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Any idea as to what happened to Twin Blades?how come its no longer in market place. thanks
http://www.wpcentral.com/twin-blades-pulled-marketplace
Going the way of Apple, eh? but luckily Apple changed, hence the advent of great games like Resident Evil and Dead Space
its a disappointment indeed. im also wondering as to why they need to take out twin blades from market place because of the mature rating? not all kids can buy a device that is costly as windows phone, and to think most windows phone owners are matured enough to handle such content.
if this is the case, good and exciting games are being removed from circulation, i think i might as well stick with my wii. too bad wii doesnt have phone integration lol.
thanks for the info
slighmd said:
Going the way of Apple, eh? but luckily Apple changed, hence the advent of great games like Resident Evil and Dead Space
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Yeah they changed alright, hence the requirement for all apps that use external subscription (Kindle, B&N, Rhapsody..you name it) to instead go through in-app purchases, giving Apple a nice 30% cut. That's right. They want 30% of Kindle's sales that go through iPhone.
I'd argue that a "Mature" rating from the ESRB is not the same as what Microsoft meant originally when referring to "Mature Content" in their Marketplace rules. There has to be some common sense about this stuff. Blood and gore is not the same as porn.
Damn
I bought the app months ago, but installed a new sd card. Does anyone know who I can contact about getting the game again or refund my money. Rather have the game, it was great to waste five or ten minutes.
Please keep things other than app releases OUT of WP7 Apps and Games, and please read the stickied rules at the top of each forum you are in.
~~Tito~~
It sucks, bit keep in mind kids can sometimes purchase this stuff without parental consent. Theonly way to prevent this from happening is to just not let it get on the marketplace. Google hs a no porn policy for Android market, ad well. I can name examples of apps that were pulled from well known entities, but I don't want to go there...
Sent from my HD7 using Board Express
I'm guessing it might have been less the blood and gore, and more the lesbian undertones of the cut scenes.
is there anyway of getting this back or a refund?
x0xwolverinex0x said:
is there anyway of getting this back or a refund?
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As for as know there are no refunds. I was able to find a copy on a site that goes against xda's policy.
One article was stating the dev my be out of business not a marketplace issue.
Never played it anyone got the xap?
you can still download it in private market place if you have a full unlock rom
I'm an app junkie. Free apps, paid apps, it doesn't matter. I love apps. I love useful apps, fun apps, games and books. I've downloaded and installed thousands upon thousands of apps starting from my G1 through my MT3G, Nexus One and now MT4G and many others in between. I've also purchased a whole lot of apps. Some simply to supports devs who are bettering the community. Others because I need them for daily use. I've purchased a ridiculous number of games and apps to amuse myself and my kids. So how many apps have you purchased? Do you prefer to use free apps? Vote above an leave a comment with your number.
AndroidAppCritic said:
I'm an app junkie. Free apps, paid apps, it doesn't matter. I love apps. I love useful apps, fun apps, games and books. I've downloaded and installed thousands upon thousands of apps starting from my G1 through my MT3G, Nexus One and now MT4G and many others in between. I've also purchased a whole lot of apps. Some simply to supports devs who are bettering the community. Others because I need them for daily use. I've purchased a ridiculous number of games and apps to amuse myself and my kids. So how many apps have you purchased? Do you prefer to use free apps? Vote above an leave a comment with your number.
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Same here...love apps and I do what I can to support the devs. Going into the Market is like my birthday, every day.
If I like an app payed or not doesn't matter. But I usually try the free version first.
Always like to contribute to good apps and one i THINK i will use.
I don't really purchase apps, mostly all my apps are free.
I enjoy apps. I prefer the very useful ones like UltimateJuice (must have)... Root Explorer, Titanium Backup and ROM Manager (if it worked on my Epic, so they say)
I also love trying out different apps. Since Christmas I've bought crap for almost $200. If I like an app I'll always try to support the developer by buying the paid version.
Sent from my GT-P1000 using XDA Premium App
I'm strict on apps, I only have like 15.
Sent from my Incredible with the XDA Premium App.
I can hold tons of apps on a 4GB SD Card.
I have probably spent 1000 bux or more on apps and use maybe 1/4 of them I need to slow down think maybe I have an adiction lol
Sent from my PC36100 using XDA Premium App
I'm definitely for buying apps just to support the developers and to make developing for android a nice option for would-be developers.
Not that many apps purchased but I'm hitting the 40 range. Will still pay for more especially the tegra games once I get my hands on the Xoom wifi.
Seriously I don't get why people don't spend a little more on apps. An app costs like a cup of coffee. Every app you pay for, just cut back on a cuppa.
Of course I only spend on stuff I really use, at least for a couple of weeks.
ruffneckZeVo said:
I have probably spent 1000 bux or more on apps and use maybe 1/4 of them I need to slow down think maybe I have an adiction lol
Sent from my PC36100 using XDA Premium App
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Holy moly that's alot of apps!
Me on the other hand, I have about 100 apps of which about a dozen are purchased, not because I'm a sting or anything but why should I pay for them when I can get someone else to pay for them (tapping on ads in the app)
Just out of interest though, when I do click on an ad, how much goes to the dev on average?
Sent from my GT-I9000 using XDA App
I am not buying any apps, because market accepts creditcard only. Bad luck for developers.
Sent from my HTC HD2
Just counted via my apps list in the market and I got all the way up to 31. This also includes live wallpapers (I think I paid for 3 or 4 even though I never use them for more than a day at a time) and a handful of widgets. Way more than I thought though. Those are just the paid apps, not free.
The Android Market is growing every they with wonderful apps to choose from.
0 charchar
CM7
Interesting poll. Also, disappointing results - i cant believe 30% have only purchased 1-3 apps. As a development studio it saddens us that people with ultra-expensive smartphones are too miserly to spend a few bucks on really cool apps with interesting functionality.
Why don't you add the option 'None', because I'm so sure there are a lot of people who want a different payment method than creditcard.
6 - but this is mainly caused by the fact that I still use old G1 phone. I don't need most of paid utilities - free ones are enough. But I think I would buy a LOT of games if they would work on my device :-D
Also I like to pay for someone's work even if I don't have to. For example Star Traders RPG Elite gives you very little more than free version, but I have bought it to support its author
I paid for so many I can't remember >.<
I just discovered the existence of this game. where is it on the Market? It doesn't seem to be searchable with the term "Eternal Legacy". Gameloft's own website seems to require that one enters a service provider.
With the Transformer being an WiFi only device it doesn't have a service provider.
does anyone know how to get this game working on the transformer?
I'll go ahead and cover this. Gameloft is protesting the Android Market place. As such, they pulled all apps from the market and decided to sell them via their own means. The apps are available on their website via a moronic text system that more often than not, fails. None of the games are currently built for tablets, honeycomb or tegra optimized. So, unfortunately, until Gameloft offers the games on the site as such, you are SOL.
They're idiots...thats all I have to say.
blaine.hale said:
I'll go ahead and cover this. Gameloft is protesting the Android Market place. As such, they pulled all apps from the market and decided to sell them via their own means. The apps are available on their website via a moronic text system that more often than not, fails. None of the games are currently built for tablets, honeycomb or tegra optimized. So, unfortunately, until Gameloft offers the games on the site as such, you are SOL.
They're idiots...thats all I have to say.
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And I learned something new today, thanks blaine.
So why are they protesting the market?
~DC
The reason, as far as I know, is unannounced. Weird move considering it's the largest phone platform currently on the market. Sure, they're not paying the google fee for apps but I think they lost the vast majority of sales by not being a presence on the market and making it difficult to get their product.
Time will tell
P.S. this game doesn't support tegra2 and will not run on the transformer, even if you find ways of installing it.
Gameloft really does have some of the best games ever, but they suck for not being in the market. And I wish they would start supporting tegra2 I really want to play this game on my tablet!
wonder who their marketing genius is behind this decision....personally will only buy games through the market...it's buggy at times but overall works well. Guess they're trying to build demand for the product. Probably some young hipsters trying to buck the man.
Gameloft has a store set up for the Xoom:
http://wapshop.gameloft.com/php5/us...80f5f752d267d656&from=ADID-149339&promo=bogof
And the Acer Iconia:
http://wapshop.gameloft.com/php5/us...&sv5551=e1d30053e0e9f082d4e0&from=ADID-147084
And I have read that the games for the LG P990 Optimus 2x will work:
http://wapshop.gameloft.com/php5/us...&sv5551=81c380d350b9d085c7b8&from=ADID-147084
I am debating buying the Asphalt 6 version for either Xoom or Iconia myself as I have read that they will work through some googling. If anyone is willing to spend the $5 to try them while I am talking myself into being a guinea pig at least they have the buy one get one deal going on. Asphalt 6 and NOVA for $5? Yes please.
krighton said:
wonder who their marketing genius is behind this decision....personally will only buy games through the market...it's buggy at times but overall works well. Guess they're trying to build demand for the product. Probably some young hipsters trying to buck the man.
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Then why would you want to support the man?
The only reason why the Market exists is because there are dullards who can't Google the software websites for themselves.
The Market never existed in Windows Mobile, and I was able to find more quality software and information about software than Android.
So to cater to a unwashed masses of retards, software companies have to submit to Google's and Apples dumb down gateway system, letting them restrict freedom thru regulating on what kind of software is allowed and take a cut too.
Like with everything, masses of uninformed people are the single greatest barrier to freedom for everyone.
klau1 said:
I just discovered the existence of this game. where is it on the Market? It doesn't seem to be searchable with the term "Eternal Legacy". Gameloft's own website seems to require that one enters a service provider.
With the Transformer being an WiFi only device it doesn't have a service provider.
does anyone know how to get this game working on the transformer?
Click to expand...
Click to collapse
See my post here http://forum.xda-developers.com/showpost.php?p=13913276&postcount=246
May be good news for your search.
klau1 said:
Then why would you want to support the man?
The only reason why the Market exists is because there are dullards who can't Google the software websites for themselves.
The Market never existed in Windows Mobile, and I was able to find more quality software and information about software than Android.
So to cater to a unwashed masses of retards, software companies have to submit to Google's and Apples dumb down gateway system, letting them restrict freedom thru regulating on what kind of software is allowed and take a cut too.
Like with everything, masses of uninformed people are the single greatest barrier to freedom for everyone.
Click to expand...
Click to collapse
At the end of the day, it's all about convenience. If you can't offer that to your market...they aren't going to want the product. It is completely inconvenient for the masses to go to their site, enter MORE billing info, have a game TEXTED to you, download it via a usually broken link, then finally play it.
I was part of the old winmo crew and I fully appreciated downloading software from the companies site...but guess what!? This wonderful concept where all these applications were put in one spot ON MY PHONE with one billing method was invented and gosh darn it, I just think thats a swell place to get my apps!
If they do not want to fall into the market, they're missing 98% of the average phone users in todays world
So yes, Gameloft made a very horrible decision. Lesson here? Don't make your product hard to get.
krighton said:
wonder who their marketing genius is behind this decision....personally will only buy games through the market...it's buggy at times but overall works well. Guess they're trying to build demand for the product. Probably some young hipsters trying to buck the man.
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I wouldn't be surprised if it was something to do with a clash over Gameloft's terrible licensing policy.
I think Gameloft want to optimize its game based on specific hardware.
And I definitely would not complain since:
1. the price is way cheaper compared to the marketplace, (probably the price differs from a country to another)
2. alternative payment option. the games can be paid through telco provider by premium sms charge instead of credit card. Quite convenience.
klau1 said:
The only reason why the Market exists is because there are dullards who can't Google the software websites for themselves.
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and
klau1 said:
So to cater to a unwashed masses of retards,
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and
klau1 said:
Like with everything, masses of uninformed people are the single greatest barrier to freedom for everyone.
Click to expand...
Click to collapse
Huh? dullards? unwashed masses of retards?
Do you think that possibly there could be intelligent informed users of Android devices who for their own reasons like the Android Market and (gasp) even some of them use the market and other means of getting the apps that they want?
Honestly...this was a pretty ignorant post...
Most of the developers that are protesting the Android market don't like the fact that people can get a refund when they find out that the game sucks.
These developers prefer the Apple market because they can develop crap games and then the consumer is out of luck once they have your money.
Anyway... it's usually about the refund system. Google has cut it back to 15 minutes because enough developers complained, and I'm sure it won't be long before they do away with it altogether.
Drybonz said:
Most of the developers that are protesting the Android market don't like the fact that people can get a refund when they find out that the game sucks.
These developers prefer the Apple market because they can develop crap games and then the consumer is out of luck once they have your money.
Anyway... it's usually about the refund system. Google has cut it back to 15 minutes because enough developers complained, and I'm sure it won't be long before they do away with it altogether.
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This whole thought process I think is damning themselves. I know I've been less click happy on buying an app since they lowered the refund time. I had the market bug and not install the app (when it was 24 hours) and I couldn't get it installed until after the refund time was over, so I fear something similar will happen still and I only have 15 minutes to figure it out. If they get rid of it altogether, I'll deal without most paid apps. At the moment I already refuse to pay for an app through amazon because of their policy.
Of course I might not be the majority, but the return policy was a major reason (one of many) why I jumped ship from Apple and went with Android in the first place.
http://news.cnet.com/8301-13579_3-5...s-study/?part=rss&subj=news&tag=2547-1_3-0-20
to summarize, the article claims that the iOS app store generates more revenue for developers because people are more likely to buy there.
problem is, this article, and others like it, ignore the glaring flaw in their reasoning: revenue from sales is not the only source of revenue for an app developer. ad based revenue models area ctually very lucrative, proof of this can be easily seen from Google's success, and Facebook's success: their entire business model is nothing but ad based revenue!
in fact, ad based revenue is more lucrative in the long term than sales are, because with app sales, the dev gets revenue once, the first time a person buys the app, and then nothing from that customer ever again. but with ad based models, the dev gets money every time a person uses the app, as they get they revenue from a pair of eyes watching the screen.
so then, why does the app store have lots of sales, when the Market has only few sales? what's the difference? the reason is, iOS is not always connected tot he internet, and therefore cannot always receive ads to display, or transmit back user data. true, the iPhone is always on, and the iPad is almost always used at home on a wifi connection, probably 80% of the time at least.
the problem here, is the iPod touch. it's a highly mobile device (thinner than even the iPhone) and has access to all the same apps. it's also very popular. so, any iOS app developer choosing between releasing a free app that's ad based, and a premium app, will have to consider all the millions of iPod users without an internet connection with which to transmit ads over. the dev would be unable to make any money from them, and even if ads were preloaded, there's no guarantee that the user would turn on the app when their wifi is on later to be able to send user data back, confirming the ads were actually seen (especially since it's an on the go device, so people aren't using it at home that much). so that would be millions of downloads the dev would never see money for, unless that person eventually gets an iPhone or iPad, and its a gamble whether they actually would, or when.
Android, however, doesn't really have that problem. there never really was an iTouch style Android device except for the Galaxy Player, which wasn't even available in America (the largest market) until about a month ago. on top of that, until Honeycomb debuted, Google restricted official installation of the Market app itself to only cellular equipped devices, so even if you buy one of those cheap craptablets from CVS pharmacy or Borders running Android 2.1, you can't download Market apps, and therefore aren't relevant to the dev's business model.
it's also worth pointing out here, that the ad based model is better for consumers, too. not only do they get the products for free, they also are more liekly to receive updates in the future. after all, the dev with an ad based model makes money when people continue to use the app. so if the dev updates his app regularly with new features and levels, the user is more likely to continue using/playing or start again after a lull. which means the deve gets more money all the time, and the user gets new entertainment or utility all the time, for no more cost or very little. No more buying sequel after sequel.
For example, look at Angry Birds. it was one game, and was successful as a premium app on iOS. 2 sequels were planned and released; around this time, it came to Android. and Rovio did something different: they released it for free, as an ad based app. and wouldn't you know it, after that happened, there were no more sequels. yet the levels keep getting added and added and added to each game. compared to the original levels in the first game, there are now probably enough levels to fill 10 or 15 games, yet they keep adding them to the same games. they do this every time people tend to finish the last level pack and stop playing, then they add another and it starts up again.
all very interesting info quoted from Cnet
but what is the point you are trying to get at by opening this topic?
One other reason sales are higher on the App Store: people who buy into the Apple system accept the high premium that comes along with it and generally don't take issue with spending for apps. Part of the mindset coming in with Android is the idea of open, free development and therefore a lot of people sit back and wait for a free version of paid apps to come out. Just part of the different perspectives generally seen in the two markets. Developers who understand this have ad-based apps and still get their revenue, especially the ones who make it quite easy to accidentally click ads =P
There's also the fact that some developers allow you to donate as you like and don't require you to do so directly through the market, so there's more revenue that isn't directly seen as a "paid app" sale.
I dont think Android being open source may much of a difference, if you look at the world as a whole 99.9% of people looking at phones/tablets have no clue what open source even means.
That little 'ITunes' card makes the world of difference. I had an IPAd for 1 year, I spent maybe 20 bucks on apps, I have spent maybe 5 bucks on android apps in a few months. Now if I were to get an Android 50.00 gift card, I bet I would spend that within a month!
These gift cards are HUGE for the younger market where they dont have cell phones and they all have ipods, and starting to get Ipads/Iphones.
Interesting
Sent from my LG-P925 using XDA App
This make sense
I don't know, man. I'm pretty sure that Apple's philosophy is not conditioned by a single, specific device.
With the second part I do agree. Apple users are generally people who are able to pay for more expenses. Especially those who have a few Apple products. If you're willing and able to pay over 1k$ for a laptop, then a couple of bucks for an app is nothing.
There's a third reason why Apple has more app sales: it forces you to link your account to a credit card, so you're automatically set to pay for apps. In the Android market, you have to "detour" to link your credit card to your account.
Sent from my LT15i using XDA App
For the Android developer point of vue it is most valuable to use the freemium approach instead of the classic app purchase. It seems that the player prefer to play for free and buy something here and there to improve the game experience. A lot of games are doing that out there.
Most Android phones sold are of the buy 1 get 1(sometimes 2) free variety, and virtually all Android users that I know either don't download apps, have no clue that their phone runs Android or pirate apps by side loading. Personally I only bought 1 app in 2yrs of using various Android phones because most of them were far inferior to iOS versions usually sporting awful UI(due to the fact that Android SDK is a joke compared to Xcode).
Phrenks said:
I don't know, man. I'm pretty sure that Apple's philosophy is not conditioned by a single, specific device.
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I'm not talking about Apple's philosophy, I'm talking about the revenue potential for developers for iOS devices. What I'm saying is, the iPod has created iOS's own form of fragmentation. a Large portion of iOS users have an iPod touch that's only occasionally able to receive ads (connected) and even then, it's probably not connected when using most apps, especially games.
I had an iPod touch for 2 years back before I got an Android phone, and I only ever turned on the wifi to use the browser, a few news reader apps while killing downtime at work, and the app store/iTunes. that last one I did only very rarely, and I always turned the wifi off immediately after those uses, with the battery being so weak. I NEVER turned it on during games; in fact, If I was playing a game, I always made sure wifi was off, because so many games drained the battery very quickly, so I had to be especially power conscious.
So, if a dev wants to make apps for iOS, they have to consider that if they go ad based, a large portion of people will not give them any revenue at all due to being not connected to receive ads. that's why developers often charge for iOS apps, yet often make the same apps free or cheaper on Android.
Don't make the mistake of assuming Apple has a smarter philosophy than that; remember, the iPhone and iPod touch were never originally designed to have a downloadable app store to begin with. in fact, Steve Jobs openly admitted that he was opposed to it when his subordinates tried to convince him to allow it. It wasn't until the first iOS devices were jailbroken and hackers created Cydia (well before the official app store) that Apple saw the potential and caved. at that point, they had already released the iPod touch anyway, so they were stuck. Add to that the fact that they didn't really have a division designed to sell and distribute ads for other businesses at the time, and you can see how they weren't really prepared to see what the best long term system would be.
alex2792 said:
Most Android phones sold are of the buy 1 get 1(sometimes 2) free variety, and virtually all Android users that I know either don't download apps, have no clue that their phone runs Android or pirate apps by side loading. Personally I only bought 1 app in 2yrs of using various Android phones because most of them were far inferior to iOS versions usually sporting awful UI(due to the fact that Android SDK is a joke compared to Xcode).
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Really? I wish I knew where I could get two for one as never seen any uk retailer offer a deal like that and would love two for one
Out of curiosity though what is it about android sdk you think is a joke? Its not the sdks fault if an apps ui is bad yet anothers is good or all should be bad.
But back on topic most android users I know prefer free apps with ads so it could be true android users aren't so keen to buy apps whereas iphone is more a lifestyle choice and when you buy into a lifestyle your more likely to be willing to spend money investing in it.
Dave
Sent from my LG P920 using Tapatalk
We all know how easy it is to cheat developers and find apk's on the internet. Well it seems developers are complaining and if nothing is done then they will focus on the iphone appstore matketplace. More details in this articule http://androidprirates.blogspot.com/
Ever heard of installous on iOS? Piracy will find a way. If most resort to only iOS, chances are piracy on the Apple platform will also skyrocket.
The thing is, trying to fight piracy head on is an uphill battle, and after so many legislations, millions spent on safeguards and lawyers, and bashed sites (megaupload, piratebay?) pirated stuff is as easy to access as before (and for a lot of stuff, its even easier today).
I believe that if piracy is costing so much money, then there's a problem with the business model. Labels and record companies had to accept this when they adapted the napster model to online stores like iTunes and Netflix, and stopped charging ridiculous amounts of money for CD and DVD without added value (remember the last time you paid 30 or 40 bucks for a 10 song CD back in the 90s? Now its usually a buck per song).
Bringing down sites that offer pirated apps will cost more money than what it's worth, it's just information that can and will be put up again in a docen other microsites.
Troughout history it's the black illegal market that has innovated and pushed the legal market fordward to meet people's demands. In this case, i believe a lot of piracy on android is the result of not having alternative payment methods (how i long for iTunes-like prepaid cards on the playstore). Also, such an open source platform could make better use of the add-serving model the internet is based on, after all, that's how Google makes money anyway.
Well it's impossible to stop piracy. They should just make app's cheaper and more people will simply buy it. Profit for everyone.
Don't assume that 100% of pirated app downloads were going to be bought. But the issues facing Android with piracy are no different than Windows for example. Nowadays most expensive Windows programs contain a way of activating online when first installed and some even check the software key when downloading updates. Even with this, there are still pirates that get around activation. But there are still plenty of programs and games being made for Windows even though its had these problems with piracy for decades, despite what "Don't Copy That Floppy" warned. I don't see Android being any different, developers and Google Play will just adapt better app activation.
spunker88 said:
I don't see Android being any different, developers and Google Play will just adapt better app activation.
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Absolutely agree with you on that. The only way to fight piracy is better protection and online activation can improve this situation (like in case with the activation via Steam account for PC games).
Even though there is piracy in appstore , I still think android is much easier to pirate. There is no jailbreaking needed , just one click and install.
There's no point removing sites like this.Pirates are gonna find a way around it. just make apps cheaper and people will buy them
Yeah your right plus the googleplay store isnt good when it comes to refund. You can buy the game save the apk , then get a refund. Its like there is no way developers can win.
I got a question for android developer here on xda-developers , how has piracy effected your games or what do you do to make some money on andriod market.
What are the ways you made money ADs, IAP, etc. Share your tactics to go around piracy!!
A person from india recently commented on my blog that the reason for android piracy in india is there are no ways to pay , so the only choice you have is to pirate games and apps.
Piracy is ultimately inevitable. Trying to stop it is just pointless
Sent from my SCH-I535
True you can't stop piracy but there are signs that piracy on the mobile platforms are slowing down. This was the reason that Installous shutdown because they weren't having as much traffic as they used to.
zarpy said:
We all know how easy it is to cheat developers and find apk's on the internet. Well it seems developers are complaining and if nothing is done then they will focus on the iphone appstore matketplace.
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nobody really cares, Android is primary OS for developing countries, like Brasil, India, China, Africa, east europe & cis, and if google would DRM its Play well ppl in that part of world will turn to some opensource alternatives like Firefox OS, Meego, Tizen etc etc. And Google will find itself with declining android phones sells and even less revenue. It's like with Windows, till Vista it was easy to pirate and B.Gates intentionally did that to grab market share from Apple. And only then, in 8th version they made some good antipiracy lock with addition to cheap affordable price. Now it's easier to pay $70 for upgrade from W7 to W8 than look for loaders and sorts
To combat piracy, provide value added services to legit owners like perhaps a unified scoreboard, gaming social features, and more. Similar to steam.
Also, malware should be encouraged to propagate outside the play store lol
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Markuzy said:
To combat piracy, provide value added services to legit owners like perhaps a unified scoreboard, gaming social features, and more. Similar to steam.
Also, malware should be encouraged to propagate outside the play store lol
Sent from my GT-N7000 using Xparent Skyblue Tapatalk 2
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Dam malware hahaha no that would be going too far but I remember reading a case were a developer uploaded a non-working game to a torrent site to boost downloads.