How to unpack system.IMG - General Topics

Im trying to unpack system.IMG from the ruu and running into.issues.
Unyaffs.exe gives an error. And every other unpack tool I can think of fails.
Any ideas? Has anyone unpacked this yet?
Sent from my ADR6425LVW using XDA App

It doesn't use the yaffs filesystem. you need to unpack with explore2fs.exe on windows or in linux since it is ext4

Serinety said:
Im trying to unpack system.IMG from the ruu and running into.issues.
Unyaffs.exe gives an error. And every other unpack tool I can think of fails.
Any ideas? Has anyone unpacked this yet?
Sent from my ADR6425LVW using XDA App
Click to expand...
Click to collapse
Its EXT4.
The attached tool "should" do it for you. Its what I used...
I cannot however attrribute credit to the tool because I honestly do not know where it came from but its freeware GNU 3. The license is in the Help -> About.
Enjoy!

con247 said:
It doesn't use the yaffs filesystem. you need to unpack with explore2fs.exe on windows or in linux since it is ext4
Click to expand...
Click to collapse
I dont beleive explore2fs will read ext4. You need to use the one I posted above. Could be wrong as I am at work right now

scrosler said:
I dont beleive explore2fs will read ext4. You need to use the one I posted above. Could be wrong as I am at work right now
Click to expand...
Click to collapse
your the man, that worked I thought it was yaffs and nothing I did worked, it was driving me crazy lol.
2nd thing tho. the img file is 1.2gb, but after i extract it its about 697mb.. are there some hidden files that are not being extracted?

scrosler said:
I dont beleive explore2fs will read ext4. You need to use the one I posted above. Could be wrong as I am at work right now
Click to expand...
Click to collapse
It does I used it to extract the system image a couple weeks ago.

Serinety said:
your the man, that worked I thought it was yaffs and nothing I did worked, it was driving me crazy lol.
2nd thing tho. the img file is 1.2gb, but after i extract it its about 697mb.. are there some hidden files that are not being extracted?
Click to expand...
Click to collapse
Your saying JUST system.img is 1.2GB but extracts to /system/ as 697MB?
Thats some serisous backwards compression
700 Megs sounds about right for /systesm/ image. I can look when I get home. Maybe Con has it close by?

con247 said:
It does I used it to extract the system image a couple weeks ago.
Click to expand...
Click to collapse
What version do you have? I tried with the (what I thought was) latest and it wouldnt read it. I then tried with the other and it was fine. Can you post the version you have that read it?

scrosler said:
Your saying JUST system.img is 1.2GB but extracts to /system/ as 697MB?
Thats some serisous backwards compression
700 Megs sounds about right for /systesm/ image. I can look when I get home. Maybe Con has it close by?
Click to expand...
Click to collapse
File Name: system.img
Type: Disc Image File (.img)
Size on Disk: 1.21 GB (1,308,618,752 bytes)
Folder name: systemimg_upack
Type: Folder
Size on Disk: 697 MB (731,574,272 bytes)
Contains: 1,370 Files, 58 Folders

Serinety said:
File Name: system.img
Type: Disc Image File (.img)
Size on Disk: 1.21 GB (1,308,618,752 bytes)
Folder name: systemimg_upack
Type: Folder
Size on Disk: 697 MB (731,574,272 bytes)
Contains: 1,370 Files, 58 Folders
Click to expand...
Click to collapse
Wow, 500 Megs in slack? Now thats efficency!
But 700 megs sounds right to me for a sys img. I will in a few hours, at work now... Maybe can remopte desktop in... LMS...

Ok, RDP and 4G is AWESOME!
I can confirm what you are seeing is 100% correct.
I never noticed that before....
I also compared this with an Evo 3D ROM and it matches up proportionately....

scrosler said:
Ok, RDP and 4G is AWESOME!
I can confirm what you are seeing is 100% correct.
I never noticed that before....
I also compared this with an Evo 3D ROM and it matches up proportionately....
Click to expand...
Click to collapse
Wonder if its because Windows sees ext4 in a different way.. and mis represents its actual size
Sent from my ADR6425LVW using XDA App

Serinety said:
Wonder if its because Windows sees ext4 in a different way.. and mis represents its actual size
Sent from my ADR6425LVW using XDA App
Click to expand...
Click to collapse
Windows is not looking at it as a ext4 file system. Its looking at it as a single IMG file that is 1.x GB's big.

Related

Any way to extract files from a .kdz file?

Anyone here know how to open/browse/extract files from a .kdz file? I've spent the last hour or so searching via Google and can't come up with anything that works.
Did you try winrar?
Sent from my LG-P999 using XDA Premium App
KRAZYADROIDMASTER said:
Did you try winrar?
Sent from my LG-P999 using XDA Premium App
Click to expand...
Click to collapse
Yea it gives an error. Does it support that file type?
Have you tried 7zip? I've never seen an archive it couldn't open, it's like the VLC of compression.
Sent from my Nexus Prime using XDA Ultimate App
LordButtersI said:
Have you tried 7zip? I've never seen an archive it couldn't open, it's like the VLC of compression.
Sent from my Nexus Prime using XDA Ultimate App
Click to expand...
Click to collapse
I haven't tried that one. I'll try it as soon as I can convince my wife to stop shopping so we can go home ... lol ... Thanks for the suggestion.
LordButtersI said:
Have you tried 7zip? I've never seen an archive it couldn't open, it's like the VLC of compression.
Sent from my Nexus Prime using XDA Ultimate App
Click to expand...
Click to collapse
Just tried it and it wouldn't open it. Bummer.
Which file are you trying to extract?
FatalityBoyZahy said:
Which file are you trying to extract?
Click to expand...
Click to collapse
The GB update kdz file.
You need an LG Utilties program to extract the KDZ files. There are some out there for the KP500 and GW520 but not sure if the same utility will work for the G2X P999 files. After that you need a program called unyaffsmbn (zips on internet) to extract the files further. Here is a GW520 Utility zip (attached to post) that I haven't tried yet. I was trying to do the same stuff you've been playing with. I haven't tried to extract the files yet. Another way is to grab them while someone is using the KDZ program to update their phone. The files are extracted and put into "C:\ProgramData\LGMOBILEAX\Phone" but as soon as the program detects no phone the entire directory is blown away. Too fast to grab the files. If someone is updating a phone the files are there long enough to copy, but I am not going to update my phone again just to grab the files.
phburks said:
The GB update kdz file.
Click to expand...
Click to collapse
They already have the GB update in the Development section. You could also just download the source code from LG.
People are after the baseband. That's not included on the rom files you mentioned.
Sent from my LG-P999 using Tapatalk
jboxer said:
You need an LG Utilties program to extract the KDZ files. There are some out there for the KP500 and GW520 but not sure if the same utility will work for the G2X P999 files. After that you need a program called unyaffsmbn (zips on internet) to extract the files further. Here is a GW520 Utility zip (attached to post) that I haven't tried yet. I was trying to do the same stuff you've been playing with. I haven't tried to extract the files yet. Another way is to grab them while someone is using the KDZ program to update their phone. The files are extracted and put into "C:\ProgramData\LGMOBILEAX\Phone" but as soon as the program detects no phone the entire directory is blown away. Too fast to grab the files. If someone is updating a phone the files are there long enough to copy, but I am not going to update my phone again just to grab the files.
Click to expand...
Click to collapse
Thanks. Will play around with this.
Sorry for my response. I did a internet search and got a lot of weird results.
Sent from my LG-P999 using XDA Premium App
KRAZYADROIDMASTER said:
Sorry for my response. I did a internet search and got a lot of weird results.
Sent from my LG-P999 using XDA Premium App
Click to expand...
Click to collapse
Nah its cool. I was hoping I'd missed something and it would work. It didn't lol.
jboxer said:
Another way is to grab them while someone is using the KDZ program to update their phone. The files are extracted and put into "C:\ProgramData\LGMOBILEAX\Phone" but as soon as the program detects no phone the entire directory is blown away. Too fast to grab the files.
Click to expand...
Click to collapse
This was my first approach but I didn't know where the files were extracted to so thanks. I managed to grab the extracted files by creating a symbolic link named Phone in that LGMOBILEAX directory. I pointed the symlink to another dierectory. I named it Test since I wasn't sure if this would work. I then ran the kdz updater (without my phone attached of course) and it extracted the kdz file to .\Phone which in turn saved them in my .\Test directory. The updater aborted when it detected there was no phone and the extracted files remained in the .\Test directory.
So now I have 2 files (it only extracted 2), Star_Model.dll and a .wdb file that is undoubtedly the firmware because its like a 180MB file. I tried extracting from the firmware using a couple different versions of LG utils that were floating around because they have an option to extract files from a wdb file, but they keep giving an error. I'll keep trying lol.
Any ideas?
jboxer said:
People are after the baseband. That's not included on the rom files you mentioned.
Sent from my LG-P999 using Tapatalk
Click to expand...
Click to collapse
Exactly. I don't know why we don't have a flashable baseband yet and maybe my approach is going to be a dead end. Is a flashable baseband even possible on this phone? I dunno lol. Nobody seems to be paying it (the baseband) any attention.
I want to see a flasable baseband and other wind subscribers would as well because to get it we would have to flash the gb update. That changes the splashscreen to tmobile making it unable to change back since we don't have the stock rom that I know of.

3D Max files (BIN, Baseband and Dll files) in one 7z package

I have managed to get the 3d max bin files merge them into one and have the baseband also the dll if anyone can get the apk's outta them that would be great..
I am confused to how to do this i will upload them now.. please be patiant..
What if we mixed a p920 baseband and used the P720 AP bin file i will try that when i get back from Birmingham after the weekend..
Meemo23 said:
I have managed to get the 3d max bin files merge them into one and have the baseband also the dll if anyone can get the apk's outta them that would be great..
I am confused to how to do this i will upload them now.. please be patiant..
What if we mixed a p920 baseband and used the P720 AP bin file i will try that when i get back from Birmingham after the weekend..
Click to expand...
Click to collapse
great !
so any possibilities that it would work flawlessly on our thrills/o3ds ?
Meemo23 said:
I have managed to get the 3d max bin files merge them into one and have the baseband also the dll if anyone can get the apk's outta them that would be great..
I am confused to how to do this i will upload them now.. please be patiant..
What if we mixed a p920 baseband and used the P720 AP bin file i will try that when i get back from Birmingham after the weekend..
Click to expand...
Click to collapse
i'm stuck on .bin for now, we need to find correct offset to create system.img
If i don't mistake p920 offset was from 00B80000 to 22ABFFF0
anyone can help us?
For the v20B .bin, the system.img file block was from B80000 all the way to the end of the .bin file. The end block depends on the size of the firmware and as such varies with different firmwares.
Maybe you could dd it in Ubuntu and inject the image into a normal p920 bin??
pandaball said:
For the v20B .bin, the system.img file block was from B80000 all the way to the end of the .bin file. The end block depends on the size of the firmware and as such varies with different firmwares.
Click to expand...
Click to collapse
so we need to know exact size of system.img?
any way to find it?
samno said:
Maybe you could dd it in Ubuntu and inject the image into a normal p920 bin??
Click to expand...
Click to collapse
What I did for the v20B bin was to copy the blocks 00B80000 to the end block and paste them in a new file using Winhex, rename it to system.img, go over to linux and use
sudo mkdir temp
sudo mount -o loop system.img temp
Click to expand...
Click to collapse
That way, I can then extract all the files using Terminal, like for example sudo cp system/app/LGHome.apk LGHome.apk (assuming default folder is pointed at desktop) to extract everything.
More info in the original thread: http://forum.xda-developers.com/showthread.php?t=1517531
Fab985 said:
so we need to know exact size of system.img?
any way to find it?
Click to expand...
Click to collapse
No need. System.img extends from 00B80000 all the way to the end of the file. The end block of the .bin file is also the end block of the system.img file.
I tried that but i get: "you must specify the filesystem type" in terminal when i try to mount. Is 00B80000 start? Can you take a look at that? Or bin is not extracted ok.
I don't have the download link... post it here and I'll take a look when I have time, I'm lazy to look for it
pandaball said:
I don't have the download link... post it here and I'll take a look when I have time, I'm lazy to look for it
Click to expand...
Click to collapse
LGP720 V10A_00
At first glance, so much for a 'lighter and thinner' rom when it's almost a full 100mb larger than the P920's rom
pandaball said:
At first glance, so much for a 'lighter and thinner' rom when it's almost a full 100mb larger than the P920's rom
Click to expand...
Click to collapse
Do you think you can extract everything from the kdz?
i will upload the ap file and stuff later i am tired right now will upload when i can...
Yeah, can extract it fine.
---------- Post added at 10:21 PM ---------- Previous post was at 10:11 PM ----------
My WinHex isn't working for some reason, will debug it tomorrow. In the meantime, try looking for the EXT4 magic number 0xF30A (0A F3 in hex) or 13 00 00 00 which is the compatibility structure between ext3 and ext4. The last file with any of these should be system.img.
If not, try the site here and see if it helps you find the start of the img files.
Well guys im really cheering that you can port that to O3D. Sadly im totally dont know how to do the port therefore i cant help to you, but i wish i could.
Go ahead you will make many ppl really happy if you can success (including me -> my genitalia will be the biggest ever xD)
I might have a hit. Winhex is still broken but someone with a working version of it could help me out with it.
154F2EFB seems to be the starting block if I'm interpreting it correctly. Could someone copy from that offset onwards all the way to the end, save it as an img and see if it mounts fine in Linux? This is a semi-wild guess since 0AF3 in hex brings up 5.3k hits while the text based search brings up 154F2EFB as the only hit which strikes me as odd but we'll see. The file size is approximately 300MB which is about right.
pandaball said:
I might have a hit. Winhex is still broken but someone with a working version of it could help me out with it.
154F2EFB seems to be the starting block if I'm interpreting it correctly. Could someone copy from that offset onwards all the way to the end, save it as an img and see if it mounts fine in Linux? This is a semi-wild guess since 0AF3 in hex brings up 5.3k hits while the text based search brings up 154F2EFB as the only hit which strikes me as odd but we'll see. The file size is approximately 300MB which is about right.
Click to expand...
Click to collapse
Wait I will try.
Sent from my LG-GT540 using XDA
---------- Post added at 04:10 PM ---------- Previous post was at 03:56 PM ----------
154f2efb didnt find. I find 0af3 as text 3 times. I will copy last one it has 373 MB maybe it will mount. I will try now.
sorry 154f2efb is a offset lol
---------- Post added at 04:23 PM ---------- Previous post was at 04:10 PM ----------
I tried from offset 154f2efb it is not working i cant mount it. it is 322mb file. Again: you must specify the filesystem type.
hey guys have you you tried this method from this thread to get the system apks ??? or to put in another way would this work for the 3d max extracted files http://forum.xda-developers.com/showthread.php?t=899580
rezzsha said:
hey guys have you you tried this method from this thread to get the system apks ??? or to put in another way would this work for the 3d max extracted files http://forum.xda-developers.com/showthread.php?t=899580
Click to expand...
Click to collapse
Have you actually read this thread? You would know that we're stuck on the final step of extracting system.img if you did.
only thing that is manage to extract are .png files, there are some interesting icons like cube I did it with win hex. It have options too extract known file tipes. It can also extract zip files and it extract parts off apps with it. If we could know header and footer of apk file it could extract them too. I tried but with no succes, I get only parts of apks. I attached 4 icons:
iodak said:
only thing that is manage to extract are .png files, there are some interesting icons like cube I did it with win hex. It have options too extract known file tipes. It can also extract zip files and it extract parts off apps with it. If we could know header and footer of apk file it could extract them too. I tried but with no succes, I get only parts of apks. I attached 4 icons:
Click to expand...
Click to collapse
haha cool i am still trying to rip the whole system apart to get all the files needed to build and port the whole rom.. Even if i do manage to get it working it won't solve our GC problems as we can't use 3D max's baseband as it corrupts your imei..

[TOOL] Something to make BlobTools Easier to use

This tool is an interactive console application. It makes it easier to use blob tools. All you have to do is run it, choose to unpack or repack. If you choose repack it will ask you to enter the name for each of the required files. After that it will due the rest.
Notice: You either have to enter the full, have the blob file in the same directory/folder or have change changed directories to the location of the blob. For example: cd /path/to/blob's Dir/
Update: I have fixed the case sensitivity issue.
Note: The attachments below will always be the latest.
ostar2 said:
I created an application to make BlobTools easier to use. It is an interactive console application. I made this because I wanted to be of some help to the community. Well anyways, here it is...
Click to expand...
Click to collapse
Files are corrupt. Try again please.
Regards,
Brad
bradslinux said:
Files are corrupt. Try again please.
Regards,
Brad
Click to expand...
Click to collapse
Those were compressed with the LZMA algorithm. Here try these ones there compressed with the normal zip compression for windows.
Edit: To prevent confusion I have removed these attachments please download from The Original Post. Thanks.
ostar2 said:
Those were compressed with the LZMA algorithm. Here try these ones there compressed with the normal zip compression for windows.
Click to expand...
Click to collapse
That did it, thanks.
Nice work.
Regards,
Brad
welcome..
Excellent! Thank you - these will aid me greatly!
I like to be of help to the community so I am happy that this helps others.
Sourcecode and Update
As I am unable to compile for Linux or mac at the moment here is the sourcecode for this tool.
This uses a Code::Blocks IDE for its project/workspace. It can be compiled with just a c++ compiler. The icon is only available on windows as I do not know to implement it on macosx and Linux does not support icons in executables. also, I have updated this application as well the updated binarie zip files and source zip are attached. Enjoy!
Edit: To prevent confusion I have removed these attachments please download from The Original Post. Thanks.
ostar2 said:
As I am unable to compile for Linux or mac at the moment here is the sourcecode for this tool.
This uses a Code::Blocks IDE for its project/workspace. It can be compiled with just a c++ compiler. The icon is only available on windows as I do not know to implement it on macosx and Linux does not support icons in executables. also, I have updated this application as well the updated binarie zip files and source zip are attached. Enjoy!
Click to expand...
Click to collapse
I tried to unpack a blob and it kept failing with an Invalid Option! error. I hit u then typed blob which was in the same directory. I then manually dragged the blob onto the blobunpack.exe and it unpacked it fine.
Any ideas why?
sbdags said:
I tried to unpack a blob and it kept failing with an Invalid Option! error. I hit u then typed blob which was in the same directory. I then manually dragged the blob onto the blobunpack.exe and it unpacked it fine.
Any ideas why?
Click to expand...
Click to collapse
I was unsure of what extenstion the blob file had when I created this. What extenstion do they have? is it .blob? If so I think i can fix it.
Update: Fixed Not unpacking
Hello again I fixed the tool it should work fine now.
Edit: To prevent confusion I have removed these attachments please download from The Original Post. Thanks.
ostar2 said:
I was unsure of what extenstion the blob file had when I created this. What extenstion do they have? is it .blob? If so I think i can fix it.
Click to expand...
Click to collapse
The blobs usually have no extension at all, and the extracted parts have a dot and the partition name as their last part, but I would not call these "extensions" (even if Windows disagrees with me).
_that said:
The blobs usually have no extension at all, and the extracted parts have a dot and the partition name as their last part, but I would not call these "extensions" (even if Windows disagrees with me).
Click to expand...
Click to collapse
Thanks, that makes more sense. Also, I am thinking about having BlobTools print the command usage in more detail or at least a "--help" command displaying detailed usage of BlobTools. Like, how to unpack and repack.
[WIP] New tool
I am going to make gui version of this using wxwidgets and also maby consolidate the two tools into one and then combine it with GUI. That would make it much better.
still getting the "invalid option" message :/
arminneman said:
still getting the "invalid option" message :/
Click to expand...
Click to collapse
Please re-download from the original post. It should work fine. If not let me know.
Ok, its updated let me know if any problems occur.
ostar2 said:
Ok, its updated let me know if any problems occur.
Click to expand...
Click to collapse
I try it on win 7 64bit, run as administrator BlobToolUI select u and blob the name of file and give this error:
Unable to open "b"
Can You help me?
Thanks
Riccardo.
cipolippo said:
I try it on win 7 64bit, run as administrator BlobToolUI select u and blob the name of file and give this error:
Unable to open "b"
Can You help me?
Thanks
Riccardo.
Click to expand...
Click to collapse
Is the blob you want to unpack in the same directory? If that does not work try adding a "." the end of the file name.
ostar2 said:
Is the blob you want to unpack in the same directory? If that does not work try adding a "." the end of the file name.
Click to expand...
Click to collapse
Yes is in the same directory, adding a "." the end of the file does not work..
work if I rename file "blob" in also "b" ?
Thanks.

[REQUEST] OTA .182 update Zip

Hi!
I'd like to know where the OTAs are stored in our M2. Anyone that hasn't done yet the update download, and that has Root permissions, can use this app to find where they're stored, and if possible, upload it and post a link to it.
Thank you!
Do you still needed the file, sir ?
FunSucker said:
Do you still needed the file, sir ?
Click to expand...
Click to collapse
Yep. It's for some research
I think, the app didn't work sir. After I wait 30 minutes, none of the files were copied to my storage. Then I try searching using manual method, I found one file, the file size is as large as my OTA update. The nama file is "update-package".
The file extension is not ".zip", in the folder recovery (internal storage). My estimate, the file extension .LZMA or .tar.LZMA or .zipx.
I've tried to extract and decompress in the PC (windows os) using some programs, but failed.
If you still need the file, I'll upload it now .
FunSucker said:
I think, the app didn't work sir. After I wait 30 minutes, none of the files were copied to my storage. Then I try searching using manual method, I found one file, the file size is as large as my OTA update. The nama file is "update-package".
The file extension is not ".zip", in the folder recovery (internal storage). My estimate, the file extension .LZMA or .tar.LZMA or .zipx.
I've tried to extract and decompress in the PC (windows os) using some programs, but failed.
If you still need the file, I'll upload it now .
Click to expand...
Click to collapse
Yes please! Thanks
oke, sir. when finished i will share the link.
Oke sir, check this out --> Google Drive
FunSucker said:
Oke sir, check this out --> Google Drive
Click to expand...
Click to collapse
Great, thank you very much!
Okay, so this is what I got:
The update zip refuses to be flashed in UBL devices. FOTAkernel system is broken after you open the bootloader, which leads us with an unused partition (but that's other thing). The recovery logs just say: WARN: Status Rooted, ERR: Bootloader is unlocked.
I've tried to force it using AOSP Recovery commands
Code:
echo 'boot-recovery' > /cache/recovery/command
echo '--update_package=/sdcard/update.zip' >> /cache/recovery/command
reboot recovery
But just got a big nope.
So, now time to have a look at it. I tried to unpack it several times but no luck. The reason seems to be, very probably, because this is a LZMA compressed file (as 7-Zip reported) but with 2 additions at the end (which corrupts the entire read of it): An unencrypted/uncompressed XML which points out which is the software available right now in the phone (<source>), and which is the version that is going to be installed (<target>), plus, some a weird <generation> section. This is the XML
Code:
<?xml version='1.0' encoding='ISO-8859-1'?>
<metadata version="3.3">
<product>
<manufacturer>Sony</manufacturer>
<model>D2302</model>
<hwplatform>msm8226</hwplatform>
</product>
<update>
<generation>
<version>1.1.2</version>
<date>2015-12-28T12:10:19Z</date>
<rb_version>7.0.15.117</rb_version>
<rb_ua_version>7.0.15.117</rb_ua_version>
</generation>
<source>
<software>
<revision>18.6.A.0.175</revision>
</software>
<customization>
<variant>1281-0464</variant>
<revision>R2C</revision>
</customization>
</source>
<target>
<software>
<revision>18.6.A.0.182</revision>
</software>
<customization>
<variant>1281-0464</variant>
<revision>R2C</revision>
</customization>
</target>
</update>
</metadata>
And, right after that, I can perfectly see a SIN header, so I isolated it and, looks quite similar to the FOTAkernel.sin included in FTFs (330613072905Z010U S1_FOTA0 ‚"0), I personally guess it's a very, very small ELF binary, by the size of it.
So, the problem now comes to isolate the 3 parts, the LZMA file, the XML and the SIN, separetly. After that, I think we can probably have a look insde them.
How about linux os? Can we unpack or decompress that file on linux os, sir? Do you have tried?
FunSucker said:
How about linux os? Can we unpack or decompress that file on linux os, sir? Do you have tried?
Click to expand...
Click to collapse
I've tried many tools and combinations (ext4, .img, etc) and none of them worked... I'll think more about it.

Android DAT/IMG File Unpack and Repack V 2.0

This is a thread on how to unpack and repack the system.img.dat file of your Android Rom,to see its content.
Starting from Android 5.x (Lollipop) Custom roms are not compressed like on previous android versions. Earlier all Files were inside the /system folder.And we were able to see all the system files
The problem started in >=5.0 versions because rom size increased and it was necessary to highly compress them again.
You Must Have Following Files Installed in your PC
1. Java SDK = Click here to download java
2. Python 2.xxx= Click here to download Python
How to decompress /Repack these files? Its Sipmle !!
Follow the Instructions Below To do that.
Download the Android Unpack Repack adithyan25.rar from here
Or you can download it from attachments
Run The File And Follow The Instructions As on screen. :good:
Video Tutorial
Special Thanks @xpirt
If you are a good Programmer You Can follow his method .View His Method here
If you Have any doubts or Enquired post in the Comment section
I got an error while repacking the system.img
"Input-IMG\file_contexts: No such file or directory"
Please help.
AmeyRanberg said:
I got an error while repacking the system.img
"Input-IMG\file_contexts: No such file or directory"
Please help.
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did you copy the files to the creard folder!??... watch the video
adithyan25 said:
did you copy the files to the creard folder!??... watch the video
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The rom that I had, only had system.img boot.img and those older folders. It didnt have file_contexts. But later I extracted it from boot.img and it worked thanks anyway.
AmeyRanberg said:
The rom that I had, only had system.img boot.img and those older folders. It didnt have file_contexts. But later I extracted it from boot.img and it worked thanks anyway.
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Great And thank u for trying my app
I falied system.img repacked
Hi~
I wateched your video.
So I succeed system.img unpacked.
But, I tried system.img repack. I failed.
Why failed? T.T
Start Repacking in system.img......
please wait......
Input-IMG\file_contexts: No such file or directory
critical error: main: failed to open input image : No such file or directory
did u copy fule_contexta
Similar to my friends.
http://forum.xda-developers.com/and...tool-tool-unpack-repack-dat-img-v2-0-t3284806
same the tool I make http://forum.xda-developers.com/and...tool-tool-unpack-repack-dat-img-v2-0-t3284806
Kritsada Chaitan said:
same the tool I make http://forum.xda-developers.com/and...tool-tool-unpack-repack-dat-img-v2-0-t3284806
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yeah tanks for the info... i made this tool using xpirt post and a screen shot of a software that i saw in google... any way great wrks... i made this through java..
AmeyRanberg said:
The rom that I had, only had system.img boot.img and those older folders. It didnt have file_contexts. But later I extracted it from boot.img and it worked thanks anyway.
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deleted
adithyan25 said:
did u copy fule_contexta
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what is file_contexta?
I dont understand..
same here. failed while repack
critical error: main: failed to open input image: No such file or directory
its a file along with the rom that you get.. just watch the video
Sent from my ASUS_Z00A using XDA-Developers mobile app
Problem/
No file " system transfer list". Where to get it? Firmware is given under SPFT.
hi @adithyan25
I'm so interested with this topic.
I tried but still stuck on file_context
please also make written tutorial on this thread.
kevin mitnick said:
hi @adithyan25
I'm so interested with this topic.
I tried but still stuck on file_context
please also make written tutorial on this thread.
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didnt you watch the video??? i think it had all the component you nedd.. still any prblm cmnt below
Sent from my ASUS_Z00A using XDA-Developers mobile app
adithyan25 said:
didnt you watch the video??? i think it had all the component you nedd.. still any prblm cmnt below
Sent from my ASUS_Z00A using XDA-Developers mobile app
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i did.
but on video, tutorial about dat file..
Still unable to repack the dat.
Windows says rimg2sdat is not a valid Win32 application.
It works under Windows 7 at work but not under Windows XP Pro like I have at home.
Someone got another version? Is there a XP compatible version of rimg2sdat?
Thanks
Kritsada Chaitan said:
same the tool I make http://forum.xda-developers.com/and...tool-tool-unpack-repack-dat-img-v2-0-t3284806
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Thanks to the original work-works correctly!
Working perfectly with Android 6.0.1, Thanks Dev !!

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