Polar Clock is not broken - Nexus One Themes and Apps

Polar Clock works, but the dynamic color palettes force crash. Here's how to fix: http://www.youtube.com/watch?v=9xAOehuxsYQ
sorry it's so blurry, had to film it on my old G1. Shouldn't be a problem henceforth

Does anyone know why the dynamic palletes FC it?

Unfortunately we can only guess as to the problem (and fix it) until the source for 2.1 is released. According to the logs, it fails with an ArrayIndexOutOfBoundsException, which says to me it happened because of a quick source code change that didn't get tested well enough.
Although I am curious to see what's so fancy about the dynamic polar clocks.
Edit: Fun! I'm sure I'm spending way too much time with this, but I'm enjoying myself, so nyah! Anyway, it will work fine next month. All the way up until January 2011. Which I was expecting, with the Array OOB Exception, in the getMonthColor class...
Anyway, the rings change color depending on the date. So the second (minute/60) ring changes color as it walks around the outside of the ring, as does the minute and so on. Although the second ring is more obvious, because it moves faster! Polar Bear has bright colors with a white background, and Black Hole has dark colors with a black background.
So next month your dynamic polar clock shall be working very nicely for you! Although one would hope that they release the source code before then, and that this silly bug is fixed in the official source at that time.
Ohh! If you want to see it, go into settings and turn off the automatic date & time settings, then change the date to sometime not in January. I also had to turn on Airplane Mode, or it would keep changing back to the actual date.

Nice. I want to see what they look like, but don't feel like fiddling with the time/date just to see it.... lol. Guess I'll just wait.

dsjr2006 said:
Nice. I want to see what they look like, but don't feel like fiddling with the time/date just to see it.... lol. Guess I'll just wait.
Click to expand...
Click to collapse
I didn't have to alter my time/date at all. I simply changed the colour palette to iron and left it. Thus far, 2 hours into doing so, polar clock has not crashed yet.

Well, technically is it broken where the dyanmic colors don't work. I wouldn't mind seeing the polar white on my screen than that crazy fruit color! LOL I sort of the like the grass personally...as the day changes so does it...nice!

iron polar clock looks great with the black bar theme, so the limitation isn't a big deal to me.

Nice to have the polar clock finally running, but I would love to see the dynamic palattes. I'll just wait for now though.

deprecate said:
I didn't have to alter my time/date at all. I simply changed the colour palette to iron and left it. Thus far, 2 hours into doing so, polar clock has not crashed yet.
Click to expand...
Click to collapse
AWESOME!
I've been bummed cause I really like this type of clock.
Ever since I saw this featured on LifeHacker: http://blog.pixelbreaker.com/polarclock

Related

[App+Widget+LW] 1010ti.me

I'm finishing a 2 month polishing in my app suite (D'Clock Live / Gold / D'Watchmaker) and I'm in final pre release phase.
The app is an analog clock editor that you can use as a full screen clock, a Live Wallpaper or a Widget 2x2 or 4x4. The clock can show time, battery, wifi and GSM signal for now with much more to come.
Feel free to drop by the app site at http://1010ti.me and try it. I'm also attaching the last version.
Every feedback would be more than welcome as tests were made mainly in Samsung Galaxy S and ZTE Blade.
Looks very nice, I will definitely check it out!
Thanks karyney. Feel free to drop me an email with your thoughts and questions (pmduque on gmail)
Download and installs fast...some nice looking clocks! Will report any issues. Htc incredible.
HTCInc-redibly re-ENGINEERED
Try the editor ( menu on main app screen and choose editor). That's the fun part!
It works nice on my Nexus One on stock GRI40. I don´t like the link under the clock to the website; if you click on the clock, sometimes that launches the website.
Not a bad choice in an overloaded clock app's market.
"The essential guide to Android widgets", an eBook featuring the top ten Android widgets from various categories provides practical information about widgets to help you choose the best widgets for your device. wwwDOTsmashwordsDOTcom/books/view/49216
1010ti.me just went live! Look for it in Android market!
I just want to leave some screenshots from the application. As it's a LiveWallpaper, a widget, and a full clock editor, it's difficult to have it explained in still pictures...
Click on the images to get the full picture. You can find more screenshoots on the site.
My first Clock with 1010ti.me
First to say: Very good work, now my favourite clock! Thanks!
Used D'Watchmaker before and just tried out the new 1010ti.me
Made my first clock with battery indicator, here's the upload. Maybe somebody likes it.
Works pretty good so fare. Some FCs, but seems to be fixed with last update.
Things for the Wishing Well:
Adjusting the angles and positions is a bit tricky with the sliders.
It is hard to get objects fit together, if you want to create something off the middle (e.g. the battery indicator in my clock).
I would like to have an alternative input method, were I can insert numbers of the angles and position literally with the keyboard.
It would be nice if the widget automatically fits its size to the given area (e.g. with ADW-Launcher you could change the size of the widget). I have seen this behaviour with other widgets, so it must be possible
Edit: Posted Clock on 1010ti.me
Hi Jan,
Thank you for the feedback. I really like your clock. Don't you want to post it on the site?
Regarding your wishing well, in the actual version you have three options while dealing with sliders:
- use the slider itself which is good for the first crude placement;
- use the up/down volume button, good for fine adjustment;
- long press the slider title: a popup will show asking for numeric input, which is great for copying values from element to element.
I know this is "hidden" info but now that the release is out, I'll have time to sort out a user guide.
Regarding the autofit, I'll look into it
Hi Pedro,
Thanks for the quick answer. (I normally sleep at that time )
I will tweak my clock, now I know how to do it accurate, then post it on your site.
But I noticed after charging, that the battery hand pointed to 0, should be 100.
Don't yet know, if it is my design issue...
Edit: Setting „Hand divisions“ to 101 does the trick.
Btw.: Phone is Motorola Defy.
For the battery you need to invert the initial and final angle (so that for ex. a 1/4 circle, the initial angle should be 90 and the final 0). That's because the higher the battery goes the closer to the top you want it.
Did that help?
I just set the “Hand divisions„ to 101. Because the direction was Ok, the hand points correctly to 10, 20, ... 90. Just at 100 it pointed to 0. Which would be OK with a full circle .
But now it works fine.
The Defy gives the battery level in 10% steps, so it stays long at 100.
The 1% value is there, but in a different file.
Here is the first independent review of 1010ti.me (http://android-walker.com/?p=5706).
It's in Japanese but it has a nice walkthrough video that gives a good overview about the app.
Always nice to see Portuguese devs out here, cheers mate!
Trying your app right now... So far so good!
Very nice, coincidentally I installed this just hours before it was posted on the XDA RSS feed.
I really like the live wallpaper idea with custom background.
JanHimpIII's clock looks really nice too.
Edit: the import feature works great (straight from the website)
Downloaded and tried it on the Samsung Vibrant as well as the Huawei M860(Ascend) and they worked flawlessly. Great work! PMduque
I got a message in the middle of my LWP this morning saying 'grace period expired ,choose a free clock...'.
Thank you for all the comments!
Britose: the free version will display that message every 6 hours after activating one of the "non" free clocks (there are 6 free clocks stocked with the app). You just need to tap the clock and choose the "set as wallpaper" again.
The gold version does remove that restriction.

[APP] [Live Wallpaper] Motion Timer Live Wallpaper

Hi everyone,
I've put my first app up on the market:
https://market.android.com/details?id=org.anddev.wallpaper.motion.timer
Here is the youtube video:
http://www.youtube.com/watch?v=jfADhuBjdnA
I would really appreciate everyone's feedback and impressions!
Cheers,
-=JK=-
I can´t watch the Video, because EMI has block this ?
Darn ... didn't realise how restricted that would be with a soundtrack on it.
Here's a video with no sound track:
http://www.youtube.com/watch?v=JewxFD-zp3E
-=JK=-
Installed it and then set as wallpaper but no balls are displayed. Also there are no settings on the wallpaper. Am i missing something here?
Very cool looking...what happens if you shake it? =)
- Sent from my Motorola Atrix 4G -
Xee,
You should see some balls appear when you tap the screen.
When you get 32 balls on the screen subsequent taps cause mini-explosions.
It's a very simple wallpaper, so no settings yet. I might find something to set when I update it.
Obartuckc,
At the moment, nothing happens when you shake it
It responds to the accelerometer by changing the direction of gravity on all the balls.
I could look into triggering something on a shake ... what would you like it to do?
Cheers,
-=JK=-
I like what you've done with it thus far, whatever you do can only make it more awesome! I really like how if you add a new ball on top of others they sort of fling out...perhaps shaking it could make them pop or sort of explode? That'd be neat. Whatever you decide, keep up the good work!
- Sent from my Motorola Atrix 4G -
this totally reminds me of those liquid motion desk toys...
that's a live wallpaper i would like
That's great to hear PatcheZ!
That's exactly the feel I was going for.
I'm hoping to figure out a way to extend to something like these: http://www.officeplayground.com/Liquid-Motion-C23.aspx
It'll be a solid body physics sim until something as great as http://www.box2d.org/ comes along for fluids.
Cheers,
-=JK=-
Man, you got balls.
nice job with this
Thanks for the comments.
-=JK=-
I would've loved to see the video, but apparently you've used some music from EMI and they've blocked the video because of it. Could you reupload it without the (alleged) copyright infringing music track?
TheCreat,
Sorry about that. There is a link in the video description to this version which has no music:
http://www.youtube.com/watch?v=JewxFD-zp3E
Hope you enjoy.
Cheers,
-=JK=-
This is a really cool wallpaper, thanks.
Very Nice, but once all of the balls have reached the top or bottom of the screen there is nothing going on.
Could the ball toggle their state after they have been at the top or bottom a certain amount of time?
For example: after a blue dropper is at the bottom for x seconds, it becomes a green floater and floats upwards and vice versa.
Thanks for the feedback guys, great to hear.
Spauldio,
When you change homescreens the gravity should switch ... which will make all the balls start to fall and float again!
Cheers,
-=JK=-
PS - I'm using the onOffsetsChanged method to accmplish this behaviour - http://developer.android.com/reference/android/service/wallpaper/WallpaperService.Engine.html#onOffsetsChanged(float, float, float, float, int, int)
- but it seems a little inconsistent in when it's called ... sometimes called on "half" changes to the homescreen. Haven't been able to figure out how to make it robust ... I just switch the gravity flag when it's called.
Version 1.1 !!!
Updated to version 1.1
I've kind of combined suggestions from Obartuckc and Spauldio. I've added a shake control, so that when you shake it gravity is switched and the balls all start flowing up and down again.
Hope this goes down well
Cheers,
-=JK=-
Hey, just installed this, it's great! But how's battery life?
Thanks NickHu!
I haven't noticed any difference in battery usage to previous live wallpapers I have used.
Is there some benchmark I can use to gauge battery usage of my app?
-=JK=-

[APP] [LWP] Smoke Play beta

Hi all,
My second app is up on the marketplace:
https://market.android.com/details?id=ph.android.smokeLWP
It's a fluid solver driven live wallpaper and stand-alone app.
The effect is a simple but satisfying dynamic smoke.
Youtube video to follow tomorrow.
I would really appreciate your feedback and feature requests!
Cheers,
-=JK=-
My sgs2 is smoking!
Impressions are good, although with a blank initial screen, thought something was wrong until I touched it...(Duh I know).
A wee bit pixilated but understand the universal performance issue, which would slow most devices dramatically If at a higher resolution.
It reminds me of a app called Fleya, which is on the market, if you are not familiar with it, check it out.
But this is a great start, and being a fan of fluid / smoke dynamic simulations, this is a keeper
Will be following this.
Well done and thanks.
Regards
With reference to the "Fleya" app for reference.
www.appbrain.com/app/fleya/fixedpointcode.fleya
Cheers
Thanks buzzboy.
Yeah, I am also a fan of fleya!
I've got quite a lot to add to Smoke Play to get it to where I want it. I've been messing around with some settings and superficial stuff for about a week so I thought it just needs to get out there.
My ideas for features are:
a settings activity where you can up the detail and iterations on the fluid solver for more powerful phones
expose all the smoke (or fluid) properties to be customisable
define some cool pre-sets
coloured smoke that mixes (have this working on my laptop)
continuous auto-sources of smoke
objects (draw shapes) in the path of the smoke
calculated objects field from the homescreen icons (smoke collides with your icons)
an auto-config activity which scales the detail up or down to optimise quality on all phones
maybe put an ad in the settings activity
I'm not sure what order I'll do things in. I think some sort of settings screen will be up next.
I'm keen to hear other ideas too!
Cheers,
-=JK=-
Just made an update, check it out!
Added features:
- smoothed the input
- added multitouch
- added a settings screen to make the level of detail user configurable
The "medium" level of detail is about right for my SGS ... so you can judge the right setting for your phone.
Cheers,
-=JK=-
Another update:
- tweaked the settings for the different levels of detail smoke
- fixed a memory usage bug (will keep an eye on this, difficult to reproduce)
Cheers,
-=JK=-
Nice, runs at very high on my DHD, nice work.
Sent from HydrOG3N MOD DHD.
Technology Evolves, Android Evolves.
HydrOG3N is THE Revolution.
Real smooth on my echo, nice work
This is very entertaining. I am looking forward to the features you want to implement.
How about accelerometer detection so the smoke rises accordingly, depending on how the phone is being held.
I wallpaper works in the preview mode but will not apply to homescreen. One suggestion I can think of is being able to change the background image. It would be awesome to be able to have a weed background with dynamic smoke
Sent from my Hero CDMA using XDA App
This wallpaper is amazing. The only thing it really needs is a certain amount of smoke as a sort of baseline so that I don't have a blank phone every time I wake it up. It is pretty nifty that the screen comes alive the first time you touch it though..
Nice!
Working great on my SGS running on High detail. Very nice work!
Hope to see implementation of accelerometer and colors.
Thanks for the feedback everyone, great to hear!
I wanted to make more updates, but I've been a bit tight for time recently. Some of the feedback I've had is that it looks pixelated so I've been unsuccessfully trying to work on a simple shader to smooth the rendering. I may not be able to make this work, but I'd like to. For those interested, the fluid sim uses C code via the NDK so this may be complicating things for me ... also shaders will not work below Android 2.2 which adds complication.
Colour is definitely coming, I have this working with a simple RGB colours in my test code. I want a nice way to choose colours in the settings screen. Any suggestions around this would be cool.
Accelerometer detection will come, but this will be slightly more tricky than colour and may take me a little time.
A constant source of some smoke (so there is something always on the screen) will be a later addition.
I haven't looked at transparency over a background image yet.
Cheers,
-=JK=-
i love this man its very nice. the updates you want to do are sounding great too! one thing i do want to add is an idea for it. maybe when you get the constant smoke source try having so your touches dont always produce smoke but can just twirl it and influence it. like have a setting where you can turn on constant smoke and then play with it. But its great so far keep up the work!
Hi Guys,
Got an update out! (finally)
This one includes:
- a bug fix of a known issue in OpenGL which was causing a crash when switching between the app and the wallpaper every now and then
- a smoothing renderer. This takes the edges off the pixelated look which was the main feedback I was getting.
I went down and back several paths to try and smooth the rendering. I'm fairly happy with it. The levels of detail for the fluid simulation are the same as before, but it divides each cell into 4 and does a sort of subtle bloom effect prior to the gl rendering calls.
Hope this improves the look and feel for people.
I looked at porting to OpenGL ES 2.0 (from 1.0), but it was just too difficult for what I was doing. If anyone knows a good tutorial to do this I may look into it in the future. I think the shader effects available in 2.0 would further improve / customise the visuals.
Cheers,
-=JK=-
PS - next up: accelerometer (then coloured smoke / constant sources)
New version out today!
Accelerometer detection for the smoke rising added.
Also slightly improved the rendering performance.
Finally got around to filming it too, here's a video:
http://www.youtube.com/watch?v=8xdLceg474k
Cheers,
-=JK=-
Version 1.8 up on the market.
Added continuous source mode: smoke is continuously added to the middle of the screen, swipe to push it around with forces.
Added simple colour: cycles through RGB when you touch the screen.
Next up: background image, colour picker.
Cheers,
-=JK=-
Thanks for sharing.
As an FYI, the smoke is pixelated on my Archos 70 :
I'm using the latest market version with "smooth rendering" enabled.
Hi jknut,
I'm sorry it's pixelated on your device.
You can try upping the smoke level of detail in the options.
Unfortunately, this will increase the number of calculations per frame and may slow it down to a crawl.
There's not a lot I can do about this ... the algorithm is implemented in C via the NDK so it's not going to get much faster. I have implemented a fixed point version which gave a slight speed increase but unacceptable precision for the effect.
Even on my Core i5 laptop I can easily make it grind to a halt on a detail setting not much more than the "are you feeling lucky" one.
Cheers,
-=JK=-
PS - more features to follow, just swamped with work right now
Version 1.9!
Hi all,
New version just released.
Features added:
- colour picker, so you can choose your own colours
- background images you can pick
Check out the new youtube video demonstrating here:
http://www.youtube.com/watch?v=Ip5wahetEEA&feature=youtu.be
Android Market link:
https://market.android.com/details?id=ph.android.smokeLWP
Facebook link for the app:
http://www.facebook.com/pages/Smoke-Play/181185655317341
As ever, comments welcome.
I have a next feature in mind, but not sure it is possible yet
Cheers,
-=JK=-

[APP] [2.2+] Should I Wear Pants?

"Should I Wear Pants?" is a novelty weather app that takes your location, gender, and temperature preferences, retrieves your local weather, and lays out for you what to wear.
In addition to the novelty, it really does save me time in the morning - I was surprised, we conceived it as just a fun little novelty thing. Previously, I'd go to the office, turn on my computer, go online to look up the weather, and infer what to wear; now, I no longer need to even enter my office in the morning. I suppose this is mitigated if you have a decent weather app already, but I never really found one I liked that much. Those also don't tell you what to wear
We tried to make the default temperature preferences sane, but they're easy to adjust.
Link:
Free version
Basic features:
Jacket versus T-shirt
Pants versus shorts
Temperature preferences for all available slots
Temperature units preference - Fahrenheit, Celsius, and Kelvin
Optionally, fun holiday outfits on major holidays (US holidays, that is - for those outside the US, we're open to adding outfits for your holidays, we just don't have them yet)
Premium features (in addition to everything in the free version):
Sunglasses
Hat
Gloves
Umbrella
Shoes versus flip-flops
Swagger mode - this, like Swagger Mode in AOKP, is a surprise
"I wear my sunglasses at night" mode - this is fairly self-explanatory
This isn't exactly a feature, but the premium version also doesn't have advertisements; the free version does
Upcoming features (in approximately the order we're going to do them):
Solar position during the day - a graphical indicator of the sun's position
Long-sleeve shirts - these would be used at some point between T shirts and jackets; possibly have a setting to control what point that would be
A dew point setting for flip-flops - nobody likes walking around in cold, wet grass with open footwear
A setting to weight the average we take between the low and high temperatures for the Today and Tomorrow tabs
Some live wallpapers with weather and/or wardrobe information
Home screen widgets - one per "slot" from the main screen
Changelog:
1.5.0 - 2012-12-20
Both versions
Added the capability for users to specify their location. To do this:
Open the preferences screen
Under "ABOUT YOU", uncheck "Use Current Location"
The "Location" option will be made available - open this to set your location.
Refer to the Help topic called "Specifying Your Location" for more information on supported formats, etc.
Added Christmas outfits; these will run from the 23rd to the 27th if you're in Calendar Fun mode.
Fixed a number of small issues with location and weather detection.
This was made possible by some new automated testing; we now have approximately 275 cities around the world verified as working and accurate, while ensuring no regressions occurred for the common case when fixing the edge cases.
Note that this doesn't cover the entire world; thus far, we have the Americas, Europe, Australia, and New Zealand covered. We are working to add coverage to the rest of the world.
1.4.0 - 2012-12-03
Both versions
Added a new system for reporting to the user when problems occur. This will make it significantly more clear what's happening when something goes wrong, and adds an easy way to E-mail a problem report to us.
1.3.5 - 2012-11-27
Both versions
Fixed an issue in holiday calculation that was causing the entire month after a given holiday to still be considered that holiday. This was presenting itself with the rest of November after Thanksgiving still displaying holiday clothing when Calendar Fun mode was on.
Fixed an issue with icon sizing causing the full 512x512 icon to be displayed in certain positions, in certain ROMs. In particular, we noticed it when a lock-screen shortcut to the app was created in CM10.
1.3.4 - 2012-11-22
Both versions
Updated the "Geocoder fail " error message to be a bit more descriptive and helpful.
1.3.3 - 2012-11-18
Both versions
Added an American Thanksgiving outfit; this includes a T shirt with a roast turkey on it, and will be shown on Thanksgiving and the preceding day
Extended Halloween outfits to also include the preceding day
Premium version
The Thanksgiving outfit also includes oven mitts in place of gloves, a colonial pilgrim-style hat for men, and a colonial style bonnet for women
1.3.2 - 2012-11-12
Both versions
Changed the landscape layout to make better use of all the horizontal screen real estate
1.3.1 - 2012-11-07
Both versions
Finally put the empty wardrobe issue to bed for good, we hope.
Free version
Fixed an issue causing free-version-capable slots to be marked as premium-only for approximately half of users (by our estimate).
1.3.0 - 2012-11-06
Both versions
Fixed yet another issue that was causing empty wardrobes, in particular on screen orientation change.
Laid the scaffolding for the sun position feature.
1.2.2 - 2012-11-02
Both versions
Fixed another issue that was causing empty wardrobes.
1.2.1 - 2012-10-30
Premium version
Added an individual temperature setting for hats; previously, the hat was enabled any time the jacket was enabled.
1.2.0 - 2012-10-29
Both versions
Fixed an issue causing empty wardrobes.
Added "Calendar Fun" mode - this gives fun outfits on holidays.
Free version
On Halloween, the T shirt will have a skeleton on it.
Premium version
The Halloween outfit also consists of a jack-o-lantern bucket in place of the umbrella, a pumpkin beanie for men, and a witch's hat for women.
1.1.2 - 2012-10-27
Both versions
Added an option to set preferred temperature units - Fahrenheit, Celsius, and Kelvin.
Added the "Special thanks" page to the help section.
Premium version
Added Swagger mode.
Added "I wear my sunglasses at night" mode.
1.1.1 - 2012-10-25
Both versions
Fixed some minor issues around interface scaling.
1.1.0 - 2012-10-24
Both versions
Added a help section to explain and work around common issues.
1.0 - 2012-10-22
Initial app release
Space reserved for future use
Space reserved for future use
Love this app!
Great job! I must say that I've been using this app since it came out on the Play store, and it's been great. I used to check weather.com every morning, and I would have to check the daily forecast and click through three pages of "hourly" weather predictions in order to figure out two things: (1) did I need to wear pants, and (2) should I wear a jacket--when I rode my bike in to work in the morning.
Now, when I wake up, I just open up Should I Wear Pants?, check "Now" and "Today", and wear what it says. I've already customized it for my style, and now that it's getting colder out, it's been critical to know when to man-up and drive in, and when to put on my gloves and ride my bike.
Useful and fun app
I was one of the first to download this app and I must say that it is very useful. I always use to go on websites on my computer or use some other apps (none of which I really liked) to get the weather for the day and still I had to figure out what to wear. This app not only pulls the weather for the location you currently are, it also (thanks to preferences and customization within the app) suggests to you what to wear.
When I frist got it, there were a few bugs, but since the original download, I have downloaded a few new updates (some with pretty fun features such as holidy mode, and swagger mode) that have fixed any bugs that I encountered.
I would overall rate the app a 5/5 for its purpose and the fun things you can do with it as well.
P.S. Listen to what the app tells you if you have your preferences right. I was recently in Atlanta which is a bit warmer than where I am from (the North East) and I wore jeans one day which is not what the app told me to wear based on my suggestions. Lets just say I was sweating a tad bit that dat. The app really works and is helpful.
Definitely reccommended!
Brilliant.
Just pushed an update that significantly improves the layout in landscape orientation. Feedback welcome!
Just pushed an update that adds American Thanksgiving outfits. These will be run on Thanksgiving and the preceding Wednesday. The outfits include roast turkey designs on the T shirts, oven mitts in place of the gloves, colonial pilgrim style hats for men, and colonial style bonnets for women.
Enjoy, and as always, feedback welcome!
This is just like Swackett! I loved that on my Mac. THANKS.
Damn, and here I thought our idea was unique =p
Glad you like it, thanks for the comment
Haha I like this
Sent from my Zapped All-Starred P.A.C SGH-T989
ArcticFish said:
Haha I like this
Click to expand...
Click to collapse
That's exactly the reaction we're aiming for
I just saw the description and ran straight for the paid one! Amazing idea! Can`t wait to play with it.
One thing I can tell is missing right away, though.. WIDGET! Please make a widget for this. it`d be awesome to switch to my weather page, and see what I should wear right away without needing an app
BinaryEclipse said:
I just saw the description and ran straight for the paid one! Amazing idea! Can`t wait to play with it.
One thing I can tell is missing right away, though.. WIDGET! Please make a widget for this. it`d be awesome to switch to my weather page, and see what I should wear right away without needing an app
Click to expand...
Click to collapse
That's one of the next things we're releasing I don't think it's going to make it into the 1.4 release, which is going to have a significant overhaul of the settings and an addition of several other items of clothing to each slot. I'm in the process of learning how to make home screen widgets, though - we're currently thinking one widget per slot.
If you have a weather page, though, one widget per slot probably won't work - in fact I'd imagine every slot wouldn't even fit on one dedicated page. I hadn't considered this use case - I'm thinking we'll also make a large widget that contains the whole thing.
Pushed an update yesterday that makes the "Geocoder fail " error message a bit more clear. People who have gotten this error message - please check out our help screen under the "Geocoder" section.
This app goes great with the Should I Change My Underwear app!
motenak said:
This app goes great with the Should I Change My Underwear app!
Click to expand...
Click to collapse
That'll have to be the next one we make
Pushed an update yesterday that fixes a problem with our holiday calculation - basically, every day of November that occurred after Thanksgiving was still considered Thanksgiving for the purpose of the outfit. We also fixed icon sizing - I noticed that our 512x512 icon was being displayed at full size when I put it in a lock-screen shortcut in CM10.
Just pushed yet another update - this one adds a new system for reporting problems to you when something bad happens. This will make it significantly more clear what's going wrong when problems occur - it makes it easier to fix problems yourself, while at the same time providing a very easy way to E-mail a report of the problem(s) to us for assistance.
Edit: Also, we would really love some feedback on this! And in addition, if anybody in this thread is someone who 1-starred the app because things weren't working, I implore you to re-evaluate the app now that we've (A) solved the major issues and (B) provided this great new error reporting system.

[GAME][4.0+] Shape Rotate

Hi guys
I am a software engineering student, eager xda reader and in my (little) free time i like to mess around with my android phone. So i developed a little game over the last half year. It's called Shape Rotate.
I wanted to do a simple but new game, not another flappy bird clone. So finally i put the first version online in the playstore yesterday, here is a short description:
In my game you always see two equal shapes, in random rotations. Your task is to rotate the outer shape so that it is equally aligned to the inner one - once they are aligned equally tap the screen anywhere to get the next one. That sounds easy, but since time is not on your side (you gain some extra time every time you get the two shapes aligned identically) it gets really tricky once the shapes are not that obvious any more. The goal is to survive as long as you can.
It would be really great if you check it out, i would really appreciate feedback (or, even better: positive reviews )
Here is the playstore link: Shape Rotate in google play
It is of course free (no in-app purchases or what-so-ever), and i plan to add a lot more different shapes in the future! I attached some screenshots of the app, and i also added a demo video in the playstore description.
Great game. Has great potential to be a time waster. There does seem to be some lag between the shape changes that can prematurely end your game. Get that timing down and you've hit a home run.
As for some suggestions to add. Maybe have levels to unlock similar to an angry birds setup. In level one hand similar shapes with minimal colors, next thing to unlock, add another shape or two with an additional color. Thus making each level progressively harder.
ph37rd said:
Great game. Has great potential to be a time waster. There does seem to be some lag between the shape changes that can prematurely end your game. Get that timing down and you've hit a home run.
As for some suggestions to add. Maybe have levels to unlock similar to an angry birds setup. In level one hand similar shapes with minimal colors, next thing to unlock, add another shape or two with an additional color. Thus making each level progressively harder.
Click to expand...
Click to collapse
Thx for your feedback! Regarding the lags, may i ask which device you are using?
I tested it on several devices from an I9000 to my Nexus 4. The only lag i found was that on older devices it takes some time to start the game, but once it displays the first shape i haven't found any lag :s
Yes i already thought about such a thing - creating different "shape packages" and unlocking them time after time. That is definitely a good suggestion for the future and i will soon start working on this. This now is just a first version where i wanted to check out how the game mechanics work and how people react to it.
Varjo said:
Thx for your feedback! Regarding the lags, may i ask which device you are using?
I tested it on several devices from an I9000 to my Nexus 4. The only lag i found was that on older devices it takes some time to start the game, but once it displays the first shape i haven't found any lag :s
Yes i already thought about such a thing - creating different "shape packages" and unlocking them time after time. That is definitely a good suggestion for the future and i will soon start working on this. This now is just a first version where i wanted to check out how the game mechanics work and how people react to it.
Click to expand...
Click to collapse
I'm running on an N4 with KK 4.4.4 and hellscore b47, most kernel settings default.
To be sure I'm understood, I solve one shape and before the transition to the next set of shapes, there is a noticeable pause.
This is a good concept. There’s a lag also when rotating the outer shapes. Though this might be because of my slow samsung galaxy tab.
Overall, this is a good gameplay.
https://docs.google.com/file/d/0B48cqoutz8n3dDFnbTJvRm1XOVU/edit?usp=docslist_api
There should be an mp4 video to illustrate the lag.
Seems there may be an issue with the timer as well.
ph37rd said:
https://docs.google.com/file/d/0B48cqoutz8n3dDFnbTJvRm1XOVU/edit?usp=docslist_api
There should be an mp4 video to illustrate the lag.
Seems there may be an issue with the timer as well.
Click to expand...
Click to collapse
hm, well it could be that what you think is a lag is actually my poor description and/or implementation?
The playing mechanics should be: you rotate the outer shape so that it is correctly aligned. IF it is so, then you tap anywhere on the screen to "submit" it. if it is correct you get the next shapes.
(The reason why it cannot "auto submit" the moment it is correctly aligned is because then it would be trivial, you would just rotate it until it snaps in - thats why you need that extra "next shape please"-tap)
The possible rotation is actually split into 12 different angles, so there are 11 different angles with which shapes can appear.
The best way to control it is to drag with a finger on the border of the screen (or use two fingers as in normal rotation gestures). you have to drag the finger a bit until the shape snaps in to the next one.
so could it be that it's because i didn't explain the intended controls enough? If so, do you have any suggestions to improve that, or how to better explain the way to play it?
really really appreciating your feedback btw :good:
Varjo said:
hm, well it could be that what you think is a lag is actually my poor description and/or implementation?
The playing mechanics should be: you rotate the outer shape so that it is correctly aligned. IF it is so, then you tap anywhere on the screen to "submit" it. if it is correct you get the next shapes.
(The reason why it cannot "auto submit" the moment it is correctly aligned is because then it would be trivial, you would just rotate it until it snaps in - thats why you need that extra "next shape please"-tap)
The possible rotation is actually split into 12 different angles, so there are 11 different angles with which shapes can appear.
The best way to control it is to drag with a finger on the border of the screen (or use two fingers as in normal rotation gestures). you have to drag the finger a bit until the shape snaps in to the next one.
so could it be that it's because i didn't explain the intended controls enough? If so, do you have any suggestions to improve that, or how to better explain the way to play it?
really really appreciating your feedback btw :good:
Click to expand...
Click to collapse
I may not have read it if you wrote it. When initially testing something like this I go for intuitive. The extra tap isn't.
What about doing the the auto next based on a touch release. You know when the shape is being rotated, the screen is being touched. Can you detect when a finger is removed? There would be no more rotation and wouldn't allow just spinning randomly to get it to snap as you describe.
EDIT:
Looking it up it's called a touch event using MotionEvent class with ACTION_DOWN and ACTION_UP
ph37rd said:
What about doing the the auto next based on a touch release. You know when the shape is being rotated, the screen is being touched.
Click to expand...
Click to collapse
That is actually a quite interesting suggestion! I tried it out, and it feels kind of nice. it also makes the game easier, maybe i have to reconsider the additional time gain... I created a debug build, would be nice if you would download and try it and tell me what you think ( you have to deinstall the appstore version first, since this one is signed with my local debug key)
It now checks the correct alignment each time you lift your finger from the screen.
Edit: i think that is a gamebreaker because it makes the game way to easy. you just have to swipe very quickly on the border, and due to the "auto" check you always get the alignment correct very quickly.
another version would be this one. here it is also checked on touchUp but if the alignment is wrong it jumps back in the initial state. that makes it even a bit harder, but also requires more focus and looking.
what do you think?
OK, going to leave this one up to you. I didn't catch a difference between the two in how they play. The first one appears to be snappier and jerky, as opposed to the second one being smoother and slower.
Either way, you nailed what I was saying. What do you think? I think this is far more intuitive. Now you just need to figure out the levels of difficulty.
The ultimate would be to have the shapes and colors auto generated with random attributes. You would not have to map anything out, the app would automagically create them.
Ok i found some issues that caused the touch input to be way to sensitive or way to unresponsive - that fixed i got some feedback that the overall control is way better now (especially on high res devices).
ph37rd said:
Either way, you nailed what I was saying. What do you think?
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Click to collapse
I still like the idea, but it brings some new issues that i need to figure out. Once you got the current control mechanism people don't think to much about it - so i'm not quite sure if it is really that much benefit. I will test that out over the next iterations and try gathering more feedback (about the current control and about how much people think it's good/bad).
ph37rd said:
The ultimate would be to have the shapes and colors auto generated with random attributes. You would not have to map anything out, the app would automagically create them.
Click to expand...
Click to collapse
That is the second big point on my todo list. but i don't really know how to start.
The best way that comes to my mind is to define different "base shapes" that are then just colored randomly. but that again would require alot of different base shapes to keep up a good variety?
at the moment i add hand drawn shapes with each update (around 170 now and using .gif its not that of a size problem anymore)

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