REPLAYGAIN: which audio player supports it? - General Questions and Answers

i'm looking for a solution to use ReplayGain on my HD2, which is, roughly said, levelling the tracks to the same volume during playback (on the fly) on the basis of a dB value previously scanned and saved in the tracks.
Pocket Player supports that by a DSP plugin
http://www.conduits.com/products/player/plugins.asp
...but in some way this palyer does not work well on my hd2: playback gets slower or faster playing tracks.
Who knows a better solution for ReplayGain?

You can use standalone mp3gain on your PC to level the tracks, for use in any mp3 player. I use pocketplayer on an HD2 with no issues btw(do not use the replay gain plugin)

thanks, but mp3gain is not the same thing cause it changes the volume of all tracks to one specified level, but i do not want to do this.
I want to simply scan the tracks for their volume level and save to the tracks only that scanned value.
Afterwards, during playback, the tracks are levelled to the volume i like by the player: this is the difference between ReplayGain and mp3gain.

Well, Rockbox supports it. They haven't really updated their daily builds but it works fine on my N1 with CM 7.03. (Can't post link since I'm new)

As mentioned already, Rockbox supports it.
Also DeaDBeeF Player (in the market) claims to support it.

Related

Using the Fuze for music; a few questions.

Hey, everyone!
So I've been using the Fuze for a while, and while I'm very impressed with how well it plays music (the last exposure I had to listening to music on a phone was not a good one...), I'm a bit bitter about the shortcomings I've run across on the simpler things. I wonder if anyone here could answer these questions:
* Does anyone know an app or background service that lets me adjust volume with the screen OFF? It's a bit inconvenient to have to unlock the phone every time I want to adjust the volume.
* Does anyone know of a lean and mean music player that supports gapless playback AND has at least a basic library that isn't slow? I tried Pocket Player (horrible library performance), Kinoma (no gapless and horribly laggy), S2P (great library, but graphics were distracting and no gapless), HTC's built-in player (pretty good, but no gapless) and Windows Media (need I say more?) and all of the other apps I've heard about don't catalog music.
Thanks!
cnunez1987 said:
Hey, everyone!
So I've been using the Fuze for a while, and while I'm very impressed with how well it plays music (the last exposure I had to listening to music on a phone was not a good one...), I'm a bit bitter about the shortcomings I've run across on the simpler things. I wonder if anyone here could answer these questions:
* Does anyone know an app or background service that lets me adjust volume with the screen OFF? It's a bit inconvenient to have to unlock the phone every time I want to adjust the volume.
* Does anyone know of a lean and mean music player that supports gapless playback AND has at least a basic library that isn't slow? I tried Pocket Player (horrible library performance), Kinoma (no gapless and horribly laggy), S2P (great library, but graphics were distracting and no gapless), HTC's built-in player (pretty good, but no gapless) and Windows Media (need I say more?) and all of the other apps I've heard about don't catalog music.
Thanks!
Click to expand...
Click to collapse
for ur first question i HIGHLY doubt theres an app unless u have S2U2 as an unlock app, then u can change the settings where u can change the volume without unlocking
for ur second question, try nitrogen player, never tried it but i heard alot of good reviews for it http://www.dewantoro.net/search/nitro+player+WM
the only i use on my TP for music was the TF3D player and i havent experienced any problems with it, but give nitrogen player a try...
Libraries are going to be slow if you have a large collection. Try TCPMP or mortplayer-they use a file explorer instead of a library. The downside is that you can't play genres or all your music. You need to make playlists.
PocketPlayer has gapless playback and many other features. The only problem is that it is not integrated into manila.

[Q] Music Player doesn't normalize volume?

I have normalized the volume on all of my mp3 files using the MP3Gain application on my PC. This applies a factor to the file telling the music player how to adjust the volume for each mp3 so that they will all play at the same level. Otherwise, you get the problem that every mp3 starts at a different volume and you have constantly adjust the level.
Most well-designed music players will use the gain settings and make the level adjustment, but the stock music player on the Captivate seems to ignore the settings.
So, my questions are:
1. Does anybody know how to make the stock music player play nice with the gain settings?
2. Otherwise, does anybody know if there are other players which will use the gain settings.
Also, is the Captivate player a skinned version of the standard Android player? If so, does the standard player pay attention to the gain settings? If so, then maybe there's a hidden setting that will make it work on the Captivate. Anybody who's knowledgeable about this, please jump in.
It would be nice if an Android music player supported ReplayGain, yeah; I'm not sure if any do. It certainly would have to be a third-party music player. The only way to make the stock music player respect this would be to actually normalize the files instead of having ReplayGain tags. The downside, of course, if that this irreversibly changes the actual music files, themselves.

[Q] Android music player with replaygain?

Haven't found one yet and hoping someone could give an answer here.
I know PowerAMP has it on a roadmap. Rockbox is supposedly working on an app. Haven't found something that works.
Appreciate your help.
Something that works....
Mp3Gain for the PC. Simply add entire music collection, set level, run job and then copy to phone.
And the kludgy solution it is :/
Thx.
MP3Gain
Hi,
that is a possible workaround but no solution for people with a big database and sense of quality since reencoding means loss of quality and time.
I'm looking for a media player with Replaygain as well.
Ah, I would like this too!
measel said:
that is a possible workaround but no solution for people with a big database and sense of quality since reencoding means loss of quality and time.
Click to expand...
Click to collapse
MP3Gain is only lossy in extreme cases, as it merely alters global gain, which is a parameter of the mp3 format. It also adds tags with info, so changes can be undone.
But yes, it's just a workaround and pretty annoying. A player with ReplayGain is needed - hopefully one that can kill the retarded inbuilt compression of many handsets.
mp3gain is a workaround just in cases in which all your collection is in mp3.
As ogg vorbis gives a better quality at same file size, most of my collection is in this format.
Just tried the latest build of rockbox, at
http://audio-life.co.uk/apps/rockbox_android/
Worked for my nexus s, and tried it does support replaygain!
The interface is really kludgy though.
poweramp seems to support replaygain now!
Motorola Defy CM72120121, german Froyo base
measel said:
poweramp seems to support replaygain now!
Motorola Defy CM72120121, german Froyo base
Click to expand...
Click to collapse
It is having this issue though:
http://forum.powerampapp.com/index....otificationtextringtone-and-playing-poweramp/
Just to clear up a misconception that seems to have arisen in the thread. Using MP3Gain is not at all detrimental to quality. It doesn't alter the music track at all but instead adds replaygain data to a tag.
There's no 'lossy' to it at all. As for 'kludgy'... in-app, on the fly replaygain will be shockingly bad in comparison to the MP3Gain method.
i just read about mp3gain and there are two methods. one of then does alter the mp3-file but losslessly! and it even creates tags to undo that process. but that only works for mp3. which really is an outdated format.
DirkGently said:
Just to clear up a misconception that seems to have arisen in the thread. Using MP3Gain is not at all detrimental to quality. It doesn't alter the music track at all but instead adds replaygain data to a tag.
There's no 'lossy' to it at all. As for 'kludgy'... in-app, on the fly replaygain will be shockingly bad in comparison to the MP3Gain method.
Click to expand...
Click to collapse
I know this is an old thread, but after doing many months of researching, I would not advise using mp3gain, that is of course unless you're sure you want to permanently modify your mp3 files. The "lossless" method does not just simply write tags in the files. It does do that, but that's not all it does. All it writes to the tag is the UNDO information. What happens if you bork your APE metadata and you want to undo it? You're screwed.
Anyway, I'm reviving this thread because I've been struggling in all the years I've had an android device to find a suitable music solution.
Currently, the music player I use that supports ReplayGain is DeaDBeeF. And it's free. Unfortunately, it doesn't load album art correctly. The dev said months and months ago that he was working on it, but I haven't seen any updates. It now has a holo themed UI, but it's not the most attractive, though It's not necessarily ugly (imo).
Winamp supports RG, but only if you pay for the PRO version.
There were other free players on the market that supposedly support RG, but a couple of them had the exact same description while coming from different developers. Seemed shady to me. And most of them looked fairly ugly. The only one I tried had some weird option for controlling the strength of the RG. That seemed odd to me, as the value for RG itself determines the dB. So I had to question whether it was really using the RG values, or doing something kludgy with it.
I wonder how hard RG support is to actually code. If a small, simple player like DB has it built in for free, surely we can add it to Apollo?
measel said:
Hi,
that is a possible workaround but no solution for people with a big database and sense of quality since reencoding means loss of quality and time.
I'm looking for a media player with Replaygain as well.
Click to expand...
Click to collapse
Even, 8 thousand sounds is time consuming with this. I have done each artist separately so far with what I got but to keep doing this because a player does not have same volume option on it, and especially 2 out of 3 players does not have this option, is stupid. Especially paid for the apps, and the devs do not even want to bother to add it. Actually, I only asked BlackPlayer dev to add it, and they won't even bother.
They rather spend more time on customizing looks, than adding audio features. It is a freaking audio player ffs. The 3 players I have paid for are Poweramp, Stellio, and BlackPlayer. Currently, using Stellio because the audio is comparable to Poweramp, but not using Poweramp because I was so called patiently waiting for v3 beta, but max is taking forever.
I love the look of Stellio and also the audio set to preset bass&treble is just awesome sounding on the builtin equalizer. With my Samsung Galaxy J3 Luna Pro, I got the media volume limiter set to where it is max volume without going more louder and hurting my ears, which is another nice feature, but the ones that are loud enough maxed are great sounding, until the lower tracks start, and they are not so great at lower volume.
That is why I am after this going to email Stellio dev and ask about adding replaygain or something like Spotify has in settings, under options for enabling same volume for all tracks or songs.
I was going to suggest jetAudio Plus and foobar2000 but don't bother. Those apps are too unstable.
There are a lot of Android players with ReplayGain support:
Omnia, GoneMad, Vanilla Music, foobar2000 Mobile, AIMP, Vinyl Music Player, Pulsar, Oto Music, Poweramp, Neutron Player, PlayerPro, jetAudio, MediaMonkey, FiiO Music, and probably a few more that I don't know of.
All of them can use per-album ReplayGain, those which don't have an option for it in the settings automatically choose it over per-track ReplayGain.
All but jetAudio, MediaMonkey and FiiO Music allow you to reduce loudness for tracks without ReplayGain metadata.
GuestX00320 said:
That is why I am after this going to email Stellio dev and ask about adding replaygain or something like Spotify has in settings, under options for enabling same volume for all tracks or songs.
Click to expand...
Click to collapse
I don't think you want what Spotify has in its settings, it ruins audio quality for many songs by raising their volume with the help of dyamic compression.
Because volume levels on Spotify are already quite similar the option is not that useful anyway. That's because Spotify, before reencoding, already does some normalizing. From what I've read they probably set the peaks of all albums to -2dB, then lower the loudness of all albums with a loudness above -14 LUFS to a loudness of -14 LUFS, which means only tracks with huge dynamic range should have non-optimal loudness relative to the other tracks.
I would leave that option off unless you're in a very noisy environment.

Music playback normalization

I have been using a new feature of the neutron music player that I wanted to point out to anyone interested. The player has the ability to volume normalize (like replay gain) but can do any type of encoding, aac, mp3 ogg, wma. In addition it takes into account the equalizer setting you have chosen for that album. I had been searching for this feature for many years and attempted to use mp3 gain on a PC to do this but that does not work with wma/aac/ogg files. I tested with some tracks that were ripped at very different volume outputs and indeed neutron handled the normalization well.
Here is the link to the description:
http://neutronmp.com/component/content/article/78-neutronmp/features/75-feature-normalization.html
Instructions on how to do this in the software are in the neutron forum discussions.
Hope this helps anyone who is tired of constantly adjusting the volume to keep a given desired volume (or not blowing out your eardrums if you listen at the high level edge as I do)

Simple one-file audio player with easy intra-file seeking

Hello, I'm looking for a simple audio player that makes it easy to seek in a single file. I am not looking for features for handling multiple tracks such as playlists, libraries, etc. I am not looking for video.
I just want to pick a file and play it. It could be any popular audio codec, for example MP3, OGG, FLAC. While it's playing, I'd like to be able to easily step forward/back in chunks or easily move the current position forward/back. I want to be able to stop/start (pause) easily and wind forward back when paused or playing. If I had a physical deck then it would have a jog controller that allowed this kind of action.
I normally use VLC but I can't navigate easily within one file. The on screen interface is nearly impossible to use when you just want to jog back and forth a few seconds. I've tried using the position slider but it's unreliable and jumpy - you can't get the level of accuracy I'm looking for.
If I can make VLC do it with a plugin or something, that would be great. But another app that does one thing and does it well would be ok if VLC can't do this.
My searching has proved fruitless. So, suggestions for something simple (and free) ?
Well I found an app called "Maple JB" that is working for me so far. It has a nice feature where it can loop between two points. It lacks an option to keep the screen on which is a shame.

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