I need Sample Code "Bubble Bobble" to help my homework
... what?
Even if somebody has the code to Bubble Bobble lying around, I don't expect they'd post it here. Besides, there isn't evena true WP7 version of it (there are clones, but none with that name) so why are you asking on the WP7 forum?
If you need sample code for a WP7 application, there are lots of open-source apps you could look at (check on sites like Codeplex or Sourceforge, but remember that the apps are still copyrighted and you need to follow the license requirements). There are also app samples in both the development tools and tutorials (both free online).
How to write it ?
How to write it ?
XNA Code : ???
Dude, if you want to discuss app development, the app developer forum is http://forum.xda-developers.com/forumdisplay.php?f=607 and the apps&games forum is http://forum.xda-developers.com/forumdisplay.php?f=851. If you want us to do your coding assignments for you, I think you've misunderstood the purpose of this forum.
I suggest you read some basic tutorials on XNA and look at some of the samples. The coding style is pretty simple; it's your basic interact/update loop (the engine renders the current step and accepts input from the user, then updates the game model for the next "step"). Coding is typically done in C#. For a 2D game you don't need to mess with models, just textures which is programmer-ese for "pictures on the screen" (which can overlap, resize, move, rotate, and show or hide - for example, you could display colored balls using a single texture that you put different colors on, or multiple textures if you wanted them to have different patterns too).
Code is available online, look for it... its called internet.
And if you are just going to cheat on this assignment, how the hell do you expect to learn anything ?
Related
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Dude this forum isn't about wordpress themes!! Mod delete this thread
Hi guys I am a 16 year old student in the UK and has just started college. One of the subjects I am taking is computing. In computing I am learning visual basic. So far I am learning how to write console applications. I have attached a piece of code that demonstrates my skill. But what I would like is to start developing apps. If anyone can point me to tutorials or anything that would be helpful. I also attached a data dictionary to help decipher my code. (what I want to start with is a simple torch app and then build my skill from there)
There is a 'thanks' in there for you.
I took a gander upon your code and wish you good luck with your journey of your programming career. I'm also working towards coding certain apps and utilities myself. Just stick to what you want to and write down in a notepad or if you're more of a person who writes things down in a notebook do that. Write down what you want in a program as well as extra's that you want implemented (such as Beta, Alpha, Free, Pro features, and keep in mind if you're gonna have open source applications for download or put your program on a website for people to download) or something along those lines.
Hi,
I'd like to introduce Gingee, and new development platform for all mobile (and also non mobile) developer.
So, what's so unique about Gingee that you need to try it? Very simple - true cross platform.
With Gingee, you use one code to generate apps in multiple OS - Android, iOS, RIM, Windows (WEB), Facebook, etc.
You probably saying to yourselves right now - so what? others can do that as well. True, they can. But Gingee is the only one that can do it without further optimization. One code, and that's it. The new app will fit all screen sizes and resolutions. Guaranteed.
The other thing is performance. The new app will have 96% identity to original code.
I can assure you that no other framework offers these numbers.
Let me know if you need more details, or just go to gingeegames dot com (new site will be up shortly).
If you have any questions, feel free to ask. Every statement here is backed up with real actions and examples. And our product is free.
Already have products allow to do it.
Just use Phonegap or Xamarin. This proven products.
I use Unity3D for multiplatform, no need for code optimization.
Hi
I recently had a problem with one of the discs in my spinal cord, as a result its quite possible I wont be able to return to my work as an industrial electrician. I am looking for other avenues of employment, I have quite abit of time on my hands to educate myself. I have choosen to look into the app market, after all, smart phones are in the hands of many people. Correct me if I am wrong but a well made app that is very popular could return a healthy living.
I want to make games, I see IAPs, premium version, and advertising as the main avenues for generating cash. Is this correct? Please I would like to start with the question, if hard work and effort put in, can money come out? or is it abit of a minority that makes and ultimatly a waste of time?
My next questions are, where should I start? I have ideas for games and I plan to start small so my knowledge and skills grow, first learning the fundamentals. I have begun to read guides but as was in my trade the advice of an experianced electrician was priceless!
So what software should I use, I plan to make for android then if my apps are popular I would transfer to ios and windows. Is there a base program that I could use which would make it easy to convert from to the said operating systems. Is there no way round it but to start from scratch?
What route would you recommend I take?
I think this is enough for now. Please treat me like a complete noob and have abit of patience :x
Is there any website that explains all the jargon associated with app developing?
Also if theres anything else you think I should know please tell me straight I can take it.
Thanks for any replies!
I really want to make this appen
Game and mobile app designing
Before starting with your game designing job you need to have a good knowledge about language that includes assembly, c, c++, java, Eiffel, Smalltalk, Ada, Lua and Python, Fro the language like assembly, c, c++ and java you just need to have a basic knowledge but the main software designing language that are used today are Lua and Python. One you will have a knowledge regarding the basic language then these language and software are easy to operate. Answering to your question about whether you can make money with this, believe me I started as a beginner for the game designing but then today I have a good command over all the language, software and can also use my knowledge for the mobile app designing for the android, windows and apple platform. This field definitely has money.
Most of your questions aren't of the "do this, it'll be the right way' sort.
If you want to create games, look at the different game development kits around - they will take a lot of burden of you, and might even help you to become multiplatform more easily.
Don't underestimate graphics, sound - they are important key elements of games; you might need other interested people with skills in this areas to develop a good package.
Learn how to programm. Learn how the hardware you designed so far 'thinks' - how the software works, how everything is connected.
I wish you the best, and you might need to rethink your questions, so that people can help you better when you ask more specific questions...
AliciaWinslet said:
Before starting with your game designing job you need to have a good knowledge about language that includes assembly, c, c++, java, Eiffel, Smalltalk, Ada, Lua and Python, Fro the language like assembly, c, c++ and java you just need to have a basic knowledge but the main software designing language that are used today are Lua and Python. One you will have a knowledge regarding the basic language then these language and software are easy to operate. Answering to your question about whether you can make money with this, believe me I started as a beginner for the game designing but then today I have a good command over all the language, software and can also use my knowledge for the mobile app designing for the android, windows and apple platform. This field definitely has money.
Click to expand...
Click to collapse
There are two paths you can take. The scripting (using scripting engines) like quoted post or you can chose the native route. Android is natively written in Java with the java assembly; therefor, java will give you the best performance for an android application. Many openGL engines allow the use of c++ which is the next most common mobile development style with the same performace. I have not heard much on using python for mobile applications, but i know cocos2d was originally a python engine so i know its possible. You could make a million dollar app without knowing any assembly. Assembly was used to make the most out of registers and CPUs back in the days of NES and what have you. With the new tegra processors assembly is very unnecessary, but it never hurts to know it.
My personal recommendation, for the standpoint of a game designer and game engine designer, is to learn java first (it is a simple language) or c++ (more complex but still easier then assembly). If you chose to go the scripting route I would try to find a engine that allows that, there are many. As a side note most commercial games are written in c++ or C (or they are a scripting language that compiles to c++); however in androids case everything is compiled to java assembly.
Hope this helps. There is no wrong path.
Rotary Pipes
I recently wrote a simple game that is about a twisted structure of pipes. These seek to get back in shape by rotating them accordingly, such they they form a connected network again.
My main reason for posting this in here is the crossplatform development background. This being said, I converted the Android app to a desktop application for Windows within an hour as described below.
Download
Windows
As already mentioned, the crossplatform development background is my main reason for posting this here. The app for Android has been developed in a way, that makes it easy to convert it to other platforms. The graphical user interface has for this reason been developed with HTML, CSS and JavaScript and can therefore simply be rendered in any common webview. Regarding the core mechanics, basic C / C++ has been used in combination with some preprocessor quirks in order to easily compile it for arbitrary targets. The remaining parts like persistent preference containers have eventually been implemented by utilizing a custom domain specific language in Xtext, which again makes crossplatform development feasible by utilizing code generation.
Feedback
I highly appreciate any feedback, so please do not hesitate with any advices or suggestions.