Hi,
Im looking for someone who can help port Android onto a new smartphone. Rather that try and go through the pain ourselves I was wondering if anyone here in this community has any experience of this.
Ideally im going to need some one with low level programing skills in c/c++ and obviously Embedded Linux, helping to write the device code etc etc.
We simply havnt got the time to do this ourselves and so if anyone has experience of it then please get in touch.
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I've started taking up java and would like to try my hands at android.
I'm going into computer Science at my university and have been taking a Java programming class this semester.
I kinda assumed that I was learning the correct syntax needed to program in Android since I thought it was mostly java based, however ever project we've done (and will do, according to the professor) was based on importing a java library called objectdraw.
I guess my question is weather or not I can import objectdraw into an android app project.
or is there an android version?
any help would be greatly appreciated.
What parts of the objectdraw library do you generally use? I'll be happy to give you some pointers on the Android equivalents (if you don't get an answer to your question)
well, I'm pretty new at it all,
so far we've been creating objects such as rect tangles (framedRect) and other shapes.
asking you to define all of them for me would be a pain for you.
but you did answer my question which was whether or not I would simply be able to use the same commands.
any other tips for someone who's just beginning?
I'd recommend digging through the sample apps that come with the Android SDK. You'll probably find a lot of useful drawing stuff in there, and one or two of them could be a good base project to start from when writing your own apps.
It seems that the tools for modding/rooting/etc. are usually written for Windows PCs 1st then later coded to run Macs... Any real reason for that? Just curious if it's easier or simply a preference of the developers. Macs run a unix based OS so you would think that coding the tools would be easier for it, right?
I love this forum BTW. There is so much info on here if you have the patience to search for it and the users always seem so willing to help answer questions, especially to the newer or novice (noob) folks!
I have always been interested in learning how to program for the computer but I have never really taken any steps to achieve this goal. My "itch" to get into the programming game became really strong after I adopted Android as my choice of mobile OS. I've just always been intrigued with computers, technology, os's and I'd really like to try and achieve my dream.
SO my question is, how would I go about doing this? My main goal is to program apps/games for mobile phones, Android mainly. I know my way around a computer but have no programming experience. Is there like a book for dummies or a computer program or something to lead me in the right direction? What do you guys recommend cause I have no idea where to start...
Thanks
So can anybody help me?
Hello! I am new to this forum so i could have posted this into wrong section.
I want to start learning how to develop apps for android, but the thing is, i am not able to do it on PC.
Could someone tell me what android applications i need to get, to fully develop an application, which is made in the same quality as it would be made on PC. ( everything, not just programming). At the moment i got only AIDE ( Android IDE ), but i dont think that AIDE is enough to fully develop an application. If its not possible to do 100% of work on android tablet, please tell me. Thank you for your answers!
bump
Personal advice
Hi, I do have first hand experiene with Android IDE and it's OK if your not able to use your development PC and your really inspired to write some code but you most def will need an external keyboard/mouse if your going to write something bigger than a 'hello world' program. Don't get me wrong, AIDE will get the job done but it will take you much longer, i.e. a single small screen with limited ram/processor does not help.
I don't know your situation for not being able to do it on a PC but if you are serious about becomming a developer then an investment in a desktop/laptop should be at the top of your list, but if you want to test the waters first and all you have access to is a tablet with AIDE then I say go for it, I just hope that the limited enviroment does not discourage you, programming is fun and rewarding if you have the right tools.
Do you have any experience programming?
If not I would recommend you follow the Newboston series of videos for beginning programming with Java first before jumping into Android development, I say development because writing apps for Android consists mostly with writting Java that uses the provided Android API's.
Newboston beginning programming with Java video series (He uses Eclipse here but you can ignore that and just type the same code)
http://thenewboston.org/list.php?cat=31
Newboston application Android development (If you try to complete this without any Java knowledge you will cripple you chances of success)
http://thenewboston.org/list.php?cat=6
Excellent resources provided here at XDA for Android development
http://www.xda-developers.com/android/want-to-learn-how-to-program-for-android-start-here/
p.s. You would be suprised at how cheap you can find a used PC on craigslist, you don't need a gaming monster but get something that is multi-core with at least 4gigs of RAM.
Hi there, not sure if I'm on the right forum, but this seemed like the safest place to ask.
I have this project in my head that I would like to try, but I have no idea if it is even possible.
I'm currently doing a bachelors in computer science and as a way to learn, I would like to take on a big project.
As will soon become clear, I am a linux noob and know nothing about android development, but that's what I'm trying to change here.
Some time ago I bought a Chinese ereader (rebranded BOOX C67ML - using a rockchip rk3026 SoC, don't know how important that is -) and it's decent but it also kind of sucks. It runs android which overkill for a device like this if you ask me. When I look at the kindle or kobo ereaders, they have their proprietary os that is also Linux based, but much more streamlined without unnecessary features. This device doesn't even have wifi, so what am I going to do with full android on an e-ink screen? It only drains my battery more than it has to.
My question is, how feasible is it to create my own 'OS' for this device that is also Linux based and lightweight? I know that android devices can run gnu/linux in a sort of vm on top, but is it also possible to install this directly on the device? Wipe android and install a custom linux distro as you would a custom ROM.
Is this possible? Where do I begin? Any information on how the linux kernel underneath android functions and differs from a standard linux kernel would be great. I'm not asking for an easy solution served on a platter, I just want to know if it is possible and why or why not? Where do I go to learn about how to do this, point me in the right direction?
In searching around I came across postmarketOS, from what I understand they are trying to do something similar, only completely open source. No proprietary drivers for anything. For this project that is not a goal for me. If I can reuse parts of the android rom that it is running right now, I have no problem with that. Updating and keeping it up to date are not really a priority, I just need this to run a single application that works. Could also be that I completely don't understand what they are trying to do and I'm way off, but if so, please tell me what I don't understand and where I go to learn.
TLDR: Lightweight 'desktop' linux instead of android on an ereader, is it possible? Where do I start? Point me in the right direction please.
PS: If there is a better solution for this problem entirely, please do explain.
For anyone interested or with a similar idea, I'll just post what extra information I find here.
I stumbled upon Halium and Libhybris today. From what I understand, libhybris provides a compatibility layer between the android kernel and posix compatible applications. Halium uses libhybris and tries to create a common base that can be used to develop a non-android os for an android device. Please correct me if I'm wrong.