Polar Pace Pre-Alpha Testing (Partner Needed) - Android Apps and Games

Okay so currently honestly I don't have much done on the game. I am mainly just curious to see what devices it will currently run on. You should need 2 + version of android to test. Link for download below!
Project Description:
Polar Pace is going to be a downhill racing game with snowmobiles. I hope after this 2d version to eventually jump into 3d. This is going to be my first launch into android programming so please don't be to harsh!
Download
Website
Thanks,
Greg Froning

Downloading and happy to be the first

HTC Desire 2.2 Report:
- Game Installs, Starts, And Runs
- Start / Exit Button Work
- After i pressed start the game shows it content, background is still and snowmobile is standing still.
- the three lines of numbers jumps from
*0,95-1,2
*9,2-9,3
*2,4-2,7
- Game works in landscape mode too, same as horizontal mode, with same numbers.
- No buttons on the device works for the game, back button takes me to the menu tho..
Hope this were to some help =) and thank you for developing for android, the more the better. i want to see the android system beat apple far down and make them cry for loosing all they once had..

Nexus One 2.2 report:
- Install OK
- Do not run after open, see only the first screen with a car (?) and a scrolling list of number on top-left part

EVO 2.2
Runs and starts.
No controls.
3 numbers rolling constantly in top left corner.

I'll load this on once I flash a new rom onto my phone. Would love to help beta test this.

Dell Streak, Android 2.1 update 1
Game installs and runs, but the game is only a stationary snowmobile with scrolling numbers in top left.
Still, no such thing as a bad start, good luck!

Samsung Galaxy S running JP2 froyo firmware. Game installs and runs with main menu showing with start and exit buttons working. Snowmobile stationary and scrolling numbers in top left. No controls

reddevil00 said:
Nexus One 2.2 report:
- Install OK
- Do not run after open, see only the first screen with a car (?) and a scrolling list of number on top-left part
Click to expand...
Click to collapse
same here on my nexus... will keep an eye out for updates

HTC Hero Running Froyo (Froyd Villain 1.5.0) @ 691mhz.
Installs, Starts and runs
Exits and reloads.
Numbers moving across the top - unable to see clearly to give value range.
No movement and no controls.
Hope that helps.

bobhoil said:
I hope after this 2d version to eventually jump into 3d. This is going to be my first launch into android programming so please don't be to harsh!
Click to expand...
Click to collapse
If you need help with any graphics or textures let me know and i will do the best i can to help you out =)

HTC Incredible, Froyo (Virtuous ROM, which is basically stock):
Downloads, installs, runs.
Numbers at the top are not stable but appear to be hovering near 0.0 +/- (first two) and 9/10 (third).

Thanks everyone so much for the support! It seems it is working correctly on all devices. If the numbers are moving that is the accelerometer data. The Image currently does not move yet that is what I am working on next.

HD2 running Nexus One 2.2 report:
- Install OK
- After I push START I only see the first screen with a snowmobile and a scrolling list of number on top-left part, can't quite read the numbers...snowmobile doesn't move, nothing else happens.
-Exits fine
- Rotates fine
Just saw your post, so I can report it is working fine on my HD2!

phone: Samsung Vibrant
Rom: Eugene vibrant9
lagfix: yes
status: installs and starts fine, top left has 3 scrolling numbers.
Looks like it's working.

Phone: Moto Droid
Rom: UD7
Status: Installs and starts right up. Exit and start buttons work fine. Three scrolling numbers in the top left, no movement from the snowboard. Switching to landscape cuts the bottom half of the snowboard off.

RossLH said:
Phone: Moto Droid
Rom: UD7
Status: Installs and starts right up. Exit and start buttons work fine. Three scrolling numbers in the top left, no movement from the snowboard. Switching to landscape cuts the bottom half of the snowboard off.
Click to expand...
Click to collapse
Same for my moto droid.

HTC Desire Froyo Report (Leedroid 2.0b) @ 691 MHz
1. Successfully installed
2. Able to launch the game
3. Start Button works
4. Static Image displayed with 3 numbers running on the top left corner
5. Back Button took me to the start screen
6. Exit Button exits the game
hope this helps.. regards..

Okay thanks everyone for the support! You have all helped. My latest news update is posted below. They are what I am adding for the next release.
1. Disable Rotation - I will disable rotation so the game may only be played in landscape view as it gives the best viewing for Polar Pace's game design
2. Move Snowmobile - I will make it so that the snowmobile will be able to move around the screen using the accelerometer
3. Create Trees - Trees will be the first part of the gameplay. You must dodge the trees. The first mode I am working on in the game is the downhill mode! After that I will create track based racing.
If you have any suggestions please let me know.
http://www.bobhoil.com/

xNixon said:
HTC Desire 2.2 Report:
- Game Installs, Starts, And Runs
- Start / Exit Button Work
- After i pressed start the game shows it content, background is still and snowmobile is standing still.
- the three lines of numbers jumps from
*0,95-1,2
*9,2-9,3
*2,4-2,7
- Game works in landscape mode too, same as horizontal mode, with same numbers.
- No buttons on the device works for the game, back button takes me to the menu tho..
Hope this were to some help =) and thank you for developing for android, the more the better. i want to see the android system beat apple far down and make them cry for loosing all they once had..
Click to expand...
Click to collapse
Same exact for Nexus One GSM/Tmo running Kang-o-rama(based off cm6). Keep it up!

Related

Feedback on new Space Asteroids Game

Hey Everyone,
I just finished a game I was working on for the android platform.
Check it out. Look in the market for "Space Blasters".
It is completely free, and I would really appreciate some constructive criticism and reviews.
Thanks.
You should post the APK here to
Hey...looks good but does need some work.
Things I would recommend are making the cursor move faster, adding more designs for the asteroids, the ability to save current level, and a minimum distance for the appearance of the asteroids.
This has potential to be a lot of fun and I will be keeping it on my phone.
Please rate it from 1 to 10.
I am looking for a new game..
I love space shooters, I'll let you know what I think.
It is a good start but still obviously needs work. Every time I played it, I got a FC at some point during the game. Some of the comments in the market said there was a problem with the control, to me it felt fine although it took a minute to figure out. Controlling with the trackball would be nice so I can play the game laying down. I noticed the game will change orientation when I moved the phone around, and when that happens the game stops. Ill have to hit back and restart the game again. Please disable that, either staying in landscape or portrait is fine.
I liked the unique (first person) point of view.
Some of the asteroids popped up and hit me before I could reach them in time, not a big deal but seemed a little unfair. I liked the effect of the broken screen upon impact. Maybe a short vibration when that happens would add to the gameplay.
Recommendations:
Of course fix the force closes.
Add trackball support
Animate the asteroids a little, like have some of them spinning.
Have some large asteroids spilt into pieces that have to be shot also.
Make the asteroids come from the center and have mutiple at one time.
Make the asteroids start out small and get bigger the closer they get.
What id like to see:
score.
maybe some other objects besides asteroids to shoot at.
at the end of the round the ship goes to light speed or some kind of cool effect.
end of round stats: accuracy, time, bonus, total shots fired, etc.
music, something techno
Ill keep the game for the updates, I hope it turns out well.
Thanks for the insight phatmanxxl.
Sorry for the late reply back. Much appreciated from my end and whoever read that post of yours.
Cool idea. There are some bugs, though.
For example:
1) My phone (MyTouch 3G) is in portrait mode
2) I open the game
3) I start playing. Go on to level 2.
4) I realize that the number of asteroids left (I guess that's what it means?) is on the bottom right of the screen and is therefore flipped 90 degrees.
5) I flip my phone so that it's in landscape orientation
6) The screen dims briefly while it switches to landscape mode
7) The game changes orientation and now the game is in portrait mode
8) I flip my phone to portrait orientation, and the game flips to landscape, etc...
9) I realize that no more asteroids are coming my way and the number is at 0.
Keep up the good work. I'm sure it can get better
Cool. Thank you!
@net_vampire32,
You had posted this same thread 5 times in different places. That is spamming and it is against forum rules. I have merged all the posts from those threads and place the remaining one under Android apps and games since it seems to be the most appropriate place for it, as it is not device specific.
If you have questions, let me know. Thanks.

[GAME] Renegade Snake

My first android game
https://market.android.com/details?id=com.darulergames.android.snakev3
Its a 20 level free retro snake game with 3 difficulty levels and automatic save function.
If people with older phones could please test it and let me know if it works for them.
I only have 800*480 phone but if someone with a higher and lower resolution could test it?
I attached some screenschots of the HD version of my game I hope you like it!
Please do report bugs!
Thanks!
1.4
Fixed high score and progress saving on devices without data dir
1.3
New swipe control method! (Set Hide DPAD to true on start screen for the best experience)
Optimized onscreen DPAD controls
Ads Fixed.
You can control the Snake using:
- Touchscreen Swipe in direction you want to move (NEW!)
- Touchscreen DPAD
- Hardware D-PAD
- Hardware Keyboard (E,D,O,P)
- Trackball
1.2
Fixed
Ads did not destroy after exit!
Only pause game when running
Easy to unpause bij clicking BIG !! PAUSED !! message
1.1
Fixed:
Eat yourself if move very fast
Adjusted:
DPAD moving (topleft, topright, bottomleft, bottomright, middle)
To move the DPAD press "MOVE DPAD" while in the game!
DPAD scaling for bigger screens (tablets)
SOUND ON by default (Click on "SOUND ON" to switch it off)
After dead go back to levelselect screen.
Very retro
Hi, the game works on HTC Magic running GingerYoshi 1.4.
Screen rez 320x480. Using the trackball.
"We're sorry, the requested URL was not found on this server."
market link not working...
Startapp said:
market link not working...
Click to expand...
Click to collapse
Yes sorry about that I did some NEWBIE mistake
Lost my keystore, so I had to remove app and put it again on another name!
Sorry about that.
Wont happen again now did loads of backups now!
OP updated with some pics of the unfinished HD version!
downloading...

Sixaxis Controller Touch Profiles Master List

INTRO
Hello everyone, for those who aren't familiar with Sixaxis Controller app, it is an app you can use to you pair your ps3 controller to your android device to play game. Well one of the coolest feature that the app offers is the Touch Profiles (root required). This feature allows you to use your ps3 controller to play those games that do NOT support game pads or controllers. You simply bind your hard controller buttons to the onscreen virtual buttons. If you want to know more about it, google it or search on xda.
Anyway, so the purpose of this thread is to share those pre-made touch profiles. This will save time for a lot of people, whether you are a newbie, an experienced user but don't have time, or simply a lazy bum. If you are sharing your touch profiles, please provide important information such as device resolution, in-game settings (control schemes, sensitivity, and etc...), a list of key functions, and any other important information that may be needed to make your touch profiles work on other devices. Also if you can also attach a screen shot of the button mappings, it would be cool too.
HOW TO USE
1) Touch Profiles are in *.map format. Simply put it in /sdcard/data/com.dancingpixelstudios.sixaxiscontroller/profiles/
2) When open up Sixaxis Controller app, once your controller is paired, simply choose the right touch profile from the drop-down menu. (right under the "Pair Controller" button)
reserved for the master list
reserved for my own touch profiles
Just attached touch profiles for N.O.V.A 2, BackStab, and Modern Combat 3. These touch profiles were tested on my Acer A500, with resolution 1280x800. Theoretically, they should work on devices with the same resolution. Unfortunately I don't have any other device to test them on. I wrote down the list of hard button functions, but that list is on my PC, which cannot boot at the moment due to some hardware problems. When I have time, I will open up the game and recompose a list of what the button functions, then i'll edit this post. In the mean time, you still can download my touch profiles then go in the game to figure out the control.
ps. don't forget to rename the attachments to *.map after you download them. follow the the simple instruction from post #1 then you're set to go. Enjoy!
GAMES
1) MODERN COMBAT 3 (1280x800, default control settings, Classic Control scheme)
UP
DOWN
LEFT
RIGHT
SELECT
START
L1
L2
L3
R1
R2
R3
TRIANGLE
CIRCLE
CROSS
SQUARE
2) N.O.V.A 2 (1280x800, default control settings)
UP
DOWN
LEFT
RIGHT
SELECT
START
L1
L2
L3
R1
R2
R3
TRIANGLE
CIRCLE
CROSS
SQUARE
3) BACKSTAB (1280x800, default control settings. To move faster, press the sword button or CIRCLE, then use your analog_left to move. anyone who has a better fix for this please let me know)
UP
DOWN
LEFT
RIGHT
SELECT
START
L1
L2
L3
R1
R2
R3
TRIANGLE
CIRCLE
CROSS
SQUARE
I've created a few which work well on the Galaxy S (GT-I9000) which I'll share when I get a chance.
Dave
Thanks for getting this started!
Hopefully in the future the app will be updated to allow us to download these files directly through it.
Here's a video of modern combat 3 on my homemade handheld!!
http://www.youtube.com/watch?v=awSulYOTC0s&context=C3d2e065ADOEgsToPDskJs8uA0CcPx3OLlpVoLNXcM
I'll put some of my controller maps on for the LG O2X when I get back to my PC.
You can find some LG Optimus 2X Key maps here.
Hi everyone. I purchased the game Reckless Racing2(fun and great game!!) for my Transformer tablet. Anyway, I made up a touch profile for the game, but I had one thing that I wish I could change, if possible. When I come to a point in the game when I had to chose from a menu, I would like to scroll through using the up,down,left,right and then hit start to pick which option that I want, rather than having to assign a button to that option. For example, in my RR2, I have L1-L2_R1-R2 set to chose which option I want. But is there a set up where I can use the DPad to highlight these options? Thanks in advance
kxs783kms said:
Hi everyone. I purchased the game Reckless Racing2(fun and great game!!) for my Transformer tablet. Anyway, I made up a touch profile for the game, but I had one thing that I wish I could change, if possible. When I come to a point in the game when I had to chose from a menu, I would like to scroll through using the up,down,left,right and then hit start to pick which option that I want, rather than having to assign a button to that option. For example, in my RR2, I have L1-L2_R1-R2 set to chose which option I want. But is there a set up where I can use the DPad to highlight these options? Thanks in advance
Click to expand...
Click to collapse
as far as I know, regular buttons (like how you are using) is the only way to select the option menu right now. I would definitely submit this idea to the developer for future updates. Right now it doesn't bug me too much because I play directly on my tablet, thus it's within reach for me to mess around with the menu. But I can certainly see that it would be an inconvenience if you play on your HDTV or sit far from your tablet.
and i'd like to apologize everyone for taking forever to update the control for the uploaded games. It's been very frustrating the past few days in trying to get my computer fixed. after many tests and windows reinstallations, i've finally figured out that my motherboard is the cause of the problem. It's now being RMA's so I hope the process won't take too long. I also hope that this thread gets more popular so we can have a larger database of touch profiles and as well as different control preferences.
here are some profiles for some games, just download the .map file guyz
http://dc467.4shared.com/download/o3rwjQnt/Dead_SpaceshadowGunBattlefield.rar?tsid=20120110-024818-f850fea1
Here is a link to a profile for gta3 on my evo 4g. In game, but haven't configured anything in the menu. http://db.tt/kY8IYp8R
MC3 touch profile map for the galaxy nexus!!
this is a touch profile custom map for the nexus.. works great. it includes all this bottoms..
Right joystick-AIM
Left joystick-move
Square-reload
Triangle-switch weapons
Circle-Crouch
R1-fire
L1-scope
R2-grenades
L3-Run
Start-Menu
make sure you have the virtual sticks set on the game.. and the sensitivity set to high.
Hope it helps.. let me know if you any suggestions
Been looking for a thread like this. I love this app and have used it nonstop. Made a few profiles.
First is GTA. No offense to the previous posters GTA profile, but this one does everything in game, down to changing the radio and working the horn.
Droid Bionic 960x540
http://db.tt/xF6jiYpL *updated to v1.4
*Note -There are 2 profiles. Gta.map is the normal game mappings, and gtasniping.map was made specifically for sniping. I don't use the left analog stick in the main profile because I found if I go under 'Input Mappings' in settings and set each the 'Analog up' to 'Dpad up', 'Analog down' to 'Dpad down', etc. It works so much better then the touch analog mapping for walking and driving.
However this screws up aiming while sniping because it moves too fast. So you can switch to the sniping profile which fixes the left analog stick for aiming, but now it is hard to run and drive. You can still use the Dpad for movement in this profile but I prefer the analog stick. So I switch back and forth. There isn't much sniping anyways.
*Note 2 - The controls are not the default layout. I moved things so that they were out of the way and more visually appealing. I have included the gta3.set file, which is the game itselfs controller settings. Place this file under
/sdcard/Android/data/com.rockstar.gta3/files/GTA3, and overwrite your current version, out just drop the file in that directory if no such file currently exists. This will make the controls match the touch profile.
Mappings:
X- Run/drive (update: now used to skip cutscenes and exit map)
Square- jump/brake & reverse
Circle- shoot
Triangle- get in/out of car
R1- handbrake
R2- change weapon
L1- change radio station
L2- horn
R3- drive by shooting Right
L3- drive by shooting Left
Start- toggle taxi/vigilante/etc missions
Power - Map
Analog Right- camera angle. In sniping mode, press forward for zoom in and back for out. *see note below.
*Note 3- when using the right analog stick, press it gently in the direction you want. You will get a better response then jamming it forward, backward or sides. Especially for sniping zoom.
I have spent hours upon hours trying to perfect this profile. Although I've never been able to map anything to the menu screens since I have used every button in game. I hope you enjoy it. And if anyone finds a way to make it better, please do so.
"And now you see that evil will always triumph, because good is dumb" -Dark Helmet
As for my other profiles. Next is Cartoon Wars: Gunner. A fun and simple game that doesn't really need Sixaxis controls, but it does make things smoother.
http://db.tt/F7YGBzUS
The Gunner.map file goes under /sdcard/data/com.dancingpixelstudios.sixaxiscontroller/profiles
Do Not include the folder.
Mappings:
Left analog- movement
Right analog- shoot left or right
Start- pause
X- selects Ok when game is paused
Square- gun 1
Triangle- gun 2
Circle- gun 3
L1- next gun. Also hits 'next mission' on menu screen.
R1- special ability
Sent from my DROID BIONIC using XDA App
Dead Space v1.1 (abandoned)
http://db.tt/2rze2SQu
I am abandoning this mappings as its too flawed and buggy. This game was never many to be played with a controller, and it really shows.
I've set most of the buttons right, but because of the close proximity of everything, doing one thing can to easily set off another action. The biggest offender is shooting when just looking. Too much ammo is wasted needlessly. EA did a great job with the touch controls.
But for anyone determined to play with a Sixaxis. Here it is.
Left analog - Walk
Right analog - aim
R1 - Bring up gun
R2 - Extra buttons. (upper right corner)
Circle - gun selection 2 (R2 1st)
Triangle - gun selection 1 (R2 1st)
X - shoot
Square - reload
L3 - Double click to 180 turn
R3 - Objective arrow (R2 first)
Dpad down - Stomp
Dpad up - Plasma saw
Depending on the On screen action, you can sometimes use the right analog stick for them.
Can't imitate the phone shake.
Sent from my DROID BIONIC using XDA App
Counter-Strike
Just released by mod community for Android. Game found here http://forum.xda-developers.com/showthread.php?t=1447157
http://db.tt/z5qIBXXe
The CS.map file goes under /sdcard/data/com.dancingpixelstudios.sixaxiscontroller/profiles
Do Not include the folder.
Mappings: R1 - Shoot
X - jump
Square - reload
L2 - Stats
Start - Change view
Analog right- aiming
*Note* I don't use the left analog stick in the profile because I found if I go under 'Input Mappings' in settings and set each the 'Analog up' to 'Dpad up', 'Analog down' to 'Dpad down', etc. It works so much better then the touch analog mapping. If this does not work for you, you may have to alter the profile.
I will be making updates to this as the game gets updated. Game is very basic right now. Only one weapon, no bomb planting.
Sent from my DROID BIONIC using XDA App
Aiming?
Sent from my good old Galaxy S II. Hit thx if u think i helped and may the force be with u.
MemoryController said:
Aiming?
Sent from my good old Galaxy S II. Hit thx if u think i helped and may the force be with u.
Click to expand...
Click to collapse
I'm going to need a little more then that.
Sent from my DROID BIONIC using XDA App
Sry my bad. Works ok.
Sent from my good old Galaxy S II. Hit thx if u think i helped and may the force be with u.
Device info
I think it's going to be important for people to remember...
When you upload a button map, people are going to need to know what device and/or resolution you're working with. It makes a huge difference.

[EMULATOR] CPSEmu 1.4 : CPS2 emulator for android

Hi,
here is the first release of my CPS2 emulator for android.
If you like my work you can support me by buying the donation version on the market
CPSEmu is a Capcom CPS2 emulator for android. Play your favorites CPS2 games like Marvel Vs. Capcom, Street Fighter Alpha 3, Progear, Mars Matrix and more on your android device.
- Use the same GUI as my NeoGeo emulator "NeoDroid", so "NeoDroid" will benefit of all the changes added for this release.
- You can put your roms anywhere on your device, but a cache file is created for every (parent) games in a "cache" folder in your roms directory. If you move your roms, move that folder too.
- CPSEmu use a cache file when running, if you have some slowdown in the emulation, try to move your roms on another partition/sdcard.
- Thanks to frandroid for providing an xperia play device to improve/add control code/compatibility
LEGAL NOTICE:
=============
- This product is not affiliated with, nor authorized, endorsed or licensed in any way by Capcom Corporation, its affiliates or subsidiaries. CPS2 games software sold separately. "Capcom" is a registered trademark of Capcom Co. Ltd. All individual games screen shots or audio that are simulated by CPSEmu software are property of their respective copyright holders and are only used for the purpose of informing the customer of the software's functionality.
Changelog:
=======
1.4:
Fix a crash on android devices with an OS < 3.0 (Honeycomb)
Joystick/buttons size and position can be configured from preferences ( Android 3.0+ )
1.3:
Joystick/buttons size and position can be configured from preferences
Fix a crash on Android 2.1 when launching a rom
Fix a crash with dialogs when screen orientation changes
Improve previews downloader
Some bug fix
1.2:
fix background borders color (gray > black) on some devices
keep screen on while emulator is running
add switch button to in-game menu
switch kick and punch buttons for 6 buttons games
1.1:
fix a crash when trying to run an unsupported rom
prevent the launch of a clone rom if it's parent is not in the rom directory
fix a crash when trying to assign hardware buttons twice in a row in preferences
fix (probably) problem with hardware key mapping (up/left/right/down)
should add android 3.0+ native compatibility
Cpasjuste said:
Hi,
here is the first release of my CPS2 emulator for android. If you like my work you can support me by buying the donation version on the market
CPSEmu is a Capcom CPS2 emulator for android. Play your favorites CPS2 games like Marvel Vs. Capcom, Street Fighter Alpha 3, Progear, Mars Matrix and more on your android device.
- Use the same GUI as my NeoGeo emulator "NeoDroid", so "NeoDroid" will benefit of all the changes added for this release.
- You can put your roms anywhere on your device, but a cache file is created for every (parent) games in a "cache" forlder in your roms directory. If you move your roms, move that folder too.
- CPSEmu use a cache file when running, if you have some slowdown in the emulation, try to move your roms on another partition/sdcard.
- Thanks to frandroid for providing an xperia play device to improve/add control code/compatibility
LEGAL NOTICE:
=============
- YOU MUST OWN THE ORIGINAL GAME BEFORE DOWNLOADING A ROM
- No roms are included with this emulator
- Capcom is a registred trademark of Capcom Co. Ltd.
Click to expand...
Click to collapse
Not bad.. gave it a go on my transformer and just got 19xx to play. When creating the cache images of any other game like mvc, I kept on getting error messages, something about crc and CPU1 (sorry, I forgot exactly what the message said, but I will check later). The roms are ok as I know for a fact that they work.
One other thing is that I couldn't change directory and the device did not look on my SD card to see if the roms were there or not.
That said, 19xx plays butter smooth, although the on screen controls could be better (ie the cross pad a bit larger as it is very easy to run your fingers out of it). I still have to try with my TF keyboard though.
Good job otherwise. I will test on my EVO 3d and report back.
Are you really going to make the GUI for NeoDroid white?
I know this is minor, but I much prefer the black. Perhaps an option?
Also have you considered using the menu button to open a menu with settings, email, exit, rather the the icons at the top?
For devices with a small screen and lots of roms, every bit of screen space helps.
In any case good work with these projects.
:edit:
I realize this is verison 1.0 and you probably have changes and additions in mind already.
A couple other things I noticed, in Marvel vs Capcom the lower buttons are punches and the uppers are kicks.
And the option to disable sound would be nice.
:edit 2:
I'm having a little trouble mapping hardware buttons. When I press up dpad (on a ps3 controller mapped to the phone's hardware dpad) for the first key, the clear button turns blue (highlighted) and it doesnt map the keypress and move on to the next one. In neodroid the mapping works fine
Works great with the games that are compatible, hope to see more games added in the future and the on screen pad is a bit small would be so much easier if it was enlarged a little bit, but that is my only complaint. This emulator is silky smooth and it's so awesome to bust out STF3 and it play flawlessly!
Sent from my HTC HD2 using XDA App
TiltMasta said:
Works great with the games that are compatible, hope to see more games added in the future
Click to expand...
Click to collapse
Which CPS2 games are missing?
best emulator I've used on android so far.
I've only tried a handful of games and all ran perfectly on the xperia play.
Will purchase full donate version. no doubt.
Will this emulator be able to play CPS1 games?
All the best.
NSCXP2005
thank you soooooooooo much
it has save option really good .
but rununig slow on my xperia play .
What games are you running that are slow?
Every rom i've played has been silky smooth.
It's the fastest Emulator that i've tried on my XPlay.
Cpasjuste said:
Hi,
here is the first release of my CPS2 emulator for android. If you like my work you can support me by buying the donation version on the market
CPSEmu is a Capcom CPS2 emulator for android. Play your favorites CPS2 games like Marvel Vs. Capcom, Street Fighter Alpha 3, Progear, Mars Matrix and more on your android device.
- Use the same GUI as my NeoGeo emulator "NeoDroid", so "NeoDroid" will benefit of all the changes added for this release.
- You can put your roms anywhere on your device, but a cache file is created for every (parent) games in a "cache" forlder in your roms directory. If you move your roms, move that folder too.
- CPSEmu use a cache file when running, if you have some slowdown in the emulation, try to move your roms on another partition/sdcard.
- Thanks to frandroid for providing an xperia play device to improve/add control code/compatibility
LEGAL NOTICE:
=============
- YOU MUST OWN THE ORIGINAL GAME BEFORE DOWNLOADING A ROM
- No roms are included with this emulator
- Capcom is a registred trademark of Capcom Co. Ltd.
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great job! is there a way to access the game menu to set the difficulty settings, etc?
egzthunder1 said:
Not bad.. gave it a go on my transformer and just got 19xx to play. When creating the cache images of any other game like mvc, I kept on getting error messages, something about crc and CPU1 (sorry, I forgot exactly what the message said, but I will check later). The roms are ok as I know for a fact that they work.
One other thing is that I couldn't change directory and the device did not look on my SD card to see if the roms were there or not.
That said, 19xx plays butter smooth, although the on screen controls could be better (ie the cross pad a bit larger as it is very easy to run your fingers out of it). I still have to try with my TF keyboard though.
Good job otherwise. I will test on my EVO 3d and report back.
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- You are probably trying to run a "clone" rom, which need the "parent" rom. Look in the "Compatibility" tab (search button), if there is a line with "parent:xx.zip" then you also need "xx.zip" to run your rom.
- You can just use the "back" button of you device to browse to your roms directory, each time you launch a rom this path will be saved as default rom directory.
BenKranged said:
Are you really going to make the GUI for NeoDroid white?
I know this is minor, but I much prefer the black. Perhaps an option?
Also have you considered using the menu button to open a menu with settings, email, exit, rather the the icons at the top?
For devices with a small screen and lots of roms, every bit of screen space helps.
In any case good work with these projects.
:edit:
I realize this is verison 1.0 and you probably have changes and additions in mind already.
A couple other things I noticed, in Marvel vs Capcom the lower buttons are punches and the uppers are kicks.
And the option to disable sound would be nice.
:edit 2:
I'm having a little trouble mapping hardware buttons. When I press up dpad (on a ps3 controller mapped to the phone's hardware dpad) for the first key, the clear button turns blue (highlighted) and it doesnt map the keypress and move on to the next one. In neodroid the mapping works fine
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- I will see to add an option to change the theme (btw: NeoDroid gui is white since a while now)
- Unfortunatly, google now ask developper to not use the "menu" button anymore, so i add to find another way: the menu bar.
- w00t, i see why this is happening for the buttons mapping, i will investigate in this problem and release a fix soon (in a few days)
TiltMasta said:
Works great with the games that are compatible, hope to see more games added in the future and the on screen pad is a bit small would be so much easier if it was enlarged a little bit, but that is my only complaint. This emulator is silky smooth and it's so awesome to bust out STF3 and it play flawlessly!
Sent from my HTC HD2 using XDA App
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- If i'm correct all the CPS2 games are currently supported (except choco which is crap anyway), so i can not add anything else
- I do not own a tablet so i tried to do my best but it's hard! I will maximise the dpad size for tablets. Are the buttons size ok ?
nscxp2005 said:
Will this emulator be able to play CPS1 games?
All the best.
NSCXP2005
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No it only support CPS2 games, i will probably take a look but it wont happen in a near future.
mehdi.moha said:
thank you soooooooooo much
it has save option really good .
but rununig slow on my xperia play .
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For now the emulator need to use cached graphics on your device, so it need to read this cache file a lot during emulation. I had no slowdown on my xperia, but i use a 8GB sdcard. I guess your sdcard is a small one or a slow one.
mlbl said:
great job! is there a way to access the game menu to set the difficulty settings, etc?
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W00t, i did forget to include that (it was planned!), i'll add that for the next release.
Excellent first release so far, looking very forward to making this my go-to CPS emu. Few things i'd like to point out from someone whos been using emulators on android for years. My config is a Touchpad running CM9 @ stock 1.2ghz dual core.
Sound is off. You can tell immediately from the insert coin sound in SSF2T and Vampire Savior, they do not sound accurate.
Games feel laggy. At first when i tried SSF2T, it was incredibly laggy, but then i found how to disable the filter and it was smooth after that, but still had a weird lag to it. The addition of a FPS counter would be excellent to see whats going on.
No support for players 2-4 to be configured in hardware buttons. I have 4 wii remotes + 4 classic controllers + 2 TVC Wii arcade sticks, so i have the ability to get 4-player arcade games going ontop of full 2-player fighter games with full arcade sticks, which i use with Mame4Droid often. Would be a great addition.
Emu runs in compatibility mode in Android 4.0. Instead of the menu button being natively working, it scales everything to fit the screen. It still looks great, but native 3.0+ support would be great.
Otherwise this is a great emu and i am enjoying it quite a bit. I would also love for CPS1 to be emulated at some point as well, to get all 3 major emus (CPS1/2/MVS) done by the same author would be awesome to have everything uniform.
Excellent work and keep it up.
quepaso: your maybe running roms from on a slow sdcard/memory ?
Version 1.1 uploaded with a few/fast fix, i'll work on all other request soon
Cpasjuste said:
quepaso: your maybe running roms from on a slow sdcard/memory ?
Version 1.1 uploaded with a few/fast fix, i'll work on all other request soon
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The touchpad just has 32 gig of internal storage which is quite fast, no SD card of any kind. Ill update to 1.1!
Edit -
Updated to 1.1, and indeed it is now running natively in 3.0+, no more compatibility mode. Now however, i am running everything non-stretched, and the top bar ontop (touchpad is 4:3 res so gets mostly full screen for CPS2, full screen for console emus like snes/nes) is black and the bar below is grey. I thought something got weird so i switched from stretched, scaled and native, and noticed the background goes from black to grey now, previously on 1.0 it was all black. Due to this, it looked like 2 incorrect levels were displayed on top/bottom when it likely is just a bitmap change to the background causing it.
Otherwise, i think the games are running properly, but the sound being so wrong is making me think it is not running 60fps. Great work so far.
Cpasjuste said:
- You are probably trying to run a "clone" rom, which need the "parent" rom. Look in the "Compatibility" tab (search button), if there is a line with "parent:xx.zip" then you also need "xx.zip" to run your rom.
- You can just use the "back" button of you device to browse to your roms directory, each time you launch a rom this path will be saved as default rom directory.
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Great! Thank you for the answer. I will install 1.1 and I will let you know how it goes.
Edit: ok, I installed 1.1 on my TF and you were somewhat right about the roms.... ironically, the ones that do run are the US clones. I actually have the (EUR) versions (full roms) and they spit out the error I told you earlier, but once I got the US clone file and ran that, it was good....
I think I may have found a bug. The key assignment....
I assigned hardware keys from my TF keyboard and only the Start, Coin, and dpad are being saved. None of the other 6 buttons get saved for some reason. I did it a few times over, turning off the program, etc and still nothing. I did notice that one of the changes you made included a tweak on this, so I am wondering if maybe something else got lost with the fix.
Looking better and MvsC runs like a champ!

GLTools compatibility list (PACMANROM v21.0)

Id like to start a compatibility list here for the Optimus 3D (p920), regarding the GLTools apk.
(if this is the wrong section, or doesnt reflect the spirit of xda at all, please tell me and I'll stop)
As this means a lot of freezing and restarting the device, changing the settings every time, it is very time consuming.
Also the battery will drain in no time ! As Im not sure if xda is the right medium for this, I have not tested many games/apps yet.
Here user "CrashOverride1995" posted the tool "GLTools" apk : (an alternative to Chainfire 3D)
http://forum.xda-developers.com/showthread.php?t=2604723
I also tried this xda version :
http://forum.xda-developers.com/showthread.php?t=2615514
While Chainfire 3D lead to a bootlop on my PACMAN ROM v21.0 with CWM, I decided to give GLTools a try.
Surprisingly it worked at once...well, more or less.
It is written, it should work on most, if not any devices
If you want to take part in this test and have tested a game with various/all settings and made it run, feel free to post the results here.
Ill update the initil post then.
Device / ROM : Optimus 3D (PACMAN ROM v21.0 - JB 4.2.2)
Ill start with Tegra 3.
Tegra 3 games :
Beach Buggy Blitz
Starts with many settings, still has tons of black squares with any setting. Intro menu runs at very nice fps. Main menu keeps beeing active, but as soon as you start the game you can only start driving sometimes. Mostly less then 10 seconds. Then the game freezes and you have to restart your p920.
(on xda version 1.7 it starts with full quality (no black squares) if you just select FAKE GPU and CPU). But it throws you right back to the homescreen after scrolling towards the mountain.)
Dark Meadow
Regardless of settings, only the intro images are shown. The sound loops Many Tegra 3 users have that problem as well.
Glowball Demo :
Regardless of the settings, a black screen shows up for some seconds, throwing you back to the homescreen.
more to come, maybe by you, user ?
Next post will have some Tegra 2 games. (maybe already tomorrow)
Tegra 2 Games :
Hockey Nations 2011 THD
Starts even without GLTools, problems start when you select a game mode. You can play, but the textures are all wrong. Menu textures used as wall and ground for example.
No matter of the settings of GLTools, you will end up in a black screen when a game-option is selected.
You only can see the "action icons" and the black shadow of your player character itself. Nothign else.
Also after this test I decided to order a second battery, as I dont want to mess with my good polarcell too much right now.
After some more experimenting, my new 1600mHa battery is going from 100% to 6 % within 13 hours (on normal use), while it would usually last at least 30 hours on normal use.
I dont say its GLTools fault, but I also dont have GoogleTalk installed...
Maybe its a PACMAN problem...maybe not.
Im not going to waste batterys on testing games that freeze (on this ROM) anymore.
This can be closed, if noone else wants to submit titles, working or not, on the Optimus 3D.

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