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Hi everyone, i know there are tonssssss of nice people here on xda forums, and i was just hoping for some suggestions because i have to choose a project to work on.. any java game / application which is not too tough is fine. It doesnt have to be an original application, so i was thinkin maybe some simple apps which u guys love? I'm still not that good at it as i have just started learning bout using netbeans to develops the java apps.. i will have bout a month or two to work on it. please give me some suggestions? thank you everyone Much appreciated.
cloning/image app/program for windows mobile
i do not know how hard it would be but just a thought, but it should be a true image .... something like acronis or seagate etc but for windows mobile
how about using the blu tooth technology to turn the phone into a ps3 key board similar to the g remote for ur windows desktop.
or app that is like winterboard where it manages ur cabs alot more organized so u can switch them off and on isntead of deleting and replacing clocks lock screens etc etc
a craigslist app is a very popular
ebay app
sound boards or voice changers
a cocktail drink guide
synthasizer
as for games
here
are a list of games that would be cool
teenage mutant ninja turtles arcade version
left for dead the 8 bit version(google it)
plants v.s. zombies
iphone version of resident evil 4
maybe gta china town wars or even gta 1
mortal kombat
fallout 1 or 2
how about;
an app which uses the oem headphones and mike and turns them into a noise-canceling headset
a music editing app like audacity
and (my favourite) a light saber app
game
Well 1st congradulations on becoming a developer. I too in my spare time develop but I develop games. If this is your 1st time developing a complete project I would suggest a simple game. A game like pong,space invaders, or pacman. I dont know your level but those can be made relatively easy and give you time to add something to make an original twist. Since I program in C language I dont know if any of the commands are similar in java maybe I could help. Goodluck on your project and keep us posted.
This is proly a tough one, but one I would (and many others) love to see on our HD2 phones.
Netflix watch instantly app from our queue.
Why they half assed the Netflix app in the first place is beyond me.
thanks for all the suggestions guys! knew some of you here on xda would be happy to gimme some ideas. First i thought nobody was gonna bother replying. lol. thanks again and I will keep you guys informed when i decide what to do and if I need any help. Thanks a lot everyone.
I just noticed your handle; football-fan. I am assuming you mean soccer?
Perhaps combine your love for the game with your project and develop something relating to the upcoming World Cup.
An app that has the game fixture, match time etc. It could also connect and update scores and match stats as they happen. It could keep track of the heats and results. Keep a tree/chart of who wins and loses, who makes it to the finals etc.
I have no doubt there are plenty of people out there who would love an app like that. Especially considering you could produce something that is ad free. I am assuming that any official app that comes from commercial organisations will be plastered with sponsorship logos and the like.
Franwella said:
I just noticed your handle; football-fan. I am assuming you mean soccer?
Perhaps combine your love for the game with your project and develop something relating to the upcoming World Cup.
An app that has the game fixture, match time etc. It could also connect and update scores and match stats as they happen. It could keep track of the heats and results. Keep a tree/chart of who wins and loses, who makes it to the finals etc.
I have no doubt there are plenty of people out there who would love an app like that. Especially considering you could produce something that is ad free. I am assuming that any official app that comes from commercial organisations will be plastered with sponsorship logos and the like.
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thanks for the idea!
but my lecturer was saying it would be better if the apps that we make would require move.. interaction / input from the user?
football_fan said:
thanks for the idea!
but my lecturer was saying it would be better if the apps that we make would require move.. interaction / input from the user?
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How about a playlist editor for wmp? Something that would allow you to browse folders and select tracks and build a playlist from scratch.
It may seem a pretty plain application, but it would mean coding a decent GUI (that would obvously run purely on user interaction), but it would still have some more "gutsy" stuff, like system access, reading folder and files etc., and you'd also have to make sure you can build a playlist file. (I have no idea what format a playlist is in - it could be a simple list, but is more likely to be xml)
http://forum.xda-developers.com/showthread.php?t=683297
Hey there,
There is a Settlers of Catan game for the iPhone. I'm wondering if anyone knew of that game being ported to Android any time soon? All I can find for Android is the 'Better Settlers' which helps with setting up the board.
Thanks in advance for any info!
Jeremy
shameless "bump!"
I would guess there would be copyright issues or some such :S
well you could try developing your own game..
I'd like to see settlers of catan on this platform too!
Me too, if someone is interested in doing the gameplay, maybe graphics, or whatever else. I would be happy to do the development.
Doesn't neccessarily have to be clone as such, it can have similar gameplay. Try playing something like Travian, it's similar but not exact.
It's a game I'd love to have on my phone . . . don't know it well enough to have a go at dev, but I'd be happy to alpha/beta/gamma test if someone gave it a crack . . .
there was a flash game i found a while ago - never got it working on my mogul though. Also I could help with graphics if a new game was designed
I'd love a SoC game for my Evo. Any new info on this?
Sent from my HTC Evo using Tapatalk + Swype
This would really be great. Id like a version where you could play with others on different phones via wifi/3g. It would be a lot of fun to play with friends and coworkers through out the day (or week as needed)
Sent from my SAMSUNG-SGH-I897 using XDA App
mesasone said:
This would really be great. Id like a version where you could play with others on different phones via wifi/3g. It would be a lot of fun to play with friends and coworkers through out the day (or week as needed)
Sent from my SAMSUNG-SGH-I897 using XDA App
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Agreed. This would be an awesome
Multi-player app especially if you could save and resume a game. You'd almost have to have one person host the game so the data is all housed on one SD card.
Other thoughts are the ability to change the rules before starting, built in chat and or push to talk functionality, bartering alerts, next turn alerts, review of score and previous actions, the list goes on.
If someone is serious about developing this then I am totally willing to help think it through and create graphics. Send me a PM.
Sent from my HTC Vogue FroYo using XDA App
Settlers of Catan Android game in the works
I've been having a dabble with android development and have been working on a Settlers of Catan game as it is such a great game and it's a good way to learn android dev.
I'm ready to admit that someone might beat me to it, whether by making the iphone version available to android or whatever, but still if anyone is interested in a) helping out on the project b) doing some testing or c) pimping the game, let me know! You can contact me on cettlersofsatan at gmail dot com.
It's currently in SVN online in a single user repository. But I would happily move it to Google Code or something if others were interested.
I'm as eager as everyone else to see this project pull through. And stone do NOT lose faith. It is always better to have an option then only one option for a game/app.
I have assembled a list of people who expressed interest in helping:
stoneskin - work in progress
niknah - dev
Willuknight - graphics
ii Candor ii - graphics/thinktank
DJGibbon - test
You guys should really get together especially with stone and get cracking! Heard some good ideas and plenty of offers to help. The XDA community NEEDS A SETTLERS!
Thanks guys!
I'd love to help too. I don't think can commit the time to help with development though. Real life is just too hectic lately. However, I'd love to help testing.
If the time opens up, I'm interested in helping with development.
As to graphics, just no skills to bring to the table. Although, I did have a thought last night on this subject. The game might be more playable with simpler graphics. Instead of trying to have an understandable picture of sheep/ore/... on the hexes, just use colors. Light green for wool/sheep, dark green or brown for lumber, goldenrod/yellow for wheat, dark grey for ore and dark red for brick.
Work in progress!
Gino, Latenk, thanks for the feedback. Here's the deal.
I agree, simple graphics to start with, I've uploaded a screenshot, but before anyone analyses it too much , let me state what I want from the project initially.
1) The basic game (i.e. no expansions) in full.
2) Multi-player (up to 4 initially) or single-player (with AI) on one phone.
3) Basic graphics, but a clean separation in implementation so that the graphics, special effects, zoom, board rotation, whatever the monkey-magic one wants, can be added ON TOP OF the rest of the app.
4) Game is free (shouldn't be any copyright issues right?) and would be great if it could get onto Android Market or equivalent.
5) Open source?
I hate graphics, hate the tweaking, fiddling, pixel-adjusting and so on, so I've knocked up the simplest GUI imaginable. I've slapped on a handful of buttons which as you can see, have rubbish little text labels - RD = Roll Dice (in one of the screenshots it's displaying the number rolled), BR/BS/BC are build road/settlement/city, MR = Move Robber, C=Cancel, D=Done, X=exit.
In these shots I'm not even playing a game, I'm in a test mode where I'm just free-building. My colour is white. So a hex-side is painted white for a road, the small circles are settlements, the large circle is a city. The large red circle is me selecting a vertices. As you can see, the current player (Bob) has no resources (free-building) but resources are laid out with shoddy little cards.
So the graphics are v. poor. But I'm not too concerned right about it right now.
Where have I got to?
I've got the basic 'model' in place. That is the game model that maintains hexes, vertices, hex-sides and their roads/settlements/cities.
I haven't even touched on AI, ports, trading.
I'm trying to build the app cleanly, so the views have no concrete knowledge of the game model, and any calls to it are interfaced out.
But this is my first Android app, so I'm learning from scratch, possibly comitting all sorts of Android crimes.
I'm a full-time .Net developer, so I'm kinda fitting this in around job/family and so on, so progress is slow.
Here are my thoughts. I'll aim to get this to a clean/stable state within the next week or so, then if others want to get involved in dev I'll create a Google Code project (or equivalent) and sort it out from there.
I'm currently building against 1.6 because I have an X10 mini. It would be great to support up to the latest API versions.
Ok, uploading the images now. Graphics ARE AWFUL but I'm focussing on the game at the moment.
By the way, if anyone knows what licensing/copyright issues there are with something like this please let me know. I've currently called the project 'Cettlers of Satan' 'cos that made me smile. If rights issues meant it can't go through market places then so be it, but would be great if someone could research this.
Haha, you know that is a basic layout but gets the job done! What you could do is have the game map be at least twice as large as say the resolution of a N1 screen. Enable finger scrolling and/or pinch to zoom (comlpex perhaps but a thought) and let people move around the game map as needed. That'd allow for better graphics, larger maps, and a larger feel to the game. The HUD could possibly go up either side of the game map. In fact I'd say make landscape mode MANDATORY so you have the extra real estate.
Check this out: http://games.asobrain.com/
That is what I envision this game like. That game is everything this game COULD be and he even found ways around copyright. Check that game out, play a round or two and it will give you plenty to think about/use as inspiration. Obviously no need to copy, but you can use it for ideas.
Lastly, the previous statement someone made about notifications is pure gold. Allow people to play their turns then pass to the next with a notification appearing. Great ideas.
I've been there before, but a while ago and he's closed all unactive accounts and stopped registration unfortunately.
If you are a member maybe you could upload a couple of screenshots or explain to me how the GUI works in more detail.
I love the idea of finger scrolling/pinch/zoom etc. I'm gonna give some of that a go tomorrow. But like I say, what I'm initially trying to achieve is
GUI
Model
in a clean separation. So any visual representation would be possible. I'll try and knock out some basic zoom/finger scroll effects just to convince myself that my rudimentary framework will hold together.
Thanks for the quick feedback mate.
This shows the basic layout, how it all works, the HUD and such. Again this would have to be adjusted for the handheld, but in general it looks and works great!
In the top left is a pane for the players in the game. It shows Player Name, Player Color, a count of the cards in the players hand, any held and/or played D cards. This pane can be hidden if the player wishes.
The pane on the bottom left shows all things the plyer can buy and what it takes for the player to buy them. (in the android version I imagine this being a tab you can bring up to buy/see what you need and have.
Below that pane is Played Cards, and Table cards which speak for themselves.
Of course along the bottom you see your hand.
On the bottom right you have 3 buttons, claim victory, trade, and end turn.
And of course you see the dice.
Top right is the chat box.
All of this again is simply for inspiration and not for copying. This gives you a great idea of a fleshed out game and how it could look on a handset.
This is a trade window.
Two things of note here. First notice the top left. WHen a player gets cards on a roll, they show up face up for a brief moment. GREAT idea if possible to implement something similar.
Secondly, bottom right is what appears to be a chart. That shows how many times a number has been rolled. This is more advanced than what we'd need, but an interesting idea and prob easy to implement.
Now on this one a couple things to point out. Look at how they do cities and roads. Similar to what you've suggested. I was thinking maybe circles with symbols on the top (kind of like tokens or markers). Of course maybe more intricate and detailed models could be added later.
Also, that speech bubble that popped up shows where the person played their road or city or settlement. This is ESSENTIAL in some form or another on this game. Plan to include SOMETHING like it.
And lastly, this picture shows what it looks like when a person trades succesfully. Again not necessary but certainly handy.
I must repeat again that I DO NOT CONDONE OUTRIGHT PLAGIARISM with anything Asobrain has done. This is purely for inspiration and research. This should give you PLENTY of ideas!
I've got tons!
This is a beautiful start. Couple thoughts.
- The desert color isn't clearly distinct from wheat.
- The name will have to be something other than "Settlers of Catan". I'd avoid the current name for two reasons. One, a lot of us will take some degree of exception to the Satan reference. Two, it's not really different enough to dodge trademark concerns.
- I despise needing to scroll around in a game to see everything. This is my main complaint with "Pirates & Traders".
- On such a small screen, keep the UI as simple as possible. AsoBrain is wonderful. But, it is designed for a largish screen. (BTW, I hate that he killed old accounts when closing registration. I was away for just about the exact period to get locked-out).
- As we proceed, I'd like to plan for a multi-device/network play. This game would be awesome in a peer-to-peer, networked model.
Thanks for getting this started.
P.S. I *REALLY* like how you did the board. The buttons: meh. The board: Wow!
GinoAMelone said:
This is a beautiful start. Couple thoughts.
- The desert color isn't clearly distinct from wheat.
- The name will have to be something other than "Settlers of Catan". I'd avoid the current name for two reasons. One, a lot of us will take some degree of exception to the Satan reference. Two, it's not really different enough to dodge trademark concerns.
- I despise needing to scroll around in a game to see everything. This is my main complaint with "Pirates & Traders".
- On such a small screen, keep the UI as simple as possible. AsoBrain is wonderful. But, it is designed for a largish screen. (BTW, I hate that he killed old accounts when closing registration. I was away for just about the exact period to get locked-out).
- As we proceed, I'd like to plan for a multi-device/network play. This game would be awesome in a peer-to-peer, networked model.
Thanks for getting this started.
P.S. I *REALLY* like how you did the board. The buttons: meh. The board: Wow!
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1. Agreed, the desert should be a tan, and wheat clearly a gold.
2. Also agree. It cannot even closely resemble Settlers. We can worry about the name when we have a game worth naming (I was thinking something like Travista, or something resembling travelers).
3. That is why it'd also be prudent to include a pinch to zoom or zoom controls. Let the player get in close if they wish, or let them sit way back and view it all from a distance.
4. Agreed. Simple yet elegant/complex in its design is what I'd like to see. Again give the player the option of getting as complicated as they wish. This can be easily accomplished with tabs that the player can pull out as needed. The only thing that should remain on the screen is the players hand, and a few essential buttons. Look at a game called PocketEmpires, use that idea for assembling tabs. I do feel that certain tabs should be entirely devoted to one type of action (like a building tab).
5. Once you have a basic game framework laid, you can work on making it work across the board and with all devices. The dev should focus on getting it to work native first, then move onward. As for a p2p network GREAT IDEA! If there is a way we can link this either by device or via a server that'd be the best way. Allow players to run through an entire game, or let players take their turns and move on to another player (IE pass it back and forth via notifications, similar to how Scrabble works on the iPhone).
I only wish I knew any code/dev tools to help with. All these ideas and nothing to do about it!
I've seen a few App Requests posted as threads here, and I thought it would be a good idea to start a thread dedicated to act as a catchall for App Requests. I gather that we have Dev Dudes from major tech corps roaming around these halls, so why not have a list of apps we want as consumers easily available to them!
I'll kick things off with these requests:
-A good, integrated guitar/bass tuner with metronome and practice timer(s)
-Adobe Camera RAW interface
-Adobe Bridge for tablets
-VLC Player for tablets
-DJ mixing software that can use headphone output and HDMI [audio] separately for cue/mix output
Feel free to point us to apps that fill requests as they are developed or if they have existed before the request
Way to develop/compile your own android programs.... (or at least just do the developping/autocomplete, etc would be AWESOME!) and well. an app that could launch a ubuntu distro
sackofnoise said:
Way to develop/compile your own android programs.... (or at least just do the developping/autocomplete, etc would be AWESOME!) and well. an app that could launch a ubuntu distro
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Check this out: http://appinventor.googlelabs.com/about/
I'd like an app that you can instantly take a snapshot of the screen or take a camera snapshot and start to annotate on it right away, e.g you were browsing and came across something of interest and you want to add your own comments and underline or mark a specific area.
I know this can be done using repligo or ezpdf however it will involve a few steps to achieve using the Asus's in built snapshot feature and then converting the document to pdf in order to annotate but I want something instant without having to convert the file first, similar to htc flyers note taking app.
Can't you do this with Evernote? I just downloaded this last night but it seems really slick.
HasC said:
I'd like an app that you can instantly take a snapshot of the screen or take a camera snapshot and start to annotate on it right away, e.g you were browsing and came across something of interest and you want to add your own comments and underline or mark a specific area.
I know this can be done using repligo or ezpdf however it will involve a few steps to achieve using the Asus's in built snapshot feature and then converting the document to pdf in order to annotate but I want something instant without having to convert the file first, similar to htc flyers note taking app.
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I want a great football (soccer that is!) game! Fifa 12 or something! or Sometihng like Sensible Soccer, I tried tiny football but its not that great.
npompei said:
Can't you do this with Evernote? I just downloaded this last night but it seems really slick.
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Unfortunately, you cannot annotate using evernote although it is fantastic for taking notes, i use it at work at meetings. I want to be able to take a snapshot of the meeting agenda which is usually printed and then start to add notes against agenda items.
I'm just going to make a list of the things I think will make this brilliant - I'm a very small time developer, and don't have the skills to do these, unfortunately:
Something similar to Microsoft Onenote - Drawing/notes/annotations all in one
"Phone Sync" where you pick up your tablet, and it also becomes your phone for SMS, MMS, Calls, and you can share clipboards between the two - This would be brilliant!
Decent Twitter and Facebook widgets
Modified Launcher with resizable widgets, folders - ideally, LauncherPro optimised for Honeycomb.
I'd like to see the Monkey Island games and some of the old Cinemaware titles such as Defender Of The Crown on Android.
TonyHarrison said:
I'd like to see the Monkey Island games and some of the old Cinemaware titles such as Defender Of The Crown on Android.
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You can play the monkey island games nicely using ScummVM.
http://www.scummvm.org/
I designed an Android app for tablet which I think would be pretty easy to make, UI, name, logo and all, but... I'm not a programmer. Also I believe this will be an app which would be handy for a lot of people.
Since I designed, thought of and branded the app I really don't just want to give the idea away to anyone, but if any app developer is interested feel free to contact me and I could explain the concept to them.
PS: I don't want a share of the profits or to get paid for it or anything like that, all I would want is to find a developer who could do justice to not only the concept but also to the design since there are so many well functioning but terrible looking android apps.
Excellent posts!
Thanks for the interest and the activity on the thread!
I'm watching a thread where a couple Asus dev dudes have actually weighed in on an issue users are having, so I'm gonna see if I can't point them to this one so we'll have some ears that can make a difference. Hopefully some [all?] of the ideas here will filter thru and become reality!
Kudos to everyone!
I'd like an app that can sync via bluetooth (not via the web/cloud), incoming sms messages/caller id/missed call info, from an android phone directly to the transformer with notifications.
I know there are lots which do it via the web, but this isn't an option for me (pre-pay sim not contract).
EDIT:
Another idea for an app, don't know if possible to implement or not. When browsing google search results it would be nice to have an app that lets you see how many kilobytes or megabytes a website requires you to download, before you accessed the page. So that mobile users can see how much data is required and can manage their free allowance better, or not be charged a fortune.
A media player app that can
1. have gesture controls like moboplayer
2. have good codec support like moboplayer
3. can stream from server
4. and can hide the honeycomb taskbar!!!!
Settlers of Catan map generator
Would be cool to see a Settlers of Catan map generator with support for Seafarers, Cities and Knights, Harbours and a roll counter.
did it ever occur to anyone that now that there is a keyboard and mouse capabilities that someone should port an fps to the transformer?
I would love an app/widget that monitored the battery of both the Transformer and the keyboard dock. It's almost impossible to tell how much juice is left in the keyboard. If someone knows of an app/widget or a built-in way to do that, please let me know.
Edit: I would also love to see a folder app that integrates data from the Market, so if I download a game, it automatically adds it to the Games folder, etc.
Sent from my Transformer TF101 using Tapatalk
Eye-Fi for Android
I'd like to see a version of the EyeFi manager/control center for Android
still hunting for the torrent app to work with private torrents
alternate keyboard
since the dock is still in short supply it would be nice to have the ability to use my android phone as a keyboard/trackpad for my transformer through bluetooth or something. the entire screen could be a landscape keyboard that you could swipe down to access trackpad.
(added october 7th, 2011)
This thread is filling with some great app and also a bunch of game recommendations.
When / if / as I have the time to do so i'll start moving things back up to this first posting. I'll maybe get some here and there, or a chunk at one shot, or whatever.
Meantime, or as usual, browse through the thread and find hidden treasure in all the replies
(end added october 7th, 2011)
So what do you all like to run on your phone?
I'll kickstart it off with some things I use, tell me what you like so I can see what i'm missing!
-File Expert - Free - Geek Software Technology Inc.
-Dual File Manager XT - Free - Medieval Software
-Root Explorer - Paid - Speed Software
File expert I keep for the FTP/web server capabilities. I use it or Root explorer back and forth. I like Root explorer better, I couldn't edit the keylayout file with File Expert. Dual file manager makes it so easy to copy things around I keep using it - call me lazy on that one but it works well.
-Android Terminal Emulator - Free - Jack Palevich
-Absolute System (Root Tools) - Paid - canvs2321
Fantastic suite of tools for use after root.
-Android Music - Free - JRTStudio
I love it more then other music players, call me old fashioned but i'm just used to this one. Simple, easy, no extra BS to worry about.
-Mobo Player - Free - Mobo Team
Simple, easy to use, and supports .avi files amongst others. My favorite video player.
-Realcalc -Free/Paid - Quartic Software
Superior calculator. I use the donate version - the doubleshot stock calculator is garbage, I was not very happy with it. I'd already been using this one before getting the doubleshot, so swapped it right in.
-ezPDF Reader - Paid - Unidocs Inc.
-Scan to PDF - Paid - Nym Computing
-Open Signal Maps - Free - Staircase 3, Inc.
This one shows me all the cell towers I connect to, and maps them out for me. Other handy stuff in it, it works well and I use it all the time.
-XDA Premium - you should probably have this by now if you're reading this here.
What are you all playing with?
I'll add to this list:
SweetHome Image Upload - kinda like Google+ Instant Upload for pictures, except it uploads to my local PC instead of into the Google+ cloud, as soon as I connect to my home network.
Tasker - great app to automate almost anything
RemoteLauncher - Allows you to launch programs on your PC remotely from your phone, I use this in combination with Tasker to automate things, ie. when I'm connected to my home network, I trigger the Windows Start Menu, so that my monitor will wake up from sleep mode. This way, I don't have to move the mouse or start typing on my keyboard to get my monitor to wake up (yes, I know, I'm lazy).
XBMC Remote - if you aren't already using XBMC (www.xbmc.org) to play/browse your media, stop reading this, download it now, and thank me later! XBMC is the slickest media centre software I've seen, and the official remote app for Android is pretty nice too.
If you came to this thread from the bloat removal thread, then here are my suggestions: (some from my first post above, again, but with links this time. I'm tired of typing now and don't feel like editing it at the moment.)
1 - Stock Browser = Opera Mobile
2 - Stock Gallery App = Gallery3D - I really like the version of this app found in the Nook Color (encore) version of CM7 (latest stable release)
3 - Stock Notes App = ColorNote
4 - Stock Polaris Office = Documents to Go 3.0 + Paid Unlock ( expensive, I know, but worth it - I do a ton of office stuff for work on this phone, and this app is fantastic. You may want to keep the stock office app. )
5 - Stock Music Player = Android Music
6 - Stock Calculator = Realcalc - not even a question here. Donate is worth it to me, because I do a lot of conversions. Free version is awesome too.
I am pissed about the stock calculator app we get on this device. This is an expensive phone, practically the best piece of hardware money can buy, and our stock calculator doesn't even fit the numbers on the buttons right...really? WTF HTC - bad, bad form. (Alternatively, IF you replace it right, the stock app from the encore version of CM7 is pretty awesome - simple, elegant, fits the screen very nicely.)
Elixer is the only thing you'll need if you're missing any of the widgets you lost in dropping the sense launcher - really. Fantastic app.
and last but not least Digitally Imported is more up my alley as far as radio goes, especially when i'm sitting around on the computer. It's just continuous mellow background noise...but the radio thing is all a matter of personal taste anyways.
So what do the rest of you have to say as far as apps for this thing?
My eyes have been opened to Opera Mobile, now a must have on my phone.
I guess besides that, I don't really have any apps I absolutely need on my phone.
As for the calculator, Algeo is pretty awesome.
New list, see post #33
What about games? I'm on the bus a lot so it would be nice to have something that I can pass the time with.
Homerun Battle...best game ever!
Sweet. Anything else? All I have so far is Robo Defense and Pocket Soccer. I'm not used to having games on my phone hahaha
I just got this game called third blade today.. It's pretty awesome so far.
Frankasaurus said:
I just got this game called third blade today.. It's pretty awesome so far.
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+1 for third blade
Third blade is pretty sweet. good call
Wow been missing out on Opera Mobile!
How does Opera Mobile compare to Dolphin HD?
Games?
If you like tower defense...
In the pre-selected path way of playing:
Sentinel 3 just came out on Android. The sentinel 1 & 2 games on my iPod Touch were simply amazing, and were the one thing I missed the most when it broke.
Now that the game dev. ported it to Android, and brought a whole new version, there's really no other tower defense game that can top it. Our device really makes it shine, because of the TV out. If you play this game through your device on a TV, you will be blown away.
I've been playing it for a few days now, and it's freakin' amazing. Everything I missed and so much more.
Also, GRave Defense HD is a great tower defense game. It was the best one of this type on the market until Sentinel was ported. ( In my opinion...)
In the open-field type of play:
Robo Defense as mentioned above is pretty good, and Fieldrunners HD isn't bad either.
Still think Sentinel is the cream of the crop, though.
For games, generally:
Samurai 2 is absolutely fantastic, and has been updated to work with the sensation, which is basically our phone. Great game, plays well on the phone, looks and plays like a console game when hooked up to the TV off the phone.
I've had people call me a liar to my face that the game was playing on the TV through my phone, even though they were watching me do it - it's that good.
Guerrilla Bob is a pretty fun game, and a good one to waste time on. It's well made and good fun, also on a half off sale right now so probably a good time to pick it up.
The two games by Mika Mobile are good too:
Zombieville USA is a side-scroller where you just shoot up a whole bunch of zombies. If you liked Guerrilla Bob, then you'll like this one too.
Battleheart is a pretty nicely done RPG type game, take a look at it if this kind of game is fun for you.
Also, some old favorites:
Jet Car Stunts is an old favorite, i'm sure everyone knows what this is by now...if not click the link and come out of your cave! lol...
Minisquadronand Minisquadron Special Edition are two old favorites of mine as well. Side-scrolling plane combat, with lots of planes to unlock and play with.
That should be a couple to get you started with, there are some others I play that I haven't listed yet - fighting for time on-line right now with all the stuff I have to get done off-line. I'll post up more when I get a chance.
try Pocket Legends, pretty rad
Blue6IX said:
Games?
Sentinel 3 just came out on Android. The sentinel 1 & 2 games on my iPod Touch were simply amazing, and were the one thing I missed the most when it broke.
Now that the game dev. ported it to Android, and brought a whole new version, there's really no other tower defense game that can top it. Our device really makes it shine, because of the TV out. If you play this game through your device on a TV, you will be blown away.
I've been playing it for a few days now, and it's freakin' amazing. Everything I missed and so much more.
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I can only find this as a pay game, is there a trial or am I not finding it?
zygut said:
I can only find this as a pay game, is there a trial or am I not finding it?
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Not sure, honestly never looked. If you can't find it it probably doesn't exist.
Edit: http://www.origin8.com/android/sentinel3/ Here's the developers website about the game, might help you in deciding if you want it or not.
I knew the developers previous games - part 1 and 2 were my hands-down favorite games way back when on my iPod touch. I really, really wanted this game ported to android, and as soon as I saw it I just purchased it. Didn't read any reviews, or anything - just click, buy, play.
Game play is awesome, the difficulty levels are scaled right, and you get to choose from a whole mess of weapons to play with, shipboard weapons that can be used from an orbiting spacecraft (that's the limit of your interaction with it)...and a commander 'mech that you can move to specific points in the battlefield to help your cause.
'Mech can be upgraded between levels as the game progresses, and it has both campaign and 'endless' modes for each map.
Weapons can be upgraded to a few different levels in each combat scenario, and as you unlock things progressing through the campaign mode you really get some firepower to play with.
Very visually appealing game, and i've been playing it in any spare few minutes I can whip out my phone and go at it. Haven't had any force closes, discovered any bugs, or anything. Very well done.
Oh, and if you hit the home key or just exit the game, it saves right where you were when you left the app. Next time you run the game you can pick up right where you left off - perfect. You can just quit the game and do something else with your phone immediately or put it away and not lose any progress.
Remember, though, that this is a pre-path type tower defense game. That means the waves of enemies can only travel over specific areas of the map. Something like Fieldrunners or RoboDefense is a different type of game, where the whole map is a potential path for the enemies.
If you like tower defense games, and thought GRave Defense was a decent game, you'll be blown away by how awesome this one is. Grave Defense is the same type of pre-path tower defense game, so it's a good one to look at to kind of get a feel for what Sentinel is like.
If you were gonna burn $2 in the android market somewhere, and you like tower defense games, this is a good place to do it. You may end up hating the game, and if so i'm sorry. Try the free version of GRave Defense, and if you can get into it, take it to a whole other level with Sentinel.
In case you couldn't tell, this is my favorite android game. Lots of re-play value...especially with the endless modes.
Now if I could only find a port of my second favorite game from apples store, Alive-4-Ever...
+1 on Sentinel3...thanks for the recommendation Blue6IX, I agree with you, this game is by far the best playing and looking tower defense game I've tried..
Robotek is a great game.
Root Explorer is a must have.
Go SMS Pro
Since this is media phone I definitely recommend PicSay. Fun, fun, fun!
Friendcaster is better than the HTC facebook app or the official facebook app. If you spend time on facebook you should look at it.
Sent from my MyTouch 4G Slide using xda premium
_atlien_ said:
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Since this is media phone I definitely recommend PicSay. Fun, fun, fun!
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I second PicSay, i've had a lot of fun with that one.
Toonpaint is fun to play with too - but don't expect it to work on every, or even most, pictures. After you play with it for a little while you'll figure out what pictures will probably convert, and how to take pictures that will convert well.
Toonpaint takes a lot of playing with it to get the results to come out good, so don't get it unless you have a high level of patience.
It's fun though, and if you play with PicSay, Toonpaint goes hand-in-hand to turn life into a comic. Toonpaint to generate the comic frame, and PicSay to put the word/thought bubbles into place.
Pho.to Lab is another fun one to play with, i've had a lot of fun with it and it's about the same ease of use as PicSay.
RE: NES Emulator Development
I wasn't quite sure of where to post this, so if it belongs elsewhere, will an admin/mod please move it where it belongs. Thanks.
This is a post below from infidelity (a well respected NES ROM dev/modder). He states that he hopes that it "spreads around the internet like wildfire", so that this information will hopefully get out to the right people.
The issue for many, in being able to play many of the best and latest NES ROM hacks, is related to whether their favorite (or any emu they try on their preferred platform) has been coded to support (arguably?) the NES' most high performance and capable mapper: MMC5. EverDrive, PowerPAK, etc. owners are currently unable to run these games, as they also haven't implemented the mapper's support, yet.
Btw, on Android, I can confirm that Robert Broglia's NES.emu runs both of these ROMs great. It's a paid app, and well worth the price. There's a free fork of it (not as good, and several revisions back, but certainly a good and capable port). That would be NES.emu Free
Both of these games by infidelity are two of the best NES ROM hacks I've seen released...ever maybe. They're both pretty dang impressive at the very least.
Zelda - The Legend of Link
Super Mario All-Stars NES
I really hope this isn't disregarded as spam. It definitely isn't. I'm not infidelity (or close buddies with him), and have had little interaction with him, for that matter. I just saw read this yesterday, and felt it was important enough to share. Just trying to help spread the info.
infidelity said:
I hope that this gets spread around the internet like wildfire. So that other sites, and forums read this, and understand my actions. So if there are non Acmlm users here that are reading this, by all means share this post, link this post, etc, however it can get across, the more that see it/read it, the better.
I've been out of the scene for a few months now, my personal life is more busy than ever. I've been sort of enjoying the fruits of my labor, over my latest two projects, "Zelda - The Legend of Link" & "Super Mario All-Stars NES"
The consensus I've come across time and time again on the internet, is the issues people have with my projects on specific emulators, or retropaks/everdrives, etc.
So what I am about to do, is name off some things I've read (paraphrasing if you will) and answer them as best I can. But first....
Why I use the MMC5 mapper
The MMC5 mapper, is the most impressive & powerful mapper ever created by Nintendo. Some will talk about the Konami mappers being just as powerful, specifically due towards it's audio power, but that's not what I'm after. The MMC5 allows the user to max out the PRG-ROM & CHR-ROM chips to 1024kb's/1mb each, making that game a full 2mb's! That is an exuberant amount of space for a Nintendo game. A vast majority of retail Nintendo games, range from the sizes of 513kb's/769kb's. With 2mb's of size, you have so much freedom in the PRG/CHR department.
Speaking purely on the PRG-ROM, take my project "Zelda - The Legend of Link" for example. Without the PRG-ROM being maxed to 1024kb, there would be no Dark World, hell the Light World wouldn't be as big. There would be no advanced sound engine, no additional space for added assembly for enemies, or other various actions such as writing massive amounts of tile tables to the vram engine. Now take my other project "Super Mario All-Stars NES" for example. Without the PRG-ROM being maxed at 1024kb, there is NO WAY, that I would've been able to cram in those 4 games into 1.
Speaking purely on the CHR-ROM, again, take ZTLOL for example. Without the CHR-ROM maxed at 1024kb, there would be no fancy CHR Swapping. By now everyone has seen my story introduction, with the Windwaker Link & Ocarina of Time Link. That is all performed by CHR Swapping. Have you ever seen or created a flipbook, using stick figures on each individual page, and on those individual pages, you have the stick figure in a different position each time you flip a page? That's basically what CHR Swapping is, the MMC5 allows you to swap out different CHR pages, to give the appearance of animation taking place. Without that 1024kb's of CHR-ROM space, that introduction would've never seen the light of day.
Those two giant paragraphs pretty much sum up why I use the MMC5. It allows for so much creativity for the user to accomplish things, code wise & graphic wise.
On top of those things, the MMC5 can allow the user to have 4 individual save pages of $6000-$7FFF! The user can either use that area for actual saving features, or, the user can use it as additional PRG-RAM, or even PRG-ROM! The MMC5 also has very advanced graphical features, making it so instead of a 16x16 block having an individual palette, you can now set all individual 8x8 tiles (like in Super Nintendo) to have their own individual palette! Me personally, I have not utilized that feature, if you want an amazing example of that in action, I highly suggest you look at kuja killer's "Megaman Odyssey."
Answers To Some Remarks I've Seen
His game doesn't work, it just shows up as garbage
Answer: This is the #1 remark I've come across time and time again. There is nothing wrong with my game. The problem is with the emulator the player is using. The emulator obviously lacks the proper emulation of the MMC5 mapper. What is happening, is that the MMC5 reads pages 00-FF for the CHR tiles. But in my game(s), i have 4 individual 00-FF pages. So the emulator does not have that setup properly, causing garbage gfx to appear. Players sometimes like to stick to what they've been using for years & years, and don't like to update, or are just casual rom hack explorers, and find the easiest emulator on the internet they can obtain. In order to play MMC5 games properly, especially enhanced ones, it's recommended to update or obtain, the latest PC versions of FCEUX, Nintendulator, or Nestopia. PC emulators ported over to video game consoles, such as Xbox, PS3, Wii, various handhelds or smartphones, the porter needs to make sure the emulator he/she is porting, has MMC5 capabilities.
Why Doesn't He Use MMC3? It's The Most Popular, They Work On Everything.
Answer: MMC3 lacks the free space I require for additional PRG-ROM & CHR-ROM. There's no huge explanation for this one. :-/
I Tried This On The N8 Everdrive. It Doesn't Work
Answer: The N8 Everdrive (and I believe the Retro PowerPak) uses two 512kb SRAM chips for PRG-ROM & CHR-ROM. I've contacted krikzz, the creator of the Everdrive devices, and he has no desire to revise his device, to incorporate 1024kb PRG/CHR-ROM chips. I even suggested I purchase the same style chips, only 1024kb's each in size, but he said there is more to it than the chips themselves. So enhanced MMC5 games will never work on those devices. It is up to the respected creators. The only way you will ever see these games on actual Nintendo hardware, is by people sacrificing crappy MMC5 games that have the required size, and destroying them so that these enhanced games can replace them.
That Mario All-Stars Game. Why Didn't He Insert The Mario World Pirate As Well?
Answer: That game alone is 769kb's in size. The 4 Mario games I had inserted into the PRG-ROM, made it impossible for that game to be alongside the others. There also would be no room for any kind of introduction screen, controller function, etc.
That's all I pretty much have to say on all of that. I don't have the freedom to rom hack like I used to anymore. I'm not saying that I'm done forever, but I have zero clue as to when i'll ever get back to it. Anyways thanks for letting me get all of this out.
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Source: http://acmlm.kafuka.org/board/thread.php?id=8336