BallVenture for Android (sort-of like Bounce for Nokia) - Android Apps and Games

I released my first game on Android (BallVenture) and would like to know people's opinion on it. Basically its a ball that you can control with your finger (fling it on screen) or trackball (if you have one). The goal is to reach a vortex in each level, and each level introduces new traps/challenges that prevent you from reaching it (harder every level).
Yeah it's sort-of like Bounce but from a top view and it has some very nice 2D graphics.
So would you play it? And what would you change in it?
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Palpoule said:
I released my first game on Android (BallVenture) and would like to know people's opinion on it. Basically its a ball that you can control with your finger (fling it on screen) or trackball (if you have one). The goal is to reach a vortex in each level, and each level introduces new traps/challenges that prevent you from reaching it (harder every level).
Yeah it's sort-of like Bounce but from a top view and it has some very nice 2D graphics.
So would you play it? And what would you change in it?
QR Code
Screenshots
Click to expand...
Click to collapse
First of all, this is a pretty neat game. However, I have only played it for five minutes and I have two pieces of constructive criticism. These are just based on what I feel personally, so please do not be offended by what I have to say:
1) The volume control: I feel that you should be able to control it with the hard volume keys (rocker for my nexus one) and that should adjust media volume, but it does not. You have to go into options and that's sort of a pain if you want to adjust volume in-game / on-the-fly.
2) The pause button: I was trying to pause the game to type this response and could not figure it out. Logically, to me, it makes more sense o use the menu key as a pause button as opposed to the back key.
3) Screen timeout: After X amount of minutes no change has been made, screen should turn off. Seems that the game forces it to stay on.
Again, these are just personal opinions I have formed in a few minutes of downloading the product. I will continue to post if I find things but if the full version costs, I don't feel it is one application I would pay for.
EDIT: Unfortunately, I died on the second level and realized I don't have the patience to play this game. The ball bouncing off the walls into spikes angers me in ways it should not... haha.

Related

[GAME] PhoneBomber

Looking for more feedback, would love to get some here.
PhoneBomber is a massively multi-player, location-aware game. That means that when you play, you’re playing with everyone else – and you’re playing in the ‘real’ world. When you place a virtual bomb, you’re placing it in a virtual reality – one that only you and other players can see and interact with... but that reality is based on the real, physical world.
When a virtual bomb blows up, everyone in the virtual reality, within the blast radius, takes damage - but that game reality is overlaid with the real world. So if you light a stick of virtual Dynamite near you're friends house (and he plays PhoneBomber and was last seen around his house), he'll take damage. If you place a virtual Mark IV nuke anywhere around your town, then most people playing the game will take damage (as it has a radius of around 10 miles).
You can level up by placing bombs, having your bombs go off, and disarming other players bombs. The more people you injure or kill with your virtual bomb, the more experience you'll gain. You can also request missions, where you'll need to place a bomb at a specific location and have it go off.
Main Site is here: www.phonebomber.com
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AppBrain
Available in the App Market
Thanks!
-Greg
Bug?
One thing I'd like to track down is new user signup and blank e-mails. I can see in the log that user creates are being submitted without e-mails... but the create user screen in the app forces a e-mail.
If anyone figured out how to make this happen, I'd love to know!
Thanks!
http://www.appbrain.com/app/phonebomber-beta/com.locationplay.phonebomber
Until you can add it to the first post:
> Izkata
THANKS!!!!! I was contemplating going and doing some random responds to get past eight, just so I could post that graphic.. ironic, as the attempt to reduce spam would have caused spammy behavior
New version
Posted a new version this evening, that fixes on fc's on the map to take a contract out, or do a mission

[GAME][1.6+] FingerCar FREE

Hi all! I've just published a first release of this game.
I'd like to get feedbacks, suggestions and maybe a little help to improve graphic quality
I know that the quality of images is really poor, but I hope you like the idea of the game and I hope you can have fun with it!
The gameplay is really simple, your Finger is a car, try to stay inside the track and never pull up the finger from the screen!
The game is free, it only has small ads in the menu screen (never during the game!), please consider clicking on it to support the project!
More tracks coming soon if you like the game!
Here some links:
https://market.android.com/details?id=it.devada.fingercar&feature=search_result
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Fixed small bugs:
-Force Close: Fixed
-Sometimes ADS were visible during the game: Fixed
Adds cover critical buttons on game
Screen does not respond to movement as expected. Like, when I move down the track it should speed up faster and when I go up it should go up.
Its very hard and starting a new game sucks.
AdamOutler said:
Adds cover critical buttons on game
Click to expand...
Click to collapse
I know, I'm fixing this, it happens in some screens.
AdamOutler said:
Screen does not respond to movement as expected. Like, when I move down the track it should speed up faster and when I go up it should go up.
Click to expand...
Click to collapse
Buying tires in the shop makes it respond better to movements. But maybe you're right, it's too hard at the beginning. I could change starting attributes to make it more easy at the beginning. BTW try to choose "Big Toe", it is more easy to drive.
Thank you for your feedback, I'm working on bugfixes and new tracks
legolittlebrick said:
I know, I'm fixing this, it happens in some screens.
Buying tires in the shop makes it respond better to movements. But maybe you're right, it's too hard at the beginning. I could change starting attributes to make it more easy at the beginning. BTW try to choose "Big Toe", it is more easy to drive.
Thank you for your feedback, I'm working on bugfixes and new tracks
Click to expand...
Click to collapse
Maybe a intro mode where you start learning in a pro car and then you start your own career?
Downloading! Report back soon!
Great game! Spent a solid hour playing it.
New release in the market!
-Small bugfixes;
-Speed and Tires values has been balanced a lot;
-Added 2 new tracks.
With the new balanced values it should be more easy at the beginning of the game. Give me feedbacks please!
In the next releases:
-Achievements for best time of the world and best lap of the world using internet connection;
-More tracks.

[GAME][2.1+] SliBlo 1.1

Hi reader,
Yesterday I published a game called SliBlo on the android market Since I am a beginning, non-professional programmer I thought it to be a good place to start here and ask for your opinion of the game.
This is the game: SliBlo is short for Sliding Blocks. You have to eliminate all the blocks in the game and have to do this in fewest amount of clicks. All blocks connected to you choose one will disappear if they carry a similar symbol. To make sure you dont waist any clicks, you can slide the blocks! Simply turn the device and the blocks will fall down like they would in a real box in your hand. Use a strategic combination of clicking and rotating to get a nice high score.
Features:
- tutorial
- 4 levels (inc tutorial)
- adapable themes
- statistics bookkeeping (how many degrees you have turned your device, scores etc)
- help page
Will you download SliBlo, give a opinion so that I can improve the game even more and you have a game on your phone that can be played especially when you are board or waiting .
I publish games so that other people can enjoy them, Iam not a professional and work alone, so I problebly my game can not compete with those in the market that are in the top10(0)! But I may dream about it
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Hello, fellow, who is too working alone and dreaming that one day he could maybe compete with the big fish of the market
You game looks amazing, plays amazing and you're, probably, amazing too Really, while it is quite simple, it does look pretty good and works well. And there's something neat about sound of wooden blocks falling on each other. So relaxing.
One thing I've noticed, that the quality of menu letters (Samsung Galaxy Tab 7) and letters of level results is quite bad. If you're using Paint to draw latter ones you should use setAntiAlias to make them smoother.
Good luck!
I didn't enable setAntiAlias indeed! going to put in and publish it with the next update.
Thanks for looking at my app, most often it are these little things that can improve an app

[GAME][2.2+] Monster Bubbles Curse

Monster Bubbles are here! Destroy the monsters before they escape.
Swipe your finger over your magic scepter to aim and shoot your enemies. Activate new weapons, get spells and use them to destroy all the evil bubbles.
If you like games like Pang or Puzzle Bobble, you will love Monster Bubbles Curse. This game is a surprising mixture between Pang and Bubble Shoot style games.
Let's see which level you can reach!
Download it from https://play.google.com/store/apps/details?id=com.salamantiga.MonsterBubblesCurse
You can also download the apk file in this link: https://dl.dropboxusercontent.com/u/9040092/monsterDefenseGame-release.apk
Have a look to a video of the game at http://www.youtube.com/watch?v=HLGJjRX_2eM
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I just added a link to the apk file in the main post for the people that has no access to Googleplay
Fantastic!
Thanks for this interesting game.
The bubbles are lovely and kind of tiresome.:laugh:
Thank you noradoor, I'm glad you like it! :laugh:
Good 3D game with big potencial. Super idea. Good luck
I've downloaded and installed the app, it is an interesting game idea. Seems nice enough for something I was goofing around with. I made it to level 4 in a few minutes.
Aiming the wand is a bit... too responsive and unresponsive at the same time. With your finger on the wand, it is easy to move it around slowly but when trying to quickly move, it seems to lag just a bit.
Besides movement, aiming was an issue for me. Perhaps I'm just ignorant of this aiming mechanism, but I couldn't figure out where/what I was aiming at with any confidence. Am I supposed to depend on the "arc of fire" or the "line of sight" along the ground? Perhaps a combo of the two? Hmm.. maybe change the "line of sight" line to a darker color? This way the user can use either/both depending on what they're comfortable with? Using a darker color for the line, de-emphasizes it as the primary aiming method (if that is what it is).
A wand isn't a gun, but perhaps something more like the sniper's red dot (which gets slightly brighter and larger) when a target is within range might work better? Well, some kind of tweak or improved aiming method might be needed.
I'm not sure if it's a standard Android OS usability feature, but I pressed the back button to get out of the game and nothing happened. I would suggest allowing the back button to return the user to the home screen which appears to be SOP. Also, there was a menu (three dots) at the far right which did nothing when pressed. I realize that this last one might be an incomplete feature.

[GAME][2.3+] Maniac Tap, the insanely hard game!

Well Guys, here we come!
Maniac Tap, the insanely hard game!
Link to the app:
https://play.google.com/store/apps/details?id=com.mindzip.games.maniactap
First of all, thanks to this big community we recently joined.
Actually we have been working on this game this last month, My partner in business, my GF and me.
That's our first of many games that we are working on it so we want to give a little push up and we are listening to everything that can improve our apps, specially our first game!
Actually we are working to improve our Google play store presentation with a video and better game screenshots. And we are about to release an update with google services and fix for aspect ratio.
Also we put some ads so we are interested to hear in the way we show it if its so intrusive or its fine or we can change something.
At this moment there is no payment content.
Although we listen for game improves, bugs fixes and other suggestions.... Everything its welcome!
Click to expand...
Click to collapse
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About the game:
We made this game thinking about how to make a game of geometry dash kind with a medium-high skill level. After all we decided to make 5 different games mode:
- Classic: We consider this our mainly playable mode, all you have to do its to dodge the incoming obstacles that come from the down of the screen. Just take it easy.
- Reverse: That's the same as classic but we changed the orientation side, for this that who prefer obstacles coming from the upper side.
- Frenzy: That's where the things start getting hard, to dodge the obstacles you have keep pressing the side or the the cube will come back and hit the obstacles!
- Frenzy Reverse: Same as before, but changing the orientation for those who like more
- Master mode: That's where the things get real hard and you want to kills us for making this kind of game, now you have one side going up and the other going down, with the play-style of frenzy, so you have to keep touching the screen to dodge! Prepare your fingers!!
Consider to download it and rate it, if you do it and you want we can rate back your application too .
Link to the app:
https://play.google.com/store/apps/details?id=com.mindzip.games.maniactap

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