Hi.
Today i recieved my earphones which i ordered from Samsung and i noticed that when i press the button they go a lotva lot louder than the maximum volume.
Is there any solution to this problem
Sent from my GT-I9000 using XDA App
I think i wasn't clear enough.
I ordered these:
h--p://www.samsung.com/nl/consumer/mobile-phone/mobile-phones/mobile-phone-accessories/EHS60ENNBECSTD/index.idx?pagetype=acc_detail&subsubtype=music
They go a lot louder and clearer when i press and hold the button that normally let you awnser a phonecall when you have the earphones plugged in.
It's worser when i use the fm-radio but this effect also applies on mp3's
Sorry if i wasn't clear enough, i hope someone knows what to do about this.
,Wiisper
Wiisper said:
I think i wasn't clear enough.
I ordered these:
h--p://www.samsung.com/nl/consumer/mobile-phone/mobile-phones/mobile-phone-accessories/EHS60ENNBECSTD/index.idx?pagetype=acc_detail&subsubtype=music
They go a lot louder and clearer when i press and hold the button that normally let you awnser a phonecall when you have the earphones plugged in.
It's worser when i use the fm-radio but this effect also applies on mp3's
Sorry if i wasn't clear enough, i hope someone knows what to do about this.
,Wiisper
Click to expand...
Click to collapse
Well if it is original Samsung headset you should ask Samsung?
hanhav said:
Well if it is original Samsung headset you should ask Samsung?
Click to expand...
Click to collapse
how? there's no e-mail or anything to find on their website
Maybe they're faulty? They look identical to the one that came with my SGS(besides the rubber cover things being white, mine are black), and I don't have that problem.
In fact, when not in a phone call, that button acts as a play/pause button.
Maddmatt said:
Maybe they're faulty? They look identical to the one that came with my SGS(besides the rubber cover things being white, mine are black), and I don't have that problem.
In fact, when not in a phone call, that button acts as a play/pause button.
Click to expand...
Click to collapse
The ones which came with my phone didn't have any buttons.
But my sony ericson earphones act the same and the ones i got with my htc legend do it also.
They work fine on my laptop btw.
Must be software related, i just updated to jpu but nothing has changed yet. Is there a setting that i'm missing or something?
Had the same problem. Found out I didn't plug the earphone jack the whole way. Gave it a hard push.. Solved everything
Sent from my GT-I9000 using XDA App
I cant push it any futher, or did you force it?
Sent from my GT-I9000 using XDA App
I had the same problem with some headphones designed for the iPhone, So I tapped the Mic button down and since then there fine
You got headphones for iphone. Return them. You notice the exact problem if you plug in the head phones from sgs into a iphone. It's due to samsung using the nokias headset pin layout
Written using grafitti on a Palm VII with 8 megs of ram and overclocked to 32mhz!
Does the tab have the same pin lay-out? Cause i was looking at the samsung p1000 earphones which are designed for the galaxy tab.
jheysl2 said:
I had the same problem with some headphones designed for the iPhone, So I tapped the Mic button down and since then there fine
Click to expand...
Click to collapse
how did you do that? I have headphones designed for the iPhone, too (worked fine with my HTC Desire). would really like to be able to use them again.
Roddie1154 said:
Had the same problem. Found out I didn't plug the earphone jack the whole way. Gave it a hard push.. Solved everything
Click to expand...
Click to collapse
I have the same headphones and I wanted to use them with several other phones I bought since my Samsung Galaxy. Roddie1154's answer helped me find a solution: the jack was plugged too deep - I pulled it out for 1 mm and the sound is good also without pressing the button. Now the button works as pause button and it still works with modern phones.
I know many years have passed since original post, but the thread helped me, so I give my solution to the world!
That's caused by inversion of polarity!
I've myself faced this issue very often, and spent a lot of time visiting numerous shops and trying out various earphones; I finally found a couple of compatible ones - one from Nokia, and other from Micromax (EPA065) .
Earphones with mic use TRRS connector, and there are two variants (standards) - OMTP (older) and CTIA (newer). I am guessing that Galaxy S needs earphones that follow the OMTP standard, and thus most of the newer earphones are not compatible. I've observed that most of the earphones that have black rings on the jack (instead of white or gray) work better.
Check out the following links:
Quora - Solution to similar issue
Connectors explained
How to identify OMTP connector
Related
Found this out today;(
Gonna look a right pleb walking around with 4 speakers coming out my jacket, lollol
oh the things i do for android;P
JD
JupiterDroid said:
Found this out today;(
Gonna look a right pleb walking around with 4 speakers coming out my jacket, lollol
oh the things i do for android;P
JD
Click to expand...
Click to collapse
I only tried my Apple inear buds for music/podcast and unlike with the Samsung SGS, it worked just fine. Mind you, didn't try for actual calls tho. What doesn't work with it?
daft.71 said:
I only tried my Apple inear buds for music/podcast and unlike with the Samsung SGS, it worked just fine. Mind you, didn't try for actual calls tho. What doesn't work with it?
Click to expand...
Click to collapse
The mic does not work when making a call;(
JD
JupiterDroid said:
The mic does not work when making a call;(
JD
Click to expand...
Click to collapse
That kind of sucks.
daft.71 said:
That kind of sucks.
Click to expand...
Click to collapse
Big time, its probably HTC's response to getting sue'd
JD
Darn. I found out that the sony MDR-EX38iP are only partially compatible. Not sure about it's mic, but the volume controls don't seem to do anything.
I'll be testing Wal-Mart's no hassle return policy in the morning.
I'm having some trouble finding a hands free solution that's got music, and volume controls, a mic and stereo in earbuds. Anybody know of such an animal?
There's two other's that I've yet to try: the Skullcandy Titan headset, and the one's from JVC with the marshmallow earbuds.
The headset earphones that came with my DZ are better than the ones that came with my Dream, at least they stay in my ears, but I sure miss having volume controls as part of the remote.
walmart took them back, plus i tried and returned the scosche tapline headset because it didn't work either. well, at least the volume controls didn't work.
Has anyone got the SonyEricsson MH-810 Stereo Headset for Xperia? these might work since they're made for the android platform, not iOS.
Might be an app
I had trouble getting a headset with a mic to work at first. I thought the jack might be defective, but regular earbuds worked. I also noticed that it detected if I had a headset with or without a microphone. (the icon on top would change)
Then my husband told me he saw on some forum, that there's a known problem with headphones with a mics, if you have another music app installed other then the native one.
I had previously installed Winamp, so I uninstalled it and now both the HTC & the Apple headset with mic work fine.
Might be worth it to give it a try, if you have a another music player installed.
Milady_Odessa said:
I had trouble getting a headset with a mic to work at first. I thought the jack might be defective, but regular earbuds worked. I also noticed that it detected if I had a headset with or without a microphone. (the icon on top would change)
Then my husband told me he saw on some forum, that there's a known problem with headphones with a mics, if you have another music app installed other then the native one.
I had previously installed Winamp, so I uninstalled it and now both the HTC & the Apple headset with mic work fine.
Might be worth it to give it a try, if you have a another music player installed.
Click to expand...
Click to collapse
the music player works fine, its just the mic will not work, i have no other player installed;(
Milady_Odessa said:
I had trouble getting a headset with a mic to work at first. I thought the jack might be defective, but regular earbuds worked. I also noticed that it detected if I had a headset with or without a microphone. (the icon on top would change)
Then my husband told me he saw on some forum, that there's a known problem with headphones with a mics, if you have another music app installed other then the native one.
I had previously installed Winamp, so I uninstalled it and now both the HTC & the Apple headset with mic work fine.
Might be worth it to give it a try, if you have a another music player installed.
Click to expand...
Click to collapse
so @Milady_Odessa, with your apple headset, you can:
*answer & initiate calls
*change volume up and down
can you be more specific regarding which apple headset you are using, or possibly a picture?
Sorry I should have specified, it's the regular earbud/mic combo that came with the iPhone. It essentially does the same thing as the headset that came with my Z phone.
It can answer & adjust volume, turn on your media player. It can't initiate calls, but it can dial/call back the last number that called you by double-clicking on the middle button.
droidsmith said:
so @Milady_Odessa, with your apple headset, you can:
*answer & initiate calls
*change volume up and down
can you be more specific regarding which apple headset you are using, or possibly a picture?
Click to expand...
Click to collapse
you cant talk on the mic, its not compatible;(
JD
Thanks for elaborating, and the picture! hmmm, still not idea.
I would like to have the same functionality I have with the headset that I got for my Dream.
I thinking of getting a set of sony ericsson mh810 off ebay for about thirty dollars, but I would like to confirm that that the voice dialer / search feature works first.
droidsmith said:
Darn. I found out that the sony MDR-EX38iP are only partially compatible. Not sure about it's mic, but the volume controls don't seem to do anything.
I'll be testing Wal-Mart's no hassle return policy in the morning.
I'm having some trouble finding a hands free solution that's got music, and volume controls, a mic and stereo in earbuds. Anybody know of such an animal?
There's two other's that I've yet to try: the Skullcandy Titan headset, and the one's from JVC with the marshmallow earbuds.
The headset earphones that came with my DZ are better than the ones that came with my Dream, at least they stay in my ears, but I sure miss having volume controls as part of the remote.
Click to expand...
Click to collapse
What about the volume control at the point where the cord splits?
John
I bought the HTC HS U350. This allows you to plug in your own earphones in to the mic piece. So far it works great but i do miss having controls for skipping music and also volume. I guess it will do until i find something better
I have the G2 with the Desire Z ROM and the iPhone headset that came with my 2G iPhone and the replacement one I bought about a year after are both working. After plugging them in I see a headset icon, and I tested using the Voice Recorder app and on a phone call, mic was working fine. As far as I know nothing was touched on the ROM from the shipped other than pre-rooted things like busybox, superuser, etc.
I've just tested Skullcandy Full Metal Jacket headset which is designed to work specially with iPhone - music sounds good, stop-play button works (with 1 second lag though), calls are good as well - mic works fine, you can answer and stop the call by pressing the button on the remote.
I tested with Desire Z and Desire.
I was hoping to get Klipsch S4i to use as headset, hopefully they will work with Desire Z
chewy106 said:
I have the G2 with the Desire Z ROM and the iPhone headset that came with my 2G iPhone and the replacement one I bought about a year after are both working. After plugging them in I see a headset icon, and I tested using the Voice Recorder app and on a phone call, mic was working fine. As far as I know nothing was touched on the ROM from the shipped other than pre-rooted things like busybox, superuser, etc.
Click to expand...
Click to collapse
Yeah, the 2g iphone headset is different to the iphone headset yo buy in the shop, for a star the 2g headset has no volume up and down i dont think...
JD
Anyone tried Griffin Smarttalk mic adaptor?
Hi,
Has anyone tried the Griffin Smarttalk adapter?
http://www.amazon.co.uk/Griffin-Sma...LBEG/ref=sr_1_2?ie=UTF8&qid=1291378019&sr=8-2
I'm particularly interested to see if the skip functionality works with HTC's music player?
Thanks,
Ash
Hi all
Anyone thought of using Sony mw600?
I only had this little marvel for 3 days (fone only 10 days) and I dare say it works beautiful.
It takes/makes calls without a glitch. It even displays the callers number ( didn't manage to make it display contact name yet, though)
Also it controls nicely my poweramp app, does prev/next, play/pause, and volume. It's got in ear detachable headphones, and it uses same microusb interface for charging as our lovely phones
All of this for around £30 of eBay!
It's not bad, is it?
sent from htc desire Z stockRom
So I just dropped $100 on a set of Klipsch Image S4i headset after reading all the positive reviews and to my disappointment the mic does not work with the G2 at all. Tried them with my buddys 3gs and they work flawlessly.
I knew there would probably be some compatability issues with the controls but I didn't expect the mic to not work at all. Is this true for any headsets that are "made for Iphone?"
It should still work... that's strange. Send it back and get the regular S4's without the mic, and save $25. I have them and they are the best headphones I've ever had.
Do the controls work? Also, are you using the stock ROM? When you say the mic doesn't work, are you talking about using it in a call? Be more specific... it SHOULD be able to work as mics on those things are generally universal.
Headphones works excellent. Some controls work (vol +/- and 3 clicks to reverse track don't work). But mic don't work at all. Not for calls, voice search, or any other application that accept voice input.
My G2 is on factory ROM. Totally unmodified, not even rooted. (don't have a reason to yet)
After some research I have came to the conclusion that iPhones are just made weird. Something about using a different stripe of the jack for ground then standard. I'm just wondering if anyone else ever had this problem before.
I'm thinking about getting the Klipsch Image S4M because I need a headset, lost the factory ones, and don't like using bluetooth. Also I have a wonderful set of sennheiser CX400-II headphones already.
I had the same issue with a pair of $100 Scosche headphones I got. The mic worked perfectly on my dads blackberry, but didn't seem to work on my G2.
However after much fiddling I found if you plug the headphones in just so the mic will work, but its very hard to find that sweet spot.
So I just use them as headphones and unplug them for phone calls, I shouldn't be talking on the phone while riding my motorcycle anyway
Sent from my HTC Vision using XDA App
Xerott said:
I had the same issue with a pair of $100 Scosche headphones I got. The mic worked perfectly on my dads blackberry, but didn't seem to work on my G2.
However after much fiddling I found if you plug the headphones in just so the mic will work, but its very hard to find that sweet spot.
So I just use them as headphones and unplug them for phone calls, I shouldn't be talking on the phone while riding my motorcycle anyway
Sent from my HTC Vision using XDA App
Click to expand...
Click to collapse
may I ask which model scosche do you own?
I wonder if there's any way to write something for the G2 so it can recognize input frmo the S4i. It's weird since it works on the incredible.
firebert said:
may I ask which model scosche do you own?
Click to expand...
Click to collapse
I honestly couldn't tell you. I thought I got them from newegg but couldn't find the order. They have a three button control on them and come with like 6 different ear inserts.
Sent from my HTC Vision using XDA App
Fidyyuan said:
I wonder if there's any way to write something for the G2 so it can recognize input frmo the S4i. It's weird since it works on the incredible.
Click to expand...
Click to collapse
That's odd. I was hoping to have no other problem except some of the buttons being non-functional. It's a shame that I have to get rid of this headset
Xerott said:
I honestly couldn't tell you. I thought I got them from newegg but couldn't find the order. They have a three button control on them and come with like 6 different ear inserts.
Sent from my HTC Vision using XDA App
Click to expand...
Click to collapse
Thanks for checking
Sorry....wrong thread....nothing to see here! Please move along people!
OP, try to exchange them for the S4a. Those are supposed to be compatible with Android.
Well, since I woke up this old thread anyway....you could try the Headset Button Controller Trial application from the Android Market. This might give you the functionality you are looking for, and if you like it, you can buy the full app for like $3.
I bought the MW1 last week, and I've had time to play with it, but not to fix the problems I've found, so partly to explain my problems to possible buyers, and partly to get help to fix my problems, I'm writing this review.
First of all, I listened to the headphones that came with the MW1 unit for all of ten minutes. I'm sure they were fine, wonderful and would imbue all music with a magic substance, but I already have a set of Shures, and I don't need them.
Pairing the MW1 with the phone was supposed to be a matter of NFC-touching, but that didn't work. Instead I used the "quick start guide", and it took me about three minutes to set it up once and for all, and it's automatically connected to the phone every time I've switched it on ever since. Basically, you switch it on, and all sound should output through the MW1 instead of from the phone. This is not always true, which I'll come back to.
Sound is fantastic. I can't head any difference between using my Shure through the MW1 and directly to the phone, although I've used my normal music files, which are in AAC ~192kbit VBR, so I'm sure someone with higher standards would find something to complain about. Since 90% of what I listen to is podcasts and audiobooks, we're well past my level already.
Now, the hardware: the unit itself has some pretty obvious faults, which makes it very obvious that this is 1.0 hardware. In fact, I would call it 0.5 hardware. Sony has made some very odd choices, and these are definitely the most important downsides to this unit.
First of all, both the microSD-card and the micro-USB port are inside a lid which looks so much like the lid to a USB-stick that I find myself wondering why they didn't do the obvious thing and simply add a normal USB plug so we could just charge it by sticking it into a computer/USB power adapter, instead of mucking about with a cable. The only thing they would have to move is the microSD-slot, which would fit behind the USB plug just fine.
Second, the power button. If you've seen any reviews about this unit, you'll have heard about the power button. It strikes me that whomever decided that the power button should be of the "hold in for three seconds"-type, be completely impossible to press without half-inch nails, and be located at the WORST POSSIBLE PLACE on the unit, decides ten lashes and a dishonorable discharge from the world of product design.
Now, this is about all there is to say about the actual MW1, but as promised, I'm going to try to talk about how it works with the Xperia Z.
First of all, you must understand that at least 70% of the reason I bought the MW1 in the first place is the lid over the headset-port on the phone. To have to fumble around with my nail to fit into a specific slot out of several completely identical slots around the edges of my phone was COMPLETELY out of the picture. And yes, this solves that problem.
Another problem, however, appears shortly after. I have several applications which play audio, and since I no longer pick up the phone, unlock the screen, (sometimes change application) and THEN press play in the app I want, the phone easily gets confused as to which app is to get the "play" message from the MW1. You'd think perhaps that the Walkman app would be in a default-position just like iTunes is on macs, or Windows Media Player is on Windows, but no - for some reason it just selects completely by random any old running app, and outputs the sound. For me, when pausing Pocketcasts and then pressing play again a few minutes later, it seems to be about 50% chance that Pocketcasts picks up again (which is almost always what I wanted, and ALWAYS what I want to have happen), 25% PowerAmp even though it is never loaded and just installed in case I ever want to play music from my phone at a party or something, and 25% a completely random audio player, including (but certainly not limited to) Smart Audiobook Player, Plex, Winamp, Walkman or ANY other app I have installed on my phone.
So in short: great unit, get it if you can, but if there is ever a version 2.0 of this device and they haven't fixed the power button, please apply for a position with Sony's hardware design group, cause apparently they're useless.
Also, if anyone knows of any way to permanently bind the play button to "whichever app I just paused, you nitwit", let me know.
Also, these units are pretty damn cheap these days, mine was well under 100 USD, and it's well worth it. If you need an extra pair of headphones - fantastic - but even the bluetooth unit itself is worth the price.
Hey, thanks for the short review.
I'm using a Jabra Clipper. Till now it always started the walkman app, and the buttons did what i wanted. but today i had some problems with skipping songs. gotta see if it will reoccure.
the biggest issue i have is the weak signal strength. it's definitly working better than with my old S2, but never the less, the signal is very easy interrupted. Even if the phone is in the pocket of my jeans and i slightly cover it, because my hand is in there too.
I wonder if the MW1 has the same issues.
Not really. I have a Plantronics Voyager something something, and that has horrible distortion issues if I so much as think about putting the phone in the same-side jeans pocket, but the MW1 goes strong even if I'm in another room.
Of course, that could be because the MW1 unit is much larger...
I wonder if this will help: https://play.google.com/store/apps/details?id=com.harleensahni.android.mbr&hl=no
My Jabra works even in 5m distance, but loses signal as soon as the phone is behind my back.
The MW1 costs twice as much as the clipper.
Nice app, will check it out. Thanks
Hello... I'm thinking in buying the MW1 but I have a question. Currently, I have the JAYS a-JAYS One+ that comes with a microphone.
I think the device of the MW1 has a built in mic so how it would behave if I connect the JAYS to the MW1 since the two have built in microphones? Which one would work to answer calls? The one in the MW1 or the one in the JAYS One+?
Thanks in advance.
The MW1. The microphone on the headphones wouldn't be connected to anything.
Note: I am making an educated guess.
2 Tom Fagerland,
I was wondering : any improvement since firmware update?
Another thing,
About the choice of application while pressing play/pause, have you tried the "Headset Button Controller" ?
I had similar problems with normal wired headset. This app solved my problems. Good luck!
Full: https://play.google.com/store/apps/details?id=com.kober.headsetbutton
Trial : https://play.google.com/store/apps/...251bGwsMSwxLDEwMiwiY29tLmtvYmVyLmhlYWRzZXQiXQ..
Couldn't smart connect be used in some way?
Sent from Z Beast
Wait! Are all here talking about the same product?? MW1 Sony Wireless Headset Pro?
Then i must tell you what i think because i have both Clipper and MW1 and i can tell you whats are you doing wrong
first of all is THE ultimate headset..and if you don't use smart connect..you loose all the power of it..
link: https://play.google.com/store/apps/...NvbS5zb255ZXJpY3Nzb24uZXh0cmFzLmxpdmV3YXJlIl0.
Second, it has PERFECT range about 30-40m with out problem! (clipper works fine around 10m with no walls)
Third, connect apps on your device to make the headset works like you want!
Link:https://play.google.com/store/apps/...4uZXh0cmFzLnNtYXJ0d2lyZWxlc3NoZWFkc2V0cHJvIl0.
and something about NFC??? Jesus..read the hardware specifications..NFC no needed
My friend i think you have no idea how powerful is that headset!
IF anyone wants help here i am!
Of course I use SmartConnect
About the buttoncontroller app: Excellent tip, I have bought it now (after checking that it's compatible) and will try it out this week. Thanks for that!
Otherwise, no changes since .253, no. I still use it, though. It's still fantastic, even with having to grab the phone and making adjustments to make Walkan stop playing at the same time as Audible...
Tom Fagerland said:
About the buttoncontroller app: Excellent tip, I have bought it now (after checking that it's compatible) and will try it out this week. Thanks for that!
Click to expand...
Click to collapse
No problem! I hope it will help. Have you tried the free version first?
Tom Fagerland said:
Otherwise, no changes since .253, no.
Click to expand...
Click to collapse
I meant the new firmware for the MW1. There were some since you bought it right? Actually one has just been released....
hackos said:
IF anyone wants help here i am!
Click to expand...
Click to collapse
Actually, could you help me here please : http://forum.xda-developers.com/showpost.php?p=42029397&postcount=6
Thanks!
About updates: If you have smart connect on ANY android phone..then you can update the Firmware of the headset from the phone (wifi needed). the other way you use MicroSd card (about 300kb .bin file on the root of the MicroSD) or using USB (hold BACK button and plug the usb) and software FLASH the .bin file automatic for you.
SOFTWARE: http://software.sonymobile.com/update_service_setup
SuperTraxer said:
No problem! I hope it will help. Have you tried the free version first?
I meant the new firmware for the MW1. There were some since you bought it right? Actually one has just been released....
Click to expand...
Click to collapse
I just installed the new one today, I've been sick for about a week. This is the first update I've had since I started using it, so I've not had any changes.
Thanks a lot.
I am thinking of buying the MW1 and have the Xperia Z, so this is perfectly what I needed
Just one question:
Is the XZ compatible with its other features, like the display of the caller name and song title and viewing text messages/emails?
johnson.carneiro said:
Thanks a lot.
I am thinking of buying the MW1 and have the Xperia Z, so this is perfectly what I needed
Just one question:
Is the XZ compatible with its other features, like the display of the caller name and song title and viewing text messages/emails?
Click to expand...
Click to collapse
Yes, the Headset displays tracknames, caller names, etc. with my Xperia Z. But I had some trouble at first that the headset was not able to skip tracks when the screen was off and the phone locked with the android pin. After the latest update of my Z and the use of sony smart connect it works fine!
Sent from my C6603 using Tapatalk 2
Used the headset for about a week with both headset button controller and the new firmware. No change at all, everything in the first post still stands unfortunately.
Still really like the headset, though, despite all that.
I've got a question about the mp3 player... if I pause it and turn it off... will it remember where I was the next time I turn it on.
I'm thinking of listening to audiobooks on it, but then it's very important that it remembers where it was last time when you power on the device.
Brgds... Tubgirl
What's the difference between this and sbh50? They both have similar specs right? But sbh50 costs less than MW1 and is power efficient. Any advantages of buying MW1 over sbh50?
Sent from my C6603 using xda premium
nihalvm said:
What's the difference between this and sbh50? They both have similar specs right? But sbh50 costs less than MW1 and is power efficient. Any advantages of buying MW1 over sbh50?
Sent from my C6603 using xda premium
Click to expand...
Click to collapse
They're pretty similar... Both have 2 row displays and FM receivers but while the SBH50 has NFC capabilities which is supposed to make pairing easier, the MW1 has a microSD card slot which turns it into a standalone mp3 player as well.
Not sure where you read that the SBH50 is more power efficient? On the sony site they mention 11h for the MW1 but say nothing about the SBH50.
MW1 @ Sony.com
SBH50 @ Sony.com
Brgds... /Tubgirl
I've used these headphones on an iPhone and Windows phone, when you get a call you hit the button on the headset it answers the phone and hangs up, when playing music 1 push pauses the button, 2 quick pushes skips to next track, 3 quick pushes plays the previous track. The button just doesn't work or my Moto G 4G, I came across an app called Degauss to configure the button, still doesn't work, same with Headset Button Controller
Anyone any ideas?
slugger09 said:
I've used these headphones on an iPhone and Windows phone, when you get a call you hit the button on the headset it answers the phone and hangs up, when playing music 1 push pauses the button, 2 quick pushes skips to next track, 3 quick pushes plays the previous track. The button just doesn't work or my Moto G 4G, I came across an app called Degauss to configure the button, still doesn't work, same with Headset Button Controller
Anyone any ideas?
Click to expand...
Click to collapse
I have exactly the same issue, I've contacted Motorola and this was their response:
Following our conversation on chat yesterday, I escalated this case to our tech department so they could have a look at the issue you reported. They tested using buttoned wired headphones with the phone once again and can confirm that it works. Most CTIA headsets (the ones that read "made for iPhone" on the box) will work but we cannot assert all of them will.
The earphones we recommend are SOL Republic Jax and I can confirm that these work fine. We have teamed up with them to create a set of high-definition, in-ear headphones that complement Moto G. SOL Republic JAX have built-in controls for calls and music and can be found here (as well as high street shops like HMV and online stores like Amazon)
http://solrepublic.com/shop/in-ear-headphones/jax-in-ear-headphones-i2.html
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Click to collapse
The first time I contacted them, they told me no one else reported the issue. Through searching XDA, it seems we aren't the only ones with the issue. I wonder what they have been testing with, as the Moto G 4G certainly isn't CTIA compatible. It would be useful if more people brought this to their attention. I have re-escalated my case, will update when I get more information from them.
bleepyboop said:
I have exactly the same issue, I've contacted Motorola and this was their response:
The first time I contacted them, they told me no one else reported the issue. Through searching XDA, it seems we aren't the only ones with the issue. I wonder what they have been testing with, as the Moto G 4G certainly isn't CTIA compatible. It would be useful if more people brought this to their attention. I have re-escalated my case, will update when I get more information from them.
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Cheers for that, I tried a couple of headsets, 1 from Nokia the other Samsung, neither work.
You could try
Droid Examiner and make sure that, in Input Devices, you have both a Headset Jack and a Button Jack (I do in my XT1031->XT1028 Moto G). Some music apps won't use the button.
Headset button works fine for me (xt1045). Generic schosche models, one with single button, the other with three (ipod model).
Sent from my BN NookHD+ using XDA Premium HD app
goldfndr said:
You could try
Droid Examiner and make sure that, in Input Devices, you have both a Headset Jack and a Button Jack (I do in my XT1031->XT1028 Moto G). Some music apps won't use the button.
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Confirmed, have both headset and button jack using Droid Examiner. Ours is the XT1039 (Moto G 4G)
rhyang said:
Headset button works fine for me (xt1045). Generic schosche models, one with single button, the other with three (ipod model).
Sent from my BN NookHD+ using XDA Premium HD app
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Ours is the XT1039 EU version, which unfortunately does not seem to be working.
@slugger09 Took a while for them to get back to me, but this is all they had to say:
From the Tech team:
"
We cannot guarantee compatibility with headsets that we have not tried here.
Most CTIA headsets should work but some will not.
I am afraid we cannot be more specific here as we cannot test this.
So far, the only headset we guarantee compatibility with is the Earjax from Sol Republic.
"
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Starting to get really annoyed with Motorola support. You can't even talk to the tech team directly, you need to go through their email or chat support, which they then "escalate" to the tech team. How can they say "most" headsets should work if they've only tested one?! Infuriating.
You guys seem to use some freaky earphones.
I've tested on xt1039 a pair of Sony headphones, that come with Xperia U, they have inline mic and a single button. They work flawlessly, CTIA wiring on em.
Dunno the. exact model, but I can check it if someone requests it.
Also had a pair of earpods laying around from an iphone 5, they also work well for taking call, pausing the music player and skipping songs too.
liveroy said:
You guys seem to use some freaky earphones.
I've tested on xt1039 a pair of Sony headphones, that come with Xperia U, they have inline mic and a single button. They work flawlessly, CTIA wiring on em.
Dunno the. exact model, but I can check it if someone requests it.
Also had a pair of earpods laying around from an iphone 5, they also work well for taking call, pausing the music player and skipping songs too.
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Thanks for that info liveroy, you're the first person I've seen to confirm that a headset other than the one they "officially support" works. Going to try a few different ones to see if I can actually find one that works..
EDIT:
Found an adapter which completely works, button and all:
http://kitsound.co.uk/product/KSIMIC1/
can anyone tell me which configuration followed and came with my moto G/falcon/xt1033 ?? i'm going to change the wire point at button/mic box by soldering on my fvrt headset...
Just push those earphone plug a little bit harder into the socket
slugger09 said:
Just push those earphone plug a little bit harder into the socket that you may not see so that there is no gap between the phone and plug.
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I'm having a similar problem with my new Moto G 4 Play: using iPhone earphone with with microphone. The volume control works, but when I tried to answer a call, some computer voice came on and told me I need to program things... Earphones worked fine with previous phone (Samsung Galaxy S 4) for months. What gives?
PhxJennifer said:
I'm having a similar problem with my new Moto G 4 Play: using iPhone earphone with with microphone. The volume control works, but when I tried to answer a call, some computer voice came on and told me I need to program things... Earphones worked fine with previous phone (Samsung Galaxy S 4) for months. What gives?
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first try to sure they have same audio pin out configuration. as I know moto uses standard CTIA connection (may be on g4 too).
pretty sure, ur apple headphone have different settings. its works with s4?
I use a Sony headphone that doesnot works with samsung...
so....proved. (I assume ).
know more/ref: http://forums.androidcentral.com/sa...al-soultion-why-most-headsets-won-t-work.html
As we all know the sound quality of the headset came with the moto g3 is very bad so i used other headset for listing music but after every 1-2 min the voice dialer pop-ups as show in the below screen shots and also song skips automatically... i tried to find out solution but that didnt worked plzz help me...
Sorry, dude, I've never use the headsets that come with the phone !
But, can I ask if the same problem appears when you're using the original phone? Check if the p2 connectors are the same between the one you're using right now and the one that came with the G3.
pcardosobr said:
Sorry, dude, I've never use the headsets that come with the phone !
But, can I ask if the same problem appears when you're using the original phone? Check if the p2 connectors are the same between the one you're using right now and the one that came with the G3.
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P2 connectors means? The headphone jack?
Yeah, sorry about that! The P2 connector is the one used on the headphone jack . Try to spot any differences between them (some have 2 or 3 solid lines in the middle).
pcardosobr said:
Yeah, sorry about that! The P2 connector is the one used on the headphone jack . Try to spot any differences between them (some have 2 or 3 solid lines in the middle).
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No bro... No diffrence... Both save same size & shape... Only diffrence is that origibal have 3 black strips while the other one i used has 3 white stips...
Have you tried listening with the original headset to see if this annoying voice dialer also appears?
pcardosobr said:
Have you tried listening with the original headset to see if this annoying voice dialer also appears?
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yeah did... in original headset it works just fine... only appears when using that another headset
Wow, that's a whole other ballgame... So the problem seems to be if your headset, maybe some faulty wiring since it also has 3 strips like the original...
So, I'd try with a third headset and see if the problem also occurs!
Best of luck!
my 16/2 didn't even come with a headset. cheaporola.
guest_2011 said:
my 16/2 didn't even come with a headset. cheaporola.
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So which headset u use with it?