Hey,
I dont know about the xda community, but i've been playing this game loads. By far my favourite! However, some of these levels did drive me nuts for a week or two so i'm planning to put together a list of solutions for those that want them I will only post picture links, so you can avoid seeing multiple solutions (i.e if u just want help beating the current level and want to solve the next yourself)
Feel free to post your own solutions and i'll add them to the first post! I have attached a complete solution pack for the Lite and Full versions below
Lite Version
Level 1 (Getting Started)
Level 2 (Three Towers)
Level 3 (Building High)
Level 4 (Down Under)
Level 5 (Getting Afraid of Hieghts)
Level 6 (Ribbit)
Level 6 (Ribbit) Alt
Level 7 (Double Trouble)
Level 8 (Slippery Slide)
Level 9 (Friggin Frogs)
Full Version
Level 10 (Funnel Fun)
Level 11 (Frog Frenzy) Thanks to tridge
Level 12 (Frog Feeding) Thanks to tridge
Level 13 (Scarecrow) Thanks to Fazulka
Level 14 (Balance Carefully)
Level 15 (Cliffhanger)
Level 16 (Bounce Back) Thanks to Fazulka
Level 17 (Tipping Point) Thanks to Fazulka
Level 18 (Tilting Table)
Level 19 (Sky Swings)
Level 19 (Sky Swings) Alt Thanks to tridge
Level 20 (Frog Swings) Thanks to Fazulka
Level 21 (Tilting Bridge) Thanks to tridge
Level 22 (Taj Mahal)
Level 23 (Eiffel Tower)
Level 24 (Hanging Around) Thanks to tridge
Level 25 (Surrounded)
Level 26 (Pendulum) Thanks to tridge
Level 27 (Sinker)
Level 28 (Bridge Support)
Level 29 (Equilibrium)
Level 30 (Airborne)
Level 31 (Star Ship) Thanks to tridge
Level 31 (Star Ship) Alt
Level 32 (Zeppelin)
Level 33 (Tentacle Ladder)
Level 34 (Moon Lander) Text Solution HERE Thanks to Fazulka
Level 35 (Tower of Pisa) Thanks to Fazulka
Level 36 (Hover Bridge) Thanks to Fazulka
Level 37 (Passenger) Part 1:Move Frog
Level 37 (Passenger) Part 2:Solved Thanks to Fazulka
Level 38 (Spear) Thanks to Fazulka
Level 39 (Zig Zag) Thanks to Fazulka
Level 40 (The Drop) Thanks to Fazulka
Level 41 (Zig Zag Down) Thanks to Fazulka
Level 42 (Jellyfish) Thanks to Fazulka
Level 43 (Around The Clock) Thanks to Fazulka
In some levels there is more than 1 way to complete it. So if you have alternate solutions to any of the posted levels, let me know & i'll add them
Post Reserved
Here are the levels I remembered to take screen shots of, lol.
I'm stuck on the zeplin but I see you have a solution, I'm going to give it a try.
Thanks tridge, i have updated the first post with your contributions Good luck with Zeppelin...took me a while to get the hieght of the structure correct!
Calico5 said:
Thanks tridge, i have updated the first post with your contributions Good luck with Zeppelin...took me a while to get the hieght of the structure correct!
Click to expand...
Click to collapse
Thanks for tossing up some credit feels good! Also, nice idea for a thread. Instead of "hack to open all levels"... "here's how we did it"
tridge said:
Thanks for tossing up some credit feels good! Also, nice idea for a thread. Instead of "hack to open all levels"... "here's how we did it"
Click to expand...
Click to collapse
No worries! I'll give credit where credit is due
Thanks! I wouldnt even trust those "hack" apps... most likely malware or something
Here's some more levels!
11, 12, 26 and, 31
I hated that dam frog...
Sent from my HERO200 using XDA App
igtheactt1 said:
I hated that dam frog...
Sent from my HERO200 using XDA App
Click to expand...
Click to collapse
They make the game frustratingly fun though! Updated the first post
Here is the next level you said you have to beat, 34, moon lander.
You could stabilize it by using bubbles, but it is not necessary.
Drop one marshmallow on the bottom left first, put a spaghetti straight up to the ring and put one in that ring. Then click right above the ring to the right to drop a marshmallow in mid air and quickly drag a spaghetti down so it "catches" it in the second ring. Before that tips over drag one across to the first ring and now you should have a stable base and just enough spaghetti and marshmallows to finish.
Thanks Fazulka! Nice solution!
I was trying to build a box, fill it with balloons, then when its floated to the correct hieght draw the legs so it drops back down. Proving very difficult to get both leg lengths even & allignment correct!
Have added your solution to the first post
Attached are
13 (Scarecrow)
16 (Bounce back)
17 (Tipping point) (too simple?)
36 (Hover bridge)
Calico5 said:
Thanks Fazulka! Nice solution!
I was trying to build a box, fill it with balloons, then when its floated to the correct hieght draw the legs so it drops back down. Proving very difficult to get both leg lengths even & allignment correct!
Have added your solution to the first post
Click to expand...
Click to collapse
Your solution would use one less marshmallow. I think that the developer should add in a low scores board for each level. Some of them can get pretty simple. See the attached solution for 6 (Ribbit).
I hope that an update comes for this that has more levels also. This is the best game I have found for any mobile device. Also, the custom level editor he says in coming in the description would be cool.
Also, because I can only upload 4 pics per post I have attached 20 (Frog Swing), and 2 for 37 (Passenger) - Moving the frog and the solution.
This was a cool idea for a thread.
38 (Spear)
39 (Zig Zag)
40 (The Drop)
41 (Zig Zag Down)
35 (Tower of Pisa)
42 (Jellyfish)
43 (Around the clock)
End
Fazulka said:
Your solution would use one less marshmallow. I think that the developer should add in a low scores board for each level. Some of them can get pretty simple. See the attached solution for 6 (Ribbit).
I hope that an update comes for this that has more levels also. This is the best game I have found for any mobile device. Also, the custom level editor he says in coming in the description would be cool.
Also, because I can only upload 4 pics per post I have attached 20 (Frog Swing), and 2 for 37 (Passenger) - Moving the frog and the solution.
This was a cool idea for a thread.
Click to expand...
Click to collapse
Yeah i know what you mean, Im sure i completed many levels not the way that was indented by the developers! That triangle "cheat" makes many levels much easier
Yeah i hope this game gets more levels, i love it! Thanks for your contributions I have tidied up the first post as it was looking messy (Took a while! lol). Going to finish off the levels i havent done, then look at getting "developer solutions" i.e completing levels as intended or possible text solutions for the harder levels
Message to all: Feel free to post alternative methods to complete levels!
Thanks, it stemmed from me being stuck a particular level and searching google for ages trying to find a hint or solution! No luck.. so i made this thread
I can give text solutions to any hard levels, just let me know which ones you want. I will also take a look and try to find a "legit" solution to some of the levels.
Looks great! Love the games of the type. Will check it out.
Cliffhanger + text solution
Cliffhanger is pretty easy once you know 2 things about it.
First, when there is a grey edge at the sides that means you can lean structures against the wall. Some levels have it others don't and if you try to lean something it will fall off the screen.
The other thing you should know is that you can put more than one spaghetti into or between marshmallows.
Once you know those two things make a strong hanging point between the "cliff" and the grey wall, and put a line down the left wall to keep things from swinging. Then build outward bracing to the top and against the wall to get the ring all the way to the right. After that just lower down a couple spaghettis to get the ring above the frogs.
How about this for the ending
First off, knock the frog off. then build this
Related
Hi,
this is my first game I developed.
Since I only have the HTC HD2 I tried it only on this device.
I'm not good with graphics so who wants can help me to enrich this game to new levels and graphics more attractive!
Yet only 5 levels!
Tell me any bugs!
This is the link: http://www.xoooox.it/software/index.php
thanx
xoooox.it
(Sorry for my english, I have used google translator)
owtommywo - Excellent Start look forward to seeing this one develop....
I found two bugs from level 3 - it appears that the line from the ball to the original placer disappears. Program doesn't exit with exiting.
Suggestions -
improve graphics on the ball and "hole"
add a gravity effect (maybe on later levels)
Nice little app.
simple and fun little game idd.
bugs:
(level 3-4-5)the line attached to the ball and circle the ball is attached is missing
(level 4) the "physics" in the platforms that move up and down are bit wrong. If you hit the ball one of those platforms, there are times that the ball will "avoid" the platform and move to its normal direction. doesnt happen all the times though
suggestion: if you are going to add more levels, i suggest you give the player an extra life for every i.e. 5 levels or 1500 score.
or if you are going to add a menu, add this "extra life" thing in the easy mode.
keep it up! if u continue developing this game and add more stuff it can get really fun!
btw, since i have no idea about wm application developing, but im really interested in this subject, can u send me a pm with some details about how to get started or some info (like what languages do u use and stuff).
looks interesting. i'll give it a try =)
I found it nice though i just gave it a fast look, with better ball and hole graphics it will perfect, luck
Excellent start. Please keep up the hard work and I'll keep looking for developments.
good
yes good work keep it up ok !!!
Nice game I like it, All bugs I found where already mentioned.
The graphics for the hole are fine if you ask me, but the graphics for the ball could be better maybe something like teeter?
The background is nice, but maybe it could change in different levels?
Anyway keep updating this, it is a nice game!
Very cool game !
Why don't you upload it into my appstore?
http://forum.xda-developers.com/showthread.php?t=707988
You can select the device so it's only for HD2
coooooll game but please make the animation a little bit faster
i think it takes to long from one point to the next ... I loveeee it ;D
hi ,good work
Thanks for the GAME..!!!
Great start of a good game
Some options:
- Dont do a bouncy climber, it takes to long to shoot (gets annoying )
- Make a Menu, where you can start at a level you finished, mute sounds.
- A funny music with the choice to turn it off
- Think of a Theme, like middleages (background ) and create your graphics for that. Like a guy who you have to shoot to every hole or something. And he must reach the top of the tower to get to his girl.
- Get some bonusses in the game, like coins or something
I think this game has much potention
good job
Hi,
thanks for this cool game. Works fine on my Touch Diamond 2.
Nice Little Game, look forward to extra levels, thanks owtommywo, and your English is fine
Thanks to all for comments and encouragement to continue this project.
Since it is a free software project is looking for people who help me with graphics passing me backgrounds, graphics menu ideas and graphics for balls
I commented all your suggestions.
Since it is a free software project I have created a flexible engine so that changing a single file can be added at very easily.
I'll try to update the engine often to add more functionality as possible, but I need a strong support on the graphics!
------------> Version 1.0
List Bugs:
Neville.Holland -> Program doesn't exit with exiting
[On my HD2 i don't found this problem! I can provide some other description?]
Neville.Holland -> level 3 - it appears that the line from the ball to the original placer disappears.
runningdap
[I decided to delete the line to level 3 to increase difficulty. Add a new menu to select the level (Easy - Hard) where it appears / disappears line!]
runningdap -> (level 4) the "physics" in the platforms that move up and down are bit wrong. If you hit the ball one of those platforms, there are times that the ball will "avoid" the platform and move to its normal direction. doesnt happen all the times though
List Suggestions:
Neville.Holland -> improve graphics on the ball and "hole"
y3kt
golles
[My big problem is the graphics! Since it is a free game, people try to help me with graphics]
Neville.Holland -> add a gravity effect (maybe on later levels)
[For this we have to think a little ]
runningdap -> if you are going to add more levels, i suggest you give the player an extra life for every i.e. 5 levels or 1500 score
batez2002
[Already, increasing the life of every beginning level to a maximum of 7! If you think it's just every 1500 (Easy) points (3000 Hard) I can add yet another. (maximum 7)]
golles -> The background is nice, but maybe it could change in different levels?
[Since I am not good at graphics, the background I got from the Internet. I would change the whole theme every 5 levels, but guys who try to help me with graphic material.]
davidgiga -> Why don't you upload it into my appstore?
[I did not know this application! Just add some other level, add]
jonas2295 -> but please make the animation a little bit faster
[Ok, will increase a little animation]
1Maximus1 -> Dont do a bouncy climber, it takes to long to shoot (gets annoying)
[Sorry, I don't understand]
1Maximus1 -> Make a Menu, where you can start at a level you finished
[Currently stored levels finished. If the game comes out and you can start from the last]
1Maximus1 -> mute sounds
[I'm doing a search for her to enter]
1Maximus1 -> A funny music with the choice to turn it off
[For the soundtrack I do not know how to play midi files in C# application on PDA: http://forum.xda-developers.com/showthread.php?t=689863]
1Maximus1 -> Think of a Theme, like middleages (background ) and create your graphics for that. Like a guy who you have to shoot to every hole or something. And he must reach the top of the tower to get to his girl.
[Too difficult for now! But we think!]
1Maximus1 -> Get some bonusses in the game, like coins or something
[While I tried a lot of times I got the same idea! Now two of us to think ... I have to do!]
Other Info:
runningdap -> since i have no idea about wm application developing, but im really interested in this subject, can u send me a pm with some details about how to get started or some info (like what languages do u use and stuff).
[For this project I used VS2010 and I programmed in C#. If you want to start programming games I am attaching my old post on XDA Forum: http://forum.xda-developers.com/showthread.php?t=668326
AfRo_SaMuRaI -> Works fine on my Touch Diamond 2
[This is great news!]
Thanks again to all
xoooox
Nice game !
Another idea could be to add some levels of difficulty (easy,medium,hard). The higher te difficulty, the less bounces against the side are allowed
For example:
- easy: unlimited bounce
- medium: max. 2 bounces
- hard: max 1 bounce
1Maximus1 -> Dont do a bouncy climber, it takes to long to shoot (gets annoying)
[Sorry, I don't understand]
Click to expand...
Click to collapse
He means the "bounce" effect after the screen scrolls up to the next hole.. it takes too long to settle so you can continue playing.. so if it just scrolled up, then stops immediately so you can carry on playing faster!
Great game btw, simple and addictive like all the best games, well done!
Great
You need an designer
I am a designer.
This game has great potentiol to grow to big heights.
I want to help you and create a fantastic game.
You know the codes and i know how to work with designs
Lets bring those 2 things together...
Do you have MSN? or something.
PM me with your mail and we can start to build a fantastic game you started
Works great on my Touch Pro2 keep up the good work.
Hi,
I would highly appreciate your beta tests and feedback of my recently released game - look for "Guess 2D" in the android market. Guess 2D is similar to good old mastermind, but I have added second dimension [shape] on top.
With 4 pieces you get 2^16 (65k) combinations.
All comments are appreciated! I hope you will enjoy the puzzle.
Good mind fitness. My score 12 rounds first attempt. Not easy for new players to learn. Could do with more information on how to play.
Thanks for this.
15 tries! pretty simple if u read the instructions
Feedback
Could you remove the About and Restart buttons from the screen. Make them accessible via the menu key. Will give more screen space to see the work done on puzzle and will avoid accidental press of restart in the middle of a puzzle.
thanks for feedback
Fair point - I think I will need to add a start screen to make sure new users will see the About button even if they do not press Menu during gameplay. Then I will hide buttons in the game screen. Also I am considering adding another gameboard that will fit 5 pieces [with separate score tracking].
6 tries, played a lot of mastermind years ago.
Suggestion: make a confirm button, don't confirm automatically after fitting last block. It's nice to have a look it everything fits before confirming. This button could reside on the next row i.e.
Would be useful to have more instructions on how to play.
Great game! Always loved board games, particularly risk and mastermind. This has filled a need for me!
Scores:
Try 1 : 6
Try 2 : 4
I'll give it a break for now
My first post on XDA
I simply dont understand the game...
When i got one black circle in the 1st and 2nd row, then i thought it has to be on the specific place where the black circle appears...
I only have the confirmation that one color and one shape of all 4 is in the right place... quite random info.
Would be easier and more interesting if the black circle appears on the specific place where the right shape/color is.
Or maybe I'm not old enough never heard of mastermind.
Maybe a friendly member got a tip for me how to solve this
It would be too easy Daniel, if the black circle was in the exact spot. You should play some bubble blast first if you find this hard.
Daniel2650 said:
My first post on XDA
I simply dont understand the game...
When i got one black circle in the 1st and 2nd row, then i thought it has to be on the specific place where the black circle appears...
I only have the confirmation that one color and one shape of all 4 is in the right place... quite random info.
Would be easier and more interesting if the black circle appears on the specific place where the right shape/color is.
Or maybe I'm not old enough never heard of mastermind.
Maybe a friendly member got a tip for me how to solve this
Click to expand...
Click to collapse
Hi Daniel, it will be easier the way you discribed it but I do not think it will be more interesting. This is not an easy puzzle - and its intended to be tough. Check the results from people in this thread - not only its possible to beat Android - also you can do it suprisingly fast.
Hope you will succeed!
very cool game!!!
hey.. right now the game is measured in rounds. the fewer rounds it takes , the better you are.
can you add a time trial? since if its measured by rounds, people can just look at the board for hours and get under 7 rounds easily.
on average i finish in 6-7 rounds in 15-20 mins. and I could b a really angry man if i accidentally pressed restart during a game. I discovered that yesterday.
aditya104 said:
on average i finish in 6-7 rounds in 15-20 mins. and I could b a really angry man if i accidentally pressed restart during a game. I discovered that yesterday.
Click to expand...
Click to collapse
It took me a while to update the code - finally next release is uploaded to the market (look for Guess2d).
Now you can enjoy 4x4 and 5x5 modes (if you find 5x5 to easy) and also the restart button has been moved to menu - I can imagine the frustration when you click it by accident after spending 15 minutes decrypting the puzzle.
Enjoy! (and any further comments or a bug report - please let me know).
new update needs super user access, why?
Hilarium said:
new update needs super user access, why?
Click to expand...
Click to collapse
Hilarium, I have moved to Mobclix and their Ad SDK has requested those permissions. Frankly speaking unsure what you mean by super user access - is it any concern from security standpoint?
PS. In the market the list of permissions is: network communication, system tools, phone calls - which one is the super user you mention?
Hi Guys!
I created a new free game for Android devices and released it on the market!
!! NOT ON THE MARKET ANYMORE THANKS GOOGLE !!
!! THE GAME WILL COME BACK WITH ENHANCED GRAPHICS LATER !!
!! IF SOMEONE IS INTERESTED THAT IS !!
It contains a FPS counter you can enable it in the menu (click small ball with Red M).
So if someone can tell me what FPS they get in the game itself that would be very appreciated!
I hope you all like it, any comments or suggestions please post in this thread!
Thanks a lot for looking.
Some game info below.
In Galaxy Bouncer you need to collect golden tiles to get back home to planet Earth! (Control the game via Tilting your phone Left/Right/Up and Down (Similar to Air Penguin), Hold your phone in a 45 Degree angle to stay still, tilting it lower will move you forward, tilting it higher will move you backwards, Phone flat is fastest forward, phone at 90 degrees UP is fastest backwards) To advance to the next planet you will need 25 Green Stars. These Green Stars you can get by completing each levels with as few jumps as you can, less jumps means higher Star Count (3 Max), Each level also has a hidden Green Star (Some of them need to be activated by turning all Red buttons to Green).
After the 10 levels per Planet are completed you can do a bonus round, in this bonus round you need to turn on all Bonus switches, if you are successful then you get 3 Extra Green Stars.
Version 1.0 contains 33 levels and every week I will add 11 levels until the Earth is reachable!
Music by Kevin MacLeod (Track is called: Antagonist A)
Have Fun!
http://www.darulergames.com
I'll test this game, sounds good.
Thanks for testing!
I hope you like it, all feedback on the game is welcomed.
This Friday I will release the next 11 levels.
Sent from my GT-N7000 using xda premium
Game no longer on market
the link isn't any good anymore. The game is off of the market. Anyone know why?
Image could be sharper
Just providing feedback based on the screenshots I saw: I feel the graphics could be sharper. Did you "rasterize" your images way too early? Did you use vector graphics when designing? Or at least -- could you use images of larger dimension and resolutions?
elliottdp said:
the link isn't any good anymore. The game is off of the market. Anyone know why?
Click to expand...
Click to collapse
Yes, you're right... The game cannot be found on Google Play anymore!
wrong link?
The link doesn't work
MidnightTroop said:
Just providing feedback based on the screenshots I saw: I feel the graphics could be sharper. Did you "rasterize" your images way too early? Did you use vector graphics when designing? Or at least -- could you use images of larger dimension and resolutions?
Click to expand...
Click to collapse
I suck at making graphics thats why
dmpost1 said:
The link doesn't work
Click to expand...
Click to collapse
Hello guys,
It's not on the market anymore Google kindly kicked my games because the description contained keywords!
So many crappy flash games on the market now and my original games get kicked how nice!
If anyone is interested Galaxy Bouncer will come back with real HD graphics and new level, if anyone is interested that is...
Just leave a comment if interested
The Triangle
Three circles are bound to a triangle-shaped line. Help them dodge evil triangles, evil circles and other evil stuff.
Move your circles along the line by swiping left or right.
Resize the triangle by swiping up or down.
# Development
This game is still in the early stage. It is improving over time, so stay tune.
# Levels
There are currently 3 level packs, each pack consisting of 10 levels.
#Achievement
We have 18 achievements to unlock.
# TO-DO
We are planning to bringing you more levels and more musics and many more.
Level editor! So you can create your own levels and challenge your friends to finish them.
#SUPPORT
Send your feedback to [email protected]. Your feedback help us improve over time.
Download
Get on Google Play{id=com.krakataustudio.triangle}
Pretty, simple graphics and original idea for gameplay. I like it
Awesome
Thanks....
Thanks
We still improving this game.
Any feedback is welcome to help us to grow.
Innovative! 5 stars from me.
The level screen needs to be improved. Further i suggest putting a semi transparent layer at level finish bcos the buttons are not visible enough.
I always wondered how to make a tail like this. I have seen them in Duet as well. If you do not mind can you please share how you did it. We also have implemented a tail. please check it.
play.google.com/store/apps/details?id=com.clozaps.peraliyan.free&hl=en
Sameera
zebrajap said:
Innovative! 5 stars from me.
The level screen needs to be improved. Further i suggest putting a semi transparent layer at level finish bcos the buttons are not visible enough.
I always wondered how to make a tail like this. I have seen them in Duet as well. If you do not mind can you please share how you did it. We also have implemented a tail. please check it.
play.google.com/store/apps/details?id=com.clozaps.peraliyan.free&hl=en
Sameera
Click to expand...
Click to collapse
Thanks for the feedback.
We will try implement that.
Your game also nice. 5 stars from me too.
For the tail, because we are using unity, we just follow this guide, docs.unity3d.com/Manual/class-TrailRenderer.html
Hope that can explain, but if u need more detail, i will explain it
Release new update
We just release new version 1.0.04
We got achievement.
Try it now.
Me and seoism played 2048 and thought we could do it better. So here's Digolux. Same basic gameplay, but we changed the objectives. Now you have dedicated score blocks that you try to increase the value of and then, in order to score, you have to move them through the exits. After a while bonus exits appear (depending on how you play) with multipliers, and you can build up to get the "blast" bomb power up. Use it before you die though, you can't save it to use when the board is locked.
And we added global daily and all-time highscores.
Please let me know what you think. Improvements? New features? Bugs?
Heres the link to google play:
https://play.google.com/store/apps/details?id=com.swecial.digolux
Explaination of the Bonuses:
Multiplier exit - Appears when you make at least three merges in the same move (fusion at least 6 blocks).
Clean sweep bonus - If you blast away every block on the screen.
2048-bonus - When you get a block with 2048 or higher, you instantly get that score as a bonus.
Mutliplier exits have limited life (moves). If you get another multiplier bonus before the first is "dead" that exit gets extended life and increased multiplier value.
Thanks for any feedback!
Anders
How the hell could you have so much points?
I've tried your game now, I thought it was a fun spinn on the 2048 game. and I thought I did a really good session before it ended but your score seem to be unreachable?
Did you put in a backdoor so you can be on top all the time or what? I can also make a game that only I can be the best att
Ha ha! No I assure you I didn't use any backdoors. I have had some time to train during development and testing though.
GrumpyStick said:
I've tried your game now, I thought it was a fun spinn on the 2048 game. and I thought I did a really good session before it ended but your score seem to be unreachable?
Did you put in a backdoor so you can be on top all the time or what? I can also make a game that only I can be the best att
Click to expand...
Click to collapse
If you're on an older device and experience choppy framerate, please go to settings and turn off "Live BG" and you will get a very smooth gameplay after that.
is this 2048?
No. Controls and board are the same, but you don't chase a 2048 brick. You score by caching out score-bricks. And exit with bonus multipliers, plus different kind of bricks and exits make the basic strategy quite different. Try it and see for yourself!
spiral mobile team said:
is this 2048?
Click to expand...
Click to collapse
Your score is unreachable!!
I have played a LOT... My secret is bonus multipliers. When you make at least three brick-fusions in the same move you get a bonus exit with multiplier. Keep setting up for new multiple fusions before that exit disappears and it will be extended and the multiplier increases. Do this as long as you dare and then exit a large number. A bonus exit of x30 and a score brick of 512 is not at all impossible. That's a good exit move.
Boive said:
Your score is unreachable!!
Click to expand...
Click to collapse
Now I got a x4, but x30? Sceenshot or it didn't happen
There you go, check the attachment (that's actually from the same game I got the highscore)
GrumpyStick said:
Now I got a x4, but x30? Sceenshot or it didn't happen
Click to expand...
Click to collapse
Just a tip, we're running a promo campaign today so if you install before tomorrow (sunday) noon (gmt+1) you will get the remove all ads IAP for free!
Unbelievers, check the highscores now - I'm far from the record now..
Also just updated the game with nicer looking highscore lists and improved end-game screen.
...Let there be sounds. Now with music and in-game sfx.
Change the backgrounds, its hard to see dights in squares. Take some less contrast)
Interesting game, Good work
Any particular color scheme you refer to? There are red, purple, blue, green and yellow.
Have you tried turning off "live bg" in settings? Then you get a static bg and won't risk having too many lights taking up the same screen space making temporary highlights (like "bokeh" when shooting camera photos out of focus).
ChumakovPV said:
Change the backgrounds, its hard to see dights in squares. Take some less contrast)
Click to expand...
Click to collapse
Thanks!
SonsOfChemistry said:
Interesting game, Good work
Click to expand...
Click to collapse
Nice design solution:good:
Definitely the best "2048" style game I've come across!
Thank you for this!