Hi everyone,
I have just released made my first android game ever and released it to the market. I decided to start off with an easy game and then hopefully start developing some fun ones.
http://www.appbrain.com/app/helicopter-game/com.fkarim.helicopter
People are having trouble with lag issues. If you have some time, could you just try the game and let me know if you are having the same problems (would be helpful also if you listed your phone type)?
Thanks for the help!
Looks like Roebeet is correct and 2.03 has issues:
The following games (at least) vanish after a reboot:
Angry Birds
Raging Thunder 2
Radiant
Magic Gem 2
Galaxy Breakout
Steambirds
Magnetic Sports Soccer
OpenTyrian
Meteor Blitz (will not install again either)
All of thee except Meteor Blitz have been reinstalled twice- each time after a reboot.
My concern is though that if we lose 2.03, will we lose the Youtube client app and other performance improvements that we got WITH 2.03?
Roebeet, does Youtube and other apps go back to suck butt level, or stay golden with the newer update?
Drats, answered my own question and all the apps that sucked before 2.03 suck now with 2.04 Viewsonic sucks butt in regards to driver efforts.
Thanks for trying Roeby! You are trying to make diamonds out of raw coal, my friend.
Hi 2 Everyone,
I have successfully launched my first game for Android.
The name is Evolution of Tower Defense
But i haven't a possibility to test it on different devices.
And i hope that you will try this game and will write some feedback.
All Programming done by me, through 4 months
It's free version so it has only half of all content.
-1 large Map
-13 units (foot and flying)
-34 towers
-3 directions to build towers
-- Military (High damage, massive weapons, slow/normal attack speed)
-- Magic (Normal damage, unique skills, normal/fast attack speed)
-- Lightning (Hight damage but have a lot of space between min and max damage [1-150], fast/very fast attack speed)
- Tower skills
-- Critical Strike (deal increased damage)
-- Shock (hold unit for some period)
-- Poison (deal damage for some period)
-- Type Destroyer (deal some damage to all units, which are same type with unit currently attacking)
-- Fear (force unit move back to start point)
-- Slow (reduce target speed)
-- Flame (put bad curse on unit, which increase damage of all next attack, for some period)
-- Instant Kill (tower has chance to kill target instantly)
- Many different upgrades such as
-- Treasure hunter (you have a chance, get double reward for a killed monster)
-- Nightmare (increase fear effect duration)
and many others
NO ADS
Marketplace:
FREE (I can't post direct link here, but you can find this game on market, searching for 'Evolution of Tower Defense')
Please, if you will find some problems during the game, leave a comment here or in market. Anyway, leave any feedback.
Thank you,
Best Regards
Links plzz
Accidentally typed with my x10 mini pro u20i using my fingers
Thanks, I'll give it a try, looks promising. Good job for not requiring any permissions .
Link for the game here.
Trimis de pe Defy CM9
I tried it, but draging towers to the field didn't work in two ocasions. Galaxy SII, Darky ICS.
Sent from my GT-I9100 using Tapatalk
Nice game will try it thanks dude.
Gives a Force Close everytime I exit the game (using a Motorola Defy CM9 - ICS 4.0.3).
I would suggest to implement, as an option at least, a mini-map, so you can see where the enemy is headed without moving through the whole map. I'd also like to be able to Pause/Resume/Fastforward in any situation (example: if the game is paused I cannot put it on fastforward directly, first I must resume it). But good job, this game has potential .
Edit: Freezed my phone, had to pull battery out. Rebooted, started the game again and surprise: the waves are not shown. They're counted, but they do not appear and the health stays at the same level. It's as if I would play without an enemy. But now it's not Force Closing when I exit the game.
Thanks for your comments.
All wishes will be applied to make it better.
Some problems with forceclosing will be removed with next update.
Due to the fact that the application trying to load many images at one time and sometimes it leads to OutOfMemory problem, but it will be solved soon.
Topic moved down the list...
Let other users to see this topic.
up
Xperia x8.. ook!!
Sent from my E15i using xda premium
vap_66 said:
I would suggest to implement, as an option at least, a mini-map, so you can see where the enemy is headed without moving through the whole map.
Click to expand...
Click to collapse
I will increase the resolution , it will solve the observe problem.
vap_66 said:
I'd also like to be able to Pause/Resume/Fastforward in any situation (example: if the game is paused I cannot put it on fastforward directly, first I must resume it). But good job, this game has potential .
Click to expand...
Click to collapse
Fixed.
vap_66 said:
Edit: Freezed my phone, had to pull battery out. Rebooted, started the game again and surprise: the waves are not shown. They're counted, but they do not appear and the health stays at the same level. It's as if I would play without an enemy. But now it's not Force Closing when I exit the game.
Click to expand...
Click to collapse
Fixed. Except forceclosing...
So check this out.
Many thanks to everyone for yours feedbacks. It's very helpful for me, to find and solving the problems.
PS The full version of this game will contain 73 towers and 34 unique monster with BOSSes. But i need to solve all problems in current version before
Hi 2 ALL,
I hasten to inform you are, that the problem with WAVES is SOLVED.
It's wasn't kind an usual fix. It was really problem related to the build of final signed APK file. Build wasn't correct and the final APK do not work even on my HTC.
But now everything is alright. Please do update or download it again and check this out.
Thank you,
Best Regards
Great! Exciting atmosphere of fallout-like world
Now it works great on my Defy CM9. The map is easily visible because of the resolution increase, waves appear and attack, tower upgrades work.
As it was said earlier, it does have a Fallout atmosphere, which is awesome .
Trimis de pe Defy CM9
A good implementation of Tower Defense!
my last up to this thread
hopes it's not break the rules.
You should avoid auto-translating the market presentation (unless this has been done by Google automatically without you knowing it).
I have it in French and it really is poorly understandable. I prefer having the raw english presentation.
Other than that, the game looks interesting, I'll try it.
Can't download on galaxy s. Stuck on starting download. Did you translate the text into German? It'd be better to let the text English if you don't want to read comments like "lol noob translation".
thanks its fun
i hope next ver graphics better than now
New Updates
Hi 2 everyone
There are many new updates in this game. Enjoy.
CLICK
I'll give it a try, thanks.
..
I sent an email to them asking if they (Alphanoize Games) could optimize the game for Xperia Play Controls.
answer:
Hello
we're happy to hear you like our game (we love it too ! For the XPeria controls, we cannot say if and when we include them. Currently we want to adapt the current version for all common Android devices, which is very tricky !
As soon as we have any updates, we'll spread it via Google+/Facebook/Twitter, so feel free to follow us there !
Have a nice weekend,
Arne
Alphanoize Games
Arne Wörheide & Hicham Allaoui, Computerspiele GbR
Waldrandsiedlung 7
16761 Hennigsdorf
Germany
They dont even need to optimize it for the Play specifically, all they have to do is make the generic android d-pad and d-pad center buttons work with the controls. It would take them 5 minutes. After that response I am tempted to just do it my self. GRRRRRRR........ Found myself a new project.
looks like i am going to have to modify the game engine itself for this to work, I know what I need to do, but I have no experience translating touch input to keyboard input. I have some reading to do. Hopefully I can do a quick and dirty Xperia Play port.
keep going , I've juste finish super meat boy on pc (light world) .
I've try cheese man and it's smell like smb ^^ , it would be great with xperia play pad.
Thanks in advance.
great when combined with gamekeyboard.
Mael5trom said:
great when combined with gamekeyboard.
Click to expand...
Click to collapse
How did you get it working? Everytime I launch the game it goes into portrait mode and causes issues.
nevermind, i got it, this games is a thousand times better with gamekeyboard! Holy crap, we have Super Meat Boy on our Plays!!
indeed, difficulty goes up and down as it goes along, 3 cheesed the whole game within a couple of hours playing on and off, dunno how the hell you would do some of those levels on touch screen only tbh...
It says it's not compatible!
I'm using Darkforest 3.0.5 if that helps.
It's confusing because it's compatible with my LG Vortex, that is a VERY low end device too...
Here's another Super Meat Boy style game. Maybe there is someone interested.
Mini Dash ( https://play.google.com/store/apps/details?id=com.playcreek.MiniDashFree )
Hello everyone, when im using my Huawei Mediapad T5 tablet, some games for example Minecraft, Gangstar New Orleans and Block City Wars become unresponsive to touch for a few seconds.
If im for example breaking blocks in Minecraft, the game becomes unresponsive sometimes for a few seconds, if i release my fingers when it is unresponsive, it keeps breaking the blocks. I can still click the Home button on the bottom of the game and exit it. With show touches enabled, the display still shows my touches when it is unresponsive. This only occurs in some games, not all of my games. Please help.
More info on the matter.
I've been chatting with the user with this issue for a few days now, and we've figured out something. Most games don't have this issue, but if you have this device and are willing to test, please do. Here's a list of games that have the issue:
Minecraft
Clash of clans
Block City wars
Gangstar new Orleans
Hayday
Growtopia (Somewhat)
Subway Surfers
Please post your findings. On another note, all of these games seem to use Objective C in some part of their code, but the ones that work usually do not. This leads me to think that the issue might be with some sort of commonly used Objective-C code, which is used across all of these games, but this is mostly just speculation.
If any android developers are out there, try some engines out and see if you can get the same issue to occur with your own code. That could be helpful too. Thanks!
-Hubz