Open Source 3D Driver For Snapdragon Released - Desire Android Development

Didn't know if put here or on General...
http://androidspin.com/2010/07/02/open-source-3d-driver-for-snapdragon-released/

Will this mean anything for performance?

well i don't see why not. game developers should benefit from this too

Let's wait for the dev's to implement this

This should mean a performance improvement but I would not hold my breathe as to a huge improvement.
I dont really mind as I dont think a phone should be a games console.

Nekromantik said:
This should mean a performance improvement but I would not hold my breathe as to a huge improvement.
I dont really mind as I dont think a phone should be a games console.
Click to expand...
Click to collapse
It's not a PSP, but a game once in a while doesn't hurt. This driver might open up some options for UIs as well and/or make them respond faster.

Open Source Kernel Driver, but Closed Source User Space Driver.
Won't help us much as much as we would like, unfortunately. Hope they'll release it fully so we all can make the best use of it.
Dave @ DRI-dev has had enough with these closed sources already :/
Just love what he's responding with:
"This is a can of worms I'd rather not enter into......"
"So you've upstreamed the kernel bits, kept the good userspace bits to yourselfs, are stroking them on your lap like some sort of Dr Evil......"
http://lists.freedesktop.org/archives/dri-devel/2010-July/001828.html
and follow up:
http://lists.freedesktop.org/archives/dri-devel/2010-July/001829.html

Zhypr said:
It's not a PSP, but a game once in a while doesn't hurt. This driver might open up some options for UIs as well and/or make them respond faster.
Click to expand...
Click to collapse
I agree with that.
Just a few people on here were wanting Desire to be as good as IPhone 3GS for games when it does everything else better.

People just have to get used to the fact that no matter how good the graphics are it'll never be able to play games. For instance I had a game the other day which had a virtual joystick on the left and buttons on the right. Graphics were very good but sometimes lagged. But problem was when you had to run and jump, u couldn't because u can only press one button at a time. Which in my eyes is the worst flaw for the desire. How can a phone at this price in this day and age not support multitouch. What a con.
Other than that I'm happy with everything else but this is a big letdown to me and I'm sure many others.

doinbox said:
People just have to get used to the fact that no matter how good the graphics are it'll never be able to play games. For instance I had a game the other day which had a virtual joystick on the left and buttons on the right. Graphics were very good but sometimes lagged. But problem was when you had to run and jump, u couldn't because u can only press one button at a time. Which in my eyes is the worst flaw for the desire. How can a phone at this price in this day and age not support multitouch. What a con.
Other than that I'm happy with everything else but this is a big letdown to me and I'm sure many others.
Click to expand...
Click to collapse
The Desire can happily track 2 touch points at any one time.
Games will see a vast improvement in quality once Froyo and Air based games arrive.
Just look at the game Angry Bird's, Best seller on iPhone & iPad and due to arrive on Android soon, you can see it on a Droid/Milestone here: http://www.rovio.com/index.php?mact=Blogs,cntnt01,showentry,0&cntnt01entryid=24&cntnt01returnid=58

Klutsh said:
The Desire can happily track 2 touch points at any one time.
Games will see a vast improvement in quality once Froyo and Air based games arrive.
Just look at the game Angry Bird's, Best seller on iPhone & iPad and due to arrive on Android soon, you can see it on a Droid/Milestone here: http://www.rovio.com/index.php?mact=Blogs,cntnt01,showentry,0&cntnt01entryid=24&cntnt01returnid=58
Click to expand...
Click to collapse
In theory yes it should track 2 touches but it doesn't. Trust me I've tried all sorts of games and emulators and it won't let you press more than one button at once. Try it you'll see. No updates will fix this as far as I'm aware its a hardware problem(cheap touchscreen).

doinbox said:
In theory yes it should track 2 touches but it doesn't. Trust me I've tried all sorts of games and emulators and it won't let you press more than one button at once. Try it you'll see. No updates will fix this as far as I'm aware its a hardware problem(cheap touchscreen).
Click to expand...
Click to collapse
I did, I wrote my own app to test max touch points available (in Air 2.5) had it tracking 2 points no problem, on both 2.1 & 2.2.

Klutsh said:
I did, I wrote my own app to test max touch points available (in Air 2.5) had it tracking 2 points no problem, on both 2.1 & 2.2.
Click to expand...
Click to collapse
Yes I know about that app but like I said u try playing a game that supports multitouch and it doesn't work properly on the desire. For instance, assassins creed from gameloft had a lot of running and jumping and certain parts u need to do both at the same time yet its not possible which ended up in a lot of deaths and getting a refund. Yet the iPhone doesn't suffer from this. Maybe because it has 11 touch points.

I also hate the way every one says the desire isn't for gaming. Yet its market store has a lot of (incompatible) games. If u remember when the iPhone first came out it couldn't do anything, it didn't even have an appstore at first but now it plays amazing games. So fingers crossed, this problem will be fixed and the desire will catch-up with the games because believe it or not there are a lot of upset desire owners that want good games for the £350 phone.

gameloft are lazy. their android ports from iphone arent clean. i played real soccer on desire and it was poor. after a mazy run you are lucky to pass or score. fifa 10 on desire is a different kettle of fish. multitouch does work but not the best compaired to iphone

doinbox said:
In theory yes it should track 2 touches but it doesn't. Trust me I've tried all sorts of games and emulators and it won't let you press more than one button at once. Try it you'll see. No updates will fix this as far as I'm aware its a hardware problem(cheap touchscreen).
Click to expand...
Click to collapse
it's a software problem, the phone can track two points but will also activate an area between those two points, this is how pinch-to-zoom works.
the solution is to include the area between the two points in the calibration for the buttons, so that you do not inadvertently activate buttons between the two that you want to press.
complicated but not impossible, they just need to properly port them

There's a developer called phhusson over at Modaco in the Acer liquid development. I think he solved the mt problem in his kernel.

mr.r9 said:
There's a developer called phhusson over at Modaco in the Acer liquid development. I think he solved the mt problem in his kernel.
Click to expand...
Click to collapse
http://www.youtube.com/watch?v=HTBRwgFPnC8
http://gitorious.org/~phhusson/liqu...mmit/f04fb63a17b8a50fb3ba9dfa3ee1b65eee805a1e

It's apparently fixable in the kernel. Cyanogen apparently had a fix but he never released it. Google promised as well to fix the multitouch bug on FroYo for the Nexus but I haven't heard anything else about that.

It would be nice to have the same smoothness as the iPhone, as in on interface parts.

Related

The future of Mobile Phone Interfaces

No doubt some of you have seen these videos:
http://www.microsoft.com/surface/index.html
http://www.perceptivepixel.com/
If you haven't - check them out.
The reason I bring this up is simple. Do you see this technology moving into mobile phone devices in the future? Can you see yourself interacting with your mobile phone using a "Surface" or "Perspective Pixel" UI?
From a development perspective, do you think it is possible with todays hardware specs to run something like this?
And just for humors sake you have to see this...
http://www.break.com/index/microsoft-surface-technology-parody.html
Similar things can be done in mobile devices maybe after 10 years
Wow that's cool. Did he get this idea from the movie "Minority Report" or did the film get the idea from him? Either way I can't wait until this is available to everyone!
the way htc is making devices (without any 3d power) it will at least take another 100 years......... sigh
Even the touch HD, the high end multimedia device! Cannot even play games smoothly, or play a random divx movie without framedrops....
too bad i'm not here anymore after 100 years........sigh again!
Remember, In 100 years it's all new people. A complete change over.
I´m sure a lot of people have seen that, but for those not pease have a look:
http://www.youtube.com/watch?v=IX-gTobCJHs
http://www.youtube.com/watch?v=G32JmZkRddc
That future is not so far away!
IMHO, the future is written with fingers, not a stylus
nuelo said:
And just for humors sake you have to see this...
http://www.break.com/index/microsoft-surface-technology-parody.html
Wow....I almost crapped my paints...LOL
http://www.youtube.com/watch?v=IX-gTobCJHs
http://www.youtube.com/watch?v=G32JmZkRddc
Is this even real?
Click to expand...
Click to collapse

[Q] Mytouch 4g or mytouch 4g slide?

What is a better choice as a gaming phone and what are the big differences aside from the keyboard and camera?
Mytouch 4G slide it has a better processor and runs overall way more smooth
Sent from my myTouch_4G_Slide using xda premium
Do you happen to know if you can map keyboard keys as actual buttons for an emulator? Ex.SNES
armo4444 said:
Do you happen to know if you can map keyboard keys as actual buttons for an emulator? Ex.SNES
Click to expand...
Click to collapse
Get the Slide, Its better all around and yes you can remap the keys once you s off and root. Go here http://revolutionary.io
Sent from my Senseless Doubleshot using xda premium
Excuse me for being a noob but what exactly is S-off? maybe a link will help and save you some time if you would like to help.
armo4444 said:
Excuse me for being a noob but what exactly is S-off? maybe a link will help and save you some time if you would like to help.
Click to expand...
Click to collapse
Go here for more info http://revolutionary.io
Sent from my Senseless Doubleshot using xda premium
Ill explain. S off is a short for secruity off. Htc devices have a secruity radio in them to prevent modification. Once this is off the phone is open to rooted apps kernals and custom roms
You want the slide for sure it has a dual core processor. I game a lot and have not had any lag issues ever.
Sent from my Crack Injected Doubleshot using xda premium
Don't forget the part where an ipod or zune video cable goes right from the headphone jack to red/white/yellow (rca) connections...the most universal way of plugging into a TV.
TV out is seamless and works phenominally well - I play many more video games now with this device since I plug into televisions everywhere I go and have huge picture.
Game emulators work fantastically well, and once you plug into a TV your device becomes the controller (and console woohoo).
Given the raw power of the hardware on this phone, and the TV out capability, welcome to the future of what gaming is going to be.
Part of the intention behind the snapdragon processor was to create a way of giving people video games on par with console quality and a market in their hand around the clock. The most lucrative business model from the game industry standpoint is the one that doesn't have them storing, shipping and managing lots of physical inventory and only being limited to a handful of hours a day that they can sell it.
Much better to have no inventory or warehouses, and a product that sells around the clock. The fact that the console/controller is also the market just makes impulse buys and sales increase, while giving the end user exactly what they want.
People defend their phone against mine and try to argue tit-for-tat specs right up until I plug into a TV and start playing starfox or symphony of the night (yep, from a phone).
If you don't get this device, since you've mentioned gaming as one of the primary purposes, you'll probably regret it.
armo4444 said:
What is a better choice as a gaming phone and what are the big differences aside from the keyboard and camera?
Click to expand...
Click to collapse
it's no doubt to choose slide.
better cpu and the smooth QWERTY
I'd go with the mt4gs because it has a better processor, screen, and other "updated" features from the mt4g. The gaming would be nicer because of the better processor, dual core, etc.
Blue6IX said:
Don't forget the part where an ipod or zune video cable goes right from the headphone jack to red/white/yellow (rca) connections...the most universal way of plugging into a TV.
TV out is seamless and works phenominally well - I play many more video games now with this device since I plug into televisions everywhere I go and have huge picture.
Game emulators work fantastically well, and once you plug into a TV your device becomes the controller (and console woohoo).
Given the raw power of the hardware on this phone, and the TV out capability, welcome to the future of what gaming is going to be.
Part of the intention behind the snapdragon processor was to create a way of giving people video games on par with console quality and a market in their hand around the clock. The most lucrative business model from the game industry standpoint is the one that doesn't have them storing, shipping and managing lots of physical inventory and only being limited to a handful of hours a day that they can sell it.
Much better to have no inventory or warehouses, and a product that sells around the clock. The fact that the console/controller is also the market just makes impulse buys and sales increase, while giving the end user exactly what they want.
People defend their phone against mine and try to argue tit-for-tat specs right up until I plug into a TV and start playing starfox or symphony of the night (yep, from a phone).
If you don't get this device, since you've mentioned gaming as one of the primary purposes, you'll probably regret it.
Click to expand...
Click to collapse
How do you do this? Through the headphone jack?
Sent from my myTouch_4G_Slide using XDA App
dung8604 said:
How do you do this? Through the headphone jack?
Sent from my myTouch_4G_Slide using XDA App
Click to expand...
Click to collapse
Yep, you got it.
You won't find any official documentation on it (but if you do, please share!) - the TV-out capability is what finally sold me on the device. ( I wanted it anyway, but that was the clincher)
Couldn't be happier with any other piece of cellular technology then this device, and the TV thing really is just plug and play...i'll plug in to the TV in the middle of a game without lag and keep right on cruising.
I keep saying that this should have been the selling point for the phone, and yet...not a whisper about it from HTC.
yep, i've mapped the buttons into the snes emulator, using a keyboard is better than the screen for gameplay, but i wouldnt say it's easy to play games with it either way.
leoilios said:
yep, i've mapped the buttons into the snes emulator, using a keyboard is better than the screen for gameplay, but i wouldnt say it's easy to play games with it either way.
Click to expand...
Click to collapse
I'm definitely thinking that the bluetooth controller is the final answer. I don't like the idea of passing around my phone as the controller to other people. It's fine for my use, but out and about other people want to play too...I don't like handing this device over to other people.
I keep having other things spring up in front of me that have to be handled first with this phone, but seeing what's up with the bluetooth controller issue is very close on my list. Sometime in the next week a person I work on android stuff with in my neighborhood is trying to bring his wii controllers over so we can sit down with our phones and tablets and make a day out of learning what we don't know.
Ultimately, i'd like to get a sixaxis controller working on the device - for all I know it works out of the box with the market app, but I wouldn't bet on it. I think I remember someone posting about it a few weeks ago - and looking into it briefly it seemed like a dead end without kernel source.
Now that we have it, a lot of postponed projects are being woken up in sequence, and having someone to sit down and bounce ideas off of with for a solid day or three is something i'm really looking forward to.
Because really, that's the answer. Walk up to the TV and plug into the audio/video, set the game up, and leave the phone by the TV and play from the couch with a bluetooth controller.
Just like in the old days, when you had to walk up to the system to change games and stuff.
Also, I refuse to play things like the original mortal kombat where i'm trained through and through to include excess pressure on the buttons. Since it's a much more delicate device then an old 8-bit controller...I know i'll break it.
Having a real controller would solve that problem and let me play some of the games on my emulator that are staring me in the face sitting here. All the games I grew up with...and no hardware to run it on. Then this phone comes along, and I can play my old console games on the TV again.
Love this website.
Gotta love how the makers of the phones and os's spend all this time tryin to lock people out from changing them and then there is this website where all these people know how to do almost anything to these new/old phone. I love you guys lol, this is by far the best website to be on to get info about your phone.
If it wasnt for all of you my tilt2 woulda been borin I meen more boring..
I have recently upgraded (lol) to a mytouch 4g slide and it is a very nice phone.
A whole new ballgame for me to figure out how to make it custom, should be fun
Don't worry you came the the right place. The sticky in general has information on everything you'll need to know or click my sig. Welcome to the mt4g slide
sent from my Agent Orange MT4G Slide using xda premium

5 months of hard work

and this is the result [1] (youtube video attached for those who just want to take a glimpse). I would be very glad if I could get some feedback from you guys, or at least give it a go and test it on different devices. The game was developed on HTC HD2 and also I've seen it running on Galaxy S and that's it.
Cheers!
[1] oh and because I'm new here, I obviously can't post any links If some more privileged user could do it for me I would appreciate it. The game is called "Rocket Craze" and is available on Google Market.
Here you go
http://www.youtube.com/watch?v=_sTnvHDBwvg&feature=player_embedded
people of good will still exists! thank you grandelama
Could anyone of you guys check if the game (latest version 1.0.16) runs properly on Samsung Galaxy S2, as the previous version purportedly crashed when starting the launch of the rocket.
Market Link:
https://market.android.com/details?id=com.rixment.game.rocketcraze
downloading now.
Via My HTC Evo 3D On The Now Network From Sprint.
Lags like hell on LG O1. And the controls suck.
Sent from my LG-P500 using xda premium
It losses control once I tilt my phone any bit. HTC EVO 3D.
Via My HTC Evo 3D On The Now Network From Sprint.
Yes this is how it was implemented. It should be hard at the beginning (the engine thrust is not so different than gravity force), but it gets better as soon as you do the upgrades. What do you think should I change it, by making the first engine little bit more powerful?
As for lagging issue, I'm doing a bit of an offscreen rendering to make fire look like it looks now and that is one of the reasons the game runs slowly < 20 fps on some devices. Still I'm trying to move some of the functionality to the GPU rather than CPU, to make it less laggy on less powerful devices. But given the fact that christmas are coming I probably won't be able to improve the performance this year. Sorry :/
Still, somebody please test it on Galaxy S2, as this definitely crashed on versions < 1.0.16
On G2x it just steers to one side or the other and the rocket crashes instantly, regardless of tilting.
Which is too bad, because it looks like it would be a really fun game.
Beekersguy said:
On G2x it just steers to one side or the other and the rocket crashes instantly, regardless of tilting.
Which is too bad, because it looks like it would be a really fun game.
Click to expand...
Click to collapse
I've changed the sensitivity as well as I've fixed the error which occurred on some (for example S2) devices. It seems that the OpenGL's RGB framebuffers are not supported on some smartphones and instead I've choosen the RGBA.
If somebody could find a bit of time and retest the game I would appreciate it.
Cheers
Working much better now. Thank you!
This is a pretty fun game, and quite challenging.
I appreciate your work on this!
Love it.
Thanks for your hard work!
Regards and thanks.
Man, this is hard! Whatever i do the rocket ALWAYS takes a 180 and dives. This happens even before the petrol is empty, and it's pointed upwards. Fun game though!
Edit: OK, gets a little better after the first upgrade.
I'm glad that it behaves better now.
Still, I would like to ask somebody a favour. Recently I've received an email from Amazon saying that they're having some problems running my application on Kindle Fire. And because I don't have the device in person (and probably I will not get it quickly) I'd like to ask somebody who would be kind enough to test the game on the device. Also, it is vital for me to obtain a logcat report in case of a force close or a crash situation. I know it is a long shot, but maybe somebody will find a bit of a time.
Cheers!
game link: https://market.android.com/details?id=com.rixment.game.rocketcraze
Hi guys,
Yesterday I've posted the newest version of the game 1.0.21 in which I've included some major changes of my drawing system. Those changes should make possible to play the game on lower-end devices, one of them which I recently bought and was quite surprised how badly the game was performing. Still, I know that more can be achieved when it comes for performance therefore I'm again asking for your feedback (especially from you guys with less powerful devices).
Hope you'll enjoy the game.
Cheers!
https://market.android.com/details?id=com.rixment.game.rocketcraze

Hardcore Gaming

So I am a huge android gamer. I do not have a pc except at work and i do not have any console systems at home. I am really loving the development that is going on with some stuff Ive seen. Unity 3d and cloud gaming is gonna be huge i think.
My goal with this thread is to try to gather some of us android gamers together. I play all day at work and at home. I need something more than Modern Combat 4 haha. Its a great game but im looking for some huge sprawler. I have seen wildblood from gameloft, looks amazing. I am trying to figure out what people are playing on this device. maybe develop a little support thread for us gamers to unite and share what we have found with each other. I havent really been able to find anything about it anywhere for our device. seems all the attention is always on the one x. our phones are powerful....lets unleash it!
I agree. I'm down to play whatever multi player/coop games we have. Let me know!!
Sent from my HTC One S using xda premium
re
I would be too. I guess MC4 multi is only on wifi, but im sure there are some good things out there. I really am sort of enjoying Aralon. Played it?
Am i to assume that really no one plays any games on our device?!
Its too small to do any serious gaming on
What do you mean too small? I play stuff on it all the time. Classic games for sure. I even tried OnLive and demoed the free demo for Darksiders 2 and it worked awesome. Im trying to figure out pairing my ps3 controller for better use, but you could even do mhl out and play dead trigger and whatnot with a ps3 controller. Havent heard of the Ouya? well our phone is powerful as well, i see no need to buy a console when i have one in my hand.
Figuring out compatibility with games that I know the unit could run, i.e. Horn and Six Guns. Let me know if anyone is interested in this as well, I think we should work together as I see no real gaming support community out there. If anyone knows one please let me know.
Too small: When using touchkeys, your fingers covers half the screen and you cant see where youre going
Controller, sure, but unless you have one that can dock the phone, you face another problem - the screen is too far away and therefore too small.
Now a tablet on the other hand have plenty of space for your fingers and can easily be seen when using a controller
So, therefore: The One S is too small for serious gaming
Edit: Whats wrong with six guns? Seems to work just fine?
gameklip acttaches phone to controller. i can play fine with touch controls, maybe youre not a good gamer.
woa that was uncalled for. In that case - maybe youre an 8 year old girl with paperthin fingers?
maybe, im just saying that why should i have multiple devices? i already have a powerful device.
No one said that. You asked if you were to assume nobody played games on the one S, and I answered "its too small" as the reason as to why I dont play 'hardcore' on it.
And Im sure Im not alone.
well thats a great answer i guess. Now as far as people that would actually like to do so? any input there?

MOGA Gamepad

not to sure if this would fall under our forums as a development but it was only developed for android so maybe if could sit in the dev forum if not it can be moved to were ever it would situated ( im assuming the acces page ) but this pad is quite nice granted at 49.99 + tax it's not bad it's like 59.99 + tax at toy's r us other then the price this works great for any gamer that has the older like gameboy rom's or snes emulators etc it is quite a impressive piece of hardware and it's lightweight
soldier1184 said:
not to sure if this would fall under our forums as a development but it was only developed for android so maybe if could sit in the dev forum if not it can be moved to were ever it would situated ( im assuming the acces page ) but this pad is quite nice granted at 49.99 + tax it's not bad it's like 59.99 + tax at toy's r us other then the price this works great for any gamer that has the older like gameboy rom's or snes emulators etc it is quite a impressive piece of hardware and it's lightweight
Click to expand...
Click to collapse
Ya last week they were giving them away but I couldn't get it fast enough I was pissed u just had to pay for shipping... But anyway this controller works for modern combat 4 and a bunch of new games... going forward it'll work with most top tier games also so I Def will be getting one as soon as I have an extra 60 bucks
!¡!¡!¡!¡!¡!PLEASE click THANKS if I helped!¡!¡!¡!¡!¡!¡!
Wrong section soldier !!!
Not only that, but this thing doesn't seem like a good product. Here's why:
It requires an app on the phone to relay your commands into the game. This means that it has extremely limited game compatibility.
The PSP style analog nubs as your only movement interface make this thing a joke.
The only thing this has going for it is the clever system of attaching the phone to the controller then when the phone is not being used for gaming...folds back into the controller itself. There are numerous options right now for attaching a phone to the controller, but most of them are the same size when they are not being used as when they are.
In short....I see only *ONE* advantage of using this over something like a gameklip. There are so many reasons why you would not want to use it though.
Cirkustanz said:
Not only that, but this thing doesn't seem like a good product. Here's why:
It requires an app on the phone to relay your commands into the game. This means that it has extremely limited game compatibility.
The PSP style analog nubs as your only movement interface make this thing a joke.
The only thing this has going for it is the clever system of attaching the phone to the controller then when the phone is not being used for gaming...folds back into the controller itself. There are numerous options right now for attaching a phone to the controller, but most of them are the same size when they are not being used as when they are.
In short....I see only *ONE* advantage of using this over something like a gameklip. There are so many reasons why you would not want to use it though.
Click to expand...
Click to collapse
i have to agree the "joysticks" need to be digital because it would make them alot more responsive within games and they need to be "looser" to allow for faster movement of your thumbs like the xbox sticks those are more fluent in movement then this moga is but i play the older SNES games on my emulator and it works "alright" ( mortal kombat not so good lol ) anyways theres gonna be more improvment so ill just keep my receipt lol if it gets any worse
http://forum.xda-developers.com/showthread.php?p=33220317
Sent from my SAMSUNG-SGH-T769 using xda app-developers app
Wouldn't this fix a few issues mentioned software wise?
Acerbus91 said:
http://forum.xda-developers.com/showthread.php?p=33220317
Sent from my SAMSUNG-SGH-T769 using xda app-developers app
Wouldn't this fix a few issues mentioned software wise?
Click to expand...
Click to collapse
that has fixed alot of issues that the moga app can't only thing is it's kinda of a pain to get going that and having to map the buttons is a pain in the ass other then that it's an outstanding driver

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