Imagine...widgets! Calling all widget devs! - Hero CDMA Themes and Apps

Edit 3/17
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These screen shots are of some simple widgets overlayed on HelixLauncher, the base off of which we will be building Imagine. They have the same app tray as desired, the only addon will be to make it inclosed, and enable it to fit more than 4. I have drawn up what everything should look like (minus the widgets) once complete.
xxxxxxxxxxxxxxxxxxxxxxx
The widgets everyone has been looking for.
Keeping in mind the first accepted widgets will be the ones most similiar to HTC's base set. All future widget designs and functions will be aded as soon as the base UI is complete. For nkw we're taking everything HTC has latched onto and MAKE IT OUR OWN.
*As follows
Clocks(series) many will be accepted here!
Weather
Clock and weather combined(series). many will be accepted here...looking for someone to help out with creative weather effects!
Calender
Email/messages
Bookmarks
Future devs can include the tight social intergration that is so sought after. Ideas are welcome. Imagination is a must!
WITH THE BASE BUILT, IMAGINE IS READY FOR THE NEXT STEP. ALL CREATIVE, INTUITIVE WIDGET CODERS PLEASE STEP FORWARD.
xxxxxxxxxxxxxxx
A simple search of the CDMA Hero section will unearth a new Hero project called "Imagine UI" started by a small group of daily Sprint Hero users, which is slowely but surely unfolding to be a true work of pure imagination and teamwork. A targeted effort by a group of everyday Joe's like you combined with the tools given to us by Google, we are now taking the first step into making the first truely userfriendly UI and aesthetic form, bringing fashion to function at last.
The reason why the Android OS was built in the first place.
Join in revolution.

This sounds very intresting i would like to find out more about the base.

BonQuiQui said:
This sounds very intresting i would like to find out more about the base.
Click to expand...
Click to collapse
The base is unstable and rather unfunctional. No animations, purely a series of.blank screens with the Rosie Phone buttons removed. The UI will be very functional and aesthetic once complete, but for now we're reccomending you are on a 2.1 ROM and running HelixLauncher to beta test your widgets. Future scetches and screen shots with submited widgets and eventually the lusted after 3D cube helicopter view. Ive set a personal goal of having this up midapril.
If anyone is interested, please take a look at the widgets weve listed and make any submissions. All will be looked at and cobsidered. Full credit will be 100% given to the individials, probably in a About Imagine app in the stock software. I picture it like movie credits playing on the screen
Remember, Widgeters! Be imaginitive!

Good luck with this. Maybe someone could make 'copies' of the HTC widgets so they will run on the Android framework? Probably pipe dreams but it sure would be cool.

mrcharlesiv said:
Good luck with this. Maybe someone could make 'copies' of the HTC widgets so they will run on the Android framework? Probably pipe dreams but it sure would be cool.
Click to expand...
Click to collapse
If everyone that said it couldnt work helped...it would be more than possible. I dont like the word copy, HOWEVER. The infastructure of all the HTC base widgets could be manipulated to start some demos.
The weather effect will have to be copied at first, until custom ones started and distributed in future releases.
You are always welcome to join and are always welcome here; thanks for the support!

sinistermeshes said:
The base is unstable and rather unfunctional. No animations, purely a series of.blank screens with the Rosie Phone buttons removed. The UI will be very functional and aesthetic once complete, but for now we're reccomending you are on a 2.1 ROM and running HelixLauncher to beta test your widgets. Future scetches and screen shots with submited widgets and eventually the lusted after 3D cube helicopter view. Ive set a personal goal of having this up midapril.
If anyone is interested, please take a look at the widgets weve listed and make any submissions. All will be looked at and cobsidered. Full credit will be 100% given to the individials, probably in a About Imagine app in the stock software. I picture it like movie credits playing on the screen
Remember, Widgeters! Be imaginitive!
Click to expand...
Click to collapse
Glad to see there is progress being made. I would like to see the existing code base to get an idea of where you are at and to see where to begin contributing. Is the source code available in a SVN/CVS/git repository and if so where what is the address?

sinistermeshes said:
If everyone that said it couldnt work helped...it would be more than possible. I dont like the word copy, HOWEVER. The infastructure of all the HTC base widgets could be manipulated to start some demos.
The weather effect will have to be copied at first, until custom ones started and distributed in future releases.
You are always welcome to join and are always welcome here; thanks for the support!
Click to expand...
Click to collapse
Copied, manipulated.. You're picking up what I was putting down. Haha. I've been wanting to put a Linux distro on my computer - I already burnt a disc to do so - so maybe I'll take a little time and try to learn something to help participate. Why don't you try and learn some too, Sinister? Seeing as how this is your vision I think you should take the opportunity to broaden your horizons. I play music too so I know you must have a good imagination... Take advantage of it!

mrcharlesiv said:
Copied, manipulated.. You're picking up what I was putting down. Haha. I've been wanting to put a Linux distro on my computer - I already burnt a disc to do so - so maybe I'll take a little time and try to learn something to help participate. Why don't you try and learn some too, Sinister? Seeing as how this is your vision I think you should take the opportunity to broaden your horizons. I play music too so I know you must have a good imagination... Take advantage of it!
Click to expand...
Click to collapse
Indeed, I have been! I've studying hard on the official google android site. been fixating on which id rather do, make widgets, or help form the final h.a. (namely the 3d effects and such)
If you want to know where I'm starting, as it seems to be useful, this where I've been studying
http://developer.android.com/guide/practices/ui_guidelines/widget_design.html
http://developer.android.com/guide/practices/ui_guidelines/widget_design.html
the whole point of Imagine, however, is the group effort. im not trying to make this UI just for me, I want it to suit all Hero users.

BonQuiQui said:
Glad to see there is progress being made. I would like to see the existing code base to get an idea of where you are at and to see where to begin contributing. Is the source code available in a SVN/CVS/git repository and if so where what is the address?
Click to expand...
Click to collapse
Absolutely. Soon a Google Wave will be started, and the project will move to there. There, anything and everything will be available. The Google Wave will be initiated the moment we get the first up and running beta. Until then, please, make your widget designs on a 2.1 ROM, using HelixLauncher.
The support is appreciated, and cant wait to work together!

make me a fully functional palm pre theme and ill donate!....lol

fixxxer2008 said:
make me a fully functional palm pre theme and ill donate!....lol
Click to expand...
Click to collapse
Icon changing, coloured theming, and custimozation is a priority of Imagine, but will not be in the first release.

sinistermeshes said:
Absolutely. Soon a Google Wave will be started, and the project will move to there. There, anything and everything will be available. The Google Wave will be initiated the moment we get the first up and running beta. Until then, please, make your widget designs on a 2.1 ROM, using HelixLauncher.
The support is appreciated, and cant wait to work together!
Click to expand...
Click to collapse
Google Wave has absolutely nothing to do with being a respository for source code. Wave is great for planning and chit chat, if there is an actual project in development, that is needed to build off of. Designing widgets for the 2.1 home if you are trying to build a home replacement is futile. Designing specifically for HelixLauncher is not possible because the source for it is not available.
The base is unstable and rather unfunctional. No animations, purely a series of.blank screens with the Rosie Phone buttons removed.
Click to expand...
Click to collapse
Does the code referenced above actually exist? If so, where is it, this is the framework that the widgets must be built from if you are wanting to do something new. A house can't be built without a foundation. If this doesn't, I think you're missing how a UI is built from an actually programmer's perspective. All the imaging in the world on Wave is great but imagining doesn't create actual substance.

BonQuiQui said:
Google Wave has absolutely nothing to do with being a respository for source code. Wave is great for planning and chit chat, if there is an actual project in development, that is needed to build off of. Designing widgets for the 2.1 home if you are trying to build a home replacement is futile. Designing specifically for HelixLauncher is not possible because the source for it is not available.
Does the code referenced above actually exist? If so, where is it, this is the framework that the widgets must be built from if you are wanting to do something new. A house can't be built without a foundation. If this doesn't, I think you're missing how a UI is built from an actually programmer's perspective. All the imaging in the world on Wave is great but imagining doesn't create actual substance.
Click to expand...
Click to collapse
Whatever dude! Sinister is obviously a freaking Android pioneer. If you are going to contribute, just sit back and wait for his instructions. Once the wave gets started, this baby is gonna blow up cellies all over the face of this great nation.
OK, now that I'm done with that scrub...
Man we need a widget that makes the phone get hot when its hot out! I'm going to coin it the "Heatwave" widget.
We could even make it so if you get cold in the winter, you can just turn that on, sort of like hothands you know... except you don't have to shake it, you just switch it on.
P.S. Sorry for the name sinister, I just liked your attitude so much that I had to tribute you somehow with my profile.
Screw the PS!!! LET'S DO THIS PEOPLE!!!!

BonQuiQui said:
Google Wave has absolutely nothing to do with being a respository for source code. Wave is great for planning and chit chat, if there is an actual project in development, that is needed to build off of. Designing widgets for the 2.1 home if you are trying to build a home replacement is futile. Designing specifically for HelixLauncher is not possible because the source for it is not available.
Does the code referenced above actually exist? If so, where is it, this is the framework that the widgets must be built from if you are wanting to do something new. A house can't be built without a foundation. If this doesn't, I think you're missing how a UI is built from an actually programmer's perspective. All the imaging in the world on Wave is great but imagining doesn't create actual substance.
Click to expand...
Click to collapse
Even the most basic of home replacements is third party app enabled, and can offer the most extensive custimizations available. In the grand scheme, yes I suppose Imagine will be a home replacement, but one good enough to completely remove sense to make the space for such an advanced interaction. Point being, all this COULD be done from just an .apk. The .apk I have now is nowhere finished, and ready to be put on anyones phone. The code is not ready to be tinkered with until I brave leaving emulator on PC and install on phone. I am taking the beginning of what I have learned from simple Google searches and created a blank slate.
I can post screen shots if you like.

sinistermatches said:
Whatever dude! Sinister is obviously a freaking Android pioneer. If you are going to contribute, just sit back and wait for his instructions. Once the wave gets started, this baby is gonna blow up cellies all over the face of this great nation.
OK, now that I'm done with that scrub...
Man we need a widget that makes the phone get hot when its hot out! I'm going to coin it the "Heatwave" widget.
We could even make it so if you get cold in the winter, you can just turn that on, sort of like hothands you know... except you don't have to shake it, you just switch it on.
P.S. Sorry for the name sinister, I just liked your attitude so much that I had to tribute you somehow with my profile.
Screw the PS!!! LET'S DO THIS PEOPLE!!!!
Click to expand...
Click to collapse
I truthfully have tears in my eyes from the laughter. You are an amazing soul, I can feel your spirit even through mere words.
Welcome aboard friend.
Go ahead and install HelixLauncher (assuming you running 2.1 of one build or another) and build your Heatwave widget.
Thanks for the support, god knows I need it in what might be a smart community, is still very closed minded.

sinistermeshes said:
Even the most basic of home replacements is third party app enabled, and can offer the most extensive custimizations available. In the grand scheme, yes I suppose Imagine will be a home replacement, but one good enough to completely remove sense to make the space for such an advanced interaction. Point being, all this COULD be done from just an .apk. The .apk I have now is nowhere finished, and ready to be put on anyones phone. The code is not ready to be tinkered with until I brave leaving emulator on PC and install on phone. I am taking the beginning of what I have learned from simple Google searches and created a blank slate.
I can post screen shots if you like.
Click to expand...
Click to collapse
Sure, screenshots sound great. I would suggest, based on over a decade of experience, to have your code completely open in a repository from the first comment and first function, no matter how simple, you write. That's the Open Source model, it works for a reason. I don't know your level of experience in development, but things will move substantially slower if no one is seeing the code but you.

sinistermatches said:
---Mockups of "Hothands" coming soon *****es!---
Click to expand...
Click to collapse
I really hate to rain on your parade but there is an app that already does this. It turns all functions of your phone on to overheat it. I thought it was cool for about 30 seconds then deleted it so I can't remember the name. But it does exist.

always glad to see some deving
good work guys. ideas are great and its alway fun o have a toy/baby to work and improve. dont let others bring u down. use it to motivate urself and make this something to desire. i always love to see others think out if the box and strive to make a dream happen.
AGAIN GOOD WORK

There is an app called cubeworks. Maybe that will give everyone more ideas.
http://www.androidzoom.com/android_applications/productivity/cubeworks-trial_cxk.html?related

BonQuiQui said:
Google Wave has absolutely nothing to do with being a respository for source code. Wave is great for planning and chit chat, if there is an actual project in development, that is needed to build off of. Designing widgets for the 2.1 home if you are trying to build a home replacement is futile. Designing specifically for HelixLauncher is not possible because the source for it is not available.
Does the code referenced above actually exist? If so, where is it, this is the framework that the widgets must be built from if you are wanting to do something new. A house can't be built without a foundation. If this doesn't, I think you're missing how a UI is built from an actually programmer's perspective. All the imaging in the world on Wave is great but imagining doesn't create actual substance.
Click to expand...
Click to collapse
The fact that they plan to use Google Wave as their development platform/code repository says a lot.
I don't think any code exists either.

Related

RockOn - call for devs

Hi everyone!!
RockOn is a music player for Android and its main goal is to innovate on the UI side. To those of you who don't know it you can check it at http://abrantix.org/rockon.php.
Now comes the time where I'd like to expand the dev team, as I cannot do it all by myself . There's a lot of things to improve or fix and to make RockOn the best player I need help. In a first phase im planning to open the code to a small number of devs that will help me clean up the code and fix some of the most important bugs (right now the code is pretty ugly in some parts, and there are all sorts of architectural problems in the app structure). In a second phase RockOn would be completely open sourced to the whole community.
Also, RockOn currently has a 'donate' version, which I will make free as soon as this kicks-off. This will be a community project on the long run, thus not-for-profit.
So, if there are devs around interested in contributing please drop me an email (filipe.abrantes _at; gmail.com).
twitter for updates:
http://twitter.com/fabrantes
Cheers,
Filipe
Nice apps, really like the design and the album art, hope somebody will be interest to be part of this dev.
Wow I really do like the interface. I would be willing to help out, but it looks like you want really active developers for the first phase and I don't think I can commit for that. But of course if you don't mind having people making small fixes and passing them in sporadically I can help there.
I did notice a bug while searching for mp3s using non-ascii characters (specifically Chinese). I'm wondering if the like search in the sql database is even unicode aware.
Code:
07-23 04:36:44.897: INFO/SEARCH(2319): title LIKE '%我 %' OR artist LIKE '%我 %'
Regardless, hopefully you find some people who can push your app along quickly!
love your app, can only get better...
... and xda is the place to find developers who will make it happen. RockOn! is my default fall back app when HTCMusic doesn't work. I've had some issues with lag and FCs occasionally but I must admit, running RockOn on cyanogen's experimental build 3.9 with compcache and a backing_swap partition seems rock-solid. I used it all night and it was really smooth, only one hiccup and it passed NP. So great work fabrantes, I look forward to seeing what this community can do to make your app even better.
i was thinking it was weird that there is a lack of development of open source apps... especially essential stuffs like music and video players..... group development etc.... instead of relying on htc apps (closed sourced).
Unless i am not aware of such stuff
overpower said:
Wow I really do like the interface. I would be willing to help out, but it looks like you want really active developers for the first phase and I don't think I can commit for that. But of course if you don't mind having people making small fixes and passing them in sporadically I can help there.
I did notice a bug while searching for mp3s using non-ascii characters (specifically Chinese). I'm wondering if the like search in the sql database is even unicode aware.
Code:
07-23 04:36:44.897: INFO/SEARCH(2319): title LIKE '%我 %' OR artist LIKE '%我 %'
Regardless, hopefully you find some people who can push your app along quickly!
Click to expand...
Click to collapse
hi overpower, yes for this first phase I'd prefer to get a smaller group of people that are willing to commit to the project, deadlines and such. But we'll see how this evolves. I did not state this before, but this call also applies to designers.
i would be willing to help with design work, especially if you plan on adding widgets.
RaiderX303 said:
i would be willing to help with design work, especially if you plan on adding widgets.
Click to expand...
Click to collapse
Yep, right now it has one widget but it is really a knock-off of the standard player's widget. Would be very nice to have a more advanced one. Drop me an email.
Where do I sign up?
Was thinking about building my own mp3 but your player pretty much rocks.
I use it all the time on my g1. I rather contribute and help to improve it.
I can help in the design & coding.
cool! send me an email (filipe.abrantes / gmail.com). ill be setting up a google project in the next couple of days.
fabrantes said:
Yep, right now it has one widget but it is really a knock-off of the standard player's widget. Would be very nice to have a more advanced one. Drop me an email.
Click to expand...
Click to collapse
I'd strongly suggest making your widget take up the whole screen and provide a lot of function. That way you could slide over to your music player and then slide back.
bought this on the market earlier, and got a refund saying item discontinued
its free now , re-download it
ah ok, that sorted that, now would there be a reason that im not getting the transparent background?
Good luck man! I see your point of view. It's really weird that essential apps aren't being made and improved open source style on Android. I salute you!
RaiderX303 said:
ah ok, that sorted that, now would there be a reason that im not getting the transparent background?
Click to expand...
Click to collapse
Translucent background was removed back somewhere in v1.2.x for performance reasons. The UI would get really laggish. I thought of making it an option, but never got the time to really put it in place.
Really hoping that RockOn evolves...it has alot of potential, but at the moment I use TuneWiki... smooth interface (although not as flashy), integrated lyric search, community interaction, etc... TuneWiki would be a good template for features to integrate into RO.
Wii60 said:
I'd strongly suggest making your widget take up the whole screen and provide a lot of function. That way you could slide over to your music player and then slide back.
Click to expand...
Click to collapse
That would be fine for most of us since we have 5 screens (or however if using rogros launcher) so we have extras screens. Everyone else out there has only 3 screens and probably using it atleast alittle big. So if you would really want a full screen widget then you'd also need a smaller one as a second option.
a full screen widget would be really nice. Would be great if you could get it to play similar music like mixzing does or the itunes genius playlist.
fabrantes - Really like your music player. Awesome creativity and functionality with your app.
I use an HTC adapter to plug in my headphones and it has a button I can press twice to skip to the next song
On the default music player I can press the button once and it pauses the song.
It would be cool if you might add that to your app as well.
Thanks again awesome app.

Settlers of Catan

Hey there,
There is a Settlers of Catan game for the iPhone. I'm wondering if anyone knew of that game being ported to Android any time soon? All I can find for Android is the 'Better Settlers' which helps with setting up the board.
Thanks in advance for any info!
Jeremy
shameless "bump!"
I would guess there would be copyright issues or some such :S
well you could try developing your own game..
I'd like to see settlers of catan on this platform too!
Me too, if someone is interested in doing the gameplay, maybe graphics, or whatever else. I would be happy to do the development.
Doesn't neccessarily have to be clone as such, it can have similar gameplay. Try playing something like Travian, it's similar but not exact.
It's a game I'd love to have on my phone . . . don't know it well enough to have a go at dev, but I'd be happy to alpha/beta/gamma test if someone gave it a crack . . .
there was a flash game i found a while ago - never got it working on my mogul though. Also I could help with graphics if a new game was designed
I'd love a SoC game for my Evo. Any new info on this?
Sent from my HTC Evo using Tapatalk + Swype
This would really be great. Id like a version where you could play with others on different phones via wifi/3g. It would be a lot of fun to play with friends and coworkers through out the day (or week as needed)
Sent from my SAMSUNG-SGH-I897 using XDA App
mesasone said:
This would really be great. Id like a version where you could play with others on different phones via wifi/3g. It would be a lot of fun to play with friends and coworkers through out the day (or week as needed)
Sent from my SAMSUNG-SGH-I897 using XDA App
Click to expand...
Click to collapse
Agreed. This would be an awesome
Multi-player app especially if you could save and resume a game. You'd almost have to have one person host the game so the data is all housed on one SD card.
Other thoughts are the ability to change the rules before starting, built in chat and or push to talk functionality, bartering alerts, next turn alerts, review of score and previous actions, the list goes on.
If someone is serious about developing this then I am totally willing to help think it through and create graphics. Send me a PM.
Sent from my HTC Vogue FroYo using XDA App
Settlers of Catan Android game in the works
I've been having a dabble with android development and have been working on a Settlers of Catan game as it is such a great game and it's a good way to learn android dev.
I'm ready to admit that someone might beat me to it, whether by making the iphone version available to android or whatever, but still if anyone is interested in a) helping out on the project b) doing some testing or c) pimping the game, let me know! You can contact me on cettlersofsatan at gmail dot com.
It's currently in SVN online in a single user repository. But I would happily move it to Google Code or something if others were interested.
I'm as eager as everyone else to see this project pull through. And stone do NOT lose faith. It is always better to have an option then only one option for a game/app.
I have assembled a list of people who expressed interest in helping:
stoneskin - work in progress
niknah - dev
Willuknight - graphics
ii Candor ii - graphics/thinktank
DJGibbon - test
You guys should really get together especially with stone and get cracking! Heard some good ideas and plenty of offers to help. The XDA community NEEDS A SETTLERS!
Thanks guys!
I'd love to help too. I don't think can commit the time to help with development though. Real life is just too hectic lately. However, I'd love to help testing.
If the time opens up, I'm interested in helping with development.
As to graphics, just no skills to bring to the table. Although, I did have a thought last night on this subject. The game might be more playable with simpler graphics. Instead of trying to have an understandable picture of sheep/ore/... on the hexes, just use colors. Light green for wool/sheep, dark green or brown for lumber, goldenrod/yellow for wheat, dark grey for ore and dark red for brick.
Work in progress!
Gino, Latenk, thanks for the feedback. Here's the deal.
I agree, simple graphics to start with, I've uploaded a screenshot, but before anyone analyses it too much , let me state what I want from the project initially.
1) The basic game (i.e. no expansions) in full.
2) Multi-player (up to 4 initially) or single-player (with AI) on one phone.
3) Basic graphics, but a clean separation in implementation so that the graphics, special effects, zoom, board rotation, whatever the monkey-magic one wants, can be added ON TOP OF the rest of the app.
4) Game is free (shouldn't be any copyright issues right?) and would be great if it could get onto Android Market or equivalent.
5) Open source?
I hate graphics, hate the tweaking, fiddling, pixel-adjusting and so on, so I've knocked up the simplest GUI imaginable. I've slapped on a handful of buttons which as you can see, have rubbish little text labels - RD = Roll Dice (in one of the screenshots it's displaying the number rolled), BR/BS/BC are build road/settlement/city, MR = Move Robber, C=Cancel, D=Done, X=exit.
In these shots I'm not even playing a game, I'm in a test mode where I'm just free-building. My colour is white. So a hex-side is painted white for a road, the small circles are settlements, the large circle is a city. The large red circle is me selecting a vertices. As you can see, the current player (Bob) has no resources (free-building) but resources are laid out with shoddy little cards.
So the graphics are v. poor. But I'm not too concerned right about it right now.
Where have I got to?
I've got the basic 'model' in place. That is the game model that maintains hexes, vertices, hex-sides and their roads/settlements/cities.
I haven't even touched on AI, ports, trading.
I'm trying to build the app cleanly, so the views have no concrete knowledge of the game model, and any calls to it are interfaced out.
But this is my first Android app, so I'm learning from scratch, possibly comitting all sorts of Android crimes.
I'm a full-time .Net developer, so I'm kinda fitting this in around job/family and so on, so progress is slow.
Here are my thoughts. I'll aim to get this to a clean/stable state within the next week or so, then if others want to get involved in dev I'll create a Google Code project (or equivalent) and sort it out from there.
I'm currently building against 1.6 because I have an X10 mini. It would be great to support up to the latest API versions.
Ok, uploading the images now. Graphics ARE AWFUL but I'm focussing on the game at the moment.
By the way, if anyone knows what licensing/copyright issues there are with something like this please let me know. I've currently called the project 'Cettlers of Satan' 'cos that made me smile. If rights issues meant it can't go through market places then so be it, but would be great if someone could research this.
Haha, you know that is a basic layout but gets the job done! What you could do is have the game map be at least twice as large as say the resolution of a N1 screen. Enable finger scrolling and/or pinch to zoom (comlpex perhaps but a thought) and let people move around the game map as needed. That'd allow for better graphics, larger maps, and a larger feel to the game. The HUD could possibly go up either side of the game map. In fact I'd say make landscape mode MANDATORY so you have the extra real estate.
Check this out: http://games.asobrain.com/
That is what I envision this game like. That game is everything this game COULD be and he even found ways around copyright. Check that game out, play a round or two and it will give you plenty to think about/use as inspiration. Obviously no need to copy, but you can use it for ideas.
Lastly, the previous statement someone made about notifications is pure gold. Allow people to play their turns then pass to the next with a notification appearing. Great ideas.
I've been there before, but a while ago and he's closed all unactive accounts and stopped registration unfortunately.
If you are a member maybe you could upload a couple of screenshots or explain to me how the GUI works in more detail.
I love the idea of finger scrolling/pinch/zoom etc. I'm gonna give some of that a go tomorrow. But like I say, what I'm initially trying to achieve is
GUI
Model
in a clean separation. So any visual representation would be possible. I'll try and knock out some basic zoom/finger scroll effects just to convince myself that my rudimentary framework will hold together.
Thanks for the quick feedback mate.
This shows the basic layout, how it all works, the HUD and such. Again this would have to be adjusted for the handheld, but in general it looks and works great!
In the top left is a pane for the players in the game. It shows Player Name, Player Color, a count of the cards in the players hand, any held and/or played D cards. This pane can be hidden if the player wishes.
The pane on the bottom left shows all things the plyer can buy and what it takes for the player to buy them. (in the android version I imagine this being a tab you can bring up to buy/see what you need and have.
Below that pane is Played Cards, and Table cards which speak for themselves.
Of course along the bottom you see your hand.
On the bottom right you have 3 buttons, claim victory, trade, and end turn.
And of course you see the dice.
Top right is the chat box.
All of this again is simply for inspiration and not for copying. This gives you a great idea of a fleshed out game and how it could look on a handset.
This is a trade window.
Two things of note here. First notice the top left. WHen a player gets cards on a roll, they show up face up for a brief moment. GREAT idea if possible to implement something similar.
Secondly, bottom right is what appears to be a chart. That shows how many times a number has been rolled. This is more advanced than what we'd need, but an interesting idea and prob easy to implement.
Now on this one a couple things to point out. Look at how they do cities and roads. Similar to what you've suggested. I was thinking maybe circles with symbols on the top (kind of like tokens or markers). Of course maybe more intricate and detailed models could be added later.
Also, that speech bubble that popped up shows where the person played their road or city or settlement. This is ESSENTIAL in some form or another on this game. Plan to include SOMETHING like it.
And lastly, this picture shows what it looks like when a person trades succesfully. Again not necessary but certainly handy.
I must repeat again that I DO NOT CONDONE OUTRIGHT PLAGIARISM with anything Asobrain has done. This is purely for inspiration and research. This should give you PLENTY of ideas!
I've got tons!
This is a beautiful start. Couple thoughts.
- The desert color isn't clearly distinct from wheat.
- The name will have to be something other than "Settlers of Catan". I'd avoid the current name for two reasons. One, a lot of us will take some degree of exception to the Satan reference. Two, it's not really different enough to dodge trademark concerns.
- I despise needing to scroll around in a game to see everything. This is my main complaint with "Pirates & Traders".
- On such a small screen, keep the UI as simple as possible. AsoBrain is wonderful. But, it is designed for a largish screen. (BTW, I hate that he killed old accounts when closing registration. I was away for just about the exact period to get locked-out).
- As we proceed, I'd like to plan for a multi-device/network play. This game would be awesome in a peer-to-peer, networked model.
Thanks for getting this started.
P.S. I *REALLY* like how you did the board. The buttons: meh. The board: Wow!
GinoAMelone said:
This is a beautiful start. Couple thoughts.
- The desert color isn't clearly distinct from wheat.
- The name will have to be something other than "Settlers of Catan". I'd avoid the current name for two reasons. One, a lot of us will take some degree of exception to the Satan reference. Two, it's not really different enough to dodge trademark concerns.
- I despise needing to scroll around in a game to see everything. This is my main complaint with "Pirates & Traders".
- On such a small screen, keep the UI as simple as possible. AsoBrain is wonderful. But, it is designed for a largish screen. (BTW, I hate that he killed old accounts when closing registration. I was away for just about the exact period to get locked-out).
- As we proceed, I'd like to plan for a multi-device/network play. This game would be awesome in a peer-to-peer, networked model.
Thanks for getting this started.
P.S. I *REALLY* like how you did the board. The buttons: meh. The board: Wow!
Click to expand...
Click to collapse
1. Agreed, the desert should be a tan, and wheat clearly a gold.
2. Also agree. It cannot even closely resemble Settlers. We can worry about the name when we have a game worth naming (I was thinking something like Travista, or something resembling travelers).
3. That is why it'd also be prudent to include a pinch to zoom or zoom controls. Let the player get in close if they wish, or let them sit way back and view it all from a distance.
4. Agreed. Simple yet elegant/complex in its design is what I'd like to see. Again give the player the option of getting as complicated as they wish. This can be easily accomplished with tabs that the player can pull out as needed. The only thing that should remain on the screen is the players hand, and a few essential buttons. Look at a game called PocketEmpires, use that idea for assembling tabs. I do feel that certain tabs should be entirely devoted to one type of action (like a building tab).
5. Once you have a basic game framework laid, you can work on making it work across the board and with all devices. The dev should focus on getting it to work native first, then move onward. As for a p2p network GREAT IDEA! If there is a way we can link this either by device or via a server that'd be the best way. Allow players to run through an entire game, or let players take their turns and move on to another player (IE pass it back and forth via notifications, similar to how Scrabble works on the iPhone).
I only wish I knew any code/dev tools to help with. All these ideas and nothing to do about it!

[APP][2.1+] New Speed Dial App - Sign

We just released our first app, a speed dial widget, Sign. We would love to get everyone's feedback and comments. Here's a brief description.
Sign is a unique, gesture based speed dialer for Android which lets you call or text your friends by simply drawing a gesture (signing) directly from your home screen.
Unlike other speed dial options such as direct dial icons or quick dial widgets, you don’t have to worry about accidentally calling somebody just because you inadvertently bump your phone’s screen. Sign is still extremely fast, easy to use, and best of all, you decide how to activate a text or phone call. Simply assign a gesture to any contact. To make a call or text, all you have to do is activate the widget and Sign right from your home screen. Simple and secure, it’s easy to use without even looking at your phone to find contacts or phone numbers.
We developed an enhanced recognition engine to provide a more accurate, consistent, and reliable system to recognize the gestures you assign to your contacts. Sign lets you assign single OR multi-stroke “Signs” to the people you call or text most often.
The free version, Sign Lite, has a limit of 3 Signs
and the full version, Sign ($1.99) has unlimited Signs
I can't post the QR Codes due to new user restrictions, but search Sign in the market.
Give it a try and let us know how you like it. If you have any issues with it at all, please send us an e-mail, we'll respond quickly to fix any problems. Also, we have quite a few ideas for future updates, but suggestions are always welcome.
Based on previous suggestions, we are working to allow user control over whether the default action is call or text.
Ok, I am now approved to submit images and links.
http://www.simplyapplied.com
I've put the screenshots in the following post.
Thanks for checking it out.
Ok, finally figured out how to get approval to post images/links.
I took the following screenshots using a free app called ShootMe (Johan Cloetens), which worked great. These do a better job of indicating how you Sign from the homescreen than the ones in the market.
I apologize in advance for the size of the first two, I have resized them about 10 different times but I can't get them to shrink.
The contact list with assigned gestures
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
A single stroke Sign on the homescreen (half cut off)
A multi-stroke Sign on the homescreen
Multiple gestures within one Sign (although this would defeat the purpose of a "speed" dial, it is possible to have up to 8 strokes in any Sign)
Call confirmation
The settings screen
Contact Assignment Screen
A quick note - We've had mostly positive reviews so far and only one significant bug identified - Sign currently only syncs with Google contacts, so if you use EAS/3rd party contact lists, these currently do not show up in the list of contacts you can assign a gesture to. This is a known issue that the programmer is working to implement a fix. If you have this issue and want us to keep you updated, send us an e-mail at [email protected] and we will let you know as soon as that problem has been resolved.
Also, if you have any suggestions or comments, please let us know. We are currently working on an update to implement a few suggestions we've already received. The primary change will be to allow the user to set either call OR text as the default action. Hopefully that will reduce how often you have to select one or the other.
Thanks to everyone who has tried it out.
SA
Great app
Nice idea which is implemented well
a dream - gesture for hardware back button
hy
is it possible to use it for the hardware back button ?
it will be great, because i can say go back with simple gesture and my hardware button will not use. This is a great usebillity.
i know it is only for the contacts but for the future ......
somethink like tasker -> : http://tasker.dinglisch.net/
meo said:
hy
is it possible to use it for the hardware back button ?
it will be great, because i can say go back with simple gesture and my hardware button will not use. This is a great usebillity.
i know it is only for the contacts but for the future ......
somethink like tasker -> : http://tasker.dinglisch.net/
Click to expand...
Click to collapse
Meo:
Thanks for the comment and I'm glad to hear you like the usability. Sign is currently for contacts only; however, we have discussed implementing some additional gesture controls for other actions on the phone and we are investigating how to do that effectively.
One issue with implementing additional functionality into Sign is that as a speed dial application, it is important for it to remain lightweight, responsive, and fast, otherwise people will choose other speed dial options. My initial thought is that if we do include the type of functionality you mention, it would be within its own separate application and not within the Sign speed dial application.
We do have other ideas for gesture-related applications that are currently in the design stages. You can check our webpage for regular updates on what we are working on. However, our primary focus now is to make sure everyone who has Sign is satisfied.
Thanks again for the suggestion!
Sounds great, I'll try it out in a bit. Before I do, I'd like to sugggest using the standard Android theme (or a Sense UI ROM/device if you really must) for screenshots. The one you're using on your device looks awful and it messes with the standard Android UI elements too.
I like it so far.
My only request would be to add a "Text Message" button to the call/cancel dialog, rather than using the buttons at the bottom.
It's more natural for me to launch Sign and make the gesture for my fiancee immediately, but I keep forgetting to select "Text Message" first.
bhaiwaah said:
Nice idea which is implemented well
Click to expand...
Click to collapse
Thanks, glad you like it!
saltorio said:
I like it so far.
My only request would be to add a "Text Message" button to the call/cancel dialog, rather than using the buttons at the bottom.
It's more natural for me to launch Sign and make the gesture for my fiancee immediately, but I keep forgetting to select "Text Message" first.
Click to expand...
Click to collapse
Salt, the programmer is already in the process of adding a feature which will allow the user to select the default action when they open Sign. Right now, the default is set to call; however, you will be able to set the default to text which should resolve the issue.
Thanks for giving it a try, and we appreciate the comments!
.
great idea i like it cant wait to switch to andoid
jul644 said:
great idea i like it cant wait to switch to andoid
Click to expand...
Click to collapse
Thanks. I got a Droid back in December and it was my first smartphone. I had an older blackberry, but I didn't really use it for anything other than calls and the occasional email.
However, I'm pretty addicted to messing around with my phone and playing around with various apps and I had some ideas for apps I thought would be cool to have. That, and the fact that I kept accidentally "direct dialing" my pregnant wife at 2 in the morning is where I came up with the idea for Sign.
Hopefully you enjoy Android as much as I have, because I literally started Simply Applied to develop apps solely because of the Droid and the Android OS.
Since then, my wife has gotten an iPhone and I am amazed at how boring it is for me personally. It feels limited and closed compared to Android. I literally played with it for 15 minutes and I've barely picked it back up since then. The iPhone is definitely an incredible device, but not for people who like to play, tinker, and customize their phone.
Android allows that flexibility and customization, which is why when I design the apps, I'm looking at ways to use it to create really a different user experience. I'm sure the iphone has gesture-based dialers, but there's no way to have a speed dial widget which lets you draw the Sign directly on the homescreen. It just can't be done on the iPhone.
We have some other unique ideas that we are currently working on that even stretch Android's current capabilities, but luckily I have a creative programmer who is extremely patient with my ideas and does his best to implement them. I really think he did a great job with Sign and has made an app that works very effectively and is entirely unique and different from other speed dial applications.
And I'll stop boring everybody at this point...I can get carried away.
When you try it, definitely let us know what you think and feel free to offer suggestions.
Looks pretty nifty. What's the battery drain like?
Very very neat.
Out of interest how many people worked on this project? And how long did it take you?
All the best.
seboj said:
Looks pretty nifty. What's the battery drain like?
Click to expand...
Click to collapse
Thanks! Battery drain is essentially 0. Although it is a widget, its inactive unless activated by the user. If the user doesn't initiate an action within 15 seconds, it closes. Also, it closes immediately upon launch of the sms text application or the phone dialer.
We're extremely conscious of how poorly designed apps can impact the phone and we take active steps to ensure our apps are well designed to avoid those issues. This is what our programmer wrote for our blog a couple months ago.
Depending on what they’re doing, widgets can be resource hogs. A home widget is essentially a small and limited user interface to either an existing app or background service. They’re primarily used to display data, not for input, which can be a challenge for apps like our notes widget which is in development. Since widgets are typically displaying data from a background source, they have to be updated at regular intervals…for example with a stock ticker app, it would be every second, using lots of resources. With our notes app, it only updates when a note is added/modified so it is relatively lightweight. Our upcoming gesture dialer/text widget Sign is also very lightweight because it is essentially dormant until activated by the user.
Click to expand...
Click to collapse
TT1986 said:
Very very neat.
Out of interest how many people worked on this project? And how long did it take you?
All the best.
Click to expand...
Click to collapse
Thanks, we tried to optimize the feeling that you were interacting with the phone/device and not simply opening a separate program/app to do something the phone couldn't do. We really wanted it to be interactive in the homescreen, so from that perspective, I think its pretty unique.
There are three people in the company, although we currently have only one programmer. We all have other full-time jobs, so Sign took approximately 3-4 months from start to release. In actuality, the app could have been completed in about a couple weeks, but we decided to develop a custom gesture recognition system. After testing out Gesture Search and the gesture API, we realized that it wasn't reliable enough to be used as a dialer. So we designed a custom recognition system which incorporates elements of the gesture API, but improves on the consistency and accuracy to reduce the chance of misdials.
Two of us are primarily involved in the app ideas, design, and development while the third person is responsible for a variety of other tasks important to our overall longterm marketing/pr strategy, among other things. However we all have ideas for apps which we will eventually develop. Although we aren't doing this full-time (yet), we're treating it like its full-time because we truly believe that there is some incredible potential in the Android platform and we want to be a part of that.
Sign is our first app and the first app for the programmer as well. We actually started with another app first, but with Google's Gesture Search being released, we felt this app took priority. Needless to say it has been a learning process for all of us, but hopefully we can take some of the lessons learned from this project and be more efficient on future projects.
We have a lot of exciting ideas for future projects, and several other projects underway. Our website is currently under construction, but you can visit http://www.simplyapplied.com to see updates on Sign as well as our other projects.
Thanks for your interest in Simply Applied. We definitely want to establish ourselves as a well known and respected developer that has very high quality apps. We also want to be known for being extremely responsive to issues our customers are having with any of our products. For our company to be successful, we can't go through the same process we are going through with Sign, which is a grass roots effort to generate interest in our app, for every one of our apps. We need to develop trust from a large base of users that knows that they when they download an app from Simply Applied, they are getting a well thought out app which is well programmed and works as advertised. They also need to know that if there is an issue with the app, we'll fix it. Then our future apps will sell themselves and we can focus on developing and programming and making better apps. Not that I don't enjoy talking about this topic, obviously.
Simply Applied applies to our apps...but not so much my posts - brevity isn't a strong suit.
By the way, an issue was discovered overnight. For anyone whose premium version of Sign has stopped working overnight or today, please download the update in the market. The issue has been identified and corrected. Thank you very much to those people who informed us of the issue. We apologize for the inconvenience.
Looks pretty good. I'm gonna try it
Ult:
Let us know what you think. We're still working on the fix for the non-Google contacts, but as soon as that done, we are evaluating what features to include in the following update. So we welcome your suggestions.
Thanks for giving it a shot.

[WIDGET]The best photo widget... if only... Please, could some Devs help here?

Hello everyone,
Well I guess I need some dev help on this one. Let me explain…
I’ve been looking for the perfect photo widget for ages (ie more than 2 years!)… and have never found something that would fit my needs… until very recently, I found this one Photo Widget in the google play store.
https://play.google.com/store/apps/details?id=pl.mdzwonek.photowidgethd
This Photo Widget is potentially the best and coolest photo widget on the Android planet.
It has the following great features:
1) Resizable
2) One-tap launch of the photo gallery of your choice
3) One-finger swipe through your photos directly from the widget itself
4) A very cool look: Photos are shown as a stack, and a stack that look a bit different every time you swipe with your finger through the stack… which give a very natural feel for a stack (not a basic fixed stack of rectangle like the Samsung photo stack widget)
5) A slide-show in the planning
Now, the bad news are:
1) This widget is extremely buggy: almost unusable UI, random FCs in settings, sometimes very slow while swiping up to the point that some photos won’t even load (I suspect very large file won’t ever load at all)…
2) The free version (which comes with one set of low-res frame) is ugly, so ugly that if you add the fact that is has so many bugs in it, nobody would want to keep it on its phone or would like to pay for the “paid” version which only offers additional frames…
But I’m very stubborn and since I felt this widget had huge potential… I insisted on using it. I found a way to load pictures (despite the buggy UI), found a way to use a different frame (without using the paid version, nor modifying the apk) by theming the widget through the Miui Theme app.
So here how it look on my phone in different sizes, cool isn’t it?
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
As you swipe through the frames, you’ll notice they show under a different angle. Cool, isn't it?
And here with the “ugly” original (low res) frame that comes with the free version, ugly isn’t it?
Now, I’d be willing to donate to the dev of this great widget, but only if I’m certain that this widget is still being developed. Unfortunately, I believe it’s not…
It’s not been updated since April, ie more than 6 months despite tons of bugs in the UI
I’ve been sending emails to the dev reporting bugs, congratulating him, encouraging him to pursue development,… I never got any answer (and this despite the fact that on its google play store page, he encourages users to report to him).
So here are my questions here for devs on XDA
1) Given the development of this great widget seems stuck dead in the middle of nowhere, would it be possible for someone else to takeover its development without the permission of the original dev? I don’t know if it’s even possible (by breaking the APK), but would this be considered stealing? I’m against stealing apps myself (I pay for the apps that I like), but given this one is obviously no more being developed and currently so buggy that it is almost unusable…
2) Alternatively, and probably best, would a dev here be willing to start over from scratch the development of a similar widget with the very same cool features as I described in the beginning of my post?
For those willing to try it, here how to load pictures in the widget without having a blank/empty picture…
1) When you 1st load the widged, it will look like this where the dark blue rectangle represent an empty frame that you have to load or delete…
To delete the empty frame, you have to put your phone in landscape mode to see part of the Action buttons…. Scroll a bit down, and delete the empty frame.
2) Now you want to load an entire folder with pictures in it. Put your phone back in Portrait mode and hit the folder button. Then hit the back button and navigate through your folder and select the one with your pics. Hit the Confirm button several times.
Your screen should now look like this.
By going back in landscape mode, you should again be able to delete unwanted photos. Hit Start when you are ready. Be careful not to choose too large picture files, or they won’t load and you'll get stuck with this:
3) If during any of the previous steps, the widgets FCs then try again, maybe with a different picture folder…
I sincerely hope a dev will be willing to embark in this great project.
And of course, if the original dev of this widget comes across this post, please do not hesitate to join in the discussion and start over developping this widget again... I so much wish this development to continue so that this promising widget works properly.
Of course, I volunteer for testing any new devlopment...
Cheers
Surfinette
Reserved
Wow - someone in the exact same boat as me!
Agreed about that widget - so much promise and yet wasn't continued.
From my reading about these kind of widgets this is using something called "stackview" which is well documented in the Android SDK. Theres a few cool quirks with this widget - like the different angles and the frames around the pictures. However I think this is a pretty standard widget. I'm looking to try out some development so might have a bash at this - especially as there is a stackview sample provided by android so no reverse engineering of the code needed.
What I will say is that I actually like the stock gallery widget but just wish it had auto-advancement like this app has.
Anyway I'm going to finish the SDK install and start the long road to building my first widget! Will keep you posted.
privatesam said:
Wow - someone in the exact same boat as me!
Agreed about that widget - so much promise and yet wasn't continued.
From my reading about these kind of widgets this is using something called "stackview" which is well documented in the Android SDK. Theres a few cool quirks with this widget - like the different angles and the frames around the pictures. However I think this is a pretty standard widget. I'm looking to try out some development so might have a bash at this - especially as there is a stackview sample provided by android so no reverse engineering of the code needed.
What I will say is that I actually like the stock gallery widget but just wish it had auto-advancement like this app has.
Anyway I'm going to finish the SDK install and start the long road to building my first widget! Will keep you posted.
Click to expand...
Click to collapse
Thank you!!!
I was getting desperate that no one answered my quest, and here you go...
I'm no dev myself, but I'm willing to test anything you'll develop for this project.
Sent from my GT-I9300 using xda app-developers app
OK so I had a good look at this. I'm not really a developer, plus extending this code would be a very dodgy area. However upon taking a proper look at this it appears the code is very outdated. Plus the stackview widget code in Android seems to be being phased out to some extent - i.e. its not a really straightforward task for this dev to simply clean up the code on this. I noticed on the dev's Play Store page he requests people build some frames for the app and also states in the app that using your own frames is allowed. To this end adding or changing frames is easy - just unzip the app and replace the frames with your own in the res folders. You'll probably need to be rooted for this.
As far as the menus go they would be easily cleaned up but the performance is an issue and, from my limited knowledge, only fixable with a code rewrite to new version of android.
So, without input from the developer, we're not really in a position to do much more. What this really highlights is how few good photo widget apps are out there in the market - and most notable the fact there are so few widget using the stackview api call - its a shame because its powerful and can make homescreens look dynamic and graphically cool.
I may mess around with some bits of code I found from some blogs but not being a developer I really don't think I'll get far. If the developer does get in touch and gives us the go ahead to pick up development on this app then we might get somewhere.
privatesam said:
OK so I had a good look at this. I'm not really a developer, plus extending this code would be a very dodgy area. However upon taking a proper look at this it appears the code is very outdated. Plus the stackview widget code in Android seems to be being phased out to some extent - i.e. its not a really straightforward task for this dev to simply clean up the code on this. I noticed on the dev's Play Store page he requests people build some frames for the app and also states in the app that using your own frames is allowed. To this end adding or changing frames is easy - just unzip the app and replace the frames with your own in the res folders. You'll probably need to be rooted for this.
As far as the menus go they would be easily cleaned up but the performance is an issue and, from my limited knowledge, only fixable with a code rewrite to new version of android.
So, without input from the developer, we're not really in a position to do much more. What this really highlights is how few good photo widget apps are out there in the market - and most notable the fact there are so few widget using the stackview api call - its a shame because its powerful and can make homescreens look dynamic and graphically cool.
I may mess around with some bits of code I found from some blogs but not being a developer I really don't think I'll get far. If the developer does get in touch and gives us the go ahead to pick up development on this app then we might get somewhere.
Click to expand...
Click to collapse
Thanks,
With regards to the performance issue, I think it could be solved maybe by first caching the images into smaller thumbnails (because clearly the widget doesn't require high resolution pictures taken from multi million pixels camera!). This would probably solve the slugginess issue when swiping through pictures...
Unfortunately, I've tried to contract the original dev many times via email without success
The other solution would be to start over from scratch, and that was the purpose of my first post, but I've not been successful either in attracting a dev in this project, which I find quite surprising, because this widget is really very cool looking, and there are very few good photo widgets out there
Sent from my GT-I9300 using xda app-developers app
May I humbly suggest this one: id=com.cloudwalk.lwwpw (unable to post links so just last part of Play Store link)
zvranic said:
May I humbly suggest this one: id=com.cloudwalk.lwwpw (unable to post links so just last part of Play Store link)
Click to expand...
Click to collapse
I tried that one but couldn't find how to create a stacked photo album widget.
any ideas ?
does it really have that feature ?
I don't understand why we don't see any app (even paid) which does the job.
just a simple widget to show pictures as a stack...
anyone with development skills can do it. and there are people who are willing to pay
Thanks for your hard work collecting all the information and a TUT to run this widget
I'm also looking for a good photo widget. So far the Photo Frame&Grid Widget is my choice. You should give it a try
Really hope some thing good like the HTC photo widget will pop up on Store some day
PS: the link to the widget you said is no more

[APP][6.0+] Effected Keyboard 2 - Nice Typing with Live Visual Effects

Effected Keyboard 2​EffectedKeyboard2 is the 1st keyboard that introduces live animations which pop off-the-keyboard into the screen and do not require rooting the device.​​ EffectedKeyboard2 features live keyboard animations that translate typing experience into a journey, full of movement and impressions with cool typing effects! ​​ EffectedKeyboard2 is full of out-of-the-box personalized options along with full set of popping off-keyboard animations. It allows you to type with first of its kind typing experience without rooting your Android device!​
Features:​ Exceptionally nice ergonomics (size, layout, functionality…) and you’ll feel the difference​ Switch languages with swipe right from the spacebar​ Symbols are both on the main layout and on swipe left from the spacebar​ Extra functions on swipe up from the space bar​ Extra functionality includes: copy, paste, select, undo redo, clipboard history, emojis, voice to type and split views​ 4 mostly used punctuation marks on the main layout (,.?!) And additional symbols on long press​ Drag typing cursor to fix typo: turn on fix typo mode by long press on space bar until it shines and you can drag the finger over the keyboard to move the typing cursor to easily edit and fix typos.​ Effects as you type​Effects as you type include: button animation, flying letters​ Flying letters can fly off the keyboard into the screen (paid feature)​ No Internet permission is required. Nor any other weird stuff​ Battery efficient​ Multilingual​ No rooting required. Though works best with both rooted and unrooted devices.​ Wide spacebar option​ Large keys option​ Latin characters (for students and Academia)​ Voice to type​ Text editing (see Extra features above)​ Does not collect data​
My personal story:
How I saw effects on TV, couldn’t believe it’s unreal and ended up to be successful with the right attention from my parents
YooTube:
Link:
Effected Keyboard 2 - Apps on Google Play
We love typing. And we love animation.
play.google.com
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Our top 5 Android and iOS apps of the week | nextpit
FKeyboard, GoneMAD or Before Your Eyes... Find our 5 Android and iOS applications of the week on the Google Play Store and the Apple App Store.
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I changed it from Productivity to Personalization in Google Play.
Added Arabic, Ukranian, African, Hindi and French translations to app description in the store.
Hi, I discovered now that I accidentally named the 2nd version of the keyboard after someone’s trademark. I immediately renamed to the previous name (which I checked now as well for registered trademark) I apologies it wasn’t on purpose by any means. I had two versions of the keyboard so far - the first one was EffectedKeyboard, the second one is just EffectedKeyboard2 from now on. If you encounter any violations on my side or on the side of EffectedKeyboard and its derivatives, please let me know. I take them very seriously and try to fix them much before anyone tell me about them.
Many thanks,
Yours
vitalipom
Ahola! Gang, I updated description and added my personal story additionally. When will I see your comments??
Has anyone from here tried the app? Still long time after submitting the post no response.
I updated the description along with some screenshots. If you haven’t checked the app, please do so. Looking for your feedback.
Hi, nice keyboard i think you are used AnySoftKeyBoard source code Right?! So could you please give me the source code of your forked version if it's and open source I just installed your from Google Play it's nice and have cool features with less options different from Menny's one!
GorranKurd said:
Hi, nice keyboard i think you are used AnySoftKeyBoard source code Right?! So could you please give me the source code of your forked version if it's and open source I just installed your from Google Play it's nice and have cool features with less options different from Menny's one!
Click to expand...
Click to collapse
EffectedKeyboard2 is based on Open Source.
So first of all, thanks for commenting.
What do you need its source for though? Menny’s source is available online under Apache License.
Mine you can deserialize if you’re looking for suspicious behavior, etc. to see that there is no weird-weirdo stuff is going on. You just won’t be able to recompile it, but yet once again I don’t want people to take a ride on my success in future and publish versions of my keyboard with stuff like key-loggers and other sh** that collects data. If you look carefully, you’ll realize that no one could even actually install it outside of play store. Why. Once again because it’s been gone through enormous trials to be unsuccessfully pirated and be uploaded to 3rd party stores.
If you’re looking for EffectedKeyboard2 source code as a friend, just to fork and add some features, then there’s a way to get what you want.
Generally speaking there’s an option to drop me a ping from within the app. Once we talk, I’m always open to hear new requests and if you saw the comments, tens of users got the features they wanted and they sort of like the fact that they can just “ask and get” what they want.
It’s not that I charge anything from anyone of them. It’s more of utilizing the capabilities of what is possible rather than going violent into something illegal or doing something forcefully planned as being perceived intolerable. For those cases there are indeed lots of suitcases, lots of jailbroken devices (where people’s credit cards disappear…) and many people who just live in this circle of hate.
My keyboard is based on Anysoftkeyboard, legally, I also spoke to Menny a couple of times. He’s a great guy and a great engineer.
Anything that is in the grey area, or sort doesn’t have clear answers right away get very very shortly fixed just right away, once something in that manner appears.
And if you’d like to have a good read and understand whom’s whom, there is an About section inside the app, which is literally an About section if that makes sense. I mean there is actually an informative information inside there.
Does it sound quite good to you?
vitalipom said:
EffectedKeyboard2 is based on Open Source.
So first of all, thanks for commenting.
What do you need its source for though? Menny’s source is available online under Apache License.
Mine you can deserialize if you’re looking for suspicious behavior, etc. to see that there is no weird-weirdo stuff is going on. You just won’t be able to recompile it, but yet once again I don’t want people to take a ride on my success in future and publish versions of my keyboard with stuff like key-loggers and other sh** that collects data. If you look carefully, you’ll realize that no one could even actually install it outside of play store. Why. Once again because it’s been gone through enormous trials to be unsuccessfully pirated and be uploaded to 3rd party stores.
If you’re looking for EffectedKeyboard2 source code as a friend, just to fork and add some features, then there’s a way to get what you want.
Generally speaking there’s an option to drop me a ping from within the app. Once we talk, I’m always open to hear new requests and if you saw the comments, tens of users got the features they wanted and they sort of like the fact that they can just “ask and get” what they want.
It’s not that I charge anything from anyone of them. It’s more of utilizing the capabilities of what is possible rather than going violent into something illegal or doing something forcefully planned as being perceived intolerable. For those cases there are indeed lots of suitcases, lots of jailbroken devices (where people’s credit cards disappear…) and many people who just live in this circle of hate.
My keyboard is based on Anysoftkeyboard, legally, I also spoke to Menny a couple of times. He’s a great guy and a great engineer.
Anything that is in the grey area, or sort doesn’t have clear answers right away get very very shortly fixed just right away, once something in that manner appears.
And if you’d like to have a good read and understand whom’s whom, there is an About section inside the app, which is literally an About section if that makes sense. I mean there is actually an informative information inside there.
Does it sound quite good to you?
Click to expand...
Click to collapse
Why you replayed in that's bad way i didn't said anything in wrong! I just asked to you if your project is have an open-sourced like Menny i really want to fork for my personal using and adding some new features like new emojis from Android 12L or create more themes to main app or adding new languages to the available list inside the app itself nothing else but you were talked to my N' you think I'm the theft or bad guy to steal you work NO absolutely you are fault about me because I'm not the app developer and donn know anything about hacking or something One of the accusations you made against me without knowing who I was. It was very sadness word's for me. I'm sorry I bothered you I asked you to the source code in a nice way but you rejected by the bad way that's so strange IDK why you call me a PIRATE!!
Dear @GorranKurd, I understand there’s most probably been a language barrier.
First of all, under no circumstances I referred to you as a pirate. I assumed you wanted some features (and if you translate my reply to your favourite language you’ll see that as well: ) I suggested you to drop me a ping, and simply ask for the list of features that you want, especially when I do that literally for free of charge. And so I did to all of my users who’s been asking.
As of piracy, and the part you are referring to: I said that there are malicious users over the internet against whom I have defense. They add Internet permissions and other (as I referred to sh** stuff) unwanted behavior to ANY kind of software — not only keyboards. They they steal both mine and YOUR data and credentials. Referring to the same sentence, I’ve added that you CAN and MIGHT WANT TO and IT’S OKAAAAAY and welcomed to decompile my code and see that there is literally NO unwanted behavior or any intention for such. Since you realize that it’s like, I mean… A keyboard. People type passwords and credit card numbers with it. I said you simply won’t be able to recompile it back.
I hope that now it makes a little bit of more sense.
I realize that I tried to sound as much clear as possible and put many details, but please understand that others will read it too and they’ll simply want to be informed on as much many details in message as possible.. As of yourself, would you like to drop me a ping? Via email for instance? That way I’ll be able to explain anything in more personal way, without being worried about the rest of the community who reads the messages and of course to work with you on the new features (you mentioned new smilies, themes and languages). You’ll literally be able to command on anything you want . I welcome you to read the comments on the app in the Play Store to see how others enjoyed the process. And no, 99% of them are not friends and family, those are people whom I came across the Internet just like you .
Does it sound better now?
Please let me know if anything else still sounds offensive, or bad, etc. As you might have already understood there were no such intentions.
[EDIT: I didn’t succeed to quote twice in a row, so I hope you’ll see this. I hope you won’t remain with the negative impression you’ve got.]
vitalipom said:
Dear @GorranKurd, I understand there’s most probably been a language barrier.
First of all, under no circumstances I referred to you as a pirate. I assumed you wanted some features (and if you translate my reply to your favourite language you’ll see that as well: ) I suggested you to drop me a ping, and simply ask for the list of features that you want, especially when I do that literally for free of charge. And so I did to all of my users who’s been asking.
As of piracy, and the part you are referring to: I said that there are malicious users over the internet against whom I have defense. They add Internet permissions and other (as I referred to sh** stuff) unwanted behavior to ANY kind of software — not only keyboards. They they steal both mine and YOUR data and credentials. Referring to the same sentence, I’ve added that you CAN and MIGHT WANT TO and IT’S OKAAAAAY and welcomed to decompile my code and see that there is literally NO unwanted behavior or any intention for such. Since you realize that it’s like, I mean… A keyboard. People type passwords and credit card numbers with it. I said you simply won’t be able to recompile it back.
I hope that now it makes a little bit of more sense.
I realize that I tried to sound as much clear as possible and put many details, but please understand that others will read it too and they’ll simply want to be informed on as much many details in message as possible.. As of yourself, would you like to drop me a ping? Via email for instance? That way I’ll be able to explain anything in more personal way, without being worried about the rest of the community who reads the messages and of course to work with you on the new features (you mentioned new smilies, themes and languages). You’ll literally be able to command on anything you want . I welcome you to read the comments on the app in the Play Store to see how others enjoyed the process. And no, 99% of them are not friends and family, those are people whom I came across the Internet just like you .
Does it sound better now?
Please let me know if anything else still sounds offensive, or bad, etc. As you might have already understood there were no such intentions.
[EDIT: I didn’t succeed to quote twice in a row, so I hope you’ll see this. I hope you won’t remain with the negative impression you’ve got.]
Click to expand...
Click to collapse
Bro, you misunderstood me. I asked for your code to make more improvements and adding new features because it has a simple and beautiful interface that only contains the necessary things that are necessary for the user for typing you nailed it that you removed the Files & Storage and contacts permissions are no required to work app, So and I think it's good enough to have only one permission which is vibration control and other Google Play Billing is okay and safe permission! because of that i like to use your for daily using and typing it's smaller size with important options and I think is much better than the original one!
GorranKurd said:
Bro, you misunderstood me. I asked for your code to make more improvements and adding new features because it has a simple and beautiful interface that only contains the necessary things that are necessary for the user for typing you nailed it that you removed the Files & Storage and contacts permissions are no required to work app, So and I think it's good enough to have only one permission which is vibration control and other Google Play Billing is okay and safe permission! because of that i like to use your for daily using and typing it's smaller size with important options and I think is much better than the original one!
Click to expand...
Click to collapse
Hiiiii
I’m so glad I don’t sound like a monster anymore!!
I understood you are asking for the code to make improvements, I simply tried to cover as much topics as possible in a single message.
My keyboard is based on open source, but it’s not open source. I was talking about an option to drop me an email since it’s much more convenient to talk about such things there.
As of improving the keyboard, we will find a way to improve it in a way that’ll work for both of us.
It’s not open source as you might have understood, it’s based on open source.
Would you like talk about the things you’d like to add? Do you use it?
May I ask you where you from? What languages you’d like to add?
If you really want to code, then at least the themes are pluggable. You can upload them to the store and use them inside the keyboard.
If you ask me, many Menny’s users were trying to improve his keyboard and just gave up because it’s TONS over TONS of code. I wouldn’t say that helping for free does worth the hustle.
And that’s why I’m offering working on what you want together - you have the keyboard, so just ask me what you want, I’ll deliver and you’ll have it on your keyboard 100% usable and what you don’t like you can simply ask for changes, even 1000 times.
But you really don’t have to code new features for me for free. I plan to earn money with that keyboard one day, so why would you work for free for whilst someone is getting paid.. I mean I would hire you, but I don’t have how to pay you.. And allowing you to work for free (since again it’s going to be a commercial product) is sort of a bad sense. If someone helps me I want to give back, but I cannot give back for someone who’s coding for me.
You are able to command and tell me that this this and this suck or excellent and you want this this and this. And those are the sort of things that I’ve been doing with other users.
Does it sound cool?
Like I’d like to clarify: people like you who ask for new features from me, who know what they want to see are pure gold for me. I mean I’m searching for such opportunities all the time. So I wouldn’t like for that to be missed.
And thank you so much for describing what you like in the keyboard!!!!!! I analyze the things that people describe from time to time and learn many lessons from those descriptions.
You rock! So would you like to make a list of the things you wanted to add and improve?
Would that work for you btw?
vitalipom said:
Hiiiii
I’m so glad I don’t sound like a monster anymore!!
I understood you are asking for the code to make improvements, I simply tried to cover as much topics as possible in a single message.
My keyboard is based on open source, but it’s not open source. I was talking about an option to drop me an email since it’s much more convenient to talk about such things there.
As of improving the keyboard, we will find a way to improve it in a way that’ll work for both of us.
It’s not open source as you might have understood, it’s based on open source.
Would you like talk about the things you’d like to add? Do you use it?
May I ask you where you from? What languages you’d like to add?
If you really want to code, then at least the themes are pluggable. You can upload them to the store and use them inside the keyboard.
If you ask me, many Menny’s users were trying to improve his keyboard and just gave up because it’s TONS over TONS of code. I wouldn’t say that helping for free does worth the hustle.
And that’s why I’m offering working on what you want together - you have the keyboard, so just ask me what you want, I’ll deliver and you’ll have it on your keyboard 100% usable and what you don’t like you can simply ask for changes, even 1000 times.
But you really don’t have to code new features for me for free. I plan to earn money with that keyboard one day, so why would you work for free for whilst someone is getting paid.. I mean I would hire you, but I don’t have how to pay you.. And allowing you to work for free (since again it’s going to be a commercial product) is sort of a bad sense. If someone helps me I want to give back, but I cannot give back for someone who’s coding for me.
You are able to command and tell me that this this and this suck or excellent and you want this this and this. And those are the sort of things that I’ve been doing with other users.
Does it sound cool?
Like I’d like to clarify: people like you who ask for new features from me, who know what they want to see are pure gold for me. I mean I’m searching for such opportunities all the time. So I wouldn’t like for that to be missed.
And thank you so much for describing what you like in the keyboard!!!!!! I analyze the things that people describe from time to time and learn many lessons from those descriptions.
You rock! So would you like to make a list of the things you wanted to add and improve?
Would that work for you btw?
Click to expand...
Click to collapse
Hello again dear @vitalipom haha no no you are a good man and smart at same time, first of all sorry about my bad English and misspelling because it's not my native language!
I'm a translator and added my language Kurdish to the Menny AnySoftKeyboard from an early version i think was 10 years ago when i started to translate the app interface and then a learned to create a language pack to AnySoft till 2020 i just used the mennys keyboard as my default keyboard but they occurred some issues and bugs that caused the program to crash and freeze on screen you may knew that bug! Because of that i stopped use that keyboard and replaced by Samsung Keyboard after the Sam team was added my language to the Sam Keyboard on OneUI 3.1, After two or more years in the past month i tried to test AnySoft again an notices that the bug was fixed .. And then about your keyboard i saw an old issue on AnySoftKeyboard that you put you forked version on the replay comment and i found yours by that way I installed and loved it's cool and simple nice ui/ux but i looked to my language Kurdish it was not there because of that i search on the net and google takes me to here XDA ... So I have a lot questions and i wana help you if you wanted too i can create new language pack for my language and you include in your app also i have and old forked version of menny main project that i created to many cool themes and so on..
GorranKurd said:
Hello again dear @vitalipom haha no no you are a good man and smart at same time, first of all sorry about my bad English and misspelling because it's not my native language!
I'm a translator and added my language Kurdish to the Menny AnySoftKeyboard from an early version i think was 10 years ago when i started to translate the app interface and then a learned to create a language pack to AnySoft till 2020 i just used the mennys keyboard as my default keyboard but they occurred some issues and bugs that caused the program to crash and freeze on screen you may knew that bug! Because of that i stopped use that keyboard and replaced by Samsung Keyboard after the Sam team was added my language to the Sam Keyboard on OneUI 3.1, After two or more years in the past month i tried to test AnySoft again an notices that the bug was fixed .. And then about your keyboard i saw an old issue on AnySoftKeyboard that you put you forked version on the replay comment and i found yours by that way I installed and loved it's cool and simple nice ui/ux but i looked to my language Kurdish it was not there because of that i search on the net and google takes me to here XDA ... So I have a lot questions and i wana help you if you wanted too i can create new language pack for my language and you include in your app also i have and old forked version of menny main project that i created to many cool themes and so on..
Click to expand...
Click to collapse
I would LOVE to get your help!! Thank you
As of Kurdish apparently you can install it, I’ll just have to add it to the main UI. Generally, simply install Menny’s Keyboard Kurdish language pack - the one that’s in the Google Play Store that works with Anysoftkeyboard and it’ll work right away.
So first, let’s see that Kurdish works for you.
And then we can try to see what else you’d like to have in the keyboard. But first let’s make sure you have a nice set up keyboard you can have for your daily usage .
GorranKurd said:
Hello again dear @vitalipom haha no no you are a good man and smart at same time, first of all sorry about my bad English and misspelling because it's not my native language!
I'm a translator and added my language Kurdish to the Menny AnySoftKeyboard from an early version i think was 10 years ago when i started to translate the app interface and then a learned to create a language pack to AnySoft till 2020 i just used the mennys keyboard as my default keyboard but they occurred some issues and bugs that caused the program to crash and freeze on screen you may knew that bug! Because of that i stopped use that keyboard and replaced by Samsung Keyboard after the Sam team was added my language to the Sam Keyboard on OneUI 3.1, After two or more years in the past month i tried to test AnySoft again an notices that the bug was fixed .. And then about your keyboard i saw an old issue on AnySoftKeyboard that you put you forked version on the replay comment and i found yours by that way I installed and loved it's cool and simple nice ui/ux but i looked to my language Kurdish it was not there because of that i search on the net and google takes me to here XDA ... So I have a lot questions and i wana help you if you wanted too i can create new language pack for my language and you include in your app also i have and old forked version of menny main project that i created to many cool themes and so on..
Click to expand...
Click to collapse
@GorranKurd Did you happen to succeed installing Kurd on my keyboard? You just install Menny’s one (for Anysoftkeyboard) and it works for Effectedkeyboard2 the same way as well.
I know it’s not under Languages in Effected Key, but I’ll add it there later as well.
If you could drop me a direct message, I’d send something small and nice for you as well. (It’s a surprise.)
Let me know when you happened to be here around .

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