Will we ever see powerful applications on Android? - Android Software/Hacking General [Developers Only]

Now don't get me wrong there are a lot of brilliant apps on the market but it's rare that you find anything worthwhile. A lot of the "apps" are just rubbish soundboards or quotes or themes or other garbage. Why aren't there any media players or a PSX emulator or a N64 emulator even? They've been out on the iPhone, WebOS, Windows Mobile and even Symbian has it. Don't get me started on Maemo. I know Android is java based but surely it can't be that difficult to get any of the above working?
For example the HD2 can play DivX and has a working PSX emulator. All the Desire/N1 has is yxflash for playing DivX which is a pretty poor media player if you ask me.

This has all been discussed in the past. Search and you'll find the answer.

supremeteam256 said:
This has all been discussed in the past. Search and you'll find the answer.
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Android is changing every day. The outlook and future of Android is being shaped every day. I amn't looking for an answer, i'm looking for a discussion so please get off your high horse.
I amn't some noob asking stupid questions, I know Android runs through Java and this is why intensive apps aren't as numerous. That's not the point of this thread though.

abc27 said:
Now don't get me wrong there are a lot of brilliant apps on the market but it's rare that you find anything worthwhile. A lot of the "apps" are just rubbish soundboards or quotes or themes or other garbage. Why aren't there any media players or a PSX emulator or a N64 emulator even? They've been out on the iPhone, WebOS, Windows Mobile and even Symbian has it. Don't get me started on Maemo. I know Android is java based but surely it can't be that difficult to get any of the above working?
For example the HD2 can play DivX and has a working PSX emulator. All the Desire/N1 has is yxflash for playing DivX which is a pretty poor media player if you ask me.
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Click to collapse
There are media players. Plenty of them. Maybe you should look. And why would you want an N64 emulator? I don't even see the point in the NES emulator on the market now. Personally, handheld consoles are only things that should have an emulator on a mobile phone - especially on an all touchscreen one. MAYBE an N64 emulator would be cool on one with a physical keyboard. Also, have you EVER opened up the market AT ALL?! There are plenty of useful apps.
WTF is with all you people who expect Android to be the best even though it is practically brand new? How about you sit down and just wait for a little bit, ok? All these posts down-talking Android are just annoying. You haven't even let it develop yet, you just assume the first cake baked will the better than the rest.
And if it's so easy, go do it. Don't complain because someone hasn't met your wants yet. Suggestions work better than hammering. You grow a tree by planting a seed, not cutting it down.

r3s-rt said:
There are media players. Plenty of them. Maybe you should look. And why would you want an N64 emulator? I don't even see the point in the NES emulator on the market now. Personally, handheld consoles are only things that should have an emulator on a mobile phone - especially on an all touchscreen one. MAYBE an N64 emulator would be cool on one with a physical keyboard. Also, have you EVER opened up the market AT ALL?! There are plenty of useful apps.
WTF is with all you people who expect Android to be the best even though it is practically brand new? How about you sit down and just wait for a little bit, ok? All these posts down-talking Android are just annoying. You haven't even let it develop yet, you just assume the first cake baked will the better than the rest.
And if it's so easy, go do it. Don't complain because someone hasn't met your wants yet. Suggestions work better than hammering. You grow a tree by planting a seed, not cutting it down.
Click to expand...
Click to collapse
Whoa whoa, calm down
I wasn't putting down Android at all, i'm just curious as to why there seems to be so few "heavy" apps like N64/PSX emulators and the like. There are no GOOD media players, by that I mean a media player that plays DivX and plays it well. The only one I know of is Coreplayer 2.0 and development for that seems to be very slow. There are useful apps but there are far more useless apps or just pure rubbish strewn in the market. Far too much actually.
I never suggested developing these apps are easy but I don't even see many attempts at developing apps like that. There isn't enough variety in apps, for every app there are ten more trying to copy it. I just don't feel that i'm using my phone to it's full potential.

At least we're free to have/develop Apps like Emulators and Media Players, unlike a certain Fruity Smartphone.....

chrism_scotland said:
At least we're free to have/develop Apps like Emulators and Media Players, unlike a certain Fruity Smartphone.....
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lol @ fruity smartphone starting with "i"

abc27 said:
I know Android is java based but surely it can't be that difficult to get any of the above working?.
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Time for a technical reply
I put several emulators on the market (search 'shagrath') and believe me, this is not so simple. The current state of native development on Android is very early. Meaning you have to implement a lot in Java (not really a big deal, but you can't reuse code done by other people in Qt/GTK/SDL/whatever), and there's no real APIs to access video hardware in a fast way, except OpenGL, which can be ok on some devices, but slow on others (N1 i'm looking at you)
I'm sure this has something to do with Google making things right before opening up better APIs. After all, the goal of Android is to support many hardware components/SOCs (system on a chip), while keeping compatibility of older Android apps. On the other side, the OSes you mentioned are all based on a single combination of hardware/software or so (except WinMo maybe ?). Better, a lot of them are breaking compatibility in their newer versions (Meego, WinPhone7, Symbian^3), because you can't keep crappy APIs forever
So, in a nutshell, a really good video player will not come before Google ship new APIs (I guess the CoreCodec guys have done all they could and are now waiting for them)
PSX and N64 support has more to do with motivation and code resources, because we have access to OpenGL on Android. I've yet to see a good Mobile PSX emulator other than Fpsece on WinMo (which is closed source, and will likely never be ported elsewhere). And both PSX and N64 emulators on Maemo are slow.

I haven't read through the whole thread but a few of the Samsung Galaxy line of phones are suppose to come with a pretty good built in divx player for android phones. For a general media player the music app for the Motorola Cliq XT is one of the best I have seen for Android.

Well there are emu's for:
NES
SNES
GBA
Genesis
GBC
We(Android community) have Quake 3(runs quite smoothly on small maps) and Quake 1 running, as well as doom (zdoom to be specific if memory serves me correctly). N64 emu is currently being developed by scottgl. We have web servers, DLNA servers, remote RDP clients (although no servers to the best of my knowledge).
I do agree that there has yet to be a really strong video media player on the Android, again as mentioned above, that’s due to API support (or lack thereof ).
I fail to see your problem, Android has plenty of great apps! Unless you think the omission of a few thousand fart apps means no great apps......

Maybe money is the issue?
In my view Android does currently lack large quality applications in some areas particularily media players. Many of the apps have an amateurish feel to them ( no offense guys but that's my honest opinion).
I suspect a significant factor is the difficulty in making money from the Android Market. Developing large scale polished apps takes a lot more time than the average hobbyist developer has available and since it's considerablely more difficult to make a decent income (compared to the Iphone market) we end up with a large number of lower quality apps as the developer/s stops after a while without a financial incentive.
IMO. The lack of some sort of quality control mechanism and easy moneyization ( E.g. charging apps to the Carrier bill ) may prove to be one of Android's achilles heel

abc27 said:
Now don't get me wrong there are a lot of brilliant apps on the market but it's rare that you find anything worthwhile.
Click to expand...
Click to collapse
Depends on what your definition of "worthwhile" is. Frankly, I've had a G1 for two days and it has been better in many areas than my iPhone 3GS (which I still own!).
abc27 said:
A lot of the "apps" are just rubbish soundboards or quotes or themes or other garbage.
Click to expand...
Click to collapse
Well, that's just not true...
From what I've seen (which hasn't been much yet), Android is indeed lacking on the media front. However, there are two things to consider here: (a) The iPhone makes a really good iPod, and (b) Most Android devices do not double as dedicated music players; they are meant to be smartphones through and through, which sacrifices many things on the media front.
This was a problem on practically anything that wasn't the iPhone, but as someone mentioned here, Android is in quite an early stage of the game. It literally just got "decent" after Eclair, which was released, what, last year?

Related

Can you imagine playing Playstation games on your pocket pc where ever you are?

1. ISOs / Images of PlayStation Games are copies of the game's CD content that are transferred into a file that is readable by the emulator.
As you are only allowed to make a security copy of games you own, sharing them is illegal. However, there are also Demos, TechDemos and Freeware Games (Homebrew) for the PlayStation that we can share. You can download them HERE.
2. To create these ISOs, you have to use a CD-Burning software that can create images. Don't get confused by the name "ISO", it's just a general term used for all images (.iso, .img, .bin etc.).
Since those games usually are very big (around 600 MB) and your storage card may not be that large, there are methods to lower the image's size: this site here should help with that problem
as for the actual games and bios i can't supply for various reasons, i can throw a hint your way though..try your favorite torrent site, rapidshare, megaupload etc.
Note: I have only tested this on my AT&T Tilt i don't know if it works on non touch screen devices. Oh and if you screwed something up and your device is messed up i take no responsibility in what happened...... HAPPY GAMING
Sorry to be a Killjoy, but if my P3600 has speed issues playing some basic Genesis games, I'm doubtful of its capabilities in Emulating a PlayStation.
Saying that, the pocket devices are slowly getting more powerful and when we finally get widespread use of 3D acceleration, then things will really get interesting.
That reminds me though...I remember being impressed with the graphics capabilities of my old SE P800 when V-Rally was released for it.....It looked almost like the PS version, and the rendering was completely achieved through software AFAIK.
Am I underestimating the 3D capabilities of the current gen Windows Mobile devices?
actually the current gen devices run stuff like this pretty well... personally i have four emulators on my tilt and they work fine, the first couple of times though the playstation emulator ran pretty slow but with a few tweaks and not running as many programs as i normally do it runs nicely.

Emulators for WM6 smartphone (non-touchscreen)

The Wiki is down, or I'd look there...
I have a WM6.5 smartphone (non-touchscreen).
I no nothing of emulators, just that they exist for old game systems (like NES and SNES) and that current smartphones are plenty strong to run them.
What I want: some kind of SNES emulator and a way to play my old Mario games on my Samsung Jack (WM6.5 standard). I'd love, love, LOVE to get Super Mario 3 going. I played that for many hours as a kid, and I'd love to get it back.
What do I need to know to get an emulator for my phone?
Where can one find the games to load on my memory card?
Anyone?
Anything?
For SNES emulation I recommend PocketSNES. Good performance + possibility to rotate screen. Get it from http://n0p.tonych.info/?PocketSNES
For NES - use PocketNester if you don't want rotation, use PocketNesterPlus if you want it (warning - without rotation it crashes ). Google the first, get the second from Modaco (version by Masterall)
For Sega MegaDrive - get PicoDrive. Many versions on the net, there might be one for a smartphone.
I don't know if these emulators work on smartphone edition as I only have a touchscreen device. But I think you should try, if they work, they will provide you with hours of gameplay.
MorphGear is your best option. Works very nicely.
thesecondsfade said:
MorphGear is your best option. Works very nicely.
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Click to collapse
It is paid though. What I posted is free. But if you want to spend money I think SmartGear is better (more systems and better performance for less cash).
Moved as not software release.

Remote Play from PC,Gamecube,PS2...etc to android?

Hello, I've been looking for a way to do this for months but haven't had any success, so I decided to finally post my question here.
The PSP has a homebrew app called PSPdisp , that could remote to a PC in real-time, lag free. http://www.jjs.at/software/pspdisp.html
Is there any way to get something like this in android where we can view and control our games from the EVO without lag or stutter? I'm sure we have the speeds to do it Evo's 4G speeds are about 8Mbps on average (in my area), and my home connection is 16Mbps
This would be great for playing emus not available or not capable of running on android.
I don't know how hard this is to accomplish, looks like a very fast vnc server to me.
http://www.youtube.com/watch?v=1Q1b1iNgl8M
Not exactly mobile cloud gaming, even though we aren't too far from that either (see Onlive)
Something more like StreamMyGame, I want to have my PC running a emu, lets say dolphin running Legend of Zelda WindWaker, while VNC'ing (if thats a word) to it over the great interntz to the SuperSonic or Xoom. You know it just streaming video to me and me sending it commands with every button press.
Heres a vid on some of its features http://www.youtube.com/watch?v=XZd3h...layer_embedded
I'd even be willing to commission or "donate" to someone to port the homebrew app to android if its allowed on these forums. The source is available.
Glad you took my advice and posted this in here buddy. I'm bumping this for you since I'm interested as well.
~ d3rk
I doubt if lag free mobile streaming will be produced within the near future
Am using Teamviewer for other stuff though and that piece of dontmakemesayit is the most stable one I've found. Lags like hell and sometimes there is like 5-10 second delays before the screen updates, but at least it doesn't crash or lose connection completely
Yes, I have tried just about every Remote Desktoping tool in the market I can think of, but none are fast enough, I think the psp homebrew works because the dev made a video card driver that mirrors/clones the screen to the psp.
...I hope some great dev answers this call...
I'm looking for this too. PSPDisp is really great. I hope something similar like PSPDisp go to our android. Playing PC Games or other consoles emulator(Dreamcast, PS2, Gamecube) on android sounds fun
I just wish they made a ps2 emu for android. I just want to run vns on it so I really do not need a lot of power...

Can we expect any AAA games for RT?

I was thinking along the lines of need for speed, call of duty, or if not even something like gamesoft, ie: asphalt, nova, etc...
All the games in the store are very childish
You're either using a lot of hyperbole or have a different definition of "very childish" than most people do, since there are some reasonably violent or otherwise serious / adult games in the store. However, with that said, there exist NFS games on WP7, so I would expect them to come to Windows Store (and hopefully Windows RT) as well. Don't count on something like Call of Duty, though; the Tegra 3 probably isn't powerful enough to run it worth a damn. Also, it would suck to try and play it via touch...
I feel that the casual games like jetpack joyride and fruit ninja and robotek do a reasonably good job of keeping you occupied on a touch device.The likes of call of duty would not be enjpyed much on a touch device.
Yea, but they could be enjoyed with a 360 controller or a keyboard and mouse.
i guess only time will tell. MS probably wants you to purchase a xbox for hardcore games. In all honesty I don't like playing games on touch devices. I think they are too simple and the controls can be annoying. Most video games lack depth.
For some reason games like Jetpack Joyride are loading real slow on my Surface. During play it seems like it's skipping frames too. Anyone else notice this?
equisbox said:
i guess only time will tell. MS probably wants you to purchase a xbox for hardcore games. In all honesty I don't like playing games on touch devices. I think they are too simple and the controls can be annoying. Most video games lack depth.
For some reason games like Jetpack Joyride are loading real slow on my Surface. During play it seems like it's skipping frames too. Anyone else notice this?
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Jetpack Joyride is terrible on windows in general, on my surface it skips frames a hell of a lot less than it does on my desktop
Used to. Last update fixed the slow down when Touching the screen in game. Fps is pretty much smooth now.
Sent from my Windows 8 device using Board Express
bnlf said:
Used to. Last update fixed the slow down when Touching the screen in game. Fps is pretty much smooth now.
Sent from my Windows 8 device using Board Express
Click to expand...
Click to collapse
I am using the latest update, I get very limited slow down on the surface, even on the last update it is still very noticeable on my desktop though
equisbox said:
i guess only time will tell. MS probably wants you to purchase a xbox for hardcore games. In all honesty I don't like playing games on touch devices. I think they are too simple and the controls can be annoying. Most video games lack depth.
For some reason games like Jetpack Joyride are loading real slow on my Surface. During play it seems like it's skipping frames too. Anyone else notice this?
Click to expand...
Click to collapse
Well MS is talking about an Xbox surface, so hopefully that will bring some joy to the more expensive surface devices.
lilstevie said:
I am using the latest update, I get very limited slow down on the surface, even on the last update it is still very noticeable on my desktop though
Click to expand...
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So quick question. I know windows devices usually ship with the automatic updates checked on. How often does it update? Weekly? Does it automatically update when not in use or does it wait for you to reboot, like my computer? And does this include updating the apps or just the OS?
right, I mean definitely games like COD would not be good on a touch screen, but like someone said above, I would gladly buy a wired xbox controller if it meant I could play some higher end games. But yea, I guess time will tell, it's just unfortunate that no one is even claiming that they are working on anything. Atleast with WP8, gameloft announced a bunch of cool games and they are still atleast a month out, so i'm guessing we'll probably have to wait a while before anything big shows up for win RT
Surface RT updates weekly by default. It will not update while in Standby/Sleep mode, but will update in the background when turned on. Once the updates are installed, if a reboot is required, it will force one within three days (or you can do it before then).
By default, only high-priority OS (and possibly Firmware) updates will be installed. This probably includes "Recommended" ones, but will not include "Optional" updates. Updates to other Microsoft software on the device (like Office) might be automatic by default; I always enable the full Microsoft Update (instead of just Windows Update) and forget if I had to do this on the Surface or not.
Windows Store apps do *not* get updated through Windows Update, and will not update by default. To update them, use the Store app. Its live tile will tell you how many apps have pending updates.
equisbox said:
So quick question. I know windows devices usually ship with the automatic updates checked on. How often does it update? Weekly? Does it automatically update when not in use or does it wait for you to reboot, like my computer? And does this include updating the apps or just the OS?
Click to expand...
Click to collapse
I tend to take a little more control and manually check for updates on a daily basis, but windows 8 default setting is to reboot 2 days after
Gameloft Windows Phone Games
Anyone think that Gameloft will be porting the new games that they are planning on releasing for Windows Phone 8 (http://www.gameloft.com/download-games/community/) to Windows RT - I don't know much about porting games, apps, etc...but from what I read, it seems that it shouldn't be that difficult for them to do because they utilize the same coding. I am hoping to play some better games on my Surface in the near future.
It would make sense - there are going to be a lot of windows tablets out there in the next year with all of the convertibles, etc....not to mention all of the Windows 8 PC users who aren't serious gamers, and won't pay 40-50$ for full PC game, and who would gladly pay 5-10$ for tablet version to play on their desktops.

Emulators: no-fuss options for Nexus Player

I'll maintain this thread so long as there's interest. In order for an emulator to be listed here, it needs to meet the following criteria
-must be able to open the app with the OFFICIAL Nexus Player gamepad (NPGP)
-must be able to exit the app with the official NPGP
-Must be able to configure all in-app options, to include gamepad button assignments, with the NPGP.
-Must be installable from the Nexus Player (waivable if installable from Play Store on PC)
-Must have a leanback launcher shortcut
Basically, if the emulator requires root, ADB, third party peripherals (for use or configuration), sideloading, etc., it won't be on this list.
NES:
NES.emu ($3.99)
Open the Play Store on your Nexus Player, and scroll up to search. Type or speak "Nintendo" or "emulator" and this will be one of the options that comes up. Alternatively, you can purchased and push install from the web-based Play Store. Open installation and first run, you should go to the settings and configure the gamepad for in-game actions (specifically, to exit the app).
SNES:
Snes9x EX+ (FREE)
Same as above (same developer and menu system).
I'd advise using the SNES emu first (as it's free) to learn how his menu/control setup works, then move on to his other paid emulators. You can see his other emulators at this page here - https://play.google.com/store/apps/developer?id=Robert Broglia&hl=en
Alternatively, you can open the Play Store on the Nexus Player, scroll up to search, and type/speak "emulator." Pretty much all of those are his. As I purchase his other emulators I'll add them to the above list when confirmed. If others wants to try them and report back, I'll also update the list based on that. If you find other emulators that meet the above criteria, please share.
Won't they get removed from the store soon? Emulators are banned quickly on Google Play, aren't they?
Magnesus said:
Won't they get removed from the store soon? Emulators are banned quickly on Google Play, aren't they?
Click to expand...
Click to collapse
Most emulators on Google Play have been there for years. Nesoid and the other emulators made by that developer were removed for a specific violation. Here's a good article on the subject.
http://www.androidpolice.com/2011/0...nded-are-emulators-soon-to-be-banned-content/
Also, I'm going to go out on limb here. It's normally bad form to distribute links of ROM distribution website (and I won't post it here unless a moderator explicitly tells me that it's ok). However, there's one website that is actually legal (and as such, don't expect to find the best games here). Basically, the ESA has set up a way of protecting the rights of gaming companies and their work, while also offering some ROMs to gamers. Read more on the ESA here:
http://www.theesa.com/ (NOTE: Not a ROM distribution site)
Due to this, one website is completely ESA compliant and has, at the request of Nintendo (and other parties) intentionally set up dead links that will usually be at or near the top of Google results. If you search for a specific ROM on a Nintendo platform, and you click on the link for this specific website, all you get is a link that says "This page has been removed due to copyrights." What few ROMs are available on this website are legally freely distributed. Have at it.
The only problem I have with console emulators has always been the controller lag. This has been true even on my gaming PCs. Playing Super Mario 3 for example, on my SNES (bought one just for this game - lol) it's smooth and does what I expect it to. On my PCs, ADT-1, etc., there's always a minor lag that's just enough to throw timing off.
Mame for the most part on the PC has worked very well for fighting games. Chankast with MvsC2 was damn smooth for me. I'd love to see Android get to this level of emulation.
Mi|enko said:
The only problem I have with console emulators has always been the controller lag. This has been true even on my gaming PCs. Playing Super Mario 3 for example, on my SNES (bought one just for this game - lol) it's smooth and does what I expect it to. On my PCs, ADT-1, etc., there's always a minor lag that's just enough to throw timing off.
Mame for the most part on the PC has worked very well for fighting games. Chankast with MvsC2 was damn smooth for me. I'd love to see Android get to this level of emulation.
Click to expand...
Click to collapse
There are two types of lag that you'll have to deal with here: system timing and input lag.
System timing - Each emulator developer takes their own approach to this. For the SNES, for example, SNES9X and ZSNES took two different approaches. ZSNES made the system timing more consistent, while SNES9X attempts to emulate the system timing of the SNES to a fault. As a result, playing a game on SNES9X will more closely mirror the actual SNES than ZSNES will. Basically, if you're playing a game that requires timing, you'll have to completely relearn your timing on ZSNES, whereas SNES9X will require less (if any) adjustment.
As for Sega 8/16-bit systems and the 32X, you should ONLY be using Kega Fusion on the desktop. This emulator is made by the same guy who has been hired by Sega numerous times to help them port their "Ages" collections to various platforms. He has inside knowledge of the hardware which is why his emulation is so spot on. There should be no noticeable difference in timing between an actual SMS/Genesis/SegaCD/32X and Kega Fusion. Unfortunately, the emulators available for Android aren't based on Fusion.
Input lag - All monitors/HDTVs have a degree of input lag. If you're gaming at 60fps, you want input lag to be <16.67ms, or 1 frame. This ensure that your button response is never more than 1 frame off. NOTE: This has NOTHING to do with pixel response time advertised by LCD manufacturers. Do NOT confuse these two specs. Here's a database of PC monitors and their associated input lag - http://www.displaylag.com/display-database/
HDTVs have an inherently high input lag due to all of the processing that they attempt to do. If you're going to game on these HDTVs, you want to disable as much as possible by using any built-in game mode that the HDTV has. For example, I use a Samsung L46A650. I bought this HDTV in 2008 because, at the time, it had the best input lag control. To date, no HDTV has bested it, so I'm keeping it until it dies. If I use HDMI input 2, set the source to 1080p (possible with Xbox 360, not with PS3), and set it at PC mode, it acts as a PC monitor. Input lag is <16.67 ms in this mode. For other inputs, enabling game mode has an input lag of 16.67ms to 33.33ms (1-2 frames). VGA (Dreamcast) is <16.67ms. If you dare use standard or movie mode, input lag is 3-4 frames. And if you have component hookups (like my PS2) and forget to enable game mode, it's a horrid 4-6 frames worth of delay. Here's an AVS thread on it - http://www.avsforum.com/forum/166-l...-results-your-lcd-display-here-reference.html
Bottom line is that you can greatly reduce the timing issues that you're having by ensuring that you're using the optimal emulator, and properly configuring your display.
^Thanks for all the detail man! I'm using a Samsung TV as well and had been using game mode for my ADT-1 input. Switching it from Game to PC, I saw a significant improvement in the input lag; however, I do see occasional screen hiccups (just a quick flash while navigating). The SNES games (Mario 3 in this case, for comparative purposes) plays almost flawless and as smooth as my SNES. Not perfect, but a helluva lot better than in game mode. It's comparable to my PC at this point, from the quick 10 minutes of testing I did.
Mi|enko said:
^Thanks for all the detail man! I'm using a Samsung TV as well and had been using game mode for my ADT-1 input. Switching it from Game to PC, I saw a significant improvement in the input lag; however, I do see occasional screen hiccups (just a quick flash while navigating). The SNES games (Mario 3 in this case, for comparative purposes) plays almost flawless and as smooth as my SNES. Not perfect, but a helluva lot better than in game mode. It's comparable to my PC at this point, from the quick 10 minutes of testing I did.
Click to expand...
Click to collapse
I'm glad that you found it useful. I want to clarify something from my prior post that I was misleading on.
There are essentially 3 classes of "modern" emulators for the SNES, and there are many that fall in around or between these classes. For this example, I'm going to refer to Higan (formerly BSNES), SNES9X, and ZSNES.
Emulation is tricky. The more accurate you attempt to be, the higher the system specs that you need. Due to this, Higan stands alone as the most accurate emulator. It won't do any graphics filters. It won't speed up games. If a game had a scene with horrendous slowdown on a physical SNES, it will have the same horrendous slowdown on this emulator in the same spot. If you want to perfectly emulate an SNES, don't care about modernizing the graphics, and have the specs to run it (quad-core 3ghz+ Intel Core series CPU), then go for Higan. Note: There's no equivalent for Android, nor could there be at this point.
At the opposite end of the spectrum is ZNES (and there are far worse emulators, but I'm picking on them). Like all emulators not named Higan, this program takes shortcuts to mimic functionality. More shortcuts means better speed and lower system requirements, but also more compatibility issues. Try playing Earthworm Jim 2 and you won't hear most of the sound effects.
SNES9X is a compromise. It is far more accurate than ZSNES and therefore has higher system requirements. It takes more of a 95/5 approach. It won't have the accuracy as Higan, but it also won't have the slowdown found in Starefox to the degree that a real SNES or Higan would. It also allows you to enhance the graphics with filters and such. It's also ported to damn near every platform (including the Android TV app mentioned in the OP). It won't be exactly like playing on an actual SNES, but it will be closer than most emulators while offering enhancements, and consistency across multiple platforms.
I have installed these emulators and these are superb.

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