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MOVE OVER WII THE GX2 HERE!!!
I am getting one of these unless someone knows of a cheaper option.
I post a review after I get it.
universal game wheel
enhances your gaming experience
Improves accelerometer-based gameplay and enhances your performance.
Provides greater visibility and comfort.
Allows easy access to your gaming controls.
Ideal for racing apps like, Asphalt 5, Need for Speed: Undercover, 2XL ATV Offroad, Rally Master Pro 3D and Firemint Real Racing Games
Universal - works with any phone, anywhere.
â– Tested to retain optimal stickiness with 3300+ repetitions of wash and wear.
What happens 3301???
http://www.clingo.com/app-gaming/
Or get it at your local K-mart.
Do you think $20 is a air price for a item like this???
That is ridiculous.
Sent from my LG-P999 using XDA App
i've had mine for awhile. and it only cost me a buck.
crazythunder said:
i've had mine for awhile. and it only cost me a buck.
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HA, That's a good one.
What case you got on your phone in the picture???
KRAZYADROIDMASTER said:
HA, That's a good one.
What case you got on your phone in the picture???
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Click to collapse
the body glove with kickstand from daydeal.com. in their search box you have to type in body glove g2x.
hi,
i hope, this is the right category for this question, but it's about games and apps.
More exactly: What do you think, why users don't want to pay for mobile apps/games?
Reading the reviews of some good apps or games i often read: "It's great, but it should be free" or "it's good, but i don't want to pay 1$ for it".
Software or games for the pc are much more expensive - you can't buy a computer game for 1$ and gamers pay much more for console games.
But what's the difference with mobile apps and games?
Nowadays games are sold via online platforms too, so the nice packaging can't be an argument.
Some developers spend many hours to create a good app and than users like it but don't want to pay 1$ for it.
I am a developer and this should not be a "frustrated comment" - i really just want to know what you think about this.
For me personally: I rather pay 2$ for a good app/game and don't like to see adds all over the app.
regards,
hannes
The only time I have ever mentioned price in a app/game rating, is if the same exact game is available on iOS or Android for less money. As an example Angry Birds is free (with ads) on Android and like $1 on iOS yet it cost $3 on WP7. And I realize that $3 is still not a lot to invest but it is 3 times more than other options. And as much as I realize that we have Xbox Live Achievements with these games thats not worth the extra investment to me
Since iPhone came into play, supply of apps started to grow insanely so prices started to fall. Before the iOS era, an app for Windows Mobile or Palm costed average $10-$30. Today charge $10 for an app its a crime.
Users now want apps for free.
My feeling is that apps will start loosing quality and greatness over time, since developers/companies cannot afford high costs for popper research and development, unless they are supported by a powerful advertising model behind.
I've actually surprised myself by the amount of apps (in particular) and games (to a lesser extent) that I've bought on WP7. Back in the old WinMo6.5 days, if it wasn't free, I wouldn't even look at it. Probably because prices were much higher (SPB Wallet for $15 WTF!).
On WP7 though, even the best apps are much cheaper than the old 6.5 catalogue, so it feels like better value. And rather than pirating, I like being able to purchase and know I will get updates etc as they become available. No fuss. And of course if a trial is available first then I am 10 times more likely to try it out; I refuse to pay upfront for software I have not yet tried. And in many cases, the paid software is more feature-rich and professional than a free alternative (see the many Wallet / Password apps out there).
I will admit though to never having owned an iPhone or Android, so it's a bit disconcerting to hear that prices for the exact same software on that platform are cheaper. Although this should change with time as there are more WP7 users out there and there is more price parity across markets.
The users commenting in the marketplace about prices and "it should be free" etc are in most cases young teenagers without access to a credit card or any other billing mechanism. So if a game is $1, because they don't have a way of paying for it, it might as well be $15.
There is also a large number of very vocal freeloaders who think that devs exist for their gratification ("you should be happy I'm even willing to try your game" etc). These people are to be ignored
the price is not an problem directly..
many countries do not get paid apps support (and therefore cannot use paid apps even if they want to), plus you must setup second account in our country to have one of supported credit cards. all that adds up a lot of expenses and it's time consuming for anyone constantly on move. you would have to be buying few apps a month to make it pay off.
payments work ( to both consumers and developers) just great in major "players" like US, UK, DE...and nobody seems to care that much about all others.
The only time I have complained about the price of an app is when it was not worth the money.
An example of this is Platformance (the temple version). I know it's only $0.99 but let me explain why it was not worth it. The trial is good, and urged me to buy it, but what I found out is that it only contained about 15 minutes of gameplay. I felt robbed.
Most of the Live titles have a lasting value of 4 to 8 hours of total gameplay and the graphics, sound, gameplay, etc. are a lot better (ie: The Harvest, Assassin's Creed, Earthworm Jim, CarnyVale, Fruit Ninja, PvZ, etc.). They are more expensive, but they are much better quality. Angry Birds lasts probably 5 good solid hours of gameplay for $2.99. I just think that people don't want to pay for something that is not up to par with what they have grown to expect. I, for one, do not want to pay for something that has not been fleshed out and can keep me engaged for at least a couple hours.
I just got the paid version of Swamp Defense for Free (a free offer on Oct 9th), and in playing it, I would have not been happy had I bought it because it just gets boring after a while. It can last a long time, but I don't think I will ever play it for hours on end because it's not a super engaging experience like Plants Vs Zombies.
I just got the XBox (console) version of the original Assassin's Creed, used for $7.99. 40 hours of gameplay for 8 bucks. Why pay $1.00 for 15 minutes of "okay" gameplay when I could spend 8 for 40 hours of amazing gameplay?
I have no problems paying for an app that is a at a fair price. I DO have an issue with app that cost $4.99 or even $6.99 when the apple or android game/app of the same is aroud $99-1.99.
I sometimes dont have an issue with those prices when I am on the road and want a new game but, I need a wi-fi connection to download it so I get over that pretty quickly. Another dumb issue with WP7.
As for cheap people, there will alwasy be cheap people who don't want to pay for anything. I'm sure they are there with every OS.
thesecondsfade said:
I just got the XBox (console) version of the original Assassin's Creed, used for $7.99. 40 hours of gameplay for 8 bucks. Why pay $1.00 for 15 minutes of "okay" gameplay when I could spend 8 for 40 hours of amazing gameplay?
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I agree. Also a way to catch up on all those great games you missed.
I've bought 12 games already (+ few apps), not a single cracked xap on my phone (ok, except for Navigon Select... ).
If I'm using something, and i like it - I should pay for it. And that's strange, because for last few years I've paid for only two mobile apps in my life before: PocketShield and FPSeCE (both for WM6.5 on HD2), and only because there wasn't any cracked working version of them
All of my WP7 purchased games:
- Clowning Around
- Gravity Guy
- Tentacles
- Bike Mania
- PES 2011 - Pro Evolution Soccer
- geoDefense
- Zombie Attack 2
- Angry Birds
- Tiki Towers
- ilomilo
- Fruit Ninja
- Harbor Master
I think most people want to pay for apps that they find useful; be it for productivity or entertainment. It's fair to enrich developers with money who produce apps that enrich our experience on the phone.
Look at me. I can buy from amazon, best buy, wherever.. online using my local credit card and shipped to a US address BUT i cannot buy an app for my smartphone just because there's no marketplace in my country. What to do????
My issue with WP7 app pricing is that anything that is decent, I am purchasing twice, and that adds up. My wife also has a WP7, but since we cannot share a Live account without messing up each other's fb updates, etc., that means that in order for me to compete with her on Bejeweled (an app that is free I believe on other mobile OS's) I have to pay $4.99 twice. So while others get it for free, (and the iOS one is much better as well), I have to fork out $9.98.
Multiply this over 20-30 apps each year, and throw in a few higher cost apps such as Garmin Street Pilot ($33.99), and it gets very costly.
Now all that being said, I do not use any pirated software on either mine or my wife's phone (which was not at all the case with Windows Mobile). My experience with XDA devs has played a role in changing my opinion on pirated software; essentially I was now interacting with the actual devs of some software. The other big reason I don't is because I really, truly want to see WP7 succeed.
My experience is that people are buying apps on WP7, and are happy to do so; at least for those apps where the developer has clearly invested a lot of time creating it. It was the same on WM6.5 (for reasonably priced apps). Normally users are really great, and respect the effort you've put into something as long as the price isn't silly, although you do get the odd one who thinks your three months of effort writing an app should be handed to them for free, gift-wrapped, and a cherry put on top
There aren't as many potential customers on WP7 yet, but I think developers need to accept it's not fair on users (or wise) to expect them to pay differently to other phones. It's Microsoft's responsibility to get more customers on board, not the user's responsibility to pay the difference; I was stunned Angry Birds (who aren't exactly short of a penny) priced it so differently.
I find the 'paid' section is a relatively good way to find the higher quality apps, and the WP7 free trial system really seems to help ensure my money isn't easily wasted. It's probably a harder situation with games as I've also experienced the "is that it" feeling after purchasing a game post-trial; but app trials often fully show you what you're going to get.
I agree with what you say about ads. I've wondered myself about releasing free/ad-supported versions; and they certainly seem to grab the download figures, but I think it's a shame if that kind of app is becoming the norm - I think most people's brains hurt enough from all the advertising they're bombarded with so hopefully the concept of paid apps will remain sustainable.
I know it's a little odd, but I can justify paying $30 or $40 for a PC game on Steam that I'll spend hours playing. But I can't justify paying more than $1 or $2 for a phone game that I'll only play for minutes at a time whenever I happen to find myself stuck in a waiting room or during a flight.
A pricing trend has been established by iPhone appstore. There, casual games and apps are $1 (e.g. Angry Birds, Cut the Rope), more polished apps and games with longer game-life are $1.99-$2.99 (e.g. Plants vs Zombies, Street Fighter 4), and then a few premium apps are more (i paid $15 for one specific educational app, but it's pretty specific and worth every penny).
This pricing is now pretty firmly entrenched, and has carried over to the Android marketplace (where basically you have a ton of free apps, and a few good premium apps). If Zune marketplace wants to buck this trend, they can try, but sales will be lower and people will complain of apps costing too much.
I'm not sure if there's a technical reason why apps cost more for WP7? On the marketplace FAQ it mentions taxes are deducted before you get paid, but pretty sure this apples to Apple apps too.
Also Microsoft take the exact same cut as Apple - 30% of app cost - which seems a bit short-sighted. This means it costs the same to sell an app on WP7 and iPhone, so of course developers will choose the latter with over 100x more users out there. Microsoft should have not been greedy and cut the fee to 25% or even 20%, even for a limited time (2 years after you sign up as a developer?) to get more big app makers on board.
Interesting topic...but here is my experience. I have two versions of my GPS Speedometer application, free and paid (trial is the same as free). The only difference between paid and free (and trial) version is that paid version does not show ads. So the functionality is exactly the same. Yet there are still so many people sideloading the cracked version.
Yes there are different reasons why some people do that. As already pointed out, some people can't buy anything from their countries. There are many badly written apps and developers looking to get rich very quickly. Those who don't fix problems in their apps and don't respond to users feedback and complains leave their users with bitter taste in their mouth. But I am sure that THE biggest problem is free fall of moral values. Some people don't know how much effort is needed to develop and maintain quality app or game. Some are very well aware of that. But lots of them are ignorant and they just don't care, because today's society wants everything, wants it now and wants it for free.
velvet_man said:
I know it's a little odd, but I can justify paying $30 or $40 for a PC game on Steam that I'll spend hours playing. But I can't justify paying more than $1 or $2 for a phone game that I'll only play for minutes at a time whenever I happen to find myself stuck in a waiting room or during a flight.
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I think this is a big reason for many people. If I spend $40 on Steam fro a game, I know I'm getting something that has enough depth and complexity that I will get many hours of enjoyment out of it.
But with phone games, they are typically "time wasters" that I play when I have a free minute or two, so their value (to me) isn't nearly as great.
amaric said:
But I am sure that THE biggest problem is free fall of moral values.
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It's quite simple: there are lot of cheap people in wp7 owners community! I have a good example: recently I've collected money for handset for Cotulla (white hat who probably can make a freedom ROM for Samsung handsets). But only 12 or 13 persons are donated money! (from hundred forum members crying "where is freedom rom for my samsung/lg/etc.?)
As far as I remember, sometime, on Russian ebook forum we collected money for hacker for latest Sony ebook. In a few days we got about $400!
For me, I'm very willing to pay for an app that I'll use and have done so. However, if I use an app infrequently or just want to try something out, I'll tend towards the free/ad-supported versions. For example, I bought MoTweets. I use it often enough that it's worth it and support the developers. I've downloaded a bunch of games, but play them infrequently so don't switch to the fully-paid versions. Sometimes the quality just isn't worth me paying even $0.99 for an app so I don't bother.
Sometimes the apps are just overpriced. Angry Birds may be a bit overpriced compared to other platforms, but I bought it. There's an interesting Geocaching app, but the full version is $10 - not going to buy it as I wouldn't use it often enough to justify the cost, but I likely would if it were in the $1 range. Even some "Live" titles I'm still at the Trial stage, but haven't even really played them then. If it's interesting, I tend to wait for those to hit the "Deal of the Week" status before buying unless it's < $5. As others have noted, even the longer games generally don't have enough replay or play time to be worth the money.
I'd consider buying IM+, but (1) it was originally $10 (IIRC) and (2) it doesn't currently support WLM protocol due to some conflict w/ MS restrictions. I'm still on an older, free version there and won't update until WLM support is back and won't consider buying until it's there.
I'd tend to think that the Apple App Store drove the pricing down but a lot of WP7 apps have come out with mostly lower quality and higher prices so people aren't buying. I'm hoping that the new functionality in Mango drives better quality apps and that the devs don't feel a need to charge significantly higher prices in WP7 for an app that's already on another platform w/ more functionality.
sensboston said:
there are lot of cheap people in wp7 owners community
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I wouldn't blame WP7 only, I think the majority of smart phone users are probably pretty cheap, myself included.
I've bought two app on wp7, they were both Christmas list apps and I dont remember why I bought them, both but I only ended up using one and its great. There are many free games that I find enjoyable little time sinks.
So personally, because I'm only dedicating a few minutes at a time it's not worth $x. If I'm going to play a game I'll play xbox etc and I'm glad to pay retail. Although I've only ever purchased 2 downloadable titles (worms, and leedmes) I think they were about $5-$10 each.
It sucks Angry Birds was $3 on wp7 because there are like 3 free versions on android. I could care less about achievements on my phone
I will click an add intentionally but I know the earnings are ****... like $.05-$.20 per click.
Think of it this way. Movie theatres charge $3-$5 for a box of candy about $5 for a drink and about $10 for a large popcorn. Well lets face it. I coulda bought that same damn box of candy a 10 pack of microwave popcorn, and a drink at the dollar store for 3 bucks
So you weigh the difference.
Rape 5 people
Serve potentially thousands for free and hope the accidental/intentional ad clicks ad up to the same amount.
Which one makes you sleep better at night. Or more importantly if this is your lively hood, which one keeps food on the table.
RobbieRobski said:
I wouldn't blame WP7 only, I think the majority of smart phone users are probably pretty cheap, myself included.
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It depends... On the iPhone/iPad market a lot of companies and developers already made and still making a very good money (not all, of course). I don't know exact numbers (total iPhone apps market profit, median developer profit etc. - and lazy togoogle) but I've never heard complains like that "fall of potential customers moral values" etc.
I am student and if is app useful for me Im ready to buy it. 0.99 is not much.
I've been checking the Xperia Play game list, and I've found a title which has grabbed my attention. It seems a Metroidvania game of some kind, but what's grabbed my attention us that it seems to have cinematics, dialogue and seems to be quite polished for the price. Can anyone share their impressions about it? I will probably end up buying it because I'm a sucker for women protagonists, but I would abstain if it's too horrible.
Im downloading it now, first impressions is the gfx are snes like. That really isnt a bad thing though. 16 bit was good for side scrollers
It's... alright.
The finite weapon usage of the higher-end stuff hacked at my interest. It's definitely more polished than; say, Castle of Shadows... but nowhere near as fun.
I've heard it's extremely short
controls don't work really good only on touch screen :| maybe cause i'm on custom rom
xtnsion said:
controls don't work really good only on touch screen :| maybe cause i'm on custom rom
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They're not that great with the control pad either.
I got it after replying to this thread the first time, couldn't even force myself to the end, really not that good
TLRtheory said:
It's... alright.
The finite weapon usage of the higher-end stuff hacked at my interest. It's definitely more polished than; say, Castle of Shadows... but nowhere near as fun.
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I ended up buying it, and I basically agree with you. Castle of Shadows is more addictive, and better laid out.
XPlay-Swype
What do you think will happen cause apple won the patent thing
The infuse is no longer for sale. They can't retroactively confiscate the devices people have already purchased, so the ruling will have no effect on the Infuse at all.
They'll go after future sales next. Then they'll go after the Android OS itself. I have always hated Apple products, too proprietary for me. One the bright side, it's not over. Samsung will appeal that Apple has abused the patent laws in order to monopolize the market, which is true.
I don't see flat screen TV or monitor law suits out there for "copying". Job's biggest feat was convincing brainless zombies that they needed what he was selling...which is junk.
I will go back to Balckberry or a Motorola flip phone before I ever buy Apple crap!
Jep56 said:
They'll go after future sales next. Then they'll go after the Android OS itself. I have always hated Apple products, too proprietary for me. One the bright side, it's not over. Samsung will appeal that Apple has abused the patent laws in order to monopolize the market, which is true.
I don't see flat screen TV or monitor law suits out there for "copying". Job's biggest feat was convincing brainless zombies that they needed what he was selling...which is junk.
I will go back to Balckberry or a Motorola flip phone before I ever buy Apple crap!
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... and all the people said Amen.
showdowknigh said:
What do you think will happen cause apple won the patent thing
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It will be dragged out in court with appeals for awhile. Then one of the manufacturers will pay for patents so they can use whatever it is they have copied. I don't think much will change but i could be wrong.
Sent from my SAMSUNG-SGH-I997 using xda premium
nothing will change on the consumer end, maybe prices will go up to cover royalties or whatnot, but in the end google will still make android available and companies will use it. on the plus side google owns motorolas patents.. and they are suing apple.!
Jep56 said:
They'll go after future sales next. Then they'll go after the Android OS itself. I have always hated Apple products, too proprietary for me. One the bright side, it's not over. Samsung will appeal that Apple has abused the patent laws in order to monopolize the market, which is true.
I don't see flat screen TV or monitor law suits out there for "copying". Job's biggest feat was convincing brainless zombies that they needed what he was selling...which is junk.
I will go back to Balckberry or a Motorola flip phone before I ever buy Apple crap!
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Click to collapse
Yeah apple is crap
I'm so lost on this topic
*becoming a flashaholic*
Yeah Google get crapple....
Sent from my SGH-I997 using xda app-developers app
Ruling doesn't mean anything for the infuse except they can no longer sale a phone in the US that is already not being sold.
Apple will probably never licence their technology to any android device purely because it is running android. They offered to licence their tech to samsung but at the price they wanted Samsung would make no money at all on the devices.
Apple's main enemy isn't the phone makes, it is Google. Google is just the boss fight while the phone manufacturers are the mini bosses that are blocking the way.
Jep56 said:
...
I will go back to Balckberry or a Motorola flip phone before I ever buy Apple crap!
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You and me both brotha!!! Hell I'll rock my old HTC Tilt!!!!
http://www.aforadio.com/index.php/s...30-trucks-full-of-5-cents-coins-aforadio-com/
Sent from my SGH-i997 using xda app-developers app
Goneeuro said:
http://www.aforadio.com/index.php/s...30-trucks-full-of-5-cents-coins-aforadio-com/
Sent from my SGH-i997 using xda app-developers app
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http://en.paperblog.com/samsung-pays-apple-1-billion-sending-30-trucks-full-of-5-cents-coins-294795/
it's a fake story. too bad though.
Goneeuro said:
http://www.aforadio.com/index.php/s...30-trucks-full-of-5-cents-coins-aforadio-com/
Sent from my SGH-i997 using xda app-developers app
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That literally made me laugh!!!!
Sent from my HTC PH39100 using Tapatalk 2
Figured it was fake. Was funny though.
Sent from my SGH-i997 using xda app-developers app
Goneeuro said:
Figured it was fake. Was funny though.
Sent from my SGH-i997 using xda app-developers app
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yeah i wanted to believe it but 30 trucks would barely be a down payment not to mention somebody would have noticed if they were to organized getting 20 billion coins together at the same time. people sometimes fail to realized how big a number that is.
i did a little math figuring the payload of a trailer would be exceeded long before the volume of the trailer in copper and found the mass of a nickel is 5 grams. makes the math pretty easy, the maximum legal load of a road going vehicle is 80,000 lbs which is roughly 36,000kg as you can see 100,000,000 is way more than 30 times the weight capacity of a truck and trailer. it would take well over 3000 loads of nickels after you subtract the weight of the truck and trailer from the total allowable weight. actually for a truck and trailer it's probably more like 4500 loads.
but if it were me and i could come up with a way to get a bunch of physical money together at once i would totally pay the first few million that way. but not in nickels or pennies. nickels contain a lot of copper and more importantly they contain a reasonable amount of nickel and are likely worth more than the face value. it would be a gold mine of scrap metal however illegal. pennies can be worth triple the face value if they are older from when they were made from copper and many of these pennies are still in regular circulation.
if i really wanted to pull a good prank i'd go for money that was likely to depreciate rapidly in relation to the american dollar and pay in papper bills, easier to ship than coins and has no value other than the face value, then see how long it takes them to deposit it all.
crash822 said:
Ruling doesn't mean anything for the infuse except they can no longer sale a phone in the US that is already not being sold.
Apple will probably never licence their technology to any android device purely because it is running android. They offered to licence their tech to samsung but at the price they wanted Samsung would make no money at all on the devices.
Apple's main enemy isn't the phone makes, it is Google. Google is just the boss fight while the phone manufacturers are the mini bosses that are blocking the way.
Click to expand...
Click to collapse
Hahaha good analogy.
I did find out that car toys (local electronic store in wa) still offers the infuse for sale for free on contract. I was surprised.
Sent from my SGH-i997 using Tapatalk 2
Dani897 said:
yeah i wanted to believe it but 30 trucks would barely be a down payment not to mention somebody would have noticed if they were to organized getting 20 billion coins together at the same time. people sometimes fail to realized how big a number that is.
i did a little math figuring the payload of a trailer would be exceeded long before the volume of the trailer in copper and found the mass of a nickel is 5 grams. makes the math pretty easy, the maximum legal load of a road going vehicle is 80,000 lbs which is roughly 36,000kg as you can see 100,000,000 is way more than 30 times the weight capacity of a truck and trailer. it would take well over 3000 loads of nickels after you subtract the weight of the truck and trailer from the total allowable weight. actually for a truck and trailer it's probably more like 4500 loads.
but if it were me and i could come up with a way to get a bunch of physical money together at once i would totally pay the first few million that way. but not in nickels or pennies. nickels contain a lot of copper and more importantly they contain a reasonable amount of nickel and are likely worth more than the face value. it would be a gold mine of scrap metal however illegal. pennies can be worth triple the face value if they are older from when they were made from copper and many of these pennies are still in regular circulation.
if i really wanted to pull a good prank i'd go for money that was likely to depreciate rapidly in relation to the american dollar and pay in papper bills, easier to ship than coins and has no value other than the face value, then see how long it takes them to deposit it all.
Click to expand...
Click to collapse
WOW!!!!
Apple... :banghead:
Do you think Apple should be able to patent a natural gesture, such as pinch to zoom and swiping across a home screen? That's ridiculous. And what the hell is with the millions owed over using similar icons? YOU CAN'T PATENT AN ICON WITH A MUSIC NOTE, APPLE.
Rage is over
the thing that gets me is that apple and ms stole the gui with pointer navigation and mouse control from xerox. not to mention all the prior existing art in sci-fi movies of touch interfaces and two point navigation of images (though in movies it's often 3d holograms that use two point manipulation). every artist and engineer with an imagination knew we would get to a point with touch integration and intuitive controls for 30+ years, tablets were in 2001 Space Odyssey in the 1960's, they were in star trek tng with a remarkable resemblance to a nook or ipad http://www.youtube.com/watch?v=yVqHoGKQXLI tablets with stylus navigation looking similar to a very large palm pilot were used in the original series for the captains log, they were called electronic clipboards. and in tng were called a personal acess display device aka a "PADD" (coincidence?) and countless other examples in b movies not to mention microsoft introduced a tablet prototype in the year 2001 that aside from performance had just about all the ideas we see today. it's only natural for people to want to interact with computers like they interact with the world and for developers to want to create these things, the ideas are actually pretty old but the processing power wasn't afordable and battery friendly for a long time. i can remember having conversations with my brother as teenagers about the ideas of two point scaling and touch screens which is all the "pinch" is but touch screens were super expensive back then and i have no idea if they even supported multi touch. anyone who's ever thought about geometry or perspective could conceptualize it, how can someone patent that? samsung just had a week defense team because apple and microsoft beat cases like this pretty regularly, only they usually buy the other company to posses the patents, it's much easier (also google likely bought motorola for this reason, to not only posses patents to licence with the os but to sue apple for infringement resulting in licenses being issued to level the playing field). apple brought ideas to the mass market in the iphone sure but they didn't conceptualize it first and i'm certain they weren't the first to program it successfully either, it's not exactly theoretical physics we're talking about. apple is defending against it's own tactics which are taking good ideas that are already out there in the technology world and bringing them to the public. meanwhile they refuse to pay royalties for all the technologies they use. they think they should be able to pay less or nothing at all for using others patents based on their popularity.
i think it was quoted that apple was asking samsung for $40 per device to pay for licensing and samsung was ask $16 for the patents they hold. apple said they don't pay $16 to any company like it's an entitlement for them to pay less even though it is considered a fair price in the market. then they ask the unfair price of $40 based on the idea that the masses of ill informed consumers could mistake anything with a touch screen for an apple product? wtf apple! and in all of this they still rely on samsung hardware to keep up with the market. rumor is the i5 will have an exynos processor or an apple branded processor based on exynos 32 nm dies. so obviously they know samsung makes superior arm based processors.
edit: as far as the interface similarities go, well i dont see a problem with side by side pages, it's the same gesture you use when you read a book. the icon style and mms do look kinda iphone like but the idea that consumers saw that and bought the samsung is stupid. apple claims they lost $2.4 billion or something to galaxy s sales because of the alegidely infringed artwork is absurd. they lost sale to android because android is awesome. so many sales went to the sgs series becasue it had a good feel and it was the fastest device on the market, it was far from perfect but the touch screen was responsive and the glass was hard and smooth. if anything the of software changes samsung implimented to android the things that sold weren't the art it was the convieniences, the mms application is better integrate with contacts, you select contacts not type them, you slide for call/mms rather than go through another layer of menu. i know for me i bought an iphone 3g knowing about the g1 already only because i didn't have cash to buy a phone off contract, i wanted a smart phone that wasn't an iphone specifically an android but no suitable alternative was available on att! how can you put a figure on lost revenue when you can't know why people made x or y decision? it's not like the galaxy s was a cheaper alternative to where people said i want an iphone but this makes more sense. the captivate launched at $300 on contract though it quickly dropped to $200. how many galaxy s sale were because using the phone insired them to move up from a feature phone? how many people legitimately wanted an iphone but couldn't get one because apple refused to cater to t-mobile and sprint for so long? how many peowould actually say the sgs woudn't have been atractive if it weren't for the icons? how many people had iphones and got fed up with the control of the market, tethering, lack of bluetooth other than audio (what was with that? feature phones had better bt integration than ios2) slow network speeds, no mms, and countless other gripes of ios compared to the lesser known competition? the truth is apple in there hubris made the iphone too elite and too limited in features for most of the market and they have poluted their own minds to think they deserve the sales of the competition. it's actually insane to put a dollar value on sales they lost mostly based on what they failed to provide to people.
I know this is not related to Xperia PLAY but it is Sega related and as they have released a few sonic games for our phone I thought I would share this as it may turn out to be something for our phone... unlikely but you never know.
http://www.technobuffalo.com/gaming/platform-gaming/skies-of-arcadia-trademark-renewed-by-sega/
I'd say its pretty likely given Sega's excellent support for mobile phones and we have JSR coming up soon. The game only takes up about 2 gigs of space and I'm sure if they felt like it they could compress it a bit beyond that. Cool find though, always great to see some DC love.
BrianChase said:
I'd say its pretty likely given Sega's excellent support for mobile phones and we have JSR coming up soon. The game only takes up about 2 gigs of space and I'm sure if they felt like it they could compress it a bit beyond that. Cool find though, always great to see some DC love.
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Agreed. I still have my DC and my original copies of skies of Arcadia, grandia 2, shenmue 1 & 2 and about 60 other games. Love the DC. Such an underrated system that never got the attention it should have.
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Oh yes, I believe we've had this talk but the DC sits proudly on my desk at all times connected to my hdtv through a vga adapter for the perfect picture (blows away the ps2). I actually had a copy of SoA I bought at a pawn shop (for a really good price btw) but it ended up not working and I couldn't repair it so I ended up trading it in at the same pawn shop for E.G.G. (This pawn shop was a ****ing treasure trove of Dreamcast ****, got my PAL Shenmue 2 there!). Btw, if you haven't played E.G.G. its a really great hidden gem for the console and one of my favorites.
BrianChase said:
Oh yes, I believe we've had this talk but the DC sits proudly on my desk at all times connected to my hdtv through a vga adapter for the perfect picture (blows away the ps2). I actually had a copy of SoA I bought at a pawn shop (for a really good price btw) but it ended up not working and I couldn't repair it so I ended up trading it in at the same pawn shop for E.G.G. (This pawn shop was a ****ing treasure trove of Dreamcast ****, got my PAL Shenmue 2 there!). Btw, if you haven't played E.G.G. its a really great hidden gem for the console and one of my favorites.
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E.g.g. is awesome RPG. Elemental gimmick Gear. Great game. And I have always like the Evolution games. Too bad they didn't make any more. I bought the last one made for the gamecube and its not very good. Like the series ran out of gas which is unfortunate. And yes I have my VGA cable box as well and yes it gives awesome picture quality. I also really enjoy the Starlancer game as its made hy the same people who made wing commander on pc. But its notbas good as wing commander. But iblike it because incandescent still play online with it. I bought the sdcard adapter for my dc last year. Lets you play games from the sdcard. Only thing I would love to get but is out of my price range is the broadband adapter. Sigh.....one day
SDcard adapter... mine is not a cable but rather plugs right into the back where the NeoGeo Pocket cable used to go. Got mine for $20 from TaoBao (its like a chinese ebay, have to have a chinese bank account, good thing I still have mine from when I was ther for 6 months 2 years ago. on a side note Buyfromtaobao.com lets USA people buy from that site, there fee is small) The SD adapter is very nice.... you can use the SDcard software you burn on a CD to copy the game form the disc to the SDcard, its slower then snot and takes all night but its a nice way to back up a GD ROM disc. Anyways... shutting up now... see you got me in my old DC emu scene mode.....
http://the-dreamcast-junkyard.blogspot.com/2009/03/dreamcast-sd-card-adaptor.html
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Wow! Awesome
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