Hey,
I installed MorphGear and it works fine. But it displays the game very small. This is my first problem.
My other question is: How can I use my keyboard instead of the virtual gamepad?
When I accept the settings "Display orientation: East" the Display and the orientation of the keyboard don't agree.
Does anybody could help?
Thank you!
Related
Recently I've been getting into some gaming (particularly NES/SNES emulation) on my PPC. I'll be buying a PPC Phone Edition soon and was wondering if anyone can tell me whether the slide-out QWERTY keyboard of some models such as the TyTN/Herald could be used for gaming purposes (or do they only work for text entry)?
They are useable by ANY program aslong as it is coded for
Unfortunatly my experience of SNES emulation was that on my TyTN (Hermes) the gamepad was the touchscreen, and half the screen was taken up with the GUI for it.
But this thread cropped up a while ago and i think a version using the keyboard is on the cards.
Thanks for the quick reply mrvanx. I was originally thinking that we could have a real landscape screen with a full QWERTY keyboard for the emulation - similar to how it is on a desktop PC now. That would add a whole new dimension to PPC gaming. It would help immensely with other emulators such as FPSEce as well. It seems from the thread that the emulator in question would need to specially detect the keyboard - and that you couldn't just assign a key on the keyboard to an action in the emulator (as you would a normal softkey).
Now can someone tell me if it is technically possible to write a program that runs in the background, which simulates softkeys? For example, the program could do something like this:
create Fake softkey 1 = 'a' on keyboard
create Fake softkey 2 = 'b' on keyboard
etc.
and then feed "Fake softkey 1", "Fake softkey 2", etc. to the emulator (specify Fake softkey 1 as the X button, etc.)? That way, it should work for most games without them needing special reprogramming for slide-out QWERTY keyboards - and you can have let's say 10 fake softkeys (much more softkeys than you physically have on your device).
Just a thought...
I have a request for a clever developer.
The Touch Diamond 2 and Touch HD don’t have a D-Pad. They also have a screen resolution of 800 x 480.
Quite a few games I have tried only work up to 640 x 480. They also require a D-Pad.
Could a clever developer make a virtual D-Pad to emulate a real one that sits within the unused 160 x 480 pixels? I was thinking maybe 4 cursor keys Left, Right, Up, Down and maybe two action keys.
Thoughts / Comments?
I need it too
Virtual D-Pad is a great idea. I tried looking for it but no success so far.
Use the g-sensor d-pad.
That’s an idea. I’ll ask the developer of G Pad if they would consider adding on screen buttons too. That way it can overcome some of the incompatibilities due to WVGA over the more standard VGA as well.
I had this idea also. I was able to program my first WM6 Application (just a button and a textbox). The button emulate keyboard inputs. But I found no solution how to have this buttons alle time in front. Meaning when I start another application it hides my buttons...
Started a requet here, but nobody answered
So if there's somebody helpin me out with that, I would go on coding this Virtual D-Pad. Another problem will be, that you can use only one virtual button at the same time, as there is no multitouchdisplay
Hi all,
Do you know a way to enable back the original WM keyboard ? I really miss it because of the gesture settings for shift, backspace, space and and enter keys!
Or do you know a way to enable gesture settings in HTC keyboard ?
Thank you.
Yes and I want wm Keyboard ... please help !!! THX.
the same problem
about 5 hours in active search and with no results
does anybody knows it is possible to take native kbd files from wm 6.1?
I'm wanting to test some keyboards before I buy, not sure what the original win mo one is like or how to get it, but imagine it would be quite hard.
Can anyone PM me some links to get some keyboards to try, like Resco etc? Sorry for hijacking!
In sk-tools I have seen under "Eingabemethoden" (= should input method or something simelar) that the standard WM keyboards are just deactivated.
So you can give it a try with sk-tools and reactivate whatever you want.
I will not try it for you because so far my HD is running fine and I want to wait with the next hard reste for the next rom ...
Best regards,
dingolino
Lord.Nibbler said:
Hi all,
Do you know a way to enable back the original WM keyboard ? I really miss it because of the gesture settings for shift, backspace, space and and enter keys!
Or do you know a way to enable gesture settings in HTC keyboard ?
Thank you.
Click to expand...
Click to collapse
Thank you dingolino you are right, the keyboard is still there but hidden or may I say quite buried by HTC
I don't have the registered version of skTools so I browsed the web to try to find a way to enable it back :
First I tried to enable it in registery : http://forum.xda-developers.com/showpost.php?p=4990566&postcount=3
But it wasn't enough ...
So then I tried SIP Change which allows to force to display the keyboard But the little arrow that allows to choose the keyboard still doesn't display the keyboard in the list So for now I have to launch SIP Change each time I want to choose the standard WM Keyboard (which BTW is surprisingly good and finger friendly enough if you enable gestures )
So the last thing I miss is some hack to remove the s*cking uhh I mean HTC "customized" little arrow at the right of the keyboard to display a menu with all the keyboards installed and also the settings for each keyboard. I tried to wander as discussed it the following post : http://forum.xda-developers.com/showthread.php?t=482910 but for now I didn't found a solution that works.
So if someone have a solution to disable the "HTC customized little arrow" and replace it by the standard one please share it with us
Cheers,
Nibbler.
has anyone gotten minecraft controls to work with the transformer's keyboard dock? As in you can move using asdw and the arrow keys? I just want to know because the option to not use touch input is greyed out in the options on minecraft
thanks in advanced =)
Does not work for me. I noticed that when I tried using the WASD controls, only the W registered, but it changed to another block.
I've already contacted Mojang about this, keyboard support is planned in a future version.
Hey guys,
I'm currently working on an Android game in Unity, where at the end the player can enter his name into a scoreboard. I open the keyboard with the script Touchscreenkeyboard.Open (). My only problem is that I don't know how to check if the player just clicks on the screen above the keyboard so that it disappears. The only method known to me is wasCanceled, but on my Android device it only reacts when I close the keyboard with the back-onscreen-key.
I hope you know a way to solve my problem.