Full post is on my Blog, but I can't copy links... SO here's the text, post is here:
(full post here: bilal-mobiler.blogspot.com/2010/10/big-big-bada-boom.html)
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Big Big BADA Boom!
The title of this blog post lends itself to a scene from one of my all-time favourite movies, the Fifth Element. Mila Jovovich plays the ‘perfect’ human being sent to save the Earth from doom. As she tries to communicate to Korben Dallas (played by Bruce Willis,) the words “Big Bada Boom” are all they can understand of each other. Remarkably, this little exchange plants the seed for their everlasting love for each other, which ends up being the secret ingredient saving mankind from complete death and destruction…
(Link: youtube.com/watch?v=j8WLYzA0lCs&feature=player_embedded)
Riveting stuff really... So what’s this got to do with me being a Samsung Mob!ler? Well today I’m writing a concise reflection on Samsung’s new operating software “Bada” – of course the first thing that came to mind was this infamous taxi scene, go watch the film you if you haven't!! This blog post will still be here when you get back!
Anyways, the Bada operating software (OS for short) is Samsung’s own attempt to create a user interface for their powerful new generation of Smartphones – it’s essentially what brings the fancy bit of kit in your hands alive.
Samsung faces stiff competition from giants like Google (with their Android OS,) Microsoft (with their newly launched Windows 7 OS) and others including the iPhone’s OS. You can read plenty about each of them online (just check the twitter feed on the right.) Here are a few of my thoughts.
For many years I was an avid user of the Symbian OS offered by Nokia however the most recent set of mobile phones I’ve had include the HTC Magic, the Google Nexus One and the Samsung Galaxy S; all use the Android OS. Like all things Google, Android works like a dream, and I have since been converted.
I find that Blackberry’s are very much business phones and iPhone’s are very much ‘play’ phones, Android phones however, tend to fit somewhere in the middle. Almost perfect one would say; a great combination between work and play. So where will Samsung’s Bada bode in this big boom of operating software’s?
Well like every other human being, we experience change as initially uncomfortable. I was… am still happy with Android, moving to Bada was like switching my car from Auto to Manual. Competition in the Smartphone world is stiff and I expected Samsung’s Bada to perform as fast and efficiently as my previous Android phones, but in all honesty, after a week’s use it still feels like I’m writing with my left hand. (I’m right handed by the way!)
It would seem Samsung are investing a lot into their Bada OS – they’re in it for the long run. Using my new Samsung Wave there are a fair amount of promising features; the social network integration is pretty cool, as is web browsing and multimedia use. There’s also a lot of talk about the scope for applications to be developed using the Bada OS, but for regular lay users like myself, this capacity to make fantastic apps is yet to be realised. There are only a limited number of games and handy apps, Bada just can’t contend with Apple or Android… not yet anyway.
In the grand scale of things I think Samsung are wise to have their own OS, but it’s not going to be an easy ride. They really need to push the bounds if they are to keep people interested. Bada just hasn’t done this, so for now it’s more of a “baby Bada boom” than a “big Bada Boom” – Here’s hoping nonetheless!
(full post here: bilal-mobiler.blogspot.com/2010/10/big-big-bada-boom.html)
Related
Many times Microsoft has promised and made it harder on the customers in the past when requirements were not met (which is quite normal) but it gets old. This time we are all excited about the new and improved ways of making things happen to satisfy the customers.Let's start with the release of Windows 7 - A new OS making the predecessor (Vista) an experimental stage. I personally am very excited with the introduction of WP7. Skeptics still reside but the satisfactory rates overwhelm the predicted fail rate by anti-Microsoft usersThe impressive displays of Windows Phone 7 mean well but the area currently failing ct will be the ease of creating apps and the approval process that's being reviewed. The application build process is changing along with the security and requirement. The platform itself can only make you want to see what this is about. With all changes the big question remains at the affordability mark. Yes it will be great to have from the beginning a great design and stable hardware to support the OS.The only competition to Microsoft at this point is not and never was Apple but Google with the Android. I mentioned those platforms because of the fast track they ran. The upcoming Windows Phone Series should set the bar at a level where no phone has been before. Yes it has been promised in the videos and demos but the actual users will determine if the product fits their needs or not. How does that issue get addressed without creating the same PC and Mac war?Microsoft has an edge on its competition (the integration of the Office products i.e. Exchange for Outlook e-mails and the whole Office suite management) with a platform already in place for the mobile devices management.Quite frankly, the Android Market makes the Windows Phone user nervous about their choice – It will be ideal to see an improvement from Microsoft since all hype is about the apps.Will the Windows Mobile Phone users be able to afford the new phones? Or will they have to wait in order to find out that the phone they were expecting to break records does not allow them the freedom fully explore all aspects?The competition is out there but delivering efficiently delivering to the customers. I am Windows Phone user and will expect more from WP7.
In my opinion I think it'll be both setting the bar high and playing catch-up at the same time. They're going to be playing catch-up in regaurds to features and APIs. However, I feel that the integration of all of their businesses into one platform can really be powerful if done right.
Xbox, zune, office, exchange, sharepoint, etc can be a deadly combination if done right.
You may notice how I keep adding that to the end "if done right". Because we don't have our hands on the finished product and they haven't had a chance to operate their app store the way that they are promising to. They have said that they are going to be a lot more transparent than Apple with approval.
I think that they have already demonstrated their desire to court developers so I'm not thinking that there will be an issue with a lack of applications. Sure, there won't be the 100,000+ of Android or the 200,000+ of iOS but there's going to be enough to launch the product.
As for the Mac vs PC war, I think Microsoft has all but won that but there is the issue of the "halo" affect. By putting out consistant hits with iProducts Apple has the chance of luring people away with Windows to their platform and I feel that Microsoft needs to step up their game in the consumer electronics field or when the kids that are obsessed with their iDevices grow up it could have an impact on their grip on the desktop OS market.
Bengal34 said:
In my opinion I think it'll be both setting the bar high and playing catch-up at the same time. They're going to be playing catch-up in regaurds to features and APIs. However, I feel that the integration of all of their businesses into one platform can really be powerful if done right.
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Exactly. It's already raised the bar in some areas - Apple is introducing its Game Center and adds Ping to iTunes, for example. Google is talking about improving the UI to make OEM shells unnecessary.
Yet in terms of features MS has a long road ahead.
WP7 has already set a higher bar. Apple went ahead and copied Xbox live and Zune Social. Created games center and ping.
powersquad said:
WP7 has already set a higher bar. Apple went ahead and copied Xbox live and Zune Social. Created games center and ping.
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Click to collapse
Same thing I was thinking.
Taking a speech class and had a chance to write about the Android platform. Figured I'd share here. Enjoy and comment as you will.
I wish to start off by saying welcome to the future. A bold proclamation yes, but with such experiments and ongoing research by numerous scientists today, technological breakthroughs are vast and epic. One of the many platforms so to speak that is having phenomenal breakthroughs is in the mobile systems department. Here lays a couple companies with R&D plans that carter towards certain parties promising slick user interfaces, application channels, and a complete web experience. Couple that with feature rich phones that allow one to text, call, global positioning (GPS), and well, you have a product to sell. Google has done just that. Taking bits and pieces of everything one could ever ask for, and merging it all into its mobile operating system titled Android. Represented by a green round-headed robot figure, Android is passing its two year anniversary, and has surpassed other prominent mobile architectures like Apple’s iPhone software. But what exactly is Android? Why would one desire to chuck away their limited iPhone, or stray away from the Blackberry Enterprise lineup? One word: Open source. Couple that with the experience (the art of customizing your device), and the synchronization aspects of the device for virtually any account you have on the net, and you have a total package.
Having a total package within arm’s reach, and inside your pocket is quite a powerful tool. With Google’s Android platform, there is never a point where you can say No. Any and every idea can and could be coded into the device if you have the means to do so. Open source is the ticket. Asking yourself what this means is actually a very simple question. Open source is the definition of computer code that is freely available to anyone who wishes to find it. Google has opened up the software to all who have a spirit to create and provide applications (Apps) and programs to others. Hackers, coders, and all techy guros have created a plethora of net-libraries ranging from support groups, forums and websites to further help noobies in the process. Sounds like a lot, but in reality, the experience is quite easy going. Competitors like Apple and Blackberry have limited their system to developers by safekeeping some of its computer code. This limits creativity, as it puts restrictions and limitations as to what exactly what one can create. Add to the fact that companies like Apple also screen apps to a much higher caliber, halting smaller apps without much bang in the beginning to be choked to death. It seems as if anything is available for pleasure with Android though. If it doesn’t exist, pop into a forum and jot down a reply on a thread. If that’s not enough, I’m sure you have one friend that has already found solutions in the “Green-Guy”. There is always someone there who has the tools necessary to create it, or rather has already created it in the first place.
From forums and coders who have the know-how and tools to create a mind-blowing experience, the customization factor of Android is truly one of its largest selling points. To be quite honest, each and every android device could be considered a work of art. It’s all in how the user desires it for themselves…how deep the user wants to venture; how deep goes their rabbit? From changing backgrounds and wallpapers, to adding widgets to your home screen, the android spectrum allows one to make the phone their own, morph it into how they see fitting. But how is this different from other products? Surely other phones allow their users to alter what they see on screen. Yet I assert, the android experience is different. Almost, if not every aspect of android is customizable. Icons can be altered, the font can be changed, dates, times, anything can be tweaked. Sites like XDA, AndroidSpin, and AndroidandMe provide great reviews, heads up, and forums to browse through numerous applications, both beta and final. The options are endless, and it’s open in the air to anyone who desires a bit of change. Many new phones come preinstalled with newer software, as you might here Froyo, Éclair or Gingerbread tossed around. These are simply codenames for newer versions of software from Google. If your carrier doesn’t support the newer software, chances are a coder has already made it available for you. Convenience without a price attached!
Free in price is seemingly synonymous with freedom. Freedom to choose. Freedom to enjoy. Freedom to experience. Freedom from a stationary computer. Android is a thriving system that allows you to constantly stay on the up and up. Synchronization appears a mystery as your Facebook, Twitter, email, and numerous other accounts are integrated into the system via apps or at stock. With live widgets that monitor in real time your accounts, any and all social networks, social feeds, and business/personal accounts are updated instantly. No more carrying around a tiring laptop, or waiting to login the networks at any given campus. 3G speeds and now 4G on some carriers are making mobile devices the in crowd, as speeds are comparable to standard net speeds. As many people day are on the up and up, or rather, out and about, a mobile system that constantly allows access to ones desired feeds is grand. Couple that with ability to alter documents on the fly, listen to your favorite music (via Pandora, or from the Phones Internal Memory…think iPod), you have a complete package. It’s not just a Media Device, a Business Device, a Cell Phone, as it truly lives up to the name of Smart Phone.
For me the choice was easy. I thrive off customization, the ability to make my phone a tad different, even faster, or more efficient then what the original company did for me. But as Android ages, everything looks bright and promising. To proclaim dark clouds linger would be insanity. From its initial creation of being open-sourced, to customizing features and its ability to be versatile, Android has shattered the mobile systems realm. As it races to the top, Android allows users to update on the go, with synchronization from virtually every social feed. When people ask me about phones and what should be right for them, there is no question for me. It’s never been a question about what Android can’t do, but what Android does.
<- Laughing Out Loud.
It's full of grammar faux pas, by the way.
Still very well written *only read first paragraph* but I was impressed, not bad Also maybe a bit many commas...
BTW, shouldve been posted in the off topic section
Nice Speech. I Enjoyed reading it.
Sent from Conical. 07
Hey all,
We went to the Yetizen "Android-i-fied" event and learned a ton about building games on Android, but if you happened to miss it, then we did a quick write up of what we learned. We put it below because we hoped that it would help you guys
Now, on to the event!
Charles Hudson kicked off the talk with some choice words:
ANDROID IS HARD!
Charles Hudson was not shy about his experiences building on the Android platform with his game studio, Bionic Panda Games. There was little sugar-coating of the six major challenges that Android developers face, especially when compared to iOS. He did have great suggestions for tackling each one, which we wanted to pass on to you. His six tips are below:
1. Fragmentation
Problem: Unlike the iPhone, there are many types of Android devices, which leads to OS fragmentation, varying screen size and resolutions, and types of hardware. This means that the user experience can vastly differ from user to user. Also, developers can drown themselves in work trying to make their game compatible with everything.
Solution: Charles suggests that you test your game on multiple devices to make sure the user experience can consistent across a sea of devices. He said that he bought old, “well loved” Android phones from resellers to cheaply test his game on each type of hardware. As for OS, if you need to draw a line in the sand and not supporting older OS versions to provide a consistent experience, then do so. According to Ngmoco, which spoke later in the evening, 94% of Android gamers are on 2.1 or above, so you won’t miss many customers by cutting out the troublesome 1.6 and 1.7 versions.
2. Development & Testing
Problem: Because it is so easy to launch new applications and versions on Android - you are essentially just one button away from pushing new versions - developers can sometimes get trigger happy. This can overwhelm users and stop them from updating your game.
Solution: Android users typically don’t update their apps as often as iOS users, so Charles recommended a minimum period of one week between app updates, excepting urgent bug fixes of course. And as we mentioned before, you should test your game on each major type of phone and supported OS version before an update goes live. This can prevent unforseen hiccups and help you avoid those urgent bug fixes.
3. Metrics
Problem: Developers are typically flying totally blind when it comes to the way that users are interacting with their app, especially on Android.
Solution: Look into integrating with an analytics platform that fits your budget. Google Analytics is free, but can be a trickier integration as it isn’t built for mobile. If you are looking for an easier and more mobile-friendly solution, there are mobile game analytics platforms that may be worth the cost such as Flurry and Localytics.
4. Platform Wars
Problem: 23% of all smartphone customers are on iOS devices, and conventional wisdom states that iOS users are more likely to pay for apps and complete in-app purchases than their Android counterparts.
Solution: To paraphrase Charles Hudson, “it is better to build a great game on one platform instead of a mediocre game on two platforms.” Each platform has different capabilities, so focus your resources in building an awesome game on one platform before you worry about iOS. Bionic Panda is an Android only game studio, so Charles clearly practices what he preaches.
5. Distribution & Discovery
Problem: Discoverability on Android depends less on category ranking compared to iOS, and getting Featured on the Android Market is just as difficult as it is on the Apple App Store. Also, Android does not have a united social graph like Facebook or Apple’s Game Center, so it is hard to lean on viral mechanics to acquire users.
Solution: There tends to be higher search activity on Android (as Charles pointed out, “it is Google product”), so make sure your app description is accurate and hits all of the important keywords that users would use to search for a game like yours. Also, he could not stress enough the importance of having a well-designed app icon that draws users in. This icon and your app title are often all the user sees before making his decision to download, so use that space wisely! Also, fortunately for Android developers, Android still allows incentivized installs, so jump on the ad networks such as Tapjoy and Admob to help capture your seed group of users. Assuming you’ve made a compelling app, once you get the seed group of users you should be off and running.
6. Monetization
Problem: It is conventional wisdom that iOS games typically generate more revenue when compared to Android games. Part of the story behind this is that in-app purchases on iOS is much easier than the severely fragmented Android payments.
Solution: Count on an eventual consolidation of payment methods on Android, and Google Payments is a good default because they will always be around. The key with monetization is to provide compelling reasons for users to buy in, and then they will find ways to do so, regardless of the difficulty.
Andy Rubin, the boss of all things smartphone at Google, can barely contain his excitement. A huge robot he designed has just arrived at Google's office.
The machine's sole function? To inscribe the logo of the Android operating system - a squat, R2-D2-like robot - into the foam of employees' coffees.
Considering its purpose, Scribbles, as its known, appears comically overengineered. But the machine itself is not what's important to Rubin. It's the robot's brains, its operating system. Just like the majority of mobile gadgets sold in the world today, it runs on Android, Google's open-source software.
In the third quarter of 2012, worldwide manufacturers - among them Apple, Samsung, HTC and Research in Motion - shipped 181.1 million smartphones, according to market analytics group IDC. Google's Android operating system was installed on 75 percent of them, says IDC; Apple's system, iOS, was on about 15 percent. That market share for Android was a 91 percent jump from the previous year's third quarter.
While proud of Android's increasing reach, Rubin tries to be modest. He points to bigger trends like faster wireless Internet, improved batteries and falling hardware costs for Android's success.
"But obviously, it's hypercompetitive," he said of the smartphone market. "It's an opportunity to make the world a better place, but, if you're selling stuff, make a profit - if you're good."
Apple, Microsoft, Google, Yahoo, Facebook and Amazon all try to keep customers within "walled gardens" or "ecosystems" of proprietary software. Operating systems, a form of ecosystem, provide a captive audience of customers for selling more software. The Windows operating system, for instance, is one of the main reasons Microsoft Word, Excel and PowerPoint are today's dominant business software.
For Google, Android is the means by which it keeps its popular services, such as Maps, Drive and YouTube, in play in the increasingly mobile Internet environment of smartphones and tablets.
"We wanted to be sure those devices in your pocket were able to get to Google," said Hiroshi Lockheimer, Android's vice president of engineering. "In the end, we're an advertising company and we make money through ads."
Mobile future
Google bought Android in 2005 as it became clear that the future of computing was on mobile devices. About two years would pass before Apple's Steve Jobs unveiled the first iPhone, but BlackBerry, among others, had already shown the world that pocket-sized computers were where we were all heading. Rubin has been at the helm of Android's meteoric rise since the company's founding in 2003, and saw the first Android phone sold in 2008.
He shies from the idea that he is responsible for the proliferation of the open-source software.
"Everything has a point of inception, but after that, it's everybody's," he said. "Rather than being 'the father of,' we consider ourselves 'the shepherd of.' "
Making Android "everybody's" has been perhaps the key to its proliferation. Anyone can download it, for free. For large gadget manufacturers like Samsung and HTC, building and maintaining a working operating system is a huge task. Google's strategy was to give Android away, in the hope that manufacturers would use it so they didn't have to build one themselves.
Apple, which declined interviews for this story, has followed an opposite strategy. Every device that runs on iOS - iPhones and iPads - are made by Apple. Apple does not license or give away iOS. This gives Apple full control, but reduces the number of opportunities it has to expand the use of the operating system.
Still, that anyone can install Android in a device - examples range from microwaves to robots - makes it hard to keep Google's ecosystem cohesive. It also calls into question the definition of Android's "market share."
Author:Caleb Garling
Wrong place to post, lol.
Sent from my SPH-D710
Hazukashii said:
Wrong place to post, lol.
Sent from my SPH-D710
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should I remove it ?
EvaBrian said:
should I remove it ?
Click to expand...
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Ask moderator to move this thread to android general.
Sent from Hubble Telescope
Good day community,
Over the past several months, a few of us have been working on a projerct some may be familiar with. We have bundled an add-on to specific BlueStacks versions to allow for a complete Operating System environment, full of communications tools.
We didn't "develop", any of it. We have taken the time to scour the internet and primarily this site to garner the education, information and knowledge to actually bring it to fruition. We would like to say a big THANK YOU to the entire community here. We feel this is am important piece to a software life-cycle where developed information is compiled into a fully functioning system, exposing your people's craftsmanship.
The motive here is a moral one. I have been a communications engineer for 22 years and have seen and done things I thought weren't possible. I have been tasked with trying to develop an education platform technology matrix for schools. Specifically using my innovation abilities to solve problems. I am not a coder, I am more of a script writer. I have found success in making disparate hardware and software work together, and producing middle-ware scripts and functions to technologically solve challenges. In every sector.
I believe I have identified one of the major issues related to student success rates. Basic communications is hindered in many schools, internet cut out, and dictator like classroom regime. I feel communications is the king of industry and whomever has the information the fastest, cheapest, and accurate, wins. This is proven time and time again in capitalism. I feel students should be able to sms, or exchange pictures and peruse social networks, both to each other and their teachers. These are real-world tools, and the primary back-bone of a child's social life. But students need to learn to be accountable for they digital actions,
This "OS" changes things ever so slightly., not every student can afford the gear required to have that type of communication. If every kid could afford an iphone and ipad, than I don't need to do this project. Android on the other hand, little or no cost at all.
I will be deploying Android for Windows across the board. Students will have to setup a Google account and online storage. Copies of AW can be had for their home computer. The environment is the environment kids all love and use, the emulated touch interface is "cool" and the kids can support it and maintain it mostly themselves, and sync it to their PC phones or other devices, but those are NOT required. And no need to upgrade the PC's for a while, BlueStacks is Linux(ish), it's hardware demands are low, and I can keep the PC's at there current level.
I distribute it on thepratebay, another long story for another day, but this is the best way to ensure it stays out there, and the price is right to be able to push it out to the world. We have tirelessly worked to ensure compatibility with the apps the devs release and I know this particular release of AW has restored many of the items BlueStacks cripples
We have started a mini marketing campaign to drum up interest, although modest. And for you devs, this open an ENTIRE new revenue stream you didn't even have before. Making Android the primary OS used.
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That's the agenda, I would like to open a support thread for it somewhere on here. I have an armada of info, tools, rootkits, tricks and troubleshooting information that we feel can be valuable to the community. I'll get things posted here ASAP. Anyone that has played with this at all before will be able to appreciate all of the challenges we had to solve.
We did not knowingly disassemble or modify any of the original distribution files of any applications, staying in accordance with about every license agreement on earth.
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Looking for some feedback, questions, thoughts, ideas.. have to get 10 posts or something anyway...
Thank you to everyone!
-js
What's the difference between your project and the Android x86 project?
syung said:
What's the difference between your project and the Android x86 project?
Click to expand...
Click to collapse
AFAIK Bluestacks has its own VM, so you doesn't need to install Virtual Machine any more.
I used this for a several months and it helps me to try an application without to send it to any Android device.
If you use Android x86 project, yo need to install it inside a Virtual Machine or make a USB Bootable, and as far I know it has limitations in the Play Store. Only some application that supports the architecture can be downloaded..
The Android x86 project is a piece of this absolutely. What BlueStacks is and what they have done is this:
Taken x86 gingerbread and ad an arm translator inside there. This is very unique, all of the other arm emulations fail out there after you even try to put them to the test with heavier use or apps. Basically the compatibility is just not there.
BlueStacks then added the vm player which is the most sophisticated player there is. Network mounts to shared fordler without installing drivers, and opengl support for limited HD graphics.
What we did
BlueStacks also crippled the hell out of the original ROM. All kinds of things missing that had to be put back in piece by piece, and still ensure compatibility. Some things fine to leave out, other maybe useful.
poring over the information, rooting bluestacks came easy, so we rooted every single v7.x of bluestacks, and began the mountain task of building compatibility. The winners are 7.4 for SD and 7.8 for HD. 7.8 handle the interface scrolling operations WAY better than later revisions. I can tell it was after this rev they forced on Surface Pro support, not back checking compatibility. And 7.4 installs on any machine but drops the arm translator. Still a nice product to put on an old machine, but little support for modern apps, and there won't be
Then doing a fair assessment of applications to do all the tasks one needs, file manipulation, printing, music, calling etc, We've spent over 200 hours trying to get a reliable lock screen, failed on that But we got most of it.
Finally adding and getting gapps to fully function was about like trying to drink a beer while standing on your head, it was like a marathon game of whack mole, we'd fix something, then something else friggen slam us over the head. Then we got to writing script, and adding widows apps like virtual keyboards and mouse to basically be able to run the entire OS with 1 finger as if you were Stephen Hawking.
We had an excellent response to the initial concept stuff version 1.1. It held on to around 400 seeders and 1000 user swam for about a week then began to fizzle. We expect that to triple and estimate 100,000 downloads in the first week. It is my opinion thepiratebay is the most accurate source for demand of anything digital, people that keep a copy and seed, actually really like something, versus an artificial "like" that other sites have and profit from. That's all Trip9d0zen stuff, about removing fake values and replacing it with real information exchange freedoms, so actually all financial can get to a creator, don't want to digress to far in this thread, but there is an ideology we have in common with thee twitters and thepitatebay's who have just the extreme basics of censorship, only to ensure safety, but never manipulated the information. We have evidence and models to change current businesses, and put the devs out in-front of these projects (or the artist selected agents). The more systems Android runs on, more success one can have. And Windows being the biggest, hands down, why not?
We feel this is by far the most compatible Android environment one can use, and can actually be used by anyone as an effective tool.
We know full well that once released, the ungodly amount of app work requests will be at its highest, but that's why I am here, where the devs are.. is this a revenue stream they want to suppport,?
I am personally using it exclusively for all my communications, social media and document creation, I only use windows for video playing files.
Hope that helps answer, here is the info to commercials for it, as our lil-1337s eloquently cranked out, smartasses...
youtube search for js99912
-js
It looks interesting, i'll check that up!
Dexcellium said:
It looks interesting, i'll check that up!
Click to expand...
Click to collapse
Me too. Thanks
Android for Windows 2.0
new version just went live..... can someone reply with a hot-link, thanks
thepiratebay.sx
/torrent/8440340
Adding Game Data / Mount SDcard.sparse BlueStacks
Ok, I have been asked about this more than anything,
Used to be the SDcard was a .fs file and could be manipulated easy, now it's a bit more involved, but none to difficult.
You need to download:
thepiratebay.sx/
torrent/8453985
This will get you to be able to mount the SDcard.sparsefs as a drive letter in windows... Nothing new, just consolidating info as I have been requested for this more than anything else. Enjoy!
-js