Did Google/ASUS lower the color bit-depth to 16-bit with the 3.1 update? - Eee Pad Transformer Q&A, Help & Troubleshooting

I have a pretty good eye for these things--it looks to me that either Google or ASUS lowered the bit depth of most of their applications (even the OS) to 16-bit color.
I'll get a picture in a bit, since I can't find my camera off hand, but I noticed a particularly grainy quality now in the home screen and the browser (possibly not the Picture Viewer), whereas before, the color gradients seemed alot smoother.
The fastest way to see this issue (for those of you with 3.1) is to go to the Settings page, and go to "Privacy". Right above the "Reset Tablet" button, there's a color gradient that might be an easy-to-see example of what I'm talking about. Also, in general, every "gray" color now seems to have this 16-bit depth grain to it.
I'm thinking of rolling back to 3.0.1 just to prove that I'm not insane, but what does everyone else think? I'll post some pictures in a few minutes for everyone to see what I'm talking about.

i have good eyes everything looks the same to me. gunna have to prove your case on this one though.

As a photographer I keep LOTS of really high rez pics on the Transformer and I'm not really noticing any gradation in color tones across any of them. I hope this doesn't come off a flippant but I DID notice that my brightness was jacked way up after the update which would do all sorts of funny things to your gray's but if you changed that already not sure what else it could be.

I didn't notice anything BUT, i would kill for a way to tweak some of the display settings on this device. The colors in general are a little dull especially on low backlight settings. A contrast control and a color boost control would be amazing. Heck i'd even settle for a digital vibrance slider like nvidia has for their desktop cards. The colors are just a bit too muted for my taste.

swampthing1117 said:
I didn't notice anything BUT, i would kill for a way to tweak some of the display settings on this device. The colors in general are a little dull especially on low backlight settings. A contrast control and a color boost control would be amazing. Heck i'd even settle for a digital vibrance slider like nvidia has for their desktop cards. The colors are just a bit too muted for my taste.
Click to expand...
Click to collapse
Yea that would be awsome. A havker for samsung galaxy s was able to do it for the phone

Related

Polar Clock is not broken

Polar Clock works, but the dynamic color palettes force crash. Here's how to fix: http://www.youtube.com/watch?v=9xAOehuxsYQ
sorry it's so blurry, had to film it on my old G1. Shouldn't be a problem henceforth
Does anyone know why the dynamic palletes FC it?
Unfortunately we can only guess as to the problem (and fix it) until the source for 2.1 is released. According to the logs, it fails with an ArrayIndexOutOfBoundsException, which says to me it happened because of a quick source code change that didn't get tested well enough.
Although I am curious to see what's so fancy about the dynamic polar clocks.
Edit: Fun! I'm sure I'm spending way too much time with this, but I'm enjoying myself, so nyah! Anyway, it will work fine next month. All the way up until January 2011. Which I was expecting, with the Array OOB Exception, in the getMonthColor class...
Anyway, the rings change color depending on the date. So the second (minute/60) ring changes color as it walks around the outside of the ring, as does the minute and so on. Although the second ring is more obvious, because it moves faster! Polar Bear has bright colors with a white background, and Black Hole has dark colors with a black background.
So next month your dynamic polar clock shall be working very nicely for you! Although one would hope that they release the source code before then, and that this silly bug is fixed in the official source at that time.
Ohh! If you want to see it, go into settings and turn off the automatic date & time settings, then change the date to sometime not in January. I also had to turn on Airplane Mode, or it would keep changing back to the actual date.
Nice. I want to see what they look like, but don't feel like fiddling with the time/date just to see it.... lol. Guess I'll just wait.
dsjr2006 said:
Nice. I want to see what they look like, but don't feel like fiddling with the time/date just to see it.... lol. Guess I'll just wait.
Click to expand...
Click to collapse
I didn't have to alter my time/date at all. I simply changed the colour palette to iron and left it. Thus far, 2 hours into doing so, polar clock has not crashed yet.
Well, technically is it broken where the dyanmic colors don't work. I wouldn't mind seeing the polar white on my screen than that crazy fruit color! LOL I sort of the like the grass personally...as the day changes so does it...nice!
iron polar clock looks great with the black bar theme, so the limitation isn't a big deal to me.
Nice to have the polar clock finally running, but I would love to see the dynamic palattes. I'll just wait for now though.
deprecate said:
I didn't have to alter my time/date at all. I simply changed the colour palette to iron and left it. Thus far, 2 hours into doing so, polar clock has not crashed yet.
Click to expand...
Click to collapse
AWESOME!
I've been bummed cause I really like this type of clock.
Ever since I saw this featured on LifeHacker: http://blog.pixelbreaker.com/polarclock

Is it possible to tweak the Captivates screen colors?

Hi to everyone. Noob question, like plasma TV's and LCD's you can change / tweak their color values, hue, brightness contrast etc. Some even go as far as open the service menu of the TV to do a more thorough job. I was wondering if there was a way/app/hack to do this on the phone.
The screen is great but a bit too saturated and plays on the blue/green spectrum a bit too much.
Hardcores speed mode kernel has color adjustments for cool and warm. So I think the answer is yes, but it is not easy and requires knowledge of programing the device
galaxy tuner app.
flash kernels with color adjustments (i.e. voodoo color)
voodoo color even not needed for Galaxy Tuner
Thanks, I am quite new with all of this, I tried searching for Galaxy Tunner app in the market but did not find it anywhere there.
Thanks though for the input, must be core complicated that I think.
Anyway it would be great if phone makers in the future build in some sort of screen tuning app and presets, you know how like TV's have a cinema mode, vibrant mode, etc. plus a few basic controls for color temperature and hue.

[APP] [LWP] Smoke Play beta

Hi all,
My second app is up on the marketplace:
https://market.android.com/details?id=ph.android.smokeLWP
It's a fluid solver driven live wallpaper and stand-alone app.
The effect is a simple but satisfying dynamic smoke.
Youtube video to follow tomorrow.
I would really appreciate your feedback and feature requests!
Cheers,
-=JK=-
My sgs2 is smoking!
Impressions are good, although with a blank initial screen, thought something was wrong until I touched it...(Duh I know).
A wee bit pixilated but understand the universal performance issue, which would slow most devices dramatically If at a higher resolution.
It reminds me of a app called Fleya, which is on the market, if you are not familiar with it, check it out.
But this is a great start, and being a fan of fluid / smoke dynamic simulations, this is a keeper
Will be following this.
Well done and thanks.
Regards
With reference to the "Fleya" app for reference.
www.appbrain.com/app/fleya/fixedpointcode.fleya
Cheers
Thanks buzzboy.
Yeah, I am also a fan of fleya!
I've got quite a lot to add to Smoke Play to get it to where I want it. I've been messing around with some settings and superficial stuff for about a week so I thought it just needs to get out there.
My ideas for features are:
a settings activity where you can up the detail and iterations on the fluid solver for more powerful phones
expose all the smoke (or fluid) properties to be customisable
define some cool pre-sets
coloured smoke that mixes (have this working on my laptop)
continuous auto-sources of smoke
objects (draw shapes) in the path of the smoke
calculated objects field from the homescreen icons (smoke collides with your icons)
an auto-config activity which scales the detail up or down to optimise quality on all phones
maybe put an ad in the settings activity
I'm not sure what order I'll do things in. I think some sort of settings screen will be up next.
I'm keen to hear other ideas too!
Cheers,
-=JK=-
Just made an update, check it out!
Added features:
- smoothed the input
- added multitouch
- added a settings screen to make the level of detail user configurable
The "medium" level of detail is about right for my SGS ... so you can judge the right setting for your phone.
Cheers,
-=JK=-
Another update:
- tweaked the settings for the different levels of detail smoke
- fixed a memory usage bug (will keep an eye on this, difficult to reproduce)
Cheers,
-=JK=-
Nice, runs at very high on my DHD, nice work.
Sent from HydrOG3N MOD DHD.
Technology Evolves, Android Evolves.
HydrOG3N is THE Revolution.
Real smooth on my echo, nice work
This is very entertaining. I am looking forward to the features you want to implement.
How about accelerometer detection so the smoke rises accordingly, depending on how the phone is being held.
I wallpaper works in the preview mode but will not apply to homescreen. One suggestion I can think of is being able to change the background image. It would be awesome to be able to have a weed background with dynamic smoke
Sent from my Hero CDMA using XDA App
This wallpaper is amazing. The only thing it really needs is a certain amount of smoke as a sort of baseline so that I don't have a blank phone every time I wake it up. It is pretty nifty that the screen comes alive the first time you touch it though..
Nice!
Working great on my SGS running on High detail. Very nice work!
Hope to see implementation of accelerometer and colors.
Thanks for the feedback everyone, great to hear!
I wanted to make more updates, but I've been a bit tight for time recently. Some of the feedback I've had is that it looks pixelated so I've been unsuccessfully trying to work on a simple shader to smooth the rendering. I may not be able to make this work, but I'd like to. For those interested, the fluid sim uses C code via the NDK so this may be complicating things for me ... also shaders will not work below Android 2.2 which adds complication.
Colour is definitely coming, I have this working with a simple RGB colours in my test code. I want a nice way to choose colours in the settings screen. Any suggestions around this would be cool.
Accelerometer detection will come, but this will be slightly more tricky than colour and may take me a little time.
A constant source of some smoke (so there is something always on the screen) will be a later addition.
I haven't looked at transparency over a background image yet.
Cheers,
-=JK=-
i love this man its very nice. the updates you want to do are sounding great too! one thing i do want to add is an idea for it. maybe when you get the constant smoke source try having so your touches dont always produce smoke but can just twirl it and influence it. like have a setting where you can turn on constant smoke and then play with it. But its great so far keep up the work!
Hi Guys,
Got an update out! (finally)
This one includes:
- a bug fix of a known issue in OpenGL which was causing a crash when switching between the app and the wallpaper every now and then
- a smoothing renderer. This takes the edges off the pixelated look which was the main feedback I was getting.
I went down and back several paths to try and smooth the rendering. I'm fairly happy with it. The levels of detail for the fluid simulation are the same as before, but it divides each cell into 4 and does a sort of subtle bloom effect prior to the gl rendering calls.
Hope this improves the look and feel for people.
I looked at porting to OpenGL ES 2.0 (from 1.0), but it was just too difficult for what I was doing. If anyone knows a good tutorial to do this I may look into it in the future. I think the shader effects available in 2.0 would further improve / customise the visuals.
Cheers,
-=JK=-
PS - next up: accelerometer (then coloured smoke / constant sources)
New version out today!
Accelerometer detection for the smoke rising added.
Also slightly improved the rendering performance.
Finally got around to filming it too, here's a video:
http://www.youtube.com/watch?v=8xdLceg474k
Cheers,
-=JK=-
Version 1.8 up on the market.
Added continuous source mode: smoke is continuously added to the middle of the screen, swipe to push it around with forces.
Added simple colour: cycles through RGB when you touch the screen.
Next up: background image, colour picker.
Cheers,
-=JK=-
Thanks for sharing.
As an FYI, the smoke is pixelated on my Archos 70 :
I'm using the latest market version with "smooth rendering" enabled.
Hi jknut,
I'm sorry it's pixelated on your device.
You can try upping the smoke level of detail in the options.
Unfortunately, this will increase the number of calculations per frame and may slow it down to a crawl.
There's not a lot I can do about this ... the algorithm is implemented in C via the NDK so it's not going to get much faster. I have implemented a fixed point version which gave a slight speed increase but unacceptable precision for the effect.
Even on my Core i5 laptop I can easily make it grind to a halt on a detail setting not much more than the "are you feeling lucky" one.
Cheers,
-=JK=-
PS - more features to follow, just swamped with work right now
Version 1.9!
Hi all,
New version just released.
Features added:
- colour picker, so you can choose your own colours
- background images you can pick
Check out the new youtube video demonstrating here:
http://www.youtube.com/watch?v=Ip5wahetEEA&feature=youtu.be
Android Market link:
https://market.android.com/details?id=ph.android.smokeLWP
Facebook link for the app:
http://www.facebook.com/pages/Smoke-Play/181185655317341
As ever, comments welcome.
I have a next feature in mind, but not sure it is possible yet
Cheers,
-=JK=-

(concept) get amoled's deep blacks and great colours on any device

Now personally, I don't like amoled's oversaturated colours but there are many who do so. As we cant recalibrate the screen (or can we? pls explain how calibration is done), I have thought up of an idea. We could go about it two ways:
1) Put a screen overlay giving more colours : kinda like those screen dimming apps that put a translucent black layer over the screen. It would be like a instagram filter or a real filter by which we can get richer colours.
2) You know in image editing apps ( even the stock one ) there are options for increasing vibrancy and saturation? Well how about use similar algorithms that run always , all over android.
I don't know whether this works. I am a total NOOB at development and programming so don't expect any results from me. I know something of this sort has been done in bravia engine, but the effect is barely noticeable. This is just a concept/idea and if you want to move forward with this idea, feel free.

what is the best display settings?

I was wondering what are the best settings for display in terms of color gamut and image enhancements
should it be set on professional RGB or standrad or super vivid, also should what ever is chosen run with image enhancements or not?
keep in mind, my goal is realistic colors yet not so dull
on profession RGB mode, it looks sharp but its not colorful its dull, doesnt look as realistic also
standard mode looks good to me, but ive seen people having issues with it if enabling image enhancements...
super vivid, some people argue and advise to stay away from it as it not realistic at all, but it does bring out the colors,
so my question is to really understanding people with knowladge about these things, which settings are best for the most realistic colors and sharpness
thanks

Categories

Resources