App Request - Game Scorer - Android Apps and Games

I don't know if this is the right place to post this. Please move/forgive me if it is.
I'm looking for something to help me keep simple scores for bar room games like shuffleboard and darts. I found a dart scorer in the market, but it kept FC'ing on me and based on the reviews I wasn't the only one.
Features that I'm looking for would be maybe a game picker to begin with with number of players, such as SHUFFLEBOARD and 2 PLAYERS, or DARTS-301 and 3 PLAYERS.
For Shuffleboard I imagine a split screen with red on one side and green on the other with 2 buttons on each side (point up, point down) and a reset scores in the middle.
For Darts I imagine a sub menu of popular games like cricket and 301. For example a three player 301 screen would highlight the current player and have a button for single/double/triple and the number (Triple 20 gives you 60 etc.).
I would love to be pointed to a game scoring program if it already exists. If not I would appreciate being pointed to the correct forum to request it to be made.
Thanks!

Related

Feedback on new Space Asteroids Game

Hey Everyone,
I just finished a game I was working on for the android platform.
Check it out. Look in the market for "Space Blasters".
It is completely free, and I would really appreciate some constructive criticism and reviews.
Thanks.
You should post the APK here to
Hey...looks good but does need some work.
Things I would recommend are making the cursor move faster, adding more designs for the asteroids, the ability to save current level, and a minimum distance for the appearance of the asteroids.
This has potential to be a lot of fun and I will be keeping it on my phone.
Please rate it from 1 to 10.
I am looking for a new game..
I love space shooters, I'll let you know what I think.
It is a good start but still obviously needs work. Every time I played it, I got a FC at some point during the game. Some of the comments in the market said there was a problem with the control, to me it felt fine although it took a minute to figure out. Controlling with the trackball would be nice so I can play the game laying down. I noticed the game will change orientation when I moved the phone around, and when that happens the game stops. Ill have to hit back and restart the game again. Please disable that, either staying in landscape or portrait is fine.
I liked the unique (first person) point of view.
Some of the asteroids popped up and hit me before I could reach them in time, not a big deal but seemed a little unfair. I liked the effect of the broken screen upon impact. Maybe a short vibration when that happens would add to the gameplay.
Recommendations:
Of course fix the force closes.
Add trackball support
Animate the asteroids a little, like have some of them spinning.
Have some large asteroids spilt into pieces that have to be shot also.
Make the asteroids come from the center and have mutiple at one time.
Make the asteroids start out small and get bigger the closer they get.
What id like to see:
score.
maybe some other objects besides asteroids to shoot at.
at the end of the round the ship goes to light speed or some kind of cool effect.
end of round stats: accuracy, time, bonus, total shots fired, etc.
music, something techno
Ill keep the game for the updates, I hope it turns out well.
Thanks for the insight phatmanxxl.
Sorry for the late reply back. Much appreciated from my end and whoever read that post of yours.
Cool idea. There are some bugs, though.
For example:
1) My phone (MyTouch 3G) is in portrait mode
2) I open the game
3) I start playing. Go on to level 2.
4) I realize that the number of asteroids left (I guess that's what it means?) is on the bottom right of the screen and is therefore flipped 90 degrees.
5) I flip my phone so that it's in landscape orientation
6) The screen dims briefly while it switches to landscape mode
7) The game changes orientation and now the game is in portrait mode
8) I flip my phone to portrait orientation, and the game flips to landscape, etc...
9) I realize that no more asteroids are coming my way and the number is at 0.
Keep up the good work. I'm sure it can get better
Cool. Thank you!
@net_vampire32,
You had posted this same thread 5 times in different places. That is spamming and it is against forum rules. I have merged all the posts from those threads and place the remaining one under Android apps and games since it seems to be the most appropriate place for it, as it is not device specific.
If you have questions, let me know. Thanks.

SuperMarioGun WVGA game (yes Mario packing heat!!!!)

Hi windows mobileHD2 gamers here a little game I made called SuperMarioGun. This time SuperMario shoots goombas with his gun. Mario can shot goombas,turtles,and flying blue balls that are in his way. SuperMario has unlimited jumping ability ,which he will need because this game is hard. On top of screen is 2 small buttons 1 is to restart the other is to exit.
BUGS
1) Only 1 bug which the controls are single-touch which means you have to let go of 1 button to press the other.
Any feedback will be welcome good or bad as long as its respectful. Have fun!!
sharing
This is in reference to people askedi f its ok to share my work. Yes go on other forums and share.
sonic
Would sonic look right with a gun?? What other charactors would you like to see with a gun. Thanks for the feedback!
Heys, neat game, though some suggestions (if i may):
- Rotate the game 90' so you play in landscape rather than portrait
- Depending on how feasable, drop the shooting button, and make it shoot to where you press in the game-area
- The gun is way to big for mario, lose mario or go for a much smaller gun
- Change the controls a bit, apart from the fact that i would do the shooting different, when you do go for landscape, make 3 buttons lower right or other corner, the buttons are for left, jump and right
- If you keep mario, look at adding a game background thats closer to the mario feel (for starters lightblue with some bushes and stuff, you could improve it by making them move at different speeds to create the effect of depth)
- Look at multitouch support, at least for the HD2 (afaik) theres a api out there.
Keep it up! great to see people making games beyond the average snake/androids clone
thanks for response
Thanks for the feedback all the changes you mentions are doable. The only problem I have is multi-touch because my compiler doesnt accept any plug-ins. I will look into it thanks for responding.
future
How about a game like doodle jump but with mariobros charactors???
news
For HD2 and other similar devices there is tiger woods girls or supermariojump avalible now for free.
Cool
Any new games in the works?
How about a (semi-)3d mario kart? including multiplayer over bluetooth
Well I cant do 3D games but I did a mario kart mini-game thats a simple games.

[Game] Fractions

Hello,
I post this thread to present you my game Fractions available on market to the following place : //market.android.com/details?id=com.app.fractions.
Fractions is an addictive game combining mental calculation and speed.
Game has a grid containing squares having each 4 values that can take several different forms (fraction, percentage, integer, decimal, subtraction, addition).
For example, value 0.6 can be represented like that in the game : 6/10, 3/5, 12/20, 9-8.4, 60%, ... And all these forms are equals.
Game grid can have 2x2, 3x3 or 4x4 dimensions.
Fractions’ goal is to find all equalities between each squares’ values that are in contact on the game grid. For that, player can roll values of square clockwise by clicking on square and moving squares via drag & drop in hard levels.
For these hard levels, Fractions has a help menu that can be displayed during game and in which player can choose to show squares well placed thanks to a little orange square and to show squares well placed with values in good order thanks to a little green square. But, use of these helps increase game resolution time of 50 or 100 seconds.
Grid resolution time and number of moves realized are counted during game. When game is ended, you can compare your score with other players around the world and try to make the high scores. Players can configure their login used to share scores thanks to menu preferences.
A records screen lets you to visualize best high scores list for Fractions.
Each grid is randomly generated which lets you to play an infinite of different game grids with always the same goal : solve grid faster than you can with the smallest number of moves.
An elegant help menu lets you to see how to play to Fractions. Changes between screens are realized thanks to edges that are in bottom of the screen or by flip on screen right to left or left to right respectively to go to previous screen or next screen.
I made a little video to show how to play to Fractions available here :
youtube.com/watch?v=oNI5pgRtPZU
I wish people will like Fractions which is an original game .
Thanks by advance for your feedbacks.
Sylvain.
You should post the link to the game on the market as well so we don't have to go looking for it. In going to download it tonight and report back later.
Edit: I played it. I really like the concept of the game but there are a few bugs that have to change. One is pressing the back button doesn't allow you to exit the app. The command to exit pops up but it just takes you back to the last played game. Second is the fractions turning red when they are in the correct order. Its too easy to just click through and wait for everything to line up and turn red. A better option would be for the player to line the grid up without the red fractions and to submit their answer. If its wrong they keep going and submit again with another try. I like the game but it needs a few tweeks.
Sent from my Samsung Captivate running Andromeda³
For market link, I hadn't enough posts on forum to have right to put link in my threads.
First, thanks for your feedbacks.
For the back button, you have reason. You think I must remove confirmation exit dialog also or just keep confirmation exit dialog and when user click to yes quit the game ? (while actually the user returns to home screen).
For the levels 1, 2 and 3, I think it's good idea to remove red color for equalities to avoid people that click randomly until they find all equalities and they win the game. I'm going to add a way to valid grid when user think he found all equalities and the gris is solved. Perhaps, take in count in the ranking the fact that player has submitted grid too much time before win also.
Have you tried the levels 4, 5 and 6 ? I think for that levels red color is necessary because it becomes very hard. Indeed, squares are shuffled to the start of the game. So, it is necessary to drag an drop squares also to solve grid. Without red color for that levels, It will be too hard perhaps no ?

[GAME][FREE] Flicky Circles - Simple, fast and thinkful

Hi guys,
I have released a game called Flicky Circles. Flicky Circles is simple, fast and thinkful android game to play with your friends or against a computer. Originally inspired by OLO. Flicky Circles is free in a small size apk. Give it a try. Any suggestions will be appreciated. Thank you for your support!
About:
Each player starts with 6 circles in 3 different sizes. Circle gets smaller each time it lands on player's starting point (white color). Goal is to flick your circles into same colored ending zone and achieve more points than opponent. With two or more same sized circles, player gets a bonus point...
Supported:
- any resolution from 320x480 - 1080x1920
- android 2.3 and higher.
More details on google play:
https://play.google.com/store/apps/details?id=com.goranhorvat.flickycircles
FB fan page:
https://www.facebook.com/FlickyCircles
I hope you will like it.
I would like to have some opinions about Flicky Circles. Have you tried? Is there "missing" something in the game and would make it more playable for you?
Very nice, really polished and a great interface. Fun game idea. The text in the help screen/intro could use some polish.
"Each player starts with an equal amount of circles representing their moves."
"Each circle gives the player a point when it reaches their colored zone. If 2 congruent circles are landed, the player gets a bonus point"
"Reach the colored space and flick away towards the opponents circles to defeat the opponent."
"Player captures the opponent's circle if it lands in their starting area. The circle becomes smaller."
"Lock button freezes circles in place for one round. It can only be used once per game."
Feel free to tweak those for brevity if you need to.
Also, on the game pause screen, the text doesn't change colors when you tap it like it does on the main menu. This kind of has a jarring effect because you can't tell if it detected your touch or not.
Thank you for helping me with words. I will update these things including pause screen UI in the next version.
Downloaded
This looks like a fun game. Just downloaded it. I'll take it for a spin this weekend and give you my feedback
Lookout flags it as adware
I've just installed it and Lookout pop's up a message "Flicky Circles" is adware
See attached screenshot
EDIT: it also gives this detail:-
APP REPORT
CLASSIFICATION: Adware.Android.Rev.Mob.a
This app may contain the RevMob ad network. It may create push notification ads that appear in your notification bar. It may not be clear to you that this application is creating these ads. It also may send personally identifying information, such as your email or IMSI, to RevMob’s servers.
Hi fangthorn, I don't use Lookout, so thanks for detailed explanation. I'll remove revmob from Flicky Circles within 24hours.
I had a quick go at lunchtime. I can see this being very addictive
Apart from the popup ad it's a fun game :good:
Looking nice
Games looking nice, but not able to play in my defy.
My defy is running JB 4.1.2 (Quarx), when I open game menu screen will come and when I press single or double player again it s return to main menu with different color, is this problem with rom r .................
Thanks
Hi navin, I don't understand exactly what kind of problem you have? Can you play Flicky Circles? Colors are supposed to change each play.
graylowes, thank you for your feedback.
I downloade it just for giggles, but i really like it.
Its simple and addictive. And the 2 Player mode on one device is
cool. i´ll play it with a friend the next days and see how they like it.
Good Job! Hope for more cool thing to come!
Great job!:good:
game play is very good, a little fast i think but very good!
improving sound tracks would be nice and if possible adding some effects like Menu sound effect in OLO
Looking nice
hgoran said:
Hi navin, I don't understand exactly what kind of problem you have? Can you play Flicky Circles? Colors are supposed to change each play.
graylowes, thank you for your feedback.
Click to expand...
Click to collapse
Hi, thanks for reply, actually I am not able play game, when I clicked on single or double player it will take to blank screen after few seconds again it's returning to game menu. Even I tried in my Nexus 7 (Not rooted) but same thing is happening.
Thanks
navinshark said:
Hi, thanks for reply, actually I am not able play game, when I clicked on single or double player it will take to blank screen after few seconds again it's returning to game menu. Even I tried in my Nexus 7 (Not rooted) but same thing is happening.
Thanks
Click to expand...
Click to collapse
Hi, I tested it on Nexus 7 and it works fine. Never had a problem like that. Please send me a clip on PM, from app start to the end (back to menu) so I can take a look into it. Thank you.
B!GBOY & strainhunter thank you for your words. I appreciate it.
Currently no plan for sound fx. But in the near future, I will try to add some levels where you can build some flicking skills. I hope players will like it.
Flicky Circles
hgoran said:
Hi, I tested it on Nexus 7 and it works fine. Never had a problem like that. Please send me a clip on PM, from app start to the end (back to menu) so I can take a look into it. Thank you.
Hi, Thanks, I have sent an email to ur gmail ID with enclosed video clip, which u have provided in play store.
Please check.
Thanks.
Click to expand...
Click to collapse
My favorite game right now
I find this wonderful game to be so easy, fun, yet still has some strategy to it to keep your mind going. Bite sized games, but I keep going back again and again and again. Fantastic job! Five stars! Thank you, very much.
hgoran said:
Hi guys,
I have released a game called Flicky Circles. Flicky Circles is simple, fast and thinkful android game to play with your friends or against a computer. Originally inspired by OLO. Flicky Circles is free in a small size apk. Give it a try. Any suggestions will be appreciated. Thank you for your support!
About:
Each player starts with 6 circles in 3 different sizes. Circle gets smaller each time it lands on player's starting point (white color). Goal is to flick your circles into same colored ending zone and achieve more points than opponent. With two or more same sized circles, player gets a bonus point...
Supported:
- any resolution from 320x480 - 1080x1920
- android 2.3 and higher.
More details on google play:
https://play.google.com/store/apps/details?id=com.goranhorvat.flickycircles
FB fan page:
https://www.facebook.com/FlickyCircles
I hope you will like it.
Click to expand...
Click to collapse
Hi Harvey!
I'm a big big fan of OLO on iPad... and I was really missing this game on Android (and OLO devs clearly state they are not planning to dev their game for the android platform...), so I'm very very happy that you are here developping FlickyCircles... Very promising game, thank you
:good::good::good::good::good:
Just a a few questions:
1) could you add an online play mode? (hopefully not through facebook)
2) can you list all the differences vs OLO in terms of rules and counting points? (in particular coming from OLO, I'm a bit confused about captures (when and how))
3) I hate facebook (yes, I'm quite old fashion...) ... any other way to store and share high scores?
Keep the great work )
EDIT____________________________________
Ok, I've tested further and I don't like too much your capture method because:
1) the smallest circles can't be captured (thus limiting some strategic moves)
2) we end up playing with small circles only, which is also limiting because the small ones are much less powerful
I prefer the OLO capture method where all circles are not shrunk when captured but each circles can only be captured twice (circle that can no more be captured are flickering for a brief moment). Could you maybe offer this different capture method as an option?
Surfinette said:
Hi Harvey!
I'm a big big fan of OLO on iPad... and I was really missing this game on Android (and OLO devs clearly state they are not planning to dev their game for the android platform...), so I'm very very happy that you are here developping FlickyCircles... Very promising game, thank you
:good::good::good::good::good:
Just a a few questions:
1) could you add an online play mode? (hopefully not through facebook)
2) can you list all the differences vs OLO in terms of rules and counting points? (in particular coming from OLO, I'm a bit confused about captures (when and how))
3) I hate facebook (yes, I'm quite old fashion...) ... any other way to store and share high scores?
Keep the great work )
Click to expand...
Click to collapse
I'm glad you like my game.
1. Not yet, but I'll spend some time in the future and try to implement it.
2. Please visit help in the game. All rules are listed there, except maybe that lives of the circles depends on their sizes. So therefore, the smallest circle can't get any smaller and you loose it if it lands on the white zone.
3. Currently no. I made sharing with facebook just for fun. If I want to add other sharing options, game would become much larger (in KB)...
But I'm thinking of having online scores inside Flicky Circles, if that's what you prefer?
Thank you Surfinette and ghostinrags!
thanks
Thanks for sharing
hgoran said:
I'm glad you like my game.
1. Not yet, but I'll spend some time in the future and try to implement it.
2. Please visit help in the game. All rules are listed there, except maybe that lives of the circles depends on their sizes. So therefore, the smallest circle can't get any smaller and you loose it if it lands on the white zone.
3. Currently no. I made sharing with facebook just for fun. If I want to add other sharing options, game would become much larger (in KB)...
But I'm thinking of having online scores inside Flicky Circles, if that's what you prefer?
Thank you Surfinette and ghostinrags!
Click to expand...
Click to collapse
Thank you for your answer.
I had edited my previous post, just before you answered me, so you may have missed my EDIT part... see below
EDIT____________________________________
Ok, I've tested further and I don't like too much your capture method because:
1) the smallest circles can't be captured (thus limiting some strategic moves)
2) we end up playing with small circles only, which is also limiting because the small ones are much less powerful
I prefer the OLO capture method where all circles are not shrunk when captured but each circles can only be captured twice (circle that can no more be captured are flickering for a brief moment). Could you maybe offer this different capture method as an option?
Click to expand...
Click to collapse

[APP][GAME][FREE]Beat Me If You Can

we offer you an incredible entertaining and challenging game. the game works by clicking as you might have played in the computer. by doing your best scores, you can encourage your friens to do their higher scores. we create a game which is apprehensible with simple graphic interface and also an entertaining game. Then enjoy the game
we have 3 gameplay mode
20sec 15sec 10sec
https://play.google.com/store/apps/details?id=uda.clicks
caution: we suggest not breaking your cell phone with an anger ))
Seems like good dumb fun- something to kill some time with friends.
A few suggestions:
If possible, add in a challenge mode- make the player tap a particular location, or temporarily make tapping lose you points, etc. I'd like something more than just "beat my last score"
When the score comes up at the end, it's easy to accidentally close it. Maybe disable the buttons for a couple of seconds, or move the dialog to a place where the player wasn't tapping.
The random colors are kind of distracting. It might be better with some sort of time based color- blue in the beginning say, but flashing red towards the end.
Best of luck!
SuffAdvApps said:
Seems like good dumb fun- something to kill some time with friends.
A few suggestions:
If possible, add in a challenge mode- make the player tap a particular location, or temporarily make tapping lose you points, etc. I'd like something more than just "beat my last score"
When the score comes up at the end, it's easy to accidentally close it. Maybe disable the buttons for a couple of seconds, or move the dialog to a place where the player wasn't tapping.
The random colors are kind of distracting. It might be better with some sort of time based color- blue in the beginning say, but flashing red towards the end.
Best of luck!
Click to expand...
Click to collapse
Thx for new idea :fingers-crossed:
Am gonna beat you

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