[GAME][2.1+] Chromo/4 v1.3.5 - Android Apps and Games

I recently published a new free game (Ad Free also) to the android market and am looking for some feedback on it. Ideas for new features or things that need improvement are welcome.
If you enjoy the game please leave a rating on the market, and if you don't, just tell me why and I'll see what I can do about making it better.
https://market.android.com/details?...GwsMSwyLDEsImNvbS5ndW1wc3R1ZGlvLmNocm9tbzQiXQ..

I've made quite a few updates and improvements since I originally posted this...
1.3.5
-The sequence of tiles you are given is now prebuilt from a randomly generated "perfect" board. This is a step twords multiplayer, but more importantly, it means no more unusable tiles on your first turn.
1.3.4
-Tweaked Speed Run point formula
-Removed score penalty for running out of time in Speed Run
-Fixed FC when Canceling the New Game Dialog when there was no Previous game loaded
-Added option to skip the splash screen
-Auto Pause tweaked again to account for option to skip the splash screen
1.3.3
-bug fix
1.3.2
-Added support for online high scores
1.3.1
-Fixed Force Close on High Score Screen with 2.x android devices
1.3.0
-Show the next tile
-Auto pause on opening options menu in some cases
1.2.3
-Adjusted colors slightly for more contrast in Rainbow mode
1.2.2
-Fixed Force Close on trying to start a Speed Run
-Fixed "Cancel" from the New Game dialog not actually canceling
-Clicking outside the high score screen will close the dialog (only if you are are not entering your name)
1.2.1
-Stopped back button on high score entry from leaving the name blank
-Improved rendering speed of tile dragging
-Game now detects when the board is full (Hah! Good luck!)
-Tile border of pause screen now has matching colors
-Score in practice mode is now displayed correctly
-Fixed vibration on low time
-Added Speed Mode
-Added Rainbow Mode
-High Scores are now tracked separately for each mode
1.1.2
-More typos fixed
1.1.1
-Fixed typo
1.1.0
-Added multiple game modes

thank you man

Related

[APP][1.6+][24/01/13] Timetable 1.0-beta1

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"lightbox_download": "Download",
"lightbox_share": "Share",
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Timetable is a versatile scheduler for your Android phone. If you have a recurring schedule you have to stick to, Timetable will help you keep track of it. Its simple, elegant interface will get you to the information you need, quickly and efficiently, with intuitive navigation and a familiar timetable structure. Setting up your timetable takes mere minutes, and it is intuitive and easy - just press + to get started!
Timetable was built with the Android Design guidelines in mind, and follows them to a tee. It's optimised for Holo and optimised for tablets.
Latest - 1.0-beta1:
Code:
- Added a landscape optimised version of About page
- Removed 'Add Task' button
- Refined colours of tablet mode
- Swapped room and time around in expanded view
- Weeks can be added indefinitely from the action bar drop-down
- Classes can be added to any existing week
- Empty weeks are removed on app launch
Latest Market release - 0.9.1:
Code:
- Fixed a big bug - force close / timetable disappear on leaving for a while
- Two new UIs - compact and expanded - no longer uses ListView, much more attractive
- These UIs can be swapped between in the preferences, or to classic if you wish
- Compact style can be switched between displaying the room or start time
- Break periods are coloured grey
- On the current day, all periods up to and including the current one are highlighted
All 1.0 changes so far:
Code:
- Added swiping tabs
- Removed "Classic" UI, for simplicity reasons
- Improved UIs
- Reduced line thickness to 1dp, looks sharper
- Changed period name from big to bold in expanded
- Changed period name to bold in compact
- Refined the edit and setup UIs, now more Holo-friendly
- Buttons have no feedback
- Improved indent sizes to fit with Android Design guidelines
- No more rotation lock
- Fixed crash on rotation, may be unknown consequences
- Removed a whole heap of old code, renamed some classes
- Re-worked the widget, hopefully fixes some crashes + much prettier
- Added 'Refresh' menu item - ie current period will be highlighted on refresh
- Added themes - Light and Dark
- Light is Theme.Holo.Light on 3.0-3.2, Theme.Holo.Light.DarkActionBar on 4.0+ and Theme.Light on legacy
- Dark is Theme.Holo on 3.0+ and Theme on legacy (default)
- Switch themes in preferences
- Made the bug report feature have more information
- Set the spinner to have default text colour, was black (may cause problems on some OEM themes, ie Touchwiz)
- ActionBar now goes on bottom when necessary (4.0+)
- Tablet mode! Tablets will take advantage of greater screen space
- Now kicks in based on screen width (7-inch tablets will definitely work)
- United the tablet and tabbed mode into a single activity
- Tablet mode can activate and deactivate on rotation if necessary (probably on One X-sized devices)
- All menu items work properly in both modes now
- Made the preferences work better than before
- Added 'up' buttons to the ActionBar in preferences and edit screen
- Decreased text size in edit screen, looks better
- Removed the tabwidget, replaced with swiping-tab style header
- Header is present in tabbed and tablet modes
- Current day is underlined
- Added OnClickListener to each period, to be used for tasks + editing
- Removed some redundant aspects of TabController (tab stuff - now plain viewpager) - may be unstable, may be faster
- Replaced entire setup activities with new "Add Subject page"
- Not yet tablet optimised
- A warning - It gets buggy when you remove and add lots and lots of periods, because I got so confused...
- Added the ViewPagerIndicator library, proper ICS-style swiping tab widget!
- Refined the tablet title bar
- Removed transition animation on refresh on tabbed mode
- Updated ViewPagerIndicator library to v2.3.1, fixes jitter on swipe bug
- Renamed "Preferences" to "Settings" in compliance with Android Design guidelines
- Removed deprecated setup activities
- Revamped the settings menu and added icons (4.0+ only)
- Changed default theme to "Light"
- Created edit dialog box
- Created remove dialog box (confirmation)
- Changed app name to Timetable (I like it more)
- Settings relegated to overflow menu, as mandated by Android Design guidelines
- Added "Today" action item - jumps to current day
- Fixed graphical bug with clickable part of period
- Switched to using custom Period class, will make some things easier
- Fixed remove option bringing up edit dialog
- Fixed crash on fresh install (sorry!)
- Added time editor in edit dialog (not a dummy any more)
- Added end time
- Added an end time editor to edit dialog
- Timetable displays end time on main view
- Current period is highlighted blue, periods passed highlighted grey
- Probably very volatile due do database changes... This is why I was reluctant
- New logo
- Better execution of the visual metaphor
- Softer, lighter colours and no gradients
- Tilt consistent with Ravrahn logo (30 degrees)
- Altered Add Subject screen
- Removed Details header and Room field
- Room is now set for each period, not for each subject
- Added end time setter
- Removed "Name:" textview, replaced with hint in edittext
- Two rows per period, to fit more options
- Replaced Compact Detail setting with Compact Detail menu item
- Today menu item only appears on weekdays
- Changing settings no longer redirects you to the main activity
- Fixed a bug with Today menu item always bringing you to Monday
- Fixed and improved the widgets:
- 4x1 - Shows current period and next period
- 4x2 - Shows current, next, and after in a format similar to the app's expanded view
- Changed target version to v16 (Jelly Bean)
- Added a notification
- Ongoing, updates every minute
- Tells you how long until your next class, what the class is, and the room it's in
- Turn it on or off in Settings
- The tabs may automatically refresh every now and then, not sure
- Switched to NotificationCompact2.Builder by Jake Wharton
- Implemented ActionBarSherlock by Jake Wharton
- Added a bigContentView to the notification for Jelly Bean - needs work
- Fixed some crashes caused by widgets on weekends
- Fixed notification settings not switching properly
- Notification automatically turns off on weekends
- Added "Today" button for tablets
- Removed "Switch Week" button, implemented Action Bar dropdown for week switching
- Added "Toggle Expanded" Action item, removed "Change Detail Level" from Settings
- Added "Send Feedback" Action item, removed "Report Bug" from Settings
- Removed "View changes" from the settings page
- Expanded and Compact periods generate with identical code
- Compact periods are now clickable (but tiny...)
- Changed period context menu to regular click, rather than long press
- Removed Week table from database, all key-data store is now done through SharedPreferences - way faster and should be less buggy
- Updated Action Bar icons to look Holo on older devices
- Backup works for end times
- Added "Teacher" detail to Compact Detail selector, sets it to nothing
- Supports all versions of Android right back to 1.6 (it should, anyway - I don't have devices that old!)
- Fixed several crashes with widgets and notifications
- Notification does not appear if there are no classes coming up
- bigContentView is now substantially better
- Time now displays in the system format (24-hour or 12-hour)
- Removed "About" section of settings, added About activity accessible from Action Overflow
- Fixed TabController having Up button
- Revamped backup system, now produces a .csv file (code is neater, too). Multiple, custom-named backups possible
- Backup and Restore are now Action items in the timetable view
- Fixed backups not recording end times
- Fixed "Backup detected. Restore it?" not working
- Added "Legacy backup" to restore dialog list
- Actually added the About page, accessible from the Action overflow
- Aesthetic changes
- For Android 4.1+, now uses font family sans-serif-light (Roboto Light)
- This does not apply to dialogs or the Action Bar
- Light theme now uses Theme.Sherlock.Light over Theme.Holo.Light.DarkActionBar
- Changed Light theme background to pure white, rather than off-white
- Lightened Light theme ViewPagerIndicator background
- Made ViewPagerIndicator footer thinner to match Play Store
- Added a landscape optimised version of About page
- Removed 'Add Task' button
- Refined colours of tablet mode
- Swapped room and time around in expanded view
- Weeks can be added indefinitely from the action bar drop-down
- Classes can be added to any existing week
- Empty weeks are removed on app launch
Any good? Ideas for features? Bug reports? I'd love to see what people think of it.
Gallery of screenshots
Play Store link: https://play.google.com/store/apps/details?id=net.ravrahn.timetablr
Direct download: http://bit.ly/timetablr
Latest beta: http://bit.ly/timetable-beta1 (basically untested, may be buggy)
Timetable+ ($0.99): https://play.google.com/store/apps/details?id=net.ravrahn.timetablr.donate
Timetable is open-source! Bitbucket link: https://bitbucket.org/ravrahn/timetable
Your application has not Saturday and Sunday !!!
But i've classes this days
and i like to add end time of my classes !
Looks good, but i'll make two suggestions:
1- A widget. It's really handy to have one on the homescreen so i can view the class room easily.
2- we can choose the intervarls of the classes. for ex: 8:00 - 8:30 8:30 - 9:00....
also if you could implement a function to import holidays from google calendar would be really good.
I'm going to download and test it. Keep up the good work
I had an end time until I realised the end time ought to be the same as the start of the next period. I haven't met anyone who has classes on Saturday or Sunday before, I might be able to add them in though!
Thanks a Ton.....works perfectly on my G2x, Galaxy Nexus, SGS2 and HTC Sensation XE......It's a amazing!!!
very nice.
Must.have.widget
Ravrahn said:
I had an end time until I realised the end time ought to be the same as the start of the next period. I haven't met anyone who has classes on Saturday or Sunday before, I might be able to add them in though!
Click to expand...
Click to collapse
in my country school starts from monday to saturday ..
and, your apps doesn't support landscape mode ?
Thanks a lot! Maybe to include a overview home page with an option to add additional notes about the day
Sent from my GT-S5830 using xda premium
An quick look page would be amazing and a widget.......
Awesome app for a student like me
Very good idea, but may I suggest allowing people to add sub-items or events under each class to list homework. If this was implemented I would absolutely use this. Keep up the good work!
Sent from my SPH-D710 using Tapatalk
It's locked in portrait mode for two reasons: It's not as useful in landscape, and people were getting weird crashes (the timetable disappeared and didn't come back until you force quit, which I've found still happens if you leave the app alone on the settings screen - it's some strange bug in the cursor object, I think). I might get on to making a landscape mode when I start working on the tablet optimisation, but that may not be for a while.
The weekend classes will probably need to wait too, I just don't think there's enough room on the screen to fit 7, or even 6, tabs. I'll implement the two days once I figure out how to use tabs as fragments, because then there won't be width constraints.
I'll start work on a widget first, depending on how difficult it is, expect the widget by this time next week, perhaps. I was planning on making it a premium feature, but since everyone seems to want it, I'll probably make it free, and find something else to be premium.
Hi thanks for the app i think its a brilliant idea and i love it so far!!
Just a request my school works on a 6 day cycle but we only have school from mon to fri so for example if mon is day 1 then the next mon would be day 6 and tues day 1 if that makes sense. I was wondering if there would be some way for me to use the app with this 6 day cycle?
Thanks again for the awesome app!
Sent from my Galaxy S running ICS
Found a bug:
When setting up you add activities. After this you build the time table.
If you put now a activity into the time table, then go back and rename it and press next again, the app force closes.
Just a little hint.
Anyway: awesome app.
Sent from my loved HTC Desire [email protected] <3
So it does! I'll look into it. Thanks for pointing me to the bug, but in future, could you email it using the "Report Bug" option in the app's settings?
Regarding the 6-day cycle, Bos1man, I don't know how I might implement that. I'll try my best to add that while I'm adding weekends and whatnot.
v0.8 will feature a widget or two, a slightly better UI in the timetable itself (with the current period highlighted), and a few bug fixes (the one Ditti4 found, hopefully, and also one I just found in the edit screen which ought to be easily fixed). It should be out by this time next week, we'll see.
EDIT: I've had a thought - I'm going to implement a backup/restore function with plain text files on the SD card. I'll pop some templates in the OP when that happens.
As for the bug with going back and changing an activity, I can only really say "don't do it" for the moment... I can't think of a good way to work around the bug short of deleting the items that you've changed the activity of. If that's a reasonable solution, fine, I'll do that, but I'm not sure it is...
Thanks appreciate u looking in to it
Sent from my Galaxy S running ICS
Ravrahn said:
So it does! I'll look into it. Thanks for pointing me to the bug, but in future, could you email it using the "Report Bug" option in the app's settings?
Regarding the 6-day cycle, Bos1man, I don't know how I might implement that. I'll try my best to add that while I'm adding weekends and whatnot.
v0.8 will feature a widget or two, a slightly better UI in the timetable itself (with the current period highlighted), and a few bug fixes (the one Ditti4 found, hopefully, and also one I just found in the edit screen which ought to be easily fixed). It should be out by this time next week, we'll see.
EDIT: I've had a thought - I'm going to implement a backup/restore function with plain text files on the SD card. I'll pop some templates in the OP when that happens.
As for the bug with going back and changing an activity, I can only really say "don't do it" for the moment... I can't think of a good way to work around the bug short of deleting the items that you've changed the activity of. If that's a reasonable solution, fine, I'll do that, but I'm not sure it is...
Click to expand...
Click to collapse
It think it should be ok.
And as solution for the 6-day-thing:
Maybe you can add the possibility to add as much weeks as we want. This would be enough for the start, I think.
And I will use the bug report option in the app in the future - but I didn't know that it is existing.
Sent from my loved HTC Desire [email protected] <3
If I understood Bos1man correctly, making it as many weeks as you want would require him to enter the same six days' worth of information 5 times in a row, which would be a horrendous bore. I'm sure there's something I could do to make this unnecessary. I'll need to think about it.
I'll be pushing 0.7.2 to the market by the end of the day (Australia). It will have a working backup, but no working restore. 0.7.1 is uploading currently, and features:
- Changed Donate button to PayPal donation link
- Fixed bug in edit screen with list flowing into buttons
- Added dummy Backup and Restore options in settings, they just make toasts
Nice. Will u add custom end time for classes like on Timetable? Here in Denmark classes are 45minutes...
Here are examples of widgets. Modded to have transparency.
No update link here? i haven't access to market !
the dropbox link is the old version (0.7-rc5)

[Wallpaper][V9] JellyBeans GLES2 3D -manyFeatures- highly customizable

Updates:
Version 13 28.10.2012:
-Many new features added on htc evo 3d version
-neverending road, drag to drive
-big 3d analog clock
-timeshift-displacement lava-like shader material
-Sterescopic suport, red-green, s3d and normal mode
-...
Version 9 10.10.2012:
-Faster Rendering for all Objects
-Changed to old fluid colors
Version 8 07.10.2012:
loading custom obj files!
Load any 3D-Mesh to your 3D live wallpaper!
Just place "beammeup.obj" on sd root and activate loading from settings.
Try with attached exampes.
News: New HTC-evo-3D stereoscopic Version in new thread...
obj-import will work for both versions soon:
http://forum.xda-developers.com/showthread.php?t=1904203
Version 7 25.09.2012:
saved some cpu-power, reworked internal framerate-and sensordelay, re-balanced Color Fluid Surface-Particles, fixed a bug of previous Versions not showing 3D-Andoid if active alone.
Version 6 25.09.2012:
HTC-Evo-3D Stereoscopic Flying Particle added in landscape and portrait
Version 5 25.09.2012:
-HTC-Evo-3D Stereoscopic 3D Mode supported in landscape and portrait with auto switchig orientation. Use with "Jmz 3D Switcher". 3D-Mode can be used with other Objects. It has one build-in Image yet and can load custom, pre-interlaced in devices resolution. Will add sterescopic support for 3D-Objects like the Android and loading custom obj´s. Also particles flying into your head...
-Optimized color fluid and beta-particles a little and rebalanced the connection between both so activate both and test.
-I forgot to disable multisampling on Version 4 so it is the only version with multisampling. It will not run on devices without ms. Also it looks a little better and runs a little slower. This is was only Version 4, "fixed" on Version 5...
Fix Version 4 24.09.2012: Path to not-cropped Image will be saved since this version, so selected Image will come up after reboot or resetting wallpaper. If image is not avilible because sdcard is not mounted yet after reboot, backup tex will be used until sdcard is mounted. If Image is renamed or deleted, also backup tex will be used until you set another image or restore missing file. So all Settings should work fine now.
Note: Framerate and Sensorspeed are tweaked to 100% to give you a very smooth first run, until you touch the framerate slider first time.
I can't stop touching my phone!
BIG UPDATE Liquid Version 3 23.09.2012:
So much new stuff: New Objects, New Features, New artworks, New Settings, many Fixes and Changes, improved stability.
New Objects:
-The amazing Color Fluid Surface(including; Liquid Colors, Anti-Color, Particles, a swimming Object, Connections to other Objects, own new sub-section in Settings)
-Full Screen Image(just shifting a little with homescreen)
-New Liquid Beta-Particles (linked to the Fluid Surface to make 2 fluid physics engines connected driving each other!)
-The amazing Color Fluid Surface:
Get a realy liquid screen.
Make fine colorfull swhirls with each finger or mix the whole fluid witch all touch points.
Continuously auto-selecting the "next most-amazing color" for each touch point.
See the colors mixing transparent on any background.
Finger 4 will dropp Anti-Color, the mathematical opposite of Color. Anti-Color and Color will be colorfull neutralized against each other. Naturally Anti-Color is invisible but I found a way to show it. It´s enabled on default and will change to it´s naturally invisibility if switching to "Inverse Fluid Colors".
The Engine has it´s "own" swimming Particles and a swimming customizable Object.
Some Objects are connected to the fluid and will swimm in fluid and/or add forces to it.
The Fluid Particles are very fine and have some options, you can select an independent build-in texture to keep them look Particle-like while using any Picture on other Objects.
Fluid Surface code is great but calculated on cpu and needs power at higher fluid resolution. This needs some optimizations, I will try to move some expensive calculations to faster scripts or buffer-array-operations to make it run faster at higher resolutions. Rendering fluid is already fast.
-Static Background Picture. It´s just shifting a little with homescreen. If you select a not-transparent Picture, background will hide the 3D-Android and the 3D-Background Particles, so don't forget to disable hidden Objects to safe power.
-New Liquid Beta-Particles.
Interesting dynamic physics. Connected to Fluid Surface, if active together, engines will move each other, result will move very dynamic or chaotic.
Beta because unoptimized, slow, cpu draining, laggy touch and unstable physics could force close somtimes because moving out of bounds. But It can blast the Fluid
-New Image Artworks all supporting Transparency:
If you want to use old removed Images, you can extract the Images from old apk file.
-New Settings. Added icons to most options. Select Picture direct from Image-Buttons.
As simple and friendly as possible.
Linked gravity-sensor-delay to framerate slider to make it fast or power-saving together.
Added info and contact button linked to this thread(nothing else online yet).
Wallpaper runs fine without sdcard now. Just Cropping Image is not possible without sdcard reasonable.
- Build on Android 4.1.-, minimum required Android 2.2.
Runs Best on 4.1 with "additional features" and best stability. Settings Icons will not be visible on older Androids than 2.3.3 if I am right.
Runs on every phone and virtual device I tested. Also it runs on my TegravII Tablet on Android x86 4.0 R2 but only the 3D-Android is shown and changing Picture works but everything else not. So I will try to get it running complete on not fully compatible Android x86 later.
-Bugs: Nothing is realy broken for me. For left bugs seems just trying again makes it fine.
Loading or Cropping Pictures could still fail on bigger images or incompatible formats. I will rework the image handling a little softer to make this stable. Unfortunately Wallpaper can force close on first start in some cases.
This was next step to get everything ready for more interesting stuff.
Please send some feedback after testing.
______________________________________________________
______________________________________________________
Version 2 28.08.2012:
-New Version Build on Android 4.1.(V1 was build on Android 2.2)
-Fixed a Cropping Bug(should run more stable on most devices)
-Added Settings and Wallpaper Picker Icon, Picker can be launched after Setup
-Some Changes on loading Settings, Settings can be used before setting Wallpaper now
-This Update should fix most bugs and enable new UI in Settings!
Wallpaper Description:
Highly customizable by loading Images to interacitve Objects on fast GLES2 (OpenGL ES 2.X) Engine.
MainFeatures:
-Load any Image from Gallery to any interactive object! (supporting jpg and png with transparency)
-Load any Image cropped from Gallery to any interactive object! (supporting jpg and png without transparency)
-Fast GLES2 Engine! -Multitouch -Gravity-Sensor
-Transparency on all objects (if transparent png used)
-5 included Example Images with transparency
-Many Settings
Objects:
-Big multitouch Layer in foreground supporting G-Sensor
-Background 3D-Particles floating and rotating on Home-Screen-Shift
-High-Quality Particle System, dropping Particles from all touch-points to Gravity-Direction. Particles are rotating and random glittering when dying.
-The Bouncing Object. Elastic, downfalling, touchable, could be anything depending on the picture you select. This can get knot, you can unknot by throwing around or resetting by hiding Wallpaper(opening an app or turning display off and on will reset physics)
-The 3D-Android. Mustsee! Smooth, high Quality 3D Object with fine Mapping your Image. Rotating on Homescreen Shift and Gravity-Sensor.
Engine/App Features:
-required Android 2.2. <-> 4.1 compatible.
-Superfast GLES2 Engine on low CPU Power. Everything is displayed via optimized Shaderscripts on the GPU Buffer.
-Adjustable Framerate. Depending on Device Speed and selected Objects you can save Power by slowing down Framerate. Best result shold be about 90% with a little delay. At 100 % it will run without delay, should be no problem but not required.
-Low CPU-Power at all. Worst case with all Objects active and 100% Framerate(no delay) it consumes only about 30% CPU Power on my Evo 3D.
-Wallpaper only needs Power if visible. Propper freeing all recources and unregistering sensors if invisible.
-Settings Launcher in Notification Bar.(could be toggled in settings)
-Can be moved to sdcard in app menu
-I will implement much more (ai talking to you, more Physics, 3D-Wallpaper-Designer-App, obj-Importer,Kinect-Scan-Importer...)
Premissions:
Change/Delete External Storage. Neede to save the cropped Image.
Loading From Galery Info:
Without cropping only a link will made to load the original Image. Loading linked Image can fail! Chance to fail is higher on larger images. Also re-initialising after sucsessfull load can fail. Also speed will slow down if using big images. No Problems on smaller images, great for loading png icons with transparency. Ideal size is 512x512 Pixels (Image will be used direct as gl texture without resizing). After rebooting Device link to Image could get lost and backup tex will be loaded. Please select Image again.
By Cropping a resized 512x512 Version is saved on sdcard/jbGLESIIwallpaper/curbg.png. You can replace this Image with a transparent png for example and it should come up if you select cropped from Gallery without finishing cropping(that would overwrite the replaced)
This should work without Problems. Cropping Pictures could fail. Try again, this should bring up any jpg or png.
BUGS!!!
-Please set Wallpaper before launching Settings!!! Launching Settings before setting Wallpaper can drive you into strange Behaviours*.
-Wallpaper needs SD-Card! Wallpaper should run without sd but needs sd to start, to launch setting and to bring up custom images. If custom image is selected, wp should use backup Image and load your selected if sd is mounted again.
-Selecting Images from Gallery can fail. Please try again or try cropped.
-Selecting Images from Gallery can crash the Wallpaper or get into strange Behaviours*.
-It is only tested on my Evo [email protected], a Xperia [email protected] and some emulator images. It works on the SDK-Emulators GPU-Emulation (faster as suspected). Loading the Image as GLESII Texture needs the GPU to support the pixels format, this may fail on some devices or drivers.
-Wallpaper will start on default settings after rebooting device, setting another Wallpaper, crashing or re-installing, but your Settings are saved and will be restored if launching Settings Menu.
*strange Behaviours: waiting, staying black, force close, not opening settings, text in settings broken, asking for superuser premissions.
If you get into strange Behaviours please kill the app from app menu and try again. Everything will work fine!
a bug-free version would have not all the features yet. I am very sorry for any Problem and except everyone will be able to get it running fine.
I hope someone will have fun with it! I like it. I coded this using many open sources. It is just the beginning, to get the engine perfect with all features I want. This will be much more soon.
Downloads:
looks pretty sweet. Nice job. Will report any bugs I find.
Update Version 2 28.08.2012: Must Bugs fixed, 4.1 build
Updates:
Version 2 28.08.2012:
-New Version Build on Android 4.1.(V1 was build on Android 2.2)
-Fixed a Cropping Bug(should run more stable on most devices)
-Added Settings and Wallpaper Picker Icon, Picker can be launched after Setup
-Some Changes on loading Settings, Settings can be used before setting Wallpaper now
-This Update should fix most bugs and enable new UI in Settings!
Looks cool, gonna try
Sent from my SGH-T989 with Cyanogenmod 10 Alpha Power.
Great wallpaper! I loved it!
Sent from my PC36100 using xda premium
Da_Rock_1119 said:
Great wallpaper! I loved it!
Sent from my PC36100 using xda premium
Click to expand...
Click to collapse
Happy to hear that after all that work(continued)!
Thanks for first feedback!
@All: I have an urgent project and hollydays next week so updates will be small or after that (I can edit and build project on phone, so maybe I find some time at the beach
Version 3: Can't stop touching my phone!
Updates:
Can't stop touching my phone!
BIG UPDATE Liquid Version 3 22.09.2012:
So much new stuff: New Objects, New Features, New artworks, New Settings, many Fixes and Changes, improved stability.
New Objects:
-The amazing Color Fluid Surface(including; Liquid Colors, Anti-Color, Particles, a swimming Object, Connections to other Objects, own new sub-section in Settings)
-Full Screen Image(just shifting a little with homescreen)
-New Liquid Beta-Particles (linked to the Fluid Surface to make 2 fluid physics engines connected driving each other!)
-The amazing Color Fluid Surface:
Get a realy liquid screen.
Make fine colorfull swhirls with each finger or mix the whole fluid witch all touch points.
Continuously auto-selecting the "next most-amazing color" for each touch point.
See the colors mixing transparent on any background.
Finger 4 will dropp Anti-Color, the mathematical opposite of Color. Anti-Color and Color will be colorfull neutralized against each other. Naturally Anti-Color is invisible but I found a way to show it. It´s enabled on default and will change to it´s naturally invisibility if switching to "Inverse Fluid Colors".
The Engine has it´s "own" swimming Particles and a swimming customizable Object.
Some Objects are connected to the fluid and will swimm in fluid and/or add forces to it.
The Fluid Particles are very fine and have some options, you can select an independent build-in texture to keep them look Particle-like while using any Picture on other Objects.
Fluid Surface code is great but calculated on cpu and needs power at higher fluid resolution. This needs some optimizations, I will try to move some expensive calculations to faster scripts or buffer-array-operations to make it run faster at higher resolutions. Rendering fluid is already fast.
-Static Background Picture. It´s just shifting a little with homescreen. If you select a not-transparent Picture, background will hide the 3D-Android and the 3D-Background Particles, so don't forget to disable hidden Objects to safe power.
-New Liquid Beta-Particles.
Interesting dynamic physics. Connected to Fluid Surface, if active together, engines will move each other, result will move very dynamic or chaotic.
Beta because unoptimized, slow, cpu draining, laggy touch and unstable physics could force close somtimes because moving out of bounds. But It can blast the Fluid
-New Image Artworks all supporting Transparency:
If you want to use old removed Images, you can extract the Images from old apk file.
-New Settings. Added icons to most options. Select Picture direct from Image-Buttons.
As simple and friendly as possible.
Linked gravity-sensor-delay to framerate slider to make it fast or power-saving together.
Added info and contact button linked to this thread(nothing else online yet).
Wallpaper runs fine without sdcard now. Just Cropping Image is not possible without sdcard reasonable.
- Build on Android 4.1.-, minimum required Android 2.2.
Runs Best on 4.1 with "additional features" and best stability. Settings Icons will not be visible on older Androids than 2.3.3 if I am right.
Runs on every phone and virtual device I tested. Also it runs on my TegravII Tablet on Android x86 4.0 R2 but only the 3D-Android is shown and changing Picture works but everything else not. So I will try to get it running complete on not fully compatible Android x86 later.
-Bugs: Nothing is realy broken for me. For left bugs seems just trying again makes it fine.
Loading or Cropping Pictures could still fail on bigger images or incompatible formats. I will rework the image handling a little softer to make this stable. Unfortunately Wallpaper can force close on first start in some cases.
This was next step to get everything ready for more interesting stuff.
Please send some feedback after testing.
Fix Version 4 24.09.2012: Path to not-cropped Image will be saved
Updates:
Fix Version 4 24.09.2012: Path to not-cropped Image will be saved since this version, so selected Image will come up after reboot or resetting wallpaper. If image is not avilible because sdcard is not mounted yet after reboot, backup tex will be used until sdcard is mounted. If Image is renamed or deleted, also backup tex will be used until you set another image or restore missing file.
So all Settings should work fine now.
Note: Framerate and Sensorspeed are tweaked to 100% to give you a very smooth first run, until you touch the framerate slider first time.
Version 5: HTC-Evo-3D Stereoscopic 3D Mode supported and some fixes
Version 5 25.09.2012:
-HTC-Evo-3D Stereoscopic 3D Mode supported in landscape and portrait with auto switchig orientation. Use with "Jmz 3D Switcher". 3D-Mode can be used with other Objects. It has one build-in Image yet and can load custom, pre-interlaced in devices resolution. Will add sterescopic support for 3D-Objects like the Android and loading custom obj´s. Also particles flying into your head...
-Optimized color fluid and beta-particles a little and rebalanced the connection between both so activate both and test.
-I forgot to disable multisampling on Version 4 so it is the only version with multisampling. It will not run on devices without ms. Also it looks a little better and runs a little slower. This is was only Version 4, "fixed" on Version 5...
very nice, thank so much
Update:
Version 6 25.09.2012:
HTC-Evo-3D Stereoscopic Flying Particle added in landscape and portrait
Update:
Version 7 25.09.2012:
saved some cpu-power, reworked internal framerate-and sensordelay, balanced Color Fluid Surface-Particles, fixed a bug of previous Versions not showing 3D-Andoid if active alone.
News: New HTC-evo-3D stereoscopic Version in new thread...
obj-import will work for both versions soon:
http://forum.xda-developers.com/showthread.php?t=1904203
Update: obj-import: Load any 3D mesh to wallpaper.
Update:
Version 8 07.10.2012:
loading custom obj files!
Load any 3D-Mesh to your 3D live wallpaper!
Just place "beammeup.obj" on sd root and activate loading from settings.
Try with attached exampes.
Update: V9: Performance
-Faster Rendering for all Objects
-Changed back to old fluid colors
Update: Version 13 28.10.2012: many new features
-Many new features added on htc evo 3d version
-neverending road, drag to drive
-big 3d analog clock
-timeshift-displacement lava-like shader material
-Sterescopic suport, red-green, s3d and normal mode
-...

[APP][4.0+] 500 Firepaper v3.00

500 Firepaper provides a live wallpaper and a daydream showing you the latest images from /r/EarthPorn throughout the day.
You never need to look at that boring old wallpaper again, or search for hours for a nice new one. This app will show you quality photographs from all over the world - different ones each day!
NOTICE: This app switched from using the 500px API to showing images from Reddit's /r/EarthPorn sub, as 500px is shutting down their API. Please read the statement on my G+ page - https://plus.google.com/+Chainfire/posts/W52tb4kp8zN
Configurable options include the refresh interval, brightness of the images, oversaturation, and blurring.
Please note that high resolution imagery and animation takes quite a bit of memory, so obviously this app is aimed at high-end devices.
If you are a Muzei user, 500 Firepaper also presents itself as an art source to Muzei.
FAQ
What does buying Pro get me?
I've already made all the features available to you for free. Supporting my developments is optional, but certainly appreciated.
Why is there no save feature ?
Not allowed per API terms
Three finger tap to go to the next image doesn't seem to work, what now ?
On some devices (like the HTC One) you need to put down your fingers one-by-one.
Why does this use so much RAM ?
High-resolution imagery takes a lot of memory in uncompressed form, and multiple buffers are required. But fear not, should your device need the memory while the wallpaper/daydream is not visible, the memory occupied by the app will automagically be released and repurposed.
Can the cached images be put somewhere else, like on my sd card ?
No, they cannot.
Do you want a balloon ?
No, but thanks for asking.
Notices
This application uses the Reddit(tm) API and is not endorsed or certified by Reddit or Reddit Inc. All images (c) their respective owners.
No personal or private information about you or your device is collected or transmitted by this app.
Why ? (you can skip this if not interested)
So this really isn't anything special and probably nobody cares about it. But here it is anyway.
I actually started writing something a little bit like this years ago (which was called Firepaper) which had loads of advanced options, but due to Android 2.x and the constant fighting with memory limitations, I never released anything. Then past February I thought about doing something with 500px, and wrote a lot of the code, but for some reason never finished it. This weekend I had some time to spare and didn't feel like working on any of my usual apps, and I was annoyed with the Nexus 5 wallpaper, so I finished this up (this is something I actually want for my own phone).
There's other live wallpapers and daydreams that do similar things. But due to the nature of background syncing, caching and transferring images I didn't really feel like trusting somebody else to get that right, and not drain my battery when I need it most or rake up the data charges. Not that I'm convinced I did it right, but it works for me so far
Download
You can download the app on the Play Store for free:
Download 500 Firepaper
DO NOT REDISTRIBUTE
In other words, please don't post the APK elsewhere, rather just link to this thread.
Changelogs
2018.05.29 - v3.00 - RELEASE NOTES
- Switch out 500px API for Reddit's /r/EarthPorn
2017.09.15 - v2.80 - RELEASE NOTES
- New API keys
- Grand algorithm reworking:
--- API call rate limiting
--- Daily quotas
--- Cache period extension
--- Display order randomization
- Fixed bug where images would auto-change for a few seconds
2015.12.03 - v2.70 - IMPORTANT NOTICE
- Broke up with 500px
2015.03.16 - v2.65
- Fix low resolution display (use 'clear cache' feature or wait a few days for it to clear up)
- Fix for Muzei art source which would stop working after a while
- Fix black screen on some devices during wallpaper startup
2015.02.25 - v2.60
- Significantly reduce the number of requests to 500px API servers (more speed, less bandwidth)
2015.02.24 - v2.59
- Fix issue with pinned images not sticking
- Further cache tuning
2015.02.22 - v2.57
- Reduce default cache size
- Fix removed image (at 500px) triggering a download loop
- Fix fallback image download failure
2015.02.15 - v2.55
- Add value display to slider dialogs
- Add orientation bias setting
- Add min and max cache size settings
- Add cache settings category (moved some settings around)
- Improved memory utilization in history browser
- Improved cache clearing behavior
2015.02.14 - v2.50
- (C) 2015
- Adjust wallpaper selection icon on Lollipop
- Fix blurry images due to 500px API changes. Use "clear cache" option to force fix.
2014.12.22 - v2.45
- Exit Daydream on unused key press
- Added button to share title, author, and link from history browser
- Fix possible loop issue during image change
- Fix pinned images not staying pinned when refresh set to 'every screen off' or 'every home display'
2014.12.02 - v2.42
- Icon replacements
2014.11.26 - v2.40
- Hardware acceleration now default
- Fix Pro not showing on secondary devices
- Basic L theming (more and new icons coming soon)
- TV compatibility
2014.10.21 - v2.32
- Fix some black screen issues
2014.10.19 - v2.30
- Android-TV related changes
- Fixed high CPU due to network failure
2014.05.10 - v2.27
- Fixed crash on close
- Fixed occsasional rapid succession refresh
2014.05.09 - v2.26
- Crash fix on 4.0 and 4.1 devices (ditched DexGuard)
2014.05.09 - v2.25
- Hardware acceleration: reduce flicker
- Hardware acceleration: fixed an auto-refresh issue
- Hardware acceleration: double tap to deblur
- Muzei: fixed an auto-refresh issue
- Added wakelock timeouts (just in case)
- Adjusted rotation refresh behavior
- Separated all components into their own processes for better memory management
- Blur setting no longer affects daydream
- Pinned image no longer affects daydream or Muzei
- Reworked parallax scrolling
- Reduced background resource usage
- Touch detection adjusted again
2014.05.03 - v2.06
- Fixed crash on launch (DexGuard again!)
2014.05.03 - v2.05
- History Browser no longer automatically closes when selecting it from recent apps
- Fixed some premature refresh issues
- Fixed refreshing of unseen images
- Clear cache now also removes orphaned files
- About a dozen reported minor crashes fixed
- Hardware acceleration: transition effect changed
- Three-finger tap detection adjusted
2014.04.29 - v2.00 - RELEASE NOTES
- Triple tapping the wallpaper now opens the history browser
- Complete reworking of the history browser
--- Twopane layout now vertically oriented in portrait mode
--- During navigation position is remembered (singlepane)
--- Improved thumb loading
--- Implement auto-release memory cache
--- Use disk cache if image available
--- Load shown image first
--- Swipe to navigate
--- Animations
--- Margins
- Revamped cache algorithms, spreading throughout the day
- Clear history moved to main screen
- Garbage bin icon in history browser now deletes only current image
- Added experimental hardware acceleration (some caveats)
- Reworked touch detection code
- Improved LWP setup wizard (skips a screen if possible)
- Allow user to set default image (shown when no other image can be displayed)
- (Pro) Pin wallpaper to the screen for X days (or manually progressed, if sooner) (LWP only, no daydream or Muzei)
2014.02.26 - v1.70
- Fixed "Transportation" category: un- and re-select it in config to fix
- Added option to clear history
- Fix a number of potential crashes that could cause black screen
- Batch together incremental image downloads
- Adjusted image download strategy if not limited to Wi-Fi. Should reduce data usage in that case.
2014.02.13 - v1.60 - RELEASE NOTES
- Added Muzei support
- Dream: hide navigation bar pre-KitKat
2013.12.15 - v1.53
- Fixed (one) possible issue where image will not refresh
- Fixed issue with In App Purchase detection (again)
2013.12.14 - v1.51
- Fixed some categories not working (if you have this problem, use "Clear cache" option)
- Fixed issue with In App Purchase detection
- Changed nag frequency to at most once a day
2013.12.13 - v1.50
- Added blur option
- Added oversaturate option
- Added history browser
- Added setup wizard
- Added donation
- Fixed another black bar issue
- Fixed some spelling errors
- Current image now survives restarts (rotation on some launchers, reboot)
- Parallax disabled by default
2013.11.20 - v1.20
- Fix possible crash at normal daydream exit
- Fix freeze at power cord pull while daydreaming
- Changed triple tap algorithm - no longer pops up during fast swiping
- Triple tap to open 500px is now optional
- Loading a new image on rotation is now optional
- Added option to refresh image each time the home screen is shown
2013.11.18 - v1.12
- Fix crash on startup - if still happening: Settings->Apps->500 Firepaper->Clear data
2013.11.18 - v1.11
- NOTE: UPDATING WILL CLEAR CACHE
- Triple tap opens 500px
- Added NSFW switch
- Longer refresh intervals for LWP
- Fixed a scaling bug that could cause horrible pixelation
- Change to interval settings now active immediately instead of at next image
- Fixed miscalculation that could cause black bars
2013.11.12 - v1.04
- Evermore crash fixes
- Optimized away some redundant drawing operations
- Fixed some rendering issues
- More aggressive memory management (reduce memory use when device low on memory)
2013.11.12 - v1.03
- Fixed some more crashes
- Fixed some spelling errors
- Added option to disable parallax effect
2013.11.11 - v1.02
- Fixed some crashes
- Fixed some issues with daydream on S4/Note3
2013.11.11 - v1.0
- Initial release
Thank you! This sounds great! From a trusted developer as well. I'll give it a whirl on my new Nexus 5.
Where are stored the images till they became cleared?
Nice work!
Sent from my One using XDA Premium 4 mobile app
It crashd on first run
Anyway,after that working well
i9300 - Android 4.3 last stock rom
It also crashed on me immediately. It has worked flawlessly after that
Sent from my SM-N900V using XDA Premium 4 mobile app
Nice work Chainfire, needed also a new wallpaper on my Nexus 5
Gesendet von meinem Nexus 5
Thanks guys. Thanks for the crash reports also. Seems live wallpapers and daydreams are handled slightly different across devices and I mostly tested on Nexus 5 and Nexus 10.
I've already fixed a couple of crashes, and some trouble with daydreams specifically on S4/Note3. Play should update in a few hours.
Keep the crash reports coming, and don't forget to mention such details as your exact device and Android version, and if possible provide a logcat.
Chainfire said:
Thanks guys. Thanks for the crash reports also. Seems live wallpapers and daydreams are handled slightly different across devices and I mostly tested on Nexus 5 and Nexus 10.
I've already fixed a couple of crashes, and some trouble with daydreams specifically on S4/Note3. Play should update in a few hours.
Keep the crash reports coming, and don't forget to mention such details as your exact device and Android version, and if possible provide a logcat.
Click to expand...
Click to collapse
Works very well on the N5, the 3 fingered system works a treat :angel:
Thanks once again for yet another great app, something the nexus 5 definitely needed.
azzinder said:
Where are stored the images till they became cleared?
Nice work!
Click to expand...
Click to collapse
In the app's files directory under /data/data/<packagename>/files ...
Installed on N5 & N7 2013, and for now, works like a charm Thank you.
Great app, uses quite the amount of memory though (up to 102MB now) on the N10. Also annoying that even with a static live wallpaper like this, the scrolling still becomes choppy on the N10...
Exactly what I wanted! There used to be an app on the market with changed the wallpaper periodically from images from 500px, but it stopped working a long time ago Now this is even better Btw, working fine on official Xperia Z Ultra
App works flawlessly on Xperia z1 aswell. This app is really neat.
I got feature request but i'm not sure if its even possible to create. Do you think it would be possible to make the live wallpaper set the picture its currently displaying as the lockscreen wallpaper aswell? Would be neat to have the same wallpaper on my lockscreen aswell. :laugh:
Anyway Chainfire great work as allways, Keep up the great work!
CazeW said:
Great app, uses quite the amount of memory though (up to 102MB now) on the N10. Also annoying that even with a static live wallpaper like this, the scrolling still becomes choppy on the N10...
Click to expand...
Click to collapse
That sort of memory use is to be expected when working with high resolution imagery (and Java, heh). It shouldn't become much more than that though.
I don't really see it being choppy on my N10 but my homescreen is pretty much completely empty. The N10 isn't that fast graphics wise due to it's ridiculous resolution, and unfortunately live wallpaper drawing are not hardware accelerated unless OpenGL is used, which is a whole other world of hurt waiting to happen (development wise) and quite overkill for this purpose.
Maybe I should make an option to disable the parallax in the stock launcher, that should speed it all up a bit.
veghov said:
App works flawlessly on Xperia z1 aswell. This app is really neat.
I got feature request but i'm not sure if its even possible to create. Do you think it would be possible to make the live wallpaper set the picture its currently displaying as the lockscreen wallpaper aswell? Would be neat to have the same wallpaper on my lockscreen aswell. :laugh:
Anyway Chainfire great work as allways, Keep up the great work!
Click to expand...
Click to collapse
That's up to the lockscreen, I'm not going to implement anything specifically for that. On Android 4.4, the lockscreen actually shows you the LWP as well.
I think parallax effect not working but well pics are awesome... thnx :good:
LG Optimus G Pro E988
stock LG (rooted) ROM 4.1.2
Any feedback about battery consumption... since i have a travelling job i stay away from the charging point have to look at battery consuption
Edit: I don't know why but wallpaper changes with every auto rotation + in landscape mode size of wallpaper doesn't fit full screen. There is a black strip in the left (actually upperside) and right (lowerside) of display ...
Parallax effect not working on N9005 and why when I exit the setting after pressing the shorcut to setting, it will not get back to the app?
works prefect in Samsung galaxy S4 mini.... except from the first crash. Thanks a lot for your whole work!
It works flawlessly without any crash on Galaxy Note II, Android 4.3 (Touchwith). Great work as always Chainfire. :good:

CyanogenPSP - A CyanogenMod Menu/GUI for PSP v6.0

This project has been discontinued.​
Click to expand...
Click to collapse
Final Version: v6.0
Current Stage: Stable
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Video:
Changelog: CyanogenPSP 6.0
Code:
Features:
- Updated recovery design and tweaked some recovery menu settings.
- New icon pack customization. (Settings->Display->Themes->Icon Packs)
- App drawer icons can now be modified with icon packs.
- Fully customizable themes. (Settings->Display->Themes->Styles)
- Now uses the proper Android cursor icon.
- Minor RAM menu improvements
+ Renamed "Ram Management" to "Memory", under Settings->Performance.
+ Includes a progress bar that shows how much RAM is available from the total.
+ Displays percentage of RAM used.
+ Displays percentage of RAM available.
- Added control.prx (kernel module). Allows you to access vol+, vol- and note buttons.
- Added impose.prx (kernel module). Allows you to access sceImpose functions.
- Added volume control. Can be accessed by pressing vol - or vol +.
- Updated display.prx - Moved impose functions to impose module.
- Added power management settings. (Settings->Performance->Battery Management)
+ Includes powersave, balanced and performance as its choices.
- Volume controls can now be accessed everywhere in the GUI except the recovery menu.
- CPU states are restored after MP3 playing.
- CPU states are now displayed correctly in Settings->Performance->Processor.
- Settings menu - no longer allows you to overclock/underclock your CPU when power save mode is on.
- Added Polish translation - Thank you pawelosro!
- Added German translation - Thank you Dimistoteles!
- Updated French translation - Thanks Mahmoudos!
- Added Dutch translation - Thank you Arikuzo!
- Updated German translation - Thank you Ciapa!
- Added Spanish translation - Thank you Randomdude0!
- Added Portuguese translation - Thank you Gustavo Fraga Pacheco!
- Added Brazilian Portuguese translation - Thank you Hargrun!
- Added language selection option under settings->display.
- Added Norwegian translation - Thank you Ridge!
- App Drawer: Now uses 6 columns instead of 7. This gets rid of a lot of overlapping issues.
- Added a new language selection screen during first boot.
- Cleaned up and revamped power menu.
- Uses bin files for file handling.
- Added Romanian translation - Thank you imhotep4!
- Added Italian translation - Thank you nerdvana89!
- Added progressive animation to volume and brightness slider.
- Added Russian and Ukrainian translation - Thank you Vasniktel and Raithwall!
- Now uses PSP_CTRL_NOTE (Note button) to take screenshots instead of R + Triangle.
- Recovery Menu now has a reboot to XMB option.
- Allow only images to be opened when changing wallpapers. This fixes issues when trying to load other files in the wallpaper section.
- App Drawer backdrop image can now be themed.
- Many of the highlighting assets in the settings menu can now be themed.
- Revamped font menu.
- Font sizes are now available. (Settings->Display->Themes->Fonts->Font Size)
- Color values used in animations and progress bars can now be themed.
- With the new theme manager function, many more assets can be themed.
- Revamped and realigned the battery charging status icon.
- Reorganized the whole navigation bar function. It now uses less resources and is also more theme friendly.
- Updated preincluded wallpapers to the most recent ones provided by CyanogenMod.
- Replaced USB debugging option (PSPLink) with an experimental features toggle. Allows you to access W.I.P apps such as calculator and messages.
- Repositioned toggles to make it more efficent for certain languages.
- CPU states cannot be changed while music is playing in the background.
- Added a dark skin toggle under developer options. (Similar to Android Marshmallow's feature)
- Uses PSP's native media engine rather than libmad:
+ This loads mp3's faster and sounds better. There is also little to no laggs when music is playing in the background.
+ Memory management is better.
+ The play/pause button is now indicated properly.
+ Time elapsed now shows on the bottom right corner just above the play/pause button.
- Play/Pause button is now indicated properly when playing BGM, WAV, AT3 and MOD files.
Fixes:
- Updated language string lengths.
- Fixed critical return button issue when trying to return to a previous menu.
- Messenger is inaccessible due to incompletion.
- Fixed minor font color issues.
- Calculator is inaccessible due to incompletion.
- Fixed up online updates. However this will no longer be updated.
- Fixed UMD loading.
- Cleaned up default configs.
- Fixed up power management settings issues.
- Fixed a strange crash after exiting file manager.
- Fixed up homebrew, POPS and ISO loading issues due to major changes in code.
- Fixed gallery return issue, after vewing an image.
- Fixed return screen glitch, in Music, Gallery and Game app.
- Fixed minor memeory leak in gallery app and settings.
- Fixed another minor memory leak in settings menu.
- Fixed theme, fonts, icon packs and language selection bug when user tries to return to previous menu by using '..'
- Fixed CPU state values when overclocking/underlocking.
- Cleaned up quick settings and volume bar layout.
- Fixed a critical issue with loading wallpapers, themes and icon packs.
- Fixed showImage(); return misplacement.
- Fixed return issues after exiting image preview.
- Fixed a minor issue with the 'security' button overlapping incorrectly.
- Fixed misalignment when battery status reaches 100%.
- Reorganized how the theme manager works - It is now somewhat faster.
- Fixed battery status alignment under quick settings.
- Disallow cursor movement while the cross button is held - This fixes the issue with the quick settings up showing up every time
you pull the analog stick down while the cross button is held.
- Fixed power save crash. It now draws the image rather than loading one when using power save.
- Got rid of a bunch of unnecessary assets.
- Fixed crashes when trying to open other files apart from pictures in the gallery app.
- Fixed file manager's options menu having an unreadable font issue.
- Fixed the "update.zip has been found" issue even when there isn't any.
- Fixed incorrect battery and CPU states during startup.
- Fixed a minor issue with Polish translation on welcome screen.
- Fixed credits menu returning to settings instead of the about screen when circle is pressed.
- Fixed battery status not being hidden when using expanded desktop.
- Fixed crash in lockscreen after enabling swipe to unlock feature.
- Fixed month of the year overlapping the day of the week when quick settings is used.
- Fixed time not being displayed when using the power menu while having power save enabled.
- Fixed font sizes showing the wrong size selected after selection.
- Fixed zip file extraction. Simply press the cross button while the .zip file is highlited and it will extract.
- Fixed crash after exiting text view.
- Fixed clock app showing the wrong time periods. (AM/PM)
- Fixed misalignment with the time when 24 hour mode is enabled.
- Fixed ID3 not parsing the Genre text correctly.
- Fixed font sizes altering the brightness values.
- Fixed incorrect CPU states during startup when using battery management settings.
- Improved overall application stability and performance.
- Massive code clean up and reorganization.
- Reorganized many functions and statements.
- Got rid of many unnecessary coding.
- Removed many un-translated strings.
- Deleted many unused files.
- Fixed quick settings tiles not working.
- Fixed brightness slider only allowing to be altered when the cursor is at the very top.
- Fixed crash when entering WiFi menu.
- Fixed time misalignment under quick settings.
Old Changelogs:
CyanogenPSP 5.2
Code:
Features:
- Added android lollipop key tones:
+ Lock and unlock screen tones
+ Screen-shot captured tone
+ Lollipop's key-press tones - It is now only activated when something can be triggered/opened.
- Implemented Theme system:
+ Allows you to change fonts (real time) - uses PGF fonts only for now. Use ttf2pgf to convert ttf or oft fonts to PGF
+ Allows you to change into one of CyanogenPSP's provided wallpapers.
+ Restarting is no longer required for changing wallpapers.
- Re-organized time and battery display.
- Re-organized digital time system.
- Limit string length in certain areas - Allows for a more cleaner and user friendly look.
- Uses normalized audio files for tones.
- Added security settings:
+ Added password lock option. (20 character password, that can be written in any language)
+ Added 4 digit pin lock option.
- OSK uses your default language on your PSP.
- Added option to view bin files in file manager.
- Added option to create folders in file manager. (Press the R button while in the file manager)
- Revamped Game menu
+ Includes new game boot animation.
- CPU states are now saved. They no longer reset after exiting.
- App drawer/Home icons can now be highlighted when using the cursor.
- Improved remote-joy lite integration.
- MP3 Player now displays the following:
+ Song title (rather than the audio file's title)
+ Artist
+ Album
+ Year
+ Genre
- Integrated Stop watch under clock app.
- 24 Hour time toggle has been added under Settings>Display>Time.
- Quick settings now displays "Power-save" if the CPU <= 133 MHz, "Balanced" if CPU >133 MHz but <300 MHz and "Performance" if CPU >= 300.
- Added storage statistics under system/storage.
+ Displays Total Storage in MB
+ Displays Available storage in MB
- Displays PSP's nickname on the top right corner in quick settings.
- New status bar icons
+ Now displays USB debugging icon when USB is activated from settings/performance/storage.
+ Now displays music icon, when listening to music or whilst a song is being played in the background.
- Revamped welcome screen.
- Overall Performance and Stability is improved.
Fixes:
- Added ISO directory check to prevent crash.
- Fixed browser crash caused by the boot animation system.
- Fixed glitch-y keyboard
- Fixed buggy CPU states readings.
- Massive clean up!11!! - Check my git. - (Eliminated all warnings my compiler threw at me)
- Use bin files for storing passwords. (cause they're cooler :P)
- Fixed key tone playing twice on one press.
- Fixed OSK no longer being able to be accessed once data entry has been cancelled.
- Fixed toggles being displayed even when quick settings is pulled down in the miscellaneous tab.
- Fixed incorrect font colour when dumping UMD Boot.bin and memory.
- Fixed music crash after selecting another song whilst a song is playing in the background.
- Fixed name and password not being displayed in recovery menu in PSP system information tab.
CyanogenPSP 5.1
Code:
Features:
- Unify font loading to increase performance
- Load more resources before start up. This leads to slower boot, but better performance.
- 'Materialize' file manager icon (lol) and reorganized resources
- Reorganized app drawer in alphabetical order
- Filemanager: update deletion dialogue
- Allow quick settings to be accessed in lockscreen
- Enabled lockscreen during start up
- Added Game and Boot animation
- Added boot animation toggle (Settings>display)
- Added game boot toggle (Settings>display)
Fixes:
- More cleaning up for better optimization
- Fixed cursor overlay in display section
- Fix up many possible memory leaks
- Fix power menu crash due to the recent reorganization of resources
- Fix up time.day alignment in quick settings
- Removed app icons that I no longer plan to support. These include Gmail/Email - you can simply use the browser. People and Calendar was also removed.
CyanogenPSP 5.0
Code:
Features:
- Fully implement ISO/CSO loading through game launcher
- Fully implement POPS loading game launcher
- Added expanded desktop feature : can be toggled on/off in settings/display
- Added day/night cycle widget. : can be toggled on/off in settings/display
- Add 5x scrolling for gallery (use left/right buttons to move 5x faster than up/down)
- Update default wallpaper to CM12's new default wallpaper
- Added time and date in lockscreen
- Use right/left to change brightness in quicksettings instead of up/down.
- Added USB toggle under settings>performance>storage management.
Fixes:
- Fixed battery percent and time not being shown when viewing a text file
- Fix up processor menu
: Display correct CPU/BUS frequency
: Fix Overclocking and Underclocking
: Prevent skipping frequencies
- Fix up display in the WIFI menu
- Minor changes and fixes
- Fixed time not being updated in the clock app until its reopened
CyanogenPSP 4.0
Code:
Features:
- Revamped MP3 Player
- Revamped Gallery App
- Revamped file manager
- Revamped App drawer
- Revamped Lockscreen Press and hold X in the middle range of the screen, and move the analog upwards
- Revamped Quick settings
- BGM, WAV, AT3, MOD files can be opened via the file manager now.
- Major code optimizations and cleanup.
- Revamped debug message
- Merged all changes from 3.0 - Includes the option to change wallpaper and run homebrews.
- Pressing circle after quick settings is activated, deactivates it immediately.
- Re-organized font usage. Now doesn't blend in with the background, or makes it hard to read.
- Implement lollipop sorta clock app (Changes color during certain times of the day, just like native android's)
- Display MAC address, kernel version and OSLib version in about screen.
Fixes:
- Fixed brightness slider. It works once you've pulled down the quick settings to a certain extent.
- Fixed up/down button altering brightness even while the quick settings aren't activated.
- Fixed recents menu crashing, when trying to exit.
- Fixed kernel version information in recovery menu.
- Fixed changing font color to white color in file manager after playing music. Made it impossible to read the file name.
- Fixed apollo and gallery forced exit.
- Fixed minor memory leak in settings->developer options->dumping tools.
Screenshots:
Downloads:
Download v6.0 [PRO] [ME] [PS Vita eCFW]
Themes | Icon Packs
Download ttf2pgf converter (simply move the ttf font in the same folder as the makefonts.bat file is, and click on makefonts)
Download Autostart PRX v5.6 preconfigured by kozarovv
Source Code
Thought I'd update this page to share my work inspired by android custom roms
Before you start yelling at me, please read the first paragraph. This isn't a port, and it isn't based on Android source at all. Think of it as an android launcher but uses the PSP SDK's code. It will not and never allow you to run android apps.

			
				
Ok, this is pretty amazing. The default PSP UI is rather limited even with CFW. I played around a little in 2012 with writing PSP applications, but I can't even contemplate building a complete overhaul for the XMB. I have to replace my batteries for my PSPs this month, but once they come in I'll give this a try.
IgnitusBoyone said:
Ok, this is pretty amazing. The default PSP UI is rather limited even with CFW. I played around a little in 2012 with writing PSP applications, but I can't even contemplate building a complete overhaul for the XMB. I have to replace my batteries for my PSPs this month, but once they come in I'll give this a try.
Click to expand...
Click to collapse
Thanks for the support
Sent from my C2104 using XDA Free mobile app
New update available which includes loading PSP Homebrews (Eboots)
http://joel16.github.io/CyanoPSP/
New update: v3.1
Change-log
Code:
Features:
- Add option to change wallpaper.
- Revamped game launcher. You no longer have to use the file manager to load eboots anymore.
Fixes:
- Fix homebrew loading through ef0 (internal storage).
To change the wallpaper:
Open an image through file manager or gallery app. Press square to
display the prompt for changing your wallpaper. Press (X) to accept and
change the wallpaper to one you are currently viewing. Press (O) to
cancel and keep your present wallpaper. You must restart the app to view changes.
Click to expand...
Click to collapse
Download: CyanoPSP 3.1-MEGA| CyanoPSP 3.1 Mirror
Screenshots:
Thanks for sharing. I'll try this out later this evening!
Nuskid Games said:
Thanks for sharing. I'll try this out later this evening!
Click to expand...
Click to collapse
Nice, would like to hear your view on this.
Sent from my C2104 using XDA Free mobile app
Looks pretty good! A few years ago I got a Windows XP gui on my PSP and of course, it was absolute ****. I might break out the old PSP to give this a try soon!
Brandon011795 said:
Looks pretty good! A few years ago I got a Windows XP gui on my PSP and of course, it was absolute ****. I might break out the old PSP to give this a try soon!
Click to expand...
Click to collapse
Thanks, I'd like to know how it went
Sent from my C2104 using XDA Free mobile app
Updated post with new screenshots and a video. This version brings the material look to it.
Latest version: 5.0 (released 3/8/15)
Changelog:
Code:
Features:
- Fully implement ISO/CSO loading through game launcher
- Fully implement POPS loading game launcher
- Added expanded desktop feature : can be toggled on/off in settings/display
- Added day/night cycle widget. : can be toggled on/off in settings/display
- Add 5x scrolling for gallery (use left/right buttons to move 5x faster than up/down)
- Update default wallpaper to CM12's new default wallpaper
- Added time and date in lockscreen
- Use right/left to change brightness in quicksettings instead of up/down.
- Added USB toggle under settings>performance>storage management.
Fixes:
- Fixed battery percent and time not being shown when viewing a text file
- Fix up processor menu
: Display correct CPU/BUS frequency
: Fix Overclocking and Underclocking
: Prevent skipping frequencies
- Fix up display in the WIFI menu
- Minor changes and fixes
- Fixed time not being updated in the clock app until its reopened
Download link on main post, along with source code (github).
Awesome!
I didn't even know that the PSP is able to handle different launchers nor that something like this even exists!
Really great work, i'll give it a try later as im on the hop right now
@Joel16 Good work bro I will ask my friend to try this out after exams get over. keep it up .
Awesome work man !
Even if i don't use PSP anymore porting all these stuff and bring this Material style also for the Playstation is very cool
Ah, man! I just got rid of my PSP a couple months ago because it was collecting dust Would have loved to try this. Ah, well. Keep up the great work!
Does it run on all PSPs, and even running on pre-loaded CFW, namely PRO and ME ?
Awesome work mate. I was also thinking, this would be sweet on the p.s. vita as well, which has a touch screen. I know it's much harder, but if you wish, you could think about it. Cheers.
wow this is just amazing. dont have the psp anymore sadly. would have tested it if i still had it...... didn't even heard about this until i saw a post on facebook on the XDA page. Great work mate! i am out of thanks.... lol
Haha didn't see this coming, thanks for all your support guys. Really helps in keeping the project going
Edit: BTW this also runs on PPSSPP
vusun123 said:
Does it run on all PSPs, and even running on pre-loaded CFW, namely PRO and ME ?
Click to expand...
Click to collapse
Yes it does, in the video it's being tested on PRO. It should run on a PS Vita's eCFW as well. Just remember even though its marked as stable doesn't mean it offers everything. I've named it stable because all the features I've provided work as they should. (Except for OTA's cause my server's down) so yeah, if there is something you can't click on, or just won't open its simply because it hasn't been properly implemented yet What's on the working list is definitely working though.
|>/\nte said:
Awesome work mate. I was also thinking, this would be sweet on the p.s. vita as well, which has a touch screen. I know it's much harder, but if you wish, you could think about it. Cheers.
Click to expand...
Click to collapse
Sorry but as of now its not possible haha. You can use it on a PSvita (using its PSP emulator) but touchscreen won't work. The PS vita doesn't have any 'native' homebrews as of yet, and without an SDK its almost impossible
Sent from my C2104 using XDA Free mobile app

[APP][4.0+][02-10 v1.1.30] Survival Tools BETA with hints of Material Design!

Survival Tools is a new survival app for Android with hints of Material Design!
This project is currently in Beta phase so any input will be appreciated. I would like to see how this app behaves on different devices so I decided to create this thread.
Current features are:
Compass
Map with option to save locations
Flashlight with S.O.S. morse
Stopwatch
U.S. Army Survival Manual
As of now the map is not available offline, however I will implement this in the future.
The rest of the app is perfectly functional without a internet connection.
So come and give it a try
https://play.google.com/store/apps/details?id=com.nielsmasdorp.survivaltools
UPDATE(09/09/2014)
Initial release.
UPDATE(22/09/2014)
+ Immersive mode in Survival Manual
+ Tinted statusbar on KitKat+
+ Survival Manual redesign
+ Flashlight redesign
+ Set default starting screen
+ Bugfixes
UPDATE(23/09/2014)
+ Fixed crash when opening settings on pre KitKat builds
UPDATE(28/09/2014)
+ Huge UI update
+ Fixed Flashlight crash
UPDATE(29/09/2014)
+ Bugfixes
UPDATE(02/10/2014)
+ Chapter list update
+ Bugfixes
+ Reduced filesize
+ Improved performance
UPDATE(06/10/2014)
+ Bugfixes
+ UI tweaks
+ Dutch translation
+ Users can now help translate this app into their native language
Screenshots
Screenshots
New update guys, much more material now
Added screens and the app is updated!
I like it, I would like you to consider adding:
Proper night mode for all screens, after all if its dark I don't want a white screen giving me away
Timer to complement the stopwach
Ability to turn on/off 100s /sec
Thank You
techguyone said:
I like it, I would like you to consider adding:
Proper night mode for all screens, after all if its dark I don't want a white screen giving me away
Timer to complement the stopwach
Ability to turn on/off 100s /sec
Click to expand...
Click to collapse
Thanks for the feedback. I will put your suggestions on the to-do list
Just noticed on my z3 compact the bottom of the stopwatch numbers are cut off as if the font used is a bit big or placed too low and cut off by another element. Does the same regardless of font size used in app settings.

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