[Q] How advanced is the concept to combine bluetooth with android and the ps3? - General Questions and Answers

This is a question which has sent me into a Google rabbit hole.
So we have a powerful video game console, the ps3;
PS3 connects to select devices via bluetooth, but there doesn't seem to be a working model to connect an Android device to voice chat in game via bluetooth? We can video chat on the correct device, and there are apps such as the BlueputDroid (speaking of, where can I suggest a feature or permission to add a feature myself). Obviously this isn't an easy task. How would one get started? If this seems tacky, consider this; $300 for the PS3, then android devices range in price, but upwards to the $500 mark. I don't know about you, but there has got to be a slip in the programming of software on either the PS3 or Android (or both) for these to be high end devices, but lack of a popular feature among the gaming community. Thanks in advance!
P.S. Yes, I do have access to the Bluetooth SDK.

Related

[Info] Native games that can use PS3 controller via USB - 7 Working

Hi all,
Since HC3.1 starts supporting gaming controllers, what other native games (non-emulator) have you found working with your PS3/XBox controller with your TF ?
Here's the working list for PS3 via USB
1) Cordy
2) Gem Miner: Dig deeper (R d-pad or analog to move, L3 to deploy ladder)
3) Pinball by Magma Mobile games (Map-able keys but only runs on potrait mode)
4) Amageddonoid (Fully functional but small screen play)
5) Grave Digger Full & Free (DPad to control, Circle to dig)
6) Battle Bears Lite - Xperia play (Playable - Almost all keys working need to investigate further)
7) Zenonia 2 (All except special binded actions doesn't work; need to press on screen to activate - fair I guess)
I'm testing and will update here of my findings, please contribute if you had found any. Your best bet is to look for games that had been optimized for Xperia Play gamepad (or just Xperia Play).
Quick side Q on this...
Was anyone able to get their X360/PS3 pad working wirelessly? With the x360, you'd need to USB-to-PC receiver, and I have one but wasn't able to get it going. Otherwise, maybe the PS3 one would work wirelessly?
I also tried my Play N Charge cable for my x360 controller, but that didn't work either (reported that said cable does not supply data, only current).
So, I guess what I'm asking is...Is the only way to get X360/PS3 controllers working is if you wire them into the USB port on the dock? If it's an X360 pad, of course you would need a traditional wired version I also assume.
Failing these pads, I'm still going to try to get a Datel Retro Wii Classic Wireless pad, but they're sold out everywhere!
(didn't mean to bring this off-topic, but to answer your Q, I can only backup your report of Cordy. It works for me with my WiiMote)
I've only played Cordy with a controller, and it didn't seem to like my USB Saturn pad. Considering that 3.1 is brand new, I doubt developers have been given enough time to start adding support for gamepads, and even then I'm still not even sure if it will be a popular feature. The Acer Iconia is the only Honeycomb tablet that has a standard USB port on the tablet itself, while the Transformer requires the keyboard dock and the Xoom needs an adapter, and the Galaxy Tab 10.1 doesn't even support an adapter.
I think gamepad support is going to be isolated to emulators for a while, at least until a major developer decides to build a high-profile game that is best played with a controller. But even then there's the issue of building a game around the requirement that the consumer go out and buy a third party accessory. Consumers are historically stubborn and lazy, and will often refuse to purchase extra peripherals for gaming systems if they can get away with using the included controls on the system.
PCs don't often see ports of high profile console games because the developers lose a lot of sales by trying to force the consumers to buy an extra game controller to play their game, and those that plan on doing without expect that the developers are going to make the game playable on keyboard/mouse anyway. The same principle would apply to tablets and phones, wherein consumers are going to expect to be able to play all games simply by using the accelerometer and touch screen. It's tough to sell a game that needs extra peripherals, especially when you don't have the support of a major game company like Nintendo, Microsoft, or Sony. Using existing gamepads is a great feature, but there's no way to enforce the usage of one particular gamepad unless someone offers a game and gamepad together in a single bundle.
Only time will tell if gamepads are going to become more popular on Android.
scar45 said:
Quick side Q on this...
Was anyone able to get their X360/PS3 pad working wirelessly? With the x360, you'd need to USB-to-PC receiver, and I have one but wasn't able to get it going. Otherwise, maybe the PS3 one would work wirelessly?
I also tried my Play N Charge cable for my x360 controller, but that didn't work either (reported that said cable does not supply data, only current).
So, I guess what I'm asking is...Is the only way to get X360/PS3 controllers working is if you wire them into the USB port on the dock? If it's an X360 pad, of course you would need a traditional wired version I also assume.
Failing these pads, I'm still going to try to get a Datel Retro Wii Classic Wireless pad, but they're sold out everywhere!
Click to expand...
Click to collapse
I use my keyboard dock for all USB devices, so I can't comment on the wireless capabilities for 360/PS3 controllers. I do know though that Datel's wireless Wii controller is available directly from the Codejunkies website.
Edit: I just noticed the controller is out of stock. That makes me sad.
I noticed that the controller maps to the direction keys as well. For example, I remember trying to use the controller to scroll to the next home screen in launcher pro. Hence if there are games that uses the direction keys on an android device that has keyboard (i.e. G1), there may be chance that we can use controller to control the game instead.
Btw, I mean it's wired controlled, not wireless...

[Q] Are people using mouse/keyboard when playing MP FPS games on Xoom/Honeycomb Tabs?

The Xoom will be my first android device picking one up this week. My only other tablet/mobile experiences were on an iPodTouch4G. As a C++ / Java dev, I've skimmed some of the Android App Dev books (though those were written for 2x about a year ago, not 3x/HoneyComb); though, I couldn't quite see anything in the syntax that would suggest preventative measures to stop people from doing this.
I'm assuming that any particular game from the android marketplace that enables multiplayer pools users from all android devices, tablets, phones, etc. With that said, I'm sure there's a few devices that can utilize either a Bluetooth or USB keyboard/mouse combo to play in these games.
I'm assuming I just didn't see the code though, and I am curious as to if devs are taking preventative measures for this in their app code to make sure people are all using the device (let us face it, it's easier to play an FPS with a mouse/keyboard, by a mile).
I ask this question partially as a curious developer, but also as a player of these games who enjoys them, and could foresee moments playing some shooter on my xoom swiping my fingers across the screen wondering if that guy owning me is using something a bit more accurate than finger swiping.
I don't play these games so I hesitated to respond...waiting to see if anyone else would. Do you have the Xoom yet? I can say that I have and use the Moto bt keyboard a MS bt mouse. They work perfectly for the usual business applications and I have used the mouse anywhere I wanted more precision of selection. I guess it may come down to whether the gaming app supports the keyboard and mouse inputs from the Xoom.
Just now searching for app to make possible android gaming with mouse + keyboard...
Just now searching for app to make possible android gaming with mouse + keyboard... no results... i have usb wireles keyboard and mouse logitech a320 - all works nice. but in games - just one touch from mouse - keyboard buttons not works at all. rummor say that full support of mouse is in android 3.0... Now will wait for custom rom with 3.0 to my haipad m7

[Q] Is it difficult to include gamepad support in android games?

As a video game enthusiast, I love the idea of having great games available to me on my android device. However, that reality is severely limited by the lack of support (in most games) for gamepad support. There are several HID bluetooth gamepads available. Unfortunately, not many games allow you to remap buttons, or even use a gamepad at all.
There are so many games that would be so much better if they let people map gamepad buttons instead of using on-screen controls.
My question to any android developer reading this... is it very difficult to include support for controller support? Why don't we see more games supporting gamepads for android?
I know that those with gamepads may not make a huge percentage of android gamers, but what kind of time/money investment is it to add that feature. Admittedly, I am clueless about how much it may cost. But it sure seems like it shouldn't be that hard for a game developer. Am i wrong? Is it a huge pain to go through the trouble of adding gamepad support to android games?

[Q] Games played on Android and PC

I've been searching for awhile now, and can't find what I'm looking for. I'm looking for a local multiplayer game that you play on PC and android devices simultaneously. An example would be a card game where each person's hand would be on their phone, and the card table would be on the PC where every body could see. I have my PC connected to my TV, so something like this would be awesome for when we have people over. They could communicate through either WiFi, or Bluetooth. I know there are a few games like this that uses Chromecast, but I have no need for that considering my computer is connected to my TV already. Does anybody know if games like this exist? If not..why not!? Thx in advance for any feedback.
Well man i guess you can use an android emulator on pc such as bluestacks or something...search for it and read about it

Seeking Developer Help for networking codebase

I'm looking to create a video game that uses a PC or console to drive the communal screen, while smartphones are used as controllers (running a companion app). Examples of this are most of, if not all, Jackbox Games. airconsole.com is also a suitable example.
Can someone out there help me with this? iOS and Android required.

Categories

Resources