OpenGL ES 2.0 tweak on unsupported devices? - Android Software/Hacking General [Developers Only]

Is there a feasability to make open gl es 2.0 demanding apps to work on opengl es 1.0 and other non supported device/gpu/cpu/rom?
I am not looking for performance.. just compatibility.
A similar app seems to be chainfire 3d but that itself requires opengl 2.0 and 1ghz processor!
Is it possible to make a similar app/ kernel build that can pipeline es 2.0 requests and handle it as "software renderer" or something?
Sent from my U8150 using XDA

no answer there? maybe can help me too?

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OpenGL version supported?

All the system apps I try show only OpenGL ES 1.1 only. I thought Tegra 2was able to do 2.0 as well.

[Q] Opengl 2.0 support

it would seem that our device doesn't have support for opengl 2 or anything above 1.1.
I know the tegra 2 soc is capable of running opengl 2 (according to the nvidia website)
does anyone know anything about why there is no support for opengl? i would really like to get some gameloft games going on this tablet.
Which games are you looking to run?
When I had VEGAn-Tab installed in Beta4, I had Dungeon Defenders First Wave, and it worked fantastically.
I'm just curious which games aren't working for you. I can't get The Sims 3 to load...
Moved to general
From wat I remember I believe that android 2.2 won't show opengl as 2.0, the program has to call the drivers and such specifically. Opengl 2.0 should b working just fine because dungeon defenders runs great on the tab.
Sent from my SGH-T959
well i have tried all the gameloft games and none of them work they just FC after opening.
and the nenamark1 opengl 2 benchmark says that it failed to initialize opengl es 2.0.
just seems wierd.
Android System Info shows two values for OpenGL Version supported.
On my HTC Desire the values are 2.0 and OpenGL ES-CM 1.1. On my G Tablet the first value is instead 0.0. Seems a bit strange.
Both devices are Android 2.2 based. The HTC is stock and the G Tablet is TNT Lite Build/FRF91.
maybe its a type in some of the coding.
i did find a gles2_sanity.so and a gles2_simplespin.so file in /system/lib
i imagine these would be the transition effects in vegan tab. so yeah i think we need someone experienced in here.

4.3 cm 10.2 based roms and OpenGL ES 3.0 support for our device.

I've been meaning to get around to testing out the new 4.3 based roms available, but I was unsure of if OpenGL ES 3.0 support has any benefit whatsoever. It's my understanding that the Tegra 3, and even the 4 are both OpenGL ES 2.0 compliant, but that's not to say that it still couldn't benefit from the OpenGL ES api, it's just not certified compliant.
So has anyone noticed improved compatability, or performance from OpenGL ES 3.0 being a feature of 4.3? Am I better off staying on a 4.2.x rom with extreme overclocking?
I tend to run a lot of emulators, and I'm aware that new ones like Dolphin actually require OpenGL ES 3.0 support, so as a final question, does OpenGL ES 3.0 enable our tablets to run 3.0 specific apps?

[Q] is there a way to make OpenGL ES 2.0 work?

Hello!
Is there any way to make OpenGL ES 2.0 work on a Galaxy 3, or is it unsupported because of the hardware of the phone?
Many thanks!

OpenGL ES 3.0 emulation on desktop with Bluestacks/AmiDuos/...

Hello,
Recently I tried the AMiDUOS and Bluestacks emulator. AD claims to support OpenGL ES 3.0, but any game I try to play on it that requires 3.0 refuses to open.
In a systemanalysing app it showed clearly that my desktop GPU only supports OpenGLES 2.0.
I have a AMD Radeon 7800 with OpenGL 4.
Now I read of the Mali OpenGLES emulator that could be used on a desktop. But can it be linked with executables like Amiduos or Bluestacks to make OpenGLES 3.0 a possibility?
If so, could anybody explain how to link them? Setup of the variables etc...
Thank you
JeankeVG said:
Hello,
Recently I tried the AMiDUOS and Bluestacks emulator. AD claims to support OpenGL ES 3.0, but any game I try to play on it that requires 3.0 refuses to open.
In a systemanalysing app it showed clearly that my desktop GPU only supports OpenGLES 2.0.
I have a AMD Radeon 7800 with OpenGL 4.
Now I read of the Mali OpenGLES emulator that could be used on a desktop. But can it be linked with executables like Amiduos or Bluestacks to make OpenGLES 3.0 a possibility?
If so, could anybody explain how to link them? Setup of the variables etc...
Thank you
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Anybody any thoughts on this?

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