ASE Scripts - G1 Android Development

I wanted to start a thread to post ASE scripts. They support three different languages and while gscript is amazing, this seems to have a lot of availability for saving the time of making entire programs for one or two functions that don't need an entire UI. Plus they can run after you close ASE, so its not a once and done environment. I would like to compile scripts here to make them easy to find.
Mods: This is not a build related topic, it spans all builds. It is not a duplicate, as the only searchable post was a link to the program. It is development because while the scripts can replace programs (in which case id post in app forum), I want to use this to do nodding and on-the-fly enhancements (development forum)

Good idea. I'm going to bump this

This just rocked my world.
ASE Blog
ASE Google Code page
ASE Faq
ASE Lua API
ASE Python API
ASE User Guide
Download ASE 0.7a

Am I the only person who thinks that ASE is completely useless ?
Actually, the method used is a HUGE hack (using JSON embedded in a TCP socket is not the cleaner thing I saw) -- ok I'm not so deeply into ASE source code, but still.
... and, the API available is very very lightweight compared to Android's standard library.
Why not having an app which just exports the current Context object into a Beanshell context ? (and maybe having access to the interpreter via adb). Here, we could have access to the whole Java APIs and do nearly exactly what we can do know using plain Java code. It would be clearly awesome !
A better thing would be using Groovy, but it doesn't seem to like dx.
I've already tried to launch the Beanshell interpreter via ASE, but it fails (when the same script works on my computer).

Anyone make (or find) any cool scripts?

I honestly like the idea of the ASE scripting because it gives people the ability to write scripts and learn about it.

Great!
This is great. Just one thing I'd change: It would be nice to split the daemon package and the language support packages.
I, for one, have debian installed and already running a python environment with many extensions installed. I'd prefer to install just the "service" part of ASE, copy android.py to my site-packages directory and integrate it into existing scripts. I'd keep ASE running on a fixed port and start modifying existing scripts to utilize the ASE service.

Mini Howto: Using ASE from debian
I wanted to use ASE from the debian installed on my android phone and did some minor patching to accommodate the fact that debian still uses python 2.5 whereas ASE requires python 2.6.
Here's how you do it:
Install the required packages:
Code:
# if you don't have python already
apt-get install python
# python 2.5 doesn't have json but this package will do.
apt-get install python-simplejson
Copy android.py from ASE to debian:
Code:
cp /data/data/com.google.ase/python/lib/python2.6/android.py /usr/lib/python2.5/site-packages/android.py
Apply this patch to android.py, to remove python 2.6 dependencies:
Code:
cd /
patch -p0 <<EOF
--- /data/data/com.google.ase/python/lib/python2.6/android.py 2009-06-14 22:48:06.000000000 +0000
+++ /usr/lib/python2.5/site-packages/android.py 2009-06-15 00:58:31.000000000 +0000
@@ -14,7 +14,7 @@
__author__ = 'Damon Kohler <[email protected]>'
-import json
+import simplejson as json
import os
import socket
import sys
@@ -25,7 +25,8 @@
class Android(object):
def __init__(self):
- self.conn = socket.create_connection(('localhost', PORT))
+ self.conn = socket.socket()
+ self.conn.connect(('localhost', int(PORT)))
self.client = self.conn.makefile()
self.id = 0
EOF
That's it.
To use it:
Activate ASE and start a terminal. (I hope future versions of ASE will run the service independent of the terminal and will no longer require this).
In your debian terminal:
Code:
export AP_PORT=$(netstat -napt|sed -n 's/^tcp.*127.0.0.1:\([0-9]*\).*LISTEN.*ase$/\1/gp')
python
The above export is required because ASE currently uses a random port. I hope future versions of ASE will allow selecting a fixed one.
Now you can use ASE from your debian's python, the same way you would in ASE's terminal:
Code:
Python 2.5.2 (r252:60911, Nov 15 2008, 00:34:24)
[GCC 4.3.2] on linux2
Type "help", "copyright", "credits" or "license" for more information.
>>> import android
>>> a=android.Android()
>>> a.makeToast('debian')
{u'result': None, u'id': 0, u'error': None}
>>>
Now you can start porting scripts to use ASE

I have been trying to figure out how to reboot my phone using any of the interpreters in ASE.
I have tried the following in Lua.
os.execute("reboot")
and I get permission denied.
I have tried
os.execute("su")
os.execute("reboot")
but then the terminal changes from $ to # and nothing happens.
Get the same results using os.system() commands in python.
Anyone have any ideas on how to make this work? Seems like it ought to be simple but I have no experience in these languages.

Try "su -c /system/bin/reboot".

mod1 said:
Try "su -c /system/bin/reboot".
Click to expand...
Click to collapse
Thanks for the help but I still got "not permitted!"

Script to query Amazon
This isn't much but I'm an Amazon book junkee and I've tried all the bar code scanners in the market and none of them will just take me directly to the Amazon page for an item I scan without having to click several different buttons first.
So, without further adieu:
Code:
import android
"""start barcode scanner and scan barcode"""
droid = android.Android()
code = droid.scanBarcode()
ISBN = (code['result']['SCAN_RESULT'])
"""open browser at the first google i'm feeling lucky link which typically will be the amazon page for the item"""
url = "http://www.google.com/search?hl=de&q=site%3Aamazon.com+" + ISBN + "&meta=lr%3Dlang_en&btnI=I'm+feeling+lucky"
droid.startActivity('android.intent.action.VIEW', url)
The only issue is, sometimes, the bar code scanner goes into some kind of endless loop and just keeps restarting every time I scan. I think it's a bug in the zebra crossing app, but any help would be appreciated.
I must say, I am very excited about being able to use python on my G1, as maybe I'm just an idiot, but I can't seem to get into the standard sdk with its multiple points of entry, and having to deal with eclipse. I also really can't wait for the ability to write and run full fledged apps that can take advantage of the full widget set.

@jinx10000
I figured out how to execute os commands as root.
I wrote a small python script called testing.swapon.py that could obviously not be successfully executed as a regular user containing:
Code:
import os
os.system("swapon /dev/block/mmcblk0p3")
and placed it in /system/sd.
Then at the terminal emulator, not the ase but the regular terminal I downloaded from the market, and as the regular user, i.e. not root, I executed
Code:
$ su -c "/data/data/com.google.ase/python/bin/python /system/sd/testing.swapon.py"
And surprise, after running free, I noted that my swap partition was indeed mounted. And just to be sure, I unmounted it as root and did the whole thing over again. So, it looks like we can do some interesting root stuff with the ase scripting languages. Now, people just need to get interested in this so we can get some momentum and some cool scripts written.

The previously mentioned "export AP_PORT" doesn't work for me with the new ASE (r16)
The following one does:
export AP_PORT=$(netstat -napt|sed -n 's/^tcp.*127.0.0.1:\([0-9]*\).*LISTEN.*com\.google\.ase\?:\?/\1/gp'|sed '/.*/q')

Is there an update to this post now that I can run python 2.6 in my debian chroot and ASE now has a server? I'm kinda confused....
mod1 said:
I wanted to use ASE from the debian installed on my android phone and did some minor patching to accommodate the fact that debian still uses python 2.5 whereas ASE requires python 2.6.
Here's how you do it:
Install the required packages:
Code:
# if you don't have python already
apt-get install python
# python 2.5 doesn't have json but this package will do.
apt-get install python-simplejson
Copy android.py from ASE to debian:
Code:
cp /data/data/com.google.ase/python/lib/python2.6/android.py /usr/lib/python2.5/site-packages/android.py
Apply this patch to android.py, to remove python 2.6 dependencies:
Code:
cd /
patch -p0 <<EOF
--- /data/data/com.google.ase/python/lib/python2.6/android.py 2009-06-14 22:48:06.000000000 +0000
+++ /usr/lib/python2.5/site-packages/android.py 2009-06-15 00:58:31.000000000 +0000
@@ -14,7 +14,7 @@
__author__ = 'Damon Kohler <[email protected]>'
-import json
+import simplejson as json
import os
import socket
import sys
@@ -25,7 +25,8 @@
class Android(object):
def __init__(self):
- self.conn = socket.create_connection(('localhost', PORT))
+ self.conn = socket.socket()
+ self.conn.connect(('localhost', int(PORT)))
self.client = self.conn.makefile()
self.id = 0
EOF
That's it.
To use it:
Activate ASE and start a terminal. (I hope future versions of ASE will run the service independent of the terminal and will no longer require this).
In your debian terminal:
Code:
export AP_PORT=$(netstat -napt|sed -n 's/^tcp.*127.0.0.1:\([0-9]*\).*LISTEN.*ase$/\1/gp')
python
The above export is required because ASE currently uses a random port. I hope future versions of ASE will allow selecting a fixed one.
Now you can use ASE from your debian's python, the same way you would in ASE's terminal:
Code:
Python 2.5.2 (r252:60911, Nov 15 2008, 00:34:24)
[GCC 4.3.2] on linux2
Type "help", "copyright", "credits" or "license" for more information.
>>> import android
>>> a=android.Android()
>>> a.makeToast('debian')
{u'result': None, u'id': 0, u'error': None}
>>>
Now you can start porting scripts to use ASE
Click to expand...
Click to collapse

bump ~ 10 ~

Paul22000 said:
Anyone make (or find) any cool scripts?
Click to expand...
Click to collapse
I did a toggleswap.sh script ages ago
it gets around the not having su thing
not the most secure thing in the world, as once you have su remember ase getting root for
sh /sqlite_stmt_journals/ToggleSwap.sh
ase will always be able to execute that script, without prompting
but you can add a shortcut to the script ( longpress home and select ase )
Code:
#!/system/bin/sh
tmpscript=/sqlite_stmt_journals/ToggleSwap.sh
ToggleOn ()
{
echo "#!/system/bin/sh
for i in \`ls /dev/block/mmcblk0p*\`;do
swapon \$i 2>/dev/null
if [ \"\$?\" = \"0\" ];
then
break
fi
done" > $tmpscript
return
}
ToggleOff ()
{
echo "#!/system/bin/sh
for i in $swapon;do
swapoff \$i
done" > $tmpscript
return
}
swapon=`awk '$1 !~ /^File/ { print $1 }' /proc/swaps`
if [ "$swapon" = "" ];
then
ToggleOn
else
ToggleOff
fi
su -c "sh $tmpscript"
free
rm $tmpscript

Two very simple python scripts for adding a new contact and composing a new text message:
New contact:
Code:
import android
droid = android.Android()
droid.startActivity('android.intent.action.INSERT', 'content://contacts/people')
droid.makeToast('Add new contact')
droid.exit()
New message:
Code:
import android
droid = android.Android()
droid.startActivity('android.intent.action.SENDTO', 'sms:')
droid.makeToast('New message')
droid.exit()

Related

is it possible to do aliases with busybox?

i want to alias ls='ls --color=always'. is there something like a .bashrc file for busybox sh?
bilclintonsdaman said:
i want to alias ls='ls --color=always'. is there something like a .bashrc file for busybox sh?
Click to expand...
Click to collapse
Just had a look at the busybox source and it says it uses the contents of environment variable ENV as a startup script so you could do
Code:
ENV=/system/sd/.bashrc ash
and it'll read /system/sd/.bashrc for your startup commands. Altrernatively, if you invoke it as a login shell (ash -l), it'll source /etc/profile then .profile from the current directory so if you create /system/sd/.profile to contain alias ls='ls --color=always' then as long as you do this
Code:
cd /system/sd
ash -l
you'll have your alias (I just tried this with JF1.51 and it worked great).
I also saw that it will record command history to the file named in HISTFILE so you may want to make your startup script look like this
Code:
alias ls='ls --color=always'
HISTFILE=/system/sd/.histfile
Also, keep in mind that this isn't bash -- you need to use ash shell scripting semantics.
Sweet! Thanks so much
~/.PROFILE
if you edit (may need to create it first) the .profile file in your home directory you shouldn't have an issue
i have the following in my ~/.profile file:
Code:
alias dir='ls -Alp'
alias cls='clear'
The next time you log in, you'll have your alias's
pre-compiled gnu bash
I can't remember where I found it, however, if you know enough to set it up, I have a pre-compiled gnu bash 3.2 file that allows you to execute something like this:
su -c '/path/to/bash --rcfile /path/to/.bashrc'
in the terminal emulator and you'll execute a bash shell with the .bashrc
I attached the pre-compiled gnu bash 3.2 in a zip file on the post, good luck getting it running! google is your friend!
I also compiled bash 4.0 for myself to use, but its kind of buggy since it was actually one of the first binaries that i've ever compiled on linux but it works! its just really slow >.>
I followed this tutorial to compile it
http://www.kbrandt.com/category/bash

[DEV] [GUIDE] [LINUX] Comprehensive Guide to Cross-Compiling

[SIZE="+1"]What is a Cross-Compiler?[/SIZE]
A cross compiler is a compiler capable of creating executable code for a platform other than the one on which the compiler is running. Cross compiler tools are used to generate executables for embedded system or multiple platforms. It is used to compile for a platform upon which it is not feasible to do the compiling, like microcontrollers that don't support an operating system. From wikipedia
Click to expand...
Click to collapse
[SIZE="+1"]How is that connected with an Android?[/SIZE]
In order to create a native C/C++ binary for an Android, you must firstly compile the source code. Usually you can't do so on an Android itself due to lack of proper tools and environment, or hardware barriers, especially amount of RAM. This is why you should learn how to cross-compile, to create a binary on your PC, that your ARM-based Android will understand.
[SIZE="+1"]Why do I need it?[/SIZE]
You need to learn cross-compiling technique if you want to run native C/C++ programs on an Android. Actually, if you've already built your own custom ROM from AOSP sources (i.e. CyanogenMod), then you used cross-compiling tools and methods even without noticing .
Building an AOSP ROM is fairly easy, there's one command like brunch, which does the job. However, what if you want to compile a custom, not natively included binary? This is the purpose of this tutorial.
[SIZE="+1"]What I will learn from this guide?[/SIZE]
How to properly set C/C++ building environment
How to build a native C/C++ application for Android device
How to optimize native binaries for my device
[SIZE="+1"]Step 1 - The Beginning[/SIZE]
You should start from installing any Linux-based OS, I highly suggest trying a Debian-based distro (such as Ubuntu), or even Debian itself, as this tutorial is based on it .
In general, I highly suggest to compile an AOSP ROM (such as CyanogenMod) for your device firstly. This will help you to get familiar with cross-compiling on Android. I also suggest to compile one or two programs from source for your Linux, but if you're brave enough to learn cross-compiling without doing any of these, you can skip those suggestions .
[SIZE="+1"]Step 2 - Setting up[/SIZE]
Firstly you should make sure that you have all required compile tools already.
[email protected]:~# apt-get update && apt-get install checkinstall
Click to expand...
Click to collapse
This should do the trick and install all required components.
I suggest creating a new folder and navigating to it, just to avoid a mess, but you can organize everything as you wish.
Start from downloading NDK from here.
The NDK is a toolset that allows you to implement parts of your app using native-code languages such as C and C++.
Click to expand...
Click to collapse
[email protected]:~# wget http://dl.google.com/android/ndk/android-ndk-r9d-linux-x86_64.tar.bz2
[email protected]:~# tar xvf android-ndk-r9d-linux-x86_64.tar.bz2
[email protected]:~# mv android-ndk-r9d ndk
Click to expand...
Click to collapse
Now you should make a standalone toolchain, navigate to root of your ndk (this is important) and then build your toolchain:
[email protected]:~# cd ndk/
[email protected]:~/ndk# build/tools/make-standalone-toolchain.sh --toolchain=arm-linux-androideabi-4.8 --platform=android-18 --install-dir=/root/ndkTC
Copying prebuilt binaries...
Copying sysroot headers and libraries...
Copying libstdc++ headers and libraries...
Copying files to: /root/ndkTC
Cleaning up...
Done.
Click to expand...
Click to collapse
You should edit bolded variables to your preferences. Toolchain is the version of GCC you want to use, 4.8 is currently the newest one, in the future it may be 4.9 and so on. Platform is a target API for your programs, this is important only for android-specific commands, such as logging to logcat. When compiling a native Linux program, this won't matter (but it's a good idea to set it properly, just in case). Install dir specifies destination of your toolchain, make sure that it's other than ndk (as you can see I have ndk in /root/ndk and toolchain in /root/ndkTC).
Now you need to download my exclusive cc.sh script from here and make it executable.
[email protected]:~# wget https://dl.dropboxusercontent.com/u/23869279/Files/cc.sh
[email protected]:~# chmod 755 cc.sh
Click to expand...
Click to collapse
This script is a very handy tool written by me to make your life easier while cross-compiling. Before running it make sure to edit "BASIC" options, especially NDK paths. Apart from that it's a good idea to take a look at DEVICEFLAGS and setting them properly for your device, or clearing for generic build. You don't need to touch other ones unless you want/need them.
Just for a reference, I'll include currently editable options:
#############
### BASIC ###
#############
# Root of NDK, the one which contains $NDK/ndk-build binary
NDK="/root/ndk"
# Root of NDK toolchain, the one used in --install-dir from $NDK/build/tools/make-standalone-toolchain.sh. Make sure it contains $NDKTC/bin directory with $CROSS_COMPILE binaries
NDKTC="/root/ndkTC"
# Optional, may help NDK in some cases, should be equal to GCC version of the toolchain specified above
export NDK_TOOLCHAIN_VERSION=4.8
# This flag turns on ADVANCED section below, you should use "0" if you want easy compiling for generic targets, or "1" if you want to get best optimized results for specific targets
# In general it's strongly suggested to leave it turned on, but if you're using makefiles, which already specify optimization level and everything else, then of course you may want to turn it off
ADVANCED="1"
################
### ADVANCED ###
################
# Device CFLAGS, these should be taken from TARGET_GLOBAL_CFLAGS property of BoardCommonConfig.mk of your device, eventually leave them empty for generic non-device-optimized build
# Please notice that -march flag comes from TARGET_ARCH_VARIANT
DEVICECFLAGS="-march=armv7-a -mtune=cortex-a9 -mfpu=neon -mfloat-abi=softfp"
# This specifies optimization level used during compilation. Usually it's a good idea to keep it on "-O2" for best results, but you may want to experiment with "-Os", "-O3" or "-Ofast"
OLEVEL="-O2"
# This specifies extra optimization flags, which are not selected by any of optimization levels chosen above
# Please notice that they're pretty EXPERIMENTAL, and if you get any compilation errors, the first step is experimenting with them or disabling them completely, you may also want to try different O level
OPTICFLAGS="-s -flto=8 -ffunction-sections -fdata-sections -fvisibility=hidden -funswitch-loops -frename-registers -frerun-cse-after-loop -fomit-frame-pointer -fgcse-after-reload -fgcse-sm -fgcse-las -fweb -ftracer -fstrict-aliasing"
# This specifies extra linker optimizations. Same as above, in case of problems this is second step for finding out the culprit
LDFLAGS="-Wl,-O1 -Wl,--as-needed -Wl,--relax -Wl,--sort-common -Wl,--gc-sections"
# This specifies additional sections to strip, for extra savings on size
STRIPFLAGS="-s -R .note -R .comment -R .gnu.version -R .gnu.version_r"
# Additional definitions, which may help some binaries to work with android
DEFFLAGS="-DNDEBUG -D__ANDROID__"
##############
### EXPERT ###
##############
# This specifies host (target) for makefiles. In some rare scenarios you may also try "--host=arm-linux-androideabi"
# In general you shouldn't change that, as you're compiling binaries for low-level ARM-EABI and not Android itself
CONFIGANDROID="--host=arm-linux-eabi"
# This specifies the CROSS_COMPILE variable, again, in some rare scenarios you may also try "arm-eabi-"
# But beware, NDK doesn't even offer anything apart from arm-linux-androideabi one, however custom toolchains such as Linaro offer arm-eabi as well
CROSS_COMPILE="arm-linux-androideabi-"
# This specifies if we should also override our native toolchain in the PATH in addition to overriding makefile commands such as CC
# You should NOT enable it, unless your makefile calls "gcc" instead of "$CC" and you want to point "gcc" (and similar) to NDKTC
# However, in such case, you should either fix makefile yourself or not use it at all
# You've been warned, this is not a good idea
TCOVERRIDE="0"
# Workaround for some broken compilers with malloc problems (undefined reference to rpl_malloc and similar errors during compiling), don't uncomment unless you need it
#export ac_cv_func_malloc_0_nonnull=yes
Click to expand...
Click to collapse
As you can notice, my magic script already contains bunch of optimizations, especially device-based optimizations, which are the most important. Now it's the time to run our script, but in current shell and not a new one.
[email protected]:~# source cc.sh
Done setting your environment
CFLAGS: -O2 -march=armv7-a -mtune=cortex-a9 -mfpu=neon -mfloat-abi=softfp -s -flto=8 -ffunction-sections -fdata-sections -fvisibility=hidden -funswitch-loops -frename-registers -frerun-cse-after-loop -fomit-frame-pointer -fgcse-after-reload -fgcse-sm -fgcse-las -fweb -ftracer -fstrict-aliasing -DNDEBUG -D__ANDROID__
LDFLAGS: -Wl,-O1 -Wl,--as-needed -Wl,--relax -Wl,--sort-common -Wl,--gc-sections
CC points to arm-linux-androideabi-gcc and this points to /root/ndkTC/bin/arm-linux-androideabi-gcc
Use "$CC" command for calling gcc and "$CCC" command for calling our optimized CC
Use "$CXX" command for calling g++ and "$CCXX" for calling our optimized CXX
Use "$STRIP" command for calling strip and "$SSTRIP" command for calling our optimized STRIP
Example: "$CCC myprogram.c -o mybinary && $SSTRIP mybinary "
When using makefiles with configure options, always use "./configure $CONFIGANDROID" instead of using "./configure" itself
Please notice that makefiles may, or may not, borrow our CFLAGS and LFLAGS, so I suggest to double-check them and eventually append them to makefile itself
Pro tip: Makefiles with configure options always borrow CC, CFLAGS and LDFLAGS, so if you're using ./configure, probably you don't need to do anything else
Click to expand...
Click to collapse
Command "source cc.sh" executes cc.sh and "shares" the environment, which means that any exports will be exported to our current shell, and this is what we want. It acts the same as AOSP's ". build/envsetup.sh", so you can also use . instead of source.
As you can see above, my script should let you know if it properly set everything, especially if $CC points to our ndkTC. It also set a generic "$CCC" and "$CCXX" commands, which are optimized versions of standard $CC. $CC points to our cross-compiler, $CCC points to our cross-compiler and also includes our optimization flags.
[email protected]:~# echo $CC
arm-linux-androideabi-gcc
[email protected]:~# echo $CCC
arm-linux-androideabi-gcc -O2 -march=armv7-a -mtune=cortex-a9 -mfpu=neon -mfloat-abi=softfp -s -flto=8 -ffunction-sections -fdata-sections -fvisibility=hidden -funswitch-loops -frename-registers -frerun-cse-after-loop -fomit-frame-pointer -fgcse-after-reload -fgcse-sm -fgcse-las -fweb -ftracer -fstrict-aliasing -DNDEBUG -D__ANDROID__ -Wl,-O1 -Wl,--as-needed -Wl,--relax -Wl,--sort-common -Wl,--gc-sections
Click to expand...
Click to collapse
[SIZE="+1"]Step 3 - Cross-Compiling[/SIZE]
Now we'll compile our first program for Android!
Create a new file hello.c, and put inside:
Code:
#include <stdio.h>
int main (void)
{
puts ("Hello World!");
return 0;
}
Now you compile and strip it:
[email protected]:~# $CCC hello.c -o hello && $SSTRIP hello
Click to expand...
Click to collapse
Remember that $CCC and $SSTRIP command will only work if you source'd cc.sh script explained above. $CCC command compiles source code to a binary with already optimized flags (device flags, optimization level, optimization flags, linker flags), while $SSTRIP command strips "bloat" from output binary, such as comments and notices. The purpose is to make a binary smaller and faster.
You can check if your binary has been compiled properly through readelf command.
[email protected]:~# readelf -A hello
Attribute Section: aeabi
File Attributes
Tag_CPU_name: "ARM v7"
Tag_CPU_arch: v7
Tag_CPU_arch_profile: Application
Tag_ARM_ISA_use: Yes
Tag_THUMB_ISA_use: Thumb-2
Tag_FP_arch: VFPv3
Tag_Advanced_SIMD_arch: NEONv1
Tag_ABI_PCS_wchar_t: 4
Tag_ABI_FP_denormal: Needed
Tag_ABI_FP_exceptions: Needed
Tag_ABI_FP_number_model: IEEE 754
Tag_ABI_align_needed: 8-byte
Tag_ABI_enum_size: int
Tag_ABI_HardFP_use: SP and DP
Tag_ABI_optimization_goals: Aggressive Speed
Tag_CPU_unaligned_access: v6
Tag_DIV_use: Not allowed
Click to expand...
Click to collapse
As you can see, I've compiled a binary optimized for ARM v7, with THUMB-2 instructions and NEON support. How nice! Is it because of device-specific flags? Let's check what happens if we use $CC instead of $CCC:
[email protected]:~# readelf -A hello2
Attribute Section: aeabi
File Attributes
Tag_CPU_name: "5TE"
Tag_CPU_arch: v5TE
Tag_ARM_ISA_use: Yes
Tag_THUMB_ISA_use: Thumb-1
Tag_FP_arch: VFPv2
Tag_ABI_PCS_wchar_t: 4
Tag_ABI_FP_denormal: Needed
Tag_ABI_FP_exceptions: Needed
Tag_ABI_FP_number_model: IEEE 754
Tag_ABI_align_needed: 8-byte
Tag_ABI_enum_size: int
Tag_ABI_optimization_goals: Aggressive Speed
Tag_DIV_use: Not allowed
Click to expand...
Click to collapse
As you can see, if you do not specify flags, you'll lose major portion of optimizations. Of course binary will work properly, hence it has been cross-compiled for ARM, but we can always make it smaller and faster!
[SIZE="+1"]Step 4 - Testing[/SIZE]
A favourite part of everything, tests!
[email protected]:~/shared# adb shell
[email protected]:/ # sysrw
[email protected]:/ # exit
[email protected]:~/shared# adb push hello /system/bin/hello
95 KB/s (5124 bytes in 0.052s)
[email protected]:~/shared# adb shell
[email protected]:/ # chmod 755 /system/bin/hello
[email protected]:/ # chown root:system /system/bin/hello
[email protected]:/ # exit
Click to expand...
Click to collapse
In above example I pushed my binary straight to /system/bin directory, which is in the Android's PATH. If you don't have rooted device that's not a problem, you can use /data/local directory or /storage/sdcard0. You can also upload your binary anywhere you want and download it as any other file, then run from /storage/sdcard0/Download, this way doesn't require even working ADB . Just don't forget about setting proper permissions afterwards!
Now let's try to run it!
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
If your binary is not in the PATH, you should write full path to your binary of course. As I pushed my binary to /system/bin, I don't need to do so.
If everything finished successfully and you got your very first Hello World response as above, congratulations. You've just compiled and ran your first native C/C++ program on Android device.
[SIZE="+1"]What to do next?[/SIZE]
In theory, you can now compile anything you want. Here are some apps that I'm using in my ArchiDroid ROM:
Pixelserv
Haveged
Dnsmasq
DNRD
Rinetd
These are only a few examples. You can compile anything you want, or even write your own native applications. Good luck!
JustArchi said:
[SIZE=+1]What is a Cross-Compiler?[/SIZE]
[SIZE=+1]How is that connected with an Android?[/SIZE]
In order to create a native C/C++ binary for an Android, you must firstly compile the source code. Usually you can't do so on an Android itself due to lack of proper tools and environment, or hardware barriers, especially amount of RAM. This is why you should learn how to cross-compile, to create a binary on your PC, that your ARM-based Android will understand.
[SIZE=+1]Why do I need it?[/SIZE]
You need to learn cross-compiling technique if you want to run native C/C++ programs on an Android. Actually, if you've already built your own custom ROM from AOSP sources (i.e. CyanogenMod), then you used cross-compiling tools and methods even without noticing .
Building an AOSP ROM is fairly easy, there's one command like brunch, which does the job. However, what if you want to compile a custom, not natively included binary? This is the purpose of this tutorial.
[SIZE=+1]What I will learn from this guide?[/SIZE]
How to properly set C/C++ building environment
How to build a native C/C++ application for Android device
How to optimize native binaries for my device
[SIZE=+1]Step 1 - The Beginning[/SIZE]
You should start from installing any Linux-based OS, I highly suggest trying a Debian-based distro (such as Ubuntu), or even Debian itself, as this tutorial is based on it .
In general, I highly suggest to compile an AOSP ROM (such as CyanogenMod) for your device firstly. This will help you to get familiar with cross-compiling on Android. I also suggest to compile one or two programs from source for your Linux, but if you're brave enough to learn cross-compiling without doing any of these, you can skip those suggestions .
[SIZE=+1]Step 2 - Setting up[/SIZE]
Firstly you should make sure that you have all required compile tools already.
This should do the trick and install all required components.
I suggest creating a new folder and navigating to it, just to avoid a mess, but you can organize everything as you wish.
Start from downloading NDK from here.
Now you should make a standalone toolchain, navigate to root of your ndk (this is important) and then build your toolchain:
You should edit bolded variables to your preferences. Toolchain is the version of GCC you want to use, 4.8 is currently the newest one, in the future it may be 4.9 and so on. Platform is a target API for your programs, this is important only for android-specific commands, such as logging to logcat. When compiling a native Linux program, this won't matter (but it's a good idea to set it properly, just in case). Install dir specifies destination of your toolchain, make sure that it's other than ndk (as you can see I have ndk in /root/ndk and toolchain in /root/ndkTC).
Now you need to download my exclusive cc.sh script from here and make it executable.
This script is a very handy tool written by me to make your life easier while cross-compiling. Before running it make sure to edit "BASIC" options, especially NDK paths. Apart from that it's a good idea to take a look at DEVICEFLAGS and setting them properly for your device, or clearing for generic build. You don't need to touch other ones unless you want/need them.
Just for a reference, I'll include currently editable options:
As you can notice, my magic script already contains bunch of optimizations, especially device-based optimizations, which are the most important. Now it's the time to run our script, but in current shell and not a new one.
Command "source cc.sh" executes cc.sh and "shares" the environment, which means that any exports will be exported to our current shell, and this is what we want. It acts the same as AOSP's ". build/envsetup.sh", so you can also use . instead of source.
As you can see above, my script should let you know if it properly set everything, especially if $CC points to our ndkTC. It also set a generic "$CCC" and "$CCXX" commands, which are optimized versions of standard $CC. $CC points to our cross-compiler, $CCC points to our cross-compiler and also includes our optimization flags.
[SIZE=+1]Step 3 - Cross-Compiling[/SIZE]
Now we'll compile our first program for Android!
Create a new file hello.c, and put inside:
Code:
#include <stdio.h>
int main (void)
{
puts ("Hello World!");
return 0;
}
Now you compile and strip it:
Remember that $CCC and $SSTRIP command will only work if you source'd cc.sh script explained above. $CCC command compiles source code to a binary with already optimized flags (device flags, optimization level, optimization flags, linker flags), while $SSTRIP command strips "bloat" from output binary, such as comments and notices. The purpose is to make a binary smaller and faster.
You can check if your binary has been compiled properly through readelf command.
As you can see, I've compiled a binary optimized for ARM v7, with THUMB-2 instructions and NEON support. How nice! Is it because of device-specific flags? Let's check what happens if we use $CC instead of $CCC:
As you can see, if you do not specify flags, you'll lose major portion of optimizations. Of course binary will work properly, hence it has been cross-compiled for ARM, but we can always make it smaller and faster!
[SIZE=+1]Step 4 - Testing[/SIZE]
A favourite part of everything, tests!
In above example I pushed my binary straight to /system/bin directory, which is in the Android's PATH. If you don't have rooted device that's not a problem, you can use /data/local directory or /storage/sdcard0. You can also upload your binary anywhere you want and download it as any other file, then run from /storage/sdcard0/Download, this way doesn't require even working ADB . Just don't forget about setting proper permissions afterwards!
Now let's try to run it!
If your binary is not in the PATH, you should write full path to your binary of course. As I pushed my binary to /system/bin, I don't need to do so.
If everything finished successfully and you got your very first Hello World response as above, congratulations. You've just compiled and ran your first native C/C++ program on Android device.
[SIZE=+1]What to do next?[/SIZE]
In theory, you can now compile anything you want. Here are some apps that I'm using in my ArchiDroid ROM:
Pixelserv
Haveged
Dnsmasq
DNRD
Rinetd
These are only a few examples. You can compile anything you want, or even write your own native applications. Good luck!
Click to expand...
Click to collapse
[Mod Edit: Please don't quote the whole OP]
Fricking awesome. Worked perfect on my builduntu running in VirtualBox
dicksteele said:
Fricking awesome. Worked perfect on my builduntu running in VirtualBox
Click to expand...
Click to collapse
I'm very glad it worked for you .
Maybe you happen to know which packages checkinstall depends on? I want to run this on Arch - pun not intended - and pacman doesn't exactly talk with debs.
(Przy okazji, świetny tutorial c: )
Dragoon Aethis said:
Maybe you happen to know which packages checkinstall depends on? I want to run this on Arch - pun not intended - and pacman doesn't exactly talk with debs.
(Przy okazji, świetny tutorial c: )
Click to expand...
Click to collapse
Checkinstall makes sure that you have all required packages installed. You can achieve nearly the same by installing "build-essential, gcc, g++, make", and that should be enough I guess .
Also, big kudos to @willverduzco for featuring my guide on XDA portal!
I would like to see a guide for llvm/ clang.
Sent from my GT-I9000 using xda app-developers app
maybe a bit irrelevant... but i wanted to learn how to cross compile/port a binary (for example "applypatch") for cygwin... any link to guide will be helpful
Thank You
DerRomtester said:
I would like to see a guide for llvm/ clang.
Sent from my GT-I9000 using xda app-developers app
Click to expand...
Click to collapse
When making standalone toolchain you should use clang instead of gcc. You should also study my cc.sh script and adapt to your own. After that, steps are nearly the same.
EnerJon said:
maybe a bit irrelevant... but i wanted to learn how to cross compile/port a binary (for example "applypatch") for cygwin... any link to guide will be helpful
Thank You
Click to expand...
Click to collapse
Using Cygwin for such kind of things is... bad. Install VirtualBox and any Linux distro if you want to master cross-compile technique.
JustArchi said:
Using Cygwin for such kind of things is... bad. Install VirtualBox and any Linux distro if you want to master cross-compile technique.
Click to expand...
Click to collapse
Actually i was making a tool for windows to generate/apply OTA for Android ROMs... i wanted to compile/port "IMGDIFF2" and "applypatch" from android sources...
EnerJon said:
Actually i was making a tool for windows to generate/apply OTA for Android ROMs... i wanted to compile/port "IMGDIFF2" and "applypatch" from android sources...
Click to expand...
Click to collapse
Then you should find your sources for IMGDIFF2 and applypatch and compile from source for Android, just like example hello.c above.
@JustArchi I saw this guide mentioned on the portal and read through it. Very interesting stuff. Great work explaining. I've got several questions, however, perhaps you can elaborate on.
My primary PC OS is Gentoo Linux (I've been using it for 10 years), in patricular ~amd64 which is the equivalent of Debian unstable. In Gentoo, all packages are compiled from the sources. I have a very up to date complete toolchain already installed and functioning properly as part of the native package installation system which uses portage for maintaining and updating.
I've already compiled CM and AOSP for my device, but I can't for the life of me understand why when setting up my build environment using either Google or CM tools several much older versions of GCC and GLIBC are installed into my source repos and used to build the ROM when the prerequisites for building the environment already require a working toolchain on the host build box?
Isn't there a way to just use the native toolchain from the host? Ideally, I'd love to free up the space used by these extra compilers and libraries for sources instead. Additionally, since my toolchain is much newer (gcc-4.8.2, glibc-2.19, etc) and optimized for my hardware than these generic prebuilt binaries, my ROM builds would compile faster and more optimized if I could use it instead.
The big question I ask is would you know what I'd have to do to setup my native environment to build Android? I'd truly love to be able to get rid of these other toolchains and free up the space on my harddrive. Any help would be greatly appreciated. TIA
JustArchi said:
When making standalone toolchain you should use clang instead of gcc. You should also study my cc.sh script and adapt to your own. After that, steps are nearly the same.
Using Cygwin for such kind of things is... bad. Install VirtualBox and any Linux distro if you want to master cross-compile technique.
Click to expand...
Click to collapse
I try this. I would like to cross compile a kernel with clang. Hopefully i get it working.
Odysseus1962 said:
@JustArchi I saw this guide mentioned on the portal and read through it. Very interesting stuff. Great work explaining. I've got several questions, however, perhaps you can elaborate on.
My primary PC OS is Gentoo Linux (I've been using it for 10 years), in patricular ~amd64 which is the equivalent of Debian unstable. In Gentoo, all packages are compiled from the sources. I have a very up to date complete toolchain already installed and functioning properly as part of the native package installation system which uses portage for maintaining and updating.
I've already compiled CM and AOSP for my device, but I can't for the life of me understand why when setting up my build environment using either Google or CM tools several much older versions of GCC and GLIBC are installed into my source repos and used to build the ROM when the prerequisites for building the environment already require a working toolchain on the host build box?
Isn't there a way to just use the native toolchain from the host? Ideally, I'd love to free up the space used by these extra compilers and libraries for sources instead. Additionally, since my toolchain is much newer (gcc-4.8.2, glibc-2.19, etc) and optimized for my hardware than these generic prebuilt binaries, my ROM builds would compile faster and more optimized if I could use it instead.
The big question I ask is would you know what I'd have to do to setup my native environment to build Android? I'd truly love to be able to get rid of these other toolchains and free up the space on my harddrive. Any help would be greatly appreciated. TIA
Click to expand...
Click to collapse
You need special compiler capable of compiling for specific architecture, this is not the same as native GCC toolchain for amd64. When you're using native compiler, output is always designed for amd64 or i386, when using cross-compiler, output is always designed for ARM, or other specific architecture.
JustArchi said:
You need special compiler capable of compiling for specific architecture, this is not the same as native GCC toolchain for amd64. When you're using native compiler, output is always designed for amd64 or i386, when using cross-compiler, output is always designed for ARM, or other specific architecture.
Click to expand...
Click to collapse
Thanks for the quick response. I'm a bit disappointed, but I'm still wondering that there has to be some way for me to utilize the ARM toolchain I currently have installed to cross-compile from the sources a more updated optimized toolchain for me to build with. Unfortunately (for me), that Gentoo is more of a niche Linux distro so finding help in their forums for working with ARM is difficult. As it is, it took much effort and trial and error to setup my current configuration to build with since nearly everything on the net is geared towards Ubuntu / Debian (both of which I feel are loaded with useless cruft and dependencies for things I have never and will never use).
Anyhow thanks again for this great guide, and for your continued work here helping us all.
Ciao
Dropbox link is down
Inviato dal mio GT-I9300 utilizzando Tapatalk
Code:
#!/bin/bash
# _ _ _ _ _
# | |_ _ ___| |_ / \ _ __ ___| |__ (_)
# _ | | | | / __| __| / _ \ | '__/ __| '_ \| |
# | |_| | |_| \__ \ |_ / ___ \| | | (__| | | | |
# \___/ \__,_|___/\__/_/ \_\_| \___|_| |_|_|
#
# Copyright 2014 Łukasz "JustArchi" Domeradzki
# Contact: [email protected]
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#############
### BASIC ###
#############
# Root of NDK, the one which contains $NDK/ndk-build binary
NDK="/root/ndk"
# Root of NDK toolchain, the one used in --install-dir from $NDK/build/tools/make-standalone-toolchain.sh. Make sure it contains $NDKTC/bin directory with $CROSS_COMPILE binaries
NDKTC="/root/ndkTC"
# Optional, may help NDK in some cases, should be equal to GCC version of the toolchain specified above
export NDK_TOOLCHAIN_VERSION=4.8
# This flag turns on ADVANCED section below, you should use "0" if you want easy compiling for generic targets, or "1" if you want to get best optimized results for specific targets
# In general it's strongly suggested to leave it turned on, but if you're using makefiles, which already specify optimization level and everything else, then of course you may want to turn it off
ADVANCED="1"
################
### ADVANCED ###
################
# Device CFLAGS, these should be taken from TARGET_GLOBAL_CFLAGS property of BoardCommonConfig.mk of your device, eventually leave them empty for generic non-device-optimized build
# Please notice that -march flag comes from TARGET_ARCH_VARIANT
DEVICECFLAGS="-march=armv7-a -mtune=cortex-a9 -mfpu=neon -mfloat-abi=softfp"
# This specifies optimization level used during compilation. Usually it's a good idea to keep it on "-O2" for best results, but you may want to experiment with "-Os", "-O3" or "-Ofast"
OLEVEL="-O2"
# This specifies extra optimization flags, which are not selected by any of optimization levels chosen above
# Please notice that they're pretty EXPERIMENTAL, and if you get any compilation errors, the first step is experimenting with them or disabling them completely, you may also want to try different O level
OPTICFLAGS="-s -flto=8 -ffunction-sections -fdata-sections -fvisibility=hidden -funswitch-loops -frename-registers -frerun-cse-after-loop -fomit-frame-pointer -fgcse-after-reload -fgcse-sm -fgcse-las -fweb -ftracer -fstrict-aliasing"
# This specifies extra linker optimizations. Same as above, in case of problems this is second step for finding out the culprit
LDFLAGS="-Wl,-O1 -Wl,--as-needed -Wl,--relax -Wl,--sort-common -Wl,--gc-sections"
# This specifies additional sections to strip, for extra savings on size
STRIPFLAGS="-s -R .note -R .comment -R .gnu.version -R .gnu.version_r"
# Additional definitions, which may help some binaries to work with android
DEFFLAGS="-DNDEBUG -D__ANDROID__"
##############
### EXPERT ###
##############
# This specifies host (target) for makefiles. In some rare scenarios you may also try "--host=arm-linux-androideabi"
# In general you shouldn't change that, as you're compiling binaries for low-level ARM-EABI and not Android itself
CONFIGANDROID="--host=arm-linux-eabi"
# This specifies the CROSS_COMPILE variable, again, in some rare scenarios you may also try "arm-eabi-"
# But beware, NDK doesn't even offer anything apart from arm-linux-androideabi one, however custom toolchains such as Linaro offer arm-eabi as well
CROSS_COMPILE="arm-linux-androideabi-"
# This specifies if we should also override our native toolchain in the PATH in addition to overriding makefile commands such as CC
# You should NOT enable it, unless your makefile calls "gcc" instead of "$CC" and you want to point "gcc" (and similar) to NDKTC
# However, in such case, you should either fix makefile yourself or not use it at all
# You've been warned, this is not a good idea
TCOVERRIDE="0"
# Workaround for some broken compilers with malloc problems (undefined reference to rpl_malloc and similar errors during compiling), don't uncomment unless you need it
#export ac_cv_func_malloc_0_nonnull=yes
############
### CORE ###
############
# You shouldn't edit anything from now on
if [ "$ADVANCED" -ne 0 ]; then # If advanced is specified, we override flags used by makefiles with our optimized ones, of course if makefile allows that
export CFLAGS="$OLEVEL $DEVICECFLAGS $OPTICFLAGS $DEFFLAGS"
export LOCAL_CFLAGS="$CFLAGS"
export CXXFLAGS="$CFLAGS" # We use same flags for CXX as well
export LOCAL_CXXFLAGS="$CXXFLAGS"
export CPPFLAGS="$CPPFLAGS" # Yes, CPP is the same as CXX, because they're both used in different makefiles/compilers, unfortunately
export LOCAL_CPPFLAGS="$CPPFLAGS"
export LDFLAGS="$LDFLAGS"
export LOCAL_LDFLAGS="$LDFLAGS"
fi
if [ ! -z "$NDK" ] && [ "$(echo $PATH | grep -qi $NDK; echo $?)" -ne 0 ]; then # If NDK doesn't exist in the path (yet), prepend it
export PATH="$NDK:$PATH"
fi
if [ ! -z "$NDKTC" ] && [ "$(echo $PATH | grep -qi $NDKTC; echo $?)" -ne 0 ]; then # If NDKTC doesn't exist in the path (yet), prepend it
export PATH="$NDKTC/bin:$PATH"
fi
export CROSS_COMPILE="$CROSS_COMPILE" # All makefiles depend on CROSS_COMPILE variable, this is important to set"
export AS=${CROSS_COMPILE}as
export AR=${CROSS_COMPILE}ar
export CC=${CROSS_COMPILE}gcc
export CXX=${CROSS_COMPILE}g++
export CPP=${CROSS_COMPILE}cpp
export LD=${CROSS_COMPILE}ld
export NM=${CROSS_COMPILE}nm
export OBJCOPY=${CROSS_COMPILE}objcopy
export OBJDUMP=${CROSS_COMPILE}objdump
export READELF=${CROSS_COMPILE}readelf
export RANLIB=${CROSS_COMPILE}ranlib
export SIZE=${CROSS_COMPILE}size
export STRINGS=${CROSS_COMPILE}strings
export STRIP=${CROSS_COMPILE}strip
if [ "$TCOVERRIDE" -eq 1 ]; then # This is not a a good idea...
alias as="$AS"
alias ar="$AR"
alias gcc="$CC"
alias g++="$CXX"
alias cpp="$CPP"
alias ld="$LD"
alias nm="$NM"
alias objcopy="$OBJCOPY"
alias objdump="$OBJDUMP"
alias readelf="$READELF"
alias ranlib="$RANLIB"
alias size="$SIZE"
alias strings="$STRINGS"
alias strip="$STRIP"
fi
export CONFIGANDROID="$CONFIGANDROID"
export CCC="$CC $CFLAGS $LDFLAGS"
export CXX="$CXX $CXXFLAGS $LDFLAGS"
export SSTRIP="$STRIP $STRIPFLAGS"
echo "Done setting your environment"
echo
echo "CFLAGS: $CFLAGS"
echo "LDFLAGS: $LDFLAGS"
echo "CC points to $CC and this points to $(which "$CC")"
echo
echo "Use \"\$CC\" command for calling gcc and \"\$CCC\" command for calling our optimized CC"
echo "Use \"\$CXX\" command for calling g++ and \"\$CCXX\" for calling our optimized CXX"
echo "Use \"\$STRIP\" command for calling strip and \"\$SSTRIP\" command for calling our optimized STRIP"
echo
echo "Example: \"\$CCC myprogram.c -o mybinary && \$SSTRIP mybinary \""
echo
echo "When using makefiles with configure options, always use \"./configure \$CONFIGANDROID\" instead of using \"./configure\" itself"
echo "Please notice that makefiles may, or may not, borrow our CFLAGS and LFLAGS, so I suggest to double-check them and eventually append them to makefile itself"
echo "Pro tip: Makefiles with configure options always borrow CC, CFLAGS and LDFLAGS, so if you're using ./configure, probably you don't need to do anything else"
Temporary replacement for cc.sh, as dropbox will be up soon.
Hi!
Great info.
To cross compile some packages with autotools (./configure; make; make install) it's needed to export the SYSROOT path ($ndkTC/sysroot) and include the option --sysroot=$SYSROOT on CFLAGS. Some need too --with-sysroot=$SYSROOT as configure option. This way the configure script and linker can find the libraries.
If i'm building a library that must be used as dependence to other program I use to include --static to build a static library and --prefix=$SYSROOT/usr on configure options to install the lib on toolchain sysroot folder...
Thanks.
sfortier said:
Hi!
Great info.
To cross compile some packages with autotools (./configure; make; make install) it's needed to export the SYSROOT path ($ndkTC/sysroot) and include the option --sysroot=$SYSROOT on CFLAGS. Some need too --with-sysroot=$SYSROOT as configure option. This way the configure script and linker can find the libraries.
If i'm building a library that must be used as dependence to other program I use to include --static to build a static library and --prefix=$SYSROOT/usr on configure options to install the lib on toolchain sysroot folder...
Thanks.
Click to expand...
Click to collapse
Hey.
Nice to know, I'll update my script with that. Thanks!
My last attempt to cross compile something was qemu (i'm was thinking on run windows on my tablet... )
I needed to build glib, pixmap, libpng, zlib, libjpeg-turbo, libiconv, libffi, libintl. Now I have my toolchain with all these usefull static (I prefer static libs to simplify binary installation) libs installed!

[Shell][mksh][Scripting]::mksh-R50e-static-FULL+mkshrc_mods:::

:::BRIEF DESCRIPTION:::
mksh is the official, currently-developed shell used for Android. It is not an app nor a virus (lol) like some people seem to think, looking at a quick xda search. And as the core shell for android, it is used to shell superuser, so if you're rooted and get a message saying "mksh requests root", that basically just means that superuser is being run correctly and is using the default Android shell that is in every Android device. (GOOD)
If you get a message saying bash(or any other shell) requested root, and you're NOT in the terminal interactively. That most likely is NOT GOOD! Almost all bash scripts I've seen will run shelled with mksh, so be safe and shebang with mksh. You'll have better performance and features, and when you see bash requesting root, you'll know when your security is likely compromised.
::: mksh Resources/links/info :::
mksh author: mirabilos (on xda forums)
mirbsd mksh main page: https://www.mirbsd.org/mksh.htm
mksh man page: https://www.mirbsd.org/htman/i386/man1/mksh.htm
edited 15Aug2014
Now that that's out of the way, I've attached a few zips in the 2nd post. The first contains my personalized mkshrc (startup mksh script), the full original mkshrc it's based on, and a diff for anyone who's interested. **This file belongs at /system/etc/mkshrc.** The rest of this first post details what I've cooked up in my mkshrc (and fpath functions). The other zips' contents are described in the 2nd post.
Features scripted into mkshrc:
--sudo: basic su executor
e.g.:
Code:
sudo mount -o rw,remount -t f2fs /system /system
sudo cat <<< $'\n' >> /system/build.prop
sudo 'sysrw; for i in /system/*; do chown 0 "$i" ; done; sysro'
--suid: (set user id) Uses chpst to run a prog setsuid, this is broken in most busyboxes so I included one with a working chpst. Usage:::
e.g.:
Code:
suid 1000 sh
--Rebind tab completion: unjams clustered words:
e.g.: <[cursor]> is cursor position
Code:
bind -m -- '^I= ^B^[=^D'
<<EXAMPLE USAGE>>
ec<[cursor]>12345 + tab ---> echo 12345
--Rebinded "control + u" to "cut-to-beginning of line" like bash. (As mirabilos points out, this is ksh incompatible behaviour since "control + u" is "kill-line" in *ksh shells. This can be removed from the (/system)/etc/mkshrc shell startup file if it presents any problems in editing.) The exact binds are:
Code:
bind -- '^[W=kill-region'
bind -m -- '^U=^[ ^A^[W'
<<EXAMPLE USAGE>>
ec<[cursor]>12345 + ctrl + u ---> <[cursor]>12345
--TMPDIR: mounts a tmpdir at /tmp for all users and random generates subdirs for individual secured tmpdirs. This fixes here-docs, here-strings, and here-executions.
e.g.:
Code:
su << 'eof'
sysrw; chgrp 2000 /system/bin; sysro
! (( $? )) && print -- -changed them bin group-
eof
--Basic "help" command: Android lacks this and the doc is still under development I believe. I added all the basic info/command-forms for mksh bultins to a command help(aliased to h):
e.g.:
Code:
help mkn
> mknod [-m mode] name b|c major minor
> mknod [-m mode] name p
or
Code:
help
(all help is printed, grep from here if you want)
--Complicated-programmed and colorful PS1 prompt, it looks good and I thought it through. Programming shows mksh potential for rich shell programming. It auto-turns off xtrace within itself (to 3 lines) so that 50 lines don't get printed each return with set -x. mksh small (R43 mksh) will be autodetected and give a different white and black classic ksh prompt.
--ton of ultra lazy aliases, got my android scripting speed up to ~70% my normal pc speed.
--dot.mkshrc functions from official mkshrc like pushd, popd, dirs, more, hd, Lb64encode, Lb64decode, hash optimizations
The scripting in this gets pretty complex, especially the inherent mkshrc functions. It would make a good scripting learning tool to say the least. I know I've learned twice what I knew from bash scripting back 3 months ago.
I've been working on modding the mkshrc a while, so I appreciate any error reports if you give mine a try. Shouldn't be any problems though.
Modifying the mkshrc file / mksh shell has system-wide effects, so PLEASE nandroid backup as usual!!! This should be COMPATIBLE with all androids, but has only been tested on my Galaxy Nexus thus far. **The binary is compatible with androids using an ARM cpu, but the steps in the 3rd post will generate a binary for whatever ARCH you're running.**
EDIT: reprogrammed sudo with pexec, so it can do parallel executions. pexec, grep, and a full busybox are included in a zip with some other bins.
For Jack Palevich's terminal emulator or connectbot, telnet, etc, I use this as my su'd "shell" command under >>Options>>Shell:
Code:
/system/xbin/su --shell /system/bin/mksh --command exec /system/bin/pexec -z -15 --shell /system/bin/mksh -m '/system/bin/mksh'
What's safer though is to just use a non-su shell command:
Code:
/system/bin/mksh -
...and then use sudo for your su commands. This is more linux'y.
EDIT2 (big update): Got static mksh R50 compiled. Ended up booting ubuntu in Android to compile instead of cross-compiling. mksh's Build.sh compiler script works great. I just had to "sudo apt-get install gcc" and bam it built with "LDSTATIC=-static ./Build.sh".
EDIT3 - Changed main.c source mkshrc file to /system/etc/mkshrc, perfect static mksh R50 now.
EDIT4 - Changed compiler to klcc to get size way down, now at 196KB with -O2 LTO speed optimizations.
EDIT5 - Binary is updated to R50d, compiled with CFLAGS=-Os, and stripped to get size down to ~140KB. (This is even smaller than the R43 dynamic mksh binary that is currently used in roms.)
EDIT6 - Added a mksh trunk (latest and greatest) binary with the printf builtin compiled in. Use with caution. Btw, if you read all the way down here, then yes, these binaries work in lollipop since they're statically compiled.
:ownloads:: (#7 or #8 is the static binary by itself)
(1) mksh R50 source, binary, manual
(2) Highly compressed pack of extra bins/libs that are mentioned in my mkshrc (zsh, lz4c, grep, busybox, bash, nano, vim, curl, etc) and some other cool ones like macchanger and ed. Download #3 to extract on Android.
(3) 7za in case you need it to extract (2) on Android.
Code:
7za x name_of_archive.7z
(4) Classic unix text editor "ed" which mksh uses for edit functionality. (Copy to /system/bin along with mksh.)
(5) Official mkshrc (unzip and copy to /system/etc, set permissions to 0444)
(6)
My personalized mkshrc startup mksh shell script based on the official full mkshrc 2014/01/11 release. Described in first post. If you try this, make sure to symlink /system/xbin/busybox to /system/bin/busybox.ndk.
Official mkshrc 2014/01/11 release
"diff -ur /system/etc/dot.mkshrc--official.mkshrc mkshrc" (diff patch set from official mkshrc to my personalized mkshrc)
(7) mksh static binary! (Just unzip, "chmod +rx" it, and copy to /system/bin or run from anywhere, no libs required )
(8) mksh R50e with printf builtin (I know some people were looking for this)
::: Building mksh Static On Android (really Ubuntu though..):::
This is just for anyone who wants to try, and especially those without access to a PC.
Things we'll need besides your phone:
-"Android Terminal Emulator" app {get it from (http://jackpal.github.com/Android-Terminal-Emulator/downloads/Term.apk) or fdroid or gplay}
-"Complete Linux Installer" app {get it from (http://sourceforge.net/projects/linuxonandroid/?source=typ_redirect) or gplay or maybe fdroid}
-internet/wifi
-mksh source {download from (https://www.mirbsd.org/MirOS/dist/mir/mksh/mksh-R50.tgz) or link in first post or DL in second post}
1) We need to get Ubuntu or Debian booted for a sufficient build environment. I've used both on Android but I like the better stocked terminal in the Ubuntu images. I used the app Complete Linux Installer which is free and works beautifully, very simple and easy too. In the app you want to follow the short instructions to download an Ubuntu image, rename it to ubuntu.img, and place it in a folder named ubuntu in /sdcard. Then hit menu in the app and click the terminal screen icon that says "Launch". An Ubuntu terminal will now open in Android Terminal Emulator. Super quick and easy.
2) Let's download GCC and ed so we can build and test with zero errors.
Code:
apt-get install -y gcc ed
3) Now the cool thing about this chroot Ubuntu environment is that we still have access to the sdcard to transfer files between Android environment and the chroot jail. Extract your downloaded mksh source to your Ubuntu home with something like:
Code:
cd
tar -xf /sdcard/Download/mksh*.tgz
cd mksh
4) Since we're building this for Android, the mkshrc file is at /system/etc/mkshrc instead of ~/.mkshrc, so we can change this with:
Code:
sed -i 's|~/.mkshrc|/system/etc/mkshrc|' ./main.c
Now we can build mksh statically:
Code:
chmod +x Build.sh
MKSHRC_PATH=/system/etc/mkshrc LDSTATIC=-static ./Build.sh -r -c lto && ./test.sh
Let the build script crank out the binary for a couple minutes and run the test suite. There should only be an error on a "mkshrc" test since we changed it for android. The "-r -c lto" flags/opt aren't needed but recommended.
Edit: (size optimization): Strip the compiled mksh binary to make it super small (~150KB with a CC="klcc" or CC="diet gcc" compile).
Code:
strip --strip-unneeded ./mksh
5) Now let's copy it to /system/bin to replace your old one.
Code:
cp ./mksh /sdcard
(Open a new terminal tab to get into Android Environment)
sysrw
cp -f /sdcard/mksh /system/bin
chmod 0555 /system/bin/mksh
sysro
.. and done. Run some scripts and enjoy your static mksh!
*** OPTIONAL EXTRA STEPS TO USE klcc or other compiler ***
In step (1), also do
Code:
apt-get install -y libklibc-dev
to get the klibc development tools, and then...
In step (4), this is how you specify to use klcc (aka build against klibc using the klcc wrapper):
Code:
CC="$(which klcc)" MKSHRC_PATH=/system/etc/mkshrc LDSTATIC=-static ./Build.sh -r -c lto && ./test.sh
:::Compile mksh in Android (for ARM):::
1) Download the attached cross-compiler and mksh source (https://www.mirbsd.org/MirOS/dist/mir/mksh/mksh-R50.tgz). Copy them to /data/media. If you don't have 7za, download that as well from the previous post but place it in /system/bin and "chmod +x" it
2) Extract contents:
Code:
cd /data/media
7za x -so 2014-10-01__simple-cross-compiler-armv4tl.stripped.tar.7z | tar -xf -
tar -xf mksh*.tgz
3) Compile the source with:
Code:
cd mksh
chmod +x Build.sh
LDFLAGS=-static CC=../simple-cross-compiler-armv4tl.stripped/bin/*gcc ./Build.sh -r -c lto
../simple-cross-compiler-armv4tl.stripped/bin/*strip -s mksh
4) Replace old mksh and mkshrc
Code:
mount -o rw,remount /system
cp mksh /system/bin
cp dot.mkshrc /system/etc/mkshrc
chmod 0555 /system/bin/mksh
chmod 0444 /system/etc/mkshrc
mount -o ro,remount /system
@7175 : Hello! Look like a bunch of hard work there. Very nice.
1. Would you have any clue to what's going on HERE?
2. Would you know if I can just install over my old mksh binary to get this working, or do I need "everything"?
3. And since I've heard that /system/bin/mksh will soon be permanently only /system/bin/sh perhaps this need to be changed?
Hey E.VA. thanks for checking out the thread. If you want to just test out R48 mksh, just copy(from zip root directory) the lib*.so from /data/media/shell to /system/lib and then copy /data/media/shell/mksh to /system/bin (and chmod 0555 /system/bin/mksh; chmod 0444 /system/lib/*.so). Then you'll have your whole system running full mksh R48.
As far as the ssh problem with android, this definitely becomes grey-zone material to my knowledge, which is limited in this area. I'm pretty sure android has udev amputated so it lacks a fully working /dev/tty. This could probably be patched over though with some terminal work, mknod action. I've gotten ssh working under "terminal ide", but haven't used the stock ssh stuff in /system/bin. Now that you mention this though, I will try and get stock ssh going as well as openssh which had a similar problem last time I tried (thx for mentioning your support thread, I'll be checking that out).
Here's what I searched to shed a little light on that ssh /dev/tty issue: duckduckgo.com/html5/?q=ssh+%27dev%2Ftty%27+error.
It looks like you've done a ton of searching though.
For su commands, I would try using, e.g.,
Code:
su exec [i]command[/i]
...opposed to "su -c", or better e.g.,
Code:
su -c exec /system/bin/sh -c '[i]command[/i]'
...and see if that gives any different results.
I just know from experience "su -c" hasn't always cut it.
*edit: Couple other things worth trying:
1) preappend command with environment variable: global TTY=/dev/pts/0 ...
2) use the -T option when calling mksh, i,e. ssh ... -e mksh -T /dev/pts/0 ...
@7175 : Hey thanks for looking into this. I will definitely try your suggestions.
However, I've already tried the -T flag to ssh, but never by specifying the pts to use, as it should be dynamically allocated by the ptmx. (As it could be already in use, by something else, like ATE.) Also, what does "global" do?
You also mentioned "stock ssh" in /system/bin. I've never seen that. Perhaps that could be a better solution, unless its' even more crippled. Does it also support sshd (i.e. ssh -D)?
In the mean time, is there any particular reason why you decided to dynamically link mksh? (I assumed it would have been more portable with static linking?)
I see that you did a huge amount of work on that mkshrc script. Looks crazy (in a good way)!
Finally, and aside, I also noticed that when I start mksh from ssh session, there are some aliases in there, that is not specified in the mkshrc, nor the .profile of my SSH server, so where the heck do they come from?
Code:
[SIZE=2][email protected]:home # alias
autoload='typeset -fu'
functions='typeset -f'
hash='alias -t'
history='fc -l'
integer='typeset -i'
local=typeset
login='exec login'
nameref='typeset -n'
nohup='nohup '
r='fc -e -'
source='PATH=$PATH:. command .'
type='whence -v'[/SIZE]
Perhaps they're hardcoded or sourced from somewhere? Have you seen this?
E:V:A said:
@7175 : Hey thanks for looking into this. I will definitely try your suggestions.
However, I've already tried the -T flag to ssh, but never by specifying the pts to use, as it should be dynamically allocated by the ptmx. (As it could be already in use, by something else, like ATE.) Also, what does "global" do?
You also mentioned "stock ssh" in /system/bin. I've never seen that. Perhaps that could be a better solution, unless its' even more crippled. Does it also support sshd (i.e. ssh -D)?
In the mean time, is there any particular reason why you decided to dynamically link mksh? (I assumed it would have been more portable with static linking?)
I see that you did a huge amount of work on that mkshrc script. Looks crazy (in a good way)!
Finally, and aside, I also noticed that when I start mksh from ssh session, there are some aliases in there, that is not specified in the mkshrc, nor the .profile of my SSH server, so where the heck do they come from?
Code:
[SIZE=2][email protected]:home # alias
autoload='typeset -fu'
functions='typeset -f'
hash='alias -t'
history='fc -l'
integer='typeset -i'
local=typeset
login='exec login'
nameref='typeset -n'
nohup='nohup '
r='fc -e -'
source='PATH=$PATH:. command .'
type='whence -v'[/SIZE]
Perhaps they're hardcoded or sourced from somewhere? Have you seen this?
Click to expand...
Click to collapse
Thanks man lol it's a big rc. It was 50KB before I converted a bunch of the functions to fpath functions in /etc/fpath and stripped most of the comments. It should give a pretty quick shell in terminal though with the ulimit and renicing tweaks. The PS1 prompt is pretty awesome, probably the best thing in the mkshrc I included.
"global" is a function just like "typeset" or "declare" in bash. The difference is that global prevents an accessed variable from being localized/ different than the global value in a function. This is a mksh function, bash will use "declare -g". There are a couple of example usage in the mkshrc, like with the set -x spam fix for the command prompt.
I checked and stock ssh in /system/bin has the "-D" flag. I would also check rolo's zshaolin zsh project which comes with some afterstock ssh stuff, ssh keygen, ssh keysearch, different ssh etc.
Yeah I just symlinked sh to save space really and for portability to try out other shells like bash and zsh(this works!) to run the system. Recently I switched to using a copy of mksh as sh since "chattr +i" wasn't protecting the symlink from being over-linked.
The aliases you posted are in fact hard-coded. If you do "strings /system/bin/mksh | grep -C7 autoload" or something similar, you'll see them in the binary. I always wondered where those came from too until I read through the mksh manual over a couple months, that's some pretty dense reading lol. mksh is a superb shell though, so it's definitely well worth it.
Sorry I can't be of more help with the ssh /dev/tty problem. I will keep my eyes open though, and try not to be so lazy using telnet for all my remote connections. I mean that's basically using the internet without a condom lol.
(*Also, just something I should mention about the install zip contents: not all the /etc/fpath functions are finished yet. I still gotta tweak the ssh ports from /etc/ssh and finish my xargs. Most should work though and are safe and won't interfer with shell usage, even if autoloaded.)
@mirabilos :
Hi, why did you choose to hardcode the aliases (shown in post#6) into the mksh binary?
Also, do you have a later version than the R48 Android binary above?
The "r" alias is particularly disturbing as it is masking the native toolbox use of "r" to read a memory location.
7175 said:
with the ulimit and renicing tweaks.
Click to expand...
Click to collapse
Why do they need to be tweaked?
I checked and stock ssh in /system/bin has the "-D" flag. I would also check rolo's zshaolin zsh project which comes with some afterstock ssh stuff, ssh keygen, ssh keysearch, different ssh etc.
Click to expand...
Click to collapse
Sorry my bad, I was sleepy and mistakenly understood "-D" as running SSH in daemon mode, when in fact it does the opposite and prevents it. Seem like his links are dead or I'm just looking in the wrong place.
Recently I switched to using a copy of mksh as sh since "chattr +i" wasn't protecting the symlink from being over-linked.
Click to expand...
Click to collapse
Not sure what you're saying here...
Sorry I can't be of more help with the ssh /dev/tty problem. I will keep my eyes open though, and try not to be so lazy using telnet for all my remote connections. .
Click to expand...
Click to collapse
Thanks, but if telnet works with tty/pts jobcontrol and vi etc, then I'm fine with that for now. I tried your command variations above and got this:
Code:
[SIZE=2]#ssh -2 [email protected] -p 2222 -T su -c exec /system/bin/sh -i # This worked!
#ssh -2 [email protected] -p 2222 -T su -c exec /tmp-mksh/tmp-mksh -T /dev/pts/0
/tmp-mksh/tmp-mksh: chvt: can't find tty /dev/pts/0
#ssh -2 [email protected] -p 2222 -T su -c exec /tmp-mksh/tmp-mksh -T /dev/ptmx
/tmp-mksh/tmp-mksh: chvt: new shell is potentially insecure, can't revoke /dev/ptmx
[/SIZE]
The fist one is good to get direct root prompt, the second fails, since pts/0 has not been created yet, and if it has, it fails with permission issue, since another process is trying to steal the pts. The reason why the third one fails, is very cryptic and I don't understand the error message and neither the code generating it.
Do you think one could use the ATE app to get a working root shell by the use of a more complex ssh command? Any suggestions how that would look?
Finally, I'm a bit worried about replacing the libc.so dependency, since the whole system depend upon it, and would probably not boot if an incompatible libc.so is used. This is why I asked about a static binary. I'd much rather have a bloated mksh than having to add library files. (We have plenty of memory and space these days.)
Regarding compiling, I would recommend using Linaro a build, rather than the crappy and often broken/outdated Code Sourcery junk.
Check this thread:
[LINARO GCC] Cross Compiler Toolchains [Linaro GCC 4.9 2014.07, 4.8 and 4.7 2014.04][19/07/2014]
Cheers!
7175 said:
--Better tab completion: unjams clustered words:
--Added "control + u" to "cut-to-beginning of line" like bash.
Click to expand...
Click to collapse
Hi! As the author of mksh, I am hereby explicitly requesting you to add a suffix to the shell version, similar to what the PLD Linux guys do here, because this changes the behaviour of the shell in an incompatible way. (Just add your own string there after a space, the @distro@ is just a placeholder that gets replaced with the PLD Linux package version.)
Do note that ^U in Korn Shell (and others) is “delete entire line”.
7175 said:
--Very complicated-programmed and colorful PS1 prompt, it looks good and I thought it through. Programming shows mksh potential for rich shell programming. It auto-turns off xtrace within itself so that 50 lines don't get printed each return with set -x. mksh small will be autodetected and give a different white and black classic ksh prompt.
Click to expand...
Click to collapse
Interesting idea, I think I will pick up the “set +x” thing.
Do you mind sharing a patchset of all your changes, so I can incorporate those I feel would be good to have in general?
7175 said:
EDIT: It appears the libc required for full mksh isnt always friendly
Click to expand...
Click to collapse
Just link the shell statically, then.
E:V:A said:
1. Would you have any clue to what's going on HERE?
Click to expand...
Click to collapse
You are annoying me. I've told you times and times again to disable SEAndroid, or to fix its SELinux policies.
E:V:A said:
2. Would you know if I can just install over my old mksh binary to get this working, or do I need "everything"?
Click to expand...
Click to collapse
Define “everything”. mksh in AOSP is /system/bin/mksh plus mkshrc.
E:V:A said:
3. And since I've heard that /system/bin/mksh will soon be permanently only /system/bin/sh perhaps this need to be changed?
Click to expand...
Click to collapse
I'm working with enh of Google on that. I would like for mksh to be installed as /system/bin/mksh and /system/bin/sh to be a link/copy of it, always. He said he'd agree I could change that back.
E:V:A said:
Hi, why did you choose to hardcode the aliases (shown in post#6) into the mksh binary?
Click to expand...
Click to collapse
These are part of the shell, and have always been, even in pdksh times.
E:V:A said:
Also, do you have a later version than the R48 Android binary above?
Click to expand...
Click to collapse
I do not deal in binaries normally. I'm somewhat working on updating AOSP to mksh CVS HEAD, in tandem with enh from Google, but when I had the time for that, it appears they changed the build system requirements. But it will be there.
It's not as if a newer mksh version would fix your SELinux problem, though…
E:V:A said:
The "r" alias is particularly disturbing as it is masking the native toolbox use of "r" to read a memory location.
Click to expand...
Click to collapse
The “r” alias is especially required for the Emacs command line editing mode. Interesting that toolbox uses it too. Thanks for bringing this to my attention, I will ask enh to change “r” in toolbox.
@E:V:A : Glad the first execution you mentioned worked. I would try messing with quotes/double quotes around the shell command, i.e. ssh ... -T su -c 'exec ...' or try ssh ... -T su -c exec "...", as something to test out further. This can make a lot of difference.
The ulimit shell function can control all sorts of performance related stuff, priority, max niceness, etc. You can see all values with "ulimit -a".
I understand your hesitance about the libc.so replacement. I would keep a copy of the old one and twrp backup before trying out a new one. I get what you're saying about statically linked binaries. I just fixed my i7 desktop that had a blown power supply, so I'll be looking into this. Thanks for the linaro link!
@mirabilos : Thanks for taking a look at this and providing us with mksh! I updated my OP with the specifics about the rebinds for "control I" and "control U" that you mentioned, and I added a suffix to the beginning comments of the file. Something like:
Code:
# $MirOS: src/bin/mksh/dot.mkshrc,v 1.88 2014/01/11 18:09:39 tg Exp $Android_mod by [email protected] 2014/08/04$
Not sure if that's what you wanted me to add in. I included an extra zip to download in the 2nd post that contains the official mkshrc 2014/01/11, my personal mkshrc, and a "diff -ur" patch (also attached to this post).
I will look into getting a statically linked mksh compiled, that sounds like something really handy to keep around.
edit: Here's basically what I added to the beginning and end of PS1 to trim down its "set -x" verbosity to 3 lines. I'd like to get it down more but haven't figured it out.
Code:
PS1=$'\001\r'; PS1+='${|
local e=$?
[[ -o -x ]] && set +x && global -x XTR_DBG=1 || global -x XTR_DBG=0
...
...
...
(( XTR_DBG )) && set -x
return ${e}
} '
7175 said:
@mirabilos : Thanks for taking a look at this and providing us with mksh!
Click to expand...
Click to collapse
You’re welcome!
7175 said:
Not sure if that's what you wanted me to add in.
Click to expand...
Click to collapse
Ah, so you did not patch the mksh binary, only the mkshrc file?
But then, that’s okay as you wrote, sure.
7175 said:
I included an extra zip to download in the 2nd post that contains the official mkshrc 2014/01/11, my personal mkshrc, and a "diff -ur" patch (also attached to this post).
Click to expand...
Click to collapse
OK, thanks. Will have a look at it within the next weeks (August is going to be a busy month for me).
I’m assuming you are okay with me adding some of your changes back to main mksh?
7175 said:
I will look into getting a statically linked mksh compiled, that sounds like something really handy to keep around.
Click to expand...
Click to collapse
Indeed, it is.
The first mksh run on Android actually was statically compiled against µClibc, though that’s cheating. (Also, dietlibc and klibc are better than µClibc). I think it should work against Bionic, too.
7175 said:
edit: Here's basically what I added to the beginning and end of PS1 to trim down its "set -x" verbosity to 3 lines. I'd like to get it down more but haven't figured it out.
Click to expand...
Click to collapse
I don’t think it works in less, considering you have to save the previous $?. There are a few handy tricks around. I tried these four:
#1 is:
Code:
local e=$?
[[ -o -x ]]; local x=$?; set +x
(( e )) && REPLY+="$e|"
[…]
(( x )) || set -x
return $e
This is about what you did. #2 is:
Code:
local e=$? x=$([[ -o -x ]]; echo $?); set +x
(( e )) && REPLY+="$e|"
[…]
(( x )) || set -x
return $e
This only looks different (I’d prefer #1 over this.) #3 is:
Code:
set +x $? $([[ -o -x ]]; echo $?)
(( $1 )) && REPLY+="$1|"
[…]
(( $2 )) || set -x
return $1
This reduces visual clutter. #4 is:
Code:
set +x $? $([[ -o -x ]]; echo $?)
(( $1 )) && REPLY+="$1|"
[…]
(( $2 )) && return $1
(( $1 )) && set -x && return $1
set -x
This reduces visual clutter even more, in that, when $? is 0, one line less is shown. But it makes the number of lines shown be not always the same. YMMV on whether to use this, #3 or #1.
This could be made even nicer *iff* mksh had the EXIT trap when leaving a function. The manpage says it’s TODO. This part of the manpage is from 1999 or older. (I started mksh in late 2002, early 2003.) Go figure… But now I have a reason to add it ☺
Another thing you could do is “set +o inherit-xtrace”, which makes functions not run with “set -x” when the main body runs with it. But wait, I see now that it does not affect ${|…;} blocks. This is a bug, which I’ll fix ☻
@mirabilos:
You Wrote:
1. Would you have any clue to what's going on HERE?
Click to expand...
Click to collapse
You are annoying me. I've told you times and times again to disable SEAndroid, or to fix its SELinux policies.
Click to expand...
Click to collapse
Well, you can be as annoyed as you like. First of all, that question was not aimed at you, and second, as I have also said repeatedly, I have already tried using SELinux in Permissive mode and it doesn't work either. In addition, your suggestion to "fix its SELinux policies" is rather ridiculous as there are no tools available to do so. At least nothing out of the box and no available binaries anywhere, and surely no instructions how to do so. So if you know how to do it, why don't you just explain for us how to do so. (My policies are updated to latest according Androids policy update tools.)
In addition there is no such thing as "disable SEAndroid". It's either in Permissive or Enforced mode. That is, unless you flash a new custom FW, which is out of the question. In addition, ATE works just fine, in Enforcing mode.
So believe me, I am far more annoyed by Googles lack of SELinux/SEAndroid developer support, than you will ever be from me asking these questions.
Thanks for explaining and helping with everything else above.
@7175:
The ulimit shell function can control all sorts of performance related stuff, priority, max niceness, etc. You can see all values with "ulimit -a".
Click to expand...
Click to collapse
Yes, I know about all those things, but I was asking why you think they need to be tweaked? The defaults, seem to work just fine.
@mirabilos : Thank you for your detailed replies, and I would be more than happy to contribute if you see anything from the content I posted.
It is interesting to see the other possibilities for turning off xtrace within the PS1. I didn't even realize you could set positional parameters after the set -x... I think I like that one the most. It just seems more array-like and streamlined, although I guess the same number of variables is still used. I look forward to seeing what updates you'll have on the exit trap and localization. This is something I'd like to toy around with.
I took your advice and set out to get a mksh static built. I ended up compiling with GCC, running "LDSTATIC=-static ./Build.sh" in the mksh source directory. I'm pretty new to cross compiling, so I didn't really get that far or try that hard before chrooting to a fresh Ubuntu terminal on my Nexus, installing GCC, and compiling there. The only thing I changed in the source code was ${ENV:-~/.mkshrc} to ${ENV:-/system/etc/mkshrc} in the "main.c" source file. I can include this in the OP though as you mentioned before. (edit: just saw this as a compiler option with Build.sh)
Edit: I see the option now in the Build.sh for changing the mkshrc path. Also, got R50 rebuilt static with klibc. Damn that got the size way down from using glibc, 684K to 204K.
R50e is released
R50e is released -- see https://www.mirbsd.org/mksh.htm#clog
Hi @7175, good stuffs here man :good:
I've been using your modded mkshrc, and I can see a hell of a lot of work you put into it. Looks really cool. Plus it's really a good place to learn for someone like me, I definitely had learnt a lot for the past few days. Tons of aliases too, and I'm getting used to using it now. I really appreciate your stuffs here, hope to see more of it
alanthehat said:
R50e is released -- see https://www.mirbsd.org/mksh.htm#clog
Click to expand...
Click to collapse
Thanks for the heads up. Updated the binaries posted in the 2nd OP to mksh R50e.
Reinkaos said:
Hi @7175, good stuffs here man :good:
I've been using your modded mkshrc, and I can see a hell of a lot of work you put into it. Looks really cool. Plus it's really a good place to learn for someone like me, I definitely had learnt a lot for the past few days. Tons of aliases too, and I'm getting used to using it now. I really appreciate your stuffs here, hope to see more of it
Click to expand...
Click to collapse
Thanks for the feedback man! Glad it's been a good learning experience like it has been for me.
7175 said:
Thanks for the feedback man! Glad it's been a good learning experience like it has been for me.
Click to expand...
Click to collapse
Well, thanks for the updated binary! Anyway, anything you can recommend me to read other than the man page in OP? And I have one more question, what's the difference between the busybox (I got one from your other thread) and yours busybox.ndk?
While I’m the upstream developer of mksh, hacking it has also been a good learning experience for me.
So it is for a friend of mine, who has taken some fundamental script frameworks I wrote, and extended it to an impressive management system, learning to code good shell while doing so.
I’m always happy when my stuff helps other people, and they share their joy! ☺
By the way: new mksh release announcements are sent over the miros-mksh mailing list (send an eMail to postmaster at mirbsd dot either org or de to subscribe).
---------- Post added at 08:40 PM ---------- Previous post was at 08:34 PM ----------
Well, we have https://www.mirbsd.org/ksh-chan.htm which collects lots of Korn Shell-related resources, although most of it is for AT&T ksh93 (the “original” Korn Shell), much also applies to mksh, though the Android OS has some special handling (especially caused by the different user-space tooling) obviously.
The shell itself behaves exactly the same across *all* supported platforms though, so (once you have set $TMPDIR to something writable for your current user) you can write Pure mksh code exactly like on Unix or Cygwin or the Macintosh or even Haiku.
mirabilos said:
While I’m the upstream developer of mksh, hacking it has also been a good learning experience for me.
So it is for a friend of mine, who has taken some fundamental script frameworks I wrote, and extended it to an impressive management system, learning to code good shell while doing so.
I’m always happy when my stuff helps other people, and they share their joy!
By the way: new mksh release announcements are sent over the miros-mksh mailing list (send an eMail to postmaster at mirbsd dot either org or de to subscribe).
---------- Post added at 08:40 PM ---------- Previous post was at 08:34 PM ----------
Well, we have https://www.mirbsd.org/ksh-chan.htm which collects lots of Korn Shell-related resources, although most of it is for AT&T ksh93 (the “original” Korn Shell), much also applies to mksh, though the Android OS has some special handling (especially caused by the different user-space tooling) obviously.
The shell itself behaves exactly the same across *all* supported platforms though, so (once you have set $TMPDIR to something writable for your current user) you can write Pure mksh code exactly like on Unix or Cygwin or the Macintosh or even Haiku.
Click to expand...
Click to collapse
Thanks for the link, and for your works on mksh too! I'm really new to shell, I'm not even that familiar with unix/linux either. But I always have been interested in shell scripting, so I'm glad that I stumbled upon this thread
Whew, that's a lot of stuff in that link you gave, definitely gonna make use of it, thanks again!

[Scripting][ARM][Installer][Port] Python (static) 2.7.9 and 3.4.2

(Check out https://www.python.org for information on what python is.)
Yes you read that correctly, static python for Android! It took a while to figure out how to get this compiled, but I finally did it. I present you with an installer and a little bit of testing. The second post contains information on compilation and the sources. Btw, any cool python scripts are welcomed!
INSTALLATION
Recovery flash installers are attached that will install python 2.7.9 and/or 3.4.2 to /system/pythonX.X.X. You can install both if you want. Installation size is about 41MB, 43MB, and 49MB respectively for python 2.7.8, python 2.7.9, and python 3.4.2.
After installation, the python director(ies) in /system will contain the static python binary, some scripts, and a bunch of modules and documents. Separate scripted executables will be installed to /system/bin/python or /system/bin/python3 depending on which one is installed. These basically just set the PYTHONHOME environment variable and execute the python binary.
TESTING
When you boot up to Android after installation, you should be able to just open up a terminal and fire off some python commands.
Test using python 2.7.9:
Code:
python -c 'print "Hello World!"'
Test using python 3.4.2:
Code:
python3 -c 'print("Hello World!")'
You can also write scripts shelled with python:
Code:
#!/system/bin/python
print "Hello World!"
Make sure to set them as executable with "chmod +x".
Adjust your screen brightness via /sys (root required, tested on Galaxy Nexus):
Code:
python -c 'f=open("/sys/devices/omapdss/display0/backlight/s6e8aa0/brightness","w"); f.write("40"); f.close()'
A cool script I made to tweak file system I/O like rq_affinity, rotational, etc for I/O blocks:
Code:
#!/system/bin/python
import os,re,sys
list=[]
# find all directories containing rq_affinity
for roots, dirs, files in os.walk('/sys'):
for file in files:
match=re.search(r'\S+/rq_affinity',os.path.join(roots,file))
if match:
list.append(match.group().replace('rq_affinity',''))
# write specific values to files in each directory found before
for dir in list:
for name in 'rq_affinity', 'rotational', 'read_ahead_kb', 'nr_requests', 'iostats', 'nomerges', 'add_random':
try:
f=open(dir+name,'w')
if name is 'rq_affinity': f.write('1')
elif name is 'read_ahead_kb': f.write('512')
elif name is 'nr_requests': f.write('512')
else: f.write('0')
f.close()
except IOError:
sys.stderr.write('Problem writing to ' + dir+name + '\n')
Or execute "python" or "python3" without any parameters to open up the interpreter and go from there. When you start for example "python" (python 2.7.8), you should see something like:
Code:
Python 2.7.8 (default, Dec 2 2014, 05:15:18)
[GCC 4.9.1] on linux2
Type "help", "copyright", "credits" or "license" for more information.
>>>
***I haven't fully tested this yet, so let me know how it goes. I know basic commands work, but there are still some complexities in the compilation that may need to be figured out.***
(update) -- Install Extra Packages/Modules via "easy_install" -- (root required)
1) In a shell, remount /system read-writable with:
Code:
mount -o remount,rw /system
2) Change directory to /system/pythonX.X.X, i.e.,
Code:
cd /system/pythonX.X.X
3) Execute easy_install followed by a package name, i.e.,
Code:
./easy_install [i]package_name[/i]
4) Let it download and install! Then test it out.
5) Remount /system read-only with:
Code:
mount -o remount,ro /system
Also, to remove a package, execute:
Code:
./easy_install -m [i]package_name[/i]
rm -r ../lib/pythonX.X/site-packages/[i]package_name[/i]*.egg
*** Flashing the resolv.conf patch may be required to make an internet connection to download modules.
Also, a few things need to be done to get easy_install working:
1) For python 2.7.8 or 2.7.9 you need to link python2.7 to python like this:
Code:
ln -s /system/python2.7.9/bin/python2.7 /system/python2.7.9/bin/python
I'll make sure this is automatically done in future installs.
2) SSL certificates need to be added to "/etc/pki/tls/certs/" to use SSL with easy_install.
Code:
mkdir -p /etc/pki/tls/certs
curl http://curl.haxx.se/ca/cacert.pem -o /etc/pki/tls/certs/ca-bundle.crt
ISSUES
The python installations have the following modules compiled in with external dependencies such as libraries not included at this point:
Code:
--------------PYTHON 2.7.8-2.7.9----------------------
_hashlib _multiprocessing _ssl
_testcapi bz2 crypt
dbm
Code:
--------------PYTHON 3.4.2-----------------------------
_crypt _dbm _decimal
_hashlib _multiprocessing _ssl
_testcapi
I will look into this more.
As @bubbleguuum points out, name resolution with python 3.4.2's urllib wasn't working. I found a workaround by adding the line
Code:
options single-request-reopen
to /system/etc/resolv.conf. This still needs some testing but seemed to work for me. I've included a recovery flash zip to patch /system/etc/resolv.conf if the line is not there since this is a root operation.
UPDATES
* 2014-12-02 * Compiled in more modules for each installation. This makes the installation a bit bigger, but it's worth it. You get a more complete python! To get stuff like help functions and math and readline modules, you need the larger installations linked below under "DOWNLOADS".
* 2014-12-03 * Thanks @cybojenix for pointing out some incapatibility issues with the original edify installer I was using. I have now updated the installers to use SuperSU's great non-edify sh-script installer.
* 2014-12-05 * Some updates to the installers to include more modules, plus size reduction for python 3.4.2. Modules added to python 2.7.8 : _bsddb _ctypes, _ctypes_test, _hotshot, _json, _lsprof, _sqlite3, future_builtins, and ossaudiodev, easy_install, pip(broken for now). Modules added to python 3.4.2: _bz2, _ctypes, _ctypes_test, _gdbm, _json, _lsprof, _opcode, _sqlite3, _testbuffer, _testimportmultiple, ossaudiodev, xxlimited
* 2014-12-05 * Some big updates to the installer to include almost the rest of the modules that wouldn't compile. Also easy_install is working on my end with these new experimental builds. With a little effort, should be able to get pip working as well. I had to use some hacky flags to get it to compile, ignore unresolved-symbols and such, so it definitely needs some testing. Another thing I did was tweak the install script to write over previous installations from these installations. I recommend downloading the experimental builds if you read this. The worst thing that might happen is one of the new modules I've included won't work completely.
* 2014-12-14 * Added python 2.7.9. Trimmed the installation sizes down to the much more reasonable 41MB, 43MB, and 49MB respectively for python 2.7.8, python 2.7.9, and python 3.4.2.
* 2014-12-24 * Attached a recovery flash.zip to patch resolv.conf to try and fix a urllib name resolution error.
* 2014-12-26 * A couple updates: Tweaked python installations so that modules looks for "/system/bin/sh" instead of "/bin/sh" when needed. Also a few "#!" corrections for scripts in the python bin directory. This shouldn't break anything from what I've tested, only make Android python more capable, but I'll keep the old installations attached for now just in case since the modifications involved using "sed". The second update is nice. I've added a little section on installing extra modules with easy_install(included and working with all installations).
Compiling
The environment I compiled in was a debian "wheezy" image mounted as a loop device on Android. The reason I compile this way is so I have full access to the arm environment tools, gcc compiler, etc. without having to go through the trouble of using a cross-compiler (which doesn't work in this case from my testing with uClibc, or eglibc. Code sourcery's might work but I didn't feel like booting an x86 linux installation to try). You can recreate the same environment pretty easily by using either Complete Linux Installer or Linux Deploy apps. I use both.
To get a static python compiled, I first downloaded the following packages with APT:
Code:
[i]apt-get build-dep python python3[/i]
build-essential gcc make # building tools
binutils-gold # awesome gold linker
zlib1g-dev # zlib
libreadline-dev, libncurses5-dev # readline, curses
libbz2-dev # bz2
libsqlite3-dev # sqlite3
python-bsddb3, python3-bsddb3
libgdbm-dev # gdb
libssl-dev # ssl
python-tk, python3-tk # tkinter
libdb-dev # db
python-gdbm python-bsddb3
libffi-dev # _ctypes
tcl8.6-dev # tkinter
libx11-dev # tkinter
libmpdec-dev # decimal
Then I manually installed binutils-gold by unpacking the rpm for armv7h (this isn't available with APT yet). You can get it here though. (Update: this should be available in the debian repositories now.)
For static compilation, you need to make some changes to Modules/Setup from the python source directory. Specifically, you need to add
Code:
*static*
to the top of the file. Then you need to uncomment any commented modules you would like compiled in. When you compile and see a list of failed modules, search for each of these in Modules/Setup and uncomment them. For example, change
Code:
#math mathmodule.c _math.c
to
Code:
math mathmodule.c _math.c
. Then recompile. There may be some shared dependencies and packages as well you need to figure out to get them to compile. Take a look at the attached "Setup" files for more detail.
The actually compile steps look like this:
(1)
Code:
./configure --build=arm --prefix="$PWD"/out LDFLAGS="-static -static-libgcc -Wl,--unresolved-symbols=ignore-all -Wl,--export-dynamic" CPPFLAGS=-static CXXFLAGS=-static CFLAGS="-Os -static" LDFLAGS=-static LD=ld.gold
(2) Modify the Modules/Setup file.
(3)
Code:
make clean; make install
After compiling, there are some things you can do to make your installation in "./out" smaller. Strip the large binaries in "out/bin", i.e.
Code:
strip -s ./out/bin/python2.7
Also remove the python archive library, *.o's, etc. with:
Code:
make clean
This might seem kind of weird, but it works and cleans out unnecessary files from your installation.
**Make sure to backup your Modules/Setup file if you run "make distclean". I lost my 3.4.2 Modules/Setup file after doing this. :silly: Now I gotta recreate it, dammit.
**I should also mention that compile time is very fast given the amount of data generated. It takes about 10 minutes to get python and all it's modules compiled on my Galaxy Nexus.**
:EDITS:
: Updated some configure parameters. Removed unnecessary, extra "./configure". Also added some updates to the included "Setup" files.
: Hacky update to "./conifgure" to ignore unresolved symbols, export dynamic. This allows certain modules to be compiled which have shared dependencies.
: Update to trimming down the installation size after "make". Use another "make clean".
Downloads - Extract in the source directory
Setup (python 2.7.8)
Setup (python 3.4.2)
Setup (Experimental) (python 2.7.8)
Setup (Experimental) (python 3.4.2)
Something that would be interesting to look in to would be to have pip/easy_install running, so you can install extra non c packages onto the sdcard/data/wherever.
Would you also consider opening up the sources please? There is a project I'm interested in doing involving python on Android, however a lack of time meant I couldn't finish building it.
Give me a shout if you need anything. I hope to see even more come out of this thread
Edit:
I've just looked at the updater-script. The mount command won't work on the majority of devices. Can you turn the update-binary in to a shell script please? See the SuperSU updater for reference
cybojenix said:
Something that would be interesting to look in to would be to have pip/easy_install running, so you can install extra non c packages onto the sdcard/data/wherever.
Would you also consider opening up the sources please? There is a project I'm interested in doing involving python on Android, however a lack of time meant I couldn't finish building it.
Give me a shout if you need anything. I hope to see even more come out of this thread
Edit:
I've just looked at the updater-script. The mount command won't work on the majority of devices. Can you turn the update-binary in to a shell script please? See the SuperSU updater for reference
Click to expand...
Click to collapse
Thanks for your reply! I've changed the installer to use SuperSU's no-edify sh-scripted updater. I tested on my device, but let me know if there are any issues though. I kept it pretty basic.
I added some stuff on the source modifications and compilation to the 2nd post. The only file I've actually modified so far in the source is the generated Modules/Setup file, and I've included the one I used for python 2.7.8. Unfortunately, I over-cleaned the python 3.4.2 directory, which deleted my modified Modules/Setup there, so I'll have to add it later when I re-edit it.
That's a great idea on pip/easy_install. I did download the pip_installer and tried out installing on the static python I made. Got some errors though pointing to a few modules I haven't gotten compiled into the static python installation (listed in the OP near the bottom, specifically _ctypes). I'll see what I can do about that. The line for compiling the module might just need to be added to Modules/Setup. Hopefully that's the case.
@7175
Thank you very much for these binaries.
There is however a problem: name resolution (DNS) doesn't seem to work at all (with both python 2 and 3 downloads).
All attempts to use urllib.request.urlopen('http://somehost.com') fail with "<urlopen error [Errno -2] Name or service not known>" (running python as root but it doesn't matter, and a rooted Nexus 4 running 4.4.4 stock ROM):
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "/system/python3.4.2/lib/python3.4/urllib/request.py", line 153, in urlopen
return opener.open(url, data, timeout)
File "/system/python3.4.2/lib/python3.4/urllib/request.py", line 455, in open
response = self._open(req, data)
File "/system/python3.4.2/lib/python3.4/urllib/request.py", line 473, in _open
'_open', req)
File "/system/python3.4.2/lib/python3.4/urllib/request.py", line 433, in _call_chain
result = func(*args)
File "/system/python3.4.2/lib/python3.4/urllib/request.py", line 1202, in http_open
return self.do_open(http.client.HTTPConnection, req)
File "/system/python3.4.2/lib/python3.4/urllib/request.py", line 1176, in do_open
raise URLError(err)
urllib.error.URLError: <urlopen error [Errno -2] Name or service not known>
Click to expand...
Click to collapse
it works if replacing somehost.com by its ip address.
To reproduce above stack trace with python 3:
import urllib.request
urllib.request.urlopen('http://www.google.com')
while this work:
urllib.request.urlopen('http://173.194.45.229')
nslookup and general name resolution work anywhere else:
[email protected]:/ # nslookup www.google.com
nslookup wwwgoogle.com
Server: 8.8.4.4
Address 1: 8.8.4.4 google-public-dns-b.google.com
Name: wwwgoogle.com
Address 1: 2a00:1450:4007:80c::1014 par03s15-in-x14.1e100.net
Address 2: 173.194.45.242 par03s15-in-f18.1e100.net
Address 3: 173.194.45.240 par03s15-in-f16.1e100.net
Address 4: 173.194.45.244 par03s15-in-f20.1e100.net
Address 5: 173.194.45.241 par03s15-in-f17.1e100.net
Address 6: 173.194.45.243 par03s15-in-f19.1e100.net
Click to expand...
Click to collapse
This issue has probably something to do with how python was compiled to do name resolution. I remember vaguely a similar issue
on Ubuntu 12.04, with a ffmpeg compile that would always fail to resolve hostnames in URLs. No sure what the exact fix was but it had something to do with the libc and its name resolution mechanism. Or maybe something ipv6 related ?
@bubbleguuum : Thanks for checking out that important issue.
I did a little research and it seems there is some issue with DNS name resolution related to ipv6. I recompiled with "--disable-ipv6" and that seemed to fix the issue. I also found that adding the line
Code:
options single-request-reopen
to /etc/resolv.conf did the trick as well. Apparently this tells the resolver to use a new socket for ipv6 resolution instead of same one as ipv4. It thereby reduces wait-time as well. Maybe check on your end and see if that works. Otherwise I'll upload ipv4-only installations since this issue at least needs to be side-stepped.
EDIT: Hmm, looks like re-compiling with "--disable-ipv6" didn't fix the problem. Will have to look more into this issue and hold off on uploading ipv4-only python3 since it didn't fix it. In the meantime, I've attached a recovery flash.zip to the OP to add the above mentioned line to /system/etc/resolv.conf if needed, which seems to fix the issue for me.
7175 said:
@bubbleguuum : Thanks for checking out that important issue.
I did a little research and it seems there is some issue with DNS name resolution related to ipv6. I recompiled with "--disable-ipv6" and that seemed to fix the issue. I also found that adding the line
Code:
options single-request-reopen
to /etc/resolv.conf did the trick as well. Apparently this tells the resolver to use a new socket for ipv6 resolution instead of same one as ipv4. It thereby reduces wait-time as well. Maybe check on your end and see if that works. Otherwise I'll upload ipv4-only installations since this issue at least needs to be side-stepped.
Click to expand...
Click to collapse
Thank you for looking into this so fast.
My intended usage is for running the python binary from a regular non-root app (which works great!), so editing resolv.conf is not an option.
I've been researching that DNS resolving issue and could not find a clear explanation on why it fails on Android and not on other systems, and why exactly the added line in resolv.conf fixes (or rather workaround) it.
All seems to point to socket.getaddrinfo() failing for an unknown reason.
Is Python compiled with HAVE_GETADDRINFO defined ? If that's the case it uses the libc definition of getaddrinfo, otherwise
it uses an emulation function found in getaddrinfo.c.
My guess is that it is the latter, and what is causing this issue on Android.
It's probable this issue has already been solved on Android since other Python binaries exists, but Googling around do not give
much answer.
I get this error when trying to install anything with easy_install (using /system/python3.4.2/bin/easy_install-3.4 because /system/python3.4.2/easy_install doesn't seem to exist like in the OP):
Code:
# ./easy_install-3.4 feedparser
Searching for feedparser
Reading https://pypi.python.org/simple/feedparser/
Download error on https://pypi.python.org/simple/feedparser/: [Errno -2] Name or service not known -- Some packages may not be found!
Couldn't find index page for 'feedparser' (maybe misspelled?)
Scanning index of all packages (this may take a while)
Reading https://pypi.python.org/simple/
Download error on https://pypi.python.org/simple/: [Errno -2] Name or service not known -- Some packages may not be found!
No local packages or download links found for feedparser
error: Could not find suitable distribution for Requirement.parse('feedparser')
i got curl and the certs installed in /etc/pki/tls/certs/ as per instrucions in the OP, any help?
Thoughts on PIL?
Hmm... new problems here. Android Lollipop have no /system/etc/resolv.conf by-default and urllib patch is no more works.
How it can be fixed?
http://qpython.net/index.php
Where I can find source code and related documents for project
Pratik Raj said:
Where I can find source code and related documents for project
Click to expand...
Click to collapse
I would like to know the same, as well as what license it is under... Also, I don't care about the network, but does it work on Oreo? Also, do you think I could customise the installer to install to a non-system location (/tmp) so that my flashable zip can use python?
hackintosh5 said:
I would like to know the same, as well as what license it is under... Also, I don't care about the network, but does it work on Oreo? Also, do you think I could customise the installer to install to a non-system location (/tmp) so that my flashable zip can use python?
Click to expand...
Click to collapse
Idk about OP, but I can surely post my source for python 2.7 on arm/arm64. I compiled it like a year ago, but it wasn't too bad, just required a bunch of patches and code for dlopen
I just want to say thank you so much.

How to run flashtool 0.9.24.4 on Ubuntu 17.10?

Hello, How to run flashtool 0.9.24.4 on Ubuntu 17.10?
i get below error:
[email protected]:~$ sudo -i
[sudo] password for hos:
[email protected]:~# cd /home/hos/Desktop/FlashTool
[email protected]:/home/hos/Desktop/FlashTool# chmod +x FlashTool
[email protected]:/home/hos/Desktop/FlashTool# chmod +x FlashToolConsole
[email protected]:/home/hos/Desktop/FlashTool# ./FlashTool
Running as root.
Used java home : ./x10flasher_lib/linjre64
<JAVA_HOME>/lib/ext exists, extensions mechanism no longer supported; Use -classpath instead.
.Error: Could not create the Java Virtual Machine.
Error: A fatal exception has occurred. Program will exit.
Hi, first I should mention that I use Debian but I ran into the same problem and the fix should work for ubuntu too,
1) delete / mv ./x10flasher_lib/linjre64/lib/ext
2) try again, if you run into a conflict similar to "groovy.lang.GroovyRuntimeException: Conflicting module versions. Module [groovy-all is loaded in version 2.4.6 and you are trying to load version 3.0.0-alpha-1"
=> delete / mv ./x10flasher_lib/groovy-all-2.4.6.jar
3) try again, if now you have a GTK issue, make sure you're not using Wayland or if you do run "xhost +" to authorize the connection to the display server (or logout and start a session using X.Org instead)
4) running fine now (for me)
FWIW: I have written my own starter running under Debian Stretch/Buster:
Code:
#!/bin/sh
rootandudevcheck() {
if [ "$(whoami)" != "root" ]
then
export HASRULES="false"
if test -d /etc/udev/rules.d
then
if grep -rl "0fce" /etc/udev/rules.d >/dev/null
then
export HASRULES="true"
fi
fi
if test "$HASRULES" = "true"
then
echo "Not running as root but Sony/SonyEriccson Vendor ID found on your udev rules"
echo "if Flashing didn't work well, run flashtool as root"
else
echo "Not running as root and there is no Sony/SonyEriccson Vendor ID on your udev rules"
echo "The user must be granted access to adb/flashmode/fastboot"
echo "If you are unsure what to do, run flashtool as root"
exit 1
fi
else
echo "Running as root."
fi
}
export BASEDIR=$(dirname $0)
export system64=$(uname -m)
export OS=$(uname -s)
cd $BASEDIR
if test "$OS" = "Linux"
then
rootandudevcheck;
#export JAVA_HOME=./x10flasher_lib/linjre64
echo "Used java home : ${JAVA_HOME}"
CP=$(ls ./x10flasher_lib/*jar|xargs|tr ' ' ':')
SWT=$(ls ./x10flasher_lib/swtlin/x86_64/*jar|xargs|tr ' ' ':')
export LD_LIBRARY_PATH=/home/rest/FlashTool/x10flasher_lib/linux/lib64/udev1/
java -classpath ./x10flasher.jar:${CP}:${SWT} \
-Xms256m -Xmx2048m -Duser.country=US -Duser.language=de \
-Djsse.enableSNIExtension=false gui.Main
fi
There is the classpath thing built in.
I did not try to fiddle with the libraries (good idea if it works IMO). But this might break again in the next version.
Sadly I can not remember (early 2015? version?) when I could last time flash successfully with Flashtool under Linux.
Yesterday I got a problem with Xperifirm 5.2 (5.3.6 does not work anymore under Debian) under Debian and Windows 10 downloading the latest ROM. Somebody had success under Windows 7.
This is what the developer of Xperifirm @IgorEisberg has to say.
https://forum.xda-developers.com/showpost.php?p=75832086&postcount=2235
At least the Flashtool developer @Androxyde cares (but I suppose does not test) for Linux users...
@DHGE looks like you have a problem with what I told you.
Let me reword it. I develop in C#. It's a .NET language. Whether it works on your Linux distro or not, is none of my concern because I can do absolutely nothing about it. It works on Windows and most Mono installations that I've tested, that's all I can do. @Androxyde "cares" because he can, his software is built with Java which is more cross-platform than .NET will ever be. I don't see why you expect technical support for a OS that was never meant to be used with XperiFirm.

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