will android apps be optimized for sensation screen resolution? - HTC Sensation

hey guys,
I am considering buying a sensation phone, but what bothers me is that the screen resolution is different from the standard 800x480px in all current smartphones.
will the sensation phone be the only one using that resolution?
will samsung build new displays with even higher resolutions?
and considering these questions: will all the apps you daily use be optimized for that high resolution? or will there be graphical glitches everytime you install a software not optimized for that screen resolution?
i dont want to buy a phone that has unique high screen resolution with noone apart from sense 3.0 and a browser profiting by using it.
tell me what you think about these things!
thanks!

So far, most apps I've tried work perfectly. The only one I know off the top of my head is Robot Unicorn Attack, it seems to only display it at the 800x480 resolution and the rest of the screen is black

is there some kind of scaling mechanism?

I guess it all depends on how the app is coded. Such as using relative values rather than absolute.
Basically, Angry Birds runs fullscreen, my piano app works great, but Robot Unicorn attack was the only one I tried which doesn't run in fullscreen.
Some of the carrier apps on my phone to check balance and what not look a bit pixelated on the graphics though.

Matt1408 said:
I guess it all depends on how the app is coded. Such as using relative values rather than absolute.
Basically, Angry Birds runs fullscreen, my piano app works great, but Robot Unicorn attack was the only one I tried which doesn't run in fullscreen.
Some of the carrier apps on my phone to check balance and what not look a bit pixelated on the graphics though.
Click to expand...
Click to collapse
Groupon and Open Table are my only issues, but just visual problems. They run well otherwise.

All 102 apps i got work fine.
Sent from my HTC Sensation 4G using XDA Premium App

Related

N64oid!

This is a great Nintendo 64 emulator now available on the market!
Here's the link:
https://market.android.com/details?id=com.androidemu.n64
For me, using an Xperia X10 and Advent Vega (Tegra 2) Banjo-Kazooie runs smoothly.
But Super Mario 64 runs too fast! I asked yongzh (the developer) to add a framelimiter, so hopefully it'll be implemented soon.
I'm amazed at this, especially after looking at how hard development of alternative N64 emulators has been.
E.g. http://forums.ngemu.com/misc-n64-discussion/139653-porting-mupen64plus-android.html
Nice! Says it's incompatible with my device (ZTE Blade) tough, no love for ARMv6?
have to try on my huawei u8800/ideos X5
that looks pretty impressive.
I wonder how it'll run on a Xoom...
I plays really good, I found mariokart to run a bit faster than it should and Killer Instinct was playing really well but the menu screen came out larger than it should. Lucky I remember what the options were.
Wow, Majora's Mask, on my SGS.. Oo And, it is too fast !! Desactivate frameskip helps, and it's more smooth, but sound keeps emulated too fast...
Updates will be great, results are really impressive !!
Screen is stretched, i know that Glide plugin on PC helps to do a true widescreen... Could be great to adapt it !
WOOHOOO!!!!!
90180360 said:
Nice! Says it's incompatible with my device (ZTE Blade) tough, no love for ARMv6?
Click to expand...
Click to collapse
Same here on HTC legend...maybe there's a chance it gets compatible with our phones someday...fpse also was ARMv7 only at first...would be awesome.
Sent from my HTC Legend
Lothaen said:
that looks pretty impressive.
I wonder how it'll run on a Xoom...
Click to expand...
Click to collapse
I'll go try it out real quick, so far I've only used it on my HTC Droid Incredible and Droid X, works great on both of those.
Edit: It runs really smooth and looks pretty good, it seems like .n64 files run smoother than .z64 files anyone else noticed this?
Well legend of zelda oot run almost perfectly on my atrix except in the beginning cutscenes of the game the sound glitched a bit but the frame rate was still good. But when I tried to get the sword in the beginning the screen turned black but the scound is current still playing perfectly. I dont really care about the imperfections with this emulator I just can believe one finally got released for android and how well it works.
Edit:
Apparently when I went to get the sword in the beginning my screen went black but the sound still worked. Still the creators did an awesome job worth it.
Zelda oot:
I think it was a random glitch cause i am now at the duko tree and no lag so far.
Edit again:
it happened again. Something is causing the video to go out and turn the screen black otherwise perfect frame rate for zelda oot
Super Mario Kart:
The game menu it self plays perfectly but when im try to keep the accelorator(forward movement) going, steering the kart and fire an object on the touch screen it seems to freak out. It makes it when i press A it only accelerates for a bit then stops then I have to repress a to start again.
1080 SnowBoarding(Love this game):
I tried playing 1080 snowboarding it ran perfectly till i tried playing a level then it just froze.
Goldeneye:
I just finished playing the first level of goldeneye on agent. It ran almost perfectly. There were a few spots of lag but over all goldeneye is not ment for this controller set up. But again there were no major hicups with game. I was able to complete a the first mission.
kuci06 said:
is there a way to contact the developer?
maybe he can answer our questions
Click to expand...
Click to collapse
Ive sent him an email (his email address is in the market)
EDIT: He´s answered my mail and said that it would be possible to make it compatible on ARMv6 devices but he doesn´t wanna do it because he has tested it on his htc legend and said that it was very choppy and he doesn´t wanna get bad ratings in the market because of ppl who expect the emu to run at fullspeed on devices with insufficent hardware. So I guess we´re out of luck.
Sent from my HTC Legend
anyone here also using their hd2 to play n64oid?
mines runs like 2-4 games perfectly but the rest the sound is horrible and it lags sometimes like starfox, mario kart, zelda oot & mm, etc... is it cause i have the first gen of snapdragon cpu??? i have to set the frameskip to 10 and autoframe skip to get good gameplay but only on a few.
never the less this is awesome i cant wait till after some more updates 1.1 is already out =D
What rom should i attach the game to? I have never heard of having to do this.
Sent from my inspire 4G using XDA Premium App
kuci06 said:
disable sound, thats what making games laggy
I dont get it, a lot of people are complaining about laggy behavior, yet they are enabling everything... sound takes a lot of processing power
Click to expand...
Click to collapse
ha im not a moron i have disabled sound and i know sound makes many games laggy (was using daedalus psp for a long time and realize that the first time i got it) i just wanted to know cause newer up to date phones like the samsung vibrant, galaxy s, etc run it better with less hic up i just wanted to know if anyone else realized this and wanted someone to clarify it
p.s. i wasnt complaining i was just curious curiousity and complaining are completely different please dont just start accusing
Banjo-Kazooie has some graphical glitches though it has always been a problematic game to emulate if memory serves me right. Also FPS could be better in many places despite the intense frameskip going on (HTC Vision at 1.5 GHz)
Yep, Banjo Kazpoie has some issues with graphics in emulation. But its still fully playable on my Fascinate, almost near full speed.
—-----------————---------------
Still rocking DJ05 with Voodoo5 Blazed Eclair 1.2ghz with GingerLiberty
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Sent from XDA Premium App
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DungeonDefendersUsername: TheSonicEmerald
ms_green said:
He´s answered my mail and said that it would be possible to make it compatible on ARMv6 devices but he doesn´t wanna do it because he has tested it on his htc legend and said that it was very choppy and he doesn´t wanna get bad ratings in the market because of ppl who expect the emu to run at fullspeed on devices with insufficent hardware. So I guess we´re out of luck.
Click to expand...
Click to collapse
Thanks a lot for asking him! Let's hope he'll manage to make the emulator more efficient. Seeing how well FPse runs it's a shame...
Anyone using the wii classic pro controller with this? I can't seem to find key mappings that make sense for Goldeneye... Any suggestions?
Botero said:
Anyone using the wii classic pro controller with this? I can't seem to find key mappings that make sense for Goldeneye... Any suggestions?
Click to expand...
Click to collapse
Those were the original controls:
You use the main analog stick to move Bond around, and you use the L button and the main analog stick combined to aim your weapon and lock the camera on a certain position. B is to reload, A to switch weapon, Left and Right C to Strafe, Up and Down C to look up or down, Z to use weapon, R is the same as L.
Click to expand...
Click to collapse
Maybe B to ZL, A to ZR, C buttons to a,b,x,y, Z to R?
Or C buttons to the right analog stick, a to b, b to y? (Maybe Z to a, if it doesn't work well on R?)
very choppy on Nexus One playing Zelda oot.anyone know a good set up to run smoother than the pre setup?

Sensation Screen fitting for Games & Solutions

Many people having issues with various games those doesn't fit in sensation screen..i opened this thread just to talk about any particular game and solution to make it fit for the screen of sensation.plz let's feedback each other so that we game lovers can have some fix for the games to fit our sensation screens.
Regards from roobs
Couple of games still not fitting and if you ppl have any fix or links plz share below...
games not fitting the screen :
*Asphalt 5
* Back stab
* Assassins creed
*Avatar
*Dungeon Hunter-2
*Nova-1
*Virtual pool
*Pipi Jump
*Real football 2010
*Real Football 2011
* Sacred Odyssey
*Modern combat -Sandstorm
*Shadow Guardian
* Spider man-Total mayhem
*Shrek Cart
(people are requested to tell your games' names which not fitting the screen,will be listed here)
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And also let us know,which version of the games are working on sensation and also fitting the screen.
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Solutions :
1) Try downloading an app called "Spare Parts".In the app, turn off compatibility mode, then restart your device. This should allow full screen on all apps. BY-zacfield (thanks buddy)
2) working gloft games and others:
*Asphalt -6
*Brothers in arms -2
*crazy snowboards
*Fast 5
*Gangster west coast hustle
*Gangster MV
*Krazy cart racing
*Modern combat -2
*NFS shift
*Plant vs zombies
*Spiderman
*Splinter cell
3)to consider about the screen resolution, i suggest the APP that call (lcd_density_changer)
changing number from 90 till 280. the less of the number you setted the high of your sensation's screen resolution has.
change the number to 240, screen resolution will be suitable for general APPs.
FYI: changing in screen resolution is on your sensation, not on the app-''thanks-chuichui0125''
thanks to all
Try downloading an app called "Spare Parts".
In the app, turn off compatibility mode, then restart your device. This should allow full screen on all apps.
Need for speed is not working on the phone
Sky force and sky force reloaded are not fitting either
It works. Thanks a lot
Sent from my HTC Sensation Z710e using XDA App
DONLUCAS78 said:
Need for speed is not working on the phone
Click to expand...
Click to collapse
for me NFS 1.0.58 working perfectly....but assassins creed is totally messed up..texture problem and cant see anything
thanks buddy.....but for me asphalt 5 not working saying"in order to continue another app needs to install..." and i tried spare parts but still no work..should i move it to ph memory?
Is it possible to upscale games to the full resolution of the sensation? Spareparts isnt working for me..
d.weiss said:
Is it possible to upscale games to the full resolution of the sensation? Spareparts isnt working for me..
Click to expand...
Click to collapse
for some games while playing screen fits but when you are in menu it's still same after even done with spareparts....anyway,sensation got lower sound than other htc phones i compared personally with my desire and incredible s ...and the hell qhd screen has lots off issues with game and apps and touch...still not all apps working with sensations...htc got mad...making phones but still lots of problems and lacking .... they could make sensation with 1ghz and 1gb ram rom....and evo 3d with 8 mp camera..they are really clever somehow...i would say incredible s is better than upcoming some phones...even 1.2 ghz felt slower than single core phones ...huh...sucks somehow
djroobs said:
.anyway,sensation got lower sound than other htc phones i compared personally with my desire and incredible s ...
Click to expand...
Click to collapse
Go to the market and grab a app called Equalizer... Then set all the sliders all the way up and it will double your volume...
lennies41 said:
Go to the market and grab a app called Equalizer... Then set all the sliders all the way up and it will double your volume...
Click to expand...
Click to collapse
i feel htc could make it better with the phone...why should we need to add another outside app to make it work perfect that's my Q....anyway sensation made me feel not that good.
The game "Weed Farmer" also does not display full screen.
to consider about the screen resolution, i suggest the APP that call (lcd_density_changer)
changing number from 90 till 280. the less of the number you setted the high of your sensation's screen resolution has.
change the number to 240, screen resolution will be suitable for general APPs.
FYI: changing in screen resolution is on your sensation, not on the app
djroobs said:
i feel htc could make it better with the phone...why should we need to add another outside app to make it work perfect that's my q....anyway sensation made me feel not that good.
Click to expand...
Click to collapse
安卓网的朋友?希望可以一起玩机。
It resized Pocket Empires, but also made it un-playable.
chuichui0125 said:
安卓网的朋友?希望可以一起玩机。
Click to expand...
Click to collapse
In English please
Sent from my HTC Sensation Z710e using XDA Premium App
djroobs said:
i feel htc could make it better with the phone...why should we need to add another outside app to make it work perfect that's my Q....anyway sensation made me feel not that good.
Click to expand...
Click to collapse
Thanks that works great
Sent from my HTC Sensation 4G using XDA Premium App
Madden 11 works great. The main title screen doesn't fit full screen. But the rest of the games does perfectly.
Sent from my HTC Sensation 4G using XDA Premium App
chuichui0125 said:
to consider about the screen resolution, i suggest the APP that call (lcd_density_changer)
changing number from 90 till 280. the less of the number you setted the high of your sensation's screen resolution has.
change the number to 240, screen resolution will be suitable for general APPs.
FYI: changing in screen resolution is on your sensation, not on the app
Click to expand...
Click to collapse
Anyway to change the density without root?
djroobs said:
1) Try downloading an app called "Spare Parts".In the app, turn off compatibility mode, then restart your device. This should allow full screen on all apps. BY-zacfield (thanks buddy)
2) working gloft games and others:
*Asphalt -6
*Brothers in arms -2
*crazy snowboards
*Fast 5
*Gangster west coast hustle
*Gangster MV
*Krazy cart racing
*Modern combat -2
*NFS shift
*Plant vs zombies
*Spiderman
*Splinter cell
Click to expand...
Click to collapse
which version of gangstar west coast hustle and gangstar mv do you have?

S4 optimized games for ONE X

Since, i find all over the internet all HTC One X games optimized for Tegra 3, there is no such thing as for our S4 Chipset.
If you guys find any list it here, maybe we can continue this thread as a list of S4 optimized games for ONE X.
List of HD games that are working, not s4 exclusive though, shows off some graphical power of your HOX
Shine Runner
Riptide
Fruit Ninja PiB
Inertia: Escape Velocity HD
Samurai Vengeance II
Cordy
Sleepy Jack
NBA Jam
Sega Virtua Tennis
Shadowgun
Cut the Rope HD
Where is my water
I suppose the obvious title would be Shadowgun, which does look downright impressive on even with the non-Tegra 3 version, but here are a few other games I've been playing a bit on my One X:
Inertia: Escape Velocity HD Really awesome platformer, looks good and plays great on the One X. My only complaint is that even after paying $3.99 for the "full" HD version, there are still level packs to buy in the game! Lame! Still, a very awesome game and there is also a free/"lite" version if you don't want to shell out a few bucks for the so called "full" version.
Samurai Vengeance II This game is a bit older, but I'm just finally getting around to playing it. There is a THD version for Tegra2 devices, but the "standard" version looks awesome on the One X. I really don't see how a Tegra version could look any better. Pretty fun gameplay too.
Cordy Looks and runs great on the One X. Performance wasn't quite there when I tried playing on my Captivate, but it's a lot of fun on the One X with the really fluid performance.
Sleepy Jack From the same developers as Cordy. A shooter-on-rails of sorts.
I really am impressed with the quality of the gaming experience on mobile phones these days. Just a few years ago, I never would have imagined we'd be playing such awesome, and relatively sophisticated, games and yet here we are - the hardware capabilities are just growing exponentially.
Haven't had any problems with Sega Virtua Tennis and NBA Jam.
Sent from my HTC One X using xda premium
Where's my water loads faster on this phone than any other android I've used.
Sent from my HTC One X using xda premium
shadowgun works perfectly on the ONE XL~
mesasone said:
I suppose the obvious title would be Shadowgun, which does look downright impressive on even with the non-Tegra 3 version, but here are a few other games I've been playing a bit on my One X:
Inertia: Escape Velocity HD Really awesome platformer, looks good and plays great on the One X. My only complaint is that even after paying $3.99 for the "full" HD version, there are still level packs to buy in the game! Lame! Still, a very awesome game and there is also a free/"lite" version if you don't want to shell out a few bucks for the so called "full" version.
Samurai Vengeance II This game is a bit older, but I'm just finally getting around to playing it. There is a THD version for Tegra2 devices, but the "standard" version looks awesome on the One X. I really don't see how a Tegra version could look any better. Pretty fun gameplay too.
Cordy Looks and runs great on the One X. Performance wasn't quite there when I tried playing on my Captivate, but it's a lot of fun on the One X with the really fluid performance.
Sleepy Jack From the same developers as Cordy. A shooter-on-rails of sorts.
I really am impressed with the quality of the gaming experience on mobile phones these days. Just a few years ago, I never would have imagined we'd be playing such awesome, and relatively sophisticated, games and yet here we are - the hardware capabilities are just growing exponentially.
Click to expand...
Click to collapse
Thanks all. Added to the list of games working. Cordy is beautiful btw
Totally lagging!
Hey guys, my AT&T One X seems to lag quite a bit during games. Does this happen to you?
In Cordy, it will drop a few frames, making the movement barely fluid.
In Temple Run, it will often freeze, in game, to where I lose!
In Osmos, It will drop frames badly!
What is the deal here! Antutu and quadrant show this phone kicking arse. But I have NOT been impressed with the crappy Adreno GPU!
Does any one else know what I am talking about? Does this just have to do with optimization?
MX player won't work in HW rendering at all! Software rendering is sooo slow and buggy! What is happening????
angelofmusic said:
Hey guys, my AT&T One X seems to lag quite a bit during games. Does this happen to you?
In Cordy, it will drop a few frames, making the movement barely fluid.
In Temple Run, it will often freeze, in game, to where I lose!
In Osmos, It will drop frames badly!
What is the deal here! Antutu and quadrant show this phone kicking arse. But I have NOT been impressed with the crappy Adreno GPU!
Does any one else know what I am talking about? Does this just have to do with optimization?
MX player won't work in HW rendering at all! Software rendering is sooo slow and buggy! What is happening????
Click to expand...
Click to collapse
if you are not playing a MP4 file, MX player obviously cannot enter HW acceleration....
talking about the adreno...it actually served me well...720p mkv with .ass subtile runs just fine in MX player, and for games like shadowgun and NFS hot persuit it has performed flawlessly....I'm running a rogers device, so I don't know what AT&T did to their phones.
At&t didn't do anything besides add bloat that is easily disabled. My phone runs great with every game you mentioned. There was a point in which my main homescreen page was so choppy it was unbearable. I removed the weather widget, rebooted and noticed there was a gallery icon that was somehow hidden behind the weather widget. Removed it, re added the widget, everything is peachy keen again.
Sent from my Supercharged and KaK'd HTC One X
angelofmusic said:
Hey guys, my AT&T One X seems to lag quite a bit during games. Does this happen to you?
In Cordy, it will drop a few frames, making the movement barely fluid.
In Temple Run, it will often freeze, in game, to where I lose!
In Osmos, It will drop frames badly!
What is the deal here! Antutu and quadrant show this phone kicking arse. But I have NOT been impressed with the crappy Adreno GPU!
Click to expand...
Click to collapse
I've played all these games, and have not experienced the issues you describe.
I definitely am using a .mp4 h.264! It will not work with hw and sw is very, very slow and buggy... =(
angelofmusic said:
I definitely am using a .mp4 h.264! It will not work with hw and sw is very, very slow and buggy... =(
Click to expand...
Click to collapse
On mine hardware acceleration seems to be lagging more than software acceleration. Software works fine though.
Sent from my HTC One X using xda premium
GTA
GTA 3 runs really good on the one x. It runs just as good as it did on my ps2..
johnny1223 said:
GTA 3 runs really good on the one x. It runs just as good as it did on my ps2..
Click to expand...
Click to collapse
Really???? The sound is really bad on mine
Sent from my HTC One X using Tapatalk 2
I gotta say for as great as this phone is the game support really sucks. no nova tiger woods or mass effect?
hugebulge said:
I gotta say for as great as this phone is the game support really sucks. no nova tiger woods or mass effect?
Click to expand...
Click to collapse
This should pick up soon I believe. In the US, most of the top end phones will be running on the S4 this year. Too big of a market to pass up I think.
Sent from my HTC One X using XDA
Order And Chaos is available now on gameloft.....including gangstar
Multiple Games are listed as being compatible now but they just crash on launch and still have the software menu button instead of integrating it into the app. Blah.
Sent from my HTC One X using Tapatalk 2
Asphalt 6 just got officially released by gameloft for Evita (our one x AT&T/Rogers)...anyone want to try it out and see if it has the cheap three dot menu which n.o.v.a. 2 has?
Bought it but it won't dl additional data. In the app it says device not supported
Sent from my HTC One X using Tapatalk 2

app doesn't support the resolution?

Does anyone encounters an issue where the app doesn't support the increased resolution provided by the tablet? I was just reading a cNet review and an example given was the marvel comics app. I'm not really interested in using the tablet for productivity. It's more of media consumption device and playing simple games like plants vs zombies.
And I won't buy tegra games as that locks me in. Thanks
Most of the apps that aren't supported, will work if they are sideloaded. They will not be high resolution though, and may not scale properly.
Firebrazer said:
Most of the apps that aren't supported, will work if they are sideloaded. They will not be high resolution though, and may not scale properly.
Click to expand...
Click to collapse
since 1920x1200 is not common (I've only seen 3 tablets using it), does that mean most apps won't display it properly? just somehow doubt devs will be updating their apps for something that is not common.
Yes, some apps will not display like should, but most of them will work. Some devs are working on updating their apps, but the majority still use low resolution displays.
Since most devs only make their apps for phones any HD tablet will have issues with the resolution. Most of them are also too stupid/lazy/arrogant to use proper scaling..
I especially 'love' the idiots who make an app for the iPad, and then convert it for android, and the android app doesn't support higher resolutions than a crappy 720....
Lots of disappointing crapplications in Google Play or Amazon apps.
Me usually tries to stick to HD versions like Office Pro HD.
Try searching "HD" in play...you'll get over 63000 app results.
Coming from the ground up
Thats OK said:
Lots of disappointing crapplications in Google Play or Amazon apps.
Me usually tries to stick to HD versions like Office Pro HD.
Try searching "HD" in play...you'll get over 63000 app results.
Coming from the ground up
Click to expand...
Click to collapse
just tried your suggestion and currently on page 6. Most of the search results are for wallpaper HD...
mrjayviper said:
just tried your suggestion and currently on page 6. Most of the search results are for wallpaper HD...
Click to expand...
Click to collapse
Yup,
Wallpapers are easy to "develop" lol...
Sometimes when cruising the store the good app builders offer trial HD versions of the free versions.
Not most...a few do.
Back in June this year there was hardly anything HD wise.
Coming from the ground up
Was very interested in getting an infinity but this lack of apps that will use the resolution and the lack of apps with UI optimized for tablets is what's holding me back. try again next year I guess

Dungeon Hunter 4

OMG is this game laggy on this tablet. Is anyone else playing this game with no lag? If so what did you do. My Samsung S3 plays this game with zero lag. But I keep changing Roms and I have no idea how to save this game. Any help would be great... Thanks
Sent from my SCH-I535 using xda app-developers app
Runs smooth for me on balanced mode besides the characters walking animation not being smooth. Every time he takes two steps I feel a slight stop and go in the game.
Cromi 3.4.7 (jb4.1.1) with hunds kernel v2.2
Thx for the reply. Looks like I might need to root my tablet. Since the 4. 2 update this tablet is very laggy.
Sent from my SCH-I535 using xda app-developers app
05Warrior said:
OMG is this game laggy on this tablet. Is anyone else playing this game with no lag? If so what did you do. My Samsung S3 plays this game with zero lag. But I keep changing Roms and I have no idea how to save this game. Any help would be great... Thanks
Sent from my SCH-I535 using xda app-developers app
Click to expand...
Click to collapse
The tf700 is too weak for this game (and others...).
codeinish said:
The tf700 is too weak for this game (and others...).
Click to expand...
Click to collapse
I don't think the tablet being too weak for games would be correct. This tablet has the cpu/gpu to run them. There is something else that is keeping games from having full compatibility or smoothness with this tablet. You can search and find theories from game developers being too lazy to properly code or there being an underlining issue with Tegra3 chips that Nvidia never addressed but was supposedly working on a patch for. More likely it's the high resolution of the screen which we all ready know causes a performance hit. I don't see that as being week since it is giving us a beautiful picture when using the tablet for various tasks. For those running a custom rom, is there the option to lower the resolution of the screen for extra performance?
To the original poster, not make it sound like you don't know what your tablet is doing, but are you running anything in the background or accidentally have battery saver set? I will try downloading this game and see what I get performance wise. I'm running a fresh stock install of 4.1 firmware.
----------
No problems for me running the game on stock firmware 4.1. Ran it in both performance and balanced mode.
Also im on cromi-x 4.5 with hunds 3.0.6 kernel today, running close to smooth with hunds kernel app that sets the cpu/gpu for games. Sadly i cant run the game on medium setting because the app wont save the settings after game relaunches
Edit: got it to change
fsured said:
I don't think the tablet being too weak for games would be correct. This tablet has the cpu/gpu to run them. There is something else that is keeping games from having full compatibility or smoothness with this tablet. You can search and find theories from game developers being too lazy to properly code or there being an underlining issue with Tegra3 chips that Nvidia never addressed but was supposedly working on a patch for. More likely it's the high resolution of the screen which we all ready know causes a performance hit. I don't see that as being week since it is giving us a beautiful picture when using the tablet for various tasks. For those running a custom rom, is there the option to lower the resolution of the screen for extra performance?
.
Click to expand...
Click to collapse
I stated that the tf700 is too weak for this game.
I agree that the tf700 has got the potential to be a game perfomer, but unfortunately it ain't.
You elaborated the reasons for this and I think you're right.
Yet, we are not living in theories but in reality where game developers skip our device
(I tried to address some of them asking for a fix, but to no avail).
Here is an example of a correspondence I had with Get Set games inc.:
"Dear Dev,
My almost 2 year old daughter is mad about Mega Run (which she keep calling "Monkey Circles").
I am an old fan of Mega Run and Mega Jump too.
The issue is that the game's graphics are not optimised for the 10 inch screen of the Asus Infinity (TF700).
Therefore the graphics are a bit blurry.
I would appreciate it if you could help me find a solution for what I have described,
or maybe issue a version that will be optimised for our tf700's screen.
Hope my request will be considered since as I have written, we love your application.
Thanks with advance and keep up the good work.
REPLY:
Thanks for getting in contact with us and for the feedback. It is great to hear that you and your daughter have been enjoying Mega Run. We have just release Mega Run on Android, and with that release we chose to only have one set of graphics at a medium/high resolution. The reason we chose to do this is that most Android devices fit this resolution very well. In the future, we hope to have higher resolution graphics for tablets such as the Asus Infinity.
Sorry for the inconvenience,
Mike"
IMHO - this is not a standard machine... I should have learned this sooner (before I purchased it).
Anyways, the TF700 has it's strong areas: great device for playing all kinds of media and even some games.
The mSD slot is awesome and all in all I enjoy it.
It runs fairly well, actually. Frankly, it runs smoother than Skyrim ever did on my PC. (That game used to literally freeze every 2 steps to re-render the scene. Crappy coding from Bethesda... As per bloody usual.)
codeinish said:
Here is an example of a correspondence I had with Get Set games inc.:
"Dear Dev,
My almost 2 year old daughter is mad about Mega Run (which she keep calling "Monkey Circles").
I am an old fan of Mega Run and Mega Jump too.
The issue is that the game's graphics are not optimised for the 10 inch screen of the Asus Infinity (TF700).
Therefore the graphics are a bit blurry.
I would appreciate it if you could help me find a solution for what I have described,
or maybe issue a version that will be optimised for our tf700's screen.
Hope my request will be considered since as I have written, we love your application.
Thanks with advance and keep up the good work.
REPLY:
Thanks for getting in contact with us and for the feedback. It is great to hear that you and your daughter have been enjoying Mega Run. We have just release Mega Run on Android, and with that release we chose to only have one set of graphics at a medium/high resolution. The reason we chose to do this is that most Android devices fit this resolution very well. In the future, we hope to have higher resolution graphics for tablets such as the Asus Infinity.
Sorry for the inconvenience,
Mike"
Click to expand...
Click to collapse
You could've known the game would be blurry. Games are made with the 'hyped' devices in mind: The Galaxy Tab and the Galaxy S3. Which both run 1280x800, as opposed to 'our' 1920x1200.. (Quite a significant size increase.)
Anything with a higher resolution is a HD version, and specifically has HD listed behind it. ('Angry Birds HD'.)
Give it +-six months. Then, the SGS4 and the Note 3 will be the top devices alongside the HTC One and the potential new Nexus. And developers will have no other choice but to finally make games and apps in HD.
ShadowLea said:
It runs fairly well, actually. Frankly, it runs smoother than Skyrim ever did on my PC. (That game used to literally freeze every 2 steps to re-render the scene. Crappy coding from Bethesda... As per bloody usual.)
You could've known the game would be blurry. Games are made with the 'hyped' devices in mind: The Galaxy Tab and the Galaxy S3. Which both run 1280x800, as opposed to 'our' 1920x1200.. (Quite a significant size increase.)
Anything with a higher resolution is a HD version, and specifically has HD listed behind it. ('Angry Birds HD'.)
Give it +-six months. Then, the SGS4 and the Note 3 will be the top devices alongside the HTC One and the potential new Nexus. And developers will have no other choice but to finally make games and apps in HD.
Click to expand...
Click to collapse
I agree with you that eventually 1920x1080 will be a common resolution for Android devices, but I still believe Tegra 3 is too weak to run those games at full HD resolution (all Full HD devices I know have either a Snapdragon S4 Pro or Snapdragon 600 to power that many pixels). I have seen quite a few games that lag miserably on my tf700, even if it is optimized for Tegra. Example, Beach Buggy Blitz (running at max setting of this game is a big no-no on my tf700).
As for Skyrim, I really have no complaint about frame drop and stuttering, it runs quite smoothly on my laptop. Nevertheless, given the diversity of PC hardware, it could just be that I was lucky to have fully compatible hardware.
I don't agree : Dungeon Hunter 4 is very laggy on my tab and i am not playing that game anymore due to that issue. But i have played many hours to The Bard's Tale and it worked nearly perfectly (it would lag only when a lot of characters and huge effects, that means about 10 seconds every 4 hours) and bard's tale is imo more beautiful than dh4 and still it was developed in 2012 when hd screens were very rare. So imo the dh4 lag issue comes from poor design and programming.
Sent from my ASUS Transformer Pad TF700T using xda app-developers app
huy_lonewolf said:
I agree with you that eventually 1920x1080 will be a common resolution for Android devices, but I still believe Tegra 3 is too weak to run those games at full HD resolution (all Full HD devices I know have either a Snapdragon S4 Pro or Snapdragon 600 to power that many pixels). I have seen quite a few games that lag miserably on my tf700, even if it is optimized for Tegra. Example, Beach Buggy Blitz (running at max setting of this game is a big no-no on my tf700).
Click to expand...
Click to collapse
It's primarily the I/O issue, not the Tegra 3.
The problem is that games are optimized for snapdragons because that's what the hyped, common-cattle owned devices (SGS3/4 & GT2) run.
SoulCraft THD: Perfectly.
SHADOWGUN THD: Perfectly.
Samurai II: Vengeance THD: Perfectly.
Puddle THD: Perfectly.
Zombie Driver THD: Perfectly.
Renaissance Blood THD: Runs well.
The Bard's Tale: Fine.
N.O.V.A. 3: Some issue with green images in main menu/intro, Game itself runs fine.
So no, it's not the Tegra 3. It's lazy developers and crap engines.
As for Skyrim, I really have no complaint about frame drop and stuttering, it runs quite smoothly on my laptop. Nevertheless, given the diversity of PC hardware, it could just be that I was lucky to have fully compatible hardware.
Click to expand...
Click to collapse
It's since been fixed in the patches. The issue occured during the first 3 updates (including vanilla base.). At one point I had backwards flying dragons that spun around breathing fire in mid air and stopped every few seconds as the game froze and unfroze :laugh: The engine Skyrim runs on is 12 years old, and instead of using a clean version they retasked the Fallout one with all the coding still cluttering it.
The main fault in this tablet is the i/o. Everything else is perfectly big enough to run the screen. With such crappy i/o, the tablet cannot cache applications at a rate needed, especially for files made for Full HD screens. This can be solved with a B2R tpye script or Data2SD. With Data2SD, even on a pretty cheap card, the tablet runs much much smoother. This is why the browser on stock runs so terribly. The internal i/o cant cache it fast enough. So, the Tega 3 is more then enough of power, but the problem is the i/o, which can only even start to be tweaked by unlocking/rooting, but even then there is no fix.
Tylor
Sent from my ASUS Transformer Pad TF700T using Tapatalk HD
ROM: CromiX 4.5 DeOdex
Kernel: MaxKernel V2
Tylorw1 said:
The main fault in this tablet is the i/o. Everything else is perfectly big enough to run the screen. With such crappy i/o, the tablet cannot cache applications at a rate needed, especially for files made for Full HD screens.
Click to expand...
Click to collapse
GPU performance has nothing to do with I/O.
I/O is slow for random writes, yes - but games usually don't write a lot to storage. The GPU is slow because it is simply not very powerful. See here:
http://www.anandtech.com/show/6036/asus-transformer-pad-infinity-tf700t-review/4
With good programming, it can drive the full HD screen with acceptable framerate (see Epic Citadel), but apparently not every engine is so well optimized.
codeinish said:
The tf700 is too weak for this game (and others...).
Click to expand...
Click to collapse
I notice the Nook HD+ that also has a 1080p display seems to play games smoother than the 700. Performance is about in between the 700 and 300, with the 300 being better overall.
The 4470 gpu is more robust for higher def displays and has dual channel memory, but a dual core. I would have expected the net result to be a wash, but does seem the dual channel memory might be the difference.
For game emulators though that are cpu heavy like MAMEreloaded, the Nook is a little faster. Gets hot in the bottom right corner though.
horrible
Yeah i tried this game. Changed graphics settings in game to lowest and had performance mode on and it still lagged like crazy. Not really my kind of game to begin with so it didn't upset me too badly, but i would have expected more from such a high end tablet.
I have uninstalled the game today : too laggy and i still believe that its code is bad (bard's tale is so much smoother on my same tab)
Sent from my ASUS Transformer Pad TF700T using xda app-developers app
I know this is a bit of an old thread, I just not stumbled upon it. I've been using cromi-x for quite some time, and on earlier versions I didn't have much issue until I got into higher levels where more monsters generated, then it would lag briefly and go back to normal. As of lately I haven't even been able to play the game. I've played a few other games that seem to have similar features and get zero lag. Though I'm not a coder or developer, I feel that this is a issue with the game itself combined with i/o limitations of our tablet. SDBags has done some amazing work on his rom. I've tried all sorts of kernel and tweak combinations, none of which seem to correct the issue. To make the issue worse I was level 42 and lost my entire game and $40 worth of purchases that gameloft has yet to refund me. That, of course doesn't have anything to do with the laggy issue. I thought I would bump the thread to see if anyone else has come up with anything.

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