My phone has a little bit of play, like when I press the top of the screen or the bottom right of the screen, the top part of the slider will sort of wiggle. Is it normal or not?
Hi PwnCakes
Yes, this is entirely normal and nothing to worry about.
I say this next statement with all sincerity, it would behoove you to perform a forum search - this topic has been discussed frequently.
Thank you.
Concur
Its completely normal: I've been in contact with 3 Raphael's and this "wiggle" allowance is part of the design
Related
On my unrooted phone the "Steamy Window" application worked fine
If I pressed a little it would make a little line in the "steam", and if I were to push my thumb down on a large area, it would detect that and make a "thumb" sized print.
Now using JF1.41 no matter what I do it only makes a TINY TINY line, about a pixel or two in size.
Did the modification of the screen change an api that the Steamy Window app is using to work different?
Well, maybe you should go back to an unrooted phone so that you can play with your steamy window....
LPChris, I would expect a little more maturity from a "senior member"
I am trying to contribute to make JF the best it can be. Maybe your just having a bad night or something, but theres no need to be so childish.
:ed:
Looking through your posts it seems like your just having a bad night
Back on topic:
While this may be a stupid little problem with one application. Should finger-area sensitive applications continue to be made this could isolate JF1.41 from the market. Naturally I dont care much for steamy window, but I would like to prevent other issues in more... useful... applications
I've seen some weirdness where my home screen has a jitter. I've also had accuracy issues with clicking menu items and buttons. I'm going to backup my phone and load JF 1.31 back on to see if it is the screen or the img.
Interesting...I just reflashed with 1.41 RC30 and the problem went away. I was using the fade to blue theme .99.
sjbayer3 said:
On my unrooted phone the "Steamy Window" application worked fine
If I pressed a little it would make a little line in the "steam", and if I were to push my thumb down on a large area, it would detect that and make a "thumb" sized print.
Now using JF1.41 no matter what I do it only makes a TINY TINY line, about a pixel or two in size.
Did the modification of the screen change an api that the Steamy Window app is using to work different?
Click to expand...
Click to collapse
Ditto about LPChris lol, a lot of his posts sound like that, but yeah I noticed the same thing about the steamy window app before and after using JF 1.41.
Steamy window, LOL! sorry guys. anyway keep up the great work.
Yes, this is a trivial example, but it does identify a real issue.
I was reading through the various google android groups last night and I ran into some info that seems to addresses this issue. From what I was able to gather, the JF1.x implementation of multi-touch uses a community hack that reassigns the value that normally keeps track of the size of the touch input. This value is now used to keep track of the distance between two touches. (see: http://groups.google.co.uk/group/android-platform/browse_thread/thread/209b512a9fdf7367?hl=en)
your Steamy Window app seems to make use of the size value as it was originally designed. Now with the change, with only one finger input, this value is set to some minimum, producing a thin line.
To test this theory, see if when you touch the screen with two fingers the size of the mark gets bigger.
Why can't a capability bit or other mechanism be defined that could be used to indicate whether or not an application were multi-touch aware, so that the touch handling behavior at the lower levels would revert to "standard" behavior for normal (non-multi-touch) apps? Trying to make the multi-touch hack fully backwards compatible may not be practical.
I tested your idea about multituch possibly fixing steamy window
My only results are really strange.
If I touch with two fingers it will make a line about the width of my 2 fingers, but its located in the top left, no matter where my fingers actually are. Furthermore the line isnt straight its curved.
Now, after my first touch, it seems if I touch it again it just crashes.
ex-MN said:
From what I was able to gather, the JF1.x implementation of multi-touch uses a community hack that reassigns the value that normally keeps track of the size of the touch input. This value is now used to keep track of the distance between two touches. (see: http://groups.google.co.uk/group/android-platform/browse_thread/thread/209b512a9fdf7367?hl=en)
Click to expand...
Click to collapse
Edit: Hmm... the x-y data of the second finger is stored in separate fields. I think the usage of the size field is just as a boolean to tell multitouch capable programs that second finger data is being sent.
themes and JF RC versions. be careful
TheDudeOfLife said:
I've seen some weirdness where my home screen has a jitter. I've also had accuracy issues with clicking menu items and buttons. I'm going to backup my phone and load JF 1.31 back on to see if it is the screen or the img.
Interesting...I just reflashed with 1.41 RC30 and the problem went away. I was using the fade to blue theme .99.
Click to expand...
Click to collapse
it seems as tho themes have to be matched to the rom, a theme for 1,30 may flake out on 1.41, most of the themes I have seen and used so far were marked as to which rom the were intended to theme...
BhanG
bhang said:
it seems as tho themes have to be matched to the rom, a theme for 1,30 may flake out on 1.41, most of the themes I have seen and used so far were marked as to which rom the were intended to theme...
Click to expand...
Click to collapse
After some more testing I have this same issue on 2 1.41 compatible themes (rusty metal and fade to blue) I am going to go back to themeless 1.41 but I think it is more related to the multitouch 'hack' than the theme themselves. I find it hard to believe that a bunch of icons could mess this up. I watches my screen jitter between the left and right screen for 3 minutes today before I just performed a soft reset on my phone.
Note: I also applied each theme from a fresh flash of 1.41...not on top of each other.
this happens with screen crack also, but it doesnt affect me that much until i start not being able to select stuff. i know it may be important its just not to me... yet *knocks on wood*
Yeah Ive noticed it too..
I thought that it was just the app at first.
I might be switching back to .31 then at least til this gets fixed.
Steamy window def is NOT reading my fingers location or size properly.
I've also seen it affect touch paint found in the API Demos. Doesn't even register touch anymore.
It appears multi-touch is premature at this point and to implement multi-touch throughout the OS and not just the browser like everyone seems to think isnt good. It is definitely is throughout the OS and probably will affect any application that uses the second touch value to register touch size.
My other concern is that dev's won't take this hacked multi-touch into account so they will continue to write programs that won't be compatible since its not the "norm"
Taken from and android forum...this is my biggest concern
"Please think about soft keyboards when considering multi-touch APIs,
where the problem isn't detecting the distance between two finger, but
rather is allowing a 2nd finger (or thumb) to come down on a 2nd key
before the first finger (or thumb) has been released. The proposed
API to provide only a centroid and the distance between fingers won't
work at all for this sort of application.
I think you'd ultimately want to package this as additional
GestureDetector subclasses, depending on whether the type of gesture
detection wanted was pinch/zoom or multiple/overlapping taps.
Keyboards (and maybe games) would use one class, browsers another.
Providing the right information from a touch panel to drive either
detector might be challenging, especially if the panel provides
'unpaired' x and y coordinates rather than individual touch locations,
but I believe it could be done. "
JesusFreke,
Any thoughts on this?
Yeah lets hear what JF's got to say.
I originally thought that the multitouch was embedded in the browser, It's too soon to have it throughout the entire OS...
How about 1.41=with multitouch and 1.42=without
I've installed JF1.41 and I have an unusual bug....sometimes the screen behaves like it isn't calibrated..i press the screen on a button and it is pressed another one....have anyone encoutered this problem?
I invite everyone to do the following to find out how ur touch registers on ur screen. Open anycut. Get it if u don't have it.
Click activity and find raw image viewer. Click ok and then click on the shortcut.
Now start moving your finger around and see the results.
Let's all post our results here so we can figure this out.
Post in the same format as me:
ROM: JF1.41
1 finger - it surpisingly followed my finger perfectly. It only registered the very center point of my finger.
2 fingers - it appears that it made the same point as the 1 finger, however now the point was exactly in between my fingers and stayed there as I moved them around.
Ok so now we need ppl with stock rc30 and 1.31 so we can test this out!
You wanna have some real fun? Try it with 3 or 4 fingers.. It goes nuts..
This is mainly directed towards programs developed right here, by fellow members (I don't see this problem in professional programs).
Of the countless programs from here that I've ran on my phone, just about all of them would screw up/not have any particular handling for when my screen rotates. Generally, the bottom half of the program disappears to some imaginary area off screen, where my keyboard would be. There won't even be any way to scroll down to see what got cut off. Also, as the program is left-justified, the right side of the screen is blank and unused. It looks wholly unprofessional and sometimes a perfectly suitable solution is just to make the program not rotate! I can't imagine such a thing being very hard to implement, yet I very rarely see any program make any effort to deal with this issue.
Honestly I don't understand why I even have to request something like this. I consider it common sense, but I guess not.. >_>
I feel like I'm going to get flamed for this but I hope for the better.
Got my 10.1 note and love it, however, despite trying layer paint I really enjoy using s-note.
however, is there any way of changing opacity for screenshots, layers?
Also is there a way I can disable scrolling, as when I touch with my palm to rest to draw it sometimes moves the canvas.
If you don't want to get your hand to affect the touchscreen, you should tap on the finger icon at the right bottom of the frame. If you go like this, the screen can only be accessed by the stylus
dudu7559 said:
If you don't want to get your hand to affect the touchscreen, you should tap on the finger icon at the right bottom of the frame. If you go like this, the screen can only be accessed by the stylus
Click to expand...
Click to collapse
That'll only prevent the finger from drawing on the screen when the pen is away, and only prevent the palm from pan/zoom when the pen is closer than an inch-ish (14mm) from the screen. In reality this isn't always the case which leading to this really frustrating problem! I'm very aware of the problem myself and started a thread about it in the apps section a couple of hours ago. Unfortunately because the lack of settings in SNote I can't see any fix but to replace it with an third part app like Lecture Notes... To bad, I really like the shape/function features in SNote as well as the WolframAlpha "instick".
Hi All
Ok, I've had my shiny new Transformer now for a few days and although I'm pretty familiar with Andriod as an OS, I'm still learning about it in relation to tablets.
Now, it might be my imagination and it's been doing it from new, but I've noticed something irritating (for me anyway!).
When I touch a 'screen' in order to swipe, two, very thin vertical lines appear either side of the screen. They remain there until the swipe is completed or I take my finger off the screen.
The lines represent the left and right edges of the screen space (so I don't think it's a screen fault) - so it looks like it's there by design. For me, it makes the whole fluid movement of the screen look ugly - is it me... or is this normal behaviour for the tablet?
Perhaps I should just get a blue wallpaper
Any thoughts?
Cheers
Steve
stevep said:
When I touch a 'screen' in order to swipe, two, very thin vertical lines appear either side of the screen. They remain there until the swipe is completed or I take my finger off the screen.
Click to expand...
Click to collapse
If you mean the thin blue frames around the "pages" of the launcher, then it's completely normal.
blue frames
_that said:
If you mean the thin blue frames around the "pages" of the launcher, then it's completely normal.
Click to expand...
Click to collapse
Thanks for the quick reply. As long as it's normal behaviour that's fine
Steve
stevep said:
Hi All
Ok, I've had my shiny new Transformer now for a few days and although I'm pretty familiar with Andriod as an OS, I'm still learning about it in relation to tablets.
Now, it might be my imagination and it's been doing it from new, but I've noticed something irritating (for me anyway!).
When I touch a 'screen' in order to swipe, two, very thin vertical lines appear either side of the screen. They remain there until the swipe is completed or I take my finger off the screen.
The lines represent the left and right edges of the screen space (so I don't think it's a screen fault) - so it looks like it's there by design. For me, it makes the whole fluid movement of the screen look ugly - is it me... or is this normal behaviour for the tablet?
Perhaps I should just get a blue wallpaper
Any thoughts?
Cheers
Steve
Click to expand...
Click to collapse
If you mean you only get it on the launcher, it's a stock feature designed to show a divider between the pages.
If you don't like it, consider using a third party launcher from the PlayStore, such as Nova, Apex, Go Launcher HD, etc.
They are highly customisable, and let you change the colour of the outlines when swiping to another page.
If it's on the Home screen (the screen you end up on when booting the tablet), it's normal behavior for Nova Launcher, for example. Not all launchers do this, though, and if you're new to Android, I'd suggest looking around for some launchers and trying them out. (I am on Nova as well, as I like it best, especially with the faster-than-light options. ) FTL Launcher was great on my then-ICS SGS2, but was bugged to oblivion on JB. Shame, really, that one was fast.
EDIT: nevermind. Useless info to add, so useless edit. None performed. Walk on, people, nothing to see here.
stevep said:
Hi All
Ok, I've had my shiny new Transformer now for a few days and although I'm pretty familiar with Andriod as an OS, I'm still learning about it in relation to tablets.
Now, it might be my imagination and it's been doing it from new, but I've noticed something irritating (for me anyway!).
When I touch a 'screen' in order to swipe, two, very thin vertical lines appear either side of the screen. They remain there until the swipe is completed or I take my finger off the screen.
The lines represent the left and right edges of the screen space (so I don't think it's a screen fault) - so it looks like it's there by design. For me, it makes the whole fluid movement of the screen look ugly - is it me... or is this normal behaviour for the tablet?
Perhaps I should just get a blue wallpaper
Any thoughts?
Cheers
Steve
Click to expand...
Click to collapse
If you don't like them try this. Go to the menu by tapping on the right top corner and then come to the homescreen by pressing the back button. You'll notice that they are gone. This is something temporary and you'll notice those lines may be after a reboot or something.
Blue Lines on Swipe
Thanks for all the advice and tips everyone. I'm going to try out some other launchers
Case closed
Steve
I am the only who experience this tendency? That the one ha UI function makes the navigation buttons at the bottom are to the left?
Often when u put it in the table often the navigation button are very often to the left. A bug? To activate one hand UI you need to use a quite rapid motion.. But obviously one hand UI activate when you put it on the table. I hope this problem is solved In the latest firmware (which is not accessible through official channels for eu devices)
If you shake your hand to the left, the navigation bar automatically adjusts to the left. Same thing goes if u shake it to the right.
[email protected] said:
If you shake your hand to the left, the navigation bar automatically adjusts to the left. Same thing goes if u shake it to the right.
Click to expand...
Click to collapse
I know how the gestures is working to activate one hand GUI, what I am saying you is that it is not working..
In fact.. it is quite unsensitive so when you want to to activate one hand GUI and make the geasture the the left or right it is kind of hard you really need to do a quite rapid and distinct motion. What I am saying is that the one hand GUI is being activated WITHOUT any gesture at all.. when I am putting it on my table.. most likely it does not lie down on the table 100% straight, so what I am saying here this is simply a bug.. the one hand GUI should be activated by a distinct hand gesture not when it is laying on the desk and you pick up the phone. This makes the whole one hand GUI function very frustrating... it would had been a less problem if it had a tendency to move to the right most of the times since 99% of the time you want it to be on the right.. I wish it was possible to disable it moving it to the left at all..since I am not left handed..
Also.. I wonder..is there any 3rd party app where you can get similar one hand function to Note 4 ? where the whole screen is getting minimized to a small window ? since the Mate7 have a bigger screen then note 4.. the need is even bigger for more One hand functions... to handle a 6 inch device... I hope this will improved with Lollipop as well.. it is clear that android is not optimized for bigger devices. One simple example is google play... to push the "my apps" button you cannot reach it with your right thumb.... I think this will be some of the things that they will look at in versions after lollipop..which is to have more menus at the bottom instead of the top..where people will reach it easier...even on big devices. .. if android and apps in general was more optimized for bigger devices.. the drawbacks of big devices which mainly is you can't reach your thumb over the whole device would be a much less problem.. if the most important parts of interfaces in OS and apps is in the "Thumb zone" where most people reach with one hand use even on 6 inch devices. Nexus 6 is 6 inches..so because of that..I think android after lollipop will be a lot more optimized for bigger screens in general.. also the averge screen size is getting bigger.. 5.5 inches is now really common.. but I think 6 inches.. is where it will stop...
Sure if the mate 7 hade 100% body to screen ratio then sure..it could had bigger screen but I would not like a phone with bigger outer measurements then this.. the limits is here for sure.. going over this limit is just stupid..
I understand what you mean, although i have not really tried this one hand function of the mate 7, because i find the solution half-baked in mate 7. In note series (3 & 4 I'm sure), the whole screen is minimized. The current lenovo vibe z2 pro also does the same thing as the note's, which for me is the perfect implementation of the one-hand operation function. Although this function is not a deal breaker for me, cause i still find the mate 7 attractive because of its many other uses.