. Don´t know if it´s a seperate version or integrated in the version i´ve bought.
If anyone is interested in this game and wants to improve the experience with this game please email the devs. They are really nice and if you give constructive feedback, they will implement the suggestions you made. :good:
UNCUT88RAW said:
So, after intensive talking with the developer we will get Xperia Play controls. Don´t know if it´s a seperate version or integrated in the version i´ve bought.
If anyone is interested in this game and wants to improve the experience with this game please email the devs. They are really nice and if you give constructive feedback, they will implement the suggestions you made. :good:
Click to expand...
Click to collapse
Awesome...ill be sure to help out heh.
Sent from my R800x using xda app-developers app
did you stress the importance of touchpads?
@rubbergnome
Yes, i recommended the devs to use the touchpads. The only problem is that they don´t have a Xperia Play for testing purpose. So we must play Beta testers and give them advices when something isn´t working right.:silly: But hey, they do it!
i'm available to beta test anything if it's about optimization hehe. There are links from sony about touchpads anyway. I sent them to the aralon team and the realms of fortune developer. You can find them via XperiaPlayGamer, from the "how to optimize" page to the sony site to the touchpad articles.
by the way, the camera in this game is kinda awful since you just can't control it. It slowly adjusts itself behind the character each time. So heh
Its very bad...
Sent from my R800i using xda app-developers app
So i got a test apk from the dev and i´ve tested the controls. It works good. You use X,Square and Triangle for sword attack. Circle is for a fireball attack. D-pad is used for moving. Left Trigger to run, Right Trigger to sneak.
However, the game does not use touchpads at the moment. I recommended the Zeus developer to the dev for touchpad controls. If anyone is here who wants to help out or has experience with touchpads controls please email the dev! If you want test apk, please also email the dev since i´m not allowed to distribute it. Please give feedback!
Free Camera patch comes this week.Also recommended them to implement the controls, game launcher support, as fast as possible.
@ Gtsito
What is bad exactly?`Please tell. Also email dev since negative feedback can make games better
UNCUT88RAW said:
So i got a test apk from the dev and i´ve tested the controls. It works good. You use X,Square and Triangle for sword attack. Circle is for a fireball attack. D-pad is used for moving. Left Trigger to run, Right Trigger to sneak.
Click to expand...
Click to collapse
Awesome! I was waiting to hear something like this just for absolute confirmation.
I'm gonna go ahead and buy now.
UNCUT88RAW said:
@ Gtsito
What is bad exactly?`Please tell. Also email dev since negative feedback can make games better
Click to expand...
Click to collapse
Hello mate. As I was testing the game and did not like. The simple graphics, design in general and of the enemies is very rough, but if the color is good. The control is very rough, the camera is insane, the gameplay is very simple button mashing and sometimes you miss the enemy, or animations of the attacks are bad. No enemies stop coming all the time and the game lacks depth, and which go somewhere, something more adventurous.
No, that's the impression I gave. Maybe I felt bad but after playing the fabulous Aralon ... hehe. Granted it has a good base and if she could work more on anything good. Anyway it is appreciated that the control pad adapted xperia.
I have read that have improved the camera, so I'll try again to see such. (I uninstalled)
Without wishing to criticize, just to help my honest opinion as a lover of video games. a greeting
I agree with you Gtsito, there is room for improvments. The camera isn´t good and it´s annoying that a lot of enemies spawn at the beginning of a level and after that there aren´t a lot them. Maybe they can improve more.
Also, the developer says that a lot of fixes and optimations will come till saturday. So stay tuned and check Play Store for more updates.
Oh, good news. Actually I played the first version released and uninstalled it knowing that would come out more updates. Then I will consider further improvements and prove it.
Thank you, greetings
The update that makes it Xperia Play Optimized is live.
1.5.2 - What's in this version:
Click to expand...
Click to collapse
- FREE CAMERA
- Xpedia Play Support Beta (Please test and give us feedback)
- Difficulty in Forest adjusted
- AI tuned allows more exploration
- Animations shorter and faster, better gameplay
- Magic button top of the Joystick (activated by catching 6 x blue diamonds)
- Environment Sounds are now stream through the SD Card, to decrease memory usage.
We thank the users feedback has been great, special thanks to P.G. , TLR and K.
---- Previous Versions
MOVE TO SD
GUI Adjustments
Wow thanks for pushing them TLR
I´m gonna update thread, ok? And thanks TLRtheory for xperiaplaygamer.net and the article "Optimize your game". Was helpful for dev. Keep up the good community work!!!
P.S. By the way i´m P.G.
testing the real thing
yep it is better now with the gamepad and it responds better than the test version
the test apk had a fireball attack and 3 sword attacks,no fireball or maybe its later on...this one has 4 sword attacks
also the camera is still and doesn't rotate ,or i did not figure how to do it from the game
i like the 4 sword animations and would like to see some kind of chain combo animation with the button layout
sort of RPG Soulcaliber
of course that's just me

APP/GAME [4.0.3+] Swift Word

Here's my first real attempt at making an android app/game
Swift Word is a fun filled and challenging word game backed by a simple, minimalistic UI.
Rules of the game would be that you have to change one letter in the four-letter word the computer gives you. The computer will then change one letter in the word you used and so on. You may not use proper nouns or reuse words that have already been used. The first person to use all possible words wins! You can avail three hints per game to assist you in the game.
Go play the game and see if you are good enough to beat the computer a over game of words.
All the words used in the game are sourced from the official dictionary used in TWL 2014.
Got any feedback or suggestion?
Leave it down as comments below.
Playstore Link : https://play.google.com/store/apps/details?id=ph.com.heliosword
Follow me on g+ : http://goo.gl/pmwOYK
cool
it's not easy to make good word game, let me try your one
mitsik said:
it's not easy to make good word game, let me try your one
Click to expand...
Click to collapse
Cool. Do let me know what you think
Nice word game, I find it very hard for beginners, though. Maybe add some difficulty level, especially some easier difficulty ?
It has a nice clean interface. Permissions are non-existent (yeah). A great start.
I agree with those before me... It can be very challenging. I thought if it could have a multi-player mode, perhaps through bluetooth, that would be awesome. Instead of playing vs a computer with a dictionary at its disposal you could have a more level playing field.
Finally, I couldn't find an option to end the game (admit defeat). Is there a button I'm missing? I back arrowed out of my 200 something word game when I couldn't figure out another word. That didn't get an entry in my scores (as a defeat, obviously).
Out of curiosity, what word database is used?
The screens should tell more about the game. UI is simple, but there should be some hints on the screen. Take a look how they did it in Two Dots game.
mrdoug said:
It has a nice clean interface. Permissions are non-existent (yeah). A great start.
I agree with those before me... It can be very challenging. I thought if it could have a multi-player mode, perhaps through bluetooth, that would be awesome. Instead of playing vs a computer with a dictionary at its disposal you could have a more level playing field.
Finally, I couldn't find an option to end the game (admit defeat). Is there a button I'm missing? I back arrowed out of my 200 something word game when I couldn't figure out another word. That didn't get an entry in my scores (as a defeat, obviously).
Click to expand...
Click to collapse
Difficulty Level, Multiplayer mode and the Give up button or accepting defeat button are all concentrated on now for the next update. Thanks for the feedbacks
pgoat06 said:
Out of curiosity, what word database is used?
Click to expand...
Click to collapse
As I mentioned in OP it uses the dictionary from TWL 2014.
akhi24nick said:
Difficulty Level, Multiplayer mode and the Give up button or accepting defeat button are all concentrated on now for the next update. Thanks for the feedbacks
As I mentioned in OP it uses the dictionary from TWL 2014.
Click to expand...
Click to collapse
My apologies...I looked over that sentence. Thanks!

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