Order&Chaos News: *BREAKING NEWS* Fix Released. 7mb download - Xperia Play Themes and Apps

Hello,
*GAMELOFT HAS RELEASED A FIX. LOG IN AND DOWNLOAD NEW APP AND NEW DATA OF 7MB MAX. THIS IS ONLY A FIX. NOT AN UPDATE.
At the moment there has been a huge problem with Gameloft "ACCIDENTLY" uploading a Christmas BETA version of the game. There are many bugs the main being what I said above and also extreme lag. Missing places on the map for some. Graphics have been washed out. (Colours are dreadful) and also items going missing or not showing in your inventory.
My suggestion to most DO NOT by runes or gold as there is also the bug of not receiving what you paid for. There is also a possibility you could damage or even lose your character due to this BETA release that was not supposed to be released as it is only half finished.
UPDATE:
Temporary fix: GAMELOFT HAVE RELEASED A TEMP FIX UNTIL THE OFFICIAL UPDATE
*BREAKING NEWS* FIX HAS BEEN RELEASED. LOG IN TO DOWNLOAD NEW APP AND THEN INSTALL AND DOWNLOAD 7MB MAX OF DATA
Also the Xperia™ Play now has fully working controls with the game.
Any questions feel free to ask me and I will assist in what I can.
Also add me.
Europe server: Observers Market
Blackwatch lvl 60 Tank
Piccolo lvl 48 Monk Healer
Sapphire lvl 44 Ranger hybrid
Guild: SoulHunters
Guild Master: One (that's actually his characters name )
Regards
Blackwatch

Hope they plan on a free month or something for this buggy/downtime.
-Suggestion for the thread, Archive old news storys in spoilers with the dates.

16th February 2012: Accidental BETA was uploaded. *Refrain from joining guilds or buying Runes or Gold.
17th February 2012: Double XP weekend has started.
19th February 2012: Server still having login issues with characters in guilds. *Refrain from joining guilds or buying Runes or Gold.
20th February 2012: Double XP weekend still going. Still no Update or Fix from Gameloft
22nd February 2012: *BREAKING NEWS* A new method has been discovered to remove people from the guild bug. *See OP for details.
24th February 2012: *BREAKING NEWS* Gameloft have released and temp fix until official update. This fix covers main bugs including guild bug.

BUGS
Bugs list.
*When clicking mail box game freezes and then closes. (Only for some) **FIXED**
*Game closes when in loading screen
*People in guilds aren't able to login (only some guilds) **FIXED**
*Places missing on map and some places added that don't exist.
*Some people can't see Eristars Temple dungeon. **FIXED**
*Colours are all washed out.
*Sent mail is not received at other end (only happens to some)
*Items not showing in bag when picked up (only happens to some)
*Clicking on NPC to complete quest game freezes and closes (only happens to some)
*Some characters not in guilds unable to login but is rare **FIXED**
*Some extreme lag at times or in certain areas.
*More still being investigated*

Related

[Game] Memory Owl HD (update 12th June - new levels)

Version 1.61. On the Market:
https://market.android.com/details?id=magory.memoryowlhd
It's a fun game not only for children:
- you have to find pairs of matching pictures like in memory game,
- there is raising water level (tiles can drown),
- there is physics at works,
- there are birds and fish that can interact with the tiles making it harder,
- on some levels tiles change places,
- some levels have layers, you can also catch stars to make more points,
Actual version is first market release - I hope I won't get a waterfall of bug reports.
It requires OpenGL ES 2.
Credits: most tile pictures are public domain art from openclipart.org, all the rest is by me. I used libgdx with box2d for the physics.
Known bugs: nothing right now, I hope it will stay that way.
It was tested on children and adults.
Changelog:
1.55
- Earth episode now has 19 levels with carnivorous plant and mole
1.50
- Fix for awful bug in reloading levels - sorry about that!
- First 6 levels of new Earth episode with completely new gameplay - you have to move the tiles so they touch!
1.33
- Ice episode has 28 levels now,
- many fixes for older phones (crash on 2.1 is fixed now)
1.25
- 14 level of Ice episode
- Classic levels for those who want more traditional memory game
1.20
- 7 levels of Ice episode,
- new music and graphics for Ice episode,
- some new sound effects,
- revised graphics (mostly new buttons)
1.15 (beta)
- first test levels for Ice episode
1.14 (or sth like that)
- many fixes
- important ad placement fix
1.07 (first Market release)
- minor changes to levels (making them easier),
- some fixes to water and optimisations,
1.04 beta
- many improvements and optimisations for phones
- easier levels (still some might be too hard),
- on easy difficulty setting and in phone version (you can switch in options if your device was wrongly detected) design of some levels is simpler (small tiles were hard to hit on a phone screen),
- massive speed boost on levels with multiple layers of tiles,
- better stability.
1.03 beta
- new levels (many will probably be changed before final release - please write here if some is too hard or to easy),
- difficulty setting (easy, normal, hard), easy should be OK for small children, hard is probably too hard right now
- more pictures,
- optimalisations for phones and slower tablets (you can now select quality - very low, low and normal is for phones, high and HD is for tablets - but HD will work on high end phones too in most cases),
- ads on phones are hidden during play,
- there are lives now on some levels (on all if you select easy mode),
- many more small and big changes.
Hm, no responses? Has anyone tried it? Does it work for you? Is it good or bad? Do you like it?
Graphically it is very clean and fluid.
There's nice touches and twists like the small blue bird who sits waiting to drag a tile out of the water and the changing tiles make it more interesting.
If pitched against a normal tile matching game conceptually this one would win hands down.
My only issue is even I found it difficult later on. Speed and accuracy was killing it for me.
Considering I had downloaded this for my 4yr old Granddaughter, as brainy as she is I'm sure she would have soon become frustrated in not being able to complete the level.
She's coming over tomorrow and I had intended to let her try it out before commenting.
I'll try and get back later in the week.
Beards said:
My only issue is even I found it difficult later on. Speed and accuracy was killing it for me.
Considering I had downloaded this for my 4yr old Granddaughter, as brainy as she is I'm sure she would have soon become frustrated in not being able to complete the level.
Click to expand...
Click to collapse
Thanks. The levels are mostly test levels (to test all the options) - I will make first batch easier and make it harder in later levels.
From a 'younger' point of view, that would certainly make it better.
Young minds soon lose interest after the first five minutes and the trick is to keep them attentive and wanting more.
By making that first batch easier will certainly help.
I know she will love the graphics and the different game play will test her... Just slow it down a bit and I think it's a winner.
I like this game already...for little kid, I think making it easier is a good idea. if you are aiming for all ages group, can you possibly make an easy mode for children and a challenge mode for adult? Or something like that. Cause if it too easy I'll get bored and if it too hard my kid will get bored lol. Hope that help.
Sent from my Transformer TF101 using xda premium
Thanks! This looks great...I'll try it and give some feedback soon.
On the evo 4g... Framerate is smooth at title and options menu. From the level menu on it becomes slow and slightly choppy. Hope this helps.
Evo 4g
HW version 0004
Thanks. That is really helpful. I'm fighting the speed problems right now - something strange is going on in the select level screen (not much graphics is shown and even Tegra 2 can't generate 50fps - it drops to 44). I'll let you know when new version will be available for testing (the optimisations are a priority now, then I'll design levels). I will also add easy/normal/hard difficulty switcher.
Magnesus said:
Thanks. That is really helpful. I'm fighting the speed problems right now - something strange is going on on the select level screen (not much graphics is shown and even Tegra 2 can't generate 50fps - it drops to 44). I'll let you know when new version will be available for testing (the optimisation are a priority now, then I'll design levels). I will also add easy/normal/hard difficulty switcher.
Click to expand...
Click to collapse
Okay... Bookmarked for when you next post.
Very good game
Tested today with my 2 sons - 5 and 7 years old.
The game is pretty good and very origina.
Very smooth on asus tansformer, very nice graphics, and indeed difficulty is high but ok even for my son of 5 years old.
We finished the 8 levels... and are waiting to get the next ones ;-)
I posted a new version in the first post:
http://forum.xda-developers.com/attachment.php?attachmentid=724573&d=1316455558 (1.0 beta)
Changelog:
- new levels (many will probably be changed before final release - please write here if some is too hard or to easy),
- difficulty setting (easy, normal, hard), easy should be OK for small children, hard is probably too hard right now
- more pictures,
- optimalisations for phones and slower tablets (you can now select quality - very low, low and normal is for phones, high and HD is for tablets - but HD will work on high end phones too in most cases),
- ads on phones are hidden during play,
- there are lives now on some levels (on all if you select easy mode),
- many more small and big changes.
Thanks for testing.
Some levels are still to hard - I will be fixing them soon (especially 16, 17, 20 ... 26).
Will get my granddaughter to test this out this weekend.
I hope it was not too hard for your granddaughter - I fixed some levels and it should be easier know (but still - I may simplify them a little more), especially on easy setting and on phones.
http://a.wieza.iq.pl/media/MemoryOwlHD.apk - here is 1.04 beta version.
Next version will probably be on the Market.
It was tested on LG GT540 and Asus Transformer.
Magnesus said:
I hope it was not too hard for your granddaughter - I fixed some levels and it should be easier know (but still - I may simplify them a little more), especially on easy setting and on phones.
http://a.wieza.iq.pl/media/MemoryOwlHD.apk - here is 1.04 beta version.
Next version will probably be on the Market.
It was tested on LG GT540 and Asus Transformer.
Click to expand...
Click to collapse
Apologies, I forgot to come back and let you know.
Yes, she found it easier and much better.
After I persuaded her not to worry this time about water levels she soon took to the game.
Unfortunately we didn't get enough time to have a good run at the game so this will be done on her next visit this week.
I'll download the new version and see how it compares.
Thanks again... Will let you know.
Rly good game . Keep going Works fine on Asus transformer 3.2 and Xoom 3.1. Nica idea with "moving" blocks
Maybe you should add to game a normal mode memory game ofc with all yours ideas like moving blocks etc? Why? Becouse this is good game and when I end the game ...it would be nice to play it sometimes in normal memory mode for example with 100 cards. In this mode the list of high scores should be added (best score+best time), maybe in future list of best world results like in game "1 to 50"?
Sorry for my english
mibo666 said:
Maybe you should add to game a normal mode memory game ofc with all yours ideas like moving blocks etc? Why? Becouse this is good game and when I end the game ...it would be nice to play it sometimes in normal memory mode for example with 100 cards. In this mode the list of high scores should be added (best score+best time), maybe in future list of best world results like in game "1 to 50"?
Click to expand...
Click to collapse
Thanks for the suggestions. I'll definitly make most of this in the future. I had already the "normal mode" on my list of things to do.
I published the game on the Market today. I hope I won't get flooded with one-star reviews and bug reports. Thanks everyone for testing, you were great!
I also have plans for next episodes:
- Ice: more logical than arcade, penguins eating tiles (yeah and spitting it out with force if you don't find the pair for it in three moves ) and snow owls stealing them,
- Classic - as mibo666 suggested
I also plan on making a new game Baby Owl - very similar but with levels designed for children and education (for example: finding pairs of similar things like nail and hammer or round objects, or letters).
First of all, great job with this. Using on transformer. My 3 yr old son had no trouble with the first two levels. One problem I noticed, the app does not show up in the list of my apps in the market. (Currently can't uninstall.) Any way to fix this?
Also, are you going to release an add free version? I usually don't let my son play with apps that have ads, would prefer to pay for ad-free.

pes 2012

pes 2012 is out at the market
Sent from my R800i using XDA App
https://market.android.com/details?...=W251bGwsMSwxLDEsImNvbS5rb25hbWkucGVzMjAxMiJd
anybody tried it yet? Don't feel like spending $5 on it quit yet
it's the same as 2011 i think that it will be best to wait fifa 12
Sent from my R800i using XDA App
_terror_ said:
anybody tried it yet? Don't feel like spending $5 on it quit yet
Click to expand...
Click to collapse
My price is $6.84 US dollar.
Lots of improvement here and there. Definitely worth it.
lol, when I enter the market, it says that my device is not compatible...
I have a R800i.
Version 1.0.1
What's in this version:
[Xperia Play] Fixed Android Market filtering issues.
[DRM] Improved the DRM license handling behavior to be more tolerant with legit users.
[Commentary] Enabled commentaries in PES Android version.
[Challenge] Fixed accepting a free-kick challenge from the challenges list menu.
[Friends] Fixed a manage friends issue while removing several friends consecutively.
[Menu] Fixed memory leaks while removing menu elements.
[Texts] Amended some texts.
Mobage said:
Version 1.0.1
What's in this version:
[Xperia Play] Fixed Android Market filtering issues.
[DRM] Improved the DRM license handling behavior to be more tolerant with legit users.
[Commentary] Enabled commentaries in PES Android version.
[Challenge] Fixed accepting a free-kick challenge from the challenges list menu.
[Friends] Fixed a manage friends issue while removing several friends consecutively.
[Menu] Fixed memory leaks while removing menu elements.
[Texts] Amended some texts.
Click to expand...
Click to collapse
It seems it's not fixed yet
enerp8 said:
It seems it's not fixed yet
Click to expand...
Click to collapse
Which version of Android market you got?
The market doesn't allow me to download the app because, as I said, it says that this app is incompatible with my Sony Ericsson R800i.
Edit:the version of the Android market is 3.3.11, if it was this that you were asking.
Absolutely unchallenging. I beat Barcelona 5-0 with some random English team in the maximum difficulty setting. It's like going back to Worldwide Soccer or Olympic Soccer... Animation wise too. Godawful, I was lucky that my download went at full speed and I could return it before the 15 minutes passed.
Tryed and its almost the same as PES 2011. If you have 2011, keep it...
just little changes from pes 2011
Finally I was able to download it...
I didn't play PES 2011 so I can't compare, but right now I guess PES 2012 is the best football game available for the Xperia Play, better than FIFA10 and Real Football.
Anxiously waiting for FIFA 12...
Do u Really Want to Play The Game Pes2012 Free??
Here Download It Visit AndroidOverLoad . blogspot .com I Am new user So I Can Give Link U Can Join Them And Visit There For Pes 2012 Apk And Sd Data For All Devices
^
I'd delete that.
Yeah, replying to more than half year old thread with bad English and link to ****ty website that gives you free APK's should receive punishment. Oh, just one sentence!
Sent from my R800i using xda app-developers app

[GAME SALE] Because We May

http://www.becausewemay.com/play.html
May 24 - June 1st
Had no idea about this. Many thanks.
Quick question: it seems that some of the prices on the Because We May website are different from those on the Play store. Is this an error, or is the sale staggered somehow (i.e. some games are not being reduced until later in the week)?

[APP][2.2+] F1 History

Since nobody is replying I think I will only update this for big updates (don't want to flood the forum and what not). After every race the usual stats get updated but I'll only post here when actual updates are coming.
1.1.12 UPDATE, PRO VERSION ONLY
- I added a photo section, so you can now view photos from every F1 season. Also if you hold down on any of the images you download them as wallpapers.
1.1.4 UPDATE:
- Current season is now the 2013 season as that is getting close.
- Added the 2013 season race calendar to both the free and paid version.
- The free version of the application now has adverts.
1.0.2 UPDATE:
The feedback section has been fixed, you can now send us any suggestions or problems you might have.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I want to keep this really simple. Since joining XDA I have always seen this sub-forum as the official place devs come to talk to users about their app and places users can come to talk about the apps they use. Only natural then that I set one app for the first app I've built.
If you don't fancy reading this then here is the play store link, enjoy! F1 History
F1 History
I've built this app for anyone that wants to learn about Formula One, it's full of data from every season. Can be viewed offline. I'm going to keep this really short because the description on the play store covers everything including what permissions the app requires. I will read feedback here, you can count on that.
-We've got information about a season as it goes on, which of course will start from March.
-There's data on who holds the current records, for example who has competed in the most races and which driver has won the fastest lap record the most number of times.
Please read the FAQ section within the app.
Screenshot in attachment.
1.0.2 UPDATE:
The feedback section has been fixed, you can now send us any suggestions or problems you might have.
Updated on the full version. Free version update will come in about 10minutes or so.
Been a while since I posted here, busy getting updates out. Best to not flood this page all the time for minor things.
1.1.4 UPDATE:
- Current season is now the 2013 season as that is getting close.
- Added the 2013 season race calendar to both the free and paid version.
- The free version of the application now has adverts.
As with every update; if you find any bugs please let me know! Thanks.
Since nobody is replying I think I will only update this for big updates (don't want to flood the forum and what not). After every race the usual stats get updated but I'll only post here when actual updates are coming.. like now.
1.1.12 UPDATE, PRO VERSION ONLY
- I added a photo section, so you can now view photos from every F1 season. Also if you hold down on any of the images you download them as wallpapers.

Recession of downloads after updates in our games

Hello,
my name is Jakub and I am the User Acquisition manager in Inlogic Games. We publish our games on the Play Store since 2011. We have two accounts: Mini Games INL, Inlogic games.
Problem is with the Mini Games INL account. I was making the research of instals (downloads) of our games since it were released on the store. I find that instals (downloads) of many of our games fall after the update.
The question is, what can be reason for this recession. For example game "Super pocket football" have first download in September 2013. Until the update in 2015 game have 86 000 instals. After the updating to today game got 414 downloads. The biggest secret for me is that the game is dont having the low downloads but mainly the 0 amount. 414 downloads in almost 2 years is crazy number.
We are updating to make our games better for its users. But it seems like that the updates ruining ourselves. Please, what are the factors that affects the instals of games after updating and what can we do to prevent the recession in future?
Thank you
Jakub Šoltýs

Categories

Resources