Hello there,
Due to having many bad ratings in the first few versions of my app CrazyBingo. I've come for your help in raising my apps star rating in the android market. I messed the coding up in the first few versions of my app, since then my app is struggling. My app is free on the android market if you like it please rate it. Search crazy bingo in the android market or scan the barcode. Thank you for your time and enjoy Crazy Bingo
Welcome to Crazy Bingo.
Crazy Bingo is based on the classic bingo game but also has a twist. Like normal bingo you will have a bingo card where your aim is to mark off the numbers. Prizes will be given for a line, two lines and a bingo. The twist in the game is all on your reaction. Numbers will be given and you have to accept or reject the number. If you accept a number you don't have a -10 second penalty will be given. To start off you will be given 130 seconds to complete your bingo card. So if your not fast you will lose out. As you win more prizes you can spend your winnings in the shop. The things you buy in the shop will help you win more. Also you can unlock global high scores in the shop.
Thank you for all the help.
Big update coming tomorrow. Hard mode, extra card's, and a few tweaks to the coding.
Related
Hey guys, I just finished up this game, I'd appreciate it if you guys could check it out and let me know what you think!
The controls do take a little time to get used to so if you die on your first try don't be discouraged.
apk link - http://www.mediafire.com/?6suhhfks72pnj
Added apk download link to OP. I didn't realize coupon codes wouldn't work for apps.
Thanks for sharing. It's fun that you wrote this game on age 10 and did port it to Android.
Some questions:
I've only played it till world 2, but are there only six levels in the version on the market?
A question about the permissions: Why does it need full internet access?
Some recommendations:
- explanation about the controls, at first I didn't noticed them on the screen.
- explanation about how to play the game in the game. I've downloaded the apk so I've missed the explanation on the market.
- decrease the speed so the controls become less "sensitive". When you're standing on the edge and want to turn around on a fairly small block, the chance is big you'll fall off. I don't think capacitive controls are accurate enough for such a sensitivity.
- ability to save. Because people play games on there phone to kill time. But mostly this if only for a few minutes and then you don't want to start at world 1 every time.
Tricky-Design said:
Thanks for sharing. It's fun that you wrote this game on age 10 and did port it to Android.
Some questions:
I've only played it till world 2, but are there only six levels in the version on the market?
A question about the permissions: Why does it need full internet access?
Some recommendations:
- explanation about the controls, at first I didn't noticed them on the screen.
- explanation about how to play the game in the game. I've downloaded the apk so I've missed the explanation on the market.
- decrease the speed so the controls become less "sensitive". When you're standing on the edge and want to turn around on a fairly small block, the chance is big you'll fall off. I don't think capacitive controls are accurate enough for such a sensitivity.
- ability to save. Because people play games on there phone to kill time. But mostly this if only for a few minutes and then you don't want to start at world 1 every time.
Click to expand...
Click to collapse
Thanks for the feedback. The apk I posted and the Market version are the same - there are 6 worlds, and each world has 4 levels, so there are a total of 24 levels. It has the internet permission because I had originally planned to put Admob ads in it.
I like your idea about letting people save. There is actually a "resume" button if you quit in the middle of a game (not including when you get a game over). I think it would be good to let people choose which world to start at though, so they can start at any world that they've already reached.
I also agree about the controls, this is where I had the most trouble because in the PC version it's a lot easier to control with a keyboard. I'll try to fix them so they work better.
I'll add a "how to play" screen. Do you think it's necessary even in the Market version, do a lot of people download an app without reading the description?
rpimps said:
Thanks for the feedback. The apk I posted and the Market version are the same - there are 6 worlds, and each world has 4 levels, so there are a total of 24 levels. It has the internet permission because I had originally planned to put Admob ads in it.
I like your idea about letting people save. There is actually a "resume" button if you quit in the middle of a game (not including when you get a game over). I think it would be good to let people choose which world to start at though, so they can start at any world that they've already reached.
I also agree about the controls, this is where I had the most trouble because in the PC version it's a lot easier to control with a keyboard. I'll try to fix them so they work better.
I'll add a "how to play" screen. Do you think it's necessary even in the Market version, do a lot of people download an app without reading the description?
Click to expand...
Click to collapse
Okay, I thought there were only 6 levels. Maybe it is also good to mention on the market that it includes a total of 24 levels so people know what they're buying.
It is indeed a good idea to let people select the world that they want to play. Most games you have to unlock the world first by completing all previous levels at least once.
If you going to make a how to play screen anyway, I should also update your game on the market. I think most people will read the description when they're buying an app or game on the market. Only with free apps and games people click on install fairly quick without reading I think.
If you've updated the game please let me know. I shall take another look and let you know what I think about the improvements.
Tricky-Design said:
Thanks for sharing. It's fun that you wrote this game on age 10 and did port it to Android.
Some questions:
I've only played it till world 2, but are there only six levels in the version on the market?
A question about the permissions: Why does it need full internet access?
Some recommendations:
- explanation about the controls, at first I didn't noticed them on the screen.
- explanation about how to play the game in the game. I've downloaded the apk so I've missed the explanation on the market.
- decrease the speed so the controls become less "sensitive". When you're standing on the edge and want to turn around on a fairly small block, the chance is big you'll fall off. I don't think capacitive controls are accurate enough for such a sensitivity.
- ability to save. Because people play games on there phone to kill time. But mostly this if only for a few minutes and then you don't want to start at world 1 every time.
Click to expand...
Click to collapse
i agree with everything above, especially the sensitivity of the controls.
other than that, nice start.
Definitely going to try this later
Edit: downloaded and loved the game, takes me back to the contra and castlevania era where controls had to be perfect or you die. With that though I do agree with the first post talking about the sensitivity of the controls, I love being able to use my wiimote to play games like this. Also like the first post I had no idea the controls were on screen, an in game tutorial would be nice. Great game though and I can't wait to beat it so you can start working on part two now
very retro
The market link isn't working and the alternate downloading site keeps saying "Error downloading file. Retrying..." :/ The game looked interesting, too.
31/8: Nvm. I guess Mediafire was messing up last night. Everything I tried to download from there was having the Error message.
What up all. Here is the apk for Rage of Bahamut the #1 grossing android game if any one is interested.
It isn't fully tested on the X10 so it is not available in the play store for our phones (Free in the play store). It does work though, however it stutters a bit and force closes occasionally. If anyone knows a fix let me know!
If you join enter in the referral code kwx91097 at the end of the tutorial for a bonus rare card and 100k in rupies.
Enjoy!
http://db.tt/FbnJ3muc
Alternate Link:
https://www.box.com/shared/b9978071cfb97176dc40
Sent from my X10i using XDA
Looks like the developers of the game fixed the servers the game was running on. Works smoother and doesn't force close anymore!
Still not available for download through the play store on our X10s but it working great on DiXperia 7.
Don't forget to use the referral code kwx91097 to get a bonus rare card and 100k in rupies (trust me you will need this!).
Let me know what you guys think!
Oh yeah, it is best played on Wifi.
New server update making the game more playable =)
Use referral code kwx91097 to get a bonus rare card and 100k in rupies.
Rage of Bahamut Get Extra and My Personal Help
Get Extra For Using My Code Here is a referral code for Rage of Bahamut it is rah01853 and I send presents just send me a message after you put my code in the referral field after the tutorial. Its only for android thats why I posted it in this section just enter my code when you finish the titorial and you get the gifts thanks and on top of the bonus I will help you in anyway that I can just search for me njtechguy. Post a message of support letting me know and I will help ypu out with rupies cards or treasure just let me know.
I am also in a Top 20 Order so I can really help new players just search for me and I will do my best. Do not forget the referral code at the end of the tutorial
Rage Of Bahamut is now on ios & android! Enter my special code ovs86476 after the tutorial for an extra rare card and 100000 rupies!!!
A few people contacted me saying that my link was down. Updated the OP with an alternate link to the game.
Sent from my SGH-I777 using xda premium
New server update again, playability increased and menus are looking better.
Don't forget to use any of the referral codes above, I would prefer you use mine if you download it from me, to give you a head start in the game!
Hey all. It's a great time to join in all the Rage! Get it, get it? Sorry, bad humor.
Anyways, there is a special promotion going on to celebrate over 1,000,0000 users.
Rage of Bahamut is having a special campaign and if you login everyday until 7/31 you will receive special presents. Today was an extra 30k in rupies, a claim ticket for a card (you randomly get a card which can be a High Normal to Super Special Rare) among others.
So go ahead and join up!
Note: I don't work for them, I just enjoy the game. Also, I hate to spam this but it helps me and you a ton if you use my referral code kwx91097 to get a bonus rare card and 100k in rupies.
I'm writing a little starter's guide for anyone thinking about playing this addictive little game.
http://rageofbahamutstarterguide.blogspot.co.uk/
please use my referral code if you find my guide helpful
ank66225
When i want to registrate my device, RoB is telling me that an account for this device already has been registered. Any ideas?
Tested with Google APIs 3.0, 3.2 and 4.1
What it is: Kicktrade is a free virtual multiplayer stock market, where you take on the role of an investor who buys and sells shares of the football teams currently participating in the Euro Cup event. Imagine the teams being like the companies on a real market and you compete against other players trying to make the most virtual money out of their development during the competition. Think of it like betting, but in a different way... although be aware that you neither pay or win any real money!
What's the idea behind it: The game is targeted to be casual with simple user interaction (you should be able to start playing immediately even without registering anywhere) but developing a high addiction factor, which can lead to micro management and wanting to understand the mechanics behind the system - but this is not required to play. The development of the prices should in the end reflect the expectations of the players in their teams and their real performance during the matches.
How the market works: The "companies" that you can trade start into the market with a price reflecting their FIFA ranking. You can take their development on the market or the matches into account to make a decision to buy and sell their stock. There is a bank that constantly buys and sells shares from and to you. The prices to buy and sell start above their current value to buy and below their current value to sell. However, those bank offers are adjusted in periods, so you will have to make a decision to buy or sell before someone else does - but also not too quickly because you then might waste money. Once a transaction has been made, the price of the company is adjusted to the transaction price (taking the trade volume into account) and the new buy and sell prices are calculated (and the cycle begins again).
Installation: I attached the game to this post (as the forum does not allow me to post any links yet). Since you are all privacy aware: You will have to accept 3 permissions to be able to play the game:
INTERNET : obviously to connect to the game server to fetch game data and send your actions.
WRITE_EXTERNAL_STORAGE : to store cache data on your SD card. For example the icons of the teams in the market. All data can be wiped in the preference menu.
READ_PHONE_STATE : to read the IMEI of your phone for authentication with the game server. No other information will be taken from your phone. This is required to prevent players from creating multiple accounts.
The development: This project has been implemented by one person alone (me) during free time as a learning project and is still in a testing phase. It is to my knowledge now bug free so I decided to enter the phase where more testers create more dynamics. This will allow me to tweak the game mechanics under more realistic circumstances. It is my first Android project, so any suggestions or comments are very welcome! (For example, if the required permissions prevent you from considering installing it and why)
The future of Kicktrade: The idea is to make more versions of the game to run during the longer running competition of several leagues in different countries. The Euro Cup is a perfect testing ground before release on leagues as it is a lot shorter with matches nearly every day. Until the end of the event I would like to have perfected the game mechanics and only afterwards I would like improve the UI and the code.
Keep up to date: You can follow the news on twitter @kicktradegame as well as on Facebook, or you can google for 'kicktrade' to find my blog called NeoZenCortexis among the first results. When there is a new version of the client available, you will see an update button on the main menu of the game. It is not always required to update but highly recommended (if you see an access denied message it could mean you should consider updating). At some point in the future, the game will also be uploaded to Google Play and get its own website but my free time is limited at the moment, so I will take it step by step.
How can you help: Most importantly, try the game yourself and/or invite your friends to play. I especially require feedback on the game mechanics at this stage of development and this requires a more dynamic market - although any other suggestion or comment is very appreciated as well. I have tested the game so far on Samsung Galaxy S, Galaxy S II, Google Nexus and a couple of HTC devices but none of them has hardware keyboards, so I expect some trouble there. Feel free to comment if you encounter any strange behavior with those. Also other than hi-res displays have not been tested.
Thanks: I would like thank all the people at XDA Developers and StackOverflow for the many hints I researched while learning how to work with android phones and ultimately even make my own app! Keep it up!!
I would be very happy if you help me test my game! For any questions or suggestions, contact me on twitter @kicktradegame, facebook or my blog (search for 'kicktrade'). Thank you very much in advance!!
Nice. .Vl try it out. ..
<3 I love football <3
Cool! Let me know if you need any help or advice... I really appreciate all feedback and I hope you enjoy!!
I had to slow down price development during the night (CET) until we have some more players from outside of europe... otherwise some of the teams dropped too far.
Sent from my GT-I9100 using XDA
Kicktrade v0.25 released
Let's experiment a little. There was one thing in the game mechanics I was not very happy with: If you buy a share that not many people hold and nobody else is going to buy, your profit should be very small. But if your trade starts a trend on the market - let's say you buy and several other investors follow your example, you should get the best prices in average. Same thing with selling: if a lot of people hold a stock and you are the first to sell, you should get better prices than those who decide to sell last. I hope to bring more fluctuation on the market and make your decision depending on the trend you expect to see in the future. Of course this will most likely work best with more players, but let's give it a try now anyway, shall we?
One side effect of this will also be that teams which already went out of the competition and not many people are likely to be interested in are a great risk to buy, because the sell price will only increase if players follow your example. Otherwise the price might even go down, as the buy price is considerably lower now.
Further modifications in this version:
Fixed a bug: when you sell your complete depot of a share, you were still counted as an investor. This will be adjusted with the next trade on each team (only then, because those numbers are only calculated when trading).
Number of investors are now displayed (this information is important to you so you can make a decision with the changes above)
Switched position of the tabs "Depot" and "History", which increased performance (the history loads slower than the depot because it contains more entries and will now only be pre-loaded once you switch one tab to the depot).
The history now shows the last 100 trade entries when entering the tab. You can load more (if available) by scrolling all the way down.
The history graph shows the same amount of items that are in the list. Which means it will show up to 100 past trades now (before it was 20). If you scroll down the list of items before and more items are loaded, the graph will display them as well.
Performance has been increased on all list views.
Please comment on the changes, no matter if you feel they make the game better, worse or not very different at all... Thanks and let's see how the market develops now with so many teams out of the competition.
Hi every one,
i present to you my first game ever on Android using HTML5 technology,
Tank War is an arcade/action game in which you use your tank to destroy loads of ennemy,
for now the game includes 12 levels with 2 Boss Levels,
Each level completion rewards you with gold you can use to upgrade your tank with several option such as :
- speed
- shield regeneration
- shield capacity
- guns cooling rate
- Ultime Tank
Your lifes are limited and you gain one every 30min when there are under 3, but you can also use 100gold from the game to buy a pack of five
Since i do every aspect of the game by myself there is no sound for the moment but it shall come with a next version as well as new levels and upgrades.
Download link on Play Store :
play.google.com/store/apps/details?id=com.insomniakdev.tankwar
the game being packaged through cocoonJs by Ludei it asks for many permissions (can't change that at the moment) but only Internet Access, Storage access are used.
All feedbacks are welcomed
I may be not agile enough, but it's really difficult to survive more then 10 seconds. Maybe it makes sense to create training mode for beginners?
true, true
9spikes said:
I may be not agile enough, but it's really difficult to survive more then 10 seconds. Maybe it makes sense to create training mode for beginners?
Click to expand...
Click to collapse
Hi thanks for the feedback, i guess you are right many people told me the game was too hard,
i'll add a tutorial in the next version coming quite soon ( but i'm developping another game in the same time so it might take some time )
i''ll update my post then, see ya
Update 18/04/2013 :
Version 1.1 is released
contains 6 more levels with new ennemies,
also made gold rewards for levels a little higher to get upgrades faster,
a few game fixes too
Also here's my website registering my games insomniak-dev.com
no beginner's mode yet but it is planned for next version
Enjoy
All feedbacks are welcomed
I've used CocoonJS in my game as well
I tried your game and it seems to me that it's not very comfortable to pause the game by double tapping on the screen. The game gets paused even if I rapidly tap 2 different places on the screen (for example, top left corner and bottom right corner). I think it would be more handy to pause and resume the game with Android back button, a lot of Android games have such control (I also did this way in my game).
Good luck with your game!
Hello everyone,
I am glad to be able to present you a game I created. It's called Money Clicker. As you can imagine, this game is an idle clicker. But before you say: "Just one more of many boring idle clicker games", I want to show you what Money Clicker makes different than the competitive apps. In Money Clicker you can not only click until you finger hurts - no you can purchase world-famous skyscrapers, buy company stocks in the virtual stock exchange, and even start your own business with thousands of employees! Additionally, the game is tightly integrated with Google Play Games, so you can earn achievements, climb leader-boards and compare with your friends. And the best: Money Clicker is completely free and doesn't contain ads.
It started as a small app on a January afternoon but turned soon into a much bigger project. Please notice that this game is still in Beta and may contain some bugs. I would really appreciate if you could test the app and give me feedback (perhaps in this thread or per Google Play Store feedback).
Interested?
Unfortunately I am not permitted to post links so if you want to try it please go to the Google Play Store and search for "Money Clicker" and select the app from "Illumination Apps".
If you have any questions don't hesitate to ask me.
~Jonathan (Developer of Money Clicker)
Awesome. Sounds great. I'll give it a go.
Would it be possible to get changelogs of updates to see what's changing from patch to patch?
Love
I'm a beta tester and I'm currently obsessed. I would like to eventually be able to have more strategy involved in some areas, but I'm just craving a deeper real time turn over. Long term stocks and day trading. I like the randomization and variables. All ready more categories to explore than most and different incomes to acquire. Keep up the great work!
suggestions and maybe a bug
I have a few things to say, first of all: Great game, great idea, it's really fun.
I'd like to know more how things really work, for example when I upgrade the research facilities of my business what will this do? will I have a lower cost? will I be able to sell my goods at higher prices? What about using money to spend in research? What's going to happen???
Also I'd like to report a bug: I upgraded the factory this morning by 1 level and it was already at maximum level, the hint said "you should hire more workers in order to get your goods out in the world fastest" or something like that, the problem is that the minimum amount of employees I could hire was 12.000, thus I was -30.000.000 in the account balance and after a few minutes the game said "your business failed, you sold everything except the REIT to repay your debts" ....
Anyway it's really a good game,
Thanks
Wow, now 500k+ downloads.
I'd like my game to be so successful too.