I just started android app development and this was the first app that I created. I would like some constructive criticism(some feedback is better than none at all).
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Screens:
Market Link: https://market.android.com/details?id=org.vs.learnmath
QR Code:
Tested on Nexus S 4G with AOSP ICS Rom
Please post your phone name and android version and how the app works and is displayed.(The keyboard is what I'm worried about with different roms.)
Change Log:
v0.1:
Initial Release
v0.2:
Custom Difficulty
Changed problem style(ex. "1.)5+5" to "1) 5+5" )
change results font size
changed problem making algorithms
-no repeats in a row
-better division problems
-faster load speeds
Fixed extra toasting
Locked Edittexts after submitted results
Changed amount of questions from 20 to 10
Added Holo Theme for 3.0+
changed game UI
v0.3
Bug Fixes
v0.3.1
Landscape Orientation
v0.4
Fireworks for Perfect Score(10/10)
I just wanted to say that I found a hole in your no image/url linking for users with less than 8 posts. all you need is to is to have https hosting. linking android market uploaded images worked and I also used freevps.us for the qrcode.
Sorry to triple post but, is anybody interested in testing and giving me feedback about my application?
Epic_VS said:
Sorry to triple post but, is anybody interested in testing and giving me feedback about my application?
Click to expand...
Click to collapse
Works perfectly on my device Hvga screen and cm 7.2 rom its quite to easy in hard mode for me 19/20 but my little brother could build some skills in math thanks for app
Sent from my GT-S5660 using Tapatalk
Testing. Good app
kajjtan19 said:
Works perfectly on my device Hvga screen and cm 7.2 rom its quite to easy in hard mode for me 19/20 but my little brother could build some skills in math thanks for app
Sent from my GT-S5660 using Tapatalk
Click to expand...
Click to collapse
thanks. I'm working on a way to be able to make your own difficulty.
nqhuy90 said:
Testing. Good app
Click to expand...
Click to collapse
thanks
Great job! Tried to break it too didn't have any FCs.
UrInsan3 said:
Great job! Tried to break it too didn't have any FCs.
Click to expand...
Click to collapse
ty
The only problems I was having was with division. My code with division is not very efficient so whenever you select division hard, it takes 3-4 sec to make all 20 problems. And the only problems it comes up with is dividing by 2 or 3. I will work on this in the future.
update coming soon(probably tomorrow)
changelog(not final):
v0.2:
Custom Difficulty
Changed problem style(ex. "1.)5+5" to "1) 5+5" )
change results font size
changed problem making algorithms
-no repeats in a row
-better division problems
-faster load speeds
Fixed extra toasting
Locked Edittexts after submitted results
Changed amount of questions from 20 to 10
Added Holo Theme for 3.0+
changed game UI
Posted update to android market. Waiting for it to publish. Once it publishes, I will update the first post.
difficulty level helps keeps my brain sharp. lol
updated first post. Please provide feedback on what could be done better and what features you would like me to add.
Yay, I got 50 installs!
now to get 100+
I am now learning andengine to make 2d physics games
Works great on my x10i,good app
Sent from my X10i using xda premium
z28tovette said:
Works great on my x10i,good app
Sent from my X10i using xda premium
Click to expand...
Click to collapse
misterx51 said:
difficulty level helps keeps my brain sharp. lol
Click to expand...
Click to collapse
thanks. It is also available on androidzoom now
Any Feedback? Anything anyone would like to see added?
Tried it on an Asus Transformer TF101 tablet. The startup screen, shows in landscape, so everything is sideways. It won't scroll or show any options but addition, subtraction and multiply.
It seems interesting, but I can't do any but the above 3 options.
ers
erschand said:
Tried it on an Asus Transformer TF101 tablet. The startup screen, shows in landscape, so everything is sideways. It won't scroll or show any options but addition, subtraction and multiply.
It seems interesting, but I can't do any but the above 3 options.
ers
Click to expand...
Click to collapse
Thanks for the feedback. I updated the one in the market to 0.3.1. This fixes landscape orientation. It should be up in a few hours.
Updated to v0.3.1
I need someone to test this on a tablet to see how well it formats.
Hey! Landscape works now on Asus Transformer TF101.
BTW, playing around with the old version (before your update), lack of landscape usability was only when using the docking station (keyboard). Otherwise the game worked fine. It is now good with or without the dock.
One other suggestion because my 9 year old like this, as a 10 or 15 min game.
Perhaps some sort of fireworks or "Yipee!" should you get all 10/10 for that level?
Might keep them more interested? This one may sound odd, but how about some sort of trivia given at the end should 10/10 score? Something along those lines.
Thanks for the game,
ers
Related
I made a quick port of Grant Kot's liquid simulator java applet and turned it into a live wallpaper.
It uses a ton of cpu so it will probably drain the battery pretty fast but it's fun to play with.
http://grantkot.com/MPM/Liquid.html
zip file contains the eclipse project with all the source code if anyone wants to do something with it
edit: - ignore the apk in this post and download quinbd's version a few posts down, it's much better
It runs slower than my pc; its not fullscreen.
worker1 said:
It runs slower than my pc; its not fullscreen.
Click to expand...
Click to collapse
Yeah I know. That's as fast as I could get it to run.
pretty sick
Nice! Would be nice if it reacted to phone movement.
Sent from my HTC HD2 using XDA App
ZekeWolf said:
Nice! Would be nice if it reacted to phone movement.
Sent from my HTC HD2 using XDA App
Click to expand...
Click to collapse
I'm not really going to do anything further with this app so I've attached the source code to the first post if you want to do it
Update
Hey, I took the liberty of adding some features
Updates: 1.0
Fit to screen size
Gravity follows phone
Changed particle color
Update: 1.1
Added options for number of particles and color
Update: 1.2
Added a lot more options
New "Blur" effect
Gravity Sensitivity - (including zero gravity)
Horizontal and vertical gravity inverts - (needed for some phones)
Animation delay setting
Update: 1.3
UI Improvements
FPS Counter
True support for horizontal and vertical screen views
Particle Size Setting (Anything but 0 leads to very poor results)
Update: 1.5
Put on Market for easy updating and sharing
UI / Simulate Tweaks
Features in the works:
Use OpenGL to render
Use native code to calculate the physics
More Fun Stuff
If you have any comments, bugs, or suggestions, please post them here!
*** Download ***
As this app is now on the Android Market, you can either find it by following the link or using the QR code.
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http://www.quinndamerell.com/LiquidPhysics/
https://market.android.com/details?id=com.quinndamerell.liquidphysics
All credit goes to the original poster and the creator of the water algorithm!
Enjoy
quinbd said:
Hey, I took the liberty of adding some features
Updates:
Fit to screen size
Gravity follows phone
Changed particle color
Here is the apk for now, I will repost the source later.
All credit goes to the original poster!
Enjoy
Click to expand...
Click to collapse
Thanks! I like your version better. I wish there was more particles but my phone just isn't fast enough.
Well, I hate Java and I love C/C++, so I might end up porting this to use JNI. This would probably be one of those areas where using C++ for particle movement could really make a big difference. Thank you.
Very cool.
I noticed you said it's "as fast as I could get it", but you're using postDelayed with 50ms intervals, which limits the refresh rate to 20Hz.
I changed that to 17ms, and added a simple fps display to test - it seems to max out around 30fps on my phone.
jgittins said:
I made a quick port of Grant Kot's liquid simulator java applet and turned it into a live wallpaper.
It uses a ton of cpu so it will probably drain the battery pretty fast but it's fun to play with.
http://grantkot.com/MPM/Liquid.html
zip file contains the eclipse project with all the source code if anyone wants to do something with it
Click to expand...
Click to collapse
quinbd said:
Hey, I took the liberty of adding some features
Updates:
Fit to screen size
Gravity follows phone
Changed particle color
Here is the apk for now, I will repost the source later.
All credit goes to the original poster!
Enjoy
Click to expand...
Click to collapse
awesome work guys. love both versions
dan56965 said:
Very cool.
I noticed you said it's "as fast as I could get it", but you're using postDelayed with 50ms intervals, which limits the refresh rate to 20Hz.
I changed that to 17ms, and added a simple fps display to test - it seems to max out around 30fps on my phone.
Click to expand...
Click to collapse
Is this the original or revised version?
Wow very nice, excelent share your code, i play a little with it,
thanks
dan56965 said:
Very cool.
I noticed you said it's "as fast as I could get it", but you're using postDelayed with 50ms intervals, which limits the refresh rate to 20Hz.
I changed that to 17ms, and added a simple fps display to test - it seems to max out around 30fps on my phone.
Click to expand...
Click to collapse
Yeah I found 20hz seemed to be the best compromise between animation speed and not using so much cpu time that the phone slows down to a crawl. Different phones might be able to run it faster though.
Nice app guys. Thanks.
May be change partical size? that would be cool. santa wish list?
+1 Supscription!
I really want this as a daily-use-wallpaper! :drool:
EDIT: Is there a way to make it more blurry, so it looks like the thumbnail here: http://www.xda-developers.com/android/mesmerize-your-friends-with-liquid-physics-lwp-for-android/ and not like this http://www.xda-developers.com/wp-content/uploads/2010/12/Liquid-Physics.png ???
alovell83 said:
Is this the original or revised version?
Click to expand...
Click to collapse
Yeah, it is.
Awesome...thanks.
Good work, thank you
Hello everyone!
I've just finished with my thesis, which is my very first Android game called Frame It!
This is an addictive logic game mainly developed for children but everybody will have fun with playing with it.
The main goal is to swap the original blocks by selecting areas which have the same color in all corners! In the first levels there are only two colors and fewer blocks but moving forward in the game you will really need to pay attention to solve the whole table.
Lots of devices are supported!
I've used AndEngine, which is a great tool to create 2D games for Android!
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Frame It! website
I've also created a page on Facebook for Frame It!
Like it and don't miss any new informations or releases!
Frame It Facebook Page
It's available on Android Market as well!
QR Code for Android Market on the web:
Or link: Frame It! on Android Market
QR Code if you're on phone:
Wanna see a gameplay before installation? Check out the YouTube video:
For those of you're not able to play the YouTube video: http://www.vimeo.com/22332086
Please leave me feedback so that I can improve it and also make it much better! This great game will be much greater with your help!
Thank you guys!
CHANGELOG
Updates in v1.2
Added support for Android 4+ devices
Updates in v1.1.1
Galaxy Tab owners: now full screen is working!
Atrix users: Text font has been replaced, now texts display as it should! (qHD screen issue)
Install file is less with 0.5MB now!
Updates in v1.1
Lot of people asked me about it so I added 5 extra levels! Are you quick enough to complete them?
Now game can be paused by pressing the BACK button!
A solid animation effect somewhere, you'll see!
Several bugs fixed
Hey, I was able to download it from the market but the installation unsuccessful.
It said the package had a bad manifest.
Sent from my ADR6300 using XDA App
Vince556 said:
Hey, I was able to download it from the market but the installation unsuccessful.
It said the package had a bad manifest.
Sent from my ADR6300 using XDA App
Click to expand...
Click to collapse
Hi Vince!
Thank you very much for your feedback!
I'm going to fix it as soon as I can and will get back to you!
Atis
Okay, I found the issue. It's been fixed and up to date on Android Market.
Please feel free to report any issues you have!
Thank you again!
Atis
pointing issues
Anyone having issues with pointing to objects in the screen? I'm referring to not being able to select the desired blocks or menu items/buttons?
Hi,
Installed it last night, looks like fun and visuals are good also. So its a very good start.
Level 4 i got the problem you described. I can hear the sound when I select something, yet the interface seems to crash. Phone got stuck so I had to reboot.
Let me know if I can help.
Android 2.2 btw
Sent from my GT-I9000 using XDA App
weirder said:
Hi,
Installed it last night, looks like fun and visuals are good also. So its a very good start.
Level 4 i got the problem you described. I can hear the sound when I select something, yet the interface seems to crash. Phone got stuck so I had to reboot.
Let me know if I can help.
Android 2.2 btw
Sent from my GT-I9000 using XDA App
Click to expand...
Click to collapse
Hi weirder,
Thank your very much for your feedback! I'm going to create a similar AVD (Android Virtual Device) to simulate your I9000 and I'll be back as soon as I can with the hotfix!
Best regards,
Atis
I dont understand so much who to play but i got 48741 (lv8) by clicking everywhere xD
Its really fun actually.. it becomes a bit slower in the last levels and starts freezing, it allmost freeze my galaxy s. Maybe there something worng in rendering. And his phone might have crashed before because of having a worse Rom, im using a froyo 2.2.1 modded
Pd: Im new and i have to whait 5 minutes to edit my comment! :S
cool, but game rules FC
level 8, 45704.
HD2, CM7, res=180: only problem is with the "Game Rules": game rule #1 is ok, but click on next page FC the app.
no rendering or speed issues
R, Janos
kovjanos said:
level 8, 45704.
HD2, CM7, res=180: only problem is with the "Game Rules": game rule #1 is ok, but click on next page FC the app.
no rendering or speed issues
R, Janos
Click to expand...
Click to collapse
Same problem on Droid X. App auto-reboots after FC.
kovjanos said:
level 8, 45704.
HD2, CM7, res=180: only problem is with the "Game Rules": game rule #1 is ok, but click on next page FC the app.
no rendering or speed issues
R, Janos
Click to expand...
Click to collapse
Got this also on my Desire with LeeDroid, a Sense ROM.
ati88 said:
Hi weirder,
Thank your very much for your feedback! I'm going to create a similar AVD (Android Virtual Device) to simulate your I9000 and I'll be back as soon as I can with the hotfix!
Best regards,
Atis
Click to expand...
Click to collapse
You're welcome.
One more suggestion; in game rule 3, remove: if you need to. This made me wonder if I shouldn't, and it makes the sentence less strong.
Sent from my GT-I9000 using XDA App
Hi guys!
I found that bad guy causing the unexpected stop when loading second rule. It's been already fixed.
Another performance issue is being fixed right by implementing an 'object pool' for reusing images. It should increase game performance.
An update on Android Market is expected in a couple hours!
Thank you again for your help and feedback! It really helps!
Cheers,
Atis
Thank you! Fixing it right now!
weirder said:
You're welcome.
One more suggestion; in game rule 3, remove: if you need to. This made me wonder if I shouldn't, and it makes the sentence less strong.
Sent from my GT-I9000 using XDA App
Click to expand...
Click to collapse
Desire-nél is FC, ha a 2. oldalra lapoznék a szabályok között. RCMixHD 3.5 ROM.
Egyelőre viszont nagyon tetszik!
(Sorry, but I am also hungarian )
Nálam indul, de a játékszabályoknál lefagy. És nagyon gyorsan vége van túl kevés az idő. Vagy én nem értem a játékot. Csak az 1-es szintig jutok mindig.
A QR code nem közvetlen a marketre hanem a netes oldalára mutat.
Desire és HD rom, de nem XDA-s.
Sorry I'm hungarian too.
Those of you guys having problems going through the game rules just turn off the sounds by clicking on the small speaker in the main screen! That will solve the problem temporarily. An update is coming to Android Market in the following minutes!!
Lately all the links have been adding an http: before the links that i click from the xda app in the forums, resulting in this....
Although its an easy fix on my part, is it the way the link is posted, or the xda app? Just curious.. my wife couldn't figure it out. (Sigh)
Great job on thesis...
Sent from my SPH-D700 using XDA Premium App
Hey wonderful game and amazing work first of all. But I got to lvl 4 and I havent had the issue but once I got to about lvl 8 it bogged right down. I'm using a HTC desire on 2.3.3 oxygen 2.0.3
Sent from my HTC Desire using XDA App
hahaha, seems good game
HANGMAN
by Abhishek Sharma (MAD-Sharma)
DOWNLOAD
If you like the game, please rate it 5 stars on the SlideMe App Store
So here is my first game for Android, Hangman.
You all would be familiar with Hangman, and so I don't need to explain it.
Compatibility: Android 2.2 (Froyo) and above
Size: 1.37mb
The features of this Android game are:
- Scores, wrong attempts left, attempted letters, and the hangman word all visible at a glance
- Several categories of games to choose from (Cricket, Bollywood, World Countries, World Capitals, India Capitals, Football, etc)
- Option to select from a variety of fonts
- Three different difficulty levels, namely, Easy, Normal, and Hard
- 'I Know It' feature to enter the word at one go
- An option to research on the word if the player fails to identify it
- Quick toggle to enable and disable sound effects
- Simple, light and enjoyable
Click to expand...
Click to collapse
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The game is available on SlideMe - Hangman v1.2
If you like the game, please rate it 5 stars on SlideMe
Only Singleplayer?
ccab said:
Only Singleplayer?
Click to expand...
Click to collapse
The app itself looks good and definitely great for your first game, but I agree, hangman games should be two players for that added fun.
Two players will be added in the next version.
Sent from my Galaxy Nexus using Tapatalk 2
Nice start THanks man keep it up
I remember you from the Trinity and Rasjellybean threads game look great will try it out and give feedback.
Sent from my HTC One
sym_m said:
Nice start THanks man keep it up
Click to expand...
Click to collapse
Thanks for the compliment.
iKarido said:
I remember you from the Trinity and Rasjellybean threads game look great will try it out and give feedback.
Sent from my HTC One
Click to expand...
Click to collapse
Cool. So you no longer own a GNex?
And looking forward to your feedback, I hope you like the game.
Sent from my Galaxy Nexus using Tapatalk 2
AbhishekS said:
Cool. So you no longer own a GNex?
And looking forward to your feedback, I hope you like the game.
Sent from my Galaxy Nexus using Tapatalk 2
Click to expand...
Click to collapse
I still have it but my daily driver is an HTC One for now. Really missing those guys work. Game is actually quite good and looking forward for the multiplayer update.
Sent from my HTC One
The game is now available on the SlideMe store - http://slideme.org/application/hangman-19
nice game, good start, dude!
Thanks.
Sent from my Galaxy Nexus using Tapatalk 2
Just released an update. v1.2 now. DOWNLOAD.
Please rate the game 5 stars on the SlideMe app store if you like it. Thanks a lot.
Changelogs (all)
Thu, 07/18/2013 - 00:24 – Changelog: 1. Fixed the issue with the moving 'Go' button 2. Fixed the issue with hiding keyboard 3. Fixed the Admin Password input box Minor bug fixes and performance improvements
Thu, 07/18/2013 - 00:15 – Minor bug fixes and performance improvements
Thu, 07/18/2013 - 00:10 – Changelog: 1. Fixed the issue with the moving 'Go' button 2. Fixed the Admin Password input box
Tue, 07/16/2013 - 17:46 – Changelog 1. Fixed the score bug after a new game is started 2. The keyboard will not hide after the 'Enter' key is pressed 3. Added basic 'Go' button next to the text field for smaller screen devices where the 'Submit' button gets hidden by the keyboard This is a very basic but a useful update.
Click to expand...
Click to collapse
The APK is also attached on the index post of the thread.
Is game available in goole play?
Sorry for the intrusion but ...
Gentlemen, if at any time you feel the need to attack another member don't. It doesn't matter the reason, posts like this are not allowed. Furthermore, if you feel you need to address an issue with another member use the PM system, that is what it is for. Please leave the forums for development.
batculp said:
Is game available in goole play?
Click to expand...
Click to collapse
No. Google asks $25 one time charge and I don't have a credit card so can't upload my apps to the Play Store.
mark manning said:
Sorry for the intrusion but ...
Gentlemen, if at any time you feel the need to attack another member don't. It doesn't matter the reason, posts like this are not allowed. Furthermore, if you feel you need to address an issue with another member use the PM system, that is what it is for. Please leave the forums for development.
Click to expand...
Click to collapse
Thanks for understanding it and clearing the mess in the thread that was generated suddenly and without valid reasons.
Sent from my Galaxy Nexus using Tapatalk 4 Beta
Since nice, i'm gonna try it.
DAYDREAMER100500 said:
nice game, good start, dude!
Click to expand...
Click to collapse
Nice man!
Hi, would you be so kind as to share some code ? I have this as my Android project for school.
This is my new Unit Conversion app released today, HoloConvert. I felt that all of the current Android unit conversion apps are ugly and many aren't powerful enough, so I decided to make one of my own with a Holo interface in mind. I recieved great support on XDA for my last app Scientific 7 Minute Workout so I wanted to see if I could get some feedback for my newest app.
Google Play link
Link to .apk file
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"lightbox_toggle_sidebar": "Toggle sidebar"
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What makes this unit conversion app different?
Like I said before, I feel the user interface of an app is one of the most major components of an app. Even if an app works well, you shouldn't have to sacrifice on the looks or ease-of-use of an app. I made this app to target that, while implementing many features such as:
Saving your favorite conversion units
Adding new custom units
Tip Calculator
Multiple themes
Choice in decimal precision
Built-in calculator
I just released the app, so please let me know what you think and of any suggestions!
Wow this looks great!
Just downloaded and it's a great app! :good:
Just one suggestion can you give swap icon (similar like in google translate) so if we need to change from m to cm or vice versa from cm to m, we only need one tap
Definitely will buy it! Looking forward for next update
Beautiful work dev, keep up:good:
Thanks a lot guys! And how could I have forgotten a swap icon, added to my to-do list! I am very actively updating the app at this time (I've technically pushed out 3 updates so far) so keep the suggestions coming
Thanks for the update, I noticed a slight bug with currencies but it was already fixed!
DroidErang said:
Thanks for the update, I noticed a slight bug with currencies but it was already fixed!
Click to expand...
Click to collapse
Yep, there was a small issue with them at first but I fixed it pretty quick! Let me know if you find anything else!
Just saw on xda portal am going to try this.
Buying Pro was a no-brainer.
Now I'd only like to get an option to get the favorites on opening the app. This way I have to click two times for them, whilst the goal of favorites would be to have a shortcut!
AllSeeyinEye said:
Now I'd only like to get an option to get the favorites on opening the app. This way I have to click two times for them, whilst the goal of favorites would be to have a shortcut!
Click to expand...
Click to collapse
That would be great. Also, some more currencies would be great, if you have the time (I kind of miss SEK).
Great app though! and at 0.79€, very affordable!
Scrolling through the units is extremely laggy on my phone, other buttons work with instant feedback. Somehow the list is really heavy to render.
I prefer asking google now for unit conversion but this is very nice app
Nice and handy app. One little bug, I cannot input negative numbers on the From input. E.g., when converting from Fahrenheit to Celsius.
Sent from my SGH-T999 using Tapatalk
Just downloaded.
Looks very nice but I have two remarks.
On my SGS2 4.3" display, text is HUGE.
It would be nice to be able to select between few text sizes.
Nothing fancy, simple "Small, Medium, Large" selection.
You desperately need to implement reverse conversion.
If I choose meter as first unit and insert number "1", it works for Angstrom but cannot cope with AU.
You could implement simple swipe left or right to replace currently selected units
Also, question "Are you sure you wish to exit?" is unnecessary in my opinion.
Best wishes in new year!
This ain't right...
Sent from my GT-I9505G using Tapatalk
AllSeeyinEye said:
This ain't right...
Sent from my GT-I9505G using Tapatalk
Click to expand...
Click to collapse
That looks like Fahrenheit to Kelvin conversion. Code bugs it seems like.
Sent from my SGH-T999 using Tapatalk
Well I purchased it.
Will keep it but two issues so far.
The icon is ugly (will be nice to have something graphical)
The first conversion I tried was not accurate. There are exactly 12 inches to a foot so I selected convert feet to inches, selected 3 feet and it did not convert to exactly 36 inches.
Nice
Some current, resistance,voltage,ect. units, would be great. Nice job I can help with translation to polish.
great!
:laugh: it's cool
Very nice app. I just have not been able to enter a negative number for conversion.
For instance, if I attempt to enter -40 for a F to C for temp conversion, the "-" symbol does not appear to register as having been selected for input, despite the fact that the keyboard shows it available and I have entered it.
ACalc calculator is a calculator application which will save a lot of your time by speeding up routine operations. You don't need to remember results of previous calculations or use MR buttons like in other calculator applications anymore! All your calculations are right on the main screen and you can connect them with each other. Calculator updates connected values automatically. It's ideal to calculate bills, percent and other kind of calculations which need a lot of dependencies. Calculator has a beautiful interface and very easy to use.
App in Google Play: download
Application is open source now. Here is the link to github: GitHub
It also uses math expression parser library I wrote for it: download
An option to round off the decimal in the settings would be great .
4 decimal places are taking up too much screen real estate .
great work though.:good:
cheers .
alexJ567 said:
An option to round off the decimal in the settings would be great .
4 decimal places are taking up too much screen real estate .
great work though.:good:
cheers .
Click to expand...
Click to collapse
There is such an option in Settingg:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
I'm happy you like the app thanks.
My bad, precision did not register to me ..
used to the term 'rounding '
cheers
alexJ567 said:
My bad, precision did not register to me ..
used to the term 'rounding '
cheers
Click to expand...
Click to collapse
I think you are right. English is not my native language so I'm going to change it to rounding. Thanks.
Version 1.1.9:
Now it runs smoothly on tablets and weight less.
Version 2.0.12:
After a long time application was rewritten from scratch. Now it uses material design and has much more features.
- Allows to drag any numerical element of equation
- Material design
- Supports panning
- Application is open source now!
Known bugs:
I'm getting small amount of crash reports via fabric but can't reproduce the crash, so i would appreciate any help in finding this bug!
Version 2.0.13:
- Added onboarding so it should be easier to start using the app
- Fixed some bugs
Known bugs:
I'm getting small amount of crash reports via fabric but can't reproduce the crash, so i would appreciate any help in finding this bug!
Version 2.0.14:
- Fixed crash
Thanks everyone who tried the application. It helped me to fix annoying crash very much!
Nice...exactly what I need, thanks
Sent from my 2014811 using Tapatalk
lexobys said:
Nice...exactly what I need, thanks
Sent from my 2014811 using Tapatalk
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Click to collapse
Thanks, very nice to hear this .
s0nicyouth said:
Thanks, very nice to hear this .
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Click to collapse
I don't know what happen, but somehow, it made my home launcher crashed...
Sent from my 2014811 using Tapatalk
lexobys said:
I don't know what happen, but somehow, it made my home launcher crashed...
Sent from my 2014811 using Tapatalk
Click to expand...
Click to collapse
Hm, that's strange. Are you sure that's a problem with acalc? Do you use a rooted device?
s0nicyouth said:
Hm, that's strange. Are you sure that's a problem with acalc? Do you use a rooted device?
Click to expand...
Click to collapse
Yes it is... back to normal after uninstalled...very strange indeed. I did try it with 3 different launcher and it is force closed every time, and yes, it is rooted.
Lemme give it another try..
Edit : reinstall, still give me force close, uninstall again, went back to normal. I suspect that it might consume too much memory, just a wild guess though, can you check?
lexobys said:
Yes it is... back to normal after uninstalled...very strange indeed. I did try it with 3 different launcher and it is force closed every time, and yes, it is rooted.
Lemme give it another try..
Edit : reinstall, still give me force close, uninstall again, went back to normal. I suspect that it might consume too much memory, just a wild guess though, can you check?
Click to expand...
Click to collapse
Yes sure I'll check it. Could you please post your device specifications?
Xiaomi Redmi 2, 1GB/32 , CM 13 with exposed
lexobys said:
Xiaomi Redmi 2, 1GB/32 , CM 13 with exposed
Click to expand...
Click to collapse
Sorry for long absence.
Just checked it and looks like memory is not the reason because the consumption is around 8 m. So I assume that it's something wrong with your firmware maybe.
Version 2.0.15:
- Switched to new evaluation engine which makes calculations more precise.