hi all,
ive dabbled with quite a few emulators on the android platform, and most are a bit dissapointing, and the paid for ones are the worse of all, totally lacking in features and compatibility.
when i got my jxd s7300 i thought it would rekindle my interest in emulation, with its 7 inch screen and half decent d-pad, but ive now dug out my old psp cos the emulators on that are better than the very basic emulators on android.
whether its snes/amiga/psx/mame, the psp emulators are the complete package, but the android emulators pale in comparison.
for example, every single emulator on the psp has autofire/turbofire options in the input options, cos even back in the psp days emulator authors had the common sense to realise that the cheap tacky psp buttons were not designed to be repeatedly mashed playing some manic old school shootemup.
today, on touchscreen tablets and tablets and phones etc with very cheap and small weedy physical controls, the need to not constantly mash the buttons is even more important, and not to mention making the whole screen shake in ones hands as one stabs the buttons like a demented gibbon playing some old school manic shootemup, which were designed in the day for arcade quality joysticks and buttons which were much easier and more comfortable to repeatedly hammer.
on android, mame4droid reloaded, snes emus, final burn alpha, epsxe, and nearly all versions of various emulators for just about every old school system, AND NOT ONE OF EM has the common sense option of an autofire option in the input options, what the hell is going on ?, are todays emulator authors convinced that modern tablets and phones have arcade quality microswitched buttons on them ?
the only half decent emu with an autofire option is mame4droid, but thats old and runs only a few pre 80s stuff properly. mame4droid reloaded is much better, but the autofire option was removed !! (by mame devs i suppose), but what excuse has the author of final burn alpha, the authors of the various snes emus, amiga emus, psx emus, etc etc,
all pretty good emulators, but lacking in features and compatibility, and in the case of epsxe, not even able to sync the sound correctly.
all these emulators rendered virtually unplayable cos of lack of even the simplest autofire option, and believe you me, there are not many old school games that dont require constant stabbing of the fire buttons.
also, as an aside, ive posted for months on a few forums asking if anyone knew of an android app that could assign an autofire rate to a single button, to be effective whilst using various emulators, and to date, NOT A SINGLE REPLY to any of the posts, so it seems this avenue is not an option, so that makes it all the more important for emulator authors to implement this simple feature.
cheers
mattemat said:
hi all,
ive dabbled with quite a few emulators on the android platform, and most are a bit dissapointing, and the paid for ones are the worse of all, totally lacking in features and compatibility.
when i got my jxd s7300 i thought it would rekindle my interest in emulation, with its 7 inch screen and half decent d-pad, but ive now dug out my old psp cos the emulators on that are better than the very basic emulators on android.
whether its snes/amiga/psx/mame, the psp emulators are the complete package, but the android emulators pale in comparison.
for example, every single emulator on the psp has autofire/turbofire options in the input options, cos even back in the psp days emulator authors had the common sense to realise that the cheap tacky psp buttons were not designed to be repeatedly mashed playing some manic old school shootemup.
today, on touchscreen tablets and tablets and phones etc with very cheap and small weedy physical controls, the need to not constantly mash the buttons is even more important, and not to mention making the whole screen shake in ones hands as one stabs the buttons like a demented gibbon playing some old school manic shootemup, which were designed in the day for arcade quality joysticks and buttons which were much easier and more comfortable to repeatedly hammer.
on android, mame4droid reloaded, snes emus, final burn alpha, epsxe, and nearly all versions of various emulators for just about every old school system, AND NOT ONE OF EM has the common sense option of an autofire option in the input options, what the hell is going on ?, are todays emulator authors convinced that modern tablets and phones have arcade quality microswitched buttons on them ?
the only half decent emu with an autofire option is mame4droid, but thats old and runs only a few pre 80s stuff properly. mame4droid reloaded is much better, but the autofire option was removed !! (by mame devs i suppose), but what excuse has the author of final burn alpha, the authors of the various snes emus, amiga emus, psx emus, etc etc,
all pretty good emulators, but lacking in features and compatibility, and in the case of epsxe, not even able to sync the sound correctly.
all these emulators rendered virtually unplayable cos of lack of even the simplest autofire option, and believe you me, there are not many old school games that dont require constant stabbing of the fire buttons.
also, as an aside, ive posted for months on a few forums asking if anyone knew of an android app that could assign an autofire rate to a single button, to be effective whilst using various emulators, and to date, NOT A SINGLE REPLY to any of the posts, so it seems this avenue is not an option, so that makes it all the more important for emulator authors to implement this simple feature.
cheers
Click to expand...
Click to collapse
Bear in mind though that getting emulation to work- especially on Android, considering its mostly for phones- is a feat in itself. On many emulators, graphics rendering in itself is still a problem. Developers would rather make sure that a game can actually run decently rather than focus on things like autofire which (considering the beta stages of most emulators) would only slow progress down.
Android wan't designed to be a gaming system. The fact that we even have DS and PSP emulators- yes, barely capable, but still- is quite a big thing.
You seriously can't expect miracles when it comes to emulation. The developers work hard as is, trying to make things work. Autofire isn't a "common sense" feature, its an extra. "Common sense" features would include graphical rendering engines and other options such as frameskipping and display options that could help smoothen game performance. Whereas PSPs are meant to render games and the like properly even through emulation, Android wasn't. Again, bearing in mind that this is an OS that was meant to run on a phone or tablet.
End of the day though, entirely at the dev's discretion, but the dev would rather have a playable game than features which make it easier.
Sent from my GT-P7510 using Tapatalk HD
Soryuu said:
Bear in mind though that getting emulation to work- especially on Android, considering its mostly for phones- is a feat in itself. On many emulators, graphics rendering in itself is still a problem. Developers would rather make sure that a game can actually run decently rather than focus on things like autofire which (considering the beta stages of most emulators) would only slow progress down.
Android wan't designed to be a gaming system. The fact that we even have DS and PSP emulators- yes, barely capable, but still- is quite a big thing.
You seriously can't expect miracles when it comes to emulation. The developers work hard as is, trying to make things work. Autofire isn't a "common sense" feature, its an extra. "Common sense" features would include graphical rendering engines and other options such as frameskipping and display options that could help smoothen game performance. Whereas PSPs are meant to render games and the like properly even through emulation, Android wasn't. Again, bearing in mind that this is an OS that was meant to run on a phone or tablet.
End of the day though, entirely at the dev's discretion, but the dev would rather have a playable game than features which make it easier.
Sent from my GT-P7510 using Tapatalk HD
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Click to collapse
you make some valid points, and i understand android is not the ideal platform for emulation, BUT, the fact that android does have some pretty good emulators, afba (android final burn alpha), mame4droid reloaded, being two of the best, shows what can be achieved,
but its a crying shame that running some classic old school shooters in these emulators is such an awkward and uncomfortable experience due to stabbing away on the cheap and nasty controls of modern tablets and phones, and not to mention the damage visited upon on said controls after a lengthy session of frantic button mashing, thousands of presses on a single button just to maintain a steady rate of ingame weapons fire or whatever.
im not asking for the moon on a stick, just simple autofire options, and those that dont need such a thing can easily choose not to use the autofire option if they choose not to, although why anyone would rather bang away on their expensive phone/tablet buttons thousands of times in a session of flying shark on mame, or whatever, rather than simply toggle autofire on, is beyond my comprehension, yes, the original arcade game did not have autofire (some purists say), but the original arcade game had a fantastic quality joystick and big red buttons !, perfect for mashing away on.
todays phones/tablets have nothing like the dream controls of the original arcade machines, and even if they did, im sure if you were to hold an arcade cabinet in the palm of your hands you would not wish to be stabbing away on the fire button due to shaking the damn thing whilst you did so !
Developers have lives and bills to pay. Honestly alot of the emulators are made as a hobby because there isnt any real money for the amount of work that goes into an emulator. Making an emulator is one of the most difficult things to program on earth , seriously. If there was more incentive we would get better emulators. Also remember the device that the developer is using the emulator might run better than on your device.
hmmmmm
mattemat said:
you make some valid points, and i understand android is not the ideal platform for emulation, BUT, the fact that android does have some pretty good emulators, afba (android final burn alpha), mame4droid reloaded, being two of the best, shows what can be achieved,
but its a crying shame that running some classic old school shooters in these emulators is such an awkward and uncomfortable experience due to stabbing away on the cheap and nasty controls of modern tablets and phones, and not to mention the damage visited upon on said controls after a lengthy session of frantic button mashing, thousands of presses on a single button just to maintain a steady rate of ingame weapons fire or whatever.
im not asking for the moon on a stick, just simple autofire options, and those that dont need such a thing can easily choose not to use the autofire option if they choose not to, although why anyone would rather bang away on their expensive phone/tablet buttons thousands of times in a session of flying shark on mame, or whatever, rather than simply toggle autofire on, is beyond my comprehension, yes, the original arcade game did not have autofire (some purists say), but the original arcade game had a fantastic quality joystick and big red buttons !, perfect for mashing away on.
todays phones/tablets have nothing like the dream controls of the original arcade machines, and even if they did, im sure if you were to hold an arcade cabinet in the palm of your hands you would not wish to be stabbing away on the fire button due to shaking the damn thing whilst you did so !
Click to expand...
Click to collapse
I may be a little off here so bear with me.
Have you tried using an actual gamepad on the device? i'm sure you have seen gamepads with autofire buttons already on them.
I use Retroarch (in my opinion absolutely fantastic bit of software) and i know that a great many differing types of game pad can be used with it, the dev/s update them all the time. All you need is the app to connect the game pad and you are all good.
Take a look at the thread, i cant be sure but i think someone mentioned autofire in there somewhere:
http://forum.xda-developers.com/showthread.php?t=2116468
It also gives a good guide to what you need to do to connect a gamepad.
Hope this helps,
Creamy
I find GBA.emu, MD.emu, Snes9x Ex+, N64oid/Mupen, nds4droid, FPSE and PPSSPP to be quite good actually
Granted I use a Sony Dual Shock 3 to control them
The object of emulation is to replicate the original experience
If the original hardware didn't have autofire why would an emulator have it
That wouldnt be true to the original game/hardware
i dont think connecting a pad of some sort to a 7 inch tablet is feasable ?, does such a thing even exist, and if it did i doubt a physical autofire switch would be on it.
ive never seen a decent clip on pad for 7 inch (or 10 inch tablets), i think one is maybe due on some kickstarter project, but thats pie in the sky right now.
also, could someone help me contact the author of afba (android final burn alpha), ive tried to pm him but my message will not go through.
afba is the best emu ive seen on android so far, but how i would love a simple autofire option in the input menu.
cheers
mattemat said:
i dont think connecting a pad of some sort to a 7 inch tablet is feasable ?, does such a thing even exist, and if it did i doubt a physical autofire switch would be on it.
ive never seen a decent clip on pad for 7 inch (or 10 inch tablets), i think one is maybe due on some kickstarter project, but thats pie in the sky right now.
also, could someone help me contact the author of afba (android final burn alpha), ive tried to pm him but my message will not go through.
afba is the best emu ive seen on android so far, but how i would love a simple autofire option in the input menu.
cheers
Click to expand...
Click to collapse
Of course its feasable, i wouldnt have suggested it otherwise. At least try the suggestion and read the thread..........why so negative?
I run Retroarch (containing most of the popular emu's) on my Samsung galaxy Beam (the one with the 50" Projector onboard) and i use the six axis controller app to connect a ps3 pad to the phone. POW!! instant gaming on a huge screen.
Furthermore, I was in the local Tesco yesterday and saw a ps3 type wireless pad, it has autofire switches all over it and was little more than £15........Bargain.
So i think i have covered all of your needs there, you just have to see if it works for you.
As i mentioned before, you may get a little further if you read the thread i linked.
Best of luck,
Creamy
Yeah, full-featured emulator would be good (like SNES)
creamy said:
Of course its feasable, i wouldnt have suggested it otherwise. At least try the suggestion and read the thread..........why so negative?
I run Retroarch (containing most of the popular emu's) on my Samsung galaxy Beam (the one with the 50" Projector onboard) and i use the six axis controller app to connect a ps3 pad to the phone. POW!! instant gaming on a huge screen.
Furthermore, I was in the local Tesco yesterday and saw a ps3 type wireless pad, it has autofire switches all over it and was little more than £15........Bargain.
So i think i have covered all of your needs there, you just have to see if it works for you.
As i mentioned before, you may get a little further if you read the thread i linked.
Best of luck,
Creamy
Click to expand...
Click to collapse
ive had a look at that thread, but what i would be after is a way to physically attach ps3 pad to the tablet.
ive had a look at the 'gameclip', but it only supports certain phones, and one of the few 7 inch tablets it supports is the nexus 7, but that device is getting slagged off big time in current reviews (hardware problems after a years use)
and anyway, for comfort a tablet needs dpad on left and face buttons on right (like the jxd gamepad), and sticking a ps3 pad under a tablet is not ergonomically comfortable for long periods (the tablet overhangs the pad and its weight is not evenly distributed for comfort in the hands)
anyway, i should not need hotch potch solutions like that, the jxd has decent controls built in, but i can not enjoy them cos every single amiga/arcade/psx/cps/neo geo emu on android insists on making the player furiously stab away like a loon cos of lack of auto/turbo fire options.
I just use my psp 1000 for emulators since I hate playing oldschool games with a touch screen it just takes the fun out of oldschool games but with the psp you have actual buttons which makes it more fun to play Sega Gen games like street fighter or Atari 2600 games but I know some people Actually like touch screen for emulators I was just pointing that out
Sent from my psp 1000 and kindle fire hd
mattemat said:
ive had a look at that thread, but what i would be after is a way to physically attach ps3 pad to the tablet.
ive had a look at the 'gameclip', but it only supports certain phones, and one of the few 7 inch tablets it supports is the nexus 7, but that device is getting slagged off big time in current reviews (hardware problems after a years use)
and anyway, for comfort a tablet needs dpad on left and face buttons on right (like the jxd gamepad), and sticking a ps3 pad under a tablet is not ergonomically comfortable for long periods (the tablet overhangs the pad and its weight is not evenly distributed for comfort in the hands)
anyway, i should not need hotch potch solutions like that, the jxd has decent controls built in, but i can not enjoy them cos every single amiga/arcade/psx/cps/neo geo emu on android insists on making the player furiously stab away like a loon cos of lack of auto/turbo fire options.
Click to expand...
Click to collapse
Looks like you are at the mercy of the developers then pal, i doubt you are the only one who would like this feature so you could just ask the teams that make the Emu's.
I would reitterate however, as previously mentioned.....its is exactly that....a feature, and one that appears to hold low priority (otherwise it would already be there) It is also worth noting that autofire was always considered 'cheating' when these consoles were initially around, so this may be another reason that the feature isnt there.....i do however get your point about the devices getting bashed during emulation.
I also dont understand why you have to physically hold the tab instead of using it as a screen, but hey your preference is your own.
One final tip, your are coming across as frustrated and a touch miffed. I can understand that you are looking for help and that you have posted in a fair few places without response, however if someone who can help reads one of your posts (and it does read as if you consider them incompetent for not including this feature) They may be a little less willing to help you or funish you with the feature you require.
Again Best of Luck,
Creamy
creamy said:
Looks like you are at the mercy of the developers then pal, i doubt you are the only one who would like this feature so you could just ask the teams that make the Emu's.
I would reitterate however, as previously mentioned.....its is exactly that....a feature, and one that appears to hold low priority (otherwise it would already be there) It is also worth noting that autofire was always considered 'cheating' when these consoles were initially around, so this may be another reason that the feature isnt there.....i do however get your point about the devices getting bashed during emulation.
I also dont understand why you have to physically hold the tab instead of using it as a screen, but hey your preference is your own.
One final tip, your are coming across as frustrated and a touch miffed. I can understand that you are looking for help and that you have posted in a fair few places without response, however if someone who can help reads one of your posts (and it does read as if you consider them incompetent for not including this feature) They may be a little less willing to help you or funish you with the feature you require.
Again Best of Luck,
Creamy
Click to expand...
Click to collapse
point taken !
but i really do not like stabbing away on the fire button on handheld devices, its noisy, bad for the hardware, uncomfortable, not ergonomic, and ultimately pointless, and the small screens shake whilst doing so.
Anyone else notice there is a huge dead zone on the analog sticks? You can move them about 1/4 inch before they register you are moving.
Really hurts playing games like Black Ops 2 where everything is really twitchy and fast.
Hardcore73 said:
Anyone else notice there is a huge dead zone on the analog sticks? You can move them about 1/4 inch before they register you are moving.
Really hurts playing games like Black Ops 2 where everything is really twitchy and fast.
Click to expand...
Click to collapse
i have noticed this too.
i don't believe its a software (lag) thing either as it seems to act this way in every app/program ive used (not streaming). including the right stick "mouse".
as long as you stay away from dead center it seems to not be an issue, but that is nowhere near ideal during gaming.
the D-pad is pretty much useless in terms of a D-pad and acts very much like a analog stick. (im working on a mod to change this).
It sucks. If it played like the Xbox 360 controller does on my PC it would rock.
Sent from my XT1058 using Tapatalk 4
Hardcore73 said:
It sucks. If it played like the Xbox 360 controller does on my PC it would rock.
Sent from my XT1058 using Tapatalk 4
Click to expand...
Click to collapse
im not a fan of that controller but i feel your pain.
Nvidia had their work cut out for them trying to make "every" gamer happy with one controller. but i think in looking at the bigger picture they missed a few trivial things that stand out like a sore thumb when sitting down with this thing for 5min.
Yeah dead sticks makes it impossible for some games. I don't care who you are or what your joystick preferences are.
Yea. I remember when the analog stick use to get a all loose on the Nintendo 64 controller. It made FPS games impossible to play.
I think it is a software issue. If it's hardware then there is no fixing it.
Sent from my XT1058 using Tapatalk 4
s0me guy said:
Yea. I remember when the analog stick use to get a all loose on the Nintendo 64 controller. It made FPS games impossible to play.
Click to expand...
Click to collapse
I didn't have an N64 (being of the wrong generation and in an anti gaming household) but I did have a gamecube and wii and have handled the Wii U brick remote, I just don't think nintendo have a clue on how the hell an analogue stick should work.
The gamecube one I swear from centre to fully pushed forwards goes something like: 0%, 50%, 100% rather than being an actual analogue stick, plus a rather large deadzone, and that was from new and on all my controllers. Dolphin emulator with an xbox 360 controller (which is a controller I like apart from the DPad again, no one does a good DPad) seems far more controllable, mario actually has some speed control to him....
We'll ignore the fiasco of the right thumbstick not even being a full size thumbstick on the gamecube, I mean seriously, what is with that thing?
Wii analogue sticks, bit more control from them but horrible in your hand, actually I found my thumb getting sore as they arent a nice shape and are rock solid rather than having a rubberized finish. Plus they didn't seem to have a strong spring under them, just felt like too little force was required to push it to its extremeties.
Wii U seems to use Wii nunchuck sticks, just 2 of them so its twice as bad.
Nintendo + thumbsticks = fail.
Nintendo + buttons is slightly better
Yeah the 360 controller spoiled me
Sent from my XT1058 using Tapatalk 4
Yes, I definitely experience this deadzone. The stick will travel halfway before registering in some games. I believe it's a software issue because there is zero play/travel when I use the right stick mouse.
Ah that would be good news if software. Means it could be fixed.
Sent from my XT1058 using Tapatalk 4
It usually is software.
Thumbsticks generally work by being 2 potentiometers, simply a variable resistor. You can record the altered current flow through the resistor quite easily. There will be 1 for vertical movement and 1 for horizontal. They will usually have minimum resistance with stick at the bottom (or left) and max at the top (or right) and then 50% resistance when perfectly centred. However the springs plus inaccuracy in the potentiometers themselves mean that the stick will rarely if ever output the dead centre signal, so in software you tend to ignore a small range of readings around what should be the centre zone, this area being the deadzone.
So yeah its software. They would have to be doing something really weird for it to be hardware (hall effect thumbsticks for instance could have a hardware deadzone, been done but there is no benefit really).
i'm sure it's software. i notice it more playing games. cursor on Android home screen/OS (Right Thumb analog) seems to be more sensitive, but still has a deadzone.
So still no fix for the dead zone issues. That sucks.
Makes playing Call of Duty Black Ops 2 almost impossible.
Sent from my SHIELD using Tapatalk 4
You can fix it for yourself with Tincore KeyMapper.
Normally you use this program for playing touch based games or with some emulators.
But you can simply map anything on the sticks/buttons.
For me I mapped on the right stick mouse movement, because in Nvidia Streaming Mode the Mouse is disabled.
So with Tincore KeyMapper I have my Mouse back in Nvidia Streaming Mode and can play games like Diablo 3 which need baldy the mouse function.
I also mapped my left stick and the Deadzone is gone, so its Software releated.
If you have any questions, feel free to ask.
Greetings from Germany
Can you confirm by playing Black Ops 2 or similar to test?
Don't have BO2, but tested it with some other games in streaming mode and with normal android games on the shield and the deadzone problem was fixed for me.
Simply give Tincore a chance.
You need some little time to understand the app, but after this it's very easy to configure.
I will try it but not sure how that will help dead zone.
Thank you.
Tincore overrides the default stick/button handling.
So if it is software related, what it looks for me, this can fix the problem.
Kekskruemeltorte said:
You can fix it for yourself with Tincore KeyMapper.
Normally you use this program for playing touch based games or with some emulators.
But you can simply map anything on the sticks/buttons.
For me I mapped on the right stick mouse movement, because in Nvidia Streaming Mode the Mouse is disabled.
So with Tincore KeyMapper I have my Mouse back in Nvidia Streaming Mode and can play games like Diablo 3 which need baldy the mouse function.
I also mapped my left stick and the Deadzone is gone, so its Software releated.
If you have any questions, feel free to ask.
Greetings from Germany
Click to expand...
Click to collapse
Just got my shield last night, how are you playing diablo 3 on it?
Hit thanks if I helped you out. Doing a little bit of reading goes a long way. Sent via tapatalk.
http://www.androidpolice.com/2013/09/11/new-game-terraria-digs-down-deep-surfaces-in-google-play/
I don't think it's XPO, but it's definitely worth playing even with the touch screen
Noticed this on playstore yesterday and it looked interesting. Its not XPO at all but still a fun free game.
Sent from my R800i using xda app-developers app
I don't think I can tolerate playing it
Maybe we should email the devs for xperia play optimization? I think it could work quite well with our touchpads (not for block placements), it would justify a purchase for me.
I cant see this game working well with any controller. I have played the PC version to death and it needs a mouse to point and click. Controllers (sticks/touchpads) wont be the same.
If you think it would be, you havnt played the PC version! The precision for some weps you need cant be done with a stick, and digging will be more cumbersome than point what you want to get rid of including blocks behind blocks.
Touchscreen controls I can see working better than a controller due to the reasons I said above, but on a small screen its horrible. I played this on my Note 10.1 and I gotta say its better, but horrible.. it needs a mouse and keyboard :/
Just my two cents ^^
iRhyiku said:
I cant see this game working well with any controller. I have played the PC version to death and it needs a mouse to point and click. Controllers (sticks/touchpads) wont be the same.
If you think it would be, you havnt played the PC version! The precision for some weps you need cant be done with a stick, and digging will be more cumbersome than point what you want to get rid of including blocks behind blocks.
Touchscreen controls I can see working better than a controller due to the reasons I said above, but on a small screen its horrible. I played this on my Note 10.1 and I gotta say its better, but horrible.. it needs a mouse and keyboard :/
Just my two cents ^^
Click to expand...
Click to collapse
I have the PS3 version of Terraria, there isn't much precision as you said, but it's still fun and playable, especially with multiplayer with friends. The controls for the XPlay could be similar to the PS3's, if it does get XPO'd.
Hello everyone,
I've read some reviews on the gamepad mod, and I'd like to know if any of you had bought it.
I'd use it in public transportation so a cheap bluetooth gamepad like this one https://img.tvc-mall.com/uploads/details/84020147A-1.jpg is too big.
The moto gamepad seems like a good/ok piece of hardware, but the price is a little hard to swallow. Is it worth it in your opinion?
Thank you for your replies.
Bobobinator said:
Hello everyone,
I've read some reviews on the gamepad mod, and I'd like to know if any of you had bought it.
I'd use it in public transportation so a cheap bluetooth gamepad like this one https://img.tvc-mall.com/uploads/details/84020147A-1.jpg is too big.
The moto gamepad seems like a good/ok piece of hardware, but the price is a little hard to swallow. Is it worth it in your opinion?
Thank you for your replies.
Click to expand...
Click to collapse
I have gamepad in my possesion, and i can tell you'll be fascinated about how *well* it works, espacially in games. It just feels like you're playing on a PSP.
Your Moto Z wont fall outta the mod, because the gamepad holds the phone tight. I also like the little red lights an the shoulder buttons, which could be useful for you at night. It's well luminated. The battery holds for a whole day and can be charged by the c-port. This will also charge your phone.
The only contra i could find is the support in games: Most of the "good" gamepad games are powered by Gameloft. I dislike 80% of the games that are listed in the gamepad-app (imo), but it's only a matter of time to the devolopers to "pick-up" the support for the moto gamepad.
In conclusion: A nice gamepad to play games on, but the selection of the games are bitter at the moment.
I hope i helped you with this post!
I have it. Used it for few weeks for Tony Hawk on PSP emulator. It took me few hours to remember Tony Hawk and get used to controller. I think price (I payed 50$) is right, since it feels very well built and form factor is quite compact (doesn't add width of the phone only ~doubles thickness and add few centimeters in height). Only downside of gamepad is that it's a bit too small for long gaming sessions (3hours+) - after few hours non-stop playing you can feel a bit in your thumbs because they are bent all the time.
Nowadays I only play rhythm games on my phone so controller is not as useful.
I would recommend it to anyone who is into emulator gaming and plays mostly games which work great on joystick.
Thank you for your replies. Good to know that the build quality is solid.
Regarding the games available for it I don't really care as I'd mainly use it for emulator gaming. (I don't have the cash right now for the Switch )
So I think I'm gonna wait a little for the price to drop, it's 90€ in france right now, and not a lot less on ebay
I have one. It´s very cool, but the games that I wish to play are´t avaliable on Moto Game Explorer, like nba2k, pes or fifa...
And Like Bomberlt said: The thumbs kind hurt after a while playing.