This thread is for benchmarks with the lg optimus3d 3d benchmarks only!
Here are the first benchmarks with acura rom 2.0:
Nenamark1
normal 2d: 56.9 fps
3d game convertor 7.3 fps
Electopia
normal 2d: 25.68 fps
3d game convertor: 14.78 fps
Kwaak3 (=Quake3 android port) benchmarked with enabled sound, lightmaps and show framerate
normal 2d: 56.8 fps
3d game convertor 23.5 fps (it looks fantastic!!!!)
Kwaak3 install instructions:
Download the kwaak3_test_v11f.apk from the download section and install it on your phone from here:
http://code.google.com/p/kwaak3/downloads/list
Download quake 3 demo data (q3droid-data.zip) from here:
http://www.multiupload.com/H9E6F7WUXR
Unpack q3droid-data.zip and copy the directory quake3 to the root of your internal sdcard
Start kwaak3
Flashed but default ROM, V10K.
nenamark1
2D: 49.4fps
3D converter: 6fps
Now with Android 2.3.5 Gingerbread
2D: 57.3fps
3D converter: 8.9fps
Thiai3O3D rom 1.5.2
Nenamark1
2D 57.9 fps
3D 8.7 fps
Sent from my LG-P920 using Tapatalk
ThiaiZ3O3D 1.5.1
nenamark 1
2d 54.6
3d 6.2
Dear Friends,
ThiaiZ v1.5.2
Nenamark1
2d:57.9 fps
3d: 8.3 fps
Kind Regards
benchmarks with acura rom 2.2:
Nenamark1
normal 2d: 57.7 fps
3d game convertor: 8.5 fps
Electopia
normal 2d: 25.54 fps
3d game convertor: 14.83 fps
Kwaak3 (=Quake3 android port) benchmarked with enabled sound, lightmaps and show framerate
normal 2d: 55.9 fps
3d game convertor: 23.0 fps
benchmarks with ICS stock rom
Nenamark1
normal 2d: 55.4 fps
3d game convertor: 6.0 fps
Electopia
normal 2d: 28.17 fps
3d game convertor: 26.48 fps
Epic Citadel
normal 2d: 47.2 fps
3d game convertor: 14.8 fps
Related
This is a GLES 2.0 Shader Demo which can be used to benchmark your GPU Shader Performance.
It's quite demanding, so it won't run on older devices.
Makes heavy use of the fragment shader.
Shader Monjori from mic (http://www.pouet.net/prod.php?which=52761)
https://market.android.com/details?id=de.swagner.monjori
How much FPS do you get?
I only got 1-2 FPS on my Motorola Milestone with FroyoMod 2.5.
[O3D] Share your Quadrant / AnTuTu / Smartbench 2011 results!
- recently made some benchmark runs with stock rom and they were kinda low, I have rooted my o3d, but havn't modified, only installed crossfire 3D (so I can run TEGRA games).
P.S. during tests, should I turn all stuff off, such as wifi/sound etc to improve results, or it doesn't mater on these benchmarks?
..:: STANDART ROM ::.. v10d
Quadrant Standart Benchmark: 2507
DeviceMark: 1732
AnTuTu Benchmark v2.03: 4871 (RAM 717, CPU integer 1127, CPU float-point 1050, 2D graphics 288, 3D graphics 1210, database IO 280, SD card write (9.8MB/s) 98, SD card read (10.1 MB/s) 101, CPU frequency 1008 MHz
Smartbench 2011: 2704 (Productivity Index) 2776 (Games Index)
Chainfire Bench: 3408
Linpack (Multi-thread): Time: 3.32 MFLOPS: 48.143
Quadrant Standart Benchmark: 2684
DeviceMark: ???
AnTuTu Benchmark: 4981
Smartbench 2011: 2993
Chainfire Bench: 9003, 2653, 5193
Linpack (Multi-thread): Time: 2.29 MFLOPS: 73.557
mine score are after installed perofmance pack (still very low score)
Quadrant Standart Benchmark: 2764
AnTuTu Benchmark: 5015
Smartbench 2011: 2822 (Productivity Index) 1680 (Games Index)
daGUCCI said:
Smartbench 2011: 2704 (Productivity Index) 2776 (Games Index)
Click to expand...
Click to collapse
what did you do that you've got so high game index 2704
SmartBench 2011: 2876 productivity, 2784 Games
Quadrant: 2892 (CPU 6195, Memory 2484, IO 4271, 2D 302, 3D 1207)
Antutu Benchmark: 4852
Linpack: 41.708 MFLOPS (Single Thread), 68.564 (Multithread)
..:: V10c + performance pack::..
Quadrant Standart Benchmark: 2692
AnTuTu Benchmark v2.03: 5018(RAM 715, CPU integer 1115, CPU float-point 1036, 2D graphics 340, 3D graphics 1213, database IO 435, SD card write (9.8MB/s) 65, SD card read (10.1 MB/s) 99, CPU frequency 1008 MHz
Smartbench 2011: 2971(Productivity Index) 2866 (Games Index)
Chainfire Bench:
Linpack (Multi-thread): Time: 2.8 MFLOPS: 60.26
..:: V10c + performance pack + airplane mode::..
Quadrant Standart Benchmark: 3140
AnTuTu Benchmark v2.03: 5085(RAM 708, CPU integer 1143, CPU float-point 1043, 2D graphics 314, 3D graphics 1212, database IO 470, SD card write (9.8MB/s) 92, SD card read (10.1 MB/s) 103, CPU frequency 1008 MHz
Smartbench 2011: 2969(Productivity Index) 2882(Games Index)
Linpack (Multi-thread): Time: 2.52 MFLOPS: 66.878
I'll try later with chainfire 3d installes
v10b + performance pack
I only have figures for the quadrant. at 3200 - 3400
Quadrant Standart Benchmark: 3228
AnTuTu Benchmark v2.03: 5045 (RAM 699, CPU integer 1125, CPU float-point 1046, 2D graphics 288, 3D graphics 1211, database IO 440, SD card write (10.8MB/s) 105, SD card read (13.1 MB/s) 131, CPU frequency 1008 MHz
Smartbench 2011: 2974 (Productivity Index) 2824 (Games Index)
Chainfire Bench: 5320
Linpack (Multi-thread): Time:2.34 secs MFLOPS 72.482
Anyone can post some Nenamark 2 and GLBenchmark Egypt results ?
I want to see how the O3D performes on good 3D benchmarks.
10d stock + rooted (no CWM and no performance pack)
Quadrant: 2979
Linpack: single 44 multi 74
Nenamark 1: 57.7 FPS
Nenamark 2: doesn't work
It's really bad that Nenamark 2 doesn't work. Nenamark 1 is too easy for good GPU who always reach the caps limite of 60fps.
Maybe someone can try with GLBenchmark Egypt ? But you have to download GLBenchmark 2.0 directly on the site of GLBenchmark.
offtopic: can anyone tell if with performance pack, battery dies faster?
Hi
My benchmark score is too low
Quadrant:
TOTAL:1932
Cpu : 1591
Mem: 1781
I/O : 3974
2D: 365
3D: 1949
I try again :
TOTAL:1459
Cpu : 1100
Mem: 1398
I/O : 2740
2D: 254
3D: 1804
somebodys gives total 3286 score :crying:
I was trying this
Eryigit 3.5 rom
Chip 1.5 rom
I was overclock cpu 1.3 GHZ with tegrak
I was select 1.3 GHZ Performance scaling on SetCPU
What can i do ?
Sorry for bad English.
up
3D Megaman, 3D Ghosts n Ghouls, 3D Resident Evil, all originally bundled for the Sharp 3D Galapagos smartphone showing off its built-in glasses free autostereoscopic display ( same rez as the O3D) Anyone tried these on Optimus 3D? Having a hard time finding these treasures. http://www.capcom.co.jp/ir/english/news/html/e101104.html
I want to try these on a 3D screen... Any leads?
Check out this Youtube video for 3D Ghosts n Ghouls on the 3D Galapagos 33s in...
http://www.youtube.com/watch?feature=player_detailpage&v=L4NtCXHerCs#t=33s
Howdy folks, I wanted to share a bit more about this amazing Android gaming device that launched last year on IGG. It is currently being delivered to folks, and is by far one of the best gaming handhelds running on Android.
Before breaking down the information, I do want to note that the Odin will enter the In-Demand phase, which means people can still back the Odin at retail price even after the last day of the campaign
If the information I collected here seems not accurate or if I missed something out, please feel free to point it out in the comments, and I'll be glad to address it.
AYN Odin Ultimate GuideSpecifications
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"lightbox_error": "The requested content cannot be loaded. Please try again later.",
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"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
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Software
The Odin models support Project Treble, which will allow to flash the device easily. (i.e. custom roms like Lineage OS)
Linux Kernel Source will be available for developers soon this year. AYN will provide it themselves.
During the installation, you can choose choose to install Google Play during the on-boarding in the first few seconds.
The Odin supports Widewine L3
The are two controller modes for the overall system: Odin (BYXA) and XBOX mode (AXYB).
Hardware
The Odin reaches 750 nits at peak brightness.
The Odin's colour temperature for the backlight is 6700K.
The Odin's screen runs at 61Hz.
The LED's can be turned on and off.
The clear shell Odins (Atomic Purple, Clear Black and Clear White) do not have LED lights as of now.
The input for the buttons and D-Pad is conductive rubber.
The cooling fan can be turned on/off via notification toggle, depending in the Performance Mode chosen.
The voltage of the 6600ma battery is 4.2V
Extras
The Odin will have a 1-year warranty
And, this is an easy way to break these down, each model has their own unique features or additional information:
Odin Base/ProUnique specs:
The Snapdragon Odins (Base and Pro) will have a GPU overclock in the form of a Performance Modetoggle
The GPU overclocking speed is currently set at 787MHz
The Odin can be set in 3 different Performance modes:
Standard: The thermal throttle will start when CPU temperature reaches 48 Celsius and the fan speed are off by default but user is flexible to change it to any of the 4 defined speed grade.
Performance: The thermal throttle will start when CPU temperature reaches 75 Celsius, but the minimum fan speed will be limited to Quite or higher.
High Performance: The GPU is overclocked and the thermal throttle will start when CPU temperature reaches 75 Celsius, but the minimum fan speed will be limited to Sport or higher.
The Snapdragon Odins can output to either 1080p and 4K when docked.
The Snappy Odins weights 392g. For reference, the V1/V2 Nintendo Switch weights 399g with Joycons on, and the OLED Nintendo Switch weights 422g.
Gameplay videosPlease note there are reviews up describing the Odin gameplay capabilities, I encourage everyone to look art these first before checking these older gameplay showcases:
Taki Udon's VideoRetro Game Corps' ReviewETA Prime's Review
Spoiler: Games tested
In addition to these details, these are all the videos we have as of now showcasing gameplay using the Odin Base model. These are full-lenght links for videos uploaded on Youtube:
Game name and linkPlatformFramerate count averageResolution (n/a will be written if this information is not provided or have been verified)Asphalt 9Native57-60 FPSHighestBlack Desert MobileNative43-44 FPSHighestCall of Duty MobileNative60 FPS (the footage on video shows a 60fps count, but the gameplay video was uploaded at 30fps)n/aCrestoriaNative60 FPSn/aGenshin ImpactNative55 FPSHighestHonkai Impact 3Native60 FPSn/aHonor of KingsNative60 FPSn/aLeague of LegendsNative60 FPSn/aNeed for Speed: No LimitsNative30 FPS (native framerate)n/aPUBGNative60 FPSn/aShadowgun LegendsNative60 FPS* (based on the footage uploaded, though no FPS counter was present)n/aBurnout 2Emulation on Android - Nintendo GameCube60 FPS1x (native resolution)Butt-Ugly Martians Zoom or DoomEmulation on Android - Nintendo GameCube60 FPS1x (native resolution)Crash Nitro KartEmulation on Android - Nintendo GameCube60/30 FPS* (there are certain stages where it shifts to 30 FPS)1x (native resolution)Fire Emblem - Path of RadianceEmulation on Android - Nintendo GameCube60 FPS1x (native resolution)F-Zero GX (300% Emulated CPU)Emulation on Android - Nintendo GameCube60 FPS* (the game itself has areas where hiccups will occur)1x (native resolution)F-Zero GX (300% Emulated CPU)Emulation on Android - Nintendo GameCube60 FPS* (the game itself has areas where hiccups will occur)2x - 480pF-Zero GX (100% Emulated CPU)Emulation on Windows ARM - Nintendo GameCube60 FPS1x (native resolution)Metroid Prime 2: EchoesEmulation - Nintendo GameCube60 FPS* (the framerate drops as low as 40fps in busy areas or intense combat. Performance should be better on the Windows Port of Odin)1x (native resolution)God of War - Chain of OlympusEmulation - PlayStation Portable60 FPS2x - 480pMario Kart: Double DashEmulation - Nintendo GameCube60 FPS (native framerate)1x (native resolution)Monster Hunter FreedomEmulation - PlayStation Portable30 FPS (native framerate)4x - 1080pMuramasa the Demon BladeEmulation - Nintendo Wii60 FPS (native framerate)n/aNew Super Mario Bros. 2Emulation - Nintendo 3DS60 FPS3x - 720pPokemon SunEmulation - Nintendo 3DS30 FPS (native framerate)n/aPokemon Super Mystery DungeonEmulation - Nintendo 3DS30 FPS (native framerate)3x - 720pRatchet and Clank Size MattersEmulation - PlayStation Portable30 FPS (native framerate)4x - 1080pRayman LegendsEmulation - Nintendo Wii60 FPS (native framerate)n/aSonic ColorsEmulation - Nintendo Wii30 FPS (native framerate)1x (native resolution)Star Wars Jedi Knight II: Jedi OutcastEmulation - Nintendo GameCube60 FPS (native framerate)1x (native resolution)Super Mario 3D LandEmulation - Nintendo 3DS58-60 FPS3x - 720pSuper Mario SunshineEmulation - Nintendo GameCube30 FPS (native framerate)4x - 1080pSuper Mario Galaxy 2Emulation - Nintendo Wii60 FPS (native framerate) Note: Footage of cutscene i the beginning was skipped. Other 845 devices often lag in that section, so just a thing to consider. Gameplay seems to run smoothly.1x (native resolution)Tekken 6Emulation - PlayStation Portable60 FPS (native framerate)4x - 1080pThe Legend Of Zelda: Four Swords AdventuresEmulation - Nintendo GameCube60 FPS (native framerate)1x (native resolution)The Legend of Zelda: Ocarina of Time 3DEmulation - Nintendo 3DS30 FPS (native framerate)3x - 720pThe Legend of Zelda: Majora's Mask 3DEmulation - Nintendo 3DS30 FPS (native framerate)3x - 720pThe Legend of Zelda: Twilight PrincessEmulation - Nintendo Wii30 FPS (native framerate)1x (native resolution) and 2x anti-aliasingViewtiful JoeEmulation - Nintendo GameCube60 FPS (native framerate)1x (native resolution)Xenoblade ChroniclesEmulation - Nintendo Wii30 FPS (native framerate)2x - 480p
Additionally, many users have now tested the performance of alot of other games and systems, including Playstation 2 (AetherSX2) in our community sheet. Click here to check it out.
Odin SuperDock
The dock has the following ports:
Front
2 Nintendo64 Controller Ports
2 USB 3.0 (Type-A) Ports
Sides
2 Gamecube Controller Ports
Back
Power-in (USB-C)
Ethernet Port
3 USB 3.0 (Type-A) Ports
HDMI Out
2.5" SATA Slot
Dock has a removable front-protective plate
When plugged to the Odin, you can either keep the screen on, or keep screen turned off when docked.
The dock is compatible with the Nintendo Switch (per the graphics shown in their Chinese website)
AYN confirmed the Superdock allows the Switch to use:
HDMI extension
Charging
Ethernet connection
USB Hub extensions are not supported.
Taki has a full video dedicated to the features and functions of the dock. (Please note that unit he used for his video is not the final unit, since the USB-C port was not able to output video, and latency seemed very slow)
Docks will come with a charger to people who bought a SuperDock
Spoiler: Overload Test on Dock
The following picture showcases an Odin SuperDock being placed under an intense stress test: 2*USB SSD + 1*2.5 inch hard disk + 4K HDMI + 2 GC controller + ethernet + 2000mA
I hope this information can be a good reference if you were curious about the Odin. If there is any other piece of information you are curious about, let me know and I'll be glad to answer your questions!
I've never used an emulator before, so I have no clue how to get started with one. I really appreciate how informative your instructions are, but I have no idea what any of the terms mean and I have no idea what anything is. I have a strong desire to buy the light, but I'm a little bit nervous about it since it could be too advanced for me. Any assistance is much appreciated. Thank you!!
holaimscott said:
Howdy folks, I wanted to share a bit more about this amazing Android gaming device that launched last year on IGG. It is currently being delivered to folks, and is by far one of the best gaming handhelds running on Android.
Before breaking down the information, I do want to note that the Odin will enter the In-Demand phase, which means people can still back the Odin at retail price even after the last day of the campaign
If the information I collected here seems not accurate or if I missed something out, please feel free to point it out in the comments, and I'll be glad to address it.
AYN Odin Ultimate GuideSpecificationsView attachment 5578901 View attachment 5578903
Software
The Odin models support Project Treble, which will allow to flash the device easily. (i.e. custom roms like Lineage OS)
Linux Kernel Source will be available for developers soon this year. AYN will provide it themselves.
During the installation, you can choose choose to install Google Play during the on-boarding in the first few seconds.
The Odin supports Widewine L3
The are two controller modes for the overall system: Odin (BYXA) and XBOX mode (AXYB).
Hardware
The Odin reaches 750 nits at peak brightness.
The Odin's colour temperature for the backlight is 6700K.
The Odin's screen runs at 61Hz.
The LED's can be turned on and off.
The clear shell Odins (Atomic Purple, Clear Black and Clear White) do not have LED lights as of now.
The input for the buttons and D-Pad is conductive rubber.
The cooling fan can be turned on/off via notification toggle, depending in the Performance Mode chosen.
The voltage of the 6600ma battery is 4.2V
Extras
The Odin will have a 1-year warranty
And, this is an easy way to break these down, each model has their own unique features or additional information:
Odin Base/ProUnique specs:
The Snapdragon Odins (Base and Pro) will have a GPU overclock in the form of a Performance Modetoggle
The GPU overclocking speed is currently set at 787MHz
The Odin can be set in 3 different Performance modes:
Standard: The thermal throttle will start when CPU temperature reaches 48 Celsius and the fan speed are off by default but user is flexible to change it to any of the 4 defined speed grade.
Performance: The thermal throttle will start when CPU temperature reaches 75 Celsius, but the minimum fan speed will be limited to Quite or higher.
High Performance: The GPU is overclocked and the thermal throttle will start when CPU temperature reaches 75 Celsius, but the minimum fan speed will be limited to Sport or higher.
The Snapdragon Odins can output to either 1080p and 4K when docked.
The Snappy Odins weights 392g. For reference, the V1/V2 Nintendo Switch weights 399g with Joycons on, and the OLED Nintendo Switch weights 422g.
Gameplay videosPlease note there are reviews up describing the Odin gameplay capabilities, I encourage everyone to look art these first before checking these older gameplay showcases:
Taki Udon's VideoRetro Game Corps' ReviewETA Prime's Review
Spoiler: Games tested
In addition to these details, these are all the videos we have as of now showcasing gameplay using the Odin Base model. These are full-lenght links for videos uploaded on Youtube:
Game name and linkPlatformFramerate count averageResolution (n/a will be written if this information is not provided or have been verified)Asphalt 9Native57-60 FPSHighestBlack Desert MobileNative43-44 FPSHighestCall of Duty MobileNative60 FPS (the footage on video shows a 60fps count, but the gameplay video was uploaded at 30fps)n/aCrestoriaNative60 FPSn/aGenshin ImpactNative55 FPSHighestHonkai Impact 3Native60 FPSn/aHonor of KingsNative60 FPSn/aLeague of LegendsNative60 FPSn/aNeed for Speed: No LimitsNative30 FPS (native framerate)n/aPUBGNative60 FPSn/aShadowgun LegendsNative60 FPS* (based on the footage uploaded, though no FPS counter was present)n/aBurnout 2Emulation on Android - Nintendo GameCube60 FPS1x (native resolution)Butt-Ugly Martians Zoom or DoomEmulation on Android - Nintendo GameCube60 FPS1x (native resolution)Crash Nitro KartEmulation on Android - Nintendo GameCube60/30 FPS* (there are certain stages where it shifts to 30 FPS)1x (native resolution)Fire Emblem - Path of RadianceEmulation on Android - Nintendo GameCube60 FPS1x (native resolution)F-Zero GX (300% Emulated CPU)Emulation on Android - Nintendo GameCube60 FPS* (the game itself has areas where hiccups will occur)1x (native resolution)F-Zero GX (300% Emulated CPU)Emulation on Android - Nintendo GameCube60 FPS* (the game itself has areas where hiccups will occur)2x - 480pF-Zero GX (100% Emulated CPU)Emulation on Windows ARM - Nintendo GameCube60 FPS1x (native resolution)Metroid Prime 2: EchoesEmulation - Nintendo GameCube60 FPS* (the framerate drops as low as 40fps in busy areas or intense combat. Performance should be better on the Windows Port of Odin)1x (native resolution)God of War - Chain of OlympusEmulation - PlayStation Portable60 FPS2x - 480pMario Kart: Double DashEmulation - Nintendo GameCube60 FPS (native framerate)1x (native resolution)Monster Hunter FreedomEmulation - PlayStation Portable30 FPS (native framerate)4x - 1080pMuramasa the Demon BladeEmulation - Nintendo Wii60 FPS (native framerate)n/aNew Super Mario Bros. 2Emulation - Nintendo 3DS60 FPS3x - 720pPokemon SunEmulation - Nintendo 3DS30 FPS (native framerate)n/aPokemon Super Mystery DungeonEmulation - Nintendo 3DS30 FPS (native framerate)3x - 720pRatchet and Clank Size MattersEmulation - PlayStation Portable30 FPS (native framerate)4x - 1080pRayman LegendsEmulation - Nintendo Wii60 FPS (native framerate)n/aSonic ColorsEmulation - Nintendo Wii30 FPS (native framerate)1x (native resolution)Star Wars Jedi Knight II: Jedi OutcastEmulation - Nintendo GameCube60 FPS (native framerate)1x (native resolution)Super Mario 3D LandEmulation - Nintendo 3DS58-60 FPS3x - 720pSuper Mario SunshineEmulation - Nintendo GameCube30 FPS (native framerate)4x - 1080pSuper Mario Galaxy 2Emulation - Nintendo Wii60 FPS (native framerate) Note: Footage of cutscene i the beginning was skipped. Other 845 devices often lag in that section, so just a thing to consider. Gameplay seems to run smoothly.1x (native resolution)Tekken 6Emulation - PlayStation Portable60 FPS (native framerate)4x - 1080pThe Legend Of Zelda: Four Swords AdventuresEmulation - Nintendo GameCube60 FPS (native framerate)1x (native resolution)The Legend of Zelda: Ocarina of Time 3DEmulation - Nintendo 3DS30 FPS (native framerate)3x - 720pThe Legend of Zelda: Majora's Mask 3DEmulation - Nintendo 3DS30 FPS (native framerate)3x - 720pThe Legend of Zelda: Twilight PrincessEmulation - Nintendo Wii30 FPS (native framerate)1x (native resolution) and 2x anti-aliasingViewtiful JoeEmulation - Nintendo GameCube60 FPS (native framerate)1x (native resolution)Xenoblade ChroniclesEmulation - Nintendo Wii30 FPS (native framerate)2x - 480p
Additionally, many users have now tested the performance of alot of other games and systems, including Playstation 2 (AetherSX2) in our community sheet. Click here to check it out.
Slope game is a 3D game that is loved by many students because it is an endless game.
Odin SuperDock
The dock has the following ports:
Front
2 Nintendo64 Controller Ports
2 USB 3.0 (Type-A) Ports
Sides
2 Gamecube Controller Ports
Back
Power-in (USB-C)
Ethernet Port
3 USB 3.0 (Type-A) Ports
HDMI Out
2.5" SATA Slot
Dock has a removable front-protective plate
When plugged to the Odin, you can either keep the screen on, or keep screen turned off when docked.
The dock is compatible with the Nintendo Switch (per the graphics shown in their Chinese website)
AYN confirmed the Superdock allows the Switch to use:
HDMI extension
Charging
Ethernet connection
USB Hub extensions are not supported.
Taki has a full video dedicated to the features and functions of the dock. (Please note that unit he used for his video is not the final unit, since the USB-C port was not able to output video, and latency seemed very slow)
Docks will come with a charger to people who bought a SuperDock
Spoiler: Overload Test on Dock
The following picture showcases an Odin SuperDock being placed under an intense stress test: 2*USB SSD + 1*2.5 inch hard disk + 4K HDMI + 2 GC controller + ethernet + 2000mA
I hope this information can be a good reference if you were curious about the Odin. If there is any other piece of information you are curious about, let me know and I'll be glad to answer your questions!
Click here to go to the Indiegogo SiteI should note that the link to this IGG is using my referral link. If you chose to back the Odin with the link above, it'll allow me to earn some accessories offered in their IGG Referral Reward Tiers. >.< <3
Click to expand...
Click to collapse
Hadet1990 said:
I've never used an emulator before, so I have no clue how to get started with one. I really appreciate how informative your instructions are, but I have no idea what any of the terms mean and I have no idea what anything is. I have a strong desire to buy the light, but I'm a little bit nervous about it since it could be too advanced for me. Any assistance is much appreciated. Thank you!!
Click to expand...
Click to collapse
Hi!
Emulating games is not that difficult, I should note each emulator might need certain settings. With that said, the essentials basically come down to:
Having a ROM file of your backed up games
Having the emulator for the system you want to try
In some emulators, it might ask for extra backup files form a console, like BIOS files, keys, etc.
There is a lot of great guides on Youtube to help you step by step. Since the AYN Odin is basically an Android device, these guides will also apply to this device:
Emulation Setup for Gamecube/Wii (using Dolphin)
Emulation Setup Overview (for most systems)
How to find backed up ROMS
Hopefully these resources can at least help you a bit!