What Google reader do you use? - EVO 4G Themes and Apps

Trying to find one that I like what do you use?

I'll try not to turn this into a ramble.
I was really spoiled by feed readers on the iPhone. This is a good example of how different the apps out there are for the iPhone and Android. I dunno if it is because us mac people are willing to pay more for stuff or what, but the Android feed readers, games, twitter apps, productivity apps, etc, are kinda lame.
So I have found myself just using Google's excellent web interface for reader. I tried NewsRob, which is one of the most popular, but it just didn't feel quite right to me. I really miss Byline and Reeder.

Ill try the web interface as I wasn't very fond of NewRob either. As a former Mac user I know about spending money to use their products
Thank you for the suggestion.

If you're looking for an offline reader then I really think newsrob is the best. I was never really a huge fan of byline on the iphone. I always wound up resorting to the web interface since it would load faster. Maybe byline can use the "task completion" multitasking service in iOS4? I dunno, I havent looked back at iOS since early June.
But the full version of newsrob + tasker can do some really advanced stuff. you can set up a widget just to initiate a sync or have automatic syncs run on a almost any criteria (location, battery level, time of day, etc.)
Finally, one of the great things about newsrob is that you can set per-feed options to download images or web pages. So, for a few photo blogs I follow it will automatically download the images. And for some of the truncated feeds I follow it will automatically download the webpage so I can read it when I'm on the subway.
newsrob isn't perfect however. the google reader web app is just too good.

I will second the use of the web app. I tried greader. It was fine, but I prefer the web interface. Link below.
http://www.appbrain.com/app/com.noinnion.android.greader.reader

I have used ReaderScope for a few years and like it (G1 & Evo). The developer keeps in mind that many people flash ROMS and obtaining an unlock codes isn't difficult. The current version provides a trial period.
Check it out: http://groups.google.com/group/readerscope?pli=1

Related

Miren Browser SECURITY concern

Hi!
I got myself in a real predicament here. I just love this Miren browser (v1.2) from the market. It's actually so unbelievably good, I feel as though I need to make the following request to the community before A LOT of others and myself are totally hooked to it.
So here's the problem, Miren is relatively unknown and from China. Now let's be clear here: I don't have anything against china but I think this does merit that someone takes this thing apart and take a good look at it before we all start punching in our passwords by the thousands. I have fruitlessly spent hours searching online for any info on this browsers integrity. As I unfortunately don't know myself how to e.g. wireshark the phone and check for security flaws, I had hoped some smart linux person here is willing to invest some time and check it out. Thank you
thats a valid concern, the only way to be really sure is
1) find an open source browser and build it yourself
2) go through the code looking for back-doors/root kits/triggers/trojan/keylogger etc
Some choices:
-Firefox mobile
-Default android browser
-Chrome (coming soon I hope)
I see your concern but where do you stop?
What about those "free" apps people mindlessly install? Some have been proven to send data behind the scenes with "rights" loopholes.
Plus, I see you say its "not that its from China..." but... you do seem to have a concern that it's from "China", why not pick on Dolphin Browser?
Good point mentioned by everyone.
Once you have doubt then just stop using it.
You can try Xscope 6 version. It's fast...
Actually there are so many apps that leaking your information regardless if the apps are from China or not. I think all the users should pay attention on the security issues when using smart phone with easy internet access.

Note taker app help (Evernote?)

Hope someone can help me out. I'm looking for a note database to replace PhatNotes, since they don't seem to be making any progress on porting their product to Android.
So far I have identified Note Everything and Evernote as the two most likely candidates. But neither of them entirely fulfills my need. I want something that has a desktop (PC) version, but also syncs to my phone.
Evernote has the desktop feature, but requires an online account for which they charge after 'x' amount of space. That doesn't work for me, since I already have a SugarSynch account. I shouldn't have to pay extra to get access to my data. I also don't like the idea that my notes are in someone else's hands... it's a "privacy thing" for me.
Note Everything is a standalone product, but has no desktop component.
I'm hoping that someone will tell me that the file format for Evernote is the same between desktop and phone, in which case I can avoid having to pay twice to access my data.
Anyone have thoughts on this?
If you're looking at Evernote, look at Springpad. It has a VERY nice web interface and the Android interface is quite good and pretty similar to the web interface.
Boy, it'd really help if people would read posts thoroughly.

So How Easy Is It to Develop an App?

With the NHL season coming up, as well as Mango, I was wondering how easy would it be to develop an app?
Would like to do something simple (in theory) with schedule, favourite team: live score/stats. Score Push/Toast/Tile notification. Maybe team news, or league news.
Heres is the stupid part, I have no experience ever developing an app, nor have any programming knowledge.
Thanks in advance for any help.
I assume you will need Visual Studio 2010 and will have to know .Net 4 and use VB or C# as a choice of language.
Not really sure about anything else past that.
there are plenty of tutorials around which will help you with that. the designing bit is not difficult at all: it's very intuitive in fact. you'll need to go through some basics of coding though. I recommend the dev education resources in the app hub (create.msdn.com). Best of luck with the app!
Thanks for the replies. I look around and yes as mentioned the designing process is a pretty intuitive and the coding seems like something I can probably find help with.
Question that I have now, is how would be able to get the actual data? Are there services to which I can connect to have live scores, stats, news, etc?
I know these are newbie questions, and I know I can probably just find the info on various websites, but I am the type that like to get a conversation going and perhaps find someone that can help out..... in return I promise to make an awesome app!
N0MN0M said:
Question that I have now, is how would be able to get the actual data? Are there services to which I can connect to have live scores, stats, news, etc?
Click to expand...
Click to collapse
That's the hard part. I considered doing something similar previously but there don't appear to be any free services for sports scores. I remember stumbling upon FanFeedr but didn't really look to deep into it.
I kind of figured ESPN would just update SportsCenter with Mango features that add everything I had in mind eventually.
Best of luck with your NHL app! I can help if you have any questions I’ve already written a multi-league football app that does the things you mention (and a few things you didn’t )
Probably the best way to start is to try and write some code that reads RSS feeds; that way you’ll be writing your team and league news functionality which will immediately make the app useful. You could then e.g. have a page that displays news for each NHL team such as using the following RSS feeds:
http://sports.yahoo.com/nhl/rss
(note the terms and conditions on the Yahoo one say not for commercial use; but if you’re looking to make it a paid app there will still be plenty of sites that let you use their RSS feeds for free).
To start coding it there’s a tutorial video on how to write a simple RSS reader using visual studio and expression blend here:
http://www.windowsphonegeek.com/videos/creating-an-rss-reader-for-windows-phone-7-in-5-minutes
For getting the live scores data (e.g. as an xml feed) you’re most likely going to have to pay for it (and people who provide it charge wildly different prices so have a good shop around). E.g. these people seem to be popular and do NHL (although they’re not the company I use so can’t comment on what they are like – mine only do football)
http://www.xmlteam.com
http://showcase.xmlteam.com/index.php/samples/showfixtures/8/l.nhl.com
Also note that getting access to data from a provider is only the first step – you’ll also need to write some code on a web server somewhere that transmits the scores and other data out to users of your app. Most sports data providers will not want each individual app user to download from them; so they’ll expect just you to download from them, and your users to download from you (i.e. for that you need to write a ‘web service’ on your web server/hosting company, probably attached to a database).
If that all sounds too scary, and/or you’re not looking to spend any money yet (which is probably wise) why not make the main focus something other than the live scores? e.g. perhaps you could make the news reporting better than other apps out there - e.g. lots of different news feeds for each team - really in-depth background on each team, perhaps a way for fans to talk to each other, ability to post things on Facebook about their team, tv schedules, toast messages for news headlines as they come out, player profiles, pictures… etc. etc. You could even type the scores in yourself if you still want them or just provide links to websites from within the app. Have a hunt around though as you sometimes find fan sites that put live scores and stats into free RSS’s.
You asked how easy it is; mine took about 3 months (and I’m a developer with 14 years’ experience of Microsoft technologies) but it all depends how many features you’re trying to write, and how professionally (I wanted to write the best). There’s so many great forums and examples of code out there you’ll be up and running in no time.
Hope that helps,
Ian

request for app development - rednotebook

I'm not a programmer or I'd do this in a heartbeat. I use a journaling/note application on linux called Rednotebook. It's on sourceforge, sorry I'm still under 10 posts so I can't post a link.
It is a simple, lightweight, app that you can drop notes, pics, diary entrys, whatever, and easily find them again. Pretty much what evernote does only without the massive bloat and eye-bleed interface. It feels a lot like a personal wiki interface. I use this and evernote and constantly go back to this because it is so much easier to deal with.
I don't know how the author would deal with royalties from the app store but he has indicated on his forums he has no interest in porting to android but would be glad to help someone else do it. I run this on all of my linux system and would buy it in a heartbeat to run on my tablet.
My hope is to be able to run this on all of my systems and export/import it as necessary. A way to sync this securely without putting personal stuff out on the internet somewhere would be icing on the cake but manual would work just fine.
Just putting it out there. I'd definately pay more than the average $1.99 google play app for this port.

Would Unity be the best for myself? Or another route?

Hello,
I've been doing some research on the many, many different routes I can go with Android development, and I'm hoping someone might be able to help narrow down my choice. My experience is currently web related, PHP/HTML/CSS, with knowledge of intermediate Javascript, etc.
I'd like to create a very similar game to Football Manager, but less ambitious. For those that aren't aware, it's a simulation game where you're the manager of a soccer team.
My ambition is to keep it very simple, dumbed down. No need to watch the games, pretty much all text with simple graphics for some things.
My issue is, trying to find a place to start. There's literally a lot of different routes, and I'm overwhelmed. Do I use HTML5? Java? One of the programs like Unity, Construct? PhoneGap?
For my specific game, and idea, what would be your best suggestion on what to use?
Thanks in advance.
you can try CocoonJS. it's easy.
It's html5 fraemwork.
CocoonJS is a technology that helps HTML5 developers publish their web-based games and apps in the most important mobile and web stores with no code changes and with all the advantages of native development.
Using CocoonJS, a single code base is enough to publish a game or app natively on more than 10 stores. Best of all, with no installations thanks to our cloud-based platform.
HTML5 is finally ready for cross-platform app and game development!
Learn more: http://ludei.com
But now it's in open beta.
All free, but all Extension only for premium users.
Premium account granted for free, if you have nice idia/project.
The answer is "it depends"
A couple of questions...
1. Will it only be for Android? or are you also planning to push it to iPhone?
2. Will the interface be more like a app (eg. gmail, calendar, utility apps) or more like a game (immersive, completely different interface) ?
3. Will there be a lot of interaction? or mainly consuming information?
pyko said:
The answer is "it depends"
A couple of questions...
1. Will it only be for Android? or are you also planning to push it to iPhone?
2. Will the interface be more like a app (eg. gmail, calendar, utility apps) or more like a game (immersive, completely different interface) ?
3. Will there be a lot of interaction? or mainly consuming information?
Click to expand...
Click to collapse
1. Android to start, possibility of iPhone in the future.
2. Straight forward, more like an app, nothing too pretty, more statistical.
3. Mainly consuming information, lots of behind the scenes work.
In that case, I would say go for a mobile friendly web-based app, as opposed to a native app. So this would mean HTML/CSS/JavaScript.
Reasons are:
You want to eventually be on both Android and iPhone. Since you're app is more "app like" if you go native, you'll essentially have to write 2 separate apps to have good user experience (Android and iPhone have vastly different experience guidelines). WIth a mobile-friendly website, you'll satisfy both with one code base
You've already got experience in HTML/CSS/Javascript - definitely a big win!
Since your app will mainly be information consumption, it sounds suitable for a website.
When done correctly, a mobile-friendly website can still be a great experience to use
A couple of things to be aware of...
Don't try and imitate the native UI on the mobile-friendly website. It is a website, not a native app! Users are fine if it doesn't behave like a native app (afterall, they would've just reached your site via the browser). In fact, if you make the website behave sorta like a native app, it might confuse users more. Best direction is to have a good, solid ,easy to use and understand UI. (Be wary of the Uncanny Valley)
Unlike laptops/desktops, mobiles generally are less powerful, so you'll need/want to optimise performance. Make sure the website runs fast & smoothly (ie. optimise resource downloading, minimise/optimise javascript animations etc). Be aware that most phones have a 'click delay' (to detect swipes/drags etc) so you'll want to use something like fastclick to eliminate this.
Remember that on a mobile device your user will be using their fingers (and not a mouse) to click/interact with your website. So make sure tap targets are nice and large.
Finally .... test on a real device! Chrome dev tools etc to simulate phone screens is great for dev, but actually using your website on a mobile will reveal many design decisions that might need to change.
This might sound like a lot to think about, but I think given what you've said about your idea, in the long run, it will be more time efficient. (there is probably a equally long list of things to think about when developing a native app!)
Good luck with your idea
pyko said:
In that case, I would say go for a mobile friendly web-based app, as opposed to a native app. So this would mean HTML/CSS/JavaScript.
Reasons are:
You want to eventually be on both Android and iPhone. Since you're app is more "app like" if you go native, you'll essentially have to write 2 separate apps to have good user experience (Android and iPhone have vastly different experience guidelines). WIth a mobile-friendly website, you'll satisfy both with one code base
You've already got experience in HTML/CSS/Javascript - definitely a big win!
Since your app will mainly be information consumption, it sounds suitable for a website.
When done correctly, a mobile-friendly website can still be a great experience to use
A couple of things to be aware of...
Don't try and imitate the native UI on the mobile-friendly website. It is a website, not a native app! Users are fine if it doesn't behave like a native app (afterall, they would've just reached your site via the browser). In fact, if you make the website behave sorta like a native app, it might confuse users more. Best direction is to have a good, solid ,easy to use and understand UI. (Be wary of the Uncanny Valley)
Unlike laptops/desktops, mobiles generally are less powerful, so you'll need/want to optimise performance. Make sure the website runs fast & smoothly (ie. optimise resource downloading, minimise/optimise javascript animations etc). Be aware that most phones have a 'click delay' (to detect swipes/drags etc) so you'll want to use something like fastclick to eliminate this.
Remember that on a mobile device your user will be using their fingers (and not a mouse) to click/interact with your website. So make sure tap targets are nice and large.
Finally .... test on a real device! Chrome dev tools etc to simulate phone screens is great for dev, but actually using your website on a mobile will reveal many design decisions that might need to change.
This might sound like a lot to think about, but I think given what you've said about your idea, in the long run, it will be more time efficient. (there is probably a equally long list of things to think about when developing a native app!)
Good luck with your idea
Click to expand...
Click to collapse
Thank you very much for your help, I appreciate all the information. One last question on my end.
I'm assuming the development tools would be the same as a usual website (ie. In my case, Dreamweaver?). If you're familiar with Game Dev Tycoon, would a layout /similar style of interaction game b, e capable using only Dreamweaver, or is something else needed?
No worries, more than happy to help
I would actually suggest not using Dreamweaver as for the mobile website, you'll really want to be as lean and minimal as possible. From what I recall, Dreamweaver can add quite a bit of 'cruft' to your code.
I would suggest a standard text editor (recommend: http://www.sublimetext.com/) as that would allow you to have complete control over your code, what you include/exclude, what goes where etc. The mobile site will require that extra attention as you really want to make sure it runs smoothly on the mobile.
In terms of quick dev iteration (making sure the site looks correct) you can use the chrome developer tools (https://developers.google.com/chrome-developer-tools/) which allows you to fake the user agent/screen size etc on your browser. Though nothing beats occasional testing on a real device - just to make sure you're on the right track.
Had a look at Game Dev Tycoon and I would say for something as involved as that (lots of interaction, animations etc) it's better to go down the native route.
pyko said:
No worries, more than happy to help
I would actually suggest not using Dreamweaver as for the mobile website, you'll really want to be as lean and minimal as possible. From what I recall, Dreamweaver can add quite a bit of 'cruft' to your code.
I would suggest a standard text editor (recommend: http://www.sublimetext.com/) as that would allow you to have complete control over your code, what you include/exclude, what goes where etc. The mobile site will require that extra attention as you really want to make sure it runs smoothly on the mobile.
In terms of quick dev iteration (making sure the site looks correct) you can use the chrome developer tools (https://developers.google.com/chrome-developer-tools/) which allows you to fake the user agent/screen size etc on your browser. Though nothing beats occasional testing on a real device - just to make sure you're on the right track.
Had a look at Game Dev Tycoon and I would say for something as involved as that (lots of interaction, animations etc) it's better to go down the native route.
Click to expand...
Click to collapse
Thank you again. I appreciate all your help.

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