Hello,
I am not here to bash Pocket Player as I do believe it is the best audio player out there at the moment. Functions such as the album art plugin, Upnp make it stand head over shoulders against the competition.
The only thing that really lets the player down for me is how sluggish it is. I have a HTC Touch overclocked to 247 and Pocket Player has a very noticible delay when browsing the menu and playlists also takes a couple of seconds to start a song. The Player itself is stored on my phones main memory, I have tried various ways to increase the speed and setup to no avail.
Now I also have HTC Audio Manager which came bundled with the phone which to be honest can't compete with the features of Pocket Player. However it runs fine underclocked at 120 and from a sonic point of view with decent headphones their is not much to seperate them but the thing I can't get over is how quick the menu works and how I can quickly navigate from one artist to the other and select a new song. I would say it is about 5 times quicker than Pocket Player which considering it is a free player does not make sense at all. Now that is with an 8GB MicroSD card crammed with MP3's and almost 60 artists. The menu is just more snappy and very responsive and as I am someone who likes to change songs half way through it gets me where I want so much quicker!
I only bought Pocket Player from 3.50 onwards and have moved up to the 3.51 and searching around the forum can see some members feel that the older versions are quicker despite the fact they may be buggy. Surely the speed can be increased in some way or a fix can be added.
The reality now is that I use HTC Audio manager 95% of the time as it's closer to the speed of a standalone MP3 player while Pocket Player looks as if it should be designed for a really high end phone with a super fast processor. I know this not to be the case so it must be the way the menu/design has been implemented.
Can anyone advise or give feedback please.
Here are my results for comparison:
Device: Hermes
OS: Official AT&T WM6
PocketPlayer: v3.51 (installed on sd card)
Options / Settings:
- Crossfade = 2.0 secs
- visualization = album art, small spectrum analyzer, speed normal
- NO DSP
- Interface Redraw Speed = FAST
- Decoder priority = EXTREME
- Use Fast Input Buffering
- Input Buffer Size = small (64KB)
- Audio Buffer = normal (1500 msec)
- Use Fast Eq (when available)
Results:
startup: 20 secs (it feels slow)
update library (3.49GB): 13 secs (no bad I think)
update album arts list: 21 secs (the first time)
Play: < 2 secs
You might want to play with the buffer settings and the decoder priority. Disable the automatic media scan at startup. Also, I have found that wma files take a LOT longer to load and play than mp3's, so try encoding everything in mp3 if possible. My mp3's are usually encoded at 192Kbps. Hope this helps.
new video, new info...this clinches it for me, I WANT!
http://www.androidpolice.com/2011/05/12/htc-posts-a-closer-look-at-the-upcoming-dual-core-sensation-we-fetch-drool-buckets-again/
Here are the features highlighted, presented in my favorite bullet-point manner:
-premium unibody construction
-contoured glass along the entire edge of the screen that protects it from sand and dirt
-speedy 1.2 GHz dual-core processor
-QHD display (540×960 px)
-Sense 3.0 with awesome and realistic new weather widgets
-"Active" lockscreen with quick controls
-instant capture camera – no waiting whatsoever to take the shot
-1080p video shooting at 30fps with stereo sound recording
-basic video editing built into Sense
-DLNA for wireless media
-HDMI
-better email, browser enhancements, Wi-Fi printing
-HTC Watch – HTC’s streaming video store
-Hi-Fi audio with virtual surround sound
http://www.youtube.com/watch?v=aN_ch48mGac
you should post this in the thread that's open for all videos (to keep it all in 1 thread)
here
also, that was a nice video
This is what I'm getting
nice vedio ~
1. MKV - no support in native player
2. 720p mp4 high profile with AAC audio - excellent playback
3. XVID avi - excellent playback
4. Bluetooth audio - no lag!! very good sound quality (tested with jaybird freedom)
5. PDF files - large graphic intensive textbooks - load fast and scroll smoothly (using native Reader app)
6. Flash support in browser - not good - spotty at best - suspect rumor about flash only on approved "whitelisted" sites may be true - need to test more
Just getting started first hour only with this thing - so far first impression:
Not intuitive at all, high learning curve, but suspect that once familar, will be more capable than comparable Android tablet. Not sure this will sell because I think it will appeal to the more tech savy and confuse less tech capable individuals. So far - I like it.
Where does it seem to fall in the spectrum:
Apple philosophy - walled garden - no freedom - but simple
Microsoft philosophy - too much freedom - confusing to the unfamilar
Android seems to fall somewhere in the middle.
Yeah the lack of MKV is rough. I am hoping somone comes out with a solution soon to take care of that little problem. So far I kind of like mine. A little heavier than I like in a tablet and Win8 is... weird. But still kind of like it.
Digital Man said:
1. MKV - no support in native player
2. 720p mp4 high profile with AAC audio - excellent playback
3. XVID avi - excellent playback
4. Bluetooth audio - no lag!! very good sound quality (tested with jaybird freedom)
5. PDF files - large graphic intensive textbooks - load fast and scroll smoothly (using native Reader app)
6. Flash support in browser - not good - spotty at best - suspect rumor about flash only on approved "whitelisted" sites may be true - need to test more
Just getting started first hour only with this thing - so far first impression:
Not intuitive at all, high learning curve, but suspect that once familar, will be more capable than comparable Android tablet. Not sure this will sell because I think it will appeal to the more tech savy and confuse less tech capable individuals. So far - I like it.
Where does it seem to fall in the spectrum:
Apple philosophy - walled garden - no freedom - but simple
Microsoft philosophy - too much freedom - confusing to the unfamilar
Android seems to fall somewhere in the middle.
Click to expand...
Click to collapse
madpoet said:
Yeah the lack of MKV is rough. I am hoping somone comes out with a solution soon to take care of that little problem. So far I kind of like mine. A little heavier than I like in a tablet and Win8 is... weird. But still kind of like it.
Click to expand...
Click to collapse
Little tip - you can convert MKV to MP4 using the free software avidemux in about 2 minutes - then it will play fine on the surface.
No re-encoding of video required - just re-muxes in a new container - same video - re-encode audio to AAC so tegra 3 can handle it with hardware.
In Avidemux:
Open file - may take a minute to load
Video Output field: Chose COPY
Audio Output field: Chose AAC (can also select filter to re-mix to stereo - I usually do that as well)
AVI Muxer field : chose MP4
Thats it
Go to Save and save it with a name of your choice and it will automatically re-mux to MP4 which will play on Surface just fine.
Why is this useful? Handbrake and core i7 - re-encode a two hour movie in 30 to 45 minutes
But if you use Avidemuxer your done in 2 to 5 minutes depending on file size.
Use Avidemux 2.6 or later - its the easiest version
Good tip!
Given that Surface already has hardware support for the codec, writing an app that groks MKV and can pull the video stream out of it to play throughthe native decoder shouldn't be a problem.
Once upon a time there was TCPMP (CorePlayer) for WM. It had one interesting feature - benchmarking. This options forces player to play video as fast as possible and measures FPS (until you hit stop or video ends).
Such feature is really useful for testing overall perfomance and perfomance hit/gain of different options (how much "speed-up tricks" help, how much subtitle rendering consumes, new decoder optimisations, etc.).
Interesting thought. Though, you could always use something like Antutu, or get an FPS meter app?
CDB-Man said:
Interesting thought. Though, you could always use something like Antutu, or get an FPS meter app?
Click to expand...
Click to collapse
It's a bit different - it measures real playback perfomance, not some abstract number. Even if it was measuring pure cpu perfomance - different archictures have different efficiency at video decoding (think about extentions like MMX/SSE/AVX on x86), plus decoder gets better over time (you get more fps for same cpu perfomance).
Is 40k in antutu enough to play 720p hi10p flawlessy? "It depends".
Fpsmeter will (at best) show only frame drops - when player was not fast enough to draw a frame. If you play 30 fps video and it will say that it plays at 20 fps - it doesn't mean that you can play similar video at 20 fps or that you need to get 50% faster. And if it plays without frame drops - you'll never know how much extra perfomance you have.
But that way it would be possible to do such things:
1) Run video and say:
- "hey, it runs at >120%, I don't need to touch anything to be happy".
- "it runs at 100%, which means that it barely could play it - I need to do something".
- "it runs at <80%, nothing will help so it's better to give up".
2) Change settings and say:
- "switching to yuv/rgb32/rgb16 made it 10% faster, so I should probably use it if I'm happy with quality"
- "I needed some extra perfomance and speed-up tricks got me extra 30% - just what I needed"
3) Give video and ask to benchmark it and then judge how capable the device it (I've seen people that say "flawlessly"/"watchable"/"playable" at 15 fps).
For example I've wasted hours testing hi10p perfomance on my Z3c - sometimes it plays flawlessely, sometimes overheats (drops cpu freq), sometimes lags... and there're different setting to play with, let alone videos with different complexity (and subtiles).
Mx is a media player not a benchmarking tool. I think this feature will only hog unnecessary space for thousands of people.
I partially agree with the OP.
Benchmarking would help with identifying how fast the decoding/rendering is on a certain device.
However, I think there's more value doing this for the ffmpeg team
Hello, everyone‼:laugh:
Thank you for reading this.
Almost any phone of today has a Slow-Motion / High-Framerate feature.
Well, i've got nothing agianst it but there's something about it that truly sucks.
Here's my old thread about this.
The Bad method:
You Record: 00H:00M:10s@240fps (Resolution doesn't matter)
You get a Video with 80 Seconds @ 30fps
...and Muted Audio ♫♪
So that ►x1.0 isn't realtime!
Well, the iPhones record in realtime, but they can only record for 20 Seconds (real time equilevant)
kryz70fr said:
With the iPhone 5S camera software, you can edit your video to active slowmotion or not on the timeline ... how to do this with the Note 3?
Click to expand...
Click to collapse
Yes, you're right!
...but the Smartphones which use the sucking method of taking Slow-Motion Videos encode the output file being Slown Down.
The one and only advantage of this method, is for Media-Players which haven't got a Fast/Slow motion playback mode so that ►x1.0 makes the Slow Motion Effect Visible.
But i'd like to have ►x1.0 is Realtime-Equivalent!
So the Correct way in my opinion [IMO] is this:
If you Record 00:00:[email protected]
The Output File must be also 00:00:10 encoded at 204FPS and with ♪♫ Audio from ALL Microphones of the Phone!
Also some other Devices use the WRONG Method:
Lumix FƵ1000 - Great Camera but Slow Motion Feature uses WRONG WAY.
Canon IXUS 255 HS
But those Devices use a Good Method!
Sony RX100/3
Canon Powershot 510HS and 50HS
Sony FDR-AX100
Samsung NX1 (i think)
Example Videos ? :
Good
Only 720p BUT
XAVCS
And Audio
And Realtime
BAD
1080p but...
No XAVCS
Not Realtime
Muted Audio
Sucks
All Example Videos are taken by DKamera.dé!
Feel free posting your opinion! :laugh:
All the best Have a good and nice day ...
High Framerate Recording
Has anybody an Opinion about this?
There are many users who want Audio on Slow-Motion.
That, what i described there ↑↑↑, also covers this.
I'd be thankful for some feedback on my suggestion.
It's also nice, if every media player in the world has following features:
Speed Up / Slow Down
If adjust speed, enable/disable adjusting Sound Pitch
...so that 120FPS with output file encoded to 30FPS and muted sound is not there anymore
With ►x1.0 i mean Original Playback Speed of the Output File.
I'd always like to have 1.0x Playback Speed being Realtime-equivalent and Sound from every microphone that the device has (not just 2), independent from the Video's Framarate . (And no time limit until the Deices Battery/Storage runs out)
Example: Samsung's Galaxy Note 3 and Note 4 have 3 Microphones. But they do only use them all for the Sound-Memo and only 2 for video recording. They also record Slow-Motion the wrong way
Feel free giving your Feedback
Slow Motion - Redefined :·) (•:
I'd always like the Output file being always RealTime ►x1.0
That means, that i'd always like to get an Output File to be Real-Time-equivalent at x1.0 Playback Speed.
►1.0 to be Real Time Speed
And surely Audio from all Microphones of the device
(In FLAC Format, 1.6 Mbit/S )
(See Video04.Mp4✔)
Just like [email protected]
If i record 00:00:[email protected] then i'd also like to have an output file with 0:00:[email protected]FPS with sound.
...and not 00:00:[email protected]FPS without sound.
It feels like Recording REAL [email protected]FPS, i don't know how to explain.
Just like normal Video Recording but with a Higher Framerate - not additionally encoded to be slown down so that Original ►x1.0 Playback Speed is 0.25x Real Time Speed or 0.125x.
And also see this
Scroll down to see what i mean.
GSMArena Blog said:
The slow motion clips might look cool on your iPhone, but they look quite disappointing on a TV or a monitor. Which reminds us of our other disappointment about the feature – when we tried to play those iPhone 5s slo-mo videos on a PC we found that unlike all previous slow motion-capable smartphones, the iPhone 5s actually encodes the video at 120 fps and your computer will play it on 120fps unless you explicitly force it to slow the video four times in order to achieve the desired slow-motion effect. It would have been way more natural the iPhone 5s to process the frames and output a standard 30fps video as most of the phones do, which doesn’t require special players and tools to play properly.
Click to expand...
Click to collapse
They've got another Opinion. But their described opinion is caused by the only advantage of the sucking way to take Slow-Motion Videos.
Here’s hoping Apple fixes this promptly with an update – it certainly can’t be that hard.
Click to expand...
Click to collapse
I hope not so lol
Sensor output / Output File
The Output File should have the same framerate, as the Sensor is Capturing.
(Exceptionally HDR-Video. HDR Video needs a Higher Framerate/Sensor Speed but the Outputfile is still Realtime at ►x1.0 )
﴾From my Old Thread﴿:
celderic said:
Suprised this hasn't been mentioned before, this will be very useful.
Click to expand...
Click to collapse
Wow, really? Not mentioned befre?
But yes, it will be very useful :laugh:
Many Smartphone Manufacturers write in their User Manuals, that Slow Motion Recording with Audio {Sound} Recording is not possible.
So why don't manufacturers simply use the method for Slow Motion Videos that i Described?
Maybe it's just because of the „One and Only advantge of the Sucking way to take Slow Motion Videos:“
Not every player has an Adjustable Playback Speed--.....
The Galaxy K Ƶooom has also a Menu Option for PlayBack Speed for the Ouptut File.
But you only can use the 120FPS-Mode @ ¼ or ⅛ Speed for Output File, but i'd prefer it always to be x1.
I'd like 1x Playback Speed to be Real-Time Equilevant.
Accordingly, Every Player should have a Manually Settable Playback Speed, Sound Pinch, Reverse and Recording Feature.
VLC Media Player has ¾ it all - exceptionally the Reverse◄ Playback Feature.
If manufacturers fix this slow motion problem, have fun
Optical Flow / If you really want... / Video Converting,, Video Converters, Applicato
https://itunes.apple.com/us/app/slopro-1000fps-slow-motion/id507232505?mt=8
This iOS-App uses Optical Flow.
I hope this app also uses ?▶► Real Slow Motion...
If you REALLY want the Output file to be not ►1.o Realtime, then you can convert it after recording it into a second file.
There are Programs to do that.
Most Famous: AVS Video Converter
Most User-Friendly and Free: FreeMake Price: €0.00
Have Fun/NiceDay/ All the best ♥:laugh:
Correction :
Correctiõn:
The NX1 also uses the Wrong way.
http://www.dkamera.de/media/testberichte/samsung/nx1/6_beispielaufnahmen/video/video04.MP4
DKamera™
There's a very high Request on Slow Motion-Audio and being able to adjust the Playback Speed in the Media Player.
http://forums.androidcentral.com/samsung-galaxy-note-4/464112-slow-motion-video-sound.html
I also don't understand, why manufacturers use the Way for taking Slow Motion Videos that i mentioned, because the other frequent way sucks.
Isn't there an app, which can record slow-motion videos the way i mentioned?
However, the iPhones only use Mono-Audio for any kind of Video-Recording. Horrible.
Sony:
Their Cameras (RX100 and FDR-AX100E etc.) record slow Motion the Proper Way. Congratiulations!
But their Smartphones only allow editing before saving - once saved, you can't adjust any speeds anymore.
Canon:
Newer models like SX50 HS and 510 HS use the right way - even for 240 fps - no specific time limit!. Respect!
But the beautiful SX255 HS also sucks recording them - 120 and 240 fps. And there's a limit of 20 Seconds (in Real-Time.)
Conclusion:
There are many - also free Video-Editing Programs for adjust the speed and Sound-Pitch (Pitchbend) of vidéos - so there's (almost) no reason for the (i call it the sucking way) of recording slow motion videos. (Only reason is the missing Playback Speed Pitch in many Media Players. S5+ aka S5 LTE A had it - from x0.5 up to x1.5 Playback Speed - even for 4k-Videos up to 61.2 mBit/s Bitrate!)
And also - setting playback is a small additional step before enjoying the Motion but if this step is too much, you're lazy.
Concluson
I wanted to send (post) this message 20 Minutes before already - but i forgot to press the Sumbit-Button :laugh:
Click to expand...
Click to collapse
Galaxy S6
Finally Samsung did it:
I'm rather disappointed from the S6 (http://forum.xda-developers.com/showthread.php?t=3044369 )
but finally, the Galaxy S6 does the RIGHT WAY of Slow Motion Recording.
Thanks god!!!!!!
GSMArena said:
Finally, in Slow motion mode the camera goes back up to 48Mbps but is now shooting 720p @ 120fps. Videos are actually recorded at 120fps, but you can edit them on the phone - trim beginning and end and choose between half, quarter and eighth playback speed. Here's how it looks when we drop to 30fps (playing at a quarter of real time speed).
Click to expand...
Click to collapse
I hope the Slow Motion also includes Audio.
Confirmed:
The S6 records Slow Motion WITH Audio and Realtime - like iPhone and SX50 and 510 HS and also RX100m3 (aka RX100 III)
GSMAréna
I was reading a Review on GSMArena.
Then i saw this:
A note about formats - the iPhone records and saves 720p videos with 240fps framerate so you'll need to either edit them on the phone to create the slowdown effect or use a video editor on your computer, just copying them would only get you an extra smooth normal speed video. The Galaxy Alpha videos are slowed down to 30fps so the slow motion is easy to share. There's an option to slow the videos down to 15fps, which matches the iPhones 8x slowdown but the result isn't as smooth
Click to expand...
Click to collapse
With the Galaxy S6, Samsung finally goes the Right way, because you can Export a Version of your Video, that is actually Edited and Costumized yourself, to share or so...
It's always recomennded to keep the Original Slow Motion Video File with the Audio and the Real-Time.
The Galaxy S6 has no MicroSD-Card, no Changable battery, etc........
But in Slow Motion, the Galaxy S6 is finally the right thing.
I mentioned the Galaxy S6-Disadvantages right here.
The FDR-AX100E also uses the right way.
Hannah Stern said:
I was reading a Review on GSMArena.
Then i saw this:
With the Galaxy S6, Samsung finally goes the Right way, because you can Export a Version of your Video, that is actually Edited and Costumized yourself, to share or so...
It's always recomennded to keep the Original Slow Motion Video File with the Audio and the Real-Time.
The Galaxy S6 has no MicroSD-Card, no Changable battery, etc........
But in Slow Motion, the Galaxy S6 is finally the right thing.
I mentioned the Galaxy S6-Disadvantages right here.
The FDR-AX100E also uses the right way.
Click to expand...
Click to collapse
The Exporting Feature in the Video editor isn't even at the iPhones.
I wish, Samsung already did this with a good phone like the Note 3 or so...
Wow, look at that:
http://hispeedcams.com/fz1000-crippled-high-speed-mode/
Slo-Mo-Calculator
Asks me for Desired Playback Speed? Lol....
Hannah said:
"Playback-Framerate" should be like "Shooting Frame Rate"
and "Time shot in Seconds" should be exactly identical as "Clip Playback Time"
And also, all Microphones should be used, to record the video.
Understand, what i mean?
Click to expand...
Click to collapse
For Galaxy S6 users (very rare):
Too bad, that so many older phones cam't set the playback speed in the mediaplayer, so if there's trouble, sharing your high-framerate-videos, you can edit the parts with the lower playback speed and export the shareable video, and keep the original real-time HFR Clip.
That's exactly, what i wish, every manufactueres do.
Simply make a Video Editor and Set Playback Speed, instead of recording the HFR Video the wrong "sucking" way.....
Hannah Stern said:
Well, the iPhones record in realtime, but they can only record for 20 Seconds (real time equilevant)
Click to expand...
Click to collapse
Oops, that was a Demo-Unit.....
LG G3, G4 and Oppo Find 7 also apply with my standards.
Doesn't the VLC beta have the slow down / speed up controls
VLC Media Player - Speed Controls
Kevingoot1 said:
Doesn't the VLC beta have the slow down / speed up controls
Click to expand...
Click to collapse
Maybe it's just because of the New Design. In the Extras (or Tools) you can costumize the VLC-Design/User Interface or go to the Playback-Menu.
Try with this file:
http://www.dkamera.de/media/testber...100-iii/6_beispielaufnahmen/video/video05.MP4
This Video File does comply with the Standards.
Treat like normal
I just like this type of recording the videos at a high framerate, because it treats Video Recording with a high fromerate as normal video recording. Just with a higher framerate.
Many devices have the ability to treat 1080p with 60 fps as normal video recording.
I was wondering if there's a posibility to record in slow-mo with my K900...