ISO: Flashcard app with Draw utilization! - Android Apps and Games

Does this exist? I intend to use it to help write a foreign language. All I want is the front of the card to have a place to draw + text at the bottom to tell me the objective (a), then a way to flip to the back and see the answer(あ). I can make the cards myself or whatever.
StudyDroid is all I could find for something like this, and trying to make an app myself and proved too much for me to handle.

Impossible, or just non-existent?

If the only solution is to implement it yourself, but you find programming for Android too much, why not create a web based implementation? If you're not too fussy, it could be done with pretty basic html.

Related

pocket words

hi,
I use microsoftwords to do my company letter head,
when i transfer the letter head to my XDA lli.
It dont look the same at all.
My company name font became other type.
anyone know i can get this done?
You need to copy the fonts used on your PC to your PPC. Even then you may find that the letterhead does not look anything like it does on the PC. PocketWord only supports a subset of the functionality of Word. Anything it doesn't deal with is stripped out when you copy the document across to the PPC.
If you need to use complex documents you probably need to look at something like SoftMakers TextMaker.

Favorite calculator?

I guess I'm getting older than I realized. When I was in school there were scientific calculators and adding machines... both allowed to do long calculations with reasonable ease but it in different ways. Now there is a third class... pathetically cheap calculators, which unfortunately seems to be the class of calculator that comes on these devices. Maybe I was just somehow never aware of these because.. well they are bad?
All I want is a calculator that when given
2+4/2=
replies with the number 4, not 3. If you don't understand why then never mind. I don't need trig. I don't need calculus or hex or lots of memories... I just want it to know that it should divide and multiply before adding and subtracting. This is programatically not even as hard as it first seems... not that it even seems hard, and it allows to do long arithmetic calculations without needing to stop to write stuff down or start over or deal with memories just becuase you ran into a fraction somewhere.
So there seem to be several "scientific" calculators programs out there, does anyone have a favorite?
I don't want alot of screen space wasted with advanced features (although i don't mind them if screen real estate is somehow cleverly managed)... I just want to be able to do basic arithmetic in a reasonable way.
Use 1-calc Bro, It Works Just Like That 2+4/2=4
I found MyCalculator. It is free. It is simple. It does math correctly. It has an unusually easy way of doing memory/recall which is good, because on the downside you must use the memories to operate on the last answer. The keys aren't huge, but still thumbable. There is still room for me to find a more perfect solution, but this one will work quite well for me.
also check out http://wiki.xda-developers.com/inde...Instruments' calculators under Windows Mobile and http://wiki.xda-developers.com/index.php?pagename=Emulating HP's calculators on Windows Mobile
I use HiCalc. It is not free and it's not cheap, but it is really great calculator if you need something that you can call scientific. In new version you can change between different calculator pages with left/right gestures. You can even see how would your equation look like if it was written on the paper.
If you need something more advanced (like 2D/3D graphing, advanced equations...) you can try SpaceTime.

Possible convert my iPhone-app to Android?

Hi!
Ive just finished an iPhone-application, and Im looking into the possibility to convert it to an android-application.
Let me tell you the basic structure of the app:
- It has a simple drill-down-menu, with three levels of lists. Pressing a list-item will bring you deeper down into the hierarchy, and pressing a back-button will take you up a step.
- At the bottom of the hierarchy is a webview that loads a unique webpage depending on the hierarchical path the user has taken. These web-pages (html and javascript) are all localized on the device so it never goes online.
- The webpages has two main resources: images, and sound (mp3). The sound should be playable from within the webpage. All these resources are also loaded from the device.
- When exiting the app, it should save its location and when relaunched it should reopen that location.
As you can see, its a pretty simple application. Im wondering if anybody could detail a little what I need for this to come alive on Android. Perhaps the application-layout Im after is so generic, even, that there is a template for this?
My background as a programmer is mostly C++ and C#, so Im more at home with the Java-syntax than the awful Objective-C that iPhone uses.
So far Ive installed the development-environment, and have tried out the basic "Hello Android"-sample. Thats about it for the moment.
porting your iphone add to android
hi there,
i'm a android programmer and did many games already. you can see my games at:
not sure you still need help to port your iphone app to android. may be you can send me the source code. i can do it for you. very easy for me.
Tony Chan
[email protected]
Android uses java syntax and java libraries
so if you like java, then you would probably like android
layouts are done in XML
chingy1788 said:
Android uses java syntax and java libraries
so if you like java, then you would probably like android
layouts are done in XML
Click to expand...
Click to collapse
hehe well said
I don't think anybody can tell you what you need to do. Just start by reading through all of this: http://developer.android.com/guide/topics/fundamentals.html and you should be able to handle this.
Note: your application appears to be trivial.
One thing that I suggest is that you forget about locally-stored web pages and just rewrite those pages in Android/Java. The reason I suggest this is that unlike apple, you can't make any assumptions about what browser the user has installed (if any), or what rendering engine their browser happens to have, or javascript engine, etc. There are AT LEAST three different rendering engines in use on Android, including khtml, gecko, and presto. There are at LEAST two different JAVASCRIPT engines, including SquirrelFish and V8, and soon you will be able to add SpiderMonkey to this list (when Firefox launches). And no, you can't force your application to call on a particular browser since this would violate the modularity designed into the platform.
DANNEMAN101 said:
Hi!
Ive just finished an iPhone-application, and Im looking into the possibility to convert it to an android-application.
Let me tell you the basic structure of the app:
- It has a simple drill-down-menu, with three levels of lists. Pressing a list-item will bring you deeper down into the hierarchy, and pressing a back-button will take you up a step.
- At the bottom of the hierarchy is a webview that loads a unique webpage depending on the hierarchical path the user has taken. These web-pages (html and javascript) are all localized on the device so it never goes online.
- The webpages has two main resources: images, and sound (mp3). The sound should be playable from within the webpage. All these resources are also loaded from the device.
- When exiting the app, it should save its location and when relaunched it should reopen that location.
As you can see, its a pretty simple application. Im wondering if anybody could detail a little what I need for this to come alive on Android. Perhaps the application-layout Im after is so generic, even, that there is a template for this?
My background as a programmer is mostly C++ and C#, so Im more at home with the Java-syntax than the awful Objective-C that iPhone uses.
So far Ive installed the development-environment, and have tried out the basic "Hello Android"-sample. Thats about it for the moment.
Click to expand...
Click to collapse
look at the NDK
Freedomcaller said:
look at the NDK
Click to expand...
Click to collapse
The NDK is *NOT APPLICABLE*.
Why don't you create a converter from iPhone to Android? There are few Italian app.. only this is better than Android for Italian user.. but I love Android!
I have an app that has been created for android, and I need help creating it for the iphone. I'll share the source code if someone will create the app for me please.
DANNEMAN101 said:
Hi!
Ive just finished an iPhone-application, and Im looking into the possibility to convert it to an android-application.
Let me tell you the basic structure of the app:
- It has a simple drill-down-menu, with three levels of lists. Pressing a list-item will bring you deeper down into the hierarchy, and pressing a back-button will take you up a step.
- At the bottom of the hierarchy is a webview that loads a unique webpage depending on the hierarchical path the user has taken. These web-pages (html and javascript) are all localized on the device so it never goes online.
- The webpages has two main resources: images, and sound (mp3). The sound should be playable from within the webpage. All these resources are also loaded from the device.
- When exiting the app, it should save its location and when relaunched it should reopen that location.
As you can see, its a pretty simple application. Im wondering if anybody could detail a little what I need for this to come alive on Android. Perhaps the application-layout Im after is so generic, even, that there is a template for this?
My background as a programmer is mostly C++ and C#, so Im more at home with the Java-syntax than the awful Objective-C that iPhone uses.
So far Ive installed the development-environment, and have tried out the basic "Hello Android"-sample. Thats about it for the moment.
Click to expand...
Click to collapse
Is it possible to post this in the Q&A and not development section?
sparksco said:
Is it possible to post this in the Q&A and not development section?
Click to expand...
Click to collapse
This is from the first half of 2009, I highly doubt that they care where it should be posted (now).
Converting iPhone app to Android will be greate.
I would like to have All My Recipes iphone app in my Galaxy Tab
It was be great if somebody can port the secret of mana game from iphone to android ! =)

Gesture programming question

What is the easiest way to program a gesture so it can launch an application?
If you understand VB.net
take a look here:
http://forum.xda-developers.com/showthread.php?t=375294
I just take the position of the mouse cursor, and then the next position after some time (or mouseMove event). then I can Get the direction/speed/length of the move, out of every direction you can create a string for example L=Left, R=Right, U=Up, D=Down
just compare the string with one you have saved.
I would like to create a config app for my tool, but due to lack of time and my Fuel Blaster this will come not in the next time
http://www.ftouchsl.com/
@style1: thx but i wanna make my own application
It is rather easy, was not my idea, i think I have found it in C# somewhere in the forum, maybe you find it, but It should be difficult to change it from vb to c#.
You will just to find a way to get the mousemove/-up/-down events of the screen even when you app isnt in the foreground, maybe the api can help you
Moved to Questions & Answers forum.
"i think I have found it in C# somewhere in the forum, maybe you find it, but It should be difficult to change it from vb to c#."
not at all one got all the same options in vb.net as in c#.net
vb.net just have a horrid syntax
Rudegar said:
"i think I have found it in C# somewhere in the forum, maybe you find it, but It should be difficult to change it from vb to c#."
not at all one got all the same options in vb.net as in c#.net
vb.net just have a horrid syntax
Click to expand...
Click to collapse
I wanted to say that it isnt be difficult

Extract UI strings from firmware / device

Hi.
Before I start with my question, just a little background. I work in a user guide development firm, and mainly work on Galaxy devices.
One of the most time-consuming process in my work is to match all UI strings (app names, menu text, labels, etc) of the actual device with the user guide.
This is currently being done with human power, with a staff looking at the user guide, check the device if this is correct, and annotate the draft PDF if the UI strings don't match.
If this was for just one language, it's doable. But with 40 or so languages (including Arabic, Cyrillic, Chinese), it definitely makes me want to puke.
This is a very tiring, eye-straining work that I'm trying to resolve, for everyone's sake.
I tried decompressing the Galaxy firmware myself, but the XML data is encoded into binary(for what reason I have no idea), and is not readable.
So now I'm turning to the masters and hope for any luck.
What I would like to know is ...
Hack the Galaxy firmware(md5), and extract UI strings for all language and save in spreadsheet or something, or
Mirror the device's screen on the desktop, copy the desired UI string, and paste it to a desktop application(e.g. Adobe Acrobat).
If the first option is possible, then I can utilize the data for some sort of automation, and would be the best.
If the second option is possible, then I would no longer have to type all kinds of foreign characters(this is also a very time-consuming work), and make some progress in timeline.
If all options are not possible, and there's absolutely no way of automating this process, then well... I guess I'll go see the eye doctor more often than now.
Any ideas or helps would be great.
Thank you.

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