I recently published a new free game (Ad Free also) to the android market and am looking for some feedback on it. Ideas for new features or things that need improvement are welcome.
If you enjoy the game please leave a rating on the market, and if you don't, just tell me why and I'll see what I can do about making it better.
https://market.android.com/details?...GwsMSwyLDEsImNvbS5ndW1wc3R1ZGlvLmNocm9tbzQiXQ..
I've made quite a few updates and improvements since I originally posted this...
1.3.5
-The sequence of tiles you are given is now prebuilt from a randomly generated "perfect" board. This is a step twords multiplayer, but more importantly, it means no more unusable tiles on your first turn.
1.3.4
-Tweaked Speed Run point formula
-Removed score penalty for running out of time in Speed Run
-Fixed FC when Canceling the New Game Dialog when there was no Previous game loaded
-Added option to skip the splash screen
-Auto Pause tweaked again to account for option to skip the splash screen
1.3.3
-bug fix
1.3.2
-Added support for online high scores
1.3.1
-Fixed Force Close on High Score Screen with 2.x android devices
1.3.0
-Show the next tile
-Auto pause on opening options menu in some cases
1.2.3
-Adjusted colors slightly for more contrast in Rainbow mode
1.2.2
-Fixed Force Close on trying to start a Speed Run
-Fixed "Cancel" from the New Game dialog not actually canceling
-Clicking outside the high score screen will close the dialog (only if you are are not entering your name)
1.2.1
-Stopped back button on high score entry from leaving the name blank
-Improved rendering speed of tile dragging
-Game now detects when the board is full (Hah! Good luck!)
-Tile border of pause screen now has matching colors
-Score in practice mode is now displayed correctly
-Fixed vibration on low time
-Added Speed Mode
-Added Rainbow Mode
-High Scores are now tracked separately for each mode
1.1.2
-More typos fixed
1.1.1
-Fixed typo
1.1.0
-Added multiple game modes
thank you man
Filtux is a camera effect app. The effects are stackable, which means you can use any amount of filters on an image to change it into a unique look. Its quite fun and easy to use.
Take a photo and play with the filters.
This app is in an early development state and will be updated more often, to integrate new filters.
So check it out in the Google play store, feedback, suggestions, ideas or bugreports are welcome.
0.60 Changes
* optimized camera handling
* open images that are stored on your SD card
* It now supports the full resolution of the camera, at least as long as there are no problems
* Some memory leaks were fixed
* The camera preview doesn't scale / stretch the image any more.
* There is also a startup screen, where you select what to do
* ui changes
Here is a link for others
https://play.google.com/store/apps/details?id=voll.Nixx.Filtux
Edit. Would like to see a undo filter so it for the ones trying out many filters and didn't like that last one also other filter such as pencile sketch, pixelize, bluring of the edgeds and prob many others
Just some things I like to see soon Zach
Sent from my Droid using xda premium
Oh big thank you @motodroidfreak, by posting restrictions I could not post links, really nice of you to help me out here.
<Edit>
The border option was only a test, there are more to come. Also more filters are in the development pipe.
An undo function instead of the complete reset i also planed, but i've found until now no effective way in doing this. Anyway thanks for the testing and the feedback.
</Edit>
Rated good in playstore....
Sent from my GT-I8150 using XDA
New version available in play store:
Changes
* new edge filters
* camera perspective helper
* new overlay filters
* a lot of bug-fixing
@ jumanku
Thx for the rating.
Release 0.63
simple undo option for effects added
auto-save option for camera images added
black and white effects added
vignette filter added
overlay filter optimized
app download size reduced
For suggestions, ideas or if something does not work, please contact me.
0.65 Changes
fixed vignette banding
added camera dissortion
added color error
added templates
under 200k download size
There seems to be a saving problem on some devices, but i'm not sure why, so if someone with a Samsung Galaxy 5 could test this and reply this would be very nice.
Some days ago Filtux version 0.80 was relased. This is a complete rebuild from Filtux to optimize the code and to get rid of some nasty bugs.
So the performance is increased an new functions are added.
Filters/effects available:
Grey filters
Color-tint filters
Color invert
Intensity
Contrast
Edge & Neon filters
Vignette filters
Border/Overlay options
Mirror filters
Tritone
Rotation
Exposure
Also Filtux uses now the new Play Store Feature of offering beta versions to interested users. To join the beta just opt-in here.
Or simply download the stable version from the Play Store.
New version of Filtux is available.
New filters/effects in 0.82:
Pointillize Effect
Glow Effect
Blur Effect
Water Effect
Color Blindness Simulation
You can download the stable version from the Google Play Store.
let's try this new camera experience...
New update on Filtux.
New filters/effects in 0.83:
More Water Effects
Autoscroll added
Layout more flexible
New Color Filter
Bugfixing
You can download the new version in the Google Play Store.
Updates:
Version 13 28.10.2012:
-Many new features added on htc evo 3d version
-neverending road, drag to drive
-big 3d analog clock
-timeshift-displacement lava-like shader material
-Sterescopic suport, red-green, s3d and normal mode
-...
Version 9 10.10.2012:
-Faster Rendering for all Objects
-Changed to old fluid colors
Version 8 07.10.2012:
loading custom obj files!
Load any 3D-Mesh to your 3D live wallpaper!
Just place "beammeup.obj" on sd root and activate loading from settings.
Try with attached exampes.
News: New HTC-evo-3D stereoscopic Version in new thread...
obj-import will work for both versions soon:
http://forum.xda-developers.com/showthread.php?t=1904203
Version 7 25.09.2012:
saved some cpu-power, reworked internal framerate-and sensordelay, re-balanced Color Fluid Surface-Particles, fixed a bug of previous Versions not showing 3D-Andoid if active alone.
Version 6 25.09.2012:
HTC-Evo-3D Stereoscopic Flying Particle added in landscape and portrait
Version 5 25.09.2012:
-HTC-Evo-3D Stereoscopic 3D Mode supported in landscape and portrait with auto switchig orientation. Use with "Jmz 3D Switcher". 3D-Mode can be used with other Objects. It has one build-in Image yet and can load custom, pre-interlaced in devices resolution. Will add sterescopic support for 3D-Objects like the Android and loading custom obj´s. Also particles flying into your head...
-Optimized color fluid and beta-particles a little and rebalanced the connection between both so activate both and test.
-I forgot to disable multisampling on Version 4 so it is the only version with multisampling. It will not run on devices without ms. Also it looks a little better and runs a little slower. This is was only Version 4, "fixed" on Version 5...
Fix Version 4 24.09.2012: Path to not-cropped Image will be saved since this version, so selected Image will come up after reboot or resetting wallpaper. If image is not avilible because sdcard is not mounted yet after reboot, backup tex will be used until sdcard is mounted. If Image is renamed or deleted, also backup tex will be used until you set another image or restore missing file. So all Settings should work fine now.
Note: Framerate and Sensorspeed are tweaked to 100% to give you a very smooth first run, until you touch the framerate slider first time.
I can't stop touching my phone!
BIG UPDATE Liquid Version 3 23.09.2012:
So much new stuff: New Objects, New Features, New artworks, New Settings, many Fixes and Changes, improved stability.
New Objects:
-The amazing Color Fluid Surface(including; Liquid Colors, Anti-Color, Particles, a swimming Object, Connections to other Objects, own new sub-section in Settings)
-Full Screen Image(just shifting a little with homescreen)
-New Liquid Beta-Particles (linked to the Fluid Surface to make 2 fluid physics engines connected driving each other!)
-The amazing Color Fluid Surface:
Get a realy liquid screen.
Make fine colorfull swhirls with each finger or mix the whole fluid witch all touch points.
Continuously auto-selecting the "next most-amazing color" for each touch point.
See the colors mixing transparent on any background.
Finger 4 will dropp Anti-Color, the mathematical opposite of Color. Anti-Color and Color will be colorfull neutralized against each other. Naturally Anti-Color is invisible but I found a way to show it. It´s enabled on default and will change to it´s naturally invisibility if switching to "Inverse Fluid Colors".
The Engine has it´s "own" swimming Particles and a swimming customizable Object.
Some Objects are connected to the fluid and will swimm in fluid and/or add forces to it.
The Fluid Particles are very fine and have some options, you can select an independent build-in texture to keep them look Particle-like while using any Picture on other Objects.
Fluid Surface code is great but calculated on cpu and needs power at higher fluid resolution. This needs some optimizations, I will try to move some expensive calculations to faster scripts or buffer-array-operations to make it run faster at higher resolutions. Rendering fluid is already fast.
-Static Background Picture. It´s just shifting a little with homescreen. If you select a not-transparent Picture, background will hide the 3D-Android and the 3D-Background Particles, so don't forget to disable hidden Objects to safe power.
-New Liquid Beta-Particles.
Interesting dynamic physics. Connected to Fluid Surface, if active together, engines will move each other, result will move very dynamic or chaotic.
Beta because unoptimized, slow, cpu draining, laggy touch and unstable physics could force close somtimes because moving out of bounds. But It can blast the Fluid
-New Image Artworks all supporting Transparency:
If you want to use old removed Images, you can extract the Images from old apk file.
-New Settings. Added icons to most options. Select Picture direct from Image-Buttons.
As simple and friendly as possible.
Linked gravity-sensor-delay to framerate slider to make it fast or power-saving together.
Added info and contact button linked to this thread(nothing else online yet).
Wallpaper runs fine without sdcard now. Just Cropping Image is not possible without sdcard reasonable.
- Build on Android 4.1.-, minimum required Android 2.2.
Runs Best on 4.1 with "additional features" and best stability. Settings Icons will not be visible on older Androids than 2.3.3 if I am right.
Runs on every phone and virtual device I tested. Also it runs on my TegravII Tablet on Android x86 4.0 R2 but only the 3D-Android is shown and changing Picture works but everything else not. So I will try to get it running complete on not fully compatible Android x86 later.
-Bugs: Nothing is realy broken for me. For left bugs seems just trying again makes it fine.
Loading or Cropping Pictures could still fail on bigger images or incompatible formats. I will rework the image handling a little softer to make this stable. Unfortunately Wallpaper can force close on first start in some cases.
This was next step to get everything ready for more interesting stuff.
Please send some feedback after testing.
______________________________________________________
______________________________________________________
Version 2 28.08.2012:
-New Version Build on Android 4.1.(V1 was build on Android 2.2)
-Fixed a Cropping Bug(should run more stable on most devices)
-Added Settings and Wallpaper Picker Icon, Picker can be launched after Setup
-Some Changes on loading Settings, Settings can be used before setting Wallpaper now
-This Update should fix most bugs and enable new UI in Settings!
Wallpaper Description:
Highly customizable by loading Images to interacitve Objects on fast GLES2 (OpenGL ES 2.X) Engine.
MainFeatures:
-Load any Image from Gallery to any interactive object! (supporting jpg and png with transparency)
-Load any Image cropped from Gallery to any interactive object! (supporting jpg and png without transparency)
-Fast GLES2 Engine! -Multitouch -Gravity-Sensor
-Transparency on all objects (if transparent png used)
-5 included Example Images with transparency
-Many Settings
Objects:
-Big multitouch Layer in foreground supporting G-Sensor
-Background 3D-Particles floating and rotating on Home-Screen-Shift
-High-Quality Particle System, dropping Particles from all touch-points to Gravity-Direction. Particles are rotating and random glittering when dying.
-The Bouncing Object. Elastic, downfalling, touchable, could be anything depending on the picture you select. This can get knot, you can unknot by throwing around or resetting by hiding Wallpaper(opening an app or turning display off and on will reset physics)
-The 3D-Android. Mustsee! Smooth, high Quality 3D Object with fine Mapping your Image. Rotating on Homescreen Shift and Gravity-Sensor.
Engine/App Features:
-required Android 2.2. <-> 4.1 compatible.
-Superfast GLES2 Engine on low CPU Power. Everything is displayed via optimized Shaderscripts on the GPU Buffer.
-Adjustable Framerate. Depending on Device Speed and selected Objects you can save Power by slowing down Framerate. Best result shold be about 90% with a little delay. At 100 % it will run without delay, should be no problem but not required.
-Low CPU-Power at all. Worst case with all Objects active and 100% Framerate(no delay) it consumes only about 30% CPU Power on my Evo 3D.
-Wallpaper only needs Power if visible. Propper freeing all recources and unregistering sensors if invisible.
-Settings Launcher in Notification Bar.(could be toggled in settings)
-Can be moved to sdcard in app menu
-I will implement much more (ai talking to you, more Physics, 3D-Wallpaper-Designer-App, obj-Importer,Kinect-Scan-Importer...)
Premissions:
Change/Delete External Storage. Neede to save the cropped Image.
Loading From Galery Info:
Without cropping only a link will made to load the original Image. Loading linked Image can fail! Chance to fail is higher on larger images. Also re-initialising after sucsessfull load can fail. Also speed will slow down if using big images. No Problems on smaller images, great for loading png icons with transparency. Ideal size is 512x512 Pixels (Image will be used direct as gl texture without resizing). After rebooting Device link to Image could get lost and backup tex will be loaded. Please select Image again.
By Cropping a resized 512x512 Version is saved on sdcard/jbGLESIIwallpaper/curbg.png. You can replace this Image with a transparent png for example and it should come up if you select cropped from Gallery without finishing cropping(that would overwrite the replaced)
This should work without Problems. Cropping Pictures could fail. Try again, this should bring up any jpg or png.
BUGS!!!
-Please set Wallpaper before launching Settings!!! Launching Settings before setting Wallpaper can drive you into strange Behaviours*.
-Wallpaper needs SD-Card! Wallpaper should run without sd but needs sd to start, to launch setting and to bring up custom images. If custom image is selected, wp should use backup Image and load your selected if sd is mounted again.
-Selecting Images from Gallery can fail. Please try again or try cropped.
-Selecting Images from Gallery can crash the Wallpaper or get into strange Behaviours*.
-It is only tested on my Evo [email protected], a Xperia [email protected] and some emulator images. It works on the SDK-Emulators GPU-Emulation (faster as suspected). Loading the Image as GLESII Texture needs the GPU to support the pixels format, this may fail on some devices or drivers.
-Wallpaper will start on default settings after rebooting device, setting another Wallpaper, crashing or re-installing, but your Settings are saved and will be restored if launching Settings Menu.
*strange Behaviours: waiting, staying black, force close, not opening settings, text in settings broken, asking for superuser premissions.
If you get into strange Behaviours please kill the app from app menu and try again. Everything will work fine!
a bug-free version would have not all the features yet. I am very sorry for any Problem and except everyone will be able to get it running fine.
I hope someone will have fun with it! I like it. I coded this using many open sources. It is just the beginning, to get the engine perfect with all features I want. This will be much more soon.
Downloads:
looks pretty sweet. Nice job. Will report any bugs I find.
Update Version 2 28.08.2012: Must Bugs fixed, 4.1 build
Updates:
Version 2 28.08.2012:
-New Version Build on Android 4.1.(V1 was build on Android 2.2)
-Fixed a Cropping Bug(should run more stable on most devices)
-Added Settings and Wallpaper Picker Icon, Picker can be launched after Setup
-Some Changes on loading Settings, Settings can be used before setting Wallpaper now
-This Update should fix most bugs and enable new UI in Settings!
Looks cool, gonna try
Sent from my SGH-T989 with Cyanogenmod 10 Alpha Power.
Great wallpaper! I loved it!
Sent from my PC36100 using xda premium
Da_Rock_1119 said:
Great wallpaper! I loved it!
Sent from my PC36100 using xda premium
Click to expand...
Click to collapse
Happy to hear that after all that work(continued)!
Thanks for first feedback!
@All: I have an urgent project and hollydays next week so updates will be small or after that (I can edit and build project on phone, so maybe I find some time at the beach
Version 3: Can't stop touching my phone!
Updates:
Can't stop touching my phone!
BIG UPDATE Liquid Version 3 22.09.2012:
So much new stuff: New Objects, New Features, New artworks, New Settings, many Fixes and Changes, improved stability.
New Objects:
-The amazing Color Fluid Surface(including; Liquid Colors, Anti-Color, Particles, a swimming Object, Connections to other Objects, own new sub-section in Settings)
-Full Screen Image(just shifting a little with homescreen)
-New Liquid Beta-Particles (linked to the Fluid Surface to make 2 fluid physics engines connected driving each other!)
-The amazing Color Fluid Surface:
Get a realy liquid screen.
Make fine colorfull swhirls with each finger or mix the whole fluid witch all touch points.
Continuously auto-selecting the "next most-amazing color" for each touch point.
See the colors mixing transparent on any background.
Finger 4 will dropp Anti-Color, the mathematical opposite of Color. Anti-Color and Color will be colorfull neutralized against each other. Naturally Anti-Color is invisible but I found a way to show it. It´s enabled on default and will change to it´s naturally invisibility if switching to "Inverse Fluid Colors".
The Engine has it´s "own" swimming Particles and a swimming customizable Object.
Some Objects are connected to the fluid and will swimm in fluid and/or add forces to it.
The Fluid Particles are very fine and have some options, you can select an independent build-in texture to keep them look Particle-like while using any Picture on other Objects.
Fluid Surface code is great but calculated on cpu and needs power at higher fluid resolution. This needs some optimizations, I will try to move some expensive calculations to faster scripts or buffer-array-operations to make it run faster at higher resolutions. Rendering fluid is already fast.
-Static Background Picture. It´s just shifting a little with homescreen. If you select a not-transparent Picture, background will hide the 3D-Android and the 3D-Background Particles, so don't forget to disable hidden Objects to safe power.
-New Liquid Beta-Particles.
Interesting dynamic physics. Connected to Fluid Surface, if active together, engines will move each other, result will move very dynamic or chaotic.
Beta because unoptimized, slow, cpu draining, laggy touch and unstable physics could force close somtimes because moving out of bounds. But It can blast the Fluid
-New Image Artworks all supporting Transparency:
If you want to use old removed Images, you can extract the Images from old apk file.
-New Settings. Added icons to most options. Select Picture direct from Image-Buttons.
As simple and friendly as possible.
Linked gravity-sensor-delay to framerate slider to make it fast or power-saving together.
Added info and contact button linked to this thread(nothing else online yet).
Wallpaper runs fine without sdcard now. Just Cropping Image is not possible without sdcard reasonable.
- Build on Android 4.1.-, minimum required Android 2.2.
Runs Best on 4.1 with "additional features" and best stability. Settings Icons will not be visible on older Androids than 2.3.3 if I am right.
Runs on every phone and virtual device I tested. Also it runs on my TegravII Tablet on Android x86 4.0 R2 but only the 3D-Android is shown and changing Picture works but everything else not. So I will try to get it running complete on not fully compatible Android x86 later.
-Bugs: Nothing is realy broken for me. For left bugs seems just trying again makes it fine.
Loading or Cropping Pictures could still fail on bigger images or incompatible formats. I will rework the image handling a little softer to make this stable. Unfortunately Wallpaper can force close on first start in some cases.
This was next step to get everything ready for more interesting stuff.
Please send some feedback after testing.
Fix Version 4 24.09.2012: Path to not-cropped Image will be saved
Updates:
Fix Version 4 24.09.2012: Path to not-cropped Image will be saved since this version, so selected Image will come up after reboot or resetting wallpaper. If image is not avilible because sdcard is not mounted yet after reboot, backup tex will be used until sdcard is mounted. If Image is renamed or deleted, also backup tex will be used until you set another image or restore missing file.
So all Settings should work fine now.
Note: Framerate and Sensorspeed are tweaked to 100% to give you a very smooth first run, until you touch the framerate slider first time.
Version 5: HTC-Evo-3D Stereoscopic 3D Mode supported and some fixes
Version 5 25.09.2012:
-HTC-Evo-3D Stereoscopic 3D Mode supported in landscape and portrait with auto switchig orientation. Use with "Jmz 3D Switcher". 3D-Mode can be used with other Objects. It has one build-in Image yet and can load custom, pre-interlaced in devices resolution. Will add sterescopic support for 3D-Objects like the Android and loading custom obj´s. Also particles flying into your head...
-Optimized color fluid and beta-particles a little and rebalanced the connection between both so activate both and test.
-I forgot to disable multisampling on Version 4 so it is the only version with multisampling. It will not run on devices without ms. Also it looks a little better and runs a little slower. This is was only Version 4, "fixed" on Version 5...
very nice, thank so much
Update:
Version 6 25.09.2012:
HTC-Evo-3D Stereoscopic Flying Particle added in landscape and portrait
Update:
Version 7 25.09.2012:
saved some cpu-power, reworked internal framerate-and sensordelay, balanced Color Fluid Surface-Particles, fixed a bug of previous Versions not showing 3D-Andoid if active alone.
News: New HTC-evo-3D stereoscopic Version in new thread...
obj-import will work for both versions soon:
http://forum.xda-developers.com/showthread.php?t=1904203
Update: obj-import: Load any 3D mesh to wallpaper.
Update:
Version 8 07.10.2012:
loading custom obj files!
Load any 3D-Mesh to your 3D live wallpaper!
Just place "beammeup.obj" on sd root and activate loading from settings.
Try with attached exampes.
Update: V9: Performance
-Faster Rendering for all Objects
-Changed back to old fluid colors
Update: Version 13 28.10.2012: many new features
-Many new features added on htc evo 3d version
-neverending road, drag to drive
-big 3d analog clock
-timeshift-displacement lava-like shader material
-Sterescopic suport, red-green, s3d and normal mode
-...
Sys-I is a system info app that I am developing. The free version is full featured, the paid version is only a donation package now.
Data is separated into categories on cards for easy reading using Android's new Material Design!
Current info provided:
Operating System
Processor (live)
Memory (live)
Storage
Display
Device
Java VM
Sensors
Battery (live)
Network
GPU/OpenGL
Google Play Download Link:
https://play.google.com/store/apps/details?id=com.bryancandi.sysi
** Physical screen size may report incorrectly on some devices. This is due to the phone having incorrect pixel density values specified by the manufacturer. **
** GPU clock detection (select Adreno and Mali GPUs only) **
All my apps (hope to be starting some new projects soon):
https://play.google.com/store/apps/developer?id=Bryan+C
If you find it useful please consider rating on Google Play. If you have any issues or comments, feel free to contact me using the Contact button within the app. I may have a solution if you give me a little time before leaving a bad review.
Thanks for looking! :good:
Change logs
Updated 09/12/2016 - Version 3.8.091216
* Support Android 7.0
* Support Samsung Multi-window & Pop-up view
* Network info more reliable
* Network info auto-updates
Updated 09/06/2016 - Version 3.7.090616
* Support Android 7.0
Updated 12/10/15 - Version 3.5.121015
* Bug fix release (handler)
* Code cleanup
Updated 12/09/15 - Version 3.4.120915
* GPU clock detection (select Adreno and Mali GPUs only)
* More detailed sensor detection
* Smaller APK size
Updated 01/14/15 - Version 1.4.1
* Display CPU core count
* Display CPU current frequency (when available)
* Support translucent status bar (Android 4.4 and above)
* Other minor improvements
Updated 01/12/15 - Version 1.4.0
* Added CPU core count
* Added CPU current frequency (when available)
* UI improvements
* Other minor improvements
Updated 11/24/14 - Version 1.3.4
* Added live data (Uptime & Free RAM)
* Fixed processor type bug on some 4.4.4+ devices
* Other minor improvements
Updated 11/3/14 - Version 1.3.2.fm
* Fixed rare crash on some devices
* New icon
Updated 10/23/14 - Version 1.3.1.fm
* Updated to use Android Material Design
* Added OS detection for Lollipop
* Minor tweaks
Updated 9/25/14 - Version 1.2.1f
* Now includes GPU and OpenGL information tab.
* GPU test renders a random color on app launch.
* Supports copy/paste data from app (Android 3.0+).
* New permission "Write to USB storage" is to save GPU test data to storage and retrieve from app.
Nice app!! Great work Dev.
androidaholic11 said:
Nice app!! Great work Dev.
Click to expand...
Click to collapse
Thank you!
I am aware that this app currently has some IPv6 and Mac address detection issues in Marshmallow on some devices. I have received several emails stating this. I am hoping to have time to release an update soon supporting Android N, fixing network detection issues, and adding Vulkan API detection support. To anybody here who has emailed me on the issues, thank you for the feedback.
Finally updated to fix network issues, among other things.
* Support Android 7.0
* Support Samsung Multi-window & Pop-up view
* Network info more reliable
* Network info auto-updates
As always, I'm open to feedback and suggestions.